History Main / LoadsAndLoadsOfLoading

19th Sep '16 7:39:19 PM supergod
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* ''VideoGame/{{Bloodborne}}'s'' original release, was seamless when it came to transitioning between areas, but the game still had long load times when dying [[WarpWhistle or traveling to and from the Hunters' Dream]]. While the devs eventually found a way to shorten the load times (and also changed the loading screen to display random item descriptions, when it was featureless before), the fact that you have to travel to the Hunters' Dream to level up means that players will have to deal with them fairly frequently
19th Sep '16 7:23:32 PM supergod
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* ''VideoGame/NeverwinterNights'' premium module, ''Infinite Dungeons'' has fairly long loading times compared to NWN modules because it needs to process much higher volumes of data and uses heavy amounts of scripting to create the randomly generated levels.

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* ''VideoGame/NeverwinterNights'' premium module, ''Infinite Dungeons'' has fairly long loading times compared to NWN other modules because it needs to process of the much higher volumes of data that needs to be processed and uses heavy because of heavier amounts of scripting to create the randomly generated levels.
19th Sep '16 7:15:03 PM supergod
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* ''VideoGame/NeverwinterNights'''s premium module, ''Infinite Dungeons'' was very bad at this. Because of the way the Aurora game engine worked and the huge amount of data needed to process, it could take more than 10 minutes to transit from map to another. The larger the setting, the longer it will take. Even with modern [=CPUs=], the maps wouldn’t load any faster.

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* ''VideoGame/NeverwinterNights'''s ''VideoGame/NeverwinterNights'' premium module, ''Infinite Dungeons'' was very bad at this. Because of the way the Aurora game engine worked and the huge amount has fairly long loading times compared to NWN modules because it needs to process much higher volumes of data needed and uses heavy amounts of scripting to process, it could take more than 10 minutes to transit from map to another. The larger create the setting, the longer it will take. Even with modern [=CPUs=], the maps wouldn’t load any faster.randomly generated levels.
15th Sep '16 4:07:59 PM Someoneman
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* ''SEED: Rise of Darkness'' (iPhone) has to load ''everything''... Area transition? Load... You ''die'' and get sent to the main menu? Load... Exacerbated by the fact that areas in SEED are small and the fact that nearly every enemy higher than Level 4 is a DemonicSpider.

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* ''SEED: Rise of Darkness'' (iPhone) has to load ''everything''... Area transition? Load... You ''die'' and get sent to the main menu? Load... Exacerbated by the fact that areas in SEED are small and the fact that nearly every enemy higher than Level 4 is a DemonicSpider.small.



* While relegated to the background, modern operating systems use a swap file that transfers running applications to virtual memory on the hard drive. If you have enough applications running, or if said applications hog too much memory, then you will have a similar effect where applications freeze for 30 seconds. And then there's what happens when your browser chokes on the page ''after'' it's loaded, like with [[DarthWiki/IdiotProgramming old versions of Internet Explorer]]. If you're really unlucky, Internet Explorer will stop responding when loading a page that's [[AIIsACrapshoot not even ON the internet]]! And if you're using an older version of Windows, [[FromBadToWorse where Explorer is pulling double-duty as the file browser?]] Maybe it's time to get a new OS.

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* While relegated to the background, modern operating systems use a swap file that transfers running applications to virtual memory on the hard drive. If you have enough applications running, or if said applications hog too much memory, then you will have a similar effect where applications freeze for 30 seconds. And then there's what happens when your browser chokes on the page ''after'' it's loaded, like with [[DarthWiki/IdiotProgramming old versions of Internet Explorer]].Explorer. If you're really unlucky, Internet Explorer will stop responding when loading a page that's [[AIIsACrapshoot not even ON the internet]]! And if you're using an older version of Windows, [[FromBadToWorse where Explorer is pulling double-duty as the file browser?]] Maybe it's time to get a new OS.
12th Sep '16 6:16:34 PM bowserbros
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''...[[color:#ee1100:LOADING]]...''



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* The UsefulNotes/{{Xbox 360}} and [=PlayStation=] 3 ''VideoGame/SonicTheHedgehog2006'' games were notorious for huge numbers of loading times for almost everything - including menus, [[http://www.youtube.com/watch?v=VDtY4TxVo64 10 second long puzzles]] and ''single lines of dialogue, without voice acting''. The culprit appears to be the game loading things that did not need to be loaded - during the first fight with Silver, the game loads ''the entire city'', sans people and bridges, even though the actual fight takes place in an area the size of a city block[[note]]And just to ice the cake, boss fights involve ''two'' loading screens. One for a [[BossSubtitles 5-second in-engine cutscene of the boss showing off to the camera]], then again to load the actual boss fight. Everything we just said about loading the extraneous data ''applies to BOTH loading screens!''[[/note]] The loading times actually don't last ''that'' long (about 16 seconds on average), but there are TONS of them. One of those loading screens provides the page image.
** Parodied in [[http://www.youtube.com/watch?v=hACvw9fmczw this video]]

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* The UsefulNotes/{{Xbox 360}} and [=PlayStation=] 3 ''VideoGame/SonicTheHedgehog2006'' games were notorious for huge numbers of loading times for almost everything - including menus, [[http://www.youtube.com/watch?v=VDtY4TxVo64 10 second long puzzles]] and ''single lines of dialogue, without voice acting''. ''...[[color:#ee1100:LOADING]]...'' The culprit appears to be the game loading things that did not need to be loaded - during the first fight with Silver, the game loads ''the entire city'', sans people and bridges, even though the actual fight takes place in an area the size of a city block[[note]]And just to ice the cake, boss fights involve ''two'' loading screens. One for a [[BossSubtitles 5-second in-engine cutscene of the boss showing off to the camera]], then again to load the actual boss fight. Everything we just said about loading the extraneous data ''applies to BOTH loading screens!''[[/note]] ''...[[color:#ee1100:LOADING]]...'' The loading times actually don't last ''that'' long (about 16 seconds on average), but there are TONS of them. ''...[[color:#ee1100:LOADING]]...'' One of those loading screens provides the page image.
''...[[color:#ee1100:LOADING]]...''
** Parodied in [[http://www.youtube.com/watch?v=hACvw9fmczw this video]] video]]
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* The UsefulNotes/WiiU version of ''VideoGame/SplinterCell: Blacklist'' has loading times ranging from 40 seconds to A FULL MINUTE.

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* The UsefulNotes/WiiU version of ''VideoGame/SplinterCell: Blacklist'' has loading times ranging from 40 seconds to ''...[[color:#ee1100:LOADING]]...''''...[[color:#ee1100:LOADING]]...''''...[[color:#ee1100:LOADING]]...'' A FULL MINUTE.


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5th Sep '16 9:21:40 AM nombretomado
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* Another example of a cartridge game requiring loading: ''AlienVsPredator'' for the UsefulNotes/AtariJaguar. When you first selected a campaign, it needed to load up the "simulation," and any time you rode an elevator or entered/exited an air duct, be prepared for the action to freeze for several seconds while the new area is loaded.

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* Another example of a cartridge game requiring loading: ''AlienVsPredator'' ''VideoGame/AlienVsPredator'' for the UsefulNotes/AtariJaguar. When you first selected a campaign, it needed to load up the "simulation," and any time you rode an elevator or entered/exited an air duct, be prepared for the action to freeze for several seconds while the new area is loaded.
14th Aug '16 1:43:25 PM Steven
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* ''VideoGame/FinalFantasyXIV'' is pretty decent with load times unless you have a slow hard drive or are moving to an area that has a ton of players. However, the Playstation 3 version is notorious for having very long load times (unless the player swapped out the stock hard drive for a solid state drive) and even if the player loads into an area just fine, there can be times where players and enemies can vanish from the screen because the system can't handle loading all the models.
14th Aug '16 1:33:28 PM Steven
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** The ''VideoGame/MetroidPrime'' games do this for travel between areas, but now individual rooms also have to be loaded. The games hide this well by loading the next room as you approach a door, and refusing to open it until the room is ready. This usually just takes a second, so it's not too annoying, but now and then a door will take forever to open, and leave you a sitting duck in the meantime. Also, the loading system was buggy in the original NTSC release, liable to crash the game if overtaxed -- a serious problem for speed runners. Some of the room loads in ''Metroid Prime 3: Corruption'' can leave you standing around for several seconds waiting for the door. This is almost always due to loading a scripted event, so you can usually tell when something's going down just by how long it takes the door to open.

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** The ''VideoGame/MetroidPrime'' games do this for travel between areas, but now individual rooms also have to be loaded. The games hide this well by loading the next room as you approach a door, and refusing to open it until the room is ready. This usually just takes a second, so it's not too annoying, but now and then a door will take forever to open, and leave you a sitting duck in the meantime. Also, the loading system was buggy in the original NTSC release, liable to crash the game if overtaxed -- a serious problem for speed runners. Some of the room loads in ''Metroid Prime 3: Corruption'' can leave you standing around for several seconds waiting for the door. This is almost always due to loading a scripted event, so you can usually tell when something's going down just by how long it takes the door to open. The load times greatly improve on the digital version of ''Metroid Prime Trilogy'', making most doors open instantly after shooting them and load times via elevators take about 5 to 7 seconds at most. This is mostly due to the games being directly on the hard drive instead of having to load from a disc.
8th Aug '16 12:05:38 AM UmbrellasWereAwesome
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* All the ''Franchise/{{Halo}}'' games, especially ''VideoGame/{{Halo 3}}'' if you install it to the hard drive. ''VideoGame/HaloReach'' isn't much better, but improves with an installation. ''VideoGame/HaloCombatEvolved Anniversary'' has atrocious load times if you load it off the disc. A nice subversion is that though the load times are long, they happen in the in game menus, so you can select your map, and then tweak your settings before starting a match. One would think that Microsoft would optimize Halo 3 to run from the hard drive when it got released in downloadable format, and now anyone who downloaded it has no choice but to bear the long loading times as they cannot choose to run it from the disc. Reportedly, the reason for this was due to their attempt to ''reduce'' load times by frequently caching data from the optical disc onto the hard drive (a number of sites list load time improvements for hard drive installs -- Halo 3 was quickly discovered to be an exception). If the game was installed to the hard drive, it would read the to-be-cached data ''from'' the hard drive, stop the drive, and then spin it up again in order to write that data to a different location on the same hard drive. All this was instead of simply streaming the chachable data from the optical drive while the both discs continued spinning. Meanwhile, gameplay is slowed while the hard drive is busy wearing itself out for no good reason.

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* All the ''Franchise/{{Halo}}'' games, especially ''VideoGame/{{Halo 3}}'' if you install it to the hard drive. ''VideoGame/HaloReach'' isn't much better, but improves with an installation. ''VideoGame/HaloCombatEvolved Anniversary'' has atrocious load times if you load it off the disc. A nice subversion is that though the load times are long, they happen in the in game menus, so you can select your map, and then tweak your settings before starting a match. One would think that Microsoft would optimize Halo 3 ''Halo 3'' to run from the hard drive when it got released in downloadable format, and now but anyone who downloaded it has no choice but to bear the long loading times as they cannot choose to run it from the disc. Reportedly, the reason for this was due to their attempt to ''reduce'' load times by frequently caching data from the optical disc onto the hard drive (a number of sites list load time improvements for hard drive installs -- Halo 3 ''Halo 3'' was quickly discovered to be an exception). If the game was installed to the hard drive, it would read the to-be-cached data ''from'' the hard drive, stop the drive, and then spin it up again in order to write that data to a different location on the same hard drive. All this was instead of simply streaming the chachable data from the optical drive while the both discs continued spinning. Meanwhile, gameplay is slowed while the hard drive is busy wearing itself out for no good reason. ''VideoGame/HaloReach'' isn't much better, but improves with an installation, while ''VideoGame/HaloCombatEvolved Anniversary'' has atrocious load times if you load it off the disc. A nice subversion is that though the load times are long, they happen in the in game menus, so you can select your map, and then tweak your settings before starting a match.
3rd Aug '16 11:50:22 AM Lopiny
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* ''Videogame/DwarfFortress'': Usually the delays are just increasing lag, but certain events can end up this way due to too much to process at one time, particularly when spring arrives and everything thaws, or winter arrives and everything freezes; the exact moment the temperature hits 0 Celsius, you'll have to wait a couple minutes until your computer's done choking the sudden change down. The worst, however, is world generation. Small worlds aren't too much trouble, but generating anything large past a hundred years or so can take ''several hours'' if you aren't careful.
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