History Main / LinearWarriorsQuadraticWizards

7th Oct '17 10:39:52 AM Calllack
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''Melee classes gain power at a linear rate as they level up. Magic users gain power quadratically as they level up.''

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''Melee classes gain power at a linear rate as they level up. Magic users gain power quadratically exponentially as they level up.''
30th Sep '17 7:32:29 AM Allexan
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** In [[TabletopGame/VampireTheMasquerade]] fighter with sniper-rifle and mage with Koldunism have both difficulty 7 for attack. Former's results in single BoomHeadshot, latter creates volcano under enemies' feet. But before they reach this level of power, they'll go through world of pain. Not necessarily their own though, since Koldunism is secret Discipline of [[BodyHorror Tzimisce]].

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** In [[TabletopGame/VampireTheMasquerade]] VampireTheMasquerade fighter with sniper-rifle and mage with Koldunism have both difficulty 7 for attack. Former's results in single BoomHeadshot, latter creates volcano under enemies' feet. But before they reach this level of power, they'll go through world of pain. Not necessarily their own though, since Koldunism is secret Discipline of [[BodyHorror Tzimisce]].
30th Sep '17 7:31:31 AM Allexan
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** In [[TabletopGame/VampireTheMasquerade]] fighter with sniper-rifle and mage with Koldunism have both difficulty 7 for attack. Former's results in single BoomHeadshot, latter creates volcano under enemies' feet. But before they reach this level of power, they'll go through world of pain. Not necessarily their own though, since Koldunism is secret Discipline of [[BodyHorror Tzimisce]].
13th Sep '17 5:04:24 PM nanakiro
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** More importantly to this trope, while certain Stands could be "on the level" of a master of Ripple, the two cannot usually engage each other. This is because Stands can only be seen by other stand users, and can only be hurt by other Stands. A Stand user can still usually be killed by attacking them directly, but many Stands function in such a way as to allow the user to hide, or to kill/incapacitate their opponent too quickly or easily. Only once in the series does Ripple power go up against Stand power, and it's [[SoLastSeason laughed off as useless]]. It's no wonder the Ripple as a power is [[EarlyInstallmentWeirdness largely forgotten]] in Jojos.

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** More importantly to this trope, while certain Stands could be "on the level" of a master of Ripple, the two cannot usually engage each other. This is because Stands can only be seen by other stand users, and can only be hurt by other Stands. A Stand user can still usually be killed by attacking them directly, but many Stands function in such a way as to allow the user to hide, or to kill/incapacitate their opponent too quickly or easily. Only once in the series does Ripple power go up against Stand power, and it's [[SoLastSeason laughed off as useless]]. It's no wonder the Ripple as a power is [[EarlyInstallmentWeirdness largely forgotten]] in Jojos. Even its [[spoiler:alternate universe]] counterpart, the Spin, proved to be somewhat useful when combined with Stand power, but it ultimately didn't last beyond the Part it was introduced in.
13th Sep '17 9:09:08 AM lluewhyn
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*** This tends to be acceptably balanced to many people in the sense of trading specialization for versatility. A warrior in 5E tends is the specialist, and will tend to be better at combat against a single creature than casters, who are the versatile ones in this example, at least consistently. Although casters can use high-level spells to deal out decent damage, they're going to fall behind the fighter-types in dishing out large amounts of damage every round. Although casters can shine with some high-level status spells like Banish, Polymorph, Petrify, etc., they're not going to outshine the warriors unless the DM is consistently giving the party a single combat every day. This contrasts to the 3.X model, where casters were more versatile AND more powerful.
5th Sep '17 5:22:21 PM Peteman
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** Building on its predecessor, ''VideoGame/DragonQuestIX'' inverts this trope hard. Low level attack spells donít do considerably more damage than any properly equipped physical class, and it only gets worse from there -- by the end of the game, a gladiator with an axe can do more damage to a single target ''or'' a group ''at no MP cost'' than an equivalent caster using expensive spells. The best strategy for most bosses looks like an episode of [[DragonBall Dragon Ball Z]][[note]]And since the artwork is all by Akira Toriyama, it really does look ''exactly'' like Dragon Ball Z...[[/note]], with physical characters boosting Tension for several turns then unleashing hell. (Oddly enough, the game gives your main character an exclusive skill that boosts another character’s Tension, meaning the best possible support character is you.) Multi-target attack spells can soften up multiple enemies, but that generally only saves you a turn or two, and your physical characters can get multi-hit weapons that do roughly the same amount of damage, though they better spend their time dropping one enemy per round each.

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** Building on its predecessor, ''VideoGame/DragonQuestIX'' inverts this trope hard.trope. Low level attack spells donít do considerably more damage than any properly equipped physical class, and it only gets worse from there -- by the end of the game, a gladiator with an axe can do more damage to a single target ''or'' a group ''at no MP cost'' than an equivalent caster using expensive spells. The best strategy for most bosses looks like an episode of [[DragonBall Dragon Ball Z]][[note]]And since the artwork is all by Akira Toriyama, it really does look ''exactly'' like Dragon Ball Z...[[/note]], with physical characters boosting Tension for several turns then unleashing hell. (Oddly enough, the game gives your main character an exclusive skill that boosts another character’s Tension, meaning the best possible support character is you.) Multi-target attack spells can soften up multiple enemies, but that generally only saves you a turn or two, and your physical characters can get multi-hit weapons that do roughly the same amount of damage, though they better spend their time dropping one enemy per round each.
4th Sep '17 3:07:22 AM LinTaylor
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* In a magic filled show like ''Series/KamenRiderWizard'', there is a character who's more of a swordsman than an actual Wizard: Beast. While he ''does'' have magic to use, his rings are simplistic, only allowing him to change the mantles he uses for combat and rarely preform summon magic in the form of the Chimera and Griffon Rings. Compared to the other Wizards in the setting, even the [[{{Mooks}} Mages]] can mop the floor with him in terms of power, and it shows as later in the story, Beast gets [[TheWorfEffect floored by monsters]] while the main hero, [[ExactlyWhatItSaysOnTheTin Wizard]], can kick the monster's ass with his extensive assortment of Magic Rings and later on, his SuperMode. [[spoiler:By the end game, Beast takes on the most powerful Wizard and loses. The only way he managed to defeat him was by destroying his own belt, freeing the Chimera that powers his transformation and having it be the SpannerInTheWorks for the Wizard's plan. And even after that, he almost got himself killed at the White Wizard's hands had it not been for the hero showing up to save him.]]

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* In a magic filled show like ''Series/KamenRiderWizard'', there is a character who's more of a swordsman than an actual Wizard: Beast. While he ''does'' have magic to use, his rings are simplistic, only allowing him to change ''Series/KamenRiderWizard'': The show's [[SixthRanger Second Rider]], Beast, fills the mantles he uses for combat and rarely preform summon magic in the form role of the Chimera Warrior since he lacks Wizard's extensive arsenal of magic and Griffon Rings. mostly relies on his CoolSword and lesser abilities granted by his magical mantles. Compared to the other Wizards in the setting, even the [[{{Mooks}} Mages]] can mop the floor with him in terms of power, and it shows as later in the story, Beast gets [[TheWorfEffect floored by monsters]] while the main hero, [[ExactlyWhatItSaysOnTheTin Wizard]], Wizard, can kick the monster's ass with his extensive assortment of Magic Rings and later on, his SuperMode. [[spoiler:By [[spoiler:However, in the end game, endgame Beast takes on becomes the most powerful SpannerInTheWorks; because his powers come from a different source of magic, he's not incapacitated when the White Wizard starts up the Sabbat, and loses. The only way he managed manages to defeat him was stop it outright by destroying his own belt, freeing TransformationTrinket and releasing his BondCreature Chimera, who devours the Chimera that powers his transformation and having it be the SpannerInTheWorks for the Wizard's plan. And even after that, he almost got himself killed at incoming Mana the White Wizard's hands had it not been for Wizard was looking to gain from the hero showing up to save him.ritual.]]
19th Aug '17 9:38:39 AM tehftw
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** This makes for a sweet moment of FridgeBrilliance - after all it's Heroes of might ''AND'' magic. No wonder a hero who knows how to use both strong [[MagicKnight combat ability and spells]] to augment and support the army will win over almost anyone that specializes in only one of them.
19th Aug '17 4:04:40 AM Fallingwater
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* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' becomes noticeably more difficult if you play as a technological, gun-toting character instead of a mage. At high levels you're stuck with a small number of fairly powerful weapons that can't be enchanted, while a high-level mage will have the usual repertoire of room-clearing spells and such.

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* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' becomes noticeably more difficult if you play as a technological, gun-toting character instead of a mage. At high levels you're stuck with a small number of fairly powerful weapons that can't be enchanted, while a high-level mage will have the usual repertoire of room-clearing spells and such. Compounding the issue, in Arcanum's universe technology and magic are existentially opposed and rule each other out, so multiclassing a character that has abilities in both fields is pointless in early levels and effectively impossible later on.
19th Aug '17 3:53:35 AM Fallingwater
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**** The non-scaling mechanic did not sit well with many players, who promptly resorted to the game's well-known ability to be extensively modified and brought old-style magic scaling back in. Cue the reintroduction of this trope with a vengeance.
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