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96.246.109.3
topic
05:47:30 PM Jun 28th 2010
I think that "quadratic wizards" does a horrible job of describing the power of a wizard in relation to their level. If the power of wizards was actually like a quadratic graph, wizards would gain a massive amount of power when they got to level two, then gain less and less power per level until a certain point where their power would start dropping, losing more and more power with every level. The word you're looking for is exponential.
Dab
08:29:46 AM Jul 1st 2010
"quadratic" is a description of any function with the form f(x)= ax² + bx + c, where a is <>0. This means the "power function" for wizards may actually be something like y=0.1x² - which doesn't surpass the power level of '1' until x=4. "Quadratic" and "Linear" is the growth of the function. It means that at an infinite point, quadratic functions will return higher values than linear ones.
Vilui
06:09:41 AM Jul 6th 2010
Yes, but sentences like "Much like the trope name references ... a wizard's power is exponential" are grating with the "quadratic" in the title. Just as quadratic functions are different from linear ones, exponential functions are different from either.
Cherry_Lover
07:27:44 AM Jul 6th 2010
However, I would say that quadratic describes their increasing power better than exponential does, because whilst quadratic means "if you double the level, you quadruple the power", exponential means "if you increase the level by some constant amount, you double the power". If their power is exponential, then if increasing from level 1 to level 2 doubles your power, then increasing from level 25 to level 26 also doubles your power.
71.167.247.53
04:41:56 PM Jul 7th 2010
No offense, but have the above posters ever taken high school mathematics? This is a quadratic graph, and this is an exponential graph.
atronic92
06:35:03 PM Jul 22nd 2010
I think that either the name of the trope should be changed to "Linear Warriors Exponential Wizards" or every reference to exponential in the article should be changed to quadratic. As several people have mentioned, the two are mutually exclusive.

Personally, I side with quadratic. The way to envision the power of a warrior can be y=x. Eg, http://www.wolframalpha.com/input/?i=y%3Dx+from+0+to+2 . The way to envision the power of a wizard could be y=(x^2)/2. Eg, http://www.wolframalpha.com/input/?i=y%3D(x^2)/2+from+0+to+2 .
Cherry_Lover
09:14:19 PM Jul 22nd 2010
Look, the trope name is rather misleading, because all this trope implies is that, at high levels, wizard classes grow at a faster rate than melee classes, and thus that they will inevitably eventually become more powerful, even though they may well start off weaker. The exact formula for their growth depends on the series. So, whilst you're right that exponential growth is very different from quadratic growth (substantially more so that quadratic growth is from linear growth, in fact), both fit into this trope.

Having said that, it's probably sensible that the article itself should be self-consistent in terminology, even if the examples don't have to be.
RoninCatholic
06:47:03 PM Apr 28th 2011
I don't see why people think wizards are powerful in these games. Compared with fighters, clerics, or kung-fu monks, they're like joke characters, with maybe a spell or two in the top tiers to turn them into lethal joke characters.

[[Exponential Potential]]? Yeah, they gain a lot of versatility, but the difficulty in choosing your options is itself a drawback.
GreyICE
12:36:19 PM Oct 19th 2011
Are you kidding me?

9th level spells in D&D contains a spell that instantly entombs a single target beneath the earth for the rest of time (until a wizard fetches him out). A high level fighter can... hit a lot.

Like... instantly entomb a target or two FOREVER, or whack things with an axe? You might say the axe is more consistent, but when the fighter is 50 ft under the ground, consistency is not a virtue.
67.165.98.41
topic
08:10:52 PM Aug 20th 2010
soulution: pick a rogue character. Cant do much with a poisoned knife inserted into the base of your skull, warrior or mage. The super knife that you just stole from the store your broke into at night after pickpocketing the shopkeeper.
SonicLover
12:55:15 PM Jan 15th 2011
TheNifty
topic
04:18:16 AM Oct 22nd 2010
edited by TheNifty
Anyone think we should change the page quote? it's not only incomprehensible if you aren't familiar with pokemon (which doesn't have any relation to this trope), but a fairly crappy way to explain it. I like this one from the Quotes page:

Now if you don't mind I'm somewhat preocccuiped telling the laws of physics to shut up and sit down. — Varrsuvius, Order of the Stick

But really, anything else would be better.
RoninCatholic
05:22:50 PM Jan 22nd 2012
Simply not having the quote would be better.

Especially since the quote doesn't even come close to getting the point across. It's not "Magikarp evolves into Mewtwo" so much as "Magikarp finally learns an attack to make it as good as Caterpie."
98.246.1.126
topic
08:27:38 PM Nov 5th 2010
Possible new additional entry for Tabletop Entries:

Played mostly straight in Shadowrun 2nd edition. Through manipulation of the priority system, a Street Samurai, Mercenary, or physical character can start with an enough amount of resources, allowing him to buy idiotic amounts of cyberware/guns/pointed sticks of various sorts and still have money to burn. While the resources were important for Mages and adepts as well, the inability to by cyberware of almost and lack of skill points saw them with a pistol and a basic skillpoint. However, Street Samurai-style characters would hit a 'wall' in that they could only buy so much cyberware—once they hit the essence limit, they were effectively done. Meanwhile, Mages just kept on growing...
sims796
topic
01:40:06 PM Dec 11th 2010
Does anyone else think the introduction could use a tad bit of work? The third reason could use a bit of a revize, since it ruins the tone of the rest of the article, to the point someone had to add their own little "yes, I would like that!" into the article.
AOTKorby
topic
12:22:56 PM Apr 10th 2011
edited by AOTKorby
Just a note, but Dark Heresy is mentioned twice in the examples with conflicting explanations. One says that it averts it while the other says that it plays the trope perfectly straight. I don't know anything about the subject, so I don't feel comfortable trying to merge the two into a coherent example, but I felt I should bring it up.
GreyICE
06:14:35 PM Oct 19th 2011
Dark Heresy kinda averts it and kinda plays it straight.

A high level psyker can kill almost anything, but with the corresponding chance of having a truly awful effect. A bad enough roll TK Os the ENTIRE PLANET. This is not an exaggeration. The ENTIRE PLANET. The result is that cautious players have been known to kill their own buddies as soon as they think they're growing too powerful. Paranoid players have been known to do this instead of shaking hands when they're introduced.
Andaron
topic
12:00:14 AM Jul 17th 2011
D&D spellcasters can make magic items for the rest of the party. At the expense of gold and exp. But gold grows on trees in D&D, if you're an adventurer. A high level group has more gold than the entire nation. Of course it has to, as everything more useful than a torch costs something like, at least 1000 per stat bonus value (or equivalent), but gold grows on trees (or monsters poop it out)... and the higher level they are, the more capable they are of leaving a crater in what used to be a thriving port city... so they can adventure more and get more gold, to spend on loot to get more powerful... singularity ensues.
RoninCatholic
05:24:35 PM Jan 22nd 2012
Everyone else is growing more powerful from experience, while the wizard is making them more powerful with his magic items and 'not growing stronger' because he's burning experience.
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