History Main / LimitedLoadout

31st Oct '16 12:26:31 PM CynicalBastardo
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* In ''VideoGame/TheWitcher'', you can only carry up to four weapons at a time: two Witcher swords (steel and silver), a short weapon (such as a dagger or a small axe), and a heavy weapon (e.g. a large axe or a morningstar). You cannot carry any weapons in your inventory at all, at least in theory: your {{Fantastic Fighting Style}}s only actually apply to your Witcher swords, so any other weapon you pick up tends to be VendorTrash that you're storing in your extra weapon slots until you can sell it.

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* In ''VideoGame/TheWitcher'', you can only carry up to four weapons at a time: two Witcher swords (steel and silver), a short weapon (such as a dagger or a small axe), and a heavy weapon (e.g. a large axe axe, a Morningstar or a morningstar).second steel sword). One of the game's armours gives an extra slot for a second small weapon. You cannot carry any weapons in your inventory at all, at least in theory: your {{Fantastic Fighting Style}}s only actually apply to your Witcher swords, so any other weapon you pick up tends to be VendorTrash that you're storing in your extra weapon slots until you can sell it.
3rd Oct '16 9:59:22 AM StarSword
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* ''{{Franchise/Halo}}'' is the TropeCodifier for modern shooters. For all their super strength and other perks of being SuperSoldier SpaceMarines, Master Chief, [[VideoGame/HaloReach Noble Six]], [[{{VideoGame/Halo4}} Fireteam Crimson]], [[VideoGame/Halo5Guardians Blue Team, and Fireteam Osiris]] can still only carry the same amount of hardware as the BadassNormal [[VideoGame/Halo3ODST ODSTs]]: Two guns and a few grenades. In fact, depending on the game, [[ImprobablePowerDiscrepancy the ODSTs can carry more of the aforementioned grenades, and throw them farther as well]].

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* ''{{Franchise/Halo}}'' is the TropeCodifier for modern shooters. For all their super strength and other perks of being SuperSoldier SpaceMarines, the Master Chief, [[VideoGame/HaloReach Noble Six]], [[{{VideoGame/Halo4}} Fireteam Crimson]], [[VideoGame/Halo5Guardians Blue Team, and Fireteam Osiris]] can still only carry the same amount of hardware as the BadassNormal [[VideoGame/Halo3ODST ODSTs]]: Two guns and a few grenades. In fact, depending on the game, [[ImprobablePowerDiscrepancy the ODSTs can carry more of the aforementioned grenades, and throw them farther as well]].
8th Aug '16 10:41:12 AM Kadorhal
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* ''[[VideoGame/PerfectDark Perfect Dark Zero]]'' has a variant incorporating a basic form of GridInventory: Joanna is allotted four slots for weapons, each kind of weapon taking up one (small ones like pistols), two (submachine guns and assault rifles), or three (sniper rifle, rocket launcher) slots.

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* ''[[VideoGame/PerfectDark Perfect Dark Zero]]'' has a variant incorporating a basic form of GridInventory: Joanna is allotted four slots for weapons, each kind of weapon taking up one (small ones like pistols), (pistols), two (submachine guns and assault rifles), or three (sniper rifle, rocket launcher) slots.launcher or machine gun) slots. Gadgets get a similar, separate set of slots, though you can only swap out for a single gadget because two of those slots are dedicated to a gadget that's required for the mission and which you can't otherwise select whenever you want, like the audioscope and [=CamSpy=].



** ''VideoGame/FarCry2'' allowed the player to carry a machete, one primary weapon (typically an assault rifle, though shotguns, sniper rifles and submachine guns are available), one secondary weapon (typically a pistol, though machine pistols, a flare gun, a grenade launcher and remote-detonated [=IEDs=] are available) and one special weapon (heavy weapons like machine guns or rocket-propelled grenade launchers), alongside two grenade types (frags or Molotovs).

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** ''VideoGame/FarCry2'' allowed the player to carry a machete, one primary weapon (typically an assault rifle, though shotguns, sniper rifles and submachine guns are available), one secondary weapon (typically a pistol, though machine pistols, a flare gun, a grenade launcher and remote-detonated [=IEDs=] are available) and one special weapon (heavy weapons like machine guns or rocket-propelled grenade launchers), alongside two grenade types (frags or and Molotovs).



* The first three entries in the ''VideoGame/GearsOfWar'' series give the player access to two primary weapons, a pistol, and grenades on a cross-shaped menu. The fourth game, ''Judgment'', ditches this menu, making pistols just another weapon you carry in your [[ChoiceOfTwoWeapons two slots]], and grenades throwable at any time with a press of a button. It also sped up weapon switch times and [[PistolWhip melee speed]] considerably, and its multiplayer ditched the [[ScrappyMechanic firepower boost from a perfect]] active reload, forcing players to utilise their limited arsenal to its [[TacticalRockPaperScissors fullest effect]] rather than [[ComplacentGamingSyndrome simply relying on the]] [[CrutchCharacter Gnasher]] [[ShortRangeShotgun Shotgun]] to carry them through battles.

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* The first three entries in the ''VideoGame/GearsOfWar'' series give the player access to two primary weapons, a pistol, and grenades on a cross-shaped menu. The fourth game, ''Judgment'', ditches this menu, making pistols just another weapon you carry in your [[ChoiceOfTwoWeapons two slots]], and grenades throwable at any time with a press of a button. It also sped up weapon switch times and [[PistolWhip melee speed]] considerably, and its multiplayer ditched the [[ScrappyMechanic firepower boost from a perfect]] active reload, forcing players to utilise their limited arsenal to its [[TacticalRockPaperScissors fullest effect]] rather than [[ComplacentGamingSyndrome simply relying on the]] on]] the [[CrutchCharacter Gnasher]] [[ShortRangeShotgun Shotgun]] to carry them through battles.
7th Aug '16 4:09:38 PM UmbrellasWereAwesome
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* ''{{Franchise/Halo}}'' is the TropeCodifier for modern shooters. For all their super strength and other perks of being SuperSoldier SpaceMarines, Master Chief, [[VideoGame/HaloReach Noble Six]], and [[{{VideoGame/Halo4}} Fireteam Crimson]] can still only carry the same amount of hardware as the BadassNormal [[VideoGame/Halo3ODST ODSTs]]: Two guns and a few grenades. In fact, [[ImprobablePowerDiscrepancy the ODSTs can carry more of the aforementioned grenades, and throw them farther as well.]]

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* ''{{Franchise/Halo}}'' is the TropeCodifier for modern shooters. For all their super strength and other perks of being SuperSoldier SpaceMarines, Master Chief, [[VideoGame/HaloReach Noble Six]], and [[{{VideoGame/Halo4}} Fireteam Crimson]] Crimson]], [[VideoGame/Halo5Guardians Blue Team, and Fireteam Osiris]] can still only carry the same amount of hardware as the BadassNormal [[VideoGame/Halo3ODST ODSTs]]: Two guns and a few grenades. In fact, depending on the game, [[ImprobablePowerDiscrepancy the ODSTs can carry more of the aforementioned grenades, and throw them farther as well.]]well]].
7th Aug '16 6:12:11 AM erwgd
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Added DiffLines:

* ''VideoGame/DeathToSpies'': You can only carry one long gun and one pistol at a time. You have a slot for one knife, and if you take more knives they go into the 18 slots used for most other items. You need a backpack to carry mines, wirecutters or dynamite, but you can carry more small items in the backpack if you run out of slots on your personal inventory.
7th Aug '16 5:52:01 AM erwgd
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** ''VideoGame/MetalGearSolidVThePhantomPain'' gives Snake access to one sidearm (Pistol or SMG), one primary weapon (Rifle or shotgun) and one heavy weapon (SniperRifle or rocket launcher).

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** ''VideoGame/MetalGearSolidVThePhantomPain'' gives Snake access to one sidearm (Pistol or SMG), one primary weapon (Rifle (Rifle, shotgun or shotgun) grenade launcher) and one optional heavy weapon (SniperRifle or (SniperRifle, rocket launcher).launcher or machine gun).
13th Jul '16 6:49:53 PM DastardlyDemolition
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* ''{{VideoGame/Metro 2033}}'': You can carry a primary weapon (one of a selection of assault rifles or an SMG), secondary (shotguns/pneumo guns), a revolver, an EmergencyWeapon knife, a medkit containing five syrettes, five pipe-bombs of each kind and five throwing knives.
* ''VideoGame/MetroLastLight'' allows Artyom to wield any three guns (which are [[GunAccessories customizable]]) and up to 5 of each of three types of explosives and the same amount of throwing knives. The EmergencyWeapon knife from the first game has been swapped to a ''VideoGame/CallOfDuty'' style QuickMelee stab. It's still used in PressXToNotDie situations.

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* The ''Mertro 2033'' series:
**
''{{VideoGame/Metro 2033}}'': You can carry a primary weapon (one of a selection of assault rifles or an SMG), secondary (shotguns/pneumo guns), a revolver, an EmergencyWeapon knife, a medkit containing five syrettes, five pipe-bombs of each kind and five throwing knives.
* ** ''VideoGame/MetroLastLight'' allows Artyom to wield any three guns (which are [[GunAccessories customizable]]) and up to 5 of each of three types of explosives and the same amount of throwing knives. The EmergencyWeapon knife from the first game has been swapped to a ''VideoGame/CallOfDuty'' style QuickMelee stab. It's still used in PressXToNotDie situations.
13th Jul '16 6:48:18 PM DastardlyDemolition
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* ''VideoGame/FarCry2'' allowed the player to carry a machete, one primary weapon (typically an assault rifle, though shotguns, sniper rifles and submachine guns are available), one secondary weapon (typically a pistol, though machine pistols, a flare gun, a grenade launcher and remote-detonated [=IEDs=] are available) and one special weapon (heavy weapons like machine guns or rocket-propelled grenade launchers), alongside two grenade types (frags or Molotovs).
* ''VideoGame/FarCry3'' allows the player to carry up to four guns and a separate QuickMelee machete, as well as grenades (again, frags or Molotovs) and explosives (C4 packs or proximity mines), though the player has to unlock the ability to carry even a second gun by hunting and skinning animals to make holsters and bandoliers out of their pelts. ''VideoGame/FarCry3BloodDragon'' and ''VideoGame/FarCry4'' use almost the exact same system, other than that the former doesn't require you to unlock slots, and the first slot in the latter is dedicated to sidearms.

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* The ''Far Cry'' series:
**
''VideoGame/FarCry2'' allowed the player to carry a machete, one primary weapon (typically an assault rifle, though shotguns, sniper rifles and submachine guns are available), one secondary weapon (typically a pistol, though machine pistols, a flare gun, a grenade launcher and remote-detonated [=IEDs=] are available) and one special weapon (heavy weapons like machine guns or rocket-propelled grenade launchers), alongside two grenade types (frags or Molotovs).
* ** ''VideoGame/FarCry3'' allows the player to carry up to four guns and a separate QuickMelee machete, as well as grenades (again, frags or Molotovs) and explosives (C4 packs or proximity mines), though the player has to unlock the ability to carry even a second gun by hunting and skinning animals to make holsters and bandoliers out of their pelts. ''VideoGame/FarCry3BloodDragon'' and ''VideoGame/FarCry4'' use almost the exact same system, other than that the former doesn't require you to unlock slots, and the first slot in the latter is dedicated to sidearms.
28th May '16 11:10:58 PM Kadorhal
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* ''VideoGame/MetroLastLight'' allows Artyom to wield any three guns (Which are [[GunAccessories customizable]]) and up to 5 of each of three types of explosives and the same amount of throwing knives. The EmergencyWeapon knife from the first game has been swapped to a ''VideoGame/CallOfDuty'' style QuickMelee stab. It's still used in PressXToNotDie situations.

to:

* ''VideoGame/MetroLastLight'' allows Artyom to wield any three guns (Which (which are [[GunAccessories customizable]]) and up to 5 of each of three types of explosives and the same amount of throwing knives. The EmergencyWeapon knife from the first game has been swapped to a ''VideoGame/CallOfDuty'' style QuickMelee stab. It's still used in PressXToNotDie situations.



* ''VideoGame/FarCry2'' allowed the player to carry a machete, one primary weapon (typically an assault rifle, though shotguns, sniper rifles and submachine guns are available), one secondary weapon (typically a pistol, though machine pistols, a flare gun and a grenade launcher are available) and one special weapon (heavy weapons like machine guns or rocket-propelled grenade launchers).
* ''VideoGame/FarCry3'' allows the player to carry up to four guns and a separate knife, as well as grenades and explosives, though the player has to unlock the ability to carry even a second gun by hunting and skinning animals to make holsters and bandoliers out of their pelts. ''VideoGame/FarCry3BloodDragon'' and ''VideoGame/FarCry4'' use almost the exact same system, other than that one slot is dedicated to sidearms and the other three to heavier weapons.
* ''VideoGame/FarCry4'' allows the player to carry a knife, a sidearm, and three longer weapons, in addition to your usual mix of grenades and explosives. As with ''Far Cry 3'', you have to unlock expanded load outs via hunting and skinning animals to make holsters for extra guns.

to:

* ''VideoGame/FarCry2'' allowed the player to carry a machete, one primary weapon (typically an assault rifle, though shotguns, sniper rifles and submachine guns are available), one secondary weapon (typically a pistol, though machine pistols, a flare gun and gun, a grenade launcher and remote-detonated [=IEDs=] are available) and one special weapon (heavy weapons like machine guns or rocket-propelled grenade launchers).
launchers), alongside two grenade types (frags or Molotovs).
* ''VideoGame/FarCry3'' allows the player to carry up to four guns and a separate knife, QuickMelee machete, as well as grenades (again, frags or Molotovs) and explosives, explosives (C4 packs or proximity mines), though the player has to unlock the ability to carry even a second gun by hunting and skinning animals to make holsters and bandoliers out of their pelts. ''VideoGame/FarCry3BloodDragon'' and ''VideoGame/FarCry4'' use almost the exact same system, other than that one the former doesn't require you to unlock slots, and the first slot in the latter is dedicated to sidearms and the other three to heavier weapons.
* ''VideoGame/FarCry4'' allows the player to carry a knife, a sidearm, and three longer weapons, in addition to your usual mix of grenades and explosives. As with ''Far Cry 3'', you have to unlock expanded load outs via hunting and skinning animals to make holsters for extra guns.
sidearms.
27th May '16 8:20:32 PM Kadorhal
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* ''VideoGame/FarCry2'' allowed the player to carry a machete, one primary weapon (typically an assault rifle, though machine guns, sniper rifles and submachine guns are available), one secondary weapon (typically a pistol, though machine pistols and a grenade launcher are available) and one special weapon (heavy weapons).
* ''VideoGame/FarCry3'' allows the player to carry up to four guns and a knife, as well as grenades and explosives, though the player has to unlock the ability to carry even a second gun by hunting and skinning animals to make holsters and bandoliers out of their pelts.

to:

* ''VideoGame/FarCry2'' allowed the player to carry a machete, one primary weapon (typically an assault rifle, though machine guns, shotguns, sniper rifles and submachine guns are available), one secondary weapon (typically a pistol, though machine pistols pistols, a flare gun and a grenade launcher are available) and one special weapon (heavy weapons).
weapons like machine guns or rocket-propelled grenade launchers).
* ''VideoGame/FarCry3'' allows the player to carry up to four guns and a separate knife, as well as grenades and explosives, though the player has to unlock the ability to carry even a second gun by hunting and skinning animals to make holsters and bandoliers out of their pelts.pelts. ''VideoGame/FarCry3BloodDragon'' and ''VideoGame/FarCry4'' use almost the exact same system, other than that one slot is dedicated to sidearms and the other three to heavier weapons.



* ''VideoGame/{{Resistance}} 2'' dispensed with the [[HyperspaceArsenal weapon wheel]] from ''Fall of Man'' and imposed a two-weapon limit just like ''Call of Duty''. Fans of the first game reacted with dismay, so the weapon wheel was brought back for ''Resistance 3''. The portable [[GaidenGame Gaiden Games]] ''Resistance: Retribution'' and ''Resistance: Burning Skies'' also averted this trope in favor of the weapon wheel, making ''Resistance 2'' the odd game out in the series.
* ''VideoGame/JediKnightJediAcademy'' offers a variant where you start each mission with a limited loadout - your lightsaber, a blaster pistol, and your choice of two bigger weapons and one thrown explosive - but otherwise keeps the traditional hyperspace arsenal the [[VideoGame/DarkForcesSaga rest of the series]] has, allowing you to end a mission (or start the second/third part of a multi-part level) carrying two or three times as many weapons as you came in with.

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* ''VideoGame/{{Resistance}} 2'' dispensed with the [[HyperspaceArsenal weapon wheel]] from ''Fall of Man'' and imposed a two-weapon limit just like ''Call of Duty''. Fans of the first game reacted with dismay, so the weapon wheel was brought back for ''Resistance 3''. The portable [[GaidenGame Gaiden Games]] {{Gaiden Game}}s ''Resistance: Retribution'' and ''Resistance: Burning Skies'' also averted this trope in favor of the weapon wheel, making ''Resistance 2'' the odd game out in the series.
* ''VideoGame/JediKnightJediAcademy'' offers a variant where you start each mission with a limited loadout - your lightsaber, a blaster pistol, and your choice of two bigger weapons and one thrown explosive - but otherwise keeps the traditional hyperspace arsenal the [[VideoGame/DarkForcesSaga rest of the series]] has, allowing you to end a mission (or start the second/third part of a multi-part level) carrying two or to three times as many weapons as you came in with.



* In ''VideoGame/SplinterCellConviction'', Sam and the two co-op characters Archer and Kestrel are only able to carry one main weapon (a rifle or shotgun) and a pistol. Sam can carry every type of gadget at once but the co-op characters get just any two at a time.

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* In ''VideoGame/SplinterCellConviction'', ''VideoGame/SplinterCell: Conviction'', Sam and the two co-op characters Archer and Kestrel are only able to carry one main weapon (a rifle or shotgun) and a pistol. Sam can carry every type of gadget at once but the co-op characters get just any two at a time.



** ''VideoGame/MetalGearSolid3SnakeEater'' had a downplayed example, where while your entire arsenal was always available to you, you could only actually select from eight guns or items in your active inventory - everything else was stored in your backpack and had to be swapped out with an active item in the pause menu to use it in-game.
** ''VideoGame/MetalGearSolid4GunsOfThePatriots'' uses the same system as ''Snake Eater'', although the active weapons allowed are reduced to 5 at a time.



** In ''VideoGame/MetalGearSolidPeaceWalker'', Snake can carry one, two or three primary weapons depending on what outfit he's wearing. Secondary weapons are limited to two, three, or four in reverse order from how many primaries the current outfit allows. Items are limited to 8 different types regardless of outfit.

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** In ''VideoGame/MetalGearSolidPeaceWalker'', Snake can carry one, two or three ''VideoGame/MetalGearSolidPeaceWalker'' uses a similar system to ''4'', restricting the player to five weapons and eight items that have to be selected before setting out on a mission. The game makes a distinction between primary weapons depending (actual firearms) and secondary ones (grenades or other tossed/deployed items), and the ratio of each that you're allowed to carry (maximum of three primaries) depends on what the outfit he's wearing. Secondary weapons are limited to two, three, or four in reverse order from how many primaries the current outfit allows. Items are limited to 8 different types regardless of outfit.your soldier is wearing.



** ''VideoGame/MetalGearSolid3SnakeEater'' had a downplayed example, where while your entire arsenal was always available to you, you could only actually select from eight guns or items in your active inventory - everything else was stored in your backpack and had to be swapped out with an active item in the menu to use it in-game. ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'' kept eight active items at a time, but reduced the active weapons down to 5 at a time, in order to avoid the inevitable RummageFail of trying to sort through up to 70 weapons at a time.
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