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* In the level "Defend This!" of the original ''VideoGame/{{Marathon}}'', there is a trash compactor-style LiftOfDoom room, where the only way out is through an invisible door. Another one appears in "No Artificial Colors". Sometimes the player is required to traverse these to access optional items, such as the gauntlet of Lifts of Doom (not the lift puzzle) in "Colony Ship for Sale", and the "wave" in "Cool Fusion".

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* In the level "Defend This!" of the original ''VideoGame/{{Marathon}}'', there is a trash compactor-style LiftOfDoom Lift Of Doom room, where the only way out is through an invisible door. Another one appears in "No Artificial Colors". Sometimes the player is required to traverse these to access optional items, such as the gauntlet of Lifts of Doom (not the lift puzzle) in "Colony Ship for Sale", and the "wave" in "Cool Fusion".



* ''VideoGame/SuperMarioWorld'' contained a very unique instance of this trope: A late-game level required you to walk through an oscillating hallway formed by a LiftOfDoom and a corresponding ceiling. If at any point you ran to the wrong place, you would instantly get crushed by the maze-like cave structure this stage took place in.

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* ''VideoGame/SuperMarioWorld'' contained a very unique instance of this trope: A late-game level required you to walk through an oscillating hallway formed by a LiftOfDoom Lift Of Doom and a corresponding ceiling. If at any point you ran to the wrong place, you would instantly get crushed by the maze-like cave structure this stage took place in.
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** ''VideoGame/MegaMan3'': In Sparkman's stage, you have to jump between rising platforms over a BottomlessPit and under a SpikesOfDoom-lined ceiling.
** ''VideoGame/MegaMan5'': Gyroman's stage, and the 3rd stage of Protoman's fortress.
* ''VideoGame/MegaManZXAdvent'': the final level also had one. Though it didn't feature crushing platfoms - only a lot of enemies and spike-lined walls.

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** ''VideoGame/MegaMan3'': In Sparkman's Spark Man's stage, you have to jump between rising platforms over a BottomlessPit and under a SpikesOfDoom-lined ceiling.
** ''VideoGame/MegaMan5'': Gyroman's Gyro Man's stage, and the 3rd stage of Protoman's Proto Man's fortress.
* ''VideoGame/MegaManZXAdvent'': ''VideoGame/MegaManZX Advent'': the final level also had one. Though it didn't feature crushing platfoms - only a lot of enemies and spike-lined walls.
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* The level Castle Crush from ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' is probably a well-known instances of this trope, featruing you avoiding walls and spiky bees.

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* The level Castle Crush from ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' is probably a well-known instances of this trope, featruing featuring you avoiding walls and spiky bees.
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Natter/Thread Mode/Irrelevant to the trope


** However, you aren't actually [[GuideDangIt told that you're supposed to do this, or how exactly you're supposed to go about doing it]].
*** On the other hand, you're standing on a structure obviously made of glass, Alyx draws your attention to extremely large falling objects, and you happen to have the supercharged gravity gun. It doesn't really take a nuclear physicist to figure out what to do.
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The LiftOfDoom is a special kind of [[FloatingPlatforms Floating Platform]], or sometimes the floor itself, that rises for a long duration. As it rises, it is completely intangible to all objects and platforms... ''except you''.

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The LiftOfDoom Lift of Doom is a special kind of [[FloatingPlatforms Floating Platform]], or sometimes the floor itself, that rises for a long duration. As it rises, it is completely intangible to all objects and platforms... ''except you''.
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* ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'' for the Genesis has 2 of these, the first is in the Ice Caves, where Buster must ride to the top, avoiding enemies until he reaches the top, where he must jump out quickly, or be flattened.

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* ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'' for the Genesis has 2 of these, the first is this in the Ice Caves, where Buster must ride to the top, avoiding enemies until he reaches the top, where he must jump out quickly, or be flattened.


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* ''VideoGame/RocketKnightAdventures'' has this in the middle of the fifth level, with many situations requiring Sparkster to use his JetPack to escape getting crushed.

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* The level Castle Crush from ''VideoGame/DonkeyKongCountry 2: Diddy's Kong Quest'' is probably a well-known instances of this trope.
* A section of Boomer Kuwanger's stage from ''VideoGame/MegaManX'' featured a rising elevator with these properties.
** In ''X4'', the second area of Split Mushroom's stage includes another instance.

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* The level Castle Crush from ''VideoGame/DonkeyKongCountry 2: Diddy's Kong Quest'' ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' is probably a well-known instances of this trope.
trope, featruing you avoiding walls and spiky bees.
* ''VideoGame/MegaManX''
**
A section of Boomer Kuwanger's stage from ''VideoGame/MegaManX'' ''VideoGame/MegaManX1'' featured a rising elevator with these properties.
** In ''X4'', ''VideoGame/MegaManX4'', the second area of Split Mushroom's stage includes another instance.



** And ''X8'' has the SpaceElevator level that consists entirely of this.

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** And ''X8'' ''VideoGame/MegaManX8'' has the SpaceElevator level that consists entirely of this.this.
* ''VideoGame/MegaManClassic''



** ''VideoGame/MegaManZXAdvent'': the final level also had one. Though it didn't feature crushing platfoms - only a lot of enemies and spike-lined walls.

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** * ''VideoGame/MegaManZXAdvent'': the final level also had one. Though it didn't feature crushing platfoms - only a lot of enemies and spike-lined walls.



** The final act of Chaos Angel Zone in [[SonicAdvanceTrilogy Sonic Advance 3]].

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** The final act of Chaos Angel Zone in [[SonicAdvanceTrilogy [[VideoGame/SonicAdvanceTrilogy Sonic Advance 3]].

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* ''DynamiteHeaddy'' has a full level of this near the end, with a lot more OneHitKill potential against the player than anywhere else in the game.

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* ''DynamiteHeaddy'' ''VideoGame/DynamiteHeaddy'' has a full level of this near the end, with a lot more OneHitKill potential against the player than anywhere else in the game.game.
* ''VideoGame/{{Shinobi}} III'' has a long ride on a lift in the second stage, with enemies shooting at you not only from side tunnels but from platforms the lift can pass through but you have to WallJump around.
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Not to be confused with the ''Series/MythBusters'' "Elevator Of Doom" episode. See also{{Hellevator}}, for an elevator that goes somewhere you don't want to go, or EvilElevator, for an elevator that actively tries to kill you.

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Not to be confused with the ''Series/MythBusters'' "Elevator Of Doom" episode. See also{{Hellevator}}, also {{Hellevator}}, for an elevator that goes somewhere you don't want to go, or EvilElevator, for an elevator that actively tries to kill you.
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Not to be confused with the ''Series/MythBusters'' "Elevator Of Doom" episode, or the {{Hellevator}}.

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Not to be confused with the ''Series/MythBusters'' "Elevator Of Doom" episode, episode. See also{{Hellevator}}, for an elevator that goes somewhere you don't want to go, or the {{Hellevator}}.EvilElevator, for an elevator that actively tries to kill you.
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actually that one\'s a different trope entirely isn\'t it


* ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'' for the Genesis has 2 of these, the first is in the Ice Caves, where Buster must ride to the top, avoiding enemies until he reaches the top, where he must jump out quickly, or be flattened. The 2nd is in the Lava Cave, where lava rises up and Buster must jump onto platforms to get away before the lava touches him.

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* ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'' for the Genesis has 2 of these, the first is in the Ice Caves, where Buster must ride to the top, avoiding enemies until he reaches the top, where he must jump out quickly, or be flattened. The 2nd is in the Lava Cave, where lava rises up and Buster must jump onto platforms to get away before the lava touches him.
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pre-wicking while i collect examples...


* ''Tiny Toon Adventures: Buster's Hidden Treasure'' for the Genesis has 2 of these, the first is in the Ice Caves, where Buster must ride to the top, avoiding enemies until he reaches the top, where he must jump out quickly, or be flattened. The 2nd is in the Lava Cave, where lava rises up and Buster must jump onto platforms to get away before the lava touches him.

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* ''Tiny Toon Adventures: Buster's Hidden Treasure'' ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'' for the Genesis has 2 of these, the first is in the Ice Caves, where Buster must ride to the top, avoiding enemies until he reaches the top, where he must jump out quickly, or be flattened. The 2nd is in the Lava Cave, where lava rises up and Buster must jump onto platforms to get away before the lava touches him.
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minor edit - namespace


Not to be confused with the ''MythBusters'' "Elevator Of Doom" episode, or the {{Hellevator}}.

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Not to be confused with the ''MythBusters'' ''Series/MythBusters'' "Elevator Of Doom" episode, or the {{Hellevator}}.
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None


* ''JamesBond: EverythingOrNothing'' had this as "Dangerous Descent's" boss level. First, in the level, you had to knock out the brakes with the rocket-launcher. Then, as the floor plummeted down, you had to fight [[ImplacableMan Jaws]], armed with a flamethrower. Finally, you had to use an airplane's ejector seat before the floor hit the ground with a bone-shattering impact.

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* ''JamesBond: EverythingOrNothing'' ''Franchise/JamesBond: VideoGame/EverythingOrNothing'' had this as "Dangerous Descent's" boss level. First, in the level, you had to knock out the brakes with the rocket-launcher. Then, as the floor plummeted down, you had to fight [[ImplacableMan Jaws]], armed with a flamethrower. Finally, you had to use an airplane's ejector seat before the floor hit the ground with a bone-shattering impact.
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None


* ''Batman: Return of the Joker'' for the NES had this in Stage 4-2, unusually incorporating conveyor belts into the lift platforms.

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* ''Batman: ''[[VideoGame/BatmanSunsoft Batman: Return of the Joker'' Joker]]'' for the NES had this in Stage 4-2, unusually incorporating conveyor belts into the lift platforms.
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* ''IWannaBeTheFangame'' has one of these in the final area. While you don't die if you get crushed, you clip through the thin floor, where you can't see what you're doing. There's no way back up, resulting in a forced restart from the last savepoint. [[spoiler:However, the Trophy Room area can be accessed by pulling this off, letting you see your secret items, and it allows you to skip a frustrating later part of the lift section.]]

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* ''IWannaBeTheFangame'' ''VideoGame/IWannaBeTheFangame'' has one of these in the final area. While you don't die if you get crushed, you clip through the thin floor, where you can't see what you're doing. There's no way back up, resulting in a forced restart from the last savepoint. [[spoiler:However, the Trophy Room area can be accessed by pulling this off, letting you see your secret items, and it allows you to skip a frustrating later part of the lift section.]]
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duplicate


* The very last level of ''VideoGame/IWannaBeTheGuy'' has a Advancing Floor of Doom. It will crush you against spikes many many times over.
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* Variation at the beginning of ''HalfLife 2:Episode One''. Alyx and Gordon are on an elevator and debris is falling down. The goal isn't to dodge, as the debris will destroy the elevator, and both will plummet to their deaths, but to grab the objects and throw them away from the elevator.

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* Variation at the beginning of ''HalfLife 2:Episode ''VideoGame/HalfLife2: Episode One''. Alyx and Gordon are on an elevator and debris is falling down. The goal isn't to dodge, as the debris will destroy the elevator, and both will plummet to their deaths, but to grab the objects and throw them away from the elevator.
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*** Actually subverted- the terrain and the vine enemies will be destroyed as soon as the platform hits them.

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*** Actually subverted- the terrain and the vine enemies will be destroyed as soon as the platform hits them. However, getting crushed between a platform and the lift ''will'' still kill you.
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* ''DynamiteHeaddy'' has a full level of this near the end, with a lot more OneHitKill potential against the player than anywhere else in the game.
Is there an issue? Send a MessageReason:
None

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[[/folder]]
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[[folder:ThirdPersonShooter]]
* ''JamesBond: EverythingOrNothing'' had this as "Dangerous Descent's" boss level. First, in the level, you had to knock out the brakes with the rocket-launcher. Then, as the floor plummeted down, you had to fight [[ImplacableMan Jaws]], armed with a flamethrower. Finally, you had to use an airplane's ejector seat before the floor hit the ground with a bone-shattering impact.

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* The second battle against Black in ''GunstarHeroes'' takes place on one of these.

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* The second battle against Black in ''GunstarHeroes'' ''VideoGame/GunstarHeroes'' takes place on one of these.



* One level in ''SuperCastlevaniaIV'' has you running through a gauntlet of rising blocks of doom.
* Two of the elevators on the Golden Roar in ''{{Solatorobo}}'' are like this. Red [[LampshadeHanging lampshades it]].

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* One level in ''SuperCastlevaniaIV'' ''VideoGame/SuperCastlevaniaIV'' has you running through a gauntlet of rising blocks of doom.
* Two of the elevators on the Golden Roar in ''{{Solatorobo}}'' ''VideoGame/{{Solatorobo}}'' are like this. Red [[LampshadeHanging lampshades it]].



* One of the enemies in the Subspace Emissary story mode of ''SuperSmashBros Brawl'' actually uses this as an attack, looking something like a hostile flying carpet and lifting you off the screen to instant death if you weren't careful. Thankfully, it's easy to avoid and/or destroy.

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* One In ''VideoGame/SuperSmashBros Brawl'', one of the enemies in the Subspace Emissary story mode of ''SuperSmashBros Brawl'' actually uses this as an attack, looking something like a hostile flying carpet and lifting you off the screen to instant death if you weren't careful. Thankfully, it's easy to avoid and/or destroy.



** ''5'': Gyroman's stage, and the 3rd stage of Protoman's fortress.

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** ''5'': ''VideoGame/MegaMan5'': Gyroman's stage, and the 3rd stage of Protoman's fortress.



-->"[[{{Raocow}} I guess this is the obligatory Japanese 'let's have an elevator' stage, because those are so MUCH FUN! Look at that! I'm riding an elevator, guys!]]"

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-->"[[{{Raocow}} -->"[[LetsPlay/{{Raocow}} I guess this is the obligatory Japanese 'let's have an elevator' stage, because those are so MUCH FUN! Look at that! I'm riding an elevator, guys!]]"



* In ''SuperMarioGalaxy'', Mario has to collect 100 Purple Coins in one challenge each from the Battlerock Galaxy and the Dreadnought Galaxy using these types of platforms. These challenges are regarded as some of the hardest in the game.

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* In ''SuperMarioGalaxy'', ''VideoGame/SuperMarioGalaxy'', Mario has to collect 100 Purple Coins in one challenge each from the Battlerock Galaxy and the Dreadnought Galaxy using these types of platforms. These challenges are regarded as some of the hardest in the game.



* In ''CastlevaniaChronicles'', the elevator ''isn't'' intangible to the obstacles - each one breaks a piece off, giving you less room to move.

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* In ''CastlevaniaChronicles'', ''VideoGame/CastlevaniaChronicles'', the elevator ''isn't'' intangible to the obstacles - each one breaks a piece off, giving you less room to move.


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* Inverted in ''VideoGame/{{ESWAT}}'' (the arcade version), with a building with enemies on it slowly sinking into level ground.
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* The level Castle Crush from ''DonkeyKongCountry 2: Diddy's Kong Quest'' is probably a well-known instances of this trope.

to:

* The level Castle Crush from ''DonkeyKongCountry ''VideoGame/DonkeyKongCountry 2: Diddy's Kong Quest'' is probably a well-known instances of this trope.
Is there an issue? Send a MessageReason:
None


* ''Batman: Return of the Joker'' for the NES had this in Stage 4-2, unusual addition of conveyor belts on the surfaces on the lifts.

to:

* ''Batman: Return of the Joker'' for the NES had this in Stage 4-2, unusual addition of unusually incorporating conveyor belts on into the surfaces on the lifts.lift platforms.

Added: 133

Changed: 8

Is there an issue? Send a MessageReason:
None


* Tiny Toon Adventures: Buster's Hidden Treasure for the Genesis has 2 of these, the first is in the Ice Caves, where Buster must ride to the top, avoiding enemies until he reaches the top, where he must jump out quickly, or be flattened. The 2nd is in the Lava Cave, where lava rises up and Buster must jump onto platforms to get away before the lava touches him.
* VideoGame/Kirby64TheCrystalShards featured this with a room continually filling with sand until the exit at the top was reachable.

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* Tiny ''Tiny Toon Adventures: Buster's Hidden Treasure Treasure'' for the Genesis has 2 of these, the first is in the Ice Caves, where Buster must ride to the top, avoiding enemies until he reaches the top, where he must jump out quickly, or be flattened. The 2nd is in the Lava Cave, where lava rises up and Buster must jump onto platforms to get away before the lava touches him.
* VideoGame/Kirby64TheCrystalShards ''VideoGame/Kirby64TheCrystalShards'' featured this with a room continually filling with sand until the exit at the top was reachable.reachable.
* ''Batman: Return of the Joker'' for the NES had this in Stage 4-2, unusual addition of conveyor belts on the surfaces on the lifts.
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None


* This occurs in Hill Top Zone in ''SonicTheHedgehog2''. At one point the whole floor rises up, appearing to move behind the platforms and ceilings already in the room. However, should Sonic find himself between the floor and one of these, he is crushed to death.

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* This occurs in Hill Top Zone in ''SonicTheHedgehog2''.''VideoGame/SonicTheHedgehog2''. At one point the whole floor rises up, appearing to move behind the platforms and ceilings already in the room. However, should Sonic find himself between the floor and one of these, he is crushed to death.
Is there an issue? Send a MessageReason:
None


* In ''SuperMarioGalaxy'', Mario has to collect 100 Purple Coins in one challenge each from the Battlerock Galaxy and the Dreadnought Galaxy.

to:

* In ''SuperMarioGalaxy'', Mario has to collect 100 Purple Coins in one challenge each from the Battlerock Galaxy and the Dreadnought Galaxy.Galaxy using these types of platforms. These challenges are regarded as some of the hardest in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''SuperMarioGalaxy'', Mario has to collect 100 Purple Coins in one challenge each from the Battlerock Galaxy and the Dreadnought Galaxy.
Is there an issue? Send a MessageReason:
None


** However, you aren't actually [[GuideDangIt told that you're supposed to do this]].
*** On the other hand, you're standing on a structure obviously made of glass, Alyx draws your attention to extremely large falling objects, and you happen to have a souped-up gravity gun at your disposal... it doesn't really take a nuclear physicist to figure out what to do.

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** However, you aren't actually [[GuideDangIt told that you're supposed to do this]].
this, or how exactly you're supposed to go about doing it]].
*** On the other hand, you're standing on a structure obviously made of glass, Alyx draws your attention to extremely large falling objects, and you happen to have a souped-up the supercharged gravity gun at your disposal... it gun. It doesn't really take a nuclear physicist to figure out what to do.

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