History Main / LevelsTakeFlight

22nd Dec '17 11:42:22 PM BURGINABC
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* ''VideoGame/SuperMarioBros3''
** All of the airship stages are presented as auto-scrolling obstacle courses above the clouds. Oftentimes, the player has to cross bottomless pits using bolt lifts, which require you to jump repeatedly to move them forward.
** The air force stage simulates the player leaping from plane to plane. The small size of the "planes", the frequent differences in height between one "plane" and the next, and the drastically faster auto-scrolling speed make it [[ThatOneLevel one of the hardest levels of the game]]. A [[GameBreaker P-wing]] is never misused in this level.


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** ''VideoGame/SuperMarioBros3''
*** All of the airship stages are presented as auto-scrolling obstacle courses above the clouds. Oftentimes, the player has to cross bottomless pits using bolt lifts, which require you to jump repeatedly to move them forward.
*** The "air force" stage in world 8 simulates the player leaping from plane to plane. The small size of the "planes", the frequent differences in height between one "plane" and the next, and the drastically faster auto-scrolling speed make it [[ThatOneLevel one of the hardest levels of the game]]. A [[GameBreaker P-wing]] is never misused in this level.
*** There is a level taking place almost entirely on the backs of flying Buzzy Beetles.
17th Dec '17 7:18:32 AM Schismatism
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* Much of the fight against Bismarck, in ''Videogame/FinalFantasyXIV'', takes place on a floating island stuffed with aether crystals -- that the ''protagonists constructed'', simply to lure the whale-like primal in for a seemingly easy snack. A part of the fight also has the party leap onto Bismarck itself, after reeling it in with a few harpoons.
13th Dec '17 6:08:12 PM nombretomado
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* ''EccoTheDolphin'' 's sequel, ''The Tides of Time'' has a tube version of this, requiring Ecco to swim up the tubes while avoiding the open air areas that will send him plummeting back to Earth.

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* ''EccoTheDolphin'' 's ''VideoGame/EccoTheDolphin'''s sequel, ''The Tides of Time'' has a tube version of this, requiring Ecco to swim up the tubes while avoiding the open air areas that will send him plummeting back to Earth.
18th Oct '17 7:57:14 PM SpacemanSpoof
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* ''[[Franchise/{{Contra}} Contra III: The Alien Wars]]'' has the player traversing a level by hitching a ride on a [[MacrossMissileMassacre series of missiles]] flying toward the BigBad's airship, all the while shooting down enemies and attacking the airship's force field so the missiles can do their job. [[RefugeInAudacity It is exactly as badass as it sounds]].
22nd Sep '17 6:02:14 AM FlyingDuckManGenesis
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** In ''VideoGame/SonicMania'', in [[TheWildWest Mirage Saloon Zone]], Act One of Sonic and Tails' story has the two riding the Tornado, leading to [[LocomotiveLevel a train]] driven by Dr. Eggman.
12th Sep '17 5:59:21 PM REV6Pilot
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See LocomotiveLevel for stages on moving land vehicles.



*** Sky Fortress in ''VideoGame/SonicTheHedgehog4'' combines both of those zones together as it's name suggests.

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*** Sky Fortress in ''VideoGame/SonicTheHedgehog4'' combines both of those zones together together, [[BreadEggsBreadedEggs as it's its name suggests.suggests]].
12th Sep '17 5:55:26 PM REV6Pilot
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** The aptly named Sky Chase Zone from ''VideoGame/SonicTheHedgehog2''. Despite the mellow groovy background music, and relaxed pace, it's harder than it looks, particularly if you've collected all the Chaos Emeralds as Super Sonic is very prone to running off of the wings of Tails's plane and falling to his death (regular Sonic isn't fast enough to do so). The level immediately after it, Wing Fortress Zone, also qualifies, it's one of the most difficult levels in the game.

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** The aptly named Sky Chase Zone from ''VideoGame/SonicTheHedgehog2''. Despite the mellow groovy background music, music and relaxed pace, it's harder than it looks, particularly if you've collected all the Chaos Emeralds as Emeralds: [[SuperMode Super Sonic Sonic]] [[TooFastToStop is very prone to running off of the wings of Tails's plane and falling to his death (regular death]], while regular Sonic isn't fast enough to do so).so. The level immediately after it, Wing Fortress Zone, also qualifies, it's one of the most difficult levels in the game.



* All of the airship stages in ''VideoGame/SuperMarioBros3'' are presented as auto-scrolling, obstacle course, style levels above the clouds. Often times, players have to cross bottomless pits using bolt lifts, which require you to jump repeatedly to move them forward.

to:

* ''VideoGame/SuperMarioBros3''
**
All of the airship stages in ''VideoGame/SuperMarioBros3'' are presented as auto-scrolling, auto-scrolling obstacle course, style levels courses above the clouds. Often times, players have Oftentimes, the player has to cross bottomless pits using bolt lifts, which require you to jump repeatedly to move them forward.forward.
** The air force stage simulates the player leaping from plane to plane. The small size of the "planes", the frequent differences in height between one "plane" and the next, and the drastically faster auto-scrolling speed make it [[ThatOneLevel one of the hardest levels of the game]]. A [[GameBreaker P-wing]] is never misused in this level.



* The Cabal Airship level in ''VideoGame/{{Blood}} 2''.

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* The Cabal Airship level two levels aboard the CAS Revenant airship in ''VideoGame/{{Blood}} 2''.II: The Chosen'', one on the exterior of it and another inside the ship. In both levels, falling off to your death is a real danger in certain areas.
31st Aug '17 3:50:31 PM KZN02
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On large transport aircraft, the backdoor will often open midair and cargo will slide out (whether intentional or as an EmergencyCargoDrop), presenting a hazard for players to avoid. Another thing to worry about is keeping said flying object in the air, as things as pressure drops, weather, etc. threaten it, its occupants, and cargo.

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On large transport aircraft, the backdoor will often open midair and cargo will slide out (whether intentional or as an EmergencyCargoDrop), EmergencyCargoDump), presenting a hazard for players to avoid. Another thing to worry about is keeping said flying object in the air, as things as pressure drops, weather, etc. threaten it, its occupants, and cargo.
31st Aug '17 3:50:01 PM KZN02
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On large transport aircraft, the backdoor will often open midair and cargo will slide out, presenting a hazard for players to avoid. Another thing to worry about is keeping said flying object in the air, as things as pressure drops, weather, etc. threaten it, its occupants, and cargo.

to:

On large transport aircraft, the backdoor will often open midair and cargo will slide out, out (whether intentional or as an EmergencyCargoDrop), presenting a hazard for players to avoid. Another thing to worry about is keeping said flying object in the air, as things as pressure drops, weather, etc. threaten it, its occupants, and cargo.
8th Aug '17 8:56:21 AM Leporidae
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* ''Franchise/SlyCooper'':
** The final level of ''VideoGame/Sly2BandOfThieves'', "Anatomy for Disaster", is located on [[https://vignette2.wikia.nocookie.net/sly/images/0/0f/Blimp1map.png/revision/latest?cb=20160520192434 Arpegio's Blimp]] - a massive airship comprised of huge balloons, rickety platforms, and whirring turbines tethered together. One false move and you'll [[BottomlessPits tumble to your death]].
** The "Flight of Fancy" level in ''VideoGame/Sly3HonorAmongThieves'' offers a few examples. In one mission you borrow [[CatapultToGlory a catapult]] in order launch yourself high enough to land on some low-flying blimps. Later you're tasked with [[UnexpectedGameplayChange piloting a prop plane]] in an all-out dogfight. Finally, the boss battle forces you to brawl with the Black Baron on the wing of a large supply plane - while it's in flight.
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