History Main / LevelsTakeFlight

12th Sep '17 5:59:21 PM REV6Pilot
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See LocomotiveLevel for stages on moving land vehicles.



*** Sky Fortress in ''VideoGame/SonicTheHedgehog4'' combines both of those zones together as it's name suggests.

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*** Sky Fortress in ''VideoGame/SonicTheHedgehog4'' combines both of those zones together together, [[BreadEggsBreadedEggs as it's its name suggests.suggests]].
12th Sep '17 5:55:26 PM REV6Pilot
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** The aptly named Sky Chase Zone from ''VideoGame/SonicTheHedgehog2''. Despite the mellow groovy background music, and relaxed pace, it's harder than it looks, particularly if you've collected all the Chaos Emeralds as Super Sonic is very prone to running off of the wings of Tails's plane and falling to his death (regular Sonic isn't fast enough to do so). The level immediately after it, Wing Fortress Zone, also qualifies, it's one of the most difficult levels in the game.

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** The aptly named Sky Chase Zone from ''VideoGame/SonicTheHedgehog2''. Despite the mellow groovy background music, music and relaxed pace, it's harder than it looks, particularly if you've collected all the Chaos Emeralds as Emeralds: [[SuperMode Super Sonic Sonic]] [[TooFastToStop is very prone to running off of the wings of Tails's plane and falling to his death (regular death]], while regular Sonic isn't fast enough to do so).so. The level immediately after it, Wing Fortress Zone, also qualifies, it's one of the most difficult levels in the game.



* All of the airship stages in ''VideoGame/SuperMarioBros3'' are presented as auto-scrolling, obstacle course, style levels above the clouds. Often times, players have to cross bottomless pits using bolt lifts, which require you to jump repeatedly to move them forward.

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* ''VideoGame/SuperMarioBros3''
**
All of the airship stages in ''VideoGame/SuperMarioBros3'' are presented as auto-scrolling, auto-scrolling obstacle course, style levels courses above the clouds. Often times, players have Oftentimes, the player has to cross bottomless pits using bolt lifts, which require you to jump repeatedly to move them forward.forward.
** The air force stage simulates the player leaping from plane to plane. The small size of the "planes", the frequent differences in height between one "plane" and the next, and the drastically faster auto-scrolling speed make it [[ThatOneLevel one of the hardest levels of the game]]. A [[GameBreaker P-wing]] is never misused in this level.



* The Cabal Airship level in ''VideoGame/{{Blood}} 2''.

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* The Cabal Airship level two levels aboard the CAS Revenant airship in ''VideoGame/{{Blood}} 2''.II: The Chosen'', one on the exterior of it and another inside the ship. In both levels, falling off to your death is a real danger in certain areas.
31st Aug '17 3:50:31 PM KZN02
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On large transport aircraft, the backdoor will often open midair and cargo will slide out (whether intentional or as an EmergencyCargoDrop), presenting a hazard for players to avoid. Another thing to worry about is keeping said flying object in the air, as things as pressure drops, weather, etc. threaten it, its occupants, and cargo.

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On large transport aircraft, the backdoor will often open midair and cargo will slide out (whether intentional or as an EmergencyCargoDrop), EmergencyCargoDump), presenting a hazard for players to avoid. Another thing to worry about is keeping said flying object in the air, as things as pressure drops, weather, etc. threaten it, its occupants, and cargo.
31st Aug '17 3:50:01 PM KZN02
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On large transport aircraft, the backdoor will often open midair and cargo will slide out, presenting a hazard for players to avoid. Another thing to worry about is keeping said flying object in the air, as things as pressure drops, weather, etc. threaten it, its occupants, and cargo.

to:

On large transport aircraft, the backdoor will often open midair and cargo will slide out, out (whether intentional or as an EmergencyCargoDrop), presenting a hazard for players to avoid. Another thing to worry about is keeping said flying object in the air, as things as pressure drops, weather, etc. threaten it, its occupants, and cargo.
8th Aug '17 8:56:21 AM Leporidae
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* ''Franchise/SlyCooper'':
** The final level of ''VideoGame/Sly2BandOfThieves'', "Anatomy for Disaster", is located on [[https://vignette2.wikia.nocookie.net/sly/images/0/0f/Blimp1map.png/revision/latest?cb=20160520192434 Arpegio's Blimp]] - a massive airship comprised of huge balloons, rickety platforms, and whirring turbines tethered together. One false move and you'll [[BottomlessPits tumble to your death]].
** The "Flight of Fancy" level in ''VideoGame/Sly3HonorAmongThieves'' offers a few examples. In one mission you borrow [[CatapultToGlory a catapult]] in order launch yourself high enough to land on some low-flying blimps. Later you're tasked with [[UnexpectedGameplayChange piloting a prop plane]] in an all-out dogfight. Finally, the boss battle forces you to brawl with the Black Baron on the wing of a large supply plane - while it's in flight.
8th Jul '17 4:35:58 PM maddthesane
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* The fourth level of ''VideoGame/FreedomPlanet'' is called "Sky Battalion," and it requires the player to take out four different airships before facing the level's boss. It's one of only two levels in the game to have BottomlessPits, and it's justified here since the ships are thousands of feet in the air.

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* The fourth level of ''VideoGame/FreedomPlanet'' is called "Sky Battalion," and it requires the player to take out four three different airships before facing the level's boss. It's one of only two levels in the game to have BottomlessPits, and it's justified here since the ships are thousands of feet in the air.
5th Jul '17 1:51:34 AM Rorosilky5
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** Oddly enough, in ''VideoGame/SonicLostWorld'', Sonic ''himself'' is seen soaring through the skies in both Tropical Coast Zone ? and Sky Road Zone 3.
6th Jun '17 12:09:15 PM KZN02
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* In ''VideoGame/ThetaVsPi7'' a couple of the levels require you to fly through the sky in what are described as “egg cups”. You have no control over them and can’t jump out until they start to fall away at which point you have to jump quickly to the next one.

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* In ''VideoGame/ThetaVsPi7'' ''VideoGame/ThetaVsPi7'', a couple of the levels require you to fly through the sky in what are described as “egg cups”. You have no control over them and can’t jump out until they start to fall away at which point you have to jump quickly to the next one.
6th Jun '17 5:14:50 AM ApeAccount
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Added DiffLines:

* In ''VideoGame/ThetaVsPi7'' a couple of the levels require you to fly through the sky in what are described as “egg cups”. You have no control over them and can’t jump out until they start to fall away at which point you have to jump quickly to the next one.
15th Mar '17 8:47:01 PM Abodos
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* The entire overworld for ''VideoGame/TheLegendOfZeldaSkywardSword'' is one of these.

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* ''Franchise/TheLegendOfZelda'':
**
The entire overworld for ''VideoGame/TheLegendOfZeldaSkywardSword'' is one of these.these.
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Divine Beast Vah Medoh is a giant mechanical bird flying in a circle around [[BirdPeople Rito]] Village. You must team up with the Rito warrior [[TheStoic Teba]] to take out its cannons in a spectacular aerial battle so you can climb aboard and free it from Ganon's corruption. As a dungeon, Vah Medoh requires you to tilt it left and right while also using the fan-generated streams of wind to reach higher sections of the mechanism.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LevelsTakeFlight