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[[quoteright:320:[[VideoGame/SonicTheHedgehog2 http://static.tvtropes.org/pmwiki/pub/images/Skychase_5965.png]]]]

A video game area that takes place in a flying vehicle or animal of some sort in the air, much like BubblyClouds. Be careful not to fall off. May overlap with GustyGlade.

On large transport aircraft, the backdoor will often open midair and cargo will slide out (whether intentional or as an EmergencyCargoDump), presenting a hazard for players to avoid. Another thing to worry about is keeping said flying object in the air, as things as pressure drops, weather, etc. threaten it, its occupants, and cargo.

See LocomotiveLevel for stages on moving land vehicles.


* The fourth level of ''VideoGame/FreedomPlanet'' is called "Sky Battalion," and it requires the player to take out three different airships before facing the level's boss. It's one of only two levels in the game to have BottomlessPits, and it's justified here since the ships are thousands of feet in the air.
* The Cloud Realm in ''VideoGame/ZanZarahTheHiddenPortal'' is situated on giant platforms hovering a few kilometers over the north-eastern lands.
* The final sector of ''VideoGame/{{Jumper}}'' takes place on a plane ([[MalevolentArchitecture if you can call it a plane at all]]) from which Ogmo must escape, as usual.
* There are many examples in the ''Franchise/SonicTheHedgehog'' series.
** The aptly named Sky Chase Zone from ''VideoGame/SonicTheHedgehog2''. Despite the mellow groovy background music and relaxed pace, it's harder than it looks, particularly if you've collected all the Chaos Emeralds: [[SuperMode Super Sonic]] [[TooFastToStop is very prone to running off of the wings of Tails's plane and falling to his death]], while regular Sonic isn't fast enough to do so. The level immediately after it, Wing Fortress Zone, also qualifies, it's one of the most difficult levels in the game.
*** Sky Fortress in ''VideoGame/SonicTheHedgehog4'' combines both of those zones together, [[BreadEggsBreadedEggs as its name suggests]].
** Flying Battery Zone from ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' features a few segments where the player must navigate the outside portions of Eggman's ship.
** Sky Chase Zone (in a slightly modified form) also reappears in both ''VideoGame/SonicAdventure'' and ''Sonic Pocket Adventure''. The latter is closer to the original stage, but the former also allows Tails to actually fire upon incoming enemies with his Tornado.
** Egg Fleet and Final Fortress from ''VideoGame/SonicHeroes''. The former involves the player hopping from airship to airship as they gradually tear through Eggman's aerial armada before landing on his flagship.
** Air Fleet from ''VideoGame/ShadowTheHedgehog'', where Shadow has the option to either cover the President's escape from the Black Arms (Hero), find the Chaos Emerald (Neutral), or assassinate the big man himself (Dark).
*** Most of the stage called The ARK and parts of Cryptic Castle can be spent with Shadow riding on a dragon-like creature. The ride is required in Cryptic Castle, but Shadow can change objectives on The ARK and hop off the creature, going through the stage normally.
*** Sky Troops is also an aerial level, and it's the only stage in the game which has objectives for both Black Doom and Eggman, the latter of which is the "good" path.
** Tails transports Sonic on his biplane once more in ''VideoGame/SonicUnleashed'' for the two Tornado Defense stages.
** Levitated Ruin in ''VideoGame/SonicAndTheSecretRings'' is set on a flock of [[http://en.wikipedia.org/wiki/Roc_(mythology) rukhs]]. The stage gets its name because they carry the ruins of small cities on their backs.
** Three stages in ''VideoGame/SonicColors''' Wii version, one in Starlight Carnival, another in Aquarium Park, and the last in Asteroid Coaster, feature Sonic needing to keep up with some flying device with springs at its top, causing Sonic to constantly bounce. It flies slowly but steadily to the end of the stage.
** Both ''VideoGame/{{Sonic Rush|Series}}'' games have levels like this for their sixth stage: the first game's [[AirborneAircraftCarrier Altitude Limit]], and the second game's [[FloatingContinent Sky Babylon]].
** Aerobase in ''VideoGame/SonicPocketAdventure''.
** Oddly enough, in ''VideoGame/SonicLostWorld'', Sonic ''himself'' is seen soaring through the skies in both Tropical Coast Zone ? and Sky Road Zone 3.
** In ''VideoGame/SonicMania'', in [[TheWildWest Mirage Saloon Zone]], Act One of Sonic and Tails' story has the two riding the Tornado, leading to [[LocomotiveLevel a train]] driven by Dr. Eggman.
* ''VideoGame/{{Bayonetta}}'' has the level in Ithavoll Group's huge cargo plane, with even a listing camera during the fight against Jeanne (on top of the flying plane!)
* ''VideoGame/MegaMan8'' has Tengu Man's second stage and the third part of Wily's Castle, where you have to use the rush jet in those areas.
** ''VideoGame/MegaMan3'' did it in the revisit to Needle Man's stage and the second Skull Castle stage.
* In the ''VideoGame/MegaManX'' series, the stages for Storm Eagle (''VideoGame/MegaManX1''), Storm Owl (''VideoGame/MegaManX4''), The Skiver/Spiral Pegacion (''VideoGame/MegaManX5''), and Wind Crowrang (''VideoGame/MegaManX7'') all involve (in some way) their personal armadas, with the actual battle against these Mavericks usually taking place on their personal aircraft/flagship.
* At one of the turning points of ''VideoGame/MegaManZero 2'' (right after the failed attack on Neo Arcadia and Elpizo's FaceHeelTurn), Zero has to cross an entire air fleet of Neo Arcadian vessels in order to hijack and stop a missile launched at the Resistance Base.
* Mile High Club, the BrutalBonusLevel from ''VideoGame/ModernWarfare''.
* The 4th level of the ''VideoGame/ModernWarfare3'' campaign is set on the Russian equivalent of Air Force One, with the player as part of the Russian Presidential security detail.
* The Celestial Castle from ''VideoGame/ValkyrieProfile''. It's not long, but includes a mandatory portion that consists of tiny platforms with nothing below them, and booby-trapped treasure chests that explode and can knock you off the edges. The game has a time limit, and every time you fall off you end up outside, and have to spend more time going in again.
* ''Franchise/{{Kirby}}'':
** The Battleship Halberd, especially in the ''Revenge of Meta Knight'' game mode in ''VideoGame/KirbySuperStar''.
** A minor example: Stage 3 of Grape Garden in ''VideoGame/KirbysAdventure'' takes place on multiple airborne blimps.
* ''VideoGame/SuperSmashBros'':
** ''Melee'' has Poké Floats, some parts of Rainbow Ride, the F-Zero levels (especially Big Blue which takes place entirely on racing hovercars and the like), the Starfox levels which take place on the Great Fox...
** At one point in ''Brawl'''s Subspace Emissary, you're working your way across the side of the Halberd to get to the deck of the flying ship. Also, you're dealing with a constant wind in your face, slowing you down.
** Really, most of the stages are just floating somewhere, including the basic Battlefield, Final Destination, and even the ''VideoGame/AnimalCrossing'' stage, Smashville.
* ''VideoGame/SuperMarioBros3''
** All of the airship stages are presented as auto-scrolling obstacle courses above the clouds. Oftentimes, the player has to cross bottomless pits using bolt lifts, which require you to jump repeatedly to move them forward.
** The air force stage simulates the player leaping from plane to plane. The small size of the "planes", the frequent differences in height between one "plane" and the next, and the drastically faster auto-scrolling speed make it [[ThatOneLevel one of the hardest levels of the game]]. A [[GameBreaker P-wing]] is never misused in this level.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMario64'' has Rainbow Ride, an assortment of odd floating structures way up high. Much of the level involves riding on the set paths of magic carpets, struggling not to fall from hitting the obstacles in the way.
** Gelato Beach's "The Sandbird is Born" episode in ''VideoGame/SuperMarioSunshine'', which has Mario riding the titular bird through a cloud filled course to collect red coins.
** The Sand Bird returns in ''VideoGame/SuperMarioGalaxy2'''s Slipsand Galaxy.
** ''VideoGame/NewSuperMarioBrosWii'' has two examples: One in World 5 involves Mario navigating across a flock of large flying manta rays going in his direction, and one in World 7 has Mario crossing a swarm of flying beetles smaller than the rays (but still very large for bugs) going in the opposite direction from him.
* There was a good portion of a level in ''VideoGame/YoshisStory'' that took place on a flying dragon.
* ''Franchise/TheLegendOfZelda'':
** The entire overworld for ''VideoGame/TheLegendOfZeldaSkywardSword'' is one of these.
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Divine Beast Vah Medoh is a giant mechanical bird flying in a circle around [[BirdPeople Rito]] Village. You must team up with the Rito warrior [[TheStoic Teba]] to take out its cannons in a spectacular aerial battle so you can climb aboard and free it from Ganon's corruption. As a dungeon, Vah Medoh requires you to tilt it left and right while also using the fan-generated streams of wind to reach higher sections of the mechanism.
* The [[spoiler:final]] level of ''VideoGame/{{Bulletstorm}}'' takes place on an evac dropship escaping Stygia.
* [=SkyTown=], Elysia from ''VideoGame/MetroidPrime3Corruption''.
* ''EccoTheDolphin'' 's sequel, ''The Tides of Time'' has a tube version of this, requiring Ecco to swim up the tubes while avoiding the open air areas that will send him plummeting back to Earth.
* ''VideoGame/ResidentEvilCodeVeronica'': Claire and Steve have to fight a Tyrant in the cargo plane they used to escape Rockfort island.
* ''VideoGame/ResidentEvil6'': Sherry and Jake have to deal with Ustanak on the BSAA transport helicopter they're traveling on. Leon and Helena have to contend with a C-Virus outbreak on the plane they were using to travel to China, all the while trying to keep the plane flying in the air.
* The two levels aboard the CAS Revenant airship in ''VideoGame/{{Blood}} II: The Chosen'', one on the exterior of it and another inside the ship. In both levels, falling off to your death is a real danger in certain areas.
* The Hindenburg-like airship in ''VideoGame/NinjaGaiden''(Xbox). [[LoadBearingBoss After defeating the boss]], the blimp goes down in flames, in a pattern similar to the real Hindenburg.
* The third level of the NES ''VideoGame/DoubleDragonIITheRevenge'' takes place inside the helicopter that you spent the previous level chasing. The level itself consists of a single room in which you must fight a continuous wave of {{mooks}} [[KillEmAll to completion]] while a door to the outside periodically opens and closes. When it opens it pulls anything—items, enemies, and of course, [[OhCrap yourself]]—out of the helicopter into [[BottomlessPits certain death]], requiring you to keep your distance and push against the vacuum.
* ''VideoGame/ShadowWarrior: Wanton Destruction'' has the large "Airplane" level. At one point, you have to leave the plane to precariously walk atop the roof and make a dangerous jump to get a key which happens to be on the tail.
* ''VideoGame/PlaystationAllStarsBattleRoyale'' has a level which re-enacts the plane segment from ''VideoGame/Uncharted3DrakesDeception'', except the plane can stay up indefinitely and remains incredibly stable throughout the battle. Even the [[VideoGame/BioshockInfinite Songbird]] crashing upon the players isn't enough to shake this stage.
** The Invasion stage is briefly like this, recreating the introduction to ''VideoGame/{{Killzone}} 2'' when the ISA are landing in Helghan on their [[http://killzone.wikia.com/wiki/ISA_Intruder Intruders]]. Unlike the above example, this one is quite shaky and staying on the stage becomes a part of the battle.
* The Chase level in the SNES version of ''VideoGame/TheRocketeer'' is a rocket pack [[UnexpectedShmupLevel shmup level]], followed by the Armada which is more of the same by pusher plane, then finally the Zeppelin, which is a BeatEmUp on an airship.
* In ''VideoGame/TinyToonAdventuresBusterBustsLoose'', the Buster's Sky-jinks level is built around this. First, Buster is sent up into the air on a giant balloon provided by Calamity. Then, he has to hop across some bubbles, provided by Hamton in a plane, as well as some more balloons. Eventually, he reaches a blimp which appears to be promoting [[WesternAnimation/TinyToonAdventures the show the game is based upon]], which he must ride while attacking some buzzards. The blimp eventually pops and Concord Condor airlifts Buster to the [[PinballZone pinball temple]], where the script for the next episode (leading to the final level) is. This level is [[EasyModeMockery entirely omitted from the "Children" mode]].
* The endgame chapter of ''VideoGame/FireEmblemAwakening'' takes place in the sky. Specifically: the level is [[spoiler:the BigBad, the Fell Dragon Grima. Not just the boss; ''the entire level''. He's so insanely massive that the stage fits atop his back mid-flight]].
* One of the stages of the Dragon Soul raid in ''VideoGame/WorldOfWarcraft: Cataclysm'' takes place on [[NamesToRunAwayFromReallyFast Deathwing]]'s back as he flies towards the Maelstrom.
* Propeller Knight from ''VideoGame/ShovelKnight'' owns a massive airship which Shovel Knight must traverse to meet him in person.
* In ''Snoopy's Grand Adventure'', the "Skies of Paris" levels involve Snoopy flying his doghouse through the stormy skies of Paris, and firing at enemy planes. There's even a battle with the Red Baron himself.
* ''VideoGame/{{Shantae}} and the Pirate's Curse'' has Propeller Town. As the name indicates, it's a massive structure flying thousands of feet in the air, requiring several careful jumps across flying platforms and hanging chains, and a few areas where you must use [[HatOfFlight Risky's Hat]] to navigate through some air currents.
* ''VideoGame/MassEffect2'' DLC ''Lair of the Shadow Broker'' culminates on the eponymous Shadow Broker base, which is massive airship flying in the perpetual thunderstorm, hidden from the rest of the galaxy.
* In ''VideoGame/ThetaVsPi7'', a couple of the levels require you to fly through the sky in what are described as “egg cups”. You have no control over them and can’t jump out until they start to fall away at which point you have to jump quickly to the next one.
* ''Franchise/SlyCooper'':
** The final level of ''VideoGame/Sly2BandOfThieves'', "Anatomy for Disaster", is located on [[https://vignette2.wikia.nocookie.net/sly/images/0/0f/Blimp1map.png/revision/latest?cb=20160520192434 Arpegio's Blimp]] - a massive airship comprised of huge balloons, rickety platforms, and whirring turbines tethered together. One false move and you'll [[BottomlessPits tumble to your death]].
** The "Flight of Fancy" level in ''VideoGame/Sly3HonorAmongThieves'' offers a few examples. In one mission you borrow [[CatapultToGlory a catapult]] in order launch yourself high enough to land on some low-flying blimps. Later you're tasked with [[UnexpectedGameplayChange piloting a prop plane]] in an all-out dogfight. Finally, the boss battle forces you to brawl with the Black Baron on the wing of a large supply plane - while it's in flight.
* ''[[Franchise/{{Contra}} Contra III: The Alien Wars]]'' has the player traversing a level by hitching a ride on a [[MacrossMissileMassacre series of missiles]] flying toward the BigBad's airship, all the while shooting down enemies and attacking the airship's force field so the missiles can do their job. [[RefugeInAudacity It is exactly as badass as it sounds]].