History Main / LethalJokeItem

13th Aug '17 11:28:41 AM BillyMT
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** It also opens whole groups of enemies for melee takedowns, which deal huge amounts of damage. Not only is this a big ammo saver for Leon, it's also a ''vital'' tactic for The Mercenaries mode, where ammo comes on drips. In fact if you haven't mastered this technique by the time you start tackling The Mercenaries, you won't get anywhere close to a gold rank.
11th Aug '17 11:56:29 PM maximsk
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*** ''Skyrim'''s version of the Wabbajack {{Nerfs}} the transformations and makes the enemies return to their original form after getting struck by an attack. But then there are now a whole slew of different effects it can take, including turning a target into a Daedric Lord and, although it is still your enemy, it will also become the enemy to creatures around it, causing them to fight against each other (probably while you start sniping them with arrows or magic). And there's one big exception to the nerf on transformation: If the Wabbajack turns a target into an inanimate object either a pile of coins or a sweet roll they're dead for good. It's a low-probability but 100% fatal way of killing [[ThatOneBoss that one boss]]. Besides all that, it has a good chance of just making an explosion of fire/frost/shock magic on the target (in fact, against dragons it can't do anything else), giving the Wabbajack a fair role as a conventional weapon on top of all the transformation-related insanity.

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*** ''Skyrim'''s version of the Wabbajack {{Nerfs}} nerfs the transformations and makes the enemies return to their original form after getting struck by an attack. But then there are now a whole slew of different effects it can take, including turning a target into a Daedric Lord and, although it is still your enemy, it will also become the enemy to creatures around it, causing them to fight against each other (probably while you start sniping them with arrows or magic). And there's one big exception to the nerf on transformation: If the Wabbajack turns a target into an inanimate object either a pile of coins or a sweet roll they're dead for good. It's a low-probability but 100% fatal way of killing [[ThatOneBoss that one boss]]. Besides all that, it has a good chance of just making an explosion of fire/frost/shock magic on the target (in fact, against dragons it can't do anything else), giving the Wabbajack a fair role as a conventional weapon on top of all the transformation-related insanity.
11th Aug '17 11:55:57 PM maximsk
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*** ''Skyrim'''s version of the Wabbajack {{Nerfs}} the transformations and makes the enemies return to their original form after getting struck by an attack. But then there are now a whole slew of different effects it can take, including turning a target into a Daedric Lord and, although it is still your enemy, it will also become the enemy to creatures around it, causing them to fight against each other (probably while you start sniping them with arrows or magic). Then there are explosions and more explosions. Of course, they just had to add that chance of one-hitting [[ThatOneBoss that one boss]].

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*** ''Skyrim'''s version of the Wabbajack {{Nerfs}} the transformations and makes the enemies return to their original form after getting struck by an attack. But then there are now a whole slew of different effects it can take, including turning a target into a Daedric Lord and, although it is still your enemy, it will also become the enemy to creatures around it, causing them to fight against each other (probably while you start sniping them with arrows or magic). Then there are explosions and more explosions. Of course, they just had And there's one big exception to add that chance the nerf on transformation: If the Wabbajack turns a target into an inanimate object either a pile of one-hitting coins or a sweet roll they're dead for good. It's a low-probability but 100% fatal way of killing [[ThatOneBoss that one boss]].boss]]. Besides all that, it has a good chance of just making an explosion of fire/frost/shock magic on the target (in fact, against dragons it can't do anything else), giving the Wabbajack a fair role as a conventional weapon on top of all the transformation-related insanity.
27th Jul '17 1:43:09 AM Divra
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* ''VideoGame/ShadowrunReturns'': In ''Dragonfall'', there was the Slapdash Pistol, found in Gesundbrunnen. It has a cost on par with a decent assault rifle, looks like someone poured superglue into a pile of scrap gun parts (some bits are hot-glued on,) and is out-damaged by starting pistols... on paper. However, its hidden stats (crit modifier and damage multiplier) are the highest in the game, meaning it will CriticalHit two times out of three and OneHitKill 80% of the enemies in the game on a CriticalHit.

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* ''VideoGame/ShadowrunReturns'': In ''Dragonfall'', there was the Slapdash Pistol, found in Gesundbrunnen. It has a cost on par with a decent assault rifle, looks like someone poured superglue into a pile of scrap gun parts (some bits are hot-glued on,) and is out-damaged by starting pistols... on paper. pistols. However, its hidden stats (crit modifier and damage multiplier) are the highest in the game, meaning it will not even scratch an appropriate-level enemy with a regular hit... but it will CriticalHit two times out of three and OneHitKill 80% of the enemies in the game on a CriticalHit.
20th Jul '17 7:27:16 AM Divra
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* ''VideoGame/DungeonsOfDredmor: Plastic platemail has exactly the type of armor value you would expect... but lowers your dodge stat a lot less than other armors of similar protective value, making it highly useful for a dodge-specced build.

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* ''VideoGame/DungeonsOfDredmor: ''VideoGame/DungeonsOfDredmor'': Plastic platemail has exactly the type of armor value you would expect... but lowers your dodge stat a lot less than other armors of similar protective value, making it highly useful for a dodge-specced build.
16th Jul '17 10:28:24 AM nombretomado
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** The Sticky Jumper is ostensibly a training version of the demoman's stock StickyBomb launcher that has more ammo, but does no damage or KnockBack to the Demoman's enemies (but also does no damage to the Demoman himself, hence the training utility). Normally, this would be of no use to a class focused on blowing up one's enemies. However, when paired to the Ullapool Caber, itself almost a Lethal Joke Item (being a WW2-style [[http://en.wikipedia.org/wiki/Model_24_grenade 'potato masher' grenade]] of the sort one would usually throw being [[ImprobableUseOfAWeapon used to smack people]], turning the demoman into an ActionBomb), things like [[http://www.youtube.com/watch?v=TvJRK6FaSD0 this]] happen. This is because in a previous iteration, the Sticky Jumper negated all self-inflicted explosive damage, including damage from one's own sticky bombs, grenades.. .and the Ullapool Caber. Because a single swing from the Caber can OneHitKill seven of the nine classes at their starting health, Valve understandably [[{{Nerf}} nerfed]] the Sticky Jumper back to the level of 'training equipment.' Player outcry appears to have gotten Valve to remove the 'take double damage' item penalties and brought the Sticky Jumper back to Lethal Joke status (though it was later smacked with a nerf that only allowed up to 2 stickies at once, to prevent the usual 8-sticky InASingleBound shenanigans that let Demomen cross the whole map in a second).

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** The Sticky Jumper is ostensibly a training version of the demoman's stock StickyBomb launcher that has more ammo, but does no damage or KnockBack to the Demoman's enemies (but also does no damage to the Demoman himself, hence the training utility). Normally, this would be of no use to a class focused on blowing up one's enemies. However, when paired to the Ullapool Caber, itself almost a Lethal Joke Item (being a WW2-style [=WW2=]-style [[http://en.wikipedia.org/wiki/Model_24_grenade 'potato masher' grenade]] of the sort one would usually throw being [[ImprobableUseOfAWeapon used to smack people]], turning the demoman into an ActionBomb), things like [[http://www.youtube.com/watch?v=TvJRK6FaSD0 this]] happen. This is because in a previous iteration, the Sticky Jumper negated all self-inflicted explosive damage, including damage from one's own sticky bombs, grenades.. .and the Ullapool Caber. Because a single swing from the Caber can OneHitKill seven of the nine classes at their starting health, Valve understandably [[{{Nerf}} nerfed]] the Sticky Jumper back to the level of 'training equipment.' Player outcry appears to have gotten Valve to remove the 'take double damage' item penalties and brought the Sticky Jumper back to Lethal Joke status (though it was later smacked with a nerf that only allowed up to 2 stickies at once, to prevent the usual 8-sticky InASingleBound shenanigans that let Demomen cross the whole map in a second).
16th Jul '17 10:28:17 AM nombretomado
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* Unlockable only after reaching the highest level of Prestige, the [=MP44=] in ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'' is both a JokeWeapon and a CallBack to the WW2 roots of the franchise. Players often disregard it, as it can't accept any attachments and it lacks the accuracy of other weapons. However, it is one of the most powerful automatic weapons in the game. With the Stopping Power perk in place, it can kill Juggernauts in three or four shots.

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* Unlockable only after reaching the highest level of Prestige, the [=MP44=] in ''VideoGame/CallOfDuty 4: VideoGame/ModernWarfare'' is both a JokeWeapon and a CallBack to the WW2 [=WW2=] roots of the franchise. Players often disregard it, as it can't accept any attachments and it lacks the accuracy of other weapons. However, it is one of the most powerful automatic weapons in the game. With the Stopping Power perk in place, it can kill Juggernauts in three or four shots.
7th Jul '17 4:58:11 PM Geneaux
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* The Shield Gun from UnrealTournament. It's fine for blocking attacks, but has a terrible range in terms of dishing out attacks. Fully charged, however, it is capable of blasting away more than half of a victim's energy... provided they aren't shielded. This also works as a rocket jumper, but a very risky one.

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* The Shield Gun from UnrealTournament.VideoGame/UnrealTournament2004. It's fine for blocking attacks, but has a terrible range in terms of dishing out attacks. Fully charged, however, it is capable of blasting away more than half of a victim's energy... provided they aren't shielded. This also works as a rocket jumper, but a very risky one.
3rd Jul '17 3:33:58 PM KEEP_IN
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** Another combination with the Rocket Jumper is a variant with the Market Gardener. The Market Gardener deals crits if you use it against someone while rocket jumping. This by definition means your feet must be off the ground for more than a split second. As the Rocket Jumper gave you "free" rocket jumps without hurting you, this made it the ideal pairing to the Market Gardener. Next up, however, are two items that takes this from "joke combination" to "lethal": The Mantreads and the B.A.S.E. Jumper. The Mantreads deal 3X fall damage to whoever you land on, if you would take fall damage. Since the Rocket Jumper lets you jump extremely high, most people use this to "cover" all their bases; they either whack the victim with the Market Gardener or stomp on them with the Mantreads. The other one is the B.A.S.E. Jumper, which lets you prolong your jump by slowing your fall. This, with correct timing, completely negates fall damage (as deploying it a split second before touching the ground slows you down enough), but also, because of what defines a "rocket jumping" strike, it also means you can slow yourself down and ''continually smack the same person for multiple rounds of crits''. Players would often find a way to jump as high as possible and deploy the Base Jumper and then glide about until they see a target, at which point they immediately drop down and re-open the B.A.S.E. Jumper, smacking the poor sod into oblivion.

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** Another combination with the Rocket Jumper is a variant with the Market Gardener. The Market Gardener deals crits if you use it against someone while rocket jumping. This by definition means your feet must be off being in the ground for more than a split second.air after RocketJumping. As the Rocket Jumper gave you "free" rocket jumps without hurting you, this made it the ideal pairing to the Market Gardener. Next up, however, are two items that takes this from "joke combination" to "lethal": The Mantreads and the B.A.S.E. Jumper. The Mantreads deal 3X fall damage to whoever you land on, if you would take fall damage. Since the Rocket Jumper lets you jump extremely high, most people use this to "cover" all their bases; they either whack the victim with the Market Gardener or stomp on them with the Mantreads. The other one is the B.A.S.E. Jumper, which lets you prolong your jump by slowing your fall. This, with correct timing, completely negates fall damage (as deploying it a split second before touching the ground slows you down enough), but also, because of what defines a "rocket jumping" strike, it also means you can slow yourself down and ''continually smack the same person for multiple rounds of crits''. Players would often find a way to jump as high as possible and deploy the Base Jumper and then glide about until they see a target, at which point they immediately drop down and re-open the B.A.S.E. Jumper, smacking the poor sod into oblivion.
15th Jun '17 5:30:27 PM dancnbna
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** The Corn Gunlance, known as the "Pop Corn" in the international versions, is a {{BFG}} made out of a [[ExactlyWhatItSaysOnTheTin huge]] [[EdibleBludgeon corn-on-the-cob]] that inexplicably makes stock cartoon noises with every move. While it has low Sharpness compared to many endgame Gunlances, it also has Lv. 5 Spread Shelling, the strongest shelling power available to said weapon type, with later games even giving it a hidden [[StuffBlowingUp Blastblight]] attribute.

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** The Corn Gunlance, known as the "Pop Corn" or "Cornpopper" in the international versions, is a {{BFG}} made out of a [[ExactlyWhatItSaysOnTheTin huge]] [[EdibleBludgeon corn-on-the-cob]] that inexplicably makes stock cartoon noises with every move. While it has low Sharpness compared to many endgame Gunlances, it also has Lv. 5 Spread Shelling, the strongest shelling power available to said weapon type, with later games even giving it a hidden [[StuffBlowingUp Blastblight]] attribute.attribute.
** The Teddybear. It's a giant stuffed teddy bear that makes squeaky toy noises when attacking, which you use as a [[DropTheHammer hammer]]. Although it has relatively low raw damage, it has the highest Sleep ailment stat in the game (a whopping ''43'', whereas most of the other Sleep weapons have 20-25) and a substantial amount of white Sharpness when fully upgraded.
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