History Main / LethalJokeItem

26th Jan '17 3:41:08 PM HarpieSiren
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** When using the Mystery Gear, Xemnas has heart-shaped light sabers, Xigbar has a trumpet (they make honking sounds when you reload), Xaldin has six sticks with dragons heads on them, Vexen has a snowflake-shaped shield with a snowman on it (and ice is his element), Lexaeus has a [[EenieMeenieMinyMoai moai]], Zexion has a white laptop, Saix has a cute [[MoonRabbit bunny and spaceship]] claymore, Axel has two giant ninja stars, Demyx has a big broom, Luxord wields several {{four leaf clover}}s, Marluxia has a giant bent water lily with a long stem, Larxene has eight lightbulbs, and both Roxas and Xion have a ''very spiky'' key.
*** That keyblade, for instance, is ''absurdly fast''.

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** When using the Mystery Gear, Xemnas has heart-shaped light sabers, Xigbar has a trumpet (they make honking sounds when you reload), Xaldin has six sticks with dragons heads on them, Vexen has a snowflake-shaped shield with a snowman on it (and ice is his element), Lexaeus has a [[EenieMeenieMinyMoai moai]], Zexion has a white laptop, Saix has a cute [[MoonRabbit bunny and spaceship]] claymore, Axel has two giant ninja stars, Demyx has a big broom, Luxord wields several {{four leaf clover}}s, Marluxia has a giant bent water lily with a long stem, Larxene has eight lightbulbs, and both Roxas and Xion have avert the "joke" part for their Mystery Gear weapon, instead getting a very cool, ''very spiky'' key.
*** That keyblade, for instance, is ''absurdly fast''.
spiky'', absurdly fast, key.
25th Jan '17 10:14:09 AM AzyWng
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** [[Videogame/DeadRising2 The sequel]] adds the ability to craft combo weapons, some of which involve joke items like the Robotic Bear.
22nd Jan '17 4:52:49 PM Fallingwater
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* The ''MechWarrior'' series has always had the machine gun weapon, which is invariably a short-range anti-infantry peashooter. Since you don't get to fight any infantry in the first place, and the weapon does piddling damage against anything else, most players tend to forget it even exists. But if you look at the hard stats and take into consideration heat generation and ammo tonnage, the machine gun comes out as one of the most efficient weapons ''in the whole series''. It doesn't do much damage by itself so using just one or two is pointless, but if you take a ballistic-focused Mech and fill all its slots with machine guns you'll have created a fast short-range brawler that'll wipe the floor with pretty much anything within its range, and will keep doing so long after more typical short-range Mechs will have run out of LBX ammo and SRM rockets.
20th Jan '17 10:34:28 AM DialgaX
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** The firework rockets sold by the Party Girl are a primarily visual effect furniture...that happen to deal 150 damage to whatever they hit. With proper planning and timing, it is possible to use them to kill the FinalBoss EldritchAbomination in [[https://www.youtube.com/watch?v=tlxntLDJl3U 3.5 seconds]].
5th Jan '17 1:05:29 PM DastardlyDemolition
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--->'''Scout''': Bada-SWING!!



--->'''Scout''': Bada-SWING!!
5th Jan '17 12:49:24 PM DastardlyDemolition
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*** Pyro's other melee weapons. (Aside from his stock and milestone ones.) A car battery, a rake, a mailbox, a lollipop, and a ''sharpened volcano fragment''.



** Another combination with the Rocket Jumper is a variant with the Market Gardener. The Market Gardener deals crits if you use it against someone while rocket jumping. This by definition means your feet must be off the ground for more than a split second. As the Rocket Jumper gave you "free" rocket jumps without hurting you, this made it the ideal pairing to the Market Gardener. Next up, however, are two items that takes this from "joke combination" to "lethal": The Mantreads and the B.A.S.E. Jumper. The Mantreads deal 3X fall damage to whoever you land on, if you would take fall damage. Since the Rocket Jumper lets you jump extremely high, most people use this to "cover" all their bases; they either whack the victim with the Market Gardener or stomp on them with the Mantreads. The other one is the B.A.S.E. Jumper, which lets you prolong your jump by slowing your fall. This, with correct timing, completely negates fall damage (as deploying it a split second before touching the ground slows you down enough), but also, because of what defines a "rocket jumping" strike, it also means you can slow yourself down and ''continually smack the same person for multiple rounds of crits''. Players would often find a way to jump as high as possible and deploy the Base Jumper and then glide about until they see a target, at which point they immediately drop down and re-open the B.A.S.E. Jumper, smacking the poor sod into oblivion.

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** *** Another combination with the Rocket Jumper is a variant with the Market Gardener. The Market Gardener deals crits if you use it against someone while rocket jumping. This by definition means your feet must be off the ground for more than a split second. As the Rocket Jumper gave you "free" rocket jumps without hurting you, this made it the ideal pairing to the Market Gardener. Next up, however, are two items that takes this from "joke combination" to "lethal": The Mantreads and the B.A.S.E. Jumper. The Mantreads deal 3X fall damage to whoever you land on, if you would take fall damage. Since the Rocket Jumper lets you jump extremely high, most people use this to "cover" all their bases; they either whack the victim with the Market Gardener or stomp on them with the Mantreads. The other one is the B.A.S.E. Jumper, which lets you prolong your jump by slowing your fall. This, with correct timing, completely negates fall damage (as deploying it a split second before touching the ground slows you down enough), but also, because of what defines a "rocket jumping" strike, it also means you can slow yourself down and ''continually smack the same person for multiple rounds of crits''. Players would often find a way to jump as high as possible and deploy the Base Jumper and then glide about until they see a target, at which point they immediately drop down and re-open the B.A.S.E. Jumper, smacking the poor sod into oblivion.


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** Pyro's other melee weapons (aside from his stock, milestone weapons, and ones that all classes can use). [[https://wiki.teamfortress.com/wiki/Powerjack A car battery attached to a car jack with rubber bands]], [[https://wiki.teamfortress.com/wiki/Back_Scratcher a rake]], [[https://wiki.teamfortress.com/wiki/Postal_Pummeler a mailbox]], [[https://wiki.teamfortress.com/wiki/Lollichop a huge lollipop]], [[https://wiki.teamfortress.com/wiki/Neon_Annihilator a neon sign ripped from a Chinese bar]] and a ''[[https://wiki.teamfortress.com/wiki/Sharpened_Volcano_Fragment sharpened volcano fragment]]''.
5th Jan '17 12:41:45 PM DastardlyDemolition
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** The Heavy's fists. Not very useful against any enemy charging you with a gun, but sneak up on a distracted enemy and [[FingerGun taunt]]. Use the Holiday Punch on their backs to force them to laugh, giving you enough time to taunt.

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** The Heavy's fists. Not very useful against any enemy charging you with a gun, but sneak up on a distracted enemy and [[FingerGun taunt]]. Use the Holiday Punch on their backs to force them to laugh, giving you enough time to taunt.



** The Holiday Punch is a literal Lethal Joke Item. Whoever is punched by them [[BackStab in the back]] will be forced into a 5-second taunt, consisting of them laughing their virtual asses off and being completely immobile. The weapon itself is paired with the (lethal) Showdown Taunt, which also comes with the default fists, which instantly kills anyone standing in front of the Heavy. Normally, this taunt would be hard to pull off, considering it takes exactly 5 seconds to execute...

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** The Holiday Punch is a literal Lethal Joke Item. Whoever is punched by them [[BackStab in the back]] will be forced into a 5-second taunt, consisting of them laughing their virtual asses off and being completely immobile. The weapon itself is paired with the (lethal) Showdown Taunt, which also comes with the default fists, which instantly kills anyone standing in front of the Heavy. Normally, this taunt would be hard to pull off, considering it takes exactly 5 seconds to execute... The x10 servers crank up the chance for CriticalHit[=s=] making it much more likely for Heavy to force the poor souls to laugh.
5th Jan '17 10:58:00 AM DastardlyDemolition
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** The Heavy's fists. Not very useful against any enemy charging you with a gun, but sneak up on a distracted enemy and [[FingerGun taunt]].

to:

** The Heavy's fists. Not very useful against any enemy charging you with a gun, but sneak up on a distracted enemy and [[FingerGun taunt]]. Use the Holiday Punch on their backs to force them to laugh, giving you enough time to taunt.
4th Jan '17 6:46:46 PM DastardlyDemolition
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* In ''Videogame/{{Borderlands 2}}'', players completing the mission called "The Bane" are awarded an SMG with the same name. Those who try it despite its terrible stats will find it: '''a)''' reduces your movement speeds to a crawl when held, and '''b)''' the gun makes [[http://www.youtube.com/watch?v=NWYjLurySU0 horrible screaming noises]] when it's fired and reloaded [[TheDevTeamThinksOfEverything (even if you change the game's volume settings)]]. Players who persist will find that the gun's stats are much better than listed, and it deals fantastic damage for an SMG -- albeit at the cost of getting you kicked if you ever use it in multiplayer.

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* In ''Videogame/{{Borderlands 2}}'', players completing the mission called "The Bane" are awarded an SMG with the same name. Those who try it despite its terrible stats will find it: '''a)''' reduces your movement speeds to a crawl when held, and '''b)''' the gun makes [[http://www.youtube.com/watch?v=NWYjLurySU0 horrible screaming noises]] when it's fired and reloaded [[TheDevTeamThinksOfEverything (even if you change the game's volume settings)]]. Players who persist will find that the gun's stats are much better than listed, and it deals fantastic damage for an SMG -- albeit at the cost of getting you kicked if you ever use it in multiplayer. Being a Hyperion brand gun, The Bane becomes more accurate the longer it fires and due to its large ammo count you can shoot quite a few rounds before you have to reload. Combined with Maya's perks that boost elemental damage or Gaige's "Anarchy" ability to get the most bang for your buck.
31st Dec '16 10:08:13 PM NightmareNearFumiKanno
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* ''VideoGame/TheElderScrollsVSkyrim'''s "Hearthfire" expansion adds the [[WeaponJr wooden sword]] to the list of equipable weapons. Yes, it is a kid's toy. Yes, it does next to no damage. Yes, your one-handed skill still has an influence on how much damage your toy sword can do. [[OverlyLongGag Yes, it can be upgraded like any other sword. Yes, it can also be enchanted]]. Which means that a player with maxed-out One-Handed, Smithing and Enchanting skills (and optionally assorted buffing jewelery and potions) can ''still'' slaughter ''dragons'' with a ''wooden sword.''
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