History Main / LeapOfFaith

14th Dec '15 1:49:14 PM hamza678
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* The ''EmpireStrikesBack'' game for the GameBoy consisted of nothing but this. With floor traps on virtually every level that were almost always one hit kills and no guide or maps available at the time, to beat the game required taking a never ending chain of leaps of faith until the player memorized the layout and learned when it was safe to jump into the abyss and when it would kill you. This is also an example of [[TrialAndErrorGameplay trial and error.]]
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* The ''EmpireStrikesBack'' ''Film/TheEmpireStrikesBack'' game for the GameBoy consisted of nothing but this. With floor traps on virtually every level that were almost always one hit kills and no guide or maps available at the time, to beat the game required taking a never ending chain of leaps of faith until the player memorized the layout and learned when it was safe to jump into the abyss and when it would kill you. This is also an example of [[TrialAndErrorGameplay trial and error.]]
29th Nov '15 7:28:19 PM nombretomado
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* Mostly averted in the SegaGenesis-era 2D ''SonicTheHedgehog'' games; almost ''any'' place where you can pitch yourself into space will either have a long landing strip, a tell-tale string of rings or a wall that stops you from going too far. Later 2D games -- ''Sonic Rush'' is particularly {{egregious}} if you're not on the highest possible path -- were less clever about this and it was very easy to die in a jump because there's no way out, or because you took the jump going the wrong speed.
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* Mostly averted in the SegaGenesis-era UsefulNotes/SegaGenesis-era 2D ''SonicTheHedgehog'' games; almost ''any'' place where you can pitch yourself into space will either have a long landing strip, a tell-tale string of rings or a wall that stops you from going too far. Later 2D games -- ''Sonic Rush'' is particularly {{egregious}} if you're not on the highest possible path -- were less clever about this and it was very easy to die in a jump because there's no way out, or because you took the jump going the wrong speed.
18th Nov '15 6:45:20 PM HiddenWindshield
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Not examples. In the Zelda II example, the developers were completely consistent: holes with lava would kill you, holes without lava wouldn't. The Portal example isn't even close: there's no pit at all, just a lake of obviously-toxic sludge.
** And don't forget that loathsome dungeon in the side-scrolling ''VideoGame/ZeldaIITheAdventureOfLink''. There is at least one dungeon in particular where, for once, falling in a pit not only won't kill you but is the only way to proceed. But at least the game is consistent: bottomless pits were never deadly and ''always'' made you fall to a lower level. The deadly falls always had lava in them.

* ''VideoGame/{{Portal}}'' has something like this in Test Chamber 18 - the large room with a spinning energy ball launcher is, apart from the side where you start, the other side, and the unreachable platforms with turrets on them, almost entirely a BottomlessPit / SuperDrowningSkills hybrid where "the floor here will kill you"- except for a small area next to the starting side, which you would never check to find at the beginning but becomes important at the end when you need to pull off a slingshot maneuver with [[ChekhovsGun the door wall you used to enter the room]].
25th Sep '15 6:12:37 PM nombretomado
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* At one point in ''[[{{Oddworld}} Abe's Oddysee]]'', you come to a sheer cliff overhanging what appears to be one of the many bottomless pits which litter the game. Chanting for a hint from the helpful fireflies will give you the message [[LampshadeHanging "Leap of Faith"]]. It is clear what you have to do, although half-hearted players should note that doing a small jump or falling off the ledge will result in them being found to be [[BottomlessPit not quite faithful enough.]]
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* At one point in ''[[{{Oddworld}} ''[[VideoGame/{{Oddworld}} Abe's Oddysee]]'', you come to a sheer cliff overhanging what appears to be one of the many bottomless pits which litter the game. Chanting for a hint from the helpful fireflies will give you the message [[LampshadeHanging "Leap of Faith"]]. It is clear what you have to do, although half-hearted players should note that doing a small jump or falling off the ledge will result in them being found to be [[BottomlessPit not quite faithful enough.]]
29th Jul '15 3:34:40 PM Morgenthaler
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Added namespaces.
* ''{{Quackshot}}'', which cast DonaldDuck in the role of AdventurerArchaeologist, had a section where you had to cross a vast canyon using invisible floating platforms which wouldn't appear until after you'd already jumped onto them.
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* ''{{Quackshot}}'', ''VideoGame/{{Quackshot}}'', which cast DonaldDuck in the role of AdventurerArchaeologist, had a section where you had to cross a vast canyon using invisible floating platforms which wouldn't appear until after you'd already jumped onto them.

** ''KaizoMarioWorld'' does this, possibly in both the final castles with a door on a ledge, and Mario having to quickly jump off a falling Yoshi to hit invisible coin blocks to use to reach the goal, which is, of course, the infamous KaizoTrap. This is among possible other examples which are probably too numerous to list.
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** ''KaizoMarioWorld'' ''VideoGame/KaizoMarioWorld'' does this, possibly in both the final castles with a door on a ledge, and Mario having to quickly jump off a falling Yoshi to hit invisible coin blocks to use to reach the goal, which is, of course, the infamous KaizoTrap. This is among possible other examples which are probably too numerous to list.
5th Jul '15 5:45:40 AM Prfnoff
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Namespaces
* ''{{Okami}}'' not only WANTS you to jump into what seems like a bottomless pit of flame, your sidekick actually ENCOURAGES you to do so.
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* ''{{Okami}}'' ''VideoGame/{{Okami}}'' not only WANTS you to jump into what seems like a bottomless pit of flame, your sidekick actually ENCOURAGES you to do so.

* One important area in ''AnUntitledStory'' is accessible... by taking a several-screen tall leap from the peak of the nearby hill.
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* One important area in ''AnUntitledStory'' ''VideoGame/AnUntitledStory'' is accessible... by taking a several-screen tall leap from the peak of the nearby hill.
12th Jun '15 5:25:20 AM WhosAsking
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* ''Film/IndianaJonesAndTheLastCrusade''. The platform itself is only visible from a very specific angle; when seen directly from Indiana's perspective while walking on it, it is invisible, and Indy has to spread dust on the walkway to make it visible to anyone following him.
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* ''Film/IndianaJonesAndTheLastCrusade''. The platform itself bridge across the gap is only visible artfully painted so that, from Indy's perspective, it's indistinguishable from the view across the abyss. Only when he took the step did he realize the camouflage, which we see when the camera pans to one side to view the bridge from a very specific angle; when seen directly from Indiana's perspective while walking on it, it is invisible, and different angle. Indy has to spread dust sand on the walkway to make it visible to anyone following him.
12th Jun '15 5:21:41 AM WhosAsking
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** And don't forget that loathsome dungeon in the side-scrolling ''VideoGame/ZeldaIITheAdventureOfLink''. There is at least one dungeon in particular where, for once, falling in a pit not only won't kill you but is the only way to proceed.
to:
** And don't forget that loathsome dungeon in the side-scrolling ''VideoGame/ZeldaIITheAdventureOfLink''. There is at least one dungeon in particular where, for once, falling in a pit not only won't kill you but is the only way to proceed. But at least the game is consistent: bottomless pits were never deadly and ''always'' made you fall to a lower level. The deadly falls always had lava in them.
28th May '15 11:33:40 AM Morgenthaler
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No Circular Links, please.
A LeapOfFaith is a specific manifestation of the BehindTheBlack effect. In a PlatformGame, falling off the bottom of the map [[BottomlessPits will kill you]], but in many situations there are places where you can still scroll down. If it is not possible to tell whether going down a hole will lead to instant death or a new area, it is a LeapOfFaith.
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A LeapOfFaith Leap of Faith is a specific manifestation of the BehindTheBlack effect. In a PlatformGame, falling off the bottom of the map [[BottomlessPits will kill you]], but in many situations there are places where you can still scroll down. If it is not possible to tell whether going down a hole will lead to instant death or a new area, it is a LeapOfFaith. Leap of Faith.

A careful level designer will ensure that any Leaps of Faith will be safe, or that [[PressXToDie they are always fatal]]. If the designer is inconsistent about this, it can be a particularly maddening form of FakeDifficulty. Alternately, an EasterEgg or other secret may be hidden behind a random LeapOfFaith. If progressing through a level (or finding secrets) requires repeated experimentation with Leaps of Faith down otherwise indistinguishable pits, then you've got TrialAndErrorGameplay. If there are common, mostly useless powerups (like coins in SuperMarioBros or rings in SonicTheHedgehog), it's common to indicate pits where a LeapOfFaith will be rewarded by [[FollowTheMoney arranging them in an arrow shape]].
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A careful level designer will ensure that any Leaps of Faith will be safe, or that [[PressXToDie they are always fatal]]. If the designer is inconsistent about this, it can be a particularly maddening form of FakeDifficulty. Alternately, an EasterEgg or other secret may be hidden behind a random LeapOfFaith.Leap of Faith. If progressing through a level (or finding secrets) requires repeated experimentation with Leaps of Faith down otherwise indistinguishable pits, then you've got TrialAndErrorGameplay. If there are common, mostly useless powerups (like coins in SuperMarioBros or rings in SonicTheHedgehog), it's common to indicate pits where a LeapOfFaith Leap of Faith will be rewarded by [[FollowTheMoney arranging them in an arrow shape]].

* Some items in ''VideoGame/DarkSouls'' require this. There's even an item, the Prism Stone, to determine the lethality of falls. Another example is entering the Abyss, a black void zone used for a boss battle. It requires a special ring to enter, as well as a LeapOfFaith.
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* Some items in ''VideoGame/DarkSouls'' require this. There's even an item, the Prism Stone, to determine the lethality of falls. Another example is entering the Abyss, a black void zone used for a boss battle. It requires a special ring to enter, as well as a LeapOfFaith. leap of faith.

* ''VideoGame/SuperMarioBros2'' (US) had a LeapOfFaith in 3-1 which would lead to a warp to World 5.
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* ''VideoGame/SuperMarioBros2'' (US) had a LeapOfFaith leap of faith in 3-1 which would lead to a warp to World 5.

* In the game ''VideoGame/EyeOfTheBeholder II'', there is a puzzle for which the clue is given of "faith is the key." In the puzzle, a sequence of 4 doors in a corridor must be opened by pulling four levers such that each lever opens a pit in front of the previous one, meaning that the fourth door-opener lever is inaccessible across a pit (albeit not a [[BottomlessPit bottomless one]], since the game doesn't have those). The trick, in this case, was to open the first 3 doors, walk down the partially opened corridor, and push a [[PixelHunt misaligned brick]] on the wall, at which point it becomes possible for the player to make a LeapOfFaith and walk on top of the pit in order to pull the 4th lever and open the last door.
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* In the game ''VideoGame/EyeOfTheBeholder II'', there is a puzzle for which the clue is given of "faith is the key." In the puzzle, a sequence of 4 doors in a corridor must be opened by pulling four levers such that each lever opens a pit in front of the previous one, meaning that the fourth door-opener lever is inaccessible across a pit (albeit not a [[BottomlessPit bottomless one]], since the game doesn't have those). The trick, in this case, was to open the first 3 doors, walk down the partially opened corridor, and push a [[PixelHunt misaligned brick]] on the wall, at which point it becomes possible for the player to make a LeapOfFaith leap of faith and walk on top of the pit in order to pull the 4th lever and open the last door.

* A similar scene occurs in ''TheLibrarian'': for the ActionGirl it's a LeapOfFaith, but not for the LovableNerd, who calculates exacly ''where'' they have to jump.
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* A similar scene occurs in ''TheLibrarian'': ''Film/TheLibrarian'': for the ActionGirl it's a LeapOfFaith, leap of faith, but not for the LovableNerd, who calculates exacly ''where'' they have to jump.

* In ''TheNameOfTheWind'' at Elodin's command Kvothe steps off a roof to prove his trust in the power of the Master Namer and become worthy of studying [[FunctionalMagic Naming]] under him, explicitly explaining that Elodin required a leap of faith. [[spoiler: [[SubvertedTrope He breaks three ribs and dislocates his shoulder]], and Elodin refuses to take him as a pupil on the basis that anyone stupid enough to jump off a roof because his master told him to has no business studying anything so dangerous as Naming.]]
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* In ''TheNameOfTheWind'' ''Literature/TheNameOfTheWind'' at Elodin's command Kvothe steps off a roof to prove his trust in the power of the Master Namer and become worthy of studying [[FunctionalMagic Naming]] under him, explicitly explaining that Elodin required a leap of faith. [[spoiler: [[SubvertedTrope He breaks three ribs and dislocates his shoulder]], and Elodin refuses to take him as a pupil on the basis that anyone stupid enough to jump off a roof because his master told him to has no business studying anything so dangerous as Naming.]]

* In ''Literature/TheDiamondAge'', there's an entire community of people who all implicitly trust one another, because every person who petitions to join them must perform a LeapOfFaith. For example, one person is told to wait at the top of a cliff at a specific time wearing a bungee harness, with the other end of the bungee cord not tied to anything. Ten minutes later, they must jump. They have to have faith that a member of the community fulfilled their order to go to the bottom of the cliff and anchor the cord. It's not always a literal leap, though; another ritual is described in which the applicant leaves a loaded gun in an empty room, then comes back in, points it at their head, and pulls the trigger, trusting that their "sponsor" came in and emptied the gun in the meantime.
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* In ''Literature/TheDiamondAge'', there's an entire community of people who all implicitly trust one another, because every person who petitions to join them must perform a LeapOfFaith.leap of faith. For example, one person is told to wait at the top of a cliff at a specific time wearing a bungee harness, with the other end of the bungee cord not tied to anything. Ten minutes later, they must jump. They have to have faith that a member of the community fulfilled their order to go to the bottom of the cliff and anchor the cord. It's not always a literal leap, though; another ritual is described in which the applicant leaves a loaded gun in an empty room, then comes back in, points it at their head, and pulls the trigger, trusting that their "sponsor" came in and emptied the gun in the meantime.
2nd Apr '15 8:11:32 AM Morgenthaler
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* Mostly averted in the SegaGenesis-era 2D ''SonicTheHedgehog'' games; almost ''any'' place where you can pitch yourself into space will either have a long landing strip, a tell-tale string of rings or a wall that stops you from going too far. Later 2D games -- ''Sonic Rush'' is particularly {{egregious}} if you're not on the highest possible path -- were less clever about this and it was very easy to die in a jump because there's NoWayOut, or because you took the jump going the wrong speed.
to:
* Mostly averted in the SegaGenesis-era 2D ''SonicTheHedgehog'' games; almost ''any'' place where you can pitch yourself into space will either have a long landing strip, a tell-tale string of rings or a wall that stops you from going too far. Later 2D games -- ''Sonic Rush'' is particularly {{egregious}} if you're not on the highest possible path -- were less clever about this and it was very easy to die in a jump because there's NoWayOut, no way out, or because you took the jump going the wrong speed.
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