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* ''VideoGame/RondoOfSwords'': Equipping and setting the passive skill Persistence allows a unit to survive a killing blow with only 1 HP, and leveling it up will increase the activation chances.
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** ''VideoGame/EpicBattleFantasy4'' introduces the Morale {{status effect}}. With it, a character will survive any otherwise-lethal attack (even if it inflicts [[OneHitKill Instant Death]]), as long as they had at least 49% health remaining when hit. Morale would return in ''[=EBF5=]''

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** ''VideoGame/EpicBattleFantasy4'' introduces the Morale {{status effect}}. With it, a character will survive any otherwise-lethal attack (even if it inflicts [[OneHitKill Instant Death]]), as long as they had at least 49% health remaining when hit. Morale would return in ''[=EBF5=]''''[=EBF5=]'', gaining the ability to block defensive buffs from direct attacks in the v2 update.
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* In ''VideoGame/{{Balatro}}'', Mr. Bones prevents you from losing a run once before self-destructing if your chips are 25% that of the required chips for the blind. However, you won't be able to earn any winnings from the blind.
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* ''VideoGame/WorldOfHorror'' has a variation with the "Last Stand" rule, which dictates that if you sustain damage in battle or an event that would reduce your Stamina or Reason to zero or lower, the battle will not immediately end, giving you a chance to turn the situation around by restoring your Stamina or Reason before concluding the event, and letting you continue a battle and potentially win. Conversely, if either stat remains below zero when the encounter or event is concluded, it's GameOver. You will also lose immediately if either Stamina or Reason is reduced to -5 or lower.

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* ''VideoGame/WorldOfHorror'' has a variation with the "Last Stand" rule, which dictates that if you sustain damage in battle or an event that would reduce your Stamina or Reason to zero or lower, the battle game will not immediately end, giving you a chance to turn the situation around by restoring your Stamina or Reason before concluding the event, and letting you continue a battle and potentially win. Conversely, if either stat remains below zero when the encounter or event is concluded, it's GameOver. You will also lose immediately if either Stamina or Reason is reduced to -5 or lower.
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Trope was cut/disambiguated due to cleanup


** [[SpellMyNameWithAnS Chrome/Kuromu]] also has the skill Dead or Alive, which grants him a 50% chance of surviving any one lethal attack. Notably, this skill does ''not'' have a cooldown timer.

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** [[SpellMyNameWithAnS [[InconsistentSpelling Chrome/Kuromu]] also has the skill Dead or Alive, which grants him a 50% chance of surviving any one lethal attack. Notably, this skill does ''not'' have a cooldown timer.
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* Most Creator/{{Capcom}} fighting games will occasionally allow players whose health meters are completely red to stay alive. (In the event that player were to win that round, the player won't receive any bonus points for leftover health.) The ''VideoGame/StreetFighterII'' games on UsefulNotes/SuperNES have this, possibly due to rounding 1 of 176 hit points down to 0 of 88 pixels. Taken advantage of to devastating effect in [[https://www.youtube.com/watch?v=pS5peqApgUA this]] ''[[Videogame/StreetFighterIII Street Fighter III: Third Strike]]'' match.

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* Most Creator/{{Capcom}} fighting games will occasionally allow players whose health meters are completely red to stay alive. (In the event that player were to win that round, the player won't receive any bonus points for leftover health.) The ''VideoGame/StreetFighterII'' games on UsefulNotes/SuperNES Platform/SuperNES have this, possibly due to rounding 1 of 176 hit points down to 0 of 88 pixels. Taken advantage of to devastating effect in [[https://www.youtube.com/watch?v=pS5peqApgUA this]] ''[[Videogame/StreetFighterIII Street Fighter III: Third Strike]]'' match.



* Little Mac has a chance of getting this in ''VideoGame/PunchOut'' for UsefulNotes/NintendoWii. When hit by an attack that ''should'' deliver an instant knockout, Little Mac has a chance of channeling some HeroicResolve and managing to stay on his feet with a piddling sliver of health remaining. In Title Defense mode, Bald Bull also does this if you try to knock him down with anything but a Star Punch.

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* Little Mac has a chance of getting this in ''VideoGame/PunchOut'' for UsefulNotes/NintendoWii.Platform/NintendoWii. When hit by an attack that ''should'' deliver an instant knockout, Little Mac has a chance of channeling some HeroicResolve and managing to stay on his feet with a piddling sliver of health remaining. In Title Defense mode, Bald Bull also does this if you try to knock him down with anything but a Star Punch.

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Fixing indentation


** The Focus Sash item can guarantee this if the user's HP is full when they take a fatal hit, though the item is consumed after it has successfully been used. The Sturdy ability also provides this effect from ''VideoGame/PokemonBlackAndWhite'' onward, but unlike the Sash item can activate multiple times as long as the owner's HP was restored to full. Multihit attacks still bypass it.

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** The Focus Sash item can guarantee this if the user's HP is full when they take a fatal hit, though the item is consumed after it has successfully been used. And it is very expensive to replace.
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The Sturdy ability also provides this effect from ''VideoGame/PokemonBlackAndWhite'' onward, but unlike the Sash item can activate multiple times as long as the owner's HP was restored to full. Multihit attacks still bypass it.
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Crosswicking


Sometimes, a game may place restrictions on when characters are allowed to have a last-chance hit point, like requiring the character to be in good health before taking the fatal blow, or requiring that the attack would have inflicted massive damage (e.g. a OneHitKill) to begin with. Without these restrictions, this could lead to GameBreaker situations where a character who can perform even trivial healing becomes {{Nigh Invulnerab|ility}}le since they don't remain on their last hit point long enough to take a second (fatal) hit. In action-based genres, {{Combos}} can sometimes bypass this, depending on whether the ability triggers based on individual hits or the attack chain as a whole.

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Sometimes, a game may place restrictions on when characters are allowed to have a last-chance hit point, like requiring the character to be [[FullHealthBonus in good health health]] before taking the fatal blow, or requiring that the attack would have inflicted massive damage (e.g. a OneHitKill) to begin with. Without these restrictions, this could lead to GameBreaker situations where a character who can perform even trivial healing becomes {{Nigh Invulnerab|ility}}le since they don't remain on their last hit point long enough to take a second (fatal) hit. In action-based genres, {{Combos}} can sometimes bypass this, depending on whether the ability triggers based on individual hits or the attack chain as a whole.
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* The Gutsy IQ/Team skill in the ''VideoGame/PokemonMysteryDungeon'' series gives you a high chance of surviving a fatal blow, even if your HP is already at one. Enemy Pokemon with the ability are understandably extremely annoying to deal with at times.

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* The Gutsy IQ/Team skill in the ''VideoGame/PokemonMysteryDungeon'' series gives you a high chance of surviving a fatal blow, even if your HP is already at one. Enemy Pokemon Pokémon with the ability are understandably extremely annoying to deal with at times.

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** The 5[[superscript:th]] Edition half-orc race and Barbarian [[CharacterClass Class]] gain the "Relentless Endurance" and "Relentless Rage" abilities respectively, which lets them drop to 1 HP when an attack or spell would otherwise knock them to 0. It works once per long rest (roughly once per day).

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** The 5[[superscript:th]] Edition half-orc race and orc lineages and Barbarian [[CharacterClass Class]] gain the "Relentless Endurance" and "Relentless Rage" abilities respectively, which lets them drop to 1 HP when an attack or spell would otherwise knock them to 0. It works once per long rest (roughly once per day).day), although this applies to each ability independently.


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** Path of the Zealot Barbarians have the "Rage Beyond Death" ability, which is pretty much ExactlyWhatItSaysOnTheTin -- if they're raging and get reduced to 0 HP, or even take enough damage/fail enough death saves to automatically die, they can keep acting as normal as long as they're still raging (and can still be healed as normal even if they would otherwise br dead). And remember this is alongside the above mentioned Relentless Rage!
** Other subclasses which can, at sufficiency high levels, come back on one HP instead of or soon after dying include Oath of the Ancients Paladins, Shadow Magic Sorcerers (if they succeed on a saving throw), and Undead and Undying patron Warlocks (although the former is likely to come back with a few more than one HP, it is the theoretical minimum).
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* ''VideoGame/DragonSinker'': The passive ability of the Revenant job is that the character cannot be killed unless they are at 1 HP; otherwise a fatal strike leaves the character with 1 HP instead. Interestingly, you can have multiple passives from different jobs, and the passive ability of the Dancer job makes the character regenerate 10 % of their maximum HP each turn. So, dual-classed Revenant/Dancer simply cannot be killed unless they suffer multiple hits in one turn.
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* The fighting game adaptation of ''Film/DragonTheBruceLeeStory'' has a very unique variation on this trope: once you lose the last of your [[VideoGameLives lives]] in single-player mode, you will be thrown into a fight against the Phantom, who [[FinalBossPreview otherwise serves as the final boss]], with only a small amount of health. If you manage to defeat him or survive long enough for him to leave, your lives will be restored. If you lose to him, it's GameOver.

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