History Main / LandOfOneCity

17th May '18 11:25:01 PM darkemyst
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* The city-state of Tharios from the ''Literature/CircleOfMagic'' book ''Literature/{{Shatterglass}}''.
30th Apr '18 11:50:53 AM ZuTheSkunk
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* In ''VideoGame/RavenswordShadowlands'', the starting town is the only town on the island that the game takes place. The only thing that comes even remotely close to being another town is a small miner village [[ThrivingGhostTown consisting of 3 buildings.]]
16th Apr '18 9:06:46 PM VanHohenheimOfXerxes
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* The UsefulNotes/ByzantineEmpire once controlled roughly half of Europe, but by [[UsefulNotes/TheFallOfConstantinople its fall]] in the 13th century was [[VestigialEmpire little more than one, depopulated city]] and a few enclaves within the Ottoman Empire.

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* The UsefulNotes/ByzantineEmpire once controlled roughly half of Europe, but by [[UsefulNotes/TheFallOfConstantinople its fall]] in the 13th century fifteenth century, it was [[VestigialEmpire little more than one, depopulated city]] and a few enclaves within the Ottoman Empire.
16th Mar '18 1:45:53 PM DukeofFinland
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* In ''VideoGame/EuropaUniversalis'', states that only control one province are commonly referred to as ''One Province Minors''. These states are somewhat of a Subversion of this trope as the provinces they control aren't meant to represent just a city in the province, but also surrounding countryside and villages.
11th Feb '18 4:53:19 PM nombretomado
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* What are commonly called One Province Minors([=OPMs=]) in games designed by ''ParadoxInteractive'' are these, states with only one province, and thus, in game terms, only one city.

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* What are commonly called One Province Minors([=OPMs=]) in games designed by ''ParadoxInteractive'' ''Creator/ParadoxInteractive'' are these, states with only one province, and thus, in game terms, only one city.
10th Feb '18 7:49:35 PM nanakiro
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* In ''VideoGame/SuperMarioOdyssey'', Mario only travels around the area in and around a kingdom's most well known location. The brochures imply there's more to the place, but as far as the game is concerned, it's basically the kingdom itself. To be fair, the regular platformers do a fine job of illustrating just how big ''one'' kingdom is, so limiting Mario's exploration range is probably to ensure he stays on task.

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* In ''VideoGame/SuperMarioOdyssey'', Mario only travels around the area in and around a kingdom's most well known location. The brochures imply there's more to the place, but as far as the game is concerned, it's basically the kingdom itself. To be fair, the regular platformers do a fine job of illustrating just how big ''one'' kingdom is, so limiting Mario's exploration range is probably to ensure he stays on task.
10th Feb '18 7:48:51 PM nanakiro
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* In ''VideoGame/SuperMarioOdyssey'', Mario only travels around the area in and around a kingdom's most well known area. The brochures imply there's more to the place, but as far as the game is concerned, it's basically the kingdom itself. To be fair, the regular platformers do a fine job of illustrating just how big ''one'' kingdom is, so limiting Mario's exploration range is probably to ensure he stays on task.

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* In ''VideoGame/SuperMarioOdyssey'', Mario only travels around the area in and around a kingdom's most well known area.location. The brochures imply there's more to the place, but as far as the game is concerned, it's basically the kingdom itself. To be fair, the regular platformers do a fine job of illustrating just how big ''one'' kingdom is, so limiting Mario's exploration range is probably to ensure he stays on task.
10th Feb '18 7:47:44 PM nanakiro
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* In ''VideoGame/SuperMarioOdyssey'', Mario only travels around the area in and around a kingdom's most well known area. The brochures imply there's more to the place, but as far as the game is concerned, it's basically the kingdom itself. To be fair, the regular platformers do a fine job of illustrating just how big ''one'' kingdom is, so limiting Mario's exploration range is probably to ensure he stays on task.
8th Feb '18 3:42:36 AM Piterpicher
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* ''PerdidoStreetStation'' and ''IronCouncil'' feature New Crobuzon, which in the latter book is at war with the city-state of Tesh. TheScar also features a city-state made of pirate ships stuck together.

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* ''PerdidoStreetStation'' ''Literature/PerdidoStreetStation'' and ''IronCouncil'' ''Literature/IronCouncil'' feature New Crobuzon, which in the latter book is at war with the city-state of Tesh. TheScar also features a city-state made of pirate ships stuck together.
5th Feb '18 3:25:47 PM Discar
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** ''VideoGame/FinalFantasyXI'''s nations of [[TheKingdom San d'Oria]], [[TheRepublic Bastok]], [[TheFederation Windurst]], and [[HubCity Jeuno]] are all technically city-states in the present time, although the first three have historical areas that they controlled in the past that are now up for grabs. [[TheEmpire Aht Urhgan]] is seemingly the only in-game nation with actual vast stretches of territory.

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** ''VideoGame/FinalFantasyXI'''s nations of [[TheKingdom San d'Oria]], d'Oria, [[TheRepublic Bastok]], [[TheFederation Windurst]], and [[HubCity Jeuno]] are all technically city-states in the present time, although the first three have historical areas that they controlled in the past that are now up for grabs. [[TheEmpire Aht Urhgan]] is seemingly the only in-game nation with actual vast stretches of territory.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.LandOfOneCity