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* Subverted in ''Battletoads''. In both Ragnarok's Canyon and Surf City, you can kill yourself as you clear the level, but the death sequence doesn't finish in time, so you just clear the level.
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* Played for Laughs in GiantsCitizenKabuto in the final battle. You've transformed into a creature identical to the boss (except good, of course) and are finally ready to take it on. So, you attack... and it dies with the first hit. Cue spiraling upward camera, roll credits- until the boss opens its eyes, credits fly back down the screen, camera zooms back in, and it gets up and MegatonPunch's you back into your original form. After that, you fight it for real as another of the characters.
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*** [[spoiler:ItGotWorse]] in the introductory text in the second Kaizo Mario World [[spoiler:the Thwomp coming down is now lower so it can easily crush you. To prevent that from happening you need to activate the hidden block at the left side by moving there and jump ASAP. In the first level you see the '''endpoint''' at the '''start''' of the level, a kaizo trap that makes you fall to your death. Play through the level to obtain the Pow block needed to block the kaizo trap.]]

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*** [[spoiler:ItGotWorse]] in the introductory text and first level in the second Kaizo Mario World [[spoiler:the World. [[spoiler:The Thwomp coming down is now lower so it can easily crush you. To prevent that from happening you need to activate the hidden block at the left side by moving there and jump ASAP. In the first level you see the '''endpoint''' at the '''start''' of the level, a kaizo trap that makes you fall to your death. Play through the level to obtain the Pow block needed to block the kaizo trap.]]
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*** [[spoiler:ItGotWorse]] in the introductory text in the second Kaizo Mario World [[spoiler:the Thwomp coming down is now lower so it can easily crush you. To prevent that from happening you need to activate the hidden block at the left side by moving there and jump ASAP.]]

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*** [[spoiler:ItGotWorse]] in the introductory text in the second Kaizo Mario World [[spoiler:the Thwomp coming down is now lower so it can easily crush you. To prevent that from happening you need to activate the hidden block at the left side by moving there and jump ASAP. In the first level you see the '''endpoint''' at the '''start''' of the level, a kaizo trap that makes you fall to your death. Play through the level to obtain the Pow block needed to block the kaizo trap.]]

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rm natter unrelated to the trope, also It Got Worse not It Got Worst


** The best part is just after he recovers from the initial surprise:
---> (calmly) "Maybe I imagined that." *reloads*
---> (hysterical again) "Oh fuck, I didn't imagine that!"
** Another quote from the same LP: "This is the video game version of cutting yourself."
*** And another, while spin-jumping on a cactus that's very slow to move forward (did we mention there's only a 100-second time limit on this thing?)
--> '''Player:''' Pokey! Fuck you in the nnnnnnn... what's derogatory that starts with "N"?



** The game STARTS with a wall of bullets coming at you.
*** That's actually the first level. The game starts with the introductory text and a Thwomp coming down to crush you, with nowhere to run. [[spoiler: It falls just far enough to avoid by ducking.]]
*** [[spoiler:ItGotWorst]] in the introductory text in the second Kaizo Mario World [[spoiler:the Thwomp coming down is now lower so it can easily crush you. To prevent that from happening you need to activate the hidden block at the left side by moving there and jump ASAP.]]

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** The game STARTS game's first level starts with a wall of bullets coming at you.
*** That's actually
you. And in the first level. The game starts with the introductory text and Introductory text, a Thwomp coming comes down to crush you, with nowhere to run. [[spoiler: It falls just far enough to avoid by ducking.]]
*** [[spoiler:ItGotWorst]] [[spoiler:ItGotWorse]] in the introductory text in the second Kaizo Mario World [[spoiler:the Thwomp coming down is now lower so it can easily crush you. To prevent that from happening you need to activate the hidden block at the left side by moving there and jump ASAP.]]
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Addisional Information


*** [[spoiler:Itgotworst]] in the introductory text in the second Kaizo Mario World [[spoiler:the Thwomp coming down is now lower so it can easily crush you. To prevent that from happening you need to activate the hidden block at the left side by moving there and jump ASAP.]]

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*** [[spoiler:Itgotworst]] [[spoiler:ItGotWorst]] in the introductory text in the second Kaizo Mario World [[spoiler:the Thwomp coming down is now lower so it can easily crush you. To prevent that from happening you need to activate the hidden block at the left side by moving there and jump ASAP.]]
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Addisional Information

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*** [[spoiler:Itgotworst]] in the introductory text in the second Kaizo Mario World [[spoiler:the Thwomp coming down is now lower so it can easily crush you. To prevent that from happening you need to activate the hidden block at the left side by moving there and jump ASAP.]]
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* The first boss of the original ''{{Descent}}'' sometimes decides to fire an instant-death missile barrage [[TakingYouWithMe right when you kill it]], resulting in your inventory being incinerated in the mine explosion. Also, all bosses explode when defeated, potentially taking you with them if you're low on shields.

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* The first boss of the original ''{{Descent}}'' sometimes decides to fire an instant-death missile barrage [[TakingYouWithMe right when you kill it]], resulting in your inventory being incinerated in the mine explosion. Also, all bosses explode when defeated, potentially taking you with them if you're low on shields. A few levels have {{monster closet}}s that activate after you blow the reactor.
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* The first boss of the original ''{{Descent}}'' sometimes decides to fire an instant-death missile barrage [[TakingYouWithMe right when you kill it]], resulting in your inventory being incinerated in the mine explosion.

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* The first boss of the original ''{{Descent}}'' sometimes decides to fire an instant-death missile barrage [[TakingYouWithMe right when you kill it]], resulting in your inventory being incinerated in the mine explosion. Also, all bosses explode when defeated, potentially taking you with them if you're low on shields.
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* The first boss of the original ''{{Descent}}'' sometimes unleashes an instant-death missile barrage right when you kill him, resulting in your inventory being incinerated in the mine explosion.

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* The first boss of the original ''{{Descent}}'' sometimes unleashes decides to fire an instant-death missile barrage [[TakingYouWithMe right when you kill him, it]], resulting in your inventory being incinerated in the mine explosion.
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* The first boss of the original ''{{Descent}}'' sometimes unleashes an instant-death missile barrage right when you kill him, resulting in your inventory being incinerated in the mine explosion.
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*** Twice. One room in Magus' Castle has 4 save point sprites. One is a save point, 1 is an exit, 2 split into 3 and attack you. This is a [[InvertedTrope hard inversion]] of this trope, though, since these guys are easy kills, rack up decent experience, drop Lapis (an item that restores a nice bit of HP to the whole party), and can be fought multiple times. The other time occurs in the 2300 A.D. sewers, where the "Ding!" of the save point catches the attention of some merman enemies. If you didn't go through here on your first trip through the future, however, you'll likely be at a high enough level that it's, again, not all that deadly.
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* TransformersWarForCybertron. So you've just blasted [[spoiler: Trypticon]] within an inch of his life, and he's hanging to the edge of a large hole he made in his anger. [[spoiler: All he does is chuckle and slam his claw down to grab you, then fake falling to his death.]]
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* ''FinalFantasyVI'' had the [=MagiMaster=]. Knock out all its HP, it casts Ultima, RocksFallEverybodyDies.
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Commonly found in PlatformHell titles, as just one more sadistic [[ClassicVideoGameScrewYous Screw You]] on the part of the designers. The opposite of this trope is FissionMailed. Compare with Diabolus ex Machina...Only for you, the player.

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Commonly found in PlatformHell titles, as just one more sadistic [[ClassicVideoGameScrewYous Screw You]] on the part of the designers. The opposite of this trope is FissionMailed. Compare with Diabolus ex Machina...Only DiabolusExMachina... only for you, the player.

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** This seems less this trope and more a general coding oversight (not the code itself, but the devs' estimation of the players' reactions.) The same pops up in a few missions in Armored Core as well. You will think you're supposed to keep going, but you're really just supposed to wait for your controller to finish speaking about the mission.



** In ''10'', [[spoiler: one of the fortress bosses combines the Yellow Devil with that boss from ''2'' who comes out from the floor and walls. Part of what made the ''2'' boss easy was, while he came from the floor, the floor remained there. THIS boss creates Bottomless Pits when it flies out. And after you kill it, all the purple blocks in the room disappear. If you're not standing on a pink block and you don't have Beat, you'll die after you ill it.]]
*** Made more annoying if you've beaten the game on Easy and are trying it on Normal. On Easy, [[spoiler:the blocks leave behind platforms you can walk on, like in ''2''.]] Considering it can be ThatOneBoss if you don't know the pattern, and on Easy just spamming weapons wins most of the time, chances are it'll crush you even more

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** In ''10'', [[spoiler: one of the fortress bosses combines the Yellow Devil with that boss from ''2'' who comes out from the floor and walls. Part of what made the ''2'' boss easy was, while he came from the floor, the floor remained there. THIS boss creates Bottomless Pits when it flies out. And after you kill it, all the purple blocks in the room disappear. If you're not standing on a pink block and you don't have Beat, you'll die after you ill kill it.]]
*** Made more annoying if you've beaten the game on Easy and are trying it on Normal. On Easy, [[spoiler:the blocks leave behind platforms you can walk on, like in ''2''.]] Considering it can be ThatOneBoss if you don't know the pattern, and on Easy just spamming weapons wins most of the time, chances are it'll crush you even moremore.



** See also: Zaugg, in Barbarian. Sometimes. (It seems to have been planned this way, but sometimes he goes straight through you as in a normal end-of-game cutscene elsewhere. Strange.)



*** Knocking a foe at an extremely high percantage upwards results [[ATwinkleInTheSky blasting away]] so the animation goes on for a while before they actually die. In Sudden Death there's still plenty of time for a bomb to spawn on top of you and send you flying off this side killing you instantly while this is happening, so if you've knocked your foes up don't let your guard down.

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*** Knocking a foe at an extremely high percantage percentage upwards results [[ATwinkleInTheSky blasting away]] so the animation goes on for a while before they actually die. In Sudden Death there's still plenty of time for a bomb to spawn on top of you and send you flying off this side killing you instantly while this is happening, so if you've knocked your foes up don't let your guard down.



**Happened in Chrono Trigger too I think. But not a long dungeon.



** It's always amusing to see a Blaster who had never seen Nemesis Jaegers before say "Watch this!", jump into the middle of a massive mob of the, and activate their "nuke" power only to have all the exploding Jaegers take the player with them.

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** It's always amusing to see a Blaster who had never seen Nemesis Jaegers before say "Watch this!", jump into the middle of a massive mob of the, them, and activate their "nuke" power only to have all the exploding Jaegers take the player with them.



** In Timesplitters 2 the heli on the first stage can still vape you before you hit the portal if you both fire missiles at once, or worse, if it fires after you do. You see the explosion of yours, but not the trail of the missile it's covering...until its too late. (not to mention russian guards will still spawn until you actually step into the portal. Thankfully you are ALWAYS invulnerable upon entering/falling through a portal.)



<<|VideoGameTropes|>>

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<<|VideoGameTropes|>>
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*** Tutorials are especially prone to this, as they tend to lock the controls after completing the objectives so the trainer guy can [[StopHelpingMe ramble on for a bit]], quite possibly resulting in your helplessly smacking into a mountain (which forces a restart, naturally). Some of the games aren't even programmed to activate auto-pilot while this is happening. Hope you weren't aimed for the ground when the game took over.
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*** You wouldn't actually die in Earthbound. One of your party members might, but if you're the last one, you'd end up with at least 1 hp. If there are more party members with low hp, they'll all die, the victory sequence will play, you'll get billions of exp (not, dead people don't get exp), and then die after the battle.
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** Better land on a platform after slicing Pegasolta Eclair in half. He still mocks you if you die, despite being completely in two. At least you can control your descent, and can actually keep him floating in air in his death post by repeatedly wall jumping.
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*** Happens with pretty much every boss in the game where you can fall and die.
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* In the classic game {{Karateka}} (a forerunner to PrinceOfPersia), if you [[spoiler: run up to the princess at the end of the game, she kicks you in the head, and it's game over for you. Back to the beginning. Walking, however, ensures the princess will have a more positive result.]]
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*In the classic game {{Karateka}} (a forerunner to PrinceOfPersia), if you [[spoiler: run up to the princess at the end of the game, she kicks you in the head, and it's game over for you. Back to the beginning. Walking, however, ensures the princess will have a more positive result.]]

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Simplify, simplify... also, clarify clarify just in case.


** {{Mother}}/{{EarthBound}} loves doing this in general. Even the first game featured exploding trees. Oh, and there was no gradual ticking-down in that game; if it did enough damage, it was game over.
*** There is gradual ticking of HP in Earthbound. Many fights can be won even after your members suffer a mortal wound just by finishing the battle before they die.
**** Mother/EarthBound as in Mother 1/[[NoExportForYou EarthBound]] [[FanNickname Zero]].

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** The {{Mother}}/{{EarthBound}} series loves doing this in general. general. Even the first (NES) game featured exploding trees. trees. Oh, and there was no gradual ticking-down in that game; if it did enough damage, it was game over.
*** There is gradual ticking of HP in Earthbound. Many fights can be won even after your members suffer a mortal wound just by finishing the battle before they die.
**** Mother/EarthBound as in Mother 1/[[NoExportForYou EarthBound]] [[FanNickname Zero]].
over.
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** And in the NES version, if you don't destroy both parts of the boss, you get sent back to Stage 4.
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** The arcade version of ''{{Gradius}} III'' also has a high-speed EscapeSequence at the end. If you fail, you get sent back to the [[MalevolentArchitecture regenerating cell walls]].

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** The arcade version of ''{{Gradius}} III'' also has a high-speed EscapeSequence at the end. If you fail, you get sent back to the [[MalevolentArchitecture regenerating cell walls]].walls]] [[ContinuingIsPainful minus all your powerups]].
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** The arcade version of ''{{Gradius}} III'' also has a high-speed EscapeSequence at the end. If you fail, you get sent back to the [[MalevolentArchitecture regenerating cell walls]].
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* In level 2-4 of ''MechWarrior 3'', which is an UndergroundLevel, you have to destroy an [[DepartmentOfRedundancyDepartment underground]] factory, among other things. Then, you have to get to the extraction point, at what is implied to be the exit tunnel to the surface, at which point you will get a mission successful message and be prompted to quit the level. However, you had better make damn sure you don't actually drive your [[HumongousMecha mech]] through that tunnel, or you will fail for "leaving the mission area", [[WallBanger even though you already successfully beat the mission.]]

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* In level 2-4 of ''MechWarrior 3'', which is an UndergroundLevel, you have to destroy an [[DepartmentOfRedundancyDepartment underground]] factory, among other things. Then, you have to get to the extraction point, at what is implied to be the exit tunnel to the surface, at which point you will get a mission successful message and be prompted to quit the level. However, you had better make damn sure you don't actually drive your [[HumongousMecha mech]] through that tunnel, or you will fail for "leaving the mission area", [[WallBanger even though you already successfully beat the mission.]]



* The princess you're trying to rescue at the very end of ''{{Karateka}}'' will ''[[http://uk.youtube.com/watch?v=Vo1PYkKU6ck kill you and]] [[WallBanger end the game instantly]] with no continues'' if you approach her while in the 'fighting stance'.

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* The princess you're trying to rescue at the very end of ''{{Karateka}}'' will ''[[http://uk.youtube.com/watch?v=Vo1PYkKU6ck kill you and]] [[WallBanger end the game instantly]] instantly with no continues'' if you approach her while in the 'fighting stance'.
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* After defeating the Armadillo in ''NinjaGaiden II'', the camera zooms in so you can get a nice view of the thing dying... in an explosion big enough to kill you no matter where you are in the arena. The only way to survive is to abandon logic and block the explosion using that slender katana of yours (or whichever weapon you've been using). [[{{GuideDangIt}} How many people do you know who got that first time?]]
** Can also been seen in ''Ninja Gaiden: Dragon Sword.'' The final boss fight consists of stunning the boss over and over so you can hit him while he's down. When he has just a sliver of health, attacking him will stun him as it usually does... but approach this time, and he'll unleash an [[{{GuideDangIt}} incredibly quick instant-kill attack which he's never used before.]]

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* After defeating the Armadillo in ''NinjaGaiden II'', the camera zooms in so you can get a nice view of the thing dying... in an explosion big enough to kill you no matter where you are in the arena. The only way to survive is to abandon logic and block the explosion using that slender katana of yours (or whichever weapon you've been using). [[{{GuideDangIt}} How many people do you know who got that first time?]]\n
** Can also been seen in ''Ninja Gaiden: Dragon Sword.'' The final boss fight consists of stunning the boss over and over so you can hit him while he's down. When he has just a sliver of health, attacking him will stun him as it usually does... but approach this time, and he'll unleash an [[{{GuideDangIt}} incredibly quick instant-kill attack which he's never used before.]]
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* In the ''{{Touhou}}'' series, very few of the games wipe the bullets as soon as a boss is defeated. Before ''Mountain of Faith'', the player was given invulnerability during bosses' defeat explosions.[[hottip:*:Colliding with a bullet during the explosion made it disappear harmlessly, although this would reduce the Enemy Bullet Bonus by 2000-8000 points per bullet prematurely removed.]] However, the game engine was rewritten for Mountain of Faith and the invulnerability was left out, so the trope is in full force from Mountain of Faith onward. This makes it possible [[http://www.youtube.com/watch?v=kuIOQIubIvY to get hit by a bullet and die after the final boss has just been defeated.]]

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* In the ''{{Touhou}}'' series, very few of the games wipe the bullets as soon as a boss is defeated. Before ''Mountain of Faith'', the player was given invulnerability during bosses' defeat explosions.[[hottip:*:Colliding with a bullet during the explosion made it disappear harmlessly, although this would reduce the Enemy Bullet Bonus by 2000-8000 points per bullet prematurely removed.]] However, the game engine was rewritten for Mountain ''Mountain of Faith Faith'' and the invulnerability was left out, so the trope is in full force from Mountain of Faith onward.[=MoF=] onwards. This makes it possible [[http://www.youtube.com/watch?v=kuIOQIubIvY to get hit by a bullet and die after the final boss has just been defeated.]]

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* In the ''{{Touhou}}'' series, very few of the games wipe the bullets as soon as a boss is defeated. ''Embodiment of Scarlet Devil'' and ''Perfect Cherry Blossom'' are the worst, with a good second or two of extra dodging for the player.
** Actually before Mountain of Faith, after a boss is beaten the bullets won't harm the player. The trope is in full force from Mountain of Faith on though.

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* In the ''{{Touhou}}'' series, very few of the games wipe the bullets as soon as a boss is defeated. ''Embodiment Before ''Mountain of Scarlet Devil'' and ''Perfect Cherry Blossom'' are Faith'', the worst, player was given invulnerability during bosses' defeat explosions.[[hottip:*:Colliding with a good second or two of extra dodging bullet during the explosion made it disappear harmlessly, although this would reduce the Enemy Bullet Bonus by 2000-8000 points per bullet prematurely removed.]] However, the game engine was rewritten for the player.
** Actually before
Mountain of Faith, after a boss is beaten Faith and the bullets won't harm invulnerability was left out, so the player. The trope is in full force from Mountain of Faith on though.onward. This makes it possible [[http://www.youtube.com/watch?v=kuIOQIubIvY to get hit by a bullet and die after the final boss has just been defeated.]]

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