History Main / KaizoTrap

9th Feb '16 12:50:54 PM Steven
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* ''VideoGame/PaperMarioTheThousandYearDoor'' has a random chance of stage props and equipment falling on Mario's head to inflict minor damage (unless you happen to block at the right time or used an ability/item to boost defense), which can also happen right after you defeat the last enemy on the field. It's entirely possible to defeat all enemies while Mario's HP is low, have a ceiling lamp fall on him, and then Mario is defeated, causing a game over.
17th Jan '16 10:04:23 PM Dravencour
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A Kaizo Trap is a type of video game HopeSpot: You have just finished a difficult challenge, such as [[BossBattle defeating a boss]], completing a level, or even winning the whole game. The battle is over and you breathe a sigh of relief. Then the game kills you during the victory cutscene, and you have to do it all again.
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A Kaizo Trap is a type of video game HopeSpot: You have just finished a difficult challenge, such as [[BossBattle defeating a boss]], completing a level, or even winning the whole game. The battle is over and you breathe a sigh of relief. Then the game kills you during the victory cutscene, and you have to do it all over again.
14th Jan '16 2:23:35 AM Ulrik54
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* At the end of the 'Into The Abyss' Level in VideoGame/SlenderTheArrival, the proxy can still jump you and even kill you, even as you have just activated the elevator and are now riding it up to the next level.
6th Jan '16 7:04:20 PM nombretomado
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* In ''SoulCalibur 3'', Colossus will fall forward after you remove the last of its health. If it lands on you, you die and lose the battle. * Zaugg, in VideoGame/{{Barbarian}}, also falls on you. Sometimes. It seems to have been planned this way, but sometimes he goes straight through you as in a normal end-of-game cutscene elsewhere.
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* In ''SoulCalibur ''VideoGame/SoulCalibur 3'', Colossus will fall forward after you remove the last of its health. If it lands on you, you die and lose the battle. * Zaugg, in VideoGame/{{Barbarian}}, ''VideoGame/{{Barbarian}}'', also falls on you. Sometimes. It seems to have been planned this way, but sometimes he goes straight through you as in a normal end-of-game cutscene elsewhere.
29th Nov '15 8:19:17 AM PeabodySam
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The quote's not exactly relevant, since he's not actually talking about a Kaizo trap, but rather a sudden Difficulty Spike just before the end goal. A Kaizo Trap would be if the two Bowsers were waiting to attack him AFTER he passed through the end goal.
->''"The two-tiered Bowser at the end is like a Fungoalie. His job is just to block out your fun."'' -->-- '''[[WebVideo/SuperBunnyhop George Weidman]]''', [[https://www.youtube.com/watch?v=MGcB8CFUynk "Let's Review Mario Maker Fan Levels (What Could Possibly Go Wrong?)"]]
28th Nov '15 11:32:12 PM nombretomado
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** In the original Saturn version, it was possible to make this {{unwinnable}} if you had transferred the ocarina into someone else's inventory (since Alex is all alone when he goes up there). This was fixed in the PS1 version where it's impossible to take it out of Alex's inventory. This "trap" is derived from the actual "original" release of the game on the SegaCD[=/=]MegaDrive, though Alex played a harp rather than an ocarina. The player does get a bit of a warning by way of non-lethal (but still HP damaging) zaps, but failure to play the harp before reaching Luna always results in a final fatal strike.
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** In the original Saturn version, it was possible to make this {{unwinnable}} if you had transferred the ocarina into someone else's inventory (since Alex is all alone when he goes up there). This was fixed in the PS1 version where it's impossible to take it out of Alex's inventory. This "trap" is derived from the actual "original" release of the game on the SegaCD[=/=]MegaDrive, UsefulNotes/SegaCD[=/=]UsefulNotes/MegaDrive, though Alex played a harp rather than an ocarina. The player does get a bit of a warning by way of non-lethal (but still HP damaging) zaps, but failure to play the harp before reaching Luna always results in a final fatal strike.
22nd Nov '15 2:12:42 PM MyFinalEdits
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Oops
** The Fire Temple's mini-boss in ''[[VideoGame/TheLegendOfZeldaMajorasMask Ocarina of Time]]'' self-destructs when it's defeated. And since the self-destruct act doesn't happen in a cutscene, it can lower Link's HP.
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** The Fire Temple's mini-boss in ''[[VideoGame/TheLegendOfZeldaMajorasMask ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' self-destructs when it's defeated. And since the self-destruct act doesn't happen in a cutscene, it can lower Link's HP.
22nd Nov '15 9:32:23 AM eroock
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-->--'''[[WebVideo/SuperBunnyhop George Weidman]]''', [[https://www.youtube.com/watch?v=MGcB8CFUynk "Let's Review Mario Maker Fan Levels (What Could Possibly Go Wrong?)"]]
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-->--'''[[WebVideo/SuperBunnyhop -->-- '''[[WebVideo/SuperBunnyhop George Weidman]]''', [[https://www.youtube.com/watch?v=MGcB8CFUynk "Let's Review Mario Maker Fan Levels (What Could Possibly Go Wrong?)"]]
20th Nov '15 11:07:57 AM MyFinalEdits
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** The Fire Temple's mini-boss in ''[[VideoGame/TheLegendOfZeldaMajorasMask Ocarina of Time]]'' self-destructs when it's defeated.
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** The Fire Temple's mini-boss in ''[[VideoGame/TheLegendOfZeldaMajorasMask Ocarina of Time]]'' self-destructs when it's defeated. And since the self-destruct act doesn't happen in a cutscene, it can lower Link's HP.
19th Nov '15 11:51:53 PM amake117
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Fix inaccuracies
Known in Japan as "Koumei no wana" ("Koumei's trap", Koumei being the AlternateCharacterReading for Zhuge "Kongming" Liang, a famous strategist from ''Literature/RomanceOfTheThreeKingdoms'').
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Known in Japan as "Koumei "Kōmei no wana" ("Koumei's ("Kōmei's trap", Koumei Kōmei being the AlternateCharacterReading Japanese reading of Kongming, the [[https://en.wikipedia.org/wiki/Courtesy_name courtesy name]] for Zhuge "Kongming" Liang, a famous strategist from ''Literature/RomanceOfTheThreeKingdoms'').
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