History Main / KaizoTrap

14th Jun '18 7:09:22 PM Sunflorazumarill
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* Zaugg, in ''VideoGame/{{Barbarian}}'', also falls on you. Sometimes. It seems to have been planned this way, but sometimes he goes straight through you as in a normal end-of-game cutscene elsewhere.

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* Zaugg, in ''VideoGame/{{Barbarian}}'', ''Barbarian'', also falls on you. Sometimes. It seems to have been planned this way, but sometimes he goes straight through you as in a normal end-of-game cutscene elsewhere.



** ''Literature/{{Stormslayer}}'' (where after defeating the BigBad, the hero must escape from his falling airship -- if he doesn't manage it, he dies along with the Big Bad).

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** ''Literature/{{Stormslayer}}'' ''Stormslayer'' (where after defeating the BigBad, the hero must escape from his falling airship -- if he doesn't manage it, he dies along with the Big Bad).
10th Jun '18 6:37:26 AM BF10
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* Some questions with a bomb in ''VideoGame/TheImpossibleQuiz'' may continue to tick down if you completed the question, meaning if you answered correctly too late, the bomb can give you a Game Over before moving onto the next question. Alongside, on question 92 of the original, if you happen to finish the question before the bomb appeared, it will still appear while Mars is singing and inevitably explode and give you a Game Over.

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* Some questions with a bomb in ''VideoGame/TheImpossibleQuiz'' series may continue to tick down if you completed the question, meaning if you answered correctly too late, the bomb can give you a Game Over before moving onto the next question. Alongside, on question 92 of the original, if you happen to finish the question before the bomb appeared, it will still appear while Mars is singing and inevitably explode and give you a Game Over.
10th Jun '18 6:31:46 AM BF10
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* Some questions with a bomb in ''VideoGame/TheImpossibleQuiz'' may continue to tick down if you completed the question, meaning if you answered correctly too late, the bomb can give you a Game Over before moving onto the next question. Alongside, on question 92 of the original, if you happen to finish the question before the bomb appeared, it will still appear while Mars is singing and inevitably explode and give you a Game Over.
6th Jun '18 6:55:09 PM Prometheus117
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** Once you win the second BossBattle with Phantom in ''VideoGame/MegaManZero'', he self-destructs to [[TakingYouWithMe take you with him.]] Hope you weren't standing close. (Or had spare health, it's not an instant kill.) But it still counts as a win!

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** Once you win the second BossBattle with Phantom in ''VideoGame/MegaManZero'', he self-destructs to [[TakingYouWithMe take you with him.]] Hope you weren't standing close. (Or close or had spare health, as it's not an instant kill.) kill. But it still counts as a win!win! Also, the game is generous enough to give you a delay between when his dialogue finishes and he starts exploding to dash away if you defeated him while right next to him.
17th May '18 3:56:50 PM Amahn
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[[folder:[=MMORPG=]s ]]

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[[folder:[=MMORPG=]s [[folder:[=MMORPGs=] ]]


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* ''VideoGame/WorldOfWarcraft'' had one unintentionally as the result of a bug early in Burning Crusade. Blizzard didn't expect raiders to be able to progress as quickly as they did, and as such hadn't fully tested or balanced the final bosses of Serpentshrine Caverns and Tempest Keep. When the guild Nihilum succeeded in the world first kill of Lady Vashj they discovered her death conditions were not properly coded yet. She instantly respawned, and with minimal raid members still alive and totally spent they were unable to loot her corpse while trying deal with an unexpectedly alive boss.
** Again unintentionally in Wrath of the Lich King's finally patch. During the final battle with the Lich King when he reaches 10% he One-Hit [=OKs=] the entire raid and a "cutscene" plays out before the raid is ressed by an NPC and gets a free kill of the final 10%. The death acts the same as any other death and pops up the release spirit option. Initially it was possible to release; thinking you'd hit a time limit and failed instead of realizing the fight was already won at this point - causing you to have to start all over again. This was later patched to make releasing there impossible.
8th May '18 6:09:45 AM Andyroid
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** Unlike most monsters, Nergigante from ''VideoGame/MonsterHunterWorld'' becomes ''much'' more aggressive when it's wounded enough to retreat to its nest. The devastating attacks it unleashes can catch unwary hunters off-guard.

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** Unlike most monsters, Nergigante from ''VideoGame/MonsterHunterWorld'' becomes ''much'' more aggressive when it's wounded enough to retreat to its nest. The devastating attacks it unleashes can catch unwary hunters off-guard.nest, knocking down the walls of the cave in order to make its spikes grow back bigger and harder.
6th May '18 12:54:35 PM Monolaf317
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* At the end of the 'Into The Abyss' Level in VideoGame/SlenderTheArrival, the proxy can still jump you and even kill you, even as you have just activated the elevator and are now riding it up to the next level.

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* At the end of the 'Into The Abyss' Level in VideoGame/SlenderTheArrival, ''VideoGame/SlenderTheArrival'', the proxy can still jump you and even kill you, even as you have just activated the elevator and are now riding it up to the next level.
29th Apr '18 3:20:34 PM Exusia
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* After beating DIO in ''VideoGame/JoJosBizarreAdventureThe7thStandUser'', one might think they've defeated the FinalBoss. Nope! If you have 30 or more FP with the whole party (you have to be ''trying'' to not have at least that much), the protagonist is then thrown into a one-on-one battle with the TrueFinalBoss [[spoiler:Vins]]. While this boss has lower stats than DIO, if you haven't leveled up enough it is very possible to get stuck.
24th Apr '18 2:07:28 AM phasmid
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* The Flash game Topsy Turvy has a goal of flags which take 1-2 seconds to raise and end the level. This applies to all levels, but only on the final level, which coincidentally sees a huge jump in difficulty, will you find a flag underneath a moving spike trap.
19th Apr '18 11:31:29 AM 32_Footsteps
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** ''VideoGame/NewSuperMarioBrosWii'' requires the player to be on solid ground (and not pulling a wall jump) before a victory over a boss is registered. The last battle against Ludwig is on shifting and slanting platforms over a BottomlessPit - if Mario bounces off Ludwig's head and the platforms have moved away from him as he tries to land, he'll plummet to his doom and Ludwig will have to be refought.
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