History Main / KaizoTrap

7th Aug '16 3:50:35 AM kirara19
Is there an issue? Send a Message


* It's actually possible to [[InvokedTrope invoke]] this in ''VideoGame/TeamFortress2'': at the end of every round, the winning team gets a slight speed boost and a [[CriticalHit crit buff]] on all their weapons, while the losing team is hit with a speed penalty, is forced into third-person while they see their character running around cowering, and is stripped of their weapons. However, they can still taunt, which means taunt-kills (which are [[OneHitKill one-hit-KO's]]) are still possible, [[https://www.youtube.com/watch?v=k4tmwMLETg4 so you can kill a "winner" with a taunt kill if you're lucky enough]]. Particularly humiliating if it [[CrowningMomentOfAwesome results in a domination or revenge]].

to:

* It's actually possible to [[InvokedTrope invoke]] this in ''VideoGame/TeamFortress2'': at the end of every round, the winning team gets a slight speed boost and a [[CriticalHit crit buff]] on all their weapons, while the losing team is hit with a speed penalty, is forced into third-person while they see their character running around cowering, and is stripped of their weapons. However, they can still taunt, which means taunt-kills (which are [[OneHitKill one-hit-KO's]]) are still possible, [[https://www.youtube.com/watch?v=k4tmwMLETg4 so you can kill a "winner" with a taunt kill if you're lucky enough]]. Particularly humiliating if it [[CrowningMomentOfAwesome results in a domination or revenge]].for revenge.



** In ''VideoGame/SonicAdventure'', Sonic's final boss enemy, [[ThatOneBoss the Egg Viper]], once defeated, will fly around, on fire, for a while, and then crash into the stage, and instantly kill you by bringing you with it into a bottomless pit. Not only is this probably unsuspected for first time players, but if you spend too long defeating it earlier, it can actually [[BossArenaUrgency destroy enough of the stage]] beforehand that there's [[{{Unwinnable}} no way to avoid dying later.]] However, Tikal will warn the player of the final attack before it happens.

to:

** In ''VideoGame/SonicAdventure'', Sonic's final boss enemy, [[ThatOneBoss the Egg Viper]], Viper, once defeated, will fly around, on fire, for a while, and then crash into the stage, and instantly kill you by bringing you with it into a bottomless pit. Not only is this probably unsuspected for first time players, but if you spend too long defeating it earlier, it can actually [[BossArenaUrgency destroy enough of the stage]] beforehand that there's [[{{Unwinnable}} no way to avoid dying later.]] However, Tikal will warn the player of the final attack before it happens.



** In ''VideoGame/MegaMan10'', one of the fortress bosses combines the Yellow Devil with that boss from ''Mega Man 2'' who comes out from the floor and walls. Part of what made the ''2'' boss easy was, while he came from the floor, the floor remained there. THIS boss creates BottomlessPits when it flies out. And after you kill it, all the purple blocks in the room disappear. If you're not standing on a pink block and you don't have Beat, you'll die after you kill it. Made more annoying if you've beaten the game on Easy and are trying it on Normal. On Easy, the blocks leave behind platforms you can walk on, like in ''2''. Considering it can be ThatOneBoss if you don't know the pattern, and on Easy just spamming weapons wins most of the time, chances are it'll crush you even more.

to:

** In ''VideoGame/MegaMan10'', one of the fortress bosses combines the Yellow Devil with that boss from ''Mega Man 2'' who comes out from the floor and walls. Part of what made the ''2'' boss easy was, while he came from the floor, the floor remained there. THIS boss creates BottomlessPits when it flies out. And after you kill it, all the purple blocks in the room disappear. If you're not standing on a pink block and you don't have Beat, you'll die after you kill it. Made more annoying if you've beaten the game on Easy mode and are trying it on Normal.Normal mode. On Easy, the blocks leave behind platforms you can walk on, like in ''2''. Considering it can be ThatOneBoss if If you don't know the pattern, and if you just spammed weapons on Easy just spamming weapons wins most of the time, to win, chances are it'll crush you even more.more on Normal.



** Successfully defeating the penultimate boss will award you with the mission clear screen. Destroy it a certain way, however, and you get treated with a full blown midboss. While it is weak, it is fast and throws you quite the bullet curtain. Naturally, losing to it means you have to destroy the whole boss again, and said penultimate boss is ThatOneBoss.

to:

** Successfully defeating the penultimate boss will award you with the mission clear screen. Destroy it a certain way, however, and you get treated with a full blown midboss. While it is weak, it is fast and throws you quite the bullet curtain. Naturally, losing to it means you have to destroy the whole boss again, and said penultimate boss is ThatOneBoss.
23rd Jul '16 6:58:25 PM MyFinalEdits
Is there an issue? Send a Message


* Hawkmouth, the end of level gates, in ''VideoGame/SuperMarioBros2'' normally lets you move on to the next level by picking up the crystal ball and jumping into its mouth. The final one in the game [[ChestMonster comes to life instead and attacks you]], but hitting it a few times will force it to open its mouth.
17th Jul '16 1:45:22 PM Killerikala
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/Hitman2016'' Some scenes for mission completion are rendered in the game engine, thus making it possible to fail a Silent Assassin rating after finishing the mission. For example, If the Sapienza mission is escaped via a car, it's possible that 47 drives over an NPC that was walking on the middle of the road.
15th Jun '16 8:17:23 AM erforce
Is there an issue? Send a Message


** [[CreditsGag Fake credits]] roll in the middle of the final boss battle of ''VideoGame/DonkeyKongCountry''.

to:

** [[CreditsGag Fake credits]] roll in the middle of the final boss battle of ''VideoGame/DonkeyKongCountry''.''VideoGame/DonkeyKongCountry1''.
13th Jun '16 9:11:13 AM thatother1dude
Is there an issue? Send a Message


** Kaizo actually subverts the trap in world 1-3, [[DeathByGenreSavvy to surprise those who have heard of the trap before playing the hack]].

to:

** Kaizo actually subverts the trap in world 1-3, [[DeathByGenreSavvy [[DeathByGenreSavviness to surprise those who have heard of the trap before playing the hack]].
13th Jun '16 9:09:36 AM thatother1dude
Is there an issue? Send a Message


** Kaizo actually subverts the trap in world 1-3, to surprise those who have heard of the trap before playing the hack.

to:

** Kaizo actually subverts the trap in world 1-3, [[DeathByGenreSavvy to surprise those who have heard of the trap before playing the hack.hack]].
13th Jun '16 9:08:21 AM thatother1dude
Is there an issue? Send a Message


* In the SoBadItsGood game ''VideoGame/HopkinsFBI'', the "final boss battle" is a sword-duel between Hopkins and the terrorist mastermind, Bernie Berckson, [[ZeroEffortBoss which all takes place in a completely non-interactive cutscene in which Hopkins wins handily]]. However, [[MakesJustAsMuchSenseInContext if Hopkins' dead clone doesn't disable Berckson's immortality machine in Heaven first]], Berckson comes back to life, gloats about how he's immortal, and shoots you.

to:

* In the SoBadItsGood game ''VideoGame/HopkinsFBI'', the "final boss battle" is a sword-duel between Hopkins and the terrorist mastermind, Bernie Berckson, [[ZeroEffortBoss [[CutsceneBoss which all takes place in a completely non-interactive cutscene in which Hopkins wins handily]]. However, [[MakesJustAsMuchSenseInContext if Hopkins' dead clone doesn't disable Berckson's immortality machine in Heaven first]], Berckson comes back to life, gloats about how he's immortal, and shoots you.
3rd Jun '16 10:08:47 PM CalzoneManiac365
Is there an issue? Send a Message


** In ''VideoGame/SonicTheHedgehog2'', after beating the Wing Fortress Zone boss, a somewhat lengthy cutscene plays in which Sonic and Tails uses the Tornado to chase Eggman's craft, with Sonic grabbing onto it as it climbs out of the atmosphere and docks onto the Death Egg. However, the [[TimeKeepsOnTicking timer is still ticking during this]]; if you beat the boss with over 9 minutes elapsed, it'll hit 9:59 and you'll die from Time Out during the middle of the cutscene. ''VideoGame/Sonic3AndKnuckles'' as well as later games would pause the timer during scenes like these.

to:

** In ''VideoGame/SonicTheHedgehog2'', after beating the Wing Fortress Zone boss, a somewhat lengthy cutscene plays in which Sonic and Tails uses the Tornado to chase Eggman's craft, with Sonic grabbing onto it as it climbs out of the atmosphere and docks onto the Death Egg. However, the [[TimeKeepsOnTicking timer is still ticking during this]]; if you beat the boss with over 9 minutes elapsed, it'll hit 9:59 and you'll die from Time Out during the middle of the cutscene. ''VideoGame/Sonic3AndKnuckles'' as well as later games would pause the timer during scenes like these.these, however, it's worth mentioning that in Sonic 3 alone (not locked on to Sonic & Knuckles), the timer will still run during the final cutscene (as if the Sonic 3 version wasn't hard enough).
28th May '16 10:27:22 PM nombretomado
Is there an issue? Send a Message


** In the original Saturn version, it was possible to make this {{unwinnable}} if you had transferred the ocarina into someone else's inventory (since Alex is all alone when he goes up there). This was fixed in the PS1 version where it's impossible to take it out of Alex's inventory. This "trap" is derived from the actual "original" release of the game on the UsefulNotes/SegaCD[=/=]UsefulNotes/MegaDrive, though Alex played a harp rather than an ocarina. The player does get a bit of a warning by way of non-lethal (but still HP damaging) zaps, but failure to play the harp before reaching Luna always results in a final fatal strike.

to:

** In the original Saturn version, it was possible to make this {{unwinnable}} if you had transferred the ocarina into someone else's inventory (since Alex is all alone when he goes up there). This was fixed in the PS1 [=PS1=] version where it's impossible to take it out of Alex's inventory. This "trap" is derived from the actual "original" release of the game on the UsefulNotes/SegaCD[=/=]UsefulNotes/MegaDrive, though Alex played a harp rather than an ocarina. The player does get a bit of a warning by way of non-lethal (but still HP damaging) zaps, but failure to play the harp before reaching Luna always results in a final fatal strike.
26th May '16 11:15:28 AM lordlundar
Is there an issue? Send a Message


* As mentioned in CreditsGag, the ''TetrisTheGrandMaster'' arcade games continue the game with ''invisible pieces'' during the credits. In the second game in the series, losing it doesn't matter unless you already have the second-highest rank (in which case surviving it will give the highest rank). In the third, just surviving it isn't enough; you have to play so well during the credits that the highest rank has only been attained by ''three'' people.

to:

* As mentioned in CreditsGag, the ''TetrisTheGrandMaster'' arcade games continue the game with ''invisible pieces'' during the credits. In the second game in the series, losing it doesn't matter unless you already have the second-highest rank (in which case surviving it will give the highest rank). In the third, just surviving it isn't enough; you have to play so well during the credits that the highest rank has only been attained by ''three'' ''six'' people.
This list shows the last 10 events of 609. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.KaizoTrap