History Main / KaizoTrap

5th Jul '17 3:09:05 PM TSBasilisk
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* In ''Domina'' the player is sentenced to death by combat after winning the apparent final battle. The key to surviving is that every slave freed during the game will fight on the player's behalf during this battle. The counter-intuitive method of surviving is to continually train, arm, and free a rotating roster of champions rather than building a constant stable.
2nd Jul '17 5:29:41 PM Ferot_Dreadnaught
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** Mind, those GenreSavvy enough will avoid the trap: "Her Majesty" is a hidden track on the album, placed after "The End".
29th Jun '17 7:49:12 PM zachmartinez
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** In ''VideoGame/SonicAdventure'', Sonic's final boss enemy, the Egg Viper, once defeated, will fly around, on fire, for a while, and then crash into the stage, and instantly kill you by bringing you with it into a bottomless pit. Not only is this probably unsuspected for first time players, but if you spend too long defeating it earlier, it can actually [[BossArenaUrgency destroy enough of the stage]] beforehand that there's [[{{Unwinnable}} no way to avoid dying later.]] However, Tikal will warn the player of the final attack before it happens.

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** In ''VideoGame/SonicAdventure'', Sonic's final boss enemy, the Egg Viper, once defeated, will fly around, on fire, for a while, and then crash into the stage, and instantly kill you by [[TakingYouWithMe bringing you with it it]] into a bottomless pit. Not only is this probably unsuspected for first time players, but if you spend too long defeating it earlier, it can actually [[BossArenaUrgency destroy enough of the stage]] beforehand that there's [[{{Unwinnable}} no way to avoid dying later.]] However, Tikal will warn the player of the final attack before it happens.
9th Jun '17 1:12:20 PM DoubleU
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* Normally, in ''VideoGame/MiniRobotWars'', beating a [[MiniGame Mission Stage]] where you are required to destroy an enemy unit gives you an immediate victory should you manage to, as [[NoOntologicalInertia all enemies on the screen die when the target is destroyed]]. One of them, however, has you use a bomber unit to destroy a [[BossInMookClothing Giant]] that's supported by other mooks. Even if you beat the Giant, you still have to survive the residual mooks before TheCavalry finishes them off, as these ''do not'' automatically die when you destroy the Giant- if you die after beating it, it still counts as a loss.

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* Normally, in ''VideoGame/MiniRobotWars'', beating a [[MiniGame Mission Stage]] where you are required to destroy an enemy unit gives you an immediate victory should you manage to, as [[NoOntologicalInertia all enemies on the screen die when the target is destroyed]]. One of them, however, has you use a bomber unit to destroy a [[BossInMookClothing Giant]] that's supported by other mooks. Even if you beat the Giant, you still have to survive the residual mooks before TheCavalry finishes them off, as these ''do not'' automatically die when you destroy the Giant- if Giant--if you die after beating it, it still counts as a loss.
9th Jun '17 1:54:31 AM Kuruni
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* Partially averted in ''VideoGame/AlienIsolation''. The game won't allow you to hit the button to leave with the transit system (which always starts a slow fade to black transition and then a loading screen for a new area) when the xenomorph is close. When it fails to do this, that's a matter of big unluck. The transit wagon is long and it immediately closes its doors after you hit the button; since the cutscene where you hit the button takes 1 second roughly, it is still possible for the alien to charge you from enough distance and enter the wagon the exact moment when the brief cutscene stops, but the required timing virtually needs you to deliberately try to get this.
8th Jun '17 10:49:01 PM Connacht
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* Partially averted in ''VideoGame/AlienIsolation''. The game won't allow you to hit the button to leave with the transit system (which always starts a slow fade to black transition and then a loading screen for a new area) when the xenomorph is close. When it fails to do this, that's a matter of big unluck. The transit wagon is long and it immediately closes its doors after you hit the button; since the cutscene where you hit the button takes 1 second roughly, it is still possible for the alien to charge you from enough distance and enter the wagon the exact moment when the brief cutscene stops, but the required timing virtually needs you to deliberately try to get this.
6th Jun '17 7:40:36 AM Piterpicher
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* ''{{Ao Oni}}'': After triggering the never-ending chase scene (present in all versions of the game) near the end, don't be fooled; the Oni ''will'' continue to follow you once you get out of the house -- '''keep running'''.

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* ''{{Ao Oni}}'': ''VideoGame/AoOni'': After triggering the never-ending chase scene (present in all versions of the game) near the end, don't be fooled; the Oni ''will'' continue to follow you once you get out of the house -- '''keep running'''.
3rd Jun '17 3:28:11 PM nombretomado
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* ''VideoGame/LaMulana'': In the WiiWare [[VideoGameRemake remake]], two of the bosses do this. During Baphomet's death animation, massive pillars of flame will erupt from the ground, covering most of the screen, and you'll very likely get hit and possibly die if you don't hide out on the very edge of the boss room. Palenque, during his death animation, will leap out of the cockpit of his ancient war machine and explode, '''killing you instantly''' if you don't attack him with your main weapon before he detonates himself.

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* ''VideoGame/LaMulana'': In the WiiWare UsefulNotes/WiiWare [[VideoGameRemake remake]], two of the bosses do this. During Baphomet's death animation, massive pillars of flame will erupt from the ground, covering most of the screen, and you'll very likely get hit and possibly die if you don't hide out on the very edge of the boss room. Palenque, during his death animation, will leap out of the cockpit of his ancient war machine and explode, '''killing you instantly''' if you don't attack him with your main weapon before he detonates himself.
27th May '17 12:10:52 PM Spanks
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** Make sure not to touch Wart at any moment during the final battle in ''VideoGame/SuperMarioBros2''. Even after delivering the final blow (throwing him the sixth vegetable into his mouth), he will stay in his place agonizing for a brief moment before falling away from the battlefield, but even during this final moment the effect of CollisionDamage is still on, so if you have only one HP left and touch him, you will die before he does.

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** Make sure not to touch Wart at any moment during the final battle in ''VideoGame/SuperMarioBros2''. Even after delivering the final blow (throwing him the sixth vegetable into his mouth), he will stay in his place agonizing for a brief moment before falling away from the battlefield, but even during this final moment the effect of CollisionDamage is still on, so if you have only one HP left and touch him, you will die before he does. The ''Super Mario Advance'' remake did away with this trap.
19th May '17 6:41:16 PM BSonirachi
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** ''VideoGame/SuperMarioMaker'' goes well out of its way to [[AvertedTrope prevent these types of shennanigans]]: all enemies die when you touch the axe/flagpole as normal, spikes become harmless, you can't create a pit past the castle/door at the end and even if you use things like springs to push Mario into a pit after he triggers the exit, the level still counts as beaten.

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** ''VideoGame/SuperMarioMaker'' goes well out of its way to [[AvertedTrope prevent these types of shennanigans]]: shenanigans]]: all enemies die when you touch the axe/flagpole as normal, spikes become harmless, you can't create a pit past the castle/door at the end and even if you use things like springs to push Mario into a pit after he triggers the exit, the level still counts as beaten.



* At the very end of the True Arena of ''VideoGame/KirbyPlanetRobobot'', after one of the longest boss fights in the series, the boss starts pulsating before releasing three OneHitKill shockwaves. You'll have to dodge them in order for the run to count as a win.

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* At the very end of the True Arena of ''VideoGame/KirbyPlanetRobobot'', after one of the longest boss fights in the series, the boss starts pulsating before releasing three OneHitKill shockwaves. You'll have to dodge them in order for the run to count as a win.
win. These shockwaves will even ignore the invulnerability states of certain abilities like Stone.
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