History Main / KaizoTrap

31st Jan '17 3:25:25 PM SAMAS
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* A more deliberate example: In ''VideoGame/{{Titanfall}}'' and it's [[VideoGame/Titanfall2 Its sequel]], The end of a match triggers an Epilogue to the game where the losing team tries to evacuate to a DropShip and escape, while the winning team tries to stop them by killing them or [[SinkTheLifeboats destroying the dropship]]. All players have only one life and all weapons. So it's entirely possible for the winning team to get completely wiped out by the retreating losers.
28th Jan '17 11:36:13 PM WanderingBrowser
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** In ''VideoGame/ResidentEvil7Biohazard'', Lucas likes to craft these for his own sadistic pleasure, and you need to use a form of InUniverse SaveScumming -- playing a mini-game where you take the role of the last victim to die in it -- to be able to cheat your way around his trap.
14th Jan '17 7:16:22 AM Gosicrystal
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* ''VideoGame/LesManley in the Search for the King'' is a [[GuideDangIt cruelly difficult game filled with sadistic puzzles]]. You have to deal with LostForever, {{Moon Logic Puzzle}}s, UnwinnableByDesign and GuessTheVerb. Finally, you've gathered everything you need to succeed at the main challenge, [[spoiler:winning an Elvis impersonation contest]]. But wait! Instead... [[DiabolusExMachina you just die instantly afterwards]]. Unless you have a specific well-hidden item in your possession, all the way from the beginning of the game.

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* ''VideoGame/LesManley in the Search for the King'' is a [[GuideDangIt cruelly difficult game filled with sadistic puzzles]]. You have to deal with LostForever, PermanentlyMissableContent, {{Moon Logic Puzzle}}s, UnwinnableByDesign and GuessTheVerb. Finally, you've gathered everything you need to succeed at the main challenge, [[spoiler:winning an Elvis impersonation contest]]. But wait! Instead... [[DiabolusExMachina you just die instantly afterwards]]. Unless you have a specific well-hidden item in your possession, all the way from the beginning of the game.
7th Jan '17 2:54:18 AM FierceLlama
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** However, if the above case mentioned above are not happened, it is possible to walk out on the elevator if the level is high enough. Doing this will still get you the game over screen that features the Slender Man just like when he captures you (or if the player falls out of the map, it will display the screen mentioned before but with the message "Not even the bug in this game can save you from me.")

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** However, if the above case mentioned above are not happened, it is possible to walk out on of the elevator if the level is high enough. Doing this so will still get you the game over screen that features the Slender Man just like when he captures you (or if the player falls out of the map, it will display the screen mentioned before but with the message "Not even the bug in this game can save you from me.")
7th Jan '17 2:52:52 AM FierceLlama
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**However, if the above case mentioned above are not happened, it is possible to walk out on the elevator if the level is high enough. Doing this will still get you the game over screen that features the Slender Man just like when he captures you (or if the player falls out of the map, it will display the screen mentioned before but with the message "Not even the bug in this game can save you from me.")
4th Jan '17 7:43:41 PM Gingerkitteh
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* ''[[VideoGame/NineteenFortyTwo 1943]]'' for the NES has ''every'' ship boss at the end of a level. On defeat, their control tower will explode into harmful wreckage. This trope can apply to the the FinalBoss; you're probably out of fuel (one more hit will [[GameOver down you]]), and you're relieved that you managed to beat it -- just remember to stay far from the thing or shoot the damn wreckage as it comes.

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* ''[[VideoGame/NineteenFortyTwo 1943]]'' for the NES has ''every'' ship boss at the end of a level. On defeat, their control tower will explode into harmful wreckage. This trope can apply to the the FinalBoss; you're probably out of fuel (one more hit will [[GameOver down you]]), and you're relieved that you managed to beat it -- just remember to stay far from the thing or shoot the damn wreckage as it comes.
30th Dec '16 10:28:00 AM Beed28
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** ''VideoGame/MegaManAndBass'': while you are safe from projectiles after defeating a boss, one boss who fights you in a cage has a trap in store for you. After you defeat it, the platform you had to be on to damage him will fall into the acid. If you fall in, you instantly die, despite it only doing some damage in the middle of the actual battle. A [=YouTube=] user decided to take advantage of a ''VideoGame/MegaMan3'' mechanic, where if you're not in the middle of a room when you defeat a boss, you fall right into a pit. You can find it [[http://www.youtube.com/watch?v=LipzKlQPuAU here]].

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** A [=YouTube=] user decided to take advantage of a ''VideoGame/MegaMan3'' mechanic, where if you're not in the middle of a room when you defeat a boss, you fall right into a pit. You can find it [[http://www.youtube.com/watch?v=LipzKlQPuAU here]].
** ''VideoGame/MegaManAndBass'': while you are safe from projectiles after defeating a boss, one boss who fights you in a cage has a trap in store for you. After you defeat it, the platform you had to be on to damage him will fall into the acid. If you fall in, you instantly die, despite it only doing some damage in the middle of the actual battle. A [=YouTube=] user decided to take advantage of a ''VideoGame/MegaMan3'' mechanic, where if you're not in the middle of a room when you defeat a boss, you fall right into a pit. You can find it [[http://www.youtube.com/watch?v=LipzKlQPuAU here]].
29th Dec '16 1:06:47 PM finalsurvivor1
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* At the very end of the True Arena of ''VideoGame/KirbyPlanetRobobot'', after one of the longest boss fights in the series, the boss starts pulsating before releasing three OneHitKill shockwaves. You'll have to dodge them in order for the run to count as a win.
22nd Dec '16 6:32:42 AM Beed28
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** And in ''VideoGame/CastlevaniaDraculaX'', woe betide you if you beat Dracula and then fall into one of the many BottomlessPits littering his arena when trying to grab the usual orb that finishes the stage.
19th Dec '16 11:24:47 AM rcmerod52
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* ''VideoGame/FinalFantasyBraveExvius'' has an example of this in the Mobreeze Airship Factory: unlike in every other location before it, beating the boss does ''not'' end the quest, so it's entirely possible for your entire party to die in one of the subsequent battles if their HP is low enough, causing a Game Over and making you battle the Guardian all over again.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.KaizoTrap