History Main / JumpScare

9th Feb '16 6:03:51 PM Maxiboy136
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The classic film example uses a loud brass horn, or a woman's scream. Jump Scares follow the law of diminishing returns. They're effective when accompanied by a slow build up of suspense, but too many will turn them into more of a nuisance than a genuine scare, as demonstrated by the many, ''many'' horror VideoGame examples in which the trope is overused to the point of predictable, if occasionally still somewhat startling, banality, by creators with little grasp of what makes horror ''scary''. Conversely, of course, when creators who ''do'' understand horror make use of the trope, they do so to ''extremely'' good effect, to such an extent that it works even on a repeat player who knows it's coming, to say nothing of a newbie with no reason to predict it.
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The classic film example uses a loud brass horn, or a woman's scream. Jump Scares follow the law of diminishing returns. They're effective when accompanied by a slow build up of suspense, but too many will turn them into more of a nuisance than a genuine scare, as demonstrated by the many, ''many'' horror VideoGame examples in which the trope is overused to the point of predictable, if occasionally still somewhat startling, banality, by creators with little grasp of what makes horror ''scary''. The film critic Nigel Floyd refers to the occurrence of this in films as "cattle prod cinema". Conversely, of course, when creators who ''do'' understand horror make use of the trope, they do so to ''extremely'' good effect, to such an extent that it works even on a repeat player who knows it's coming, to say nothing of a newbie with no reason to predict it.
9th Feb '16 7:04:19 AM whalewithwings
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[[caption-width-right:344:"MEOW!" [[note]] A real jump scare would be scary, so we put this. [[/note]] ''[[https://www.flickr.com/photos/johnfish/4175352901/ source]]'']]
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[[caption-width-right:344:"MEOW!" [[caption-width-right:344:"AGGGHHHHHHH!" [[note]] A real jump scare would be scary, so we put this. [[/note]] ''[[https://www.flickr.com/photos/johnfish/4175352901/ source]]'']]
19th Nov '15 11:39:25 PM AtmosBlitzer
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Reads too much like complaining about shows you don't like.
The classic film example uses a loud brass horn, or a woman's scream. Jump Scares follow the law of diminishing returns. They're effective when accompanied by a slow build up of suspense, but too many will turn them into more of a nuisance than a genuine scare, as demonstrated by the many, ''many'' horror VideoGame examples in which the trope is overused to the point of [[VideoGame/FiveNightsAtFreddys predictable, if occasionally still somewhat startling, banality]], by creators with little grasp of what makes horror ''scary''. Conversely, of course, when creators who ''do'' understand horror [[VideoGame/SilentHills make use of the trope]], they do so to ''extremely'' good effect, to such an extent that it works even on a repeat player who knows it's coming, to say nothing of a newbie with no reason to predict it.
to:
The classic film example uses a loud brass horn, or a woman's scream. Jump Scares follow the law of diminishing returns. They're effective when accompanied by a slow build up of suspense, but too many will turn them into more of a nuisance than a genuine scare, as demonstrated by the many, ''many'' horror VideoGame examples in which the trope is overused to the point of [[VideoGame/FiveNightsAtFreddys predictable, if occasionally still somewhat startling, banality]], banality, by creators with little grasp of what makes horror ''scary''. Conversely, of course, when creators who ''do'' understand horror [[VideoGame/SilentHills make use of the trope]], trope, they do so to ''extremely'' good effect, to such an extent that it works even on a repeat player who knows it's coming, to say nothing of a newbie with no reason to predict it.
24th Oct '15 2:52:34 PM eroock
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Added space after dash, see Trope Entry Template for details on how to construct quotes
-->--'''Gabe''', ''Webcomic/PennyArcade'', "[[http://www.penny-arcade.com/comic/1999/09/29/ Dino Crisis Sucks]]"
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-->--'''Gabe''', -->-- '''Gabe''', ''Webcomic/PennyArcade'', "[[http://www.penny-arcade.com/comic/1999/09/29/ Dino Crisis Sucks]]"
21st Oct '15 6:02:15 AM stuffedninja
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original image pickin' thread has nothing about the Insidious image, changing it at random is huge no-no
[[quoteright:350:[[Film/{{Insidious}} http://static.tvtropes.org/pmwiki/pub/images/header1.png]]]] [[caption-width-right:350:KILL IT! KILL IT WITH FIRE!!!]]
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[[quoteright:350:[[Film/{{Insidious}} http://static.[[quoteright:344:http://static.tvtropes.org/pmwiki/pub/images/header1.png]]]] [[caption-width-right:350:KILL IT! KILL IT WITH FIRE!!!]] org/pmwiki/pub/images/byJohnFish2_8101.png]] [[caption-width-right:344:"MEOW!" [[note]] A real jump scare would be scary, so we put this. [[/note]] ''[[https://www.flickr.com/photos/johnfish/4175352901/ source]]'']]
21st Oct '15 6:00:34 AM stuffedninja
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/header1.png]]
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[[quoteright:350:http://static.[[quoteright:350:[[Film/{{Insidious}} http://static.tvtropes.org/pmwiki/pub/images/header1.png]]png]]]]
18th Oct '15 1:59:15 PM rt2012
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[[quoteright:344:http://static.tvtropes.org/pmwiki/pub/images/byJohnFish2_8101.png]] [[caption-width-right:344:"MEOW!" [[note]] A real jump scare would be scary, so we put this. [[/note]] ''[[https://www.flickr.com/photos/johnfish/4175352901/ source]]'']]
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[[quoteright:344:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/byJohnFish2_8101.org/pmwiki/pub/images/header1.png]] [[caption-width-right:344:"MEOW!" [[note]] A real jump scare would be scary, so we put this. [[/note]] ''[[https://www.flickr.com/photos/johnfish/4175352901/ source]]'']] [[caption-width-right:350:KILL IT! KILL IT WITH FIRE!!!]]
3rd Sep '15 10:25:34 PM ham-peas
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The classic example uses a loud brass horn, or a woman's scream. Jump Scares follow the law of diminishing returns. They're effective when accompanied by a slow build up of suspense, but too many will turn them into more of a nuisance than a genuine scare. A common VideoGame version is when the player is climbing a ladder, receiving a jump scare at the top.
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The classic film example uses a loud brass horn, or a woman's scream. Jump Scares follow the law of diminishing returns. They're effective when accompanied by a slow build up of suspense, but too many will turn them into more of a nuisance than a genuine scare. A common scare, as demonstrated by the many, ''many'' horror VideoGame version examples in which the trope is overused to the point of [[VideoGame/FiveNightsAtFreddys predictable, if occasionally still somewhat startling, banality]], by creators with little grasp of what makes horror ''scary''. Conversely, of course, when creators who ''do'' understand horror [[VideoGame/SilentHills make use of the trope]], they do so to ''extremely'' good effect, to such an extent that it works even on a repeat player is climbing who knows it's coming, to say nothing of a ladder, receiving a jump scare at the top. newbie with no reason to predict it.
29th Jun '15 11:37:17 AM TooBadForU
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[[caption-width-right:344:"MEOW!" [[labelnote:Note]]A real jump scare would be scary, so we put [[https://www.flickr.com/photos/johnfish/4175352901/ this]]. [[/labelnote]]
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[[caption-width-right:344:"MEOW!" [[labelnote:Note]]A [[note]] A real jump scare would be scary, so we put [[https://www.this. [[/note]] ''[[https://www.flickr.com/photos/johnfish/4175352901/ this]]. [[/labelnote]] source]]'']]
29th Jun '15 11:36:31 AM TooBadForU
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[[caption-width-right:344:"MEOW!" [[note]] A real jump scare would be scary, so we put this. [[/note]] ''[[https://www.flickr.com/photos/johnfish/4175352901/ source]]'']]
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[[caption-width-right:344:"MEOW!" [[note]] A [[labelnote:Note]]A real jump scare would be scary, so we put this. [[/note]] ''[[https://www.[[https://www.flickr.com/photos/johnfish/4175352901/ source]]'']] this]]. [[/labelnote]]

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