History Main / ItsEasySoItSucks

14th Jan '17 10:21:09 AM nombretomado
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* Hardcore Sierra Enthusiasts and LucasArts adventure gamers whined and whined about how games after Zak [=McKraken=] were programmed so that it would be impossible to lose (Unless you were absolutely trying) or make the game {{unwinnable}}, therefore "Dumbing it down for the masses". Nevermind that people ''to this day'' whine about how Sierra Adventure games ruined them by having the realistic scenarios of characters using the wrong item and dying.

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* Hardcore Sierra Enthusiasts Creator/{{Sierra}} enthusiasts and LucasArts Creator/LucasArts adventure gamers whined and whined about how games after Zak [=McKraken=] were programmed so that it would be impossible to lose (Unless you were absolutely trying) or make the game {{unwinnable}}, therefore "Dumbing it down for the masses". Nevermind that people ''to this day'' whine about how Sierra Adventure games ruined them by having the realistic scenarios of characters using the wrong item and dying.



* The new Telltale game ''VideoGame/BackToTheFuture'' has been called this by many gamers. The puzzles are very simplistic and the games short, however, the dialogue and story were written by Bob Gale, the writer of the films, and the voice talent is top-notch. This results in a BrokenBase between fans of the film and hardcore gamers who want a challenge.

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* The new Telltale game ''VideoGame/BackToTheFuture'' has been called this by many gamers. The puzzles are very simplistic and the games short, however, the dialogue and story were written by Bob Gale, the writer of the films, and the voice talent is top-notch. This results in a BrokenBase between fans of the film and hardcore gamers who want a challenge.
7th Jan '17 6:32:54 PM Vilui
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** The remakes ''[=HeartGold=]'' and ''[=SoulSilver=]'' copped flack for not really bumping up the initial difficulty all that much, and because Whitney's Pokémon dropped one level. Never mind that everything after the Elite Four got a boost, many of the Gym Leaders received a level boost as well, rematch battles against Gym Leaders and Elite Four reach into the 70's, Red's team almost hits 90's, Ghost Pokémon no longer work against Whitney and the AI in general has been greatly improved from the original games.

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** The remakes ''[=HeartGold=]'' and ''[=SoulSilver=]'' copped flack for not really bumping up the initial difficulty all that much, and because Whitney's Pokémon dropped one level. Never mind that everything after the Elite Four got a boost, many of the Gym Leaders received a level boost as well, rematch battles against Gym Leaders and Elite Four reach into the 70's, 70s, Red's team almost hits 90's, 90s, Ghost Pokémon no longer work against Whitney and the AI in general has been greatly improved from the original games.
4th Jan '17 7:39:45 PM LucaEarlgrey
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** ''[=DanceDanceRevolution=]'' (2013) introduces a major change to the combo system: Goods now increment combo instead of breaking it. Many players were unhappy as it devalued Full Combos. Ironically, it's ''low-to-mid-level players'' who complain about this, as a lot of top-ranking players, particularly those who get Perfect Full Combos on a regular basis, argue that since it doesn't affect score, it's not a particularly game-breaking change, and the game still recognizes what are now called "Great Full Combos" (a Full Combo with no judgements below Great).

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** ''[=DanceDanceRevolution=]'' (2013) introduces a major change to the combo system: Goods now increment combo instead of breaking it. Many players were unhappy as it devalued Full Combos. Ironically, it's ''low-to-mid-level ''casual, low-to-mid-level players'' who complain about this, as a lot of top-ranking players, particularly those who get Perfect Full Combos (or at least close to them) on a regular basis, argue that since it doesn't affect score, it's not a particularly game-breaking change, and the game still recognizes what are now called "Great Full Combos" (a Full Combo with no judgements below Great).
4th Jan '17 7:38:27 PM LucaEarlgrey
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* Part of the backlash for newer ''VideoGame/{{Tetris}}'' games comes from [[GameBreaker infinite spin]], then there's the purists of older versions of ''Tetris'' that denounce the piece generator in later versions, saying that surviving a wave of S and Z pieces and going 50 pieces without an I piece is what ''Tetris'' is all about.

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* Part of the backlash for newer ''VideoGame/{{Tetris}}'' games comes from [[GameBreaker infinite spin]], then there's the purists of older versions of ''Tetris'' (especially the iconic 1989 Game Boy version) that denounce the piece generator in later versions, saying that surviving a wave of S and Z pieces and going 50 pieces without an I piece is what ''Tetris'' is all about.about. Other complaints include hard drop making the game go too fast, ghost pieces making low-gravity too easy, and hold pieces upending the premise of the game.
25th Nov '16 3:30:34 PM LucaEarlgrey
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** ''[=DanceDanceRevolution=]'' (2013) introduces a major change to the combo system: Goods now increment combo instead of breaking it. Many players were unhappy as it devalued Full Combos. However, a lot of the top-ranking players, particularly those who get Perfect Full Combos on a regular basis, tend to ignore the change, the rationale being that Goods still do not add to score.

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** ''[=DanceDanceRevolution=]'' (2013) introduces a major change to the combo system: Goods now increment combo instead of breaking it. Many players were unhappy as it devalued Full Combos. However, Ironically, it's ''low-to-mid-level players'' who complain about this, as a lot of the top-ranking players, particularly those who get Perfect Full Combos on a regular basis, tend to ignore the argue that since it doesn't affect score, it's not a particularly game-breaking change, and the rationale being that Goods game still do not add to score.recognizes what are now called "Great Full Combos" (a Full Combo with no judgements below Great).
8th Oct '16 3:04:07 PM BobRiddle
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** ''VideoGame/MegaManRockForce'''s old version was criticized for being way too easy. The newer version is harder.
4th Oct '16 6:32:23 PM LucaEarlgrey
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* In general, those who play ''VideoGame/{{beatmania}} IIDX'' and ''pop'n music'' tend to dismiss other rhythm games for having too low of a skill ceiling.

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* In general, those who play Some players of ''VideoGame/{{beatmania}} IIDX'' and ''pop'n music'' tend to dismiss other rhythm games for having too low of a skill ceiling.
4th Oct '16 6:31:53 PM LucaEarlgrey
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* In general, those who play ''VideoGame/{{beatmania}} IIDX'' and ''pop'n music'' tend to look down upon other rhythm games, especially non-BEMANI games, as being too easy/"casual". The general rule of thumb amongst such players is: If it's possible to get a perfect score on the hardest song after only about a couple of months, it's a shitty game.

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* In general, those who play ''VideoGame/{{beatmania}} IIDX'' and ''pop'n music'' tend to look down upon dismiss other rhythm games, especially non-BEMANI games, as being games for having too easy/"casual". The general rule low of thumb amongst such players is: If it's possible to get a perfect score on the hardest song after only about a couple of months, it's a shitty game.skill ceiling.
14th Sep '16 3:25:56 PM sampacm
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* A major complaint about ''VideoGame/FightingMasters'' is its basic gameplay, and the fact that, for a fighting game, it lacks combos and strategy, even for a game from the 90s. No matter which character you pick, or which character you're up against, you end up doing the same thing over and over again: All you have to do is stun your enemy, grab him and slam him hard into the ground; rinse and repeat till he's down for the count.
25th Aug '16 7:53:43 AM BSonirachi
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* A few Nintendo games include a feature called the [[AntiFrustrationFeature Super Guide]]. Its purpose is to offer inexperienced players a chance to skip a level if they struggle to beat it, but some have derided it for defeating the point of offering a challenge, discouraging effort and making the player feel like the game is disgracing them when it appears. Never mind that you aren't being forced to use it no matter how much the game coaxes you into using it. Similar features such as special assist powerups have also received flak.
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