History Main / ItsEasySoItSucks

14th Sep '16 3:25:56 PM sampacm
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* A major complaint about ''VideoGame/FightingMasters'' is its basic gameplay, and the fact that, for a fighting game, it lacks combos and strategy, even for a game from the 90s. No matter which character you pick, or which character you're up against, you end up doing the same thing over and over again: All you have to do is stun your enemy, grab him and slam him hard into the ground; rinse and repeat till he's down for the count.
25th Aug '16 7:53:43 AM BSonirachi
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* A few Nintendo games include a feature called the [[AntiFrustrationFeature Super Guide]]. Its purpose is to offer inexperienced players a chance to skip a level if they struggle to beat it, but some have derided it for defeating the point of offering a challenge, discouraging effort and making the player feel like the game is disgracing them when it appears. Never mind that you aren't being forced to use it no matter how much the game coaxes you into using it. Similar features such as special assist powerups have also received flak.
19th Aug '16 2:15:29 PM CamelCase
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* A common complaint about the ''VideoGame/LittleBigPlanet'' games. Game Informer complained that the Vita game in particular has infinite checkpoints for every level except boss battles.
14th Aug '16 12:32:29 PM nombretomado
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* ''RockBand'' has had a no-fail cheat available since its first installment, for those who play for fun rather than score. With Rock Band 3, however, no-fail mode no longer disabled a player from saving their top score or registering it on the leaderboards. Some complaints arose from the more hardcore competitive fans, despite the fact that anyone needing no-fail mode to pass a song would never maintain a multiplier long enough to even approach a leaderboard-topping score.
* ''{{DJMAX}} Portable 2'' reuses a few songs from the original ''DJMAX Portable'' such as "Blythe" and "NB Ranger", and gives them new, usually-easier charts. Fans complained about the new charts.

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* ''RockBand'' ''VideoGame/RockBand'' has had a no-fail cheat available since its first installment, for those who play for fun rather than score. With Rock Band 3, however, no-fail mode no longer disabled a player from saving their top score or registering it on the leaderboards. Some complaints arose from the more hardcore competitive fans, despite the fact that anyone needing no-fail mode to pass a song would never maintain a multiplier long enough to even approach a leaderboard-topping score.
* ''{{DJMAX}} ''VideoGame/{{DJMAX}} Portable 2'' reuses a few songs from the original ''DJMAX Portable'' such as "Blythe" and "NB Ranger", and gives them new, usually-easier charts. Fans complained about the new charts.
14th Aug '16 10:58:58 AM UmbrellasWereAwesome
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* ''VideoGame/{{Halo 3}}'': When the game isn't being bashed for gameplay modifications or whatever, it's being bashed because it's too easy. The developers have freely admitted that Easy difficulty is purposely developed so that "my grandma can complete the game if she wants". However, try it on [[HarderThanHard Legendary]].

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* ''VideoGame/{{Halo 3}}'': 3}}'':
**
When the game isn't being bashed for gameplay modifications or whatever, it's being bashed because it's too easy. The developers have freely admitted that Easy difficulty is purposely developed so that "my grandma can complete the game if she wants". However, try it on [[HarderThanHard Legendary]].
14th Aug '16 10:58:35 AM UmbrellasWereAwesome
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* ''VideoGame/{{Halo 3}}'':
** When the game isn't being bashed for gameplay modifications or whatever, it's being bashed because it's too easy. The developers have freely admitted that Easy difficulty is purposely developed so that "my grandma can complete the game if she wants". However, try it on [[HarderThanHard Legendary]].
** While still being a challenge, Legendary in ''Halo 3'' in itself is still toned down compared to Legendary in ''VideoGame/{{Halo 2}}''. There are only, at best, a handful of Sniper Jackals in the entire game of ''Halo 3'' (likely because they were DemonicSpiders in ''Halo 2''), and while the Brutes are significantly improved from 2 to 3, the Brutes are not even close to being a replacement for how fierce and challenging the Elites could be. More importantly, the Sniper Jackals who are still in the game don't seem to be armed with "I can kill you in one shot if you are ''driving a vehicle''" Beam Rifles anymore. ''VideoGame/Halo3ODST'' feels like the same end result at times, since you are not a [=SPARTAN=] super-soldier, and you have less overall health.

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* ''VideoGame/{{Halo 3}}'':
**
3}}'': When the game isn't being bashed for gameplay modifications or whatever, it's being bashed because it's too easy. The developers have freely admitted that Easy difficulty is purposely developed so that "my grandma can complete the game if she wants". However, try it on [[HarderThanHard Legendary]].
** While still being a challenge, Legendary in ''Halo 3'' in itself is still toned down compared to Legendary in ''VideoGame/{{Halo 2}}''. There are only, at best, a handful of Sniper Jackals in the entire game of ''Halo 3'' (likely because they were DemonicSpiders in ''Halo 2''), and while the Brutes are significantly improved from 2 ''2'' to 3, ''3'', the Brutes are not even close to being a replacement for how fierce and challenging the Elites could be. More importantly, the Sniper Jackals who are still in the game don't seem to be armed with pull off the "I can kill you in one shot if you are ''driving a vehicle''" Beam Rifles thing anymore. ''VideoGame/Halo3ODST'' feels like the same end result at times, since you are not a [=SPARTAN=] super-soldier, and you have less overall health.
6th Aug '16 11:15:50 PM ArcaneAzmadi
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%comment% Guys, cut out all the Justifying Edits. Please. Just list the facts.

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%comment% %% Guys, cut out all the Justifying Edits. Please. Just list the facts.



* ''VideoGame/HeroesOfTheStorm'' gets it even worse than ''[=LoL=]'' for its simplified mechanics design ("No gold? No items? All farm shared by the entire team? Maps where gimmicks will win the battle for you? Bah, casuals!"), multiple different maps each with their own unique primary objective rather than a focus on the traditional "3 lanes and jungle" design, much shorter matches, and large number of really bizarrely-designed "gimmicky" heroes (such as Cho'Gall, a single two-headed ogre hero controlled cooperatively by ''two players''). To be fair, a large part of this is just hatred of [[Creator/BlizzardEntertainment Blizzard]] in general for their fairly open attempts to appeal to the widest market possible (as they do with ''VideoGame/WorldOfWarcraft'' and ''VideoGame/{{Hearthstone}}'', mixed with [[TheyChangedItNowItSucks players just being unwilling to accept such wild variation in the MOBA formula]].

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* ''VideoGame/HeroesOfTheStorm'' gets it even worse than ''[=LoL=]'' for its simplified mechanics design ("No gold? No items? All farm shared by the entire team? Maps where gimmicks will win the battle for you? Bah, casuals!"), multiple different maps each with their own unique primary objective rather than a focus on the traditional "3 lanes and jungle" design, much shorter matches, and large number of really bizarrely-designed "gimmicky" heroes (such as Cho'Gall, a single two-headed ogre hero controlled cooperatively by ''two players''). To be fair, a large part of this is just hatred of [[Creator/BlizzardEntertainment Blizzard]] in general for their fairly open attempts to appeal to the widest market possible (as they do with ''VideoGame/WorldOfWarcraft'' and ''VideoGame/{{Hearthstone}}'', ''VideoGame/{{Hearthstone}}''), mixed with [[TheyChangedItNowItSucks players just simply being unwilling to accept such wild variation in deviation from the MOBA formula]].
6th Aug '16 11:14:11 PM ArcaneAzmadi
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* ''VideoGame/LeagueOfLegends'' is often considered by ''VideoGame/HeroesOfNewerth'' and ''Dota'' fans to be a "noob game" due to its lower skill cap and newbie-friendly features at the expense of player skill and the competitive scene. True to this trope, ''[=LoL=]'' went on to become one of the most successful online games in the West while ''[=HoN=]'' experienced very limited growth in it's playerbase after the open beta and was forced to adapt the same free-to-play model as ''[=LoL=]'' a year after it launched. The hostility of the [[StopHavingFunGuys community]] towards new players was likely one of the key reasons for this(though having a price tag for over a year compared to ''[=LoL=]'' being free-to-play the whole time didn't help matters).
** "Noob champion" is a common insult by players who pick difficult champions for its own sake and then get destroyed by players with easy or stronger champions. You'd think if you lose as a direct result of not picking the best champion then you are the noob...


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[[folder:MOBA]]

* ''VideoGame/LeagueOfLegends'' is often considered by ''VideoGame/HeroesOfNewerth'' and ''Dota'' fans to be a "noob game" due to its lower skill cap and newbie-friendly features at the expense of player skill and the competitive scene. True to this trope, ''[=LoL=]'' went on to become one of the most successful online games in the West while ''[=HoN=]'' experienced very limited growth in it's playerbase after the open beta and was forced to adapt the same free-to-play model as ''[=LoL=]'' a year after it launched. The hostility of the [[StopHavingFunGuys community]] towards new players was likely one of the key reasons for this(though having a price tag for over a year compared to ''[=LoL=]'' being free-to-play the whole time didn't help matters).
** "Noob champion" is a common insult by players who pick difficult champions for its own sake and then get destroyed by players with easy or stronger champions. You'd think if you lose as a direct result of not picking the best champion then you are the noob...
* ''VideoGame/HeroesOfTheStorm'' gets it even worse than ''[=LoL=]'' for its simplified mechanics design ("No gold? No items? All farm shared by the entire team? Maps where gimmicks will win the battle for you? Bah, casuals!"), multiple different maps each with their own unique primary objective rather than a focus on the traditional "3 lanes and jungle" design, much shorter matches, and large number of really bizarrely-designed "gimmicky" heroes (such as Cho'Gall, a single two-headed ogre hero controlled cooperatively by ''two players''). To be fair, a large part of this is just hatred of [[Creator/BlizzardEntertainment Blizzard]] in general for their fairly open attempts to appeal to the widest market possible (as they do with ''VideoGame/WorldOfWarcraft'' and ''VideoGame/{{Hearthstone}}'', mixed with [[TheyChangedItNowItSucks players just being unwilling to accept such wild variation in the MOBA formula]].

[[/folder]]
6th Aug '16 7:11:44 AM NonoRobot
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* ''VideoGame/CastlevaniaOrderOfEcclesia''. The considerably shorter dungeons are populated by ''very'' angry and powerful enemies; careless players will never be able to reach the now scarcer checkpoints. Even Igarashi's detractors agreed that the game, while not perfect, is much more challenging and closer to the older ''Castlevanias'' than any of the games since ''Symphony Of The Night'' or ''[[VideoGame/CastlevaniaCircleOfTheMoon Circle of the Moon]]''.
29th Jul '16 6:55:20 PM Midna
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* ''VideoGame/SuperPrincessPeach'' got this criticism on feminist grounds, with some commentators arguing that its relative easiness compared to the main Mario games was an insult to women.

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* ''VideoGame/SuperPrincessPeach'' got this criticism on feminist grounds, with some commentators arguing that its relative easiness compared to the main Mario games was an insult (indirectly or otherwise) insulting to women.the abilities of female gamers.
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