History Main / ItsEasySoItSucks

11th Apr '17 2:33:28 AM LucaEarlgrey
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* Some players of ''VideoGame/{{beatmania}} IIDX'' dismiss other rhythm games for having too low of a skill ceiling.

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* Some players of ''VideoGame/{{beatmania}} IIDX'' dismiss other rhythm games for having too low of a skill ceiling. Usually, the one exception is ''VideoGame/PopNMusic'', but [[AmericansHateTingle in the West, its cutesy artstyle is something of a point of contention]].
8th Apr '17 9:16:42 PM nombretomado
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* ''Music/TheBeatles: RockBand'' earned its fair share of this before it was even out; players who cut their teeth on ''VideoGame/GuitarHero III'''s "Through the Fire and Flames" decried ''[-TB:RB-]'' as "just a bunch of tier 1 songs." One muses that perhaps those fans are missing the point of having a Beatles game...

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* ''Music/TheBeatles: RockBand'' VideoGame/RockBand'' earned its fair share of this before it was even out; players who cut their teeth on ''VideoGame/GuitarHero III'''s "Through the Fire and Flames" decried ''[-TB:RB-]'' as "just a bunch of tier 1 songs." One muses that perhaps those fans are missing the point of having a Beatles game...
25th Mar '17 12:03:29 PM nombretomado
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* Modern ''VideoGame/SuperRobotWars'' games, especially the ones for NintendoDS (W, K, L) are criticized because they are easy. This is mainly because your units are godly powerful when you've fully upgraded their weapon power and the uses of support attacks make the battles even easier. Even final bosses can be killed in a single turn with little effort.

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* Modern ''VideoGame/SuperRobotWars'' games, especially the ones for NintendoDS UsefulNotes/NintendoDS (W, K, L) are criticized because they are easy. This is mainly because your units are godly powerful when you've fully upgraded their weapon power and the uses of support attacks make the battles even easier. Even final bosses can be killed in a single turn with little effort.
16th Feb '17 4:51:51 PM LucaEarlgrey
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* Part of the backlash for newer ''VideoGame/{{Tetris}}'' games comes from [[GameBreaker infinite spin]], then there's the purists of older versions of ''Tetris'' (especially the iconic 1989 Game Boy version) that denounce the piece generator in later versions, saying that surviving a wave of S and Z pieces and going 50 pieces without an I piece is what ''Tetris'' is all about. Other complaints include hard drop making the game go too fast, ghost pieces making low-gravity too easy, and hold pieces upending the premise of the game.

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* Part of the backlash for newer ''VideoGame/{{Tetris}}'' games comes from [[GameBreaker infinite spin]], then there's the purists of older versions of ''Tetris'' (especially the iconic 1989 Game Boy version) that denounce the piece generator in later versions, saying that surviving a wave of S and Z pieces and going 50 pieces without an I piece is what ''Tetris'' is all about. Other complaints include hard drop making the game go too fast, ghost pieces making low-gravity too easy, and hold pieces upending the premise of the game. The one set of exceptions to this trope is the ''VideoGame/TetrisTheGrandMaster'' series...which is seen as too ''difficult'' instead.
2nd Feb '17 3:09:59 AM TechPriest90
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* How many times do you hear your parents complaining that you have it "easy"?

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* How many times do you hear your parents complaining that you have it "easy"?"easy"? When one thinks about it, if your life is easier than that of your parents, it is a good sign. It means that SocietyMarchesOn, ScienceMarchesOn, TechnologyMarchesOn and that the fundamental, basic goal of a Civilised world (and the real objective of Human civilisation itself) is being achieved - [[EarnYourHappyEnding to end suffering.]] And to know that this is so after several generations working hard so that it should be - [[CrowningMomentOfHeartwarming that is a wondrous thing to behold.]]
26th Jan '17 8:03:07 AM Morgenthaler
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* ''{{Starcraft}} 2'' fixed many of the ''problems'' posed by the limitations of the original game's design and mechanics. This significantly lowered the amount of micromanagement needed to get even basic tasks done (typical of [=SC1=]'s era) and freed up more [[SomeDexterityRequired Actions Per Minute]] for actual ''strategy'', a change that saw many ''Brood War'' B-listers skyrocket to the top of ladders and tournaments and old pros bring out stunning new plays. However, to this day there are still large numbers of fans demanding a return to ''BW'' mechanics, both for individual units and for larger portions of the game.

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* ''{{Starcraft}} 2'' ''VideoGame/StarcraftII'' fixed many of the ''problems'' posed by the limitations of the original game's design and mechanics. This significantly lowered the amount of micromanagement needed to get even basic tasks done (typical of [=SC1=]'s era) and freed up more [[SomeDexterityRequired Actions Per Minute]] for actual ''strategy'', a change that saw many ''Brood War'' B-listers skyrocket to the top of ladders and tournaments and old pros bring out stunning new plays. However, to this day there are still large numbers of fans demanding a return to ''BW'' mechanics, both for individual units and for larger portions of the game.
14th Jan '17 10:21:09 AM nombretomado
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* Hardcore Sierra Enthusiasts and LucasArts adventure gamers whined and whined about how games after Zak [=McKraken=] were programmed so that it would be impossible to lose (Unless you were absolutely trying) or make the game {{unwinnable}}, therefore "Dumbing it down for the masses". Nevermind that people ''to this day'' whine about how Sierra Adventure games ruined them by having the realistic scenarios of characters using the wrong item and dying.

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* Hardcore Sierra Enthusiasts Creator/{{Sierra}} enthusiasts and LucasArts Creator/LucasArts adventure gamers whined and whined about how games after Zak [=McKraken=] were programmed so that it would be impossible to lose (Unless you were absolutely trying) or make the game {{unwinnable}}, therefore "Dumbing it down for the masses". Nevermind that people ''to this day'' whine about how Sierra Adventure games ruined them by having the realistic scenarios of characters using the wrong item and dying.



* The new Telltale game ''VideoGame/BackToTheFuture'' has been called this by many gamers. The puzzles are very simplistic and the games short, however, the dialogue and story were written by Bob Gale, the writer of the films, and the voice talent is top-notch. This results in a BrokenBase between fans of the film and hardcore gamers who want a challenge.

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* The new Telltale game ''VideoGame/BackToTheFuture'' has been called this by many gamers. The puzzles are very simplistic and the games short, however, the dialogue and story were written by Bob Gale, the writer of the films, and the voice talent is top-notch. This results in a BrokenBase between fans of the film and hardcore gamers who want a challenge.
7th Jan '17 6:32:54 PM Vilui
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** The remakes ''[=HeartGold=]'' and ''[=SoulSilver=]'' copped flack for not really bumping up the initial difficulty all that much, and because Whitney's Pokémon dropped one level. Never mind that everything after the Elite Four got a boost, many of the Gym Leaders received a level boost as well, rematch battles against Gym Leaders and Elite Four reach into the 70's, Red's team almost hits 90's, Ghost Pokémon no longer work against Whitney and the AI in general has been greatly improved from the original games.

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** The remakes ''[=HeartGold=]'' and ''[=SoulSilver=]'' copped flack for not really bumping up the initial difficulty all that much, and because Whitney's Pokémon dropped one level. Never mind that everything after the Elite Four got a boost, many of the Gym Leaders received a level boost as well, rematch battles against Gym Leaders and Elite Four reach into the 70's, 70s, Red's team almost hits 90's, 90s, Ghost Pokémon no longer work against Whitney and the AI in general has been greatly improved from the original games.
4th Jan '17 7:39:45 PM LucaEarlgrey
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** ''[=DanceDanceRevolution=]'' (2013) introduces a major change to the combo system: Goods now increment combo instead of breaking it. Many players were unhappy as it devalued Full Combos. Ironically, it's ''low-to-mid-level players'' who complain about this, as a lot of top-ranking players, particularly those who get Perfect Full Combos on a regular basis, argue that since it doesn't affect score, it's not a particularly game-breaking change, and the game still recognizes what are now called "Great Full Combos" (a Full Combo with no judgements below Great).

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** ''[=DanceDanceRevolution=]'' (2013) introduces a major change to the combo system: Goods now increment combo instead of breaking it. Many players were unhappy as it devalued Full Combos. Ironically, it's ''low-to-mid-level ''casual, low-to-mid-level players'' who complain about this, as a lot of top-ranking players, particularly those who get Perfect Full Combos (or at least close to them) on a regular basis, argue that since it doesn't affect score, it's not a particularly game-breaking change, and the game still recognizes what are now called "Great Full Combos" (a Full Combo with no judgements below Great).
4th Jan '17 7:38:27 PM LucaEarlgrey
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* Part of the backlash for newer ''VideoGame/{{Tetris}}'' games comes from [[GameBreaker infinite spin]], then there's the purists of older versions of ''Tetris'' that denounce the piece generator in later versions, saying that surviving a wave of S and Z pieces and going 50 pieces without an I piece is what ''Tetris'' is all about.

to:

* Part of the backlash for newer ''VideoGame/{{Tetris}}'' games comes from [[GameBreaker infinite spin]], then there's the purists of older versions of ''Tetris'' (especially the iconic 1989 Game Boy version) that denounce the piece generator in later versions, saying that surviving a wave of S and Z pieces and going 50 pieces without an I piece is what ''Tetris'' is all about.about. Other complaints include hard drop making the game go too fast, ghost pieces making low-gravity too easy, and hold pieces upending the premise of the game.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ItsEasySoItSucks