History Main / ItsEasySoItSucks

26th Aug '17 5:19:55 PM nombretomado
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* ''ArTonelico'' was panned by fans on both sides of the pond for being way, way too easy. It still proved popular enough to spawn a sequel, which upped the difficulty slightly, but not so much as to alienate those who ''liked'' the fact that it was easy.

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\n* ''ArTonelico'' ''VideoGame/ArTonelicoMelodyOfElemia'' was panned by fans on both sides of the pond for being way, way too easy. It still proved popular enough to spawn [[VideoGame/ArTonelicoIIMelodyOfMetafalica a sequel, sequel]], which upped the difficulty slightly, but not so much as to alienate those who ''liked'' the fact that it was easy.
5th Aug '17 11:49:52 AM Folamh3
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* EnvironmentalNarrativeGames like ''VideoGame/DearEsther'', ''VideoGame/GoneHome'' and ''VideoGame/TheStanleyParable'' tend to receive this criticism, due to their limited interactivity and lack of challenge, to the point that some critics deny that they are even video games at all.
6th Jul '17 3:41:32 PM Ferot_Dreadnaught
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Be aware with adding examples where people mention about how once they found a GameBreaker, learned to exploit a GoodBadBug, caught the hang of it, learned the way the game mechanics worked, then that they found the game trivial afterwards. Many of those examples can be attributed to merely being GenreSavvy.

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Be aware with adding examples where people mention about how once they found a GameBreaker, learned to exploit a GoodBadBug, caught the hang of it, learned the way the game mechanics worked, then that they found the game trivial afterwards. Many of those examples can be attributed to merely being GenreSavvy.
afterwards.
20th Jun '17 8:52:04 PM SheldonDinkleburg
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** ''VideoGame/SuperMarioGalaxy'' is often bashed for being too easy, people saying how getting 60 stars to fight Bowser in the finale is a cakewalk compared to how Super Mario 64 did it. They tend to ignore that the extra stars (like the green star challenges or the purple coin ones) were [[NintendoHard borderline hair pulling]]. ''VideoGame/SuperMarioGalaxy2'' seems to have taken the "easy so it sucks" complaints to heart and made the majority of the game more challenging (except according to some who played the game, like ''Creator/JoshScorcher''), though there are still some complaints because of its [[MercyMode Cosmic Guide]].

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** ''VideoGame/SuperMarioGalaxy'' is often bashed for being too easy, people saying how getting 60 stars to fight Bowser in the finale is a cakewalk compared to how Super Mario 64 did it. They tend to ignore that it, and only a few of the extra 120 stars (like the green star challenges or the purple coin ones) were [[NintendoHard borderline hair pulling]].in total posed a challenge. ''VideoGame/SuperMarioGalaxy2'' seems to have taken the "easy so it sucks" complaints to heart and made the majority of the game more challenging (except according to some who played the game, like ''Creator/JoshScorcher''), though there are still some complaints because of its [[MercyMode Cosmic Guide]].
3rd Jun '17 3:28:52 PM nombretomado
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* ''VideoGame/JettRocket'' received some flack for this--despite being just about the only 3D {{Platformer}} on WiiWare, reviewers wanted something NintendoHard.

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* ''VideoGame/JettRocket'' received some flack for this--despite being just about the only 3D {{Platformer}} on WiiWare, UsefulNotes/WiiWare, reviewers wanted something NintendoHard.
3rd Jun '17 12:17:03 PM nombretomado
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* Fans criticized the American version of ''WhoWantsToBeAMillionaire'' during its original ABC run when the game was easy enough that a Millionaire was crowned in a matter of ''months'', or even ''weeks'' or ''days''. The show upped the difficulty of questions when the show moved to syndication (although this was the result of a lower budget) [[UnpleasableFanbase yet the fans still complained]] [[ItsHardSoItSucks about the difficulty which results in droughts of million-dollar wins that can last for]] ''[[ItsHardSoItSucks years]]'' and fans are screaming that difficulty should be lowered. All we can say is BeCarefulWhatYouWishFor.

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* Fans criticized the American version of ''WhoWantsToBeAMillionaire'' ''Series/WhoWantsToBeAMillionaire'' during its original ABC run when the game was easy enough that a Millionaire was crowned in a matter of ''months'', or even ''weeks'' or ''days''. The show upped the difficulty of questions when the show moved to syndication (although this was the result of a lower budget) [[UnpleasableFanbase yet the fans still complained]] [[ItsHardSoItSucks about the difficulty which results in droughts of million-dollar wins that can last for]] ''[[ItsHardSoItSucks years]]'' and fans are screaming that difficulty should be lowered. All we can say is BeCarefulWhatYouWishFor.
10th May '17 5:31:32 PM Sabrewing
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* ''VideoGame/EternalDarkness'', due to its horror focus, often gets called a survival-horror game, but two aspects of the game's design obliterate the "survival" half and render it incompatible: a replenishing ManaMeter (complete with spells to restore your health and SanityMeter, as well as provide a protective shield) and unbreakable melee weapons which can decapitate enemies or sever their arms. While firearms all have limited ammo, they're never necessary to get past obstacle and usually weaker than your sword/mace/axe/etc.

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* ''VideoGame/EternalDarkness'', due to its horror focus, often gets called a survival-horror game, but two aspects of the game's design obliterate the "survival" half and render it incompatible: a replenishing ManaMeter (complete with spells to restore your health and SanityMeter, as well as provide a protective shield) and unbreakable melee weapons which can decapitate enemies or sever their arms. While firearms all have limited ammo, they're never necessary to get past obstacle obstacles and usually weaker than your sword/mace/axe/etc.sword/mace/axe/etc. People going into the game tend to wonder how a game so easy could get so much love, especially if they find [[InfinityPlusOneElement the Mantorok rune]].
10th May '17 5:28:58 PM Sabrewing
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Added DiffLines:

* ''VideoGame/EternalDarkness'', due to its horror focus, often gets called a survival-horror game, but two aspects of the game's design obliterate the "survival" half and render it incompatible: a replenishing ManaMeter (complete with spells to restore your health and SanityMeter, as well as provide a protective shield) and unbreakable melee weapons which can decapitate enemies or sever their arms. While firearms all have limited ammo, they're never necessary to get past obstacle and usually weaker than your sword/mace/axe/etc.
30th Apr '17 9:49:06 PM LucaEarlgrey
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* The ''VideoGame/WanganMidnight Maximum Tune'' series had its Story Mode toned down in difficulty for its third installment. The more hardcore players complained that getting undefeated status in Story Mode is too easy now.

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* The ''VideoGame/WanganMidnight Maximum Tune'' series had its Tune'':
** Some fans of racing games complain that the game takes about as much skill as a NASCAR game due to the abundance of straight roads [[FandomRivalry compared to]], say, ''VideoGame/InitialDArcadeStage''.
** From ''Maximum Tune 3'' onwards,
Story Mode toned down took a significant drop in difficulty for its third installment. The more hardcore players complained that getting undefeated status in difficulty, which some argue ruin the prestige of Story Mode is too easy now."undefeated" status.
11th Apr '17 2:33:28 AM LucaEarlgrey
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* Some players of ''VideoGame/{{beatmania}} IIDX'' dismiss other rhythm games for having too low of a skill ceiling.

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* Some players of ''VideoGame/{{beatmania}} IIDX'' dismiss other rhythm games for having too low of a skill ceiling. Usually, the one exception is ''VideoGame/PopNMusic'', but [[AmericansHateTingle in the West, its cutesy artstyle is something of a point of contention]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ItsEasySoItSucks