History Main / ItsEasySoItSucks

15th Jan '16 10:57:27 AM Anddrix
Is there an issue? Send a Message
* ''VideoGame/FinalFantasyMysticQuest'' was specifically designed for newcomers to the roleplaying-game genre. General concensus, especially among the hardcore ''Franchise/FinalFantasy'' fans, was that they went too far with that goal (it doesn't help that the game was A) [[ItsShortSoItSucks short]], and B) [[ViewersAreMorons bundled with its strategy guide]]).
to:
* ''VideoGame/FinalFantasyMysticQuest'' was specifically designed for newcomers to the roleplaying-game genre. General concensus, especially among the hardcore ''Franchise/FinalFantasy'' fans, was that they went too far with that goal (it doesn't help that the game was A) [[ItsShortSoItSucks short]], and B) [[ViewersAreMorons bundled with its strategy guide]]).guide).
14th Jan '16 4:18:25 PM nombretomado
Is there an issue? Send a Message
* ''VideoGame/KingdomHeartsII'' got this type of criticism because of its simple reaction commands and the addition of Drive forms, and the almost total removal of any platforming or puzzles whatsoever. Which was why SquareEnix decided to program ''VideoGame/KingdomHeartsBirthBySleep'' as it was. One troper's response to the whining about the difficulty of the Mysterious Figure optional boss:
to:
* ''VideoGame/KingdomHeartsII'' got this type of criticism because of its simple reaction commands and the addition of Drive forms, and the almost total removal of any platforming or puzzles whatsoever. Which was why SquareEnix Creator/SquareEnix decided to program ''VideoGame/KingdomHeartsBirthBySleep'' as it was. One troper's response to the whining about the difficulty of the Mysterious Figure optional boss:
4th Dec '15 10:12:34 AM Berrenta
Is there an issue? Send a Message
Redirect to IUEO trope
** An upcoming (as of June 2010) update is set to remove the [[FakeDifficulty level caps]] from the ''Chains of Promathia'' expansion, widely regarded as the hardest series of missions in the game mostly because it's impossible to find help for them since most players cleared the missions five years ago and never looked back. Once the announcement of the cap removal was made, [[InternetBacklash queue throngs of whining elitists who will literally not be affected by the change in the slightest because it "takes away from the game's difficulty"]].
to:
** An upcoming (as of June 2010) update is set to remove the [[FakeDifficulty level caps]] from the ''Chains of Promathia'' expansion, widely regarded as the hardest series of missions in the game mostly because it's impossible to find help for them since most players cleared the missions five years ago and never looked back. Once the announcement of the cap removal was made, [[InternetBacklash queue cue throngs of whining elitists who will literally not be affected by the change in the slightest because it "takes away from the game's difficulty"]].difficulty".
29th Nov '15 3:04:32 PM Trogdor
Is there an issue? Send a Message
* While ''VideoGame/SystemShock2'', which ''Bioshock'' is the SpiritualSuccessor of, had resurrection chambers, the difference was that there was only one on each level and you had to find and activate it first. And it costs you- no nanites; you stay dead! There was no penalty for the original ''System Shock'', but in that game, you didn't just die if the machines weren't activated, [[NightmareFuel SHODAN turned your corpse into one of her cyborgs.]] This same money-costing principle from ''System Shock 2'' was carried over to ''VideoGame/BioshockInfinite'', although played from a strange angle. If you died while Elizabeth was present, she would revive you with some kind of hypo. If you were alone, you'd emerge from Booker DeWitt's office...somehow.
to:
* While ''VideoGame/SystemShock2'', which ''Bioshock'' is the SpiritualSuccessor of, had resurrection chambers, the difference was that there was only one on each level and you had to find and activate it first. And it costs you- no nanites; you stay dead! There was no penalty for the original ''System Shock'', but in that game, you didn't just die if the machines weren't activated, [[NightmareFuel SHODAN turned your corpse into one of her cyborgs.]] This same money-costing principle from ''System Shock 2'' was carried over to ''VideoGame/BioshockInfinite'', although played from a strange angle. If you died while Elizabeth was present, she would revive you with some kind of hypo. If you were alone, you'd emerge from Booker DeWitt's [=DeWitt=]'s office...somehow.
13th Nov '15 12:43:14 PM MinisterOfSinister
Is there an issue? Send a Message
Sometimes a gamer plays a new game only to find the level of challenge is less than what [[MostGamersAreMale he]] expected - sometimes considerably so. To some gamers, this shall not stand! VideoGames are about overcoming ''challenge''! Without challenge, a game is little more than a pointless exercise.
to:
Sometimes a gamer plays a new game only to find the level of challenge is less than what [[MostGamersAreMale he]] expected - -- sometimes considerably so. To some gamers, this shall not stand! VideoGames are about overcoming ''challenge''! Without NoChallengeEqualsNoSatisfaction, after all, and without challenge, a game is little more than a pointless exercise.
29th Oct '15 6:08:12 PM nombretomado
Is there an issue? Send a Message
* When ''GuitarHero: World Tour'''s track list was announced, fans complained that there was no song on par with "[[ThatOneBoss Through The Fire and The Flames]]". Fan backlash and {{flame war}}s are expected as those fans realize that "Satch Boogie" is not on that level, and that's the only really hard song in the game. * ''Music/TheBeatles: RockBand'' earned its fair share of this before it was even out; players who cut their teeth on ''GuitarHero III'''s "Through the Fire and Flames" decried ''[-TB:RB-]'' as "just a bunch of tier 1 songs." One muses that perhaps those fans are missing the point of having a Beatles game...
to:
* When ''GuitarHero: ''VideoGame/GuitarHero: World Tour'''s track list was announced, fans complained that there was no song on par with "[[ThatOneBoss Through The Fire and The Flames]]". Fan backlash and {{flame war}}s are expected as those fans realize that "Satch Boogie" is not on that level, and that's the only really hard song in the game. * ''Music/TheBeatles: RockBand'' earned its fair share of this before it was even out; players who cut their teeth on ''GuitarHero ''VideoGame/GuitarHero III'''s "Through the Fire and Flames" decried ''[-TB:RB-]'' as "just a bunch of tier 1 songs." One muses that perhaps those fans are missing the point of having a Beatles game...
25th Oct '15 1:12:14 AM PokemonMasterJamal
Is there an issue? Send a Message
It was impossible for your Pokemon to faint from Poison on the overworld in Gen 4 as well; when it gets to 1 HP in those games, their poison is automatically cured.
** In ''VideoGame/PokemonBlackAndWhite'' some complained about Poison becoming like Burn; you couldn't faint anymore while walking on the overworld. Also, Burn halves your attack, so Poison lost its own unique disadvantage. You could find a lot more places that sell Lemonades, or [=NPCs=] who were medical trainers, so people complained about it being too easy to get from town to town without fainting.
to:
** In ''VideoGame/PokemonBlackAndWhite'' some complained about Poison becoming like Burn; you couldn't faint take damage anymore while walking on the overworld. Also, Burn halves your attack, so Poison lost its own unique disadvantage. You could find a lot more places that sell Lemonades, or [=NPCs=] who were medical trainers, so people complained about it being too easy to get from town to town without fainting.
2nd Oct '15 1:23:32 PM MyFinalEdits
Is there an issue? Send a Message
** While ''SystemShock2'', which ''Bioshock'' is the SpiritualSuccessor of, had resurrection chambers, the difference was that there was only one on each level and you had to find and activate it first. And it costs you- no nanites; you stay dead! ** There was no penalty for the original ''System Shock'', but in that game, you didn't just die if the machines weren't activated, [[NightmareFuel SHODAN turned your corpse into one of her cyborgs.]] ** This same money-costing principle from ''System Shock 2'' was carried over to ''VideoGame/BioshockInfinite'', although played from a strange angle. If you died while Elizabeth was present, she would revive you with some kind of hypo. If you were alone, you'd emerge from Booker DeWitt's office...somehow. * When ''VideoGame/{{Halo 3}}'' isn't being bashed for gameplay modifications or whatever, it's being bashed because it's too easy. The developers have freely admitted that Easy difficulty is purposely developed so that "my grandma can complete the game if she wants". However, try it on [[HarderThanHard Legendary]].
to:
** * While ''SystemShock2'', ''VideoGame/SystemShock2'', which ''Bioshock'' is the SpiritualSuccessor of, had resurrection chambers, the difference was that there was only one on each level and you had to find and activate it first. And it costs you- no nanites; you stay dead! ** dead! There was no penalty for the original ''System Shock'', but in that game, you didn't just die if the machines weren't activated, [[NightmareFuel SHODAN turned your corpse into one of her cyborgs.]] ** ]] This same money-costing principle from ''System Shock 2'' was carried over to ''VideoGame/BioshockInfinite'', although played from a strange angle. If you died while Elizabeth was present, she would revive you with some kind of hypo. If you were alone, you'd emerge from Booker DeWitt's office...somehow. * When ''VideoGame/{{Halo 3}}'' 3}}'': ** When the game isn't being bashed for gameplay modifications or whatever, it's being bashed because it's too easy. The developers have freely admitted that Easy difficulty is purposely developed so that "my grandma can complete the game if she wants". However, try it on [[HarderThanHard Legendary]].
2nd Oct '15 11:59:05 AM Sark0TAG
Is there an issue? Send a Message
system shock
Added DiffLines:
** There was no penalty for the original ''System Shock'', but in that game, you didn't just die if the machines weren't activated, [[NightmareFuel SHODAN turned your corpse into one of her cyborgs.]] ** This same money-costing principle from ''System Shock 2'' was carried over to ''VideoGame/BioshockInfinite'', although played from a strange angle. If you died while Elizabeth was present, she would revive you with some kind of hypo. If you were alone, you'd emerge from Booker DeWitt's office...somehow.
30th Sep '15 3:13:52 PM Ngamer01
Is there an issue? Send a Message
Cross-wicking Animal Crossing to this page.
to:
* A common complaint with ''[[VideoGame/AnimalCrossing Animal Crossing]]: Happy Home Designer'' is that decorating has no challenge as you're given a very generous minimal standard for each job and with the removal of the real-time system from past ''Animal Crossing'' games, there are no deadlines to anything in-game. You play the game at your pace.
This list shows the last 10 events of 337. Show all.