History Main / ItsEasySoItSucks

11th Apr '16 2:42:20 PM Willbyr
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* The ''WanganMidnight Maximum Tune'' series had its Story Mode toned down in difficulty for its third installment. The more hardcore players complained that getting undefeated status in Story Mode is too easy now.

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* The ''WanganMidnight ''VideoGame/WanganMidnight Maximum Tune'' series had its Story Mode toned down in difficulty for its third installment. The more hardcore players complained that getting undefeated status in Story Mode is too easy now.
3rd Apr '16 2:50:09 PM RisefromYourGrave
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* ''ForzaMotorsport 3'' gets this because of its unlimited rewind feature, which is optional, not available in multiplayer, and a detriment for your leaderboard standings.

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* ''ForzaMotorsport The ''VideoGame/{{Forza}}'' series after ''Motorsport 3'' gets this because of its unlimited rewind feature, which is optional, not available in multiplayer, and a detriment for your leaderboard standings.



* Many fans of ''StreetFighter'' derided V''irtua Fighter'', and later, ''Tekken'', as being too easy because characters had full limb movement and the game didn't require you to learn combos to win. Nevermind that 3D games have a far larger variety of moves and thus less of a need to stick to a strategy, old school players still deride it as 'button mashing'.

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* Many fans of ''StreetFighter'' ''VideoGame/StreetFighter'' derided V''irtua ''Virtua Fighter'', and later, ''Tekken'', as being too easy because characters had full limb movement and the game didn't require you to learn combos to win. Nevermind Never mind that 3D games have a far larger variety of moves and thus less of a need to stick to a strategy, old school players still deride it as 'button mashing'.
2nd Apr '16 7:17:51 PM MyFinalEdits
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** Animal Crossing itself is prone to being judged based entirely on its premise and against other Nintendo titles. Individuals who play "hard" games and have never touched Animal Crossing (bonus points if they're against Nintendo altogether for being too kid friendly), will often comment that Animal Crossing lacks any challenges, enemies, tough puzzles, any way to "lose the game", and other elements of games ranging from anything in the Mario franchise all the way up to DarkSouls. Many times these people fail to realize ''that is the point''.



* An interesting example is the [[VideoGame/TonyHawkProSkater Tony Hawk series]]. The first game's goals are much easier than later games, but it is harder to score more points due to the lack of mechanics available. In later games, it is easier to score more points but the goals are harder. Unsurprisingly, the highest rated game in the series is Tony Hawks 2, which is easily the hardest.

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* An interesting example is the [[VideoGame/TonyHawkProSkater Tony Hawk series]]. series]].
**
The first game's goals are much easier than later games, but it is harder to score more points due to the lack of mechanics available. In later games, it is easier to score more points but the goals are harder. Unsurprisingly, the highest rated game in the series is Tony Hawks 2, which is easily the hardest.



* A common complaint about ''SilentHillHomecoming'' was that its updated controls made combat less threatening, since you could actually dodge. In an interesting twist for this trope, many also suggested that making it easier to fight things made the game less scary, since traditionally fighting enemies just led to you dying, so it was smarter to run.

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* A common complaint about ''SilentHillHomecoming'' ''VideoGame/SilentHillHomecoming'' was that its updated controls made combat less threatening, since you could actually dodge. In an interesting twist for this trope, many also suggested that making it easier to fight things made the game less scary, since traditionally fighting enemies just led to you dying, so it was smarter to run.
2nd Apr '16 5:29:39 PM fobarimperius
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** Animal Crossing itself is prone to being judged based entirely on its premise and against other Nintendo titles. Individuals who play "hard" games and have never touched Animal Crossing (bonus points if they're against Nintendo altogether for being too kid friendly), will often comment that Animal Crossing lacks any challenges, enemies, tough puzzles, any way to "lose the game", and other elements of games ranging from anything in the Mario franchise all the way up to DarkSouls. Many times these people fail to realize ''that is the point''.
25th Mar '16 10:54:01 AM Soldancer
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* This criticism happened to ''VideoGame/DragonAgeOrigins'', despite having difficulty settings; and several bosses are ''still'' difficult on Easy Mode. ''VideoGame/DragonAgeII'' is criticised for being easier than the first one.

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* This criticism happened to ''VideoGame/DragonAgeOrigins'', despite having difficulty settings; and several bosses are ''still'' difficult on Easy Mode. Mode.
** The console version in particular got flak for this, because the "Normal" difficulty mode on consoles is actually the "Easy" difficulty on the PC. This is because of FriendlyFire: it's a lot harder to manage your party's exact location to avoid them getting caught in your own AOE with a controller instead of a mouse.
**
''VideoGame/DragonAgeII'' is criticised for being easier than the first one.
19th Mar '16 6:15:11 AM Hossmeister
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27th Feb '16 8:22:10 AM seminoles8
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** ''VideoGame/SuperMarioGalaxy'' is often bashed for being too easy, people saying how getting 60 stars to fight Bowser in the finale is a cakewalk compared to how Super Mario 64 did it. They tend to ignore that the extra stars (like the green star challenges or the purple coin ones) were [[NintendoHard borderline hair pulling]]. ''VideoGame/SuperMarioGalaxy2'' seems to have taken the "easy so it sucks" complaints to heart and made the majority of the game more challenging, though there are still some complaints because of its [[MercyMode Cosmic Guide]].

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** ''VideoGame/SuperMarioGalaxy'' is often bashed for being too easy, people saying how getting 60 stars to fight Bowser in the finale is a cakewalk compared to how Super Mario 64 did it. They tend to ignore that the extra stars (like the green star challenges or the purple coin ones) were [[NintendoHard borderline hair pulling]]. ''VideoGame/SuperMarioGalaxy2'' seems to have taken the "easy so it sucks" complaints to heart and made the majority of the game more challenging, challenging (except according to some who played the game, like ''Creator/JoshScorcher''), though there are still some complaints because of its [[MercyMode Cosmic Guide]].
15th Jan '16 10:57:27 AM Anddrix
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* ''VideoGame/FinalFantasyMysticQuest'' was specifically designed for newcomers to the roleplaying-game genre. General concensus, especially among the hardcore ''Franchise/FinalFantasy'' fans, was that they went too far with that goal (it doesn't help that the game was A) [[ItsShortSoItSucks short]], and B) [[ViewersAreMorons bundled with its strategy guide]]).

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* ''VideoGame/FinalFantasyMysticQuest'' was specifically designed for newcomers to the roleplaying-game genre. General concensus, especially among the hardcore ''Franchise/FinalFantasy'' fans, was that they went too far with that goal (it doesn't help that the game was A) [[ItsShortSoItSucks short]], and B) [[ViewersAreMorons bundled with its strategy guide]]).guide).
14th Jan '16 4:18:25 PM nombretomado
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* ''VideoGame/KingdomHeartsII'' got this type of criticism because of its simple reaction commands and the addition of Drive forms, and the almost total removal of any platforming or puzzles whatsoever. Which was why SquareEnix decided to program ''VideoGame/KingdomHeartsBirthBySleep'' as it was. One troper's response to the whining about the difficulty of the Mysterious Figure optional boss:

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* ''VideoGame/KingdomHeartsII'' got this type of criticism because of its simple reaction commands and the addition of Drive forms, and the almost total removal of any platforming or puzzles whatsoever. Which was why SquareEnix Creator/SquareEnix decided to program ''VideoGame/KingdomHeartsBirthBySleep'' as it was. One troper's response to the whining about the difficulty of the Mysterious Figure optional boss:
4th Dec '15 10:12:34 AM Berrenta
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** An upcoming (as of June 2010) update is set to remove the [[FakeDifficulty level caps]] from the ''Chains of Promathia'' expansion, widely regarded as the hardest series of missions in the game mostly because it's impossible to find help for them since most players cleared the missions five years ago and never looked back. Once the announcement of the cap removal was made, [[InternetBacklash queue throngs of whining elitists who will literally not be affected by the change in the slightest because it "takes away from the game's difficulty"]].

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** An upcoming (as of June 2010) update is set to remove the [[FakeDifficulty level caps]] from the ''Chains of Promathia'' expansion, widely regarded as the hardest series of missions in the game mostly because it's impossible to find help for them since most players cleared the missions five years ago and never looked back. Once the announcement of the cap removal was made, [[InternetBacklash queue cue throngs of whining elitists who will literally not be affected by the change in the slightest because it "takes away from the game's difficulty"]].difficulty".
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