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Added Fighting Force.




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\n* ''VideoGame/FightingForce'' Has enemies drop things such as stacks of money, sandwiches gold ingots and other things when then die which either restore health or give points to the player.

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If you're looking for some straight ''Franchise/SonicTheHedgehog'' examples, I've got plenty.

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If you're looking for some straight ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' examples, I've got plenty.
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* In ''VideoGame/KingdomHearts'' enemies explode into "prizes", which are categorized differently depending on games, but the staples are treasure (which could be spells or weapons or crafting materials), HP, MP, and Munny.

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* In ''VideoGame/KingdomHearts'' ''Franchise/KingdomHearts'' enemies explode into "prizes", which are categorized differently depending on games, but the staples are treasure (which could be spells or weapons or crafting materials), HP, MP, and Munny.
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** In ''VideoGame/TheLegendOfZeldaSkywardSword'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Legend of Zelda: The Wind Waker HD]]'', and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess The Legend of Zelda: Twilight Princess HD]], enemies don't drop hearts if you're playing on Hero Mode (unless you have the Heart Medal in ''Skyward Sword'').

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** In ''VideoGame/TheLegendOfZeldaSkywardSword'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Legend of Zelda: The Wind Waker HD]]'', and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess The Legend of Zelda: Twilight Princess HD]], HD]]'', enemies don't drop hearts if you're playing on Hero Mode (unless you have the Heart Medal in ''Skyward Sword'').
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* MoneyMultiplier: Another mechanic that increases the amount or probability of getting items.

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* MoneyMultiplier: Another mechanic that increases the amount or probability of getting items.items gained.
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[[AC:Webcomics]]
* ''Webcomic/KidRadd'' is set in a {{Cyberspace}} populated by characters from various video games, who retain many of the mechanics that governed them in their original games, so some of them still drop items when killed. PlayedForDrama in the FinalBattle when [[spoiler:Bogey forces his friend Radd to kill him in order to claim a {{Power Up|s}} that lets Radd survive and defeat the BigBad]].
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* In ''GrandTheftAuto'' games, beating people to death/unconsciousness will make them drop money and sometimes weapons and ammo.

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* In ''GrandTheftAuto'' ''VideoGame/GrandTheftAuto'' games, beating people to death/unconsciousness will make them drop money and sometimes weapons and ammo.

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* PowerUpMagnet: Despite the name, it actually can attract other kinds of drops as well.

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* PowerUpMagnet: Despite the name, it actually It can attract dropped items, whether power ups, treasure, or other kinds of drops as well.things.


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* RandomDropBooster: You get dropped items more frequently and/or of higher quality.
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* Most monsters in ''VideoGame/{{Miitopia}}'' can drop loot in the form of [[PowerUpFood grub]] representing their species.
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* The NES ''Videogame/{{Metroid|1}}'' manual stated Samus's suit was able to take the power of "his" enemies. Regular enemies turned into health or missile pickups but bosses did not, recharging her ammo automatically on death. Later games would just make bosses drop larger amounts of pickups. All but two enemies encountered in ''Videogame/MetroidFusion'' are duplicates created by X parasites, whom became living pickups that flee from you once the false body is destroyed. In ''Videogame/MetroidPrime 3: Corruption'', the nature of the drops change as with Samus's condition.

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* The NES ''Videogame/{{Metroid|1}}'' manual stated Samus's suit was able to take the power of "his" enemies. Regular enemies turned into health or missile pickups but bosses did not, recharging her ammo automatically on death. Later games would just make bosses drop larger amounts of pickups. All but two enemies encountered in ''Videogame/MetroidFusion'' are duplicates created by X parasites, whom became living pickups that flee from you once the false body is destroyed. In ''Videogame/MetroidPrime 3: Corruption'', ''Videogame/MetroidPrime3Corruption'', the nature of the drops change as with Samus's condition.
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** ''VideoGame/MegaManZero'' omits the weapon energy but adds [[EnergyEconomy E-crystals]] to the mix. The first three games also have some Cyber Elves dropped from certain enemies, while the third and fourth game adds Data Disks.

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** ''VideoGame/MegaManZero'' omits the weapon energy but adds [[EnergyEconomy E-crystals]] to the mix. The first three games also have some Cyber Elves dropped from certain enemies, while the third also had Data Disks, and the fourth game adds Data Disks.enemy parts.
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** In ''VideoGame/TheLegendOfZeldaSkywardSword'' and ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Legend of Zelda: The Wind Waker HD]]'', enemies don't drop hearts if you're playing on Hero Mode (unless you have the Heart Medal in ''Skyward Sword'').

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** In ''VideoGame/TheLegendOfZeldaSkywardSword'' and ''VideoGame/TheLegendOfZeldaSkywardSword'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Legend of Zelda: The Wind Waker HD]]'', and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess The Legend of Zelda: Twilight Princess HD]], enemies don't drop hearts if you're playing on Hero Mode (unless you have the Heart Medal in ''Skyward Sword'').
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', defeated enemies will typically drop weapons, food, and body parts.
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Sonic 3D Blast- Flickies in capsules in Panic Puppet Act 1 only


* In ''VideoGame/Sonic3DBlast'', destroying a robot will set a Flicky free. These are needed to get through the goal rings. In Panic Puppet Zone Act 3, however, the Flickies are in capsules. [[AllThereInTheManual The game's manual explains]] that Sonic got to that zone early enough and as a result, Robotnik didn't have time to put the Flickies in the robots.

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* In ''VideoGame/Sonic3DBlast'', destroying a robot will set a Flicky free. These are needed to get through the goal rings. In Panic Puppet Zone Act 3, Zone, however, the Flickies are in capsules. [[AllThereInTheManual The game's manual explains]] that Sonic got to that zone early enough and as a result, Robotnik didn't have time to put the Flickies in the robots.
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* In ''VideoGame/ShadowTheHedgehog'', an enemy carrying a weapon will drop their weapon if Shadow defeats them. Shadow can then collec the weapon and use it against other enemies.

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* In ''VideoGame/ShadowTheHedgehog'', an enemy carrying a weapon will drop their weapon if Shadow defeats them. Shadow can then collec collect the weapon and use it against other enemies.



* In ''VideoGame/PandorasTower'' Servant Beasts drop items, in addition to the Beast Flesh you need to [[spoiler: reverse Elena's curse]]. Master Flesh is dropped by Tower Masters, the equivalent of a boss in this game.

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* In ''VideoGame/PandorasTower'' ''VideoGame/PandorasTower'', [[MookArmy Servant Beasts Beasts]] drop items, in addition to the Beast Flesh you need to [[spoiler: reverse Elena's curse]]. Master Flesh is dropped by Tower Masters, the equivalent of a boss in this game.
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* In ''VideoGame/PandorasTower'' Servant Beasts drop items, in addition to the Beast Flesh you need to [[spoiler: reverse Elena's curse]]. Master Flesh is dropped by Tower Masters, the equivalent of a boss in this game.
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* In ''{{Vigilante 8}}'', destroying your enemy vehicles will make them drop their current weapons as well as some buffs (such as endurance or speed).

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* In ''{{Vigilante ''VideoGame/{{Vigilante 8}}'', destroying your enemy vehicles will make them drop their current weapons as well as some buffs (such as endurance or speed).
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* There's a "Drop weapon" action in most of the games of the genre, which can be bound to a key, usually Backspace. Depending on the game, there are also key binding options for armor dropping, powerup dropping and even mission-vital key dropping. And a general "Drop" action in games with [[UseItem inventory]] such as ''VideoGame/QuakeII''.
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* The main Creator/{{Koei}} Warriors games: ''VideoGame/DynastyWarriors'', ''VideoGame/SamuraiWarriors'', and ''VideoGame/WarriorsOrochi''. Because all the processing power and memory is dedicated to [[TheWarSequence rendering hundreds]] of {{Mook}}s, all three employ this trope. GrandfatherClause applies too as it has always been this way since ''VideoGame/DynastyWarriors 2'' in the {{Playstation}} 2. Fallen {{Mook}}s sometimes {{Randomly Drop|s}} PowerUp items. Officers both Generic and Playable will ''always'' drop [[ExperiencePoints XP bags]] (or Stat Up items like "Defense up" depending on the game) and sometimes RandomlyDrops treasure like mounts or weapons.

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* The main Creator/{{Koei}} Warriors games: ''VideoGame/DynastyWarriors'', ''VideoGame/SamuraiWarriors'', and ''VideoGame/WarriorsOrochi''. Because all the processing power and memory is dedicated to [[TheWarSequence rendering hundreds]] of {{Mook}}s, all three employ this trope. GrandfatherClause applies too as it has always been this way since ''VideoGame/DynastyWarriors 2'' in the {{Playstation}} 2.UsefulNotes/PlayStation2. Fallen {{Mook}}s sometimes {{Randomly Drop|s}} PowerUp items. Officers both Generic and Playable will ''always'' drop [[ExperiencePoints XP bags]] (or Stat Up items like "Defense up" depending on the game) and sometimes RandomlyDrops treasure like mounts or weapons.

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* RandomDrop: where the items that are dropped are random, or some certain things only drop at a fixed chance.
* OrganDrops: they vanish and ''sometimes'' inexplicably drop their guts.

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* RandomDrop: where the CarryingTheWeakness: Enemies drop items that are dropped are random, or some certain things only drop at a fixed chance.
* OrganDrops: they vanish and ''sometimes'' inexplicably drop their guts.
they're weak to.



* MoneySpider: enemies drop currency when killed.

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* MoneySpider: enemies Enemies drop currency when killed.



* MoneyMultiplier: Another mechanic that increases the amount or probability of getting items.
* OrganDrops: they vanish and ''sometimes'' inexplicably drop their guts.



* MoneyMultiplier: another mechanic that increases the amount or probability of getting items.

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* MoneyMultiplier: another mechanic RandomDrop: where the items that increases the amount are dropped are random, or probability of getting items.some certain things only drop at a fixed chance.
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* ''VideoGame/TronTwoPointOh'': When you de-rez an enemy, there's a "core dump" left behind containing subroutines, permissions, and small {{EssenceDrop}}s of energy and health. Yes, this counts even for the digitized human Datawraiths. [[FridgeHorror Try not to think TOO much about the implications]], especially given humans are {{PhysicalGod}}s in {{Cyberspace}}.
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[[AC:Comic Books]]
* Volume 2 of ''ComicBook/ScottPilgrim'' features Ramona's second Evil Ex, Lucas Lee, dropping a {{Mithril}} skateboard when he is "[[HoistByHisOwnPetard defeated]]" by Scott. +4 Speed, +3 Kick, +1 Will, but Scott can't use it because he forgot to pick up skateboard proficiency in fourth grade.
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* Variant in ''MegaManBattleNetwork'': In this case, you'll get some rewards whenever you beat a RandomEncounter battle. Typically it's small amounts of Zenny, but sometimes it could be a Battle Chip, Bugfrags, or (if your HP's low enough) HP recovery. Some installable programs for Mega Man can turn any rewards into just zenny, or just battle chip.

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* Variant in ''MegaManBattleNetwork'': ''VideoGame/MegaManBattleNetwork'': In this case, you'll get some rewards whenever you beat a RandomEncounter battle. Typically it's small amounts of Zenny, but sometimes it could be a Battle Chip, Bugfrags, or (if your HP's low enough) HP recovery. Some installable programs for Mega Man can turn any rewards into just zenny, or just battle chip.

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\n* Koei's other Warriors type games have dropped different items depending on the game.
** ''VideoGame/FistOfTheNorthStarKensRage'' has defeated enemies dropping Scrolls, restoration items, or 'karma,' sort of like experience points.
** ''VideoGame/DynastyWarriorsGundam'' has defeated enemies mostly dropping restoration items or temporary power-up items due to the 'blueprints' system used in that game. Defeating any mobile suit, even the common {{Mook}}s, may grant the player a mobile suit blueprint, though the drop chance is something around 0.5% per generic enemy mobile suit. This is not as bad as it sounds, as you will destroy hundreds of them in a single mission and so likely earn at least one and probably several blueprints from them. Enemy aces always give up a blueprint upon defeat.
** ''VideoGame/WarriorsLegendsOfTroy'' is unusual in that it really doesn't have enemy drops per se, but rather the Kleos system which functions at experience points, a form of currency to purchase items in the item shop, and ties into your health restoration.





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* ''VideoGame/{{Borderlands}}'' and its sequels are unusual among first person shooters in both giving randomly differentiated equipment to enemies as well as sometimes making that equipment available to you after they die as a drop. So if you see a bandit with a neat shotgun, you might very well be able to take it off him after you kill him.
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* The main Creator/{{Koei}} Warriors games: ''VideoGame/DynastyWarriors'', ''VideoGame/SamuraiWarriors'', and ''VideoGame/WarriorsOrochi''. Because all the processing power and memory is dedicated to [[TheWarSequence rendering hundreds]] of {{Mook}}s, all three employ this trope. GrandfatherClause applies too as it has always been this way since DynastyWarriors 2 in the {{Playstation}} 2. Fallen {{Mook}}s sometimes {{Randomly Drop|s}} PowerUp items. Officers both Generic and Playable will ''always'' drop [[ExperiencePoints XP bags]] (or Stat Up items like "Defense up" depending on the game) and sometimes RandomlyDrops treasure like mounts or weapons.


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* The main Creator/{{Koei}} Warriors games: ''VideoGame/DynastyWarriors'', ''VideoGame/SamuraiWarriors'', and ''VideoGame/WarriorsOrochi''. Because all the processing power and memory is dedicated to [[TheWarSequence rendering hundreds]] of {{Mook}}s, all three employ this trope. GrandfatherClause applies too as it has always been this way since DynastyWarriors 2 ''VideoGame/DynastyWarriors 2'' in the {{Playstation}} 2. Fallen {{Mook}}s sometimes {{Randomly Drop|s}} PowerUp items. Officers both Generic and Playable will ''always'' drop [[ExperiencePoints XP bags]] (or Stat Up items like "Defense up" depending on the game) and sometimes RandomlyDrops treasure like mounts or weapons.

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* ''MegaMan'' series
** ''MegaManClassic'': enemies will sometimes drop weapon energy or health energy. Same goes to ''MegaManX''.
*** ''MegaManAndBass'' adds bolts (to be used for your upgrades) to the mix.
** ''MegaManZero'' omits the weapon energy but adds [[EnergyEconomy E-crystals]] to the mix. The first three games also have some Cyber Elves dropped from certain enemies, while the third and fourth game adds Data Disks.
*** ''MegaManZX'' follows the above, but with weapon energy added again.

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* ''MegaMan'' ''Franchise/MegaMan'' series
** ''MegaManClassic'': ''VideoGame/MegaManClassic'': enemies will sometimes drop weapon energy or health energy. Same goes to ''MegaManX''.
''VideoGame/MegaManX''.
*** ''MegaManAndBass'' ''VideoGame/MegaManAndBass'' adds bolts (to be used for your upgrades) to the mix.
** ''MegaManZero'' ''VideoGame/MegaManZero'' omits the weapon energy but adds [[EnergyEconomy E-crystals]] to the mix. The first three games also have some Cyber Elves dropped from certain enemies, while the third and fourth game adds Data Disks.
*** ''MegaManZX'' ''VideoGame/MegaManZX'' follows the above, but with weapon energy added again.
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[[AC:Anime/Manga]]
* LightNovel/LogHorizon takes place in something of an RPGMechanicsVerse, including item drops. This is eventually justified as some sort of powerful spell that sends gold to the dying monsters. It ends up being a plot point.
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[[AC:{{Roguelike}}]]
* In most {{Roguelike}}s the enemy will drop whatever it was carrying when it dies. For humanoid enemies this includes the equipment that they were wearing, which can then be used by the player. It also includes things like potions of healing, but in cases like that you have to kill the enemy ''before'' it uses the item for it to drop.
* In ''VideoGame/{{Elona}}'' each item an enemy is carrying only has a chance to drop upon its death, with that chance depending upon the LuckStat of the one who landed the killing blow.
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* MoneyMultiplier: another mechanic that increases the amount or probability of getting items.
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Not to be confused with discarding an item in your inventory.
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[[quoteright:260:[[Webcomic/SanThreeKingdomsComic http://static.tvtropes.org/pmwiki/pub/images/192_cut_1307.png]]]]
[[caption-width-right:260:He turned into a meatbun. [[ImAHumanitarian The Horror...]]]]

A gameplay element in video games where you can get items from fallen enemies. Typically it takes form of enemies fading and the drops simply appearing where they died.

Item drops often have fixed types within the game. Some of which are:
* {{Experience| Points}}: enemies turn into experience upon death.
* [[HyperactiveMetabolism Food]]: They turn to food which replenishes either HitPoints or ManaMeter.
* PowerUps that increase your stats temporarily (such as attack or defense).
** SprintShoes: speeds up the character.
* Ammo: More prevalent in FPS and other shooter games, where you can pick ammo from other enemies. Often a UniversalAmmunition.
* Equipments, such as weapon or armor.

Supertrope to the following:
[[index]]
* RandomDrop: where the items that are dropped are random, or some certain things only drop at a fixed chance.
* OrganDrops: they vanish and ''sometimes'' inexplicably drop their guts.
* EssenceDrop: Their life force explode upon their death. (any example on this fits better there)
* MoneySpider: enemies drop currency when killed.
* ImpossibleItemDrop: Enemies drop items they have no business even having on their person. (e.g., a Bat dropping a chainsaw.)
* PowerUpMagnet: Despite the name, it actually can attract other kinds of drops as well.
[[/index]]

Very prevalent in [=RPGs=] - in fact, the UrExample is ''Videogame/DragonSlayer'', an ActionRPG - but can appear in any other game genre.

----

!!Examples

[[foldercontrol]]
[[folder:Non Videogame Examples]]

[[AC:Webcomics]]
* In ''Webcomic/SanThreeKingdomsComic'', People dying and turning into meatbuns are a RunningGag. Taishi Ci in particular dies in [[http://san.paulguo.com/?id=192 page 192]] and turns into one. Which was then ''eaten'' by Sun Quan who was beside him in his death bed.
[[/folder]]

[[folder:Videogame Examples]]

[[AC:Action Adventure]]
*In ''Franchise/TheLegendOfZelda'' series, enemies sometimes drop rupees, hearts, or item pickups upon being killed.
**In ''VideoGame/TheLegendOfZeldaSkywardSword'' and ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Legend of Zelda: The Wind Waker HD]]'', enemies don't drop hearts if you're playing on Hero Mode (unless you have the Heart Medal in ''Skyward Sword'').

[[AC:Action RPG]]
* In ''VideoGame/KingdomHearts'' enemies explode into "prizes", which are categorized differently depending on games, but the staples are treasure (which could be spells or weapons or crafting materials), HP, MP, and Munny.
* Variant in ''MegaManBattleNetwork'': In this case, you'll get some rewards whenever you beat a RandomEncounter battle. Typically it's small amounts of Zenny, but sometimes it could be a Battle Chip, Bugfrags, or (if your HP's low enough) HP recovery. Some installable programs for Mega Man can turn any rewards into just zenny, or just battle chip.

[[AC:BeatEmUp]]
* The main Creator/{{Koei}} Warriors games: ''VideoGame/DynastyWarriors'', ''VideoGame/SamuraiWarriors'', and ''VideoGame/WarriorsOrochi''. Because all the processing power and memory is dedicated to [[TheWarSequence rendering hundreds]] of {{Mook}}s, all three employ this trope. GrandfatherClause applies too as it has always been this way since DynastyWarriors 2 in the {{Playstation}} 2. Fallen {{Mook}}s sometimes {{Randomly Drop|s}} PowerUp items. Officers both Generic and Playable will ''always'' drop [[ExperiencePoints XP bags]] (or Stat Up items like "Defense up" depending on the game) and sometimes RandomlyDrops treasure like mounts or weapons.


[[AC:DrivingGame]]
* In ''{{VideoGame/Carmageddon}}'', each pedestrian the protagonist reckless driver wastes during a race -- "drops" some in-game money as well as adds some [[TimedMission extra time to spend]].
* In ''{{Vigilante 8}}'', destroying your enemy vehicles will make them drop their current weapons as well as some buffs (such as endurance or speed).

[[AC:Fighting Game]]
*In ''[[VideoGame/SuperSmashBros Super Smash Bros. for Nintendo 3DS]]'', defeated enemies in the Smash Run mode drop power-ups that increase your speed, jump height, attack, special attack, projectile, item attack, and throw strength, and defense in the post-adventure course match.

[[AC:FirstPersonShooter]]
* In ''Videogame/{{Doom}} II'', enemies will drop medkits and/or ammo. Even from the demonic enemies.

[[AC:PlatformGame]]
* ''MegaMan'' series
** ''MegaManClassic'': enemies will sometimes drop weapon energy or health energy. Same goes to ''MegaManX''.
*** ''MegaManAndBass'' adds bolts (to be used for your upgrades) to the mix.
** ''MegaManZero'' omits the weapon energy but adds [[EnergyEconomy E-crystals]] to the mix. The first three games also have some Cyber Elves dropped from certain enemies, while the third and fourth game adds Data Disks.
*** ''MegaManZX'' follows the above, but with weapon energy added again.
* The NES ''Videogame/{{Metroid|1}}'' manual stated Samus's suit was able to take the power of "his" enemies. Regular enemies turned into health or missile pickups but bosses did not, recharging her ammo automatically on death. Later games would just make bosses drop larger amounts of pickups. All but two enemies encountered in ''Videogame/MetroidFusion'' are duplicates created by X parasites, whom became living pickups that flee from you once the false body is destroyed. In ''Videogame/MetroidPrime 3: Corruption'', the nature of the drops change as with Samus's condition.
* In ''Videogame/MiniNinjas'', defeated enemies turn into animals (whom you can possess with a special spell and use it to sneak around) and also drop glowing orbs that increase your experience.
If you're looking for some straight ''Franchise/SonicTheHedgehog'' examples, I've got plenty.
* In ''VideoGame/Sonic3DBlast'', destroying a robot will set a Flicky free. These are needed to get through the goal rings. In Panic Puppet Zone Act 3, however, the Flickies are in capsules. [[AllThereInTheManual The game's manual explains]] that Sonic got to that zone early enough and as a result, Robotnik didn't have time to put the Flickies in the robots.
*In ''VideoGame/SonicAdventure'', destroying a robot will release a small animal inside, much like [[VideoGame/SonicTheHedgehog1 the classic]] [[VideoGame/SonicTheHedgehog2 Genesis]] [[VideoGame/SonicTheHedgehog3 games]]. However, these small animals can be taken to the Chao Garden and used to improve your Chao's stats, [[ColorCodedForYourConvenience depending on the color]] (Red for Strength, Yellow for Swim, Green for Speed, and Purple for Flight).
*''VideoGame/SonicAdventure2'' retains this feature with Dr. Robotnik's robots and expands upon it with the G.U.N. robots. Destroying a G.U.N. robot releases a Chaos Drive, which, like the animals, increases your Chao's stats depending on the color.
* In ''VideoGame/SonicHeroes'', destroying one of the more powerful enemies in the game will release a colored sphere. These spheres will upgrade your teammate's stats depending on the color (Blue for Speed, Red for Power, and Yellow for Flight).
* In ''VideoGame/ShadowTheHedgehog'', an enemy carrying a weapon will drop their weapon if Shadow defeats them. Shadow can then collec the weapon and use it against other enemies.

[[AC:RealTimeStrategy]]
* In ''{{Videogame/Sacrifice}}'', killed creatures leave "souls" behind for any wizard to gather and use in summoning something new. The souls left by creatures that belonged to other wizards -- appear red in color, which means they would take longer to collect.

[[AC:RoleplayingGame]]
* In ''Videogame/NeverwinterNights2'', defeated enemies lie as corpses for some time, but eventually turn into loot bags containing their stuff. It makes it difficult to tell which bag belonged to who...

[[AC:ThirdPersonShooter]]
* In ''VideoGame/MegamanLegends'', enemies always explode into refractors, crystal shaped objects that work as [[EnergyEconomy Zenny and power sources]]. Some enemies only drop {{Mana}} and HitPoints crystals.

[[AC:WideOpenSandbox]]
* In ''GrandTheftAuto'' games, beating people to death/unconsciousness will make them drop money and sometimes weapons and ammo.
[[/folder]]

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