History Main / ItemCaddy

5th Aug '17 2:24:53 PM Zuxtron
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* The ''Franchise/{{Atelier}}'' series, being based on alchemists, has quite a lot of this

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* The ''Franchise/{{Atelier}}'' series, being based on alchemists, has quite a lot of thisthis.


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** ''VideoGame/AtelierMeruruTheApprenticeOfArland'' features both of the trilogy's previous alchemists, who can still use items, while adding Meruru, who can draw out an item's hidden powers during {{Combination Attack}}s. Totori keeps her duplication abilities, and Rorona has no special abilities with items (but has more non-item related powers to make up for it).
30th Jun '17 10:00:22 AM FuzzyBoots
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** The thief class in ''VideoGame/MakaiKingdom'' similarly gets the bonus to steal, but also has the greatest throw distance, and ties for the largest inventory with the Prinny and Merchant classes.
23rd Apr '17 12:24:58 AM Koveras
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[[AC:TabletopGames]]
* In ''TabletopGame/DungeonsAndDragons 3.5'', the TabletopGame/{{Eberron}} setting's Artificer class is all about this. They can [[ItemCrafting craft items]] cheaply (and without knowing the spells normally required to do so), [[TimTaylorTechnology spend multiple uses of a charged item at once to increase its power]], temporarily turn any item into a magic item, or change the effects of magic items. They also get some abilities for healing/damaging [[{{Golem}} Constructs]] - the setting also introduces a Construct race who can treat parts of his body as magic items, meaning that these will see plenty of use. It's generally considered one of the most powerful classes in the game, if [[DifficultButAwesome one of the most difficult to play]].
* In ''TabletopGame/{{Console}}'', the Chemist class has item-related abilities. (Note that ''Console'' is designed to be a tabletop version of ''Franchise/FinalFantasy'' or ''VideoGame/ChronoTrigger''.)
* The Hireling in the ''TabletopGame/{{Munchkin}}'' card game. He can't help in combat normally, but he can carry around an extra big item for the player, and can use the siege engine in battle if you have it.
** In the ''Munchkin'' RPG, ''Star Munchkin'' edition, the "Big Hairy Alien" hireling is noted as making a great item caddy. They have [[MultiarmedMultitasking four arms]], can exchange items with you and reload weapons (whoever's holding them) as free actions, and carry enormous loads.
* Everyone in ''TabletopGame/{{Numenera}}'' gets to use cyphers (consumable items), but Nanos generally get to carry around one more at any time than either of the other classes. There's a limit on how many cyphers one can carry without something bad happening, as [[ToxicPhlebotinum cyphers become more unstable in close proximity with each other]], but Nanos better understand the forces involved and so can control the instability somewhat, making them superior Caddies to the rest of the party.
* The Leech playbook in ''TabletopGame/BladesInTheDark'' is a GadgeteerGenius whose skill set specializes in crafting and downtime activity, but who more than makes up for it on missions by carrying all manner of strange contraptions and alchemical concoctions to suit the situation.

[[AC:VideoGames]]



* Itty Bitty the shopkeeper from ''Webcomic/KidRadd''. He was a shopkeeper in his original game, and thus has access to {{Hammerspace}} (where else is he going to keep all of those potions?) and an infinite supply of every item he sold (which include an ''airship'').



* The Hireling in the ''TabletopGame/{{Munchkin}}'' card game. He can't help in combat normally, but he can carry around an extra big item for the player, and can use the siege engine in battle if you have it.
** In the ''Munchkin'' RPG, ''Star Munchkin'' edition, the "Big Hairy Alien" hireling is noted as making a great item caddy. They have [[MultiarmedMultitasking four arms]], can exchange items with you and reload weapons (whoever's holding them) as free actions, and carry enormous loads.



* In ''TabletopGame/DungeonsAndDragons 3.5'', the TabletopGame/{{Eberron}} setting's Artificer class is all about this. They can [[ItemCrafting craft items]] cheaply (and without knowing the spells normally required to do so), [[TimTaylorTechnology spend multiple uses of a charged item at once to increase its power]], temporarily turn any item into a magic item, or change the effects of magic items. They also get some abilities for healing/damaging [[{{Golem}} Constructs]] - the setting also introduces a Construct race who can treat parts of his body as magic items, meaning that these will see plenty of use. It's generally considered one of the most powerful classes in the game, if [[DifficultButAwesome one of the most difficult to play]].



* In ''TabletopGame/{{Console}}'', the Chemist class has item-related abilities. (Note that ''Console'' is designed to be a tabletop version of ''Franchise/FinalFantasy'' or ''VideoGame/ChronoTrigger''.)



* Everyone in ''TabletopGame/{{Numenera}}'' gets to use cyphers (consumable items), but Nanos generally get to carry around one more at any time than either of the other classes. There's a limit on how many cyphers one can carry without something bad happening, as [[ToxicPhlebotinum cyphers become more unstable in close proximity with each other]], but Nanos better understand the forces involved and so can control the instability somewhat, making them superior Caddies to the rest of the party.


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[[AC:Non-Game Media]]
* Itty Bitty the shopkeeper from ''Webcomic/KidRadd''. He was a shopkeeper in his original game, and thus has access to {{Hammerspace}} (where else is he going to keep all of those potions?) and an infinite supply of every item he sold (which include an ''airship'').
3rd Apr '17 5:42:31 PM Getta
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* Exclusive Items: Certain items can only be used by the Item Caddy. Nobody else can use those items.
* [[RandomDrop Drop Rate]] [[MoneyMultiplier Up]]: Some Item Caddies get passive abilities that up the amount of money earned, rate of items gained, etc.

Item Caddies sometimes get a [[VideoGameStealing stealing ability]], just in case they run out of items. They may also be capable of ItemCrafting.

See also QuirkyBard, which this character sometimes mixes with. May relate to GadgeteerGenius.

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* Exclusive Items: Certain items can only be used by the Item Caddy. Nobody else can use those items.
items. Alternatively, everyone can, but with Item Caddy, its effects are more powerful. (This doesn't count, say, character-specific equipment.)
* [[RandomDrop [[RandomDropBooster Drop Rate]] [[MoneyMultiplier Up]]: Some Item Caddies get passive abilities that up the amount of money earned, rate of items gained, etc.

Item Caddies sometimes get a [[VideoGameStealing stealing ability]], just in case they run out of items. They may also be capable of ItemCrafting.

ItemCrafting. PowerUpMagnet optional.

See also QuirkyBard, MechanicallyUnusualClass, which this character sometimes mixes with. May relate to GadgeteerGenius.
4th Mar '17 3:04:14 PM QWOPtheRaven
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* InvisibleInc agents with a high Strength or Anarchy stat end up being this, as Strength obviously lets you carry more stuff, and the more advanced tech that doesn't fit into the other stats ends up requiring a minimum Anarchy score. More specifically, Sharp can have more implants than any other agent, and gets a bonus the more he has, rewarding you using one specific type of item on him.
24th Feb '17 9:06:35 PM 32_Footsteps
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* Franchise/{{Pokemon}} that have the Pickup ability can get free items at a random chance after battles and are also generally capable of learning Thief or Covet, which allows them to steal items. They tend to not be good for much else, due to frequently being ComMons. Additionally, Harvest is the "free item" sort, as a user has a 50% chance of getting a berry back after consuming it (going up to 100% if bright sunlight is active).

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* Franchise/{{Pokemon}} that have the Pickup ability can get free items at a random chance after battles and are also generally capable of learning Thief or Covet, which allows them to steal items. They tend to not be good for much else, due to frequently being ComMons.ComMons and/or losing the ability upon evolution. Additionally, Harvest is the "free item" sort, as a user has a 50% chance of getting a berry back after consuming it (going up to 100% if bright sunlight is active). Compound Eyes functions as the "drop rate up" variety, as the odds of a wild 'mon carrying an item increases if whatever is in the player's first position has it.
31st Dec '16 12:35:26 PM nombretomado
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* In ''TabletopGame/DungeonsAndDragons 3.5'', the {{Eberron}} setting's Artificer class is all about this. They can [[ItemCrafting craft items]] cheaply (and without knowing the spells normally required to do so), [[TimTaylorTechnology spend multiple uses of a charged item at once to increase its power]], temporarily turn any item into a magic item, or change the effects of magic items. They also get some abilities for healing/damaging [[{{Golem}} Constructs]] - the setting also introduces a Construct race who can treat parts of his body as magic items, meaning that these will see plenty of use. It's generally considered one of the most powerful classes in the game, if [[DifficultButAwesome one of the most difficult to play]].

to:

* In ''TabletopGame/DungeonsAndDragons 3.5'', the {{Eberron}} TabletopGame/{{Eberron}} setting's Artificer class is all about this. They can [[ItemCrafting craft items]] cheaply (and without knowing the spells normally required to do so), [[TimTaylorTechnology spend multiple uses of a charged item at once to increase its power]], temporarily turn any item into a magic item, or change the effects of magic items. They also get some abilities for healing/damaging [[{{Golem}} Constructs]] - the setting also introduces a Construct race who can treat parts of his body as magic items, meaning that these will see plenty of use. It's generally considered one of the most powerful classes in the game, if [[DifficultButAwesome one of the most difficult to play]].
25th Sep '16 6:04:40 AM Qube
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* Franchise/{{Pokemon}} that have the Pickup ability can get free items at a random chance after battles and are also generally capable of learning Thief or Covet, which allows them to steal items. They tend to not be good for much else, due to frequently being ComMons.

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* Franchise/{{Pokemon}} that have the Pickup ability can get free items at a random chance after battles and are also generally capable of learning Thief or Covet, which allows them to steal items. They tend to not be good for much else, due to frequently being ComMons. Additionally, Harvest is the "free item" sort, as a user has a 50% chance of getting a berry back after consuming it (going up to 100% if bright sunlight is active).



* In ''Franchise/{{Pokemon}}, several abilities give the user extra utility with items. The Pickup ability gives a 10% chance to find random items after a battle (including some very exensive ones, like a RareCandy), plus it allows the user in later generations to grab a copy of an item used up by a foe. Harvest is the "free item" sort, as a user has a 50% chance of getting a berry back after consuming it (going up to 100% if bright sunlight is active).
11th Aug '16 6:11:53 PM Unregistered
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* Chai from ''VideoGame/MagicalStarsign'' can equip an accessory that doubles the effect of both battle and recovery items, making him the designated ItemCaddy of the group.
4th Aug '16 8:01:11 PM Nerrin
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* Everyone in ''TabletopGame/{{Numenera}}'' gets to use cyphers (consumable items), but Nanos generally get to carry around one more at any time than either of the other classes. There's a limit on how many cyphers one can carry without something bad happening, as [[ToxicPhlebotinum cyphers become more unstable in close proximity with each other]], but Nanos better understand the forces involved and so can control the instability somewhat, making them superior Caddies to the rest of the party.
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