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** Chrom from ''[[VideoGame/FireEmblemAwakening Awakening]]'' has a particularly hard time, because while he is combat-capable in his own right early on, he shares his [[WeCannotGoOnWithoutYou essential status]] with [[PlayerCharacter the Avatar]], but doesn't have the Avatar's [[MasterOfAll class flexibility,]] which means he'll often [[CantCatchUp fall behind the rest of the army]] by the mid-game and end up forced into this trope until he gets an EleventhHourSuperpower (if [[PowerUpLetdown even then]]). This is why he's sometimes derisively called [[FanNickname "Chromvoy"]] by players who only use him for his Convoy access.

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** Chrom from ''[[VideoGame/FireEmblemAwakening Awakening]]'' has a particularly hard time, because while he is combat-capable in his own right early on, he shares his [[WeCannotGoOnWithoutYou essential status]] with [[PlayerCharacter the Avatar]], but doesn't have the Avatar's [[MasterOfAll class flexibility,]] which means he'll often [[CantCatchUp fall behind the rest of the army]] by the mid-game and end up forced into this trope until he gets an EleventhHourSuperpower (if [[PowerUpLetdown even then]]).then]]), because otherwise it's too dangerous to send him to the front lines unless he's sure to win. This is why he's sometimes derisively called [[FanNickname "Chromvoy"]] by players who only use him for his Convoy access.

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Didn't notice that Awakening was already mentioned.


** Chrom from ''[[VideoGame/FireEmblemAwakening Awakening]]'' has a particularly hard time, because while he is combat-capable in his own right early on, he shares his [[WeCannotGoOnWithoutYou essential status]] with [[PlayerCharacter the Avatar]], but doesn't have the Avatar's [[MasterOfAll class flexibility,]] which means he'll often [[CantCatchUp fall behind the rest of the army]] by the mid-game and end up forced into this trope until he gets an EleventhHourSuperpower (if [[PowerUpLetdown even then]]). This is why he's sometimes derisively called [[FanNickname "Chromvoy"]] by players who only use him for his Convoy access.



** ''VideoGame/FireEmblemAwakening'' streamlines things by giving Convoy access to [[TheHero Chrom]] so you don't have to bring a dead-weight character like Merlinus with you (since Chrom is [[CharacterSelectForcing a required character]] in story missions anyway). That said, while Chrom is combat-capable in his own right, the fact that [[WeCannotGoOnWithoutYou the game ends if he dies]] and he lacks [[PlayerCharacter the Avatar's]] class flexibility means it's often not a good idea to send him to the frontlines unless he's sure to win, so he's more likely to end up following this trope. Which is why he's sometimes derisively called [[FanNickname "Chromvoy."]]
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** ''VideoGame/FireEmblemAwakening'' streamlines things by giving Convoy access to [[TheHero Chrom]] so you don't have to bring a dead-weight character like Merlinus with you (since Chrom is [[CharacterSelectForcing a required character]] in story missions anyway). That said, while Chrom is combat-capable in his own right, the fact that [[WeCannotGoOnWithoutYou the game ends if he dies]] and he lacks [[PlayerCharacter the Avatar's]] class flexibility means it's often not a good idea to send him to the frontlines unless he's sure to win, so he's more likely to end up following this trope. Which is why he's sometimes derisively called [[FanNickname "Chromvoy."]]

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* ''TabletopGame/DungeonsAndDragons 3.5'': The TabletopGame/{{Eberron}} setting's Artificer class is all about this. They can [[ItemCrafting craft items]] cheaply (and without knowing the spells normally required to do so), [[TimTaylorTechnology spend multiple uses of a charged item at once to increase its power]], temporarily turn any item into a magic item, or change the effects of magic items. They also get some abilities for healing/damaging [[{{Golem}} Constructs]] -- the setting also introduces a Construct race who can treat parts of his body as magic items, meaning that these will see plenty of use. It's generally considered one of the most powerful classes in the game, if [[DifficultButAwesome one of the most difficult to play]].

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* ''TabletopGame/DungeonsAndDragons 3.5'': ''TabletopGame/DungeonsAndDragons'':
**
The TabletopGame/{{Eberron}} ''TabletopGame/{{Eberron}}'' setting's Artificer class is all about this. They can [[ItemCrafting craft items]] cheaply (and without knowing the spells normally required to do so), [[TimTaylorTechnology spend multiple uses of a charged item at once to increase its power]], temporarily turn any item into a magic item, or change the effects of magic items. They also get some abilities for healing/damaging [[{{Golem}} Constructs]] -- the setting also introduces a Construct race who can treat parts of his body as magic items, meaning that these will see plenty of use. It's generally considered one of the most powerful classes in the game, if [[DifficultButAwesome one of the most difficult to play]].play]].
** Most [[Characters/DungeonsAndDragonsBeholderkin beholderkin]] are floating {{Cephalothorax}}es with no limbs, but examiners are a variety with four arms capable of manipulating objects, including magic items. This means that while their EyeBeams are non-combat spells like ''legend lore'' or ''enlarge/reduce'', the fact that examiners can potentially wield magical artifacts makes them among the most dangerous of beholderkin.
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* ''VideoGame/MonsterHunterWorld'': Somewhat the new niche of the Sword & Shield weapon type. It never had the fastest attacks, the biggest damage numbers or the strongest defences, but it now has the unique property of being able to use items, traps and the [[SufferTheSlings Slinger]] while unsheathed. Combine with being one of the best choices for inflicting elemental damage and status effects, and all of a sudden an overlooked weapon choice is sporting a lot of versatility. As WebAnimation/JoCat put it, the Sword & Shield turns your inventory into your moveset.
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Well, if that is your problem, why not become an Item Caddy? This character role specializes in using and obtaining items and money more efficiently than most. How do they do that, you may ask? Well, they quite often have at least one of these four abilities:

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Well, if that is your problem, why not become an Item Caddy? This character role specializes in using and obtaining items and money more efficiently than most. How do they do that, you may ask? Well, they quite often have at least one of these four abilities:
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Crosswicking

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* In ''VideoGame/PotionPermit'', your dog can sniff out items buried in mounds if you bond with him well enough.
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* ''VideoGame/ResidentEvil'': Jill has eight item slots as opposed to Chris' six, and doesn't have to carry small keys as she can just [[MasterOfUnlocking pick simple locks]], giving her much more item space and freedom to carry items. In a game centered completely around item management and using items to solve puzzles, this makes Jill much easier to play as than Chris. Even in the UsefulNotes/GameCube remake where Chris doesn't need to waste an item slot on a lighter, she still has the clear advantage.

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* ''VideoGame/ResidentEvil'': Jill has eight item slots as opposed to Chris' six, and doesn't have to carry small keys as she can just [[MasterOfUnlocking pick simple locks]], giving her much more item space and freedom to carry items. In a game centered completely around item management and using items to solve puzzles, this makes Jill much easier to play as than Chris. Even in the UsefulNotes/GameCube Platform/GameCube remake where Chris doesn't need to waste an item slot on a lighter, she still has the clear advantage.
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** ''VideoGame/EarthboundBeginnings'': [[SpellMyNameWithAnS Lloyd/Loid/Roid]] uses special attack items in exchange for not having any PSI abilities like the other party members.

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** ''VideoGame/EarthboundBeginnings'': [[SpellMyNameWithAnS Lloyd/Loid/Roid]] Lloyd uses special attack items in exchange for not having any PSI abilities like the other party members.
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Fixed a work link and wick.


* ''VideoGame/MARDEK'': In Mardek 3, [[Mad Scientist Meraeador]] does not equip weapons like the rest of your party members. Instead, he can equip two different Inventions, which can only be crafted at his workshop. These range from weapons like flamethrowers and giant drills to support items like Potion Spray, which let him use a single healing or status recovery item on the entire party.

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* ''VideoGame/MARDEK'': ''VideoGame/{{MARDEK}}'': In Mardek 3, [[Mad Scientist [[MadScientist Meraeador]] does not equip weapons like the rest of your party members. Instead, he can equip two different Inventions, which can only be crafted at his workshop. These range from weapons like flamethrowers and giant drills to support items like Potion Spray, which let him use a single healing or status recovery item on the entire party.
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** Ball Fetch allows for a single use per battle recovery of a Poke Ball that failed to catch a Pokémon.

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** Ball Fetch allows for a single use per battle recovery of a Poke Poké Ball that failed to catch a Pokémon.



* ''WesternAnimaton/StevenUniverse'': In ''VideoGame/AttackTheLight'', Steven uses the items in his Cheeseburger Backpack to help the party in battle since he doesn't fight. The [[VideoGame/SaveTheLight sequel]] [[VideoGame/UnleashTheLight games]] make him a playable fighter, but [[NoItemUseForYou you won't be able to use items if he's stunned or he faints in battle]] unless in the third game, he has the Trusty Backpack upgrade or you're playing in Rose's Room.

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* ''WesternAnimaton/StevenUniverse'': ''WesternAnimation/StevenUniverse'': In ''VideoGame/AttackTheLight'', Steven uses the items in his Cheeseburger Backpack to help the party in battle since he doesn't fight. The [[VideoGame/SaveTheLight sequel]] [[VideoGame/UnleashTheLight games]] make him a playable fighter, but [[NoItemUseForYou you won't be able to use items if he's stunned or he faints in battle]] unless in the third game, he has the Trusty Backpack upgrade or you're playing in Rose's Room.

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