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* In a ''Fanfic/AThingOfVikings'' Changewings can only make themselves invisible, not things that are on them. [[spoiler:Eret exploited this in a prank he played on Skuggi by dumping flour on him while he was invisible.]]
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[[folder:Western Animation]]
* In ''WesternAnimation/TheOwlHouse'', Luz figures out a spell that can turn her invisible, but it only lasts for as long as she can hold her breath.
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* In ''VideoGame/BioShockInfinite: Burial at Sea'', the Peeping Tom invisibility Plasmid can be used while moving and even muffles sound, but still drains energy. It can be upgraded to not drain energy while you're standing still.
* In ''VideoGame/TheBindingOfIsaac'', certain items grant an invisibility effect that makes enemies incapable of seeing Isaac. Attacking it cancels it and it usually won't refresh until the next room, making it only useful as a stalling or setup tactic.
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* ''[[VideoGame/HenryStickminSeries Stealing the Diamond]]'' has this trope apply at one point. During the Unseen Burglar route, Henry can choose an invisibility pill. Depending on the version being played, either Henry will become blind and fall off the roof, or the game will lose track of him.
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** Famously, most stronger monsters have the ability to SeeTheInvisible, preventing underleveled [[DungeonBypass Dungeon Bypasses]].
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** The ''invisibility'' spell has retained the same drawbacks in most rules editions, which were specifically designed with warriors, rogues, and [[GlassCannon evocation spellcasters]] in mind. The standard ''invisibility'' spell ends immediately if the affected party makes an attack or casts a spell. More advanced versions of the spell, such as ''greater invisibility'', remove this limitation.

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** The ''invisibility'' spell has retained the same drawbacks in most rules editions, which were specifically designed with warriors, rogues, and [[GlassCannon evocation spellcasters]] in mind. The standard ''invisibility'' spell ends immediately if the affected party makes an attack or casts a spell. More advanced versions of the spell, such as ''greater invisibility'', remove this limitation.limitation (but usually have much shorter duration).

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Added Metroid Dread's boss and ability.


* Although it isn't explicitly stated, observation of the Chozo Ghosts in ''VideoGame/MetroidPrime'' makes it clear that they have to become visible to throw those projectiles.
** And all invisibility is simply shifted visibility. No enemy is invisible to all the visors, after all. Said Ghosts are always visible to the X-Ray Visor; the Cloaked Drone is ''only'' visible to the Thermal Visor; the second form of the Metroid Prime itself is only visible to one Visor at any given time, but which one that is changes... Once you have all the visors, you'll need to switch them from time to time, but that's it for enemies being able to hide completely.

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* Shows up frequently in ''Franchise/{{Metroid}}'', usually on your enemies.
**
Although it isn't explicitly stated, observation of the Chozo Ghosts in ''VideoGame/MetroidPrime'' makes it clear that they have to become visible to throw those projectiles.
** *** And all invisibility is simply shifted visibility. No enemy is invisible to all the visors, after all. Said Ghosts are always visible to the X-Ray Visor; the Cloaked Drone is ''only'' visible to the Thermal Visor; the second form of the Metroid Prime itself is only visible to one Visor at any given time, but which one that is changes... Once you have all the visors, you'll need to switch them from time to time, but that's it for enemies being able to hide completely.completely.
** In ''VideoGame/MetroidDread''. Corpius is still easy to see when it turns invisible because of the glowing red Aeion weak point in its tail. It can become completely invisible, but only for a short moment.
*** The Phantom Cloak ability dropped by the same boss has lots of drawbacks. It doesn't work on enemies who have already seen you, you can only move slowly while it's active, it drains energy faster as you move, [[CastFromHitPoints it drains your health if you run it for too long]], you can't turn it back on until it's fully recharged, and it requires you to move (which will make noise) to recharge it. Nevertheless, it is one of your best tools for avoiding invulnerable killer robots.



** Touching enemies and taking damage will make you visible for a short time and make you flash your team color. Being set on fire or soaked with jarate or mad milk effectively neutralizes it for a while.

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** Being set on fire or soaked with jarate or mad milk effectively neutralizes it for a while.
** Touching enemies and taking damage will make you visible for a short time and make you flash your team color. Being set on fire or soaked with jarate or mad milk effectively neutralizes it for a while.

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* The One Ring from ''Literature/TheLordOfTheRings'' grants extremely good invisibility, even so far as to make dust and mud and carried objects invisible too. However, [[SealedEvilInACan it also eats away at your soul.]]

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* ''Literature/{{Evolution}}'': The invisible mutant frogs of New Pangea are blind (a transparent retina can't trap light), have inefficient biochemistry for having to use transparent substitutes, are extremely vulnerable to cancer for lack of protection from light, heat and the Sun's radiation, and live short, wretched lives in constant agony before dying as juveniles, never reaching adulthood, because a lack of melanin means they can't block ultraviolet light and are thus very prone to cancer.
* ''Literature/TheLordOfTheRings'':
The One Ring from ''Literature/TheLordOfTheRings'' grants extremely good invisibility, even so far as to make dust and mud and carried objects invisible too. However, [[SealedEvilInACan it also eats away at your soul.]]
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See also SeeTheInvisible. SisterTrope to TeleportationWithDrawbacks, by being another good power for stealth, usually with drawbacks.

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See also SeeTheInvisible.SeeTheInvisible and InvisibilityFlicker. SisterTrope to TeleportationWithDrawbacks, by being another good power for stealth, usually with drawbacks.

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[[folder:Fan Works]]
* ''Fanfic/Plan7Of9FromOuterSpace''. Dr. Zarkendorf complains about an invisibility potion.
-->"Yes you bungling brainiac, the light passed through my entire body -- including my retinas! I couldn't see a blasted thing!"
* ''Fanfic/RocketshipVoyager''. The Caretaker shows Captain Janeway an invisibility cloak his SpacePirates have stolen that he explains is useless for any practical purpose, as the user can't see out of it, and anyone studying the cloak can't see inside to find out how it works.
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[[folder:Comics]]
* ComicBook/Planetary: Kim Suskind is blind when invisible. She wears a set of specialized goggles to get around it.
* ComicBook/TheHood: Parker Robins' magical cloak makes him invisible as long as he's holding his breath.
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* In ''VideoGame/FinalFantasyTactics'' the highly useful Vanish skill does have some drawbacks to keep it from being a complete GameBreaker. Your unit becomes visible again if they do an attack and Vanish is a reaction skill, so it only activates if you're attacked and it was in your Reaction Skill slot.
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* ''VideoGame/XCom''
** ''VideoGame/XCOMEnemyUnknown'' has the core game's Ghost Armor ability, Ghost Mode, and ''[[ExpansionPack Enemy Within]]'''s concealment from Mimetic Skin. In both cases, the invisibility makes the units impossible to target, immune to Overwatch and Suppression, ''and'' bestows a fat CriticalHit chance bonus, but each has its problems: Ghost Mode is limited to four charges per mission and each use only ghosts the user for one turn, while Mimetic Skin needs the unit to be out of sight of all hostiles and a move action towards a piece of full cover (any cover will do if the user has Low Profile) on the map to conceal, and if the user moves while within view of hostiles, they're instantly revealed. Finally, a soldier with Mimetic Skin cannot use the Ghost Armor's Ghost Mode.
** ''VideoGame/XCOM2'' has the Concealment mechanic, where XCOM operatives start off missions hidden from ADVENT's detection. This makes it possible to scout out a mission site and figure out a plan of attack. The downside is you can do very little while concealed – attacking in any way or interacting with an objective instantly reveals the whole squad except units with the Phantom ability. Even the [[ArmyScout Reapers]] from the ''War Of The Chosen'' DLC pack, which are [[StealthExpert the most Concealment-focused units in the game]], can only perform a few actions without at least a chance of being revealed, and those actions are either single-use or have long cooldowns.
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* ''VideoGame/RedAlert3'':
** The Mirage Tank can disguise itself as a tree to avoid detection, but only when idling. The tank's alternate mode makes it project an invisibility cloak over nearby units. However, not only does the tank remain visible, it can't even fire.
** Shinobi smoke bombs theoretically make them untargetable for a short time, but AI units can gleefully shoot them anyway.
** Disguised units (spies and Sudden Transports) lose their disguise when using their ability.


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* ''{{VideoGame/Starcraft}}'':
** Ghost cloaking drains mana while used.
** Zerg units are invisible while buried, but can't move.
** Subverted with Dark Templar, who are fully invisible for no energy cost at all.
** Arbiters project cloaking fields around them to protect friendly units, but remain visible even in the presence of another Arbiter.


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* ''VideoGame/WarcraftIII'':
** Invisibility (granted by a potion or a spell) breaks as soon as the unit attacks or casts a spell, even units with Permanent Invisibility. The only exception is the Shade (which has no attack anyway), an invisible detector which has the Ghost ability that prevents it from revealing itself with its passive TrueSight ability.
** The Blademaster's Wind Walk boosts his speed and makes him invisible, but he's visible as soon as he attacks (albeit doing considerable extra damage).
** Night Elf women and Bandits have Shadowmeld, which makes them permanently invisible if holding still, and only at night.
** Invisibility can't be cast on ActionBomb units (using it on your own sappers in ''VideoGame/WarcraftII'' instantly killed the sapper).
** Burrowed Crypt Fiends regenerate much faster, but cannot move or attack. Carrion Beetles and Arachnathids can burrow as well, but don't get the regen bonus, only making it useful for ambushes or keeping an eye on isolated locations.
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The most common drawback is that the invisibility stops working when the character attacks, or attacking is otherwise prevented. It can also be very short-lived, or only work when the character is standing still. Can become a [[UselessSuperpowers Useless Superpower]] if said invisibility only works if say, it's pitch black or only when no one is looking. Another common drawback is losing invisibility when doused in water (most common with sci-fi invisibility). Sometimes dust or other substances can stick to the invisible character and give away their location.

See also SeeTheInvisible.

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The most common drawback is that the invisibility stops working when the character attacks, or attacking is otherwise prevented. It can also be very short-lived, or only work when the character is standing still. Can become a [[UselessSuperpowers Useless Superpower]] {{Useless Superpower|s}} if said invisibility only works if say, it's pitch black or only when no one is looking. Another common drawback is losing invisibility when doused in water (most common with sci-fi invisibility). Sometimes dust or other substances can stick to the invisible character and give away their location.

See also SeeTheInvisible. SisterTrope to TeleportationWithDrawbacks, by being another good power for stealth, usually with drawbacks.
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* Nao from ''{{Anime/Charlotte}}'' can only be invisible to one person at a time.

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* ''{{Anime/Charlotte}}'': Nao Tomori's ability, but it only hides her from ''{{Anime/Charlotte}}'' can only be invisible to one person at a time.



* ''{{Anime/Charlotte}}'': Nao Tomori’s ability, but she is limited to becoming invisible to one person of her choice at a time.

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* ''{{Anime/Charlotte}}'': Nao Tomori’s ability, but she is limited to becoming ''Manga/OnePiece'': The user of the Clear-Clear Fruit can make themselves invisible to one person at will and can also make anything or anyone else invisible as long as the user is touching them, even something as big as a ship. However, it doesn't make the user silent, and while things such as steam and dust won't cancel out the invisibility, they'll do a good job exposing it. And, of her choice at a time.course, you have the [[SuperDrowningSkills standard drawback of all Devil Fruits]] on top of that.

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** Templar Assassin's ''Meld'' requires her to stand completely still to maintain its invisibility, making it poor for escaping from enemies with half a brain on its own and only being good for setting up ambushes if you can predict the enemy's movements well. However, breaking invisibility with an attack [[BackStab grants that attack bonus damage]] and an [[DamageIncreasingDebuff armor-reducing effect]], letting her briefly turn invisible in the middle of combat to backstab enemies in the face. The Shadow Amulet's invisibility has the same drawbacks without any of the benefits and takes a few seconds to kick in to boot, but at least it can be used to [[ItemCrafting build items that don't have the "stand still" restriction]] on their invisibility.

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** Templar Assassin's ''Meld'' requires her to stand completely still to maintain its invisibility, making it poor for escaping from enemies with half a brain on its own and only being good for setting up ambushes if you can predict the enemy's movements well. However, breaking invisibility with an attack [[BackStab grants that attack bonus damage]] and an [[DamageIncreasingDebuff armor-reducing effect]], letting her briefly turn invisible in the middle of combat to backstab enemies in the face. face.
**
The Shadow Amulet's invisibility has the same drawbacks as the Templar Assasin without any of the benefits and takes a few seconds to kick in to boot, but at least it can be used to [[ItemCrafting build items that don't have the "stand still" restriction]] on their invisibility.invisibility. It does have several advantages, though - it can be engaged while channeling a spell, has no cooldown, and never expires. This allows casters like Crystal Maiden and Pugna to invisibly perform their ultimates without being stopped (at least until the other team starts carrying dust).
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The most common drawback is that the invisibility stops working when the character attacks, or attacking is otherwise prevented. It can also be very short-lived, or only work when the character is standing still. Can become a [[UselessSuperpowers UselessSuperpower]] if said invisibility only works if say, it's pitch black or only when no one is looking. Another common drawback is losing invisibility when doused in water (most common with sci-fi invisibility). Sometimes dust or other substances can stick to the invisible character and give away their location.

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The most common drawback is that the invisibility stops working when the character attacks, or attacking is otherwise prevented. It can also be very short-lived, or only work when the character is standing still. Can become a [[UselessSuperpowers UselessSuperpower]] Useless Superpower]] if said invisibility only works if say, it's pitch black or only when no one is looking. Another common drawback is losing invisibility when doused in water (most common with sci-fi invisibility). Sometimes dust or other substances can stick to the invisible character and give away their location.
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The most common drawback is that the invisibility stops working when the character attacks, or attacking is otherwise prevented. It can also be very short-lived, or only work when the character is standing still. Can become a {{Useless Superpower}} if said invisibility only works if say, it's pitch black or only when no one is looking. Another common drawback is losing invisibility when doused in water (most common with sci-fi invisibility). Sometimes dust or other substances can stick to the invisible character and give away their location.

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The most common drawback is that the invisibility stops working when the character attacks, or attacking is otherwise prevented. It can also be very short-lived, or only work when the character is standing still. Can become a {{Useless Superpower}} [[UselessSuperpowers UselessSuperpower]] if said invisibility only works if say, it's pitch black or only when no one is looking. Another common drawback is losing invisibility when doused in water (most common with sci-fi invisibility). Sometimes dust or other substances can stick to the invisible character and give away their location.
Is there an issue? Send a MessageReason:
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The most common drawback is that the invisibility stops working when the character attacks, or attacking is otherwise prevented. It can also be very short-lived, or only work when the character is standing still. Can become a UselessSuperpower if said invisibility only works if say, it's pitch black or only when no one is looking. Another common drawback is losing invisibility when doused in water (most common with sci-fi invisibility). Sometimes dust or other substances can stick to the invisible character and give away their location.

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The most common drawback is that the invisibility stops working when the character attacks, or attacking is otherwise prevented. It can also be very short-lived, or only work when the character is standing still. Can become a UselessSuperpower {{Useless Superpower}} if said invisibility only works if say, it's pitch black or only when no one is looking. Another common drawback is losing invisibility when doused in water (most common with sci-fi invisibility). Sometimes dust or other substances can stick to the invisible character and give away their location.
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The most common drawback is that the invisibility stops working when the character attacks, or attacking is otherwise prevented. It can also be very short-lived, or only work when the character is standing still. Another common drawback is losing invisibility when doused in water (most common with sci-fi invisibility). Sometimes dust or other substances can stick to the invisible character and give away their location.

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The most common drawback is that the invisibility stops working when the character attacks, or attacking is otherwise prevented. It can also be very short-lived, or only work when the character is standing still. Can become a UselessSuperpower if said invisibility only works if say, it's pitch black or only when no one is looking. Another common drawback is losing invisibility when doused in water (most common with sci-fi invisibility). Sometimes dust or other substances can stick to the invisible character and give away their location.
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"Video games" is two words, not one


It's very common for the power of invisibility to have some inherent drawbacks that limit it to only being situationally useful. This is an incredibly universal trope across both fantasy and science fiction genres. It's most common in videogames and tabletop games but frequently appears in other media. Invisibility needs to be balanced or it will become a GameBreaker. Also, writers don't want an invisible assassin to start going around and murdering main characters. If a monster or villain is invisible, this can often take the form of a plot point that the hero can exploit as a weakness.

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It's very common for the power of invisibility to have some inherent drawbacks that limit it to only being situationally useful. This is an incredibly universal trope across both fantasy and science fiction genres. It's most common in videogames video games and tabletop games but frequently appears in other media. Invisibility needs to be balanced or it will become a GameBreaker. Also, writers don't want an invisible assassin to start going around and murdering main characters. If a monster or villain is invisible, this can often take the form of a plot point that the hero can exploit as a weakness.
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* Nao from ''{{Anime/Charlotte}}'' can only be invisible to one person at a time.
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* In the Literature/CaptainFuture {{reconstruction}} novel ''Avengers of the Moon'', our hero uses a man-portable version of his spaceship's fantome generator to infiltrate the moon habitat of a high-ranking politician. RealityEnsues as he has to consider such problems as power supply (only ten minutes using his batteries), being able to navigate when you can't see, and how to hide his footprints. The solution they come up with is for Captain Future to walk in behind, and [[HandyHelper holding onto]], his RobotBuddy Grag, who pretends to be a [[ObfuscatingStupidity simple maintenance robot]]. Later Captain Future uses the fantome generator in a shootout by switching it on, moving his position and aiming his weapon at where he can hear the enemy is (sound can still travel through the field) then turning it off again, giving himself a momentary advantage over his opponents.

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* In the Literature/CaptainFuture {{reconstruction}} novel ''Avengers of the Moon'', our hero uses a man-portable version of his spaceship's fantome generator to infiltrate the moon habitat of a high-ranking politician. RealityEnsues SurprisinglyRealisticOutcome occurs as he has to consider such problems as power supply (only ten minutes using his batteries), being able to navigate when you can't see, and how to hide his footprints. The solution they come up with is for Captain Future to walk in behind, and [[HandyHelper holding onto]], his RobotBuddy Grag, who pretends to be a [[ObfuscatingStupidity simple maintenance robot]]. Later Captain Future uses the fantome generator in a shootout by switching it on, moving his position and aiming his weapon at where he can hear the enemy is (sound can still travel through the field) then turning it off again, giving himself a momentary advantage over his opponents.
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* ''VideoGame/DivinityOriginalSinII'': The Chameleon Cloak spell is broken when the invisible character takes damage (including from a HerdHittingAttack or harmful {{Geo Effect|s}}), attacks, or performs certain other actions.
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* In ''Film/{{Paul}}'', the titular alien can turn invisible at will, but he needs to hold his breath for the duration.
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* Blinx 2 gives players an InvisibilityCloak if they decide to play as a Tom Tom, but it's strictly for stealth, stealth for long trips over short distances; Players can't use any weapons without decloaking, and they can't move too quickly, even at normal walking speed, because shimmers appear from fast movement. These shimmers will build up until one is essentially a streak of sparkling light more visible than if they didn't use it at all.
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It's very common for the power of invisibility to have some inherent drawbacks that limit it to only being situationally useful. This is an incredibly universal trope across both fantasy and science fiction genres. It's most common in videogames and tabletop games, but frequently appears in other media. Invisibility needs to be balanced or it will become a GameBreaker. Also, writers don't want an invisible assassin to start going around and murdering main characters. If a monster or villain is invisible, this can often take the form of a plot point which the hero can exploit as a weakness.

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It's very common for the power of invisibility to have some inherent drawbacks that limit it to only being situationally useful. This is an incredibly universal trope across both fantasy and science fiction genres. It's most common in videogames and tabletop games, games but frequently appears in other media. Invisibility needs to be balanced or it will become a GameBreaker. Also, writers don't want an invisible assassin to start going around and murdering main characters. If a monster or villain is invisible, this can often take the form of a plot point which that the hero can exploit as a weakness.



[[folder: Literature ]]

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[[folder: Literature ]][[folder:Literature]]



* ''Literature/TheGanymedeTakeover''. A soldier of LaResistance uses an [[RealityWarper illusion machine]] to turn himself invisible. Unfortunately on turning it off again he insists that ICantSeeMyself, even though everyone else can see him. It's a result of the [[SideEffectsInclude psychological effects of the illusion machines]], which send the users crazy.

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* ''Literature/TheGanymedeTakeover''. A soldier of LaResistance uses an [[RealityWarper illusion machine]] to turn himself invisible. Unfortunately Unfortunately, on turning it off again again, he insists that ICantSeeMyself, even though everyone else can see him. It's a result of the [[SideEffectsInclude psychological effects of the illusion machines]], which send the users crazy.



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[[folder: Video Games ]]

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[[folder: Video Games ]][[folder:Video Games]]



* In ''VideoGame/FinalFantasyVI'' the invisibility status effect makes the target able to dodge all physical attacks, but also makes them 100% susceptible to magic. This led to a bug [[OneHitKill that let you one-shot bosses]] [[UselessUsefulSpell with normally unreliable insta-kill spells]].

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* In ''VideoGame/FinalFantasyVI'' the invisibility status effect makes the target able to dodge all physical attacks, attacks but also makes them 100% susceptible to magic. This led to a bug [[OneHitKill that let you one-shot bosses]] [[UselessUsefulSpell with normally unreliable insta-kill spells]].



** In ''VideoGame/HaloCombatEvolved''[='s=] campaign, you had to rely on melee attacks in order to remain unseen if you were cloaked, since enemies would see you if you fired your gun. In ''VideoGame/{{Halo 2}}''[='s=] campaign, doing an attack of any kind would drop your cloak. Additionally, ''CE''[='s=] and ''2''[='s=] active camouflage was incapable of hiding [[LaserBlade Covenant energy swords]], which would continue to glow brightly.
** In ''Reach'' and ''VideoGame/{{Halo 4}}'', a player with active camo would cause the radar of nearby enemy players to go haywire; this was a double-edged sword, since it allowed people to know when there was an cloaked enemy nearby. Additionally, ''Reach''[='s=] and ''4''[='s=] active camo would muffle their user's audio, reducing their situational awareness.

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** In ''VideoGame/HaloCombatEvolved''[='s=] campaign, you had to rely on melee attacks in order to remain unseen if you were cloaked, cloaked since enemies would see you if you fired your gun. In ''VideoGame/{{Halo 2}}''[='s=] campaign, doing an attack of any kind would drop your cloak. Additionally, ''CE''[='s=] and ''2''[='s=] active camouflage was incapable of hiding [[LaserBlade Covenant energy swords]], which would continue to glow brightly.
** In ''Reach'' and ''VideoGame/{{Halo 4}}'', a player with active camo would cause the radar of nearby enemy players to go haywire; this was a double-edged sword, sword since it allowed people to know when there was an a cloaked enemy nearby. Additionally, ''Reach''[='s=] and ''4''[='s=] active camo would muffle their user's audio, reducing their situational awareness.



*** As well, the Federation Cruiser Refit (that's the ''Constitution''-refit) has a Console which allows photon torpedoes to home in on cloaked units.

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*** As well, the Federation Cruiser Refit (that's the ''Constitution''-refit) has a Console which that allows photon torpedoes to home in on cloaked units.



[[folder: Real Life ]]
* The Lockheed F-117 Nighthawk stealth aircraft was practically undetectable to Cold War era radar. Even with heavy upgrades and software modernization, which allowed limited detection but not active tracking of the F-117, anti-aircraft radar couldn't "lock on" to the plane until it opened its weapon bay doors to attack, which reduced its electronic invisibility enough to make them vulnerable. The plane could not attack and be stealthy simultaneously. [[https://en.wikipedia.org/wiki/1999_F-117A_shootdown This is how the Yugoslav shot them down]], and the fatal flaw convinced the [=USAF=] to retire its entire fleet of them to redistribute funds for the far superior B-2 and F-22. [[note]]Opening the weapon bay doors of newer stealth aircraft still causes them to be more vulnerable, but not enough to be detectable before destroying whatever can detect them.[[/note]]

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[[folder: Real Life ]]
[[folder:Real Life]]
* The Lockheed F-117 Nighthawk stealth aircraft was practically undetectable to Cold War era War-era radar. Even with heavy upgrades and software modernization, which allowed limited detection but not active tracking of the F-117, anti-aircraft radar couldn't "lock on" to the plane until it opened its weapon bay doors to attack, which reduced its electronic invisibility enough to make them vulnerable. The plane could not attack and be stealthy simultaneously. [[https://en.wikipedia.org/wiki/1999_F-117A_shootdown This is how the Yugoslav shot them down]], and the fatal flaw convinced the [=USAF=] to retire its entire fleet of them to redistribute funds for the far superior B-2 and F-22. [[note]]Opening the weapon bay doors of newer stealth aircraft still causes them to be more vulnerable, but not enough to be detectable before destroying whatever can detect them.[[/note]]

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Been a while since I added this page. Let's clean up the description a bit.


It's very common for the power of {{invisibility}} in video games and other media to have some inherent drawbacks that limit it to only being situationally useful.

The most common drawback is that the invisibility stops working when the character attacks or prevents attacking while active. The most limited form even only works when the character is standing still. This is often introduced by game designers to [[InvisibleMeansUndodgeable prevent it from becoming]] a GameBreaker and keep invisibility balanced with other options. In other media it's often used as a plot point which the hero can exploit.

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Congratulations! You just unlocked the magic {{Invisibility}} spell! Now your enemies will [[BackStab never see you coming]], [[InvisibleMeansUndodgeable be unable to dodge or block your attacks,]] and... Wait, it doesn't work like that?

It's very common for the power of {{invisibility}} in video games and other media invisibility to have some inherent drawbacks that limit it to only being situationally useful.

useful. This is an incredibly universal trope across both fantasy and science fiction genres. It's most common in videogames and tabletop games, but frequently appears in other media. Invisibility needs to be balanced or it will become a GameBreaker. Also, writers don't want an invisible assassin to start going around and murdering main characters. If a monster or villain is invisible, this can often take the form of a plot point which the hero can exploit as a weakness.

The most common drawback is that the invisibility stops working when the character attacks attacks, or prevents attacking while active. The most limited form even is otherwise prevented. It can also be very short-lived, or only works work when the character is standing still. This Another common drawback is often introduced by game designers to [[InvisibleMeansUndodgeable prevent it from becoming]] a GameBreaker and keep losing invisibility balanced when doused in water (most common with sci-fi invisibility). Sometimes dust or other options. In other media it's often used as a plot point which substances can stick to the hero can exploit.
invisible character and give away their location.
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Crosswicking.

Added DiffLines:

* ''{{Anime/Charlotte}}'': Nao Tomori’s ability, but she is limited to becoming invisible to one person of her choice at a time.

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