History Main / InvincibleMinorMinion

13th Aug '16 7:53:51 PM UmbrellasWereAwesome
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* In the first ''VideoGame/HaloCombatEvolved'', Cortana will summon invincible marines, and seal the doors, if you [[WhatTheHellPlayer kill Captain Keyes in the first mission]]. You can unload every round in your gun on them, and they'll still be fighting you. Strangely they still bleed, so you can have situations where the marine you're fighting has a gallon of blood at his feet, but strong as ever.

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* In the first ''VideoGame/HaloCombatEvolved'', Cortana will summon invincible marines, and seal the doors, if you [[WhatTheHellPlayer kill Captain Keyes in the first mission]]. You can unload every round in your gun on them, and they'll still be fighting you. Strangely they still bleed, so you can have situations where the marine you're fighting has a gallon of blood at his feet, but strong as ever.
18th Jun '16 6:14:16 PM WillKeaton
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* In many of the ''Zelda'' games, attacking the normally peaceful Cuccos [[VideoGameCrueltyPunishment will cause them to swarm and attack the player]]. Attacking one in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' earns you a brief [[BalefulPolymorph lapse of not being a Cucco]]. They're indestructible, with rare exceptions[[note]]A quest in the [=GBA=] remake of ''VideoGame/TheLegendOfZeldaALinkToThePast'' temporarily lets you [[CessationOfExistence "erase" them]] by catching them in a one-slot basket and then catching something else. You can also kill them in ''VideoGame/TheLegendOfZeldaLinksAwakening'' by way of the Magic Powder or Magic Rod.[[/note]]

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* In many of the ''Zelda'' games, attacking the normally peaceful Cuccos [[VideoGameCrueltyPunishment will cause them to swarm and attack the player]]. Attacking one in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' earns you a brief [[BalefulPolymorph lapse of not being a Cucco]]. They're indestructible, with rare exceptions[[note]]A exceptions.[[note]]A quest in the [=GBA=] remake of ''VideoGame/TheLegendOfZeldaALinkToThePast'' temporarily lets you [[CessationOfExistence "erase" them]] by catching them in a one-slot basket and then catching something else. You can also kill them in ''VideoGame/TheLegendOfZeldaLinksAwakening'' by way of the Magic Powder or Magic Rod.[[/note]]
18th Jun '16 6:13:56 PM WillKeaton
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** In ''MSPaintMasterpieces'', a webcomic retelling of Mega Man, he ''[[http://bobandgeorge.com/paint/archive.php?comic=237 did]]''. It also goes on to say that the armor works by spreading the force of attacks and sending it around their body. Since Enker has multiple plates of armor, overloading him with energy while he has no way to get rid of it makes him ''[[http://bobandgeorge.com/paint/archive.php?comic=249 explode]]''.

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** In ''MSPaintMasterpieces'', a webcomic retelling of Mega Man, he ''[[http://bobandgeorge.com/paint/archive.php?comic=237 did]]''. did.]]'' It also goes on to say that the armor works by spreading the force of attacks and sending it around their body. Since Enker has multiple plates of armor, overloading him with energy while he has no way to get rid of it makes him ''[[http://bobandgeorge.com/paint/archive.php?comic=249 explode]]''.explode.]]''
15th Jun '16 8:28:49 AM erforce
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* In ''VideoGame/DonkeyKongCountry 2'', red [[BeeAfraid Zingers]] can only be killed with [[TheresNoKillLikeOverkill barrels full of explosives]] or with the assistance of a "!" invincibility barrel. They can even survive [[GoombaSpringboard being jumped on by a rhino]]. Looks rather silly when the [[KingMook boss version]] of the Zinger can be defeated by a bird that spits eggs.
** The original game has Stop and Go Station, a level designed entirely around invincible enemies. Rock-Crocs (Kremlings made of stone, with {{glowing|EyesOfDoom}} {{red eyes|TakeWarning}}) infest the mineshaft, pacing back and forth for all eternity. Get in their way, and you're toast. The only way to deal with them is to touch the floating barrels to get them to change from a green "GO" to a red "STOP", which causes the Rock-Crocs to fall asleep. This only lasts for a few seconds, so you must race from barrel to barrel to avoid getting hit. It's not really that difficult, but is infamous for being one of the scariest parts of the whole series.

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* In ''VideoGame/DonkeyKongCountry 2'', red [[BeeAfraid Zingers]] can only be killed with [[TheresNoKillLikeOverkill barrels full of explosives]] or with the assistance of a "!" invincibility barrel. They can even survive [[GoombaSpringboard being jumped on by a rhino]]. Looks rather silly when the [[KingMook boss version]] of the Zinger can be defeated by a bird that spits eggs.
''VideoGame/DonkeyKongCountry''
** The [[VideoGame/DonkeyKongCountry1 original game game]] has Stop and Go Station, a level designed entirely around invincible enemies. Rock-Crocs (Kremlings made of stone, with {{glowing|EyesOfDoom}} {{red eyes|TakeWarning}}) infest the mineshaft, pacing back and forth for all eternity. Get in their way, and you're toast. The only way to deal with them is to touch the floating barrels to get them to change from a green "GO" to a red "STOP", which causes the Rock-Crocs to fall asleep. This only lasts for a few seconds, so you must race from barrel to barrel to avoid getting hit. It's not really that difficult, but is infamous for being one of the scariest parts of the whole series.



*** Similarly so was the skeletal kremling phantom, Kackle, that you find in the mineshaft level of the haunted woods area. This guy is more or less invulnerable to any attack or thrown object you have (not that you could throw anything since you meet them in the middle of mine cart tracks) and ''will'' kill you if the [[StalkedByTheBell timer above you runs out]], which is easy since they chase you for portions of the time you're in the cart. The only way you can avoid being killed by them is by beating the time you get from the beginning of the phantom's chase portion (marked by a door you enter) and make it to that portion's "exit" (another door) before time runs out. If not, that phantom will automatically kill one of your Kongs.
** The blood-red piranha, man. Most underwater enemies are unkillable unless you ride/are a certain animal buddy, but the blood-red piranha is both VERY fast and out for your blood. Much horror was had.
*** In a certain underwater stage in ''VideoGame/{{Donkey Kong Country 3|DixieKongsDoubleTrouble}}'', a snook, not unlike the aforementioned piranha follows you around, and it has a gimmick. It starts out blue, then as it gets hungrier, it will turn purple, pink, then red (which it then attacks you). It would stay full as long as you manipulated it to eat the clownfish in the level, and not the urchins. If it ate an urchin, it would suddenly get a level hungrier. Not that making it eat urchins is a completely bad idea, one blocks the route to a bonus stage.

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*** ** In ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', red [[BeeAfraid Zingers]] can only be killed with [[TheresNoKillLikeOverkill barrels full of explosives]] or with the assistance of a "!" invincibility barrel. They can even survive [[GoombaSpringboard being jumped on by a rhino]]. Looks rather silly when the [[KingMook boss version]] of the Zinger can be defeated by a bird that spits eggs.
**
Similarly so was the skeletal kremling phantom, Kackle, that you find in the mineshaft level of the haunted woods area. This guy is more or less invulnerable to any attack or thrown object you have (not that you could throw anything since you meet them in the middle of mine cart tracks) and ''will'' kill you if the [[StalkedByTheBell timer above you runs out]], which is easy since they chase you for portions of the time you're in the cart. The only way you can avoid being killed by them is by beating the time you get from the beginning of the phantom's chase portion (marked by a door you enter) and make it to that portion's "exit" (another door) before time runs out. If not, that phantom will automatically kill one of your Kongs.
** *** The blood-red piranha, man.piranha. Most underwater enemies are unkillable unless you ride/are a certain animal buddy, but the blood-red piranha is both VERY fast and out for your blood. Much horror was had.\n***
**
In a certain underwater stage in ''VideoGame/{{Donkey Kong Country 3|DixieKongsDoubleTrouble}}'', ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'', a snook, not unlike the aforementioned piranha follows you around, and it has a gimmick. It starts out blue, then as it gets hungrier, it will turn purple, pink, then red (which it then attacks you). It would stay full as long as you manipulated it to eat the clownfish in the level, and not the urchins. If it ate an urchin, it would suddenly get a level hungrier. Not that making it eat urchins is a completely bad idea, one blocks the route to a bonus stage.



* In the "VideoGame/{{Siren}}" series of games, every enemy in the game (the "Shibito") are undead and cannot be killed by conventional means; at best you might pin one down by staking them to the ground under the right circumstances, bury them alive, or something similar; only a couple of characters ever gain access to anything paranormal that lets them destroy them for good. Every other time, you can only stun them. Shoot them as often as you like or smack them with a melee weapon, and they only temporarily go catatonic until they inevitably heal themselves minutes later.

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* In the "VideoGame/{{Siren}}" ''VideoGame/{{Siren}}'' series of games, every enemy in the game (the "Shibito") are undead and cannot be killed by conventional means; at best you might pin one down by staking them to the ground under the right circumstances, bury them alive, or something similar; only a couple of characters ever gain access to anything paranormal that lets them destroy them for good. Every other time, you can only stun them. Shoot them as often as you like or smack them with a melee weapon, and they only temporarily go catatonic until they inevitably heal themselves minutes later.
30th May '16 6:29:39 AM WoodyAlien3rd
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* Mummies are this in both Creator/DataEast's ''Spinmaster'' and Krobon's ''VideoGame/PharaohRebirth''. No matter what you do, they always put themselves together.
15th May '16 1:51:41 PM McJeff
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* Razor traps appear in several Zelda games, and they're almost always invincible. In ''Videogame/TheLegendOfZeldaTwilightPrincess'', Link temporarily takes control of a giant statue with a giant hammer that can smash the things, and it's glorious.
23rd Feb '16 7:18:59 AM UptownSurfer
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* In ''VideoGame/MonkeyShines'', ALL the mooks are invincible. The best you can do is dodge them, jump over them, or pick up a shield to become temporarily immune to them.
23rd Jan '16 10:52:08 AM hamza678
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* In the first ''VideoGame/{{Halo|1}}'', Cortana will summon invincible marines, and seal the doors, if you [[WhatTheHellPlayer kill Captain Keyes in the first mission]]. You can unload every round in your gun on them, and they'll still be fighting you. Strangely they still bleed, so you can have situations where the marine you're fighting has a gallon of blood at his feet, but strong as ever.

to:

* In the first ''VideoGame/{{Halo|1}}'', ''VideoGame/HaloCombatEvolved'', Cortana will summon invincible marines, and seal the doors, if you [[WhatTheHellPlayer kill Captain Keyes in the first mission]]. You can unload every round in your gun on them, and they'll still be fighting you. Strangely they still bleed, so you can have situations where the marine you're fighting has a gallon of blood at his feet, but strong as ever.
19th Jan '16 5:32:15 AM jormis29
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* ''TheTowerOfDruaga'' has the Will O'Wisps, which [[StalkedByTheBell appear if you take too long on any floor]] and are present from the start on some floors. Incidentally, three items counter the Will-o-the-Wisps in question, [[GuideDangIt but if you miss even one of them]], [[{{Unwinnable}} you won't make it past floor 59]]. Oh, and the second of these three items [[MutuallyExclusivePowerups negates the effect of the first]] and is required for the third, which combines the effects of the first two.

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* ''TheTowerOfDruaga'' ''VideoGame/TheTowerOfDruaga'' has the [[WillOTheWisp Will O'Wisps, O'Wisps]], which [[StalkedByTheBell appear if you take too long on any floor]] and are present from the start on some floors. Incidentally, three items counter the Will-o-the-Wisps in question, [[GuideDangIt but if you miss even one of them]], [[{{Unwinnable}} you won't make it past floor 59]]. Oh, and the second of these three items [[MutuallyExclusivePowerups negates the effect of the first]] and is required for the third, which combines the effects of the first two.
13th Jan '16 2:02:02 AM josh6243
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* Piranha Gabyoalls in ''VideoGame/SuperMarioWorldPiranhaIsland'' are immune to every attack in Mario's arsenal, but they only appear in Thorn Temple.
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