History Main / InverseLawOfComplexityToPower

20th Sep '16 12:08:46 PM DarkHunter
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* In ''LightNovel/ACertainMagicalIndex'', most everyone has, at the core, a rather simple power. They proceed to use these powers in interesting, complex ways to do some pretty amazing stuff. For example, take Mikoto "Railgun" Misaka, whose power is generation and control of electricity. With this ability, she can: zap people (basic), launch small metal objects at over three times the speed of sound ("railgun"), control and manipulate metal (magnetism), hover when over bodies of water (electrolysis), cling to walls (magnetism again... this assumes the walls have a metal framework/coating), and [[spoiler:''read minds'' (copy the electrical impulses of another person's brain into her own)]].

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* In ''LightNovel/ACertainMagicalIndex'', most everyone has, at the core, a rather simple power. They proceed to use these powers in interesting, complex ways to do some pretty amazing stuff. For example, take Mikoto "Railgun" Misaka, whose power is generation and control of electricity. With this ability, she can: zap people (basic), launch small metal objects at over three times the speed of sound ("railgun"), control and manipulate metal (magnetism), hover when over bodies of water (electrolysis), cling to walls (magnetism again... this assumes the walls have a again, assuming there is some metal framework/coating), in the walls), hack electronics by thought (computers are just really complex sets of electric impulses after all), and [[spoiler:''read minds'' (copy the electrical impulses of another person's brain into her own)]].
17th Jul '16 4:08:35 AM NanoMoose
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* ''WesternAnimation/AvatarTheLastAirbender'' and ''WesternAnimation/TheLegendOfKorra'' feature "benders," who [[SupernaturalMartialArts control]] one of the classical elements: Water, Fire, Earth, or Air. At first it seems pretty basic: firebenders control fire, waterbenders control water, and so on. But then FridgeLogic [[AscendedFridgeHorror ascends to canon]] and we learn that firebenders can generate and redirect lightning; earthbenders can bend the impurities in metal; waterbenders can control ''all'' fluids, including the blood in a person's body; airbenders can pull the air out of a person's lungs and suffocate them. All of these require a very high degree of control that most benders don't have the willpower, creativity or time to pursue, but the obscurity of such skills just makes them more dangerous. By that token, [[spoiler:manipulating the spirit, also called energy or chi, is substantially more difficult ''because'' its applications are so broad and so terrifyingly powerful. Traditional bending can injure you badly if it backfires; altering the ''spirit'' requires total concentration and a lot of raw power simply to avoid breaking one's own spirit, but success can shake the foundations of the world. Only Avatars appear to have the requisite skill and power due to their accumulated mastery and inherent spiritual link]].

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* ''WesternAnimation/AvatarTheLastAirbender'' and ''WesternAnimation/TheLegendOfKorra'' feature "benders," who [[SupernaturalMartialArts control]] one of the classical elements: Water, Fire, Earth, or Air. At first it seems pretty basic: firebenders control fire, waterbenders control water, and so on. But then FridgeLogic [[AscendedFridgeHorror ascends to canon]] and we learn that firebenders can generate and redirect lightning; earthbenders can bend the impurities in metal; waterbenders can control ''all'' fluids, including the blood in a person's body; airbenders can pull the air out of a person's lungs and suffocate them. All of these require a very high degree of control that most benders don't have the willpower, creativity or time to pursue, but the obscurity of such skills just makes them more dangerous. By that token, [[spoiler:manipulating [[spoiler:there is another element from which all the others spring: spirit, also called energy or chi, is substantially more difficult ''because'' its applications are so broad the simplest and so terrifyingly powerful. most dangerously powerful art. Traditional bending can injure you badly if it backfires; altering the ''spirit'' requires total concentration and a lot of raw power simply to avoid breaking one's own spirit, self, but success can shake the foundations of the world. Only Avatars appear to have the requisite skill and power due to their accumulated mastery and inherent spiritual link]].
31st Mar '16 6:45:41 AM NanoMoose
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* ''WesternAnimation/AvatarTheLastAirbender'' and ''WesternAnimation/TheLegendOfKorra'' feature "benders," who [[SupernaturalMartialArts control]] one of the classical elements: Water, Fire, Earth, or Air. At first it seems pretty basic: firebenders control fire, waterbenders control water, and so on. But then FridgeLogic [[AscendedFridgeHorror ascends to canon]] and we learn that firebenders can generate and redirect lightning; earthbenders can bend the impurities in metal; waterbenders can control ''all'' fluids, including the blood in a person's body; airbenders can pull the air out of a person's lungs and suffocate them.

to:

* ''WesternAnimation/AvatarTheLastAirbender'' and ''WesternAnimation/TheLegendOfKorra'' feature "benders," who [[SupernaturalMartialArts control]] one of the classical elements: Water, Fire, Earth, or Air. At first it seems pretty basic: firebenders control fire, waterbenders control water, and so on. But then FridgeLogic [[AscendedFridgeHorror ascends to canon]] and we learn that firebenders can generate and redirect lightning; earthbenders can bend the impurities in metal; waterbenders can control ''all'' fluids, including the blood in a person's body; airbenders can pull the air out of a person's lungs and suffocate them. All of these require a very high degree of control that most benders don't have the willpower, creativity or time to pursue, but the obscurity of such skills just makes them more dangerous. By that token, [[spoiler:manipulating the spirit, also called energy or chi, is substantially more difficult ''because'' its applications are so broad and so terrifyingly powerful. Traditional bending can injure you badly if it backfires; altering the ''spirit'' requires total concentration and a lot of raw power simply to avoid breaking one's own spirit, but success can shake the foundations of the world. Only Avatars appear to have the requisite skill and power due to their accumulated mastery and inherent spiritual link]].
27th Mar '16 11:17:22 AM FGHIK
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When a story contains a vast variety of ElementalPowers to choose from, the most powerful are inevitably the least complex. For example, individuals with elemental control over technology, rubber, string, plastic, [[ThisLooksLikeAJobForAquaman fish]], etc., has less to work with against those who have elemental power over such basics as {{light|EmUp}}, [[CastingAShadow darkness]], [[PureEnergy energy]], [[GravityMaster gravity]], life, [[TouchOfDeath death]].

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When a story contains a vast variety of ElementalPowers to choose from, the most powerful are inevitably the least complex. For example, individuals with elemental control over technology, [[{{Technopath}} technology]], rubber, string, plastic, [[ThisLooksLikeAJobForAquaman fish]], etc., has less to work with against those who have elemental power over such basics as {{light|EmUp}}, [[CastingAShadow darkness]], [[PureEnergy energy]], [[GravityMaster gravity]], life, [[TouchOfDeath death]].



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19th Feb '16 12:33:49 AM thatother1dude
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* ''Series/Misfits'' defies this trope. While we do not meet any real elemental powers, the user of the comparatively pathethic power of lactokinesis (control over dairy products) quickly becomes one of the most dangerous and despicable villains in the series [[spoiler: after he starts suffocating people with their lunch and lobotomising the unkillable Nathan with mozzarella]].

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* ''Series/Misfits'' ''Series/{{Misfits}}'' defies this trope. While we do not meet any real elemental powers, the user of the comparatively pathethic power of lactokinesis (control over dairy products) quickly becomes one of the most dangerous and despicable villains in the series [[spoiler: after he starts suffocating people with their lunch and lobotomising the unkillable Nathan with mozzarella]].
15th Feb '16 7:55:46 AM Soldancer
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* Creator/NeilGaiman's ComicBook/TheSandman features the seven Endless who are all {{Anthropomorphic Personification}}s of concepts [[ThemeNaming starting with the letter D]]. From oldest to youngest: Destiny, Death, Dream, Destruction, Desire, Despair and Delirium. None of them are really "more" or "less" powerful; they are all omnipotent within their sphere of influence. However, Death is the one that will not be fazed by any of them, since she they admit she will almost certainly "exist" in some form longer then the rest of them.

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* Creator/NeilGaiman's ComicBook/TheSandman features the seven Endless who are all {{Anthropomorphic Personification}}s of concepts [[ThemeNaming starting with the letter D]]. From oldest to youngest: Destiny, Death, Dream, Destruction, Desire, Despair and Delirium. None of them are really "more" or "less" powerful; they are all omnipotent within their sphere of influence. However, Death is the one that will not would be least fazed by any of them, the other Endless, since she even they admit she will almost certainly "exist" in some form longer then long after the rest of them.
15th Feb '16 7:54:15 AM Soldancer
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* Creator/NeilGaiman's ComicBook/TheSandman features the seven Endless who are all {{Anthropomorphic Personification}}s of concepts [[ThemeNaming starting with the letter D]]. From oldest to youngest: Destiny, Death, Dream, Destruction, Desire, Despair and Delirium. None of them are really 'more' or 'less' powerful; they are all omnipotent within their sphere of influence. However, Death is the one that will not be fazed by any of them, since she they admit she will almost certainly "exist" in some form longer then the rest of them.

to:

* Creator/NeilGaiman's ComicBook/TheSandman features the seven Endless who are all {{Anthropomorphic Personification}}s of concepts [[ThemeNaming starting with the letter D]]. From oldest to youngest: Destiny, Death, Dream, Destruction, Desire, Despair and Delirium. None of them are really 'more' "more" or 'less' "less" powerful; they are all omnipotent within their sphere of influence. However, Death is the one that will not be fazed by any of them, since she they admit she will almost certainly "exist" in some form longer then the rest of them.
15th Feb '16 7:53:40 AM Soldancer
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* Creator/NeilGaiman's ComicBook/TheSandman features the seven Endless who are all {{Anthropomorphic Personification}}s of concepts [[ThemeNaming starting with the letter D]]. From oldest to youngest: Destiny, Death, Dream, Destruction, Desire, Despair and Delirium. Death is arguably the most powerful of the lot. Although the nature of Dream tends to allow him to control things like say... ''all of reality''.
** Arguable. His powers allow him to affect how others see reality, and yes, reality is defined by his absence. He is, however, constrained by his nature; he cannot alter reality, because to do so would alter himself, which he cannot do. And none of them are 'more' or 'less' powerful; they are all omnipotent within their sphere. Desire could toy with Dream's heart, but Dream could destroy Desire's reality (at the end of The Doll's House, he hits Desire with a BSOD by explaining something. That's all.).
*** Though Death is the one that will not be fazed by any of them, since she is certainly going to be the last one standing. They even admit she will almost certainly "exist" in some form longer then the rest of them.

to:

* Creator/NeilGaiman's ComicBook/TheSandman features the seven Endless who are all {{Anthropomorphic Personification}}s of concepts [[ThemeNaming starting with the letter D]]. From oldest to youngest: Destiny, Death, Dream, Destruction, Desire, Despair and Delirium. Death is arguably the most powerful of the lot. Although the nature of Dream tends to allow him to control things like say... ''all of reality''.\n** Arguable. His powers allow him to affect how others see reality, and yes, reality is defined by his absence. He is, however, constrained by his nature; he cannot alter reality, because to do so would alter himself, which he cannot do. And none None of them are really 'more' or 'less' powerful; they are all omnipotent within their sphere. Desire could toy with Dream's heart, but Dream could destroy Desire's reality (at the end sphere of The Doll's House, he hits Desire with a BSOD by explaining something. That's all.).
*** Though
influence. However, Death is the one that will not be fazed by any of them, since she is certainly going to be the last one standing. They even they admit she will almost certainly "exist" in some form longer then the rest of them.
3rd Jan '16 1:10:28 PM thatother1dude
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* The Gaia Memories in ''Series/KamenRiderDouble'' get much more powerful the more vague their "title" is. For example, memories like 'Cockroach' and 'Money' typically give only one ability to the ''MonsterOfTheWeek'', but more abstract memories like 'Nazca' or 'Utopia' have long lists of powers they grant their users.

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* The Gaia Memories in ''Series/KamenRiderDouble'' get much more powerful the more vague their "title" is. For example, memories like 'Cockroach' and 'Money' typically give only one ability to the ''MonsterOfTheWeek'', MonsterOfTheWeek, but more abstract memories like 'Nazca' '[[LandmarkOfLore Nazca]]' or 'Utopia' have long lists of powers they grant their users.
31st Dec '15 5:52:11 AM ATA88
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* The Gaia Memories in ''Series/KamenRiderDouble'' get much more powerful the more vague their "title" is. For example, memories like 'Cockroach' and 'Money' typically give only one ability to the ''MonsterOfTheWeek'', but more abstract memories like 'Nazca' or 'Utopia' have long lists of powers they grant their users. This can be argued with, since the users of the Gaia Memories like 'Nazca', 'Taboo' and 'Terror' have had them MUCH longer than any other character AND unlike the weekly opponent, they don't use them by attaching them to their skin, but using special devices similar to W's henshin belt, seems this is a much more effective method...

to:

* The Gaia Memories in ''Series/KamenRiderDouble'' get much more powerful the more vague their "title" is. For example, memories like 'Cockroach' and 'Money' typically give only one ability to the ''MonsterOfTheWeek'', but more abstract memories like 'Nazca' or 'Utopia' have long lists of powers they grant their users. This can be argued with, since the users of the Gaia Memories like 'Nazca', 'Taboo' and 'Terror' have had them MUCH longer than any other character AND unlike the weekly opponent, they don't use them by attaching them to their skin, but using special devices similar to W's henshin belt, seems this is a much more effective method...
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