History Main / InventoryManagementPuzzle

7th Feb '16 4:09:22 PM Pichu-kun
Is there an issue? Send a Message
* ''Franchise/{{Pokemon}}'' has gone through various stages of this. ''VideoGame/PokemonRedAndBlue'' limited you to 20 unique items on your person, total. ''VideoGame/PokemonGoldAndSilver'' and ''Crystal'' introduced the bag system that separated items into different pockets according to purpose, but "normal" items still had the limit of 20. More extraneous pockets were added in ''VideoGame/PokemonRubyAndSapphire'' (i.e., for berries and [=TMs=]), but by Diamond and Pearl the 20 item limit had been removed (though the pockets stayed in place). Of course, like ''Videogame/{{Earthbound}}'', there was a way to store items in the PC until Diamond and Pearl, but this also filled up rather quickly. The introduction of {{Mons}} being able to hold items allows Pokemon to be stored with those items, effectively allowing hundreds more (albeit non-unique) items to be stored.
to:
* ''Franchise/{{Pokemon}}'' has gone through various stages of this. ** ''VideoGame/PokemonRedAndBlue'' limited you to 20 unique items on your person, total. ''VideoGame/PokemonGoldAndSilver'' and ''Crystal'' introduced the bag system that separated items into different pockets according to purpose, but "normal" items still had the limit of 20. More extraneous pockets were added in ''VideoGame/PokemonRubyAndSapphire'' (i.e., for berries and [=TMs=]), but by Diamond and Pearl the 20 item limit had been removed (though the pockets stayed in place). Of course, like ''Videogame/{{Earthbound}}'', there was a way to store items in the PC until Diamond and Pearl, but this also filled up rather quickly. The introduction of {{Mons}} being able to hold items allows Pokemon to be stored with those items, effectively allowing hundreds more (albeit non-unique) items to be stored.

* Most ''Franchise/{{Castlevania}}'' games past ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' let you only stock 9 of one item. ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'', however, lets you store up to 99 of an item. And since you can use these items at any time you have control of Juste (as opposed to having to wait your turn in [=RPGs=]), having 99 Hi-Potions can make the game damn near impossible to die in. ** The same is true of ''VideoGame/CastlevaniaCircleOfTheMoon'', except that with no store you had to actually farm for your pile of 99 spicy meats or whatever.
to:
* Most ''Franchise/{{Castlevania}}'' games past ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' let you only stock 9 of one item. ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'', however, lets you store up to 99 of an item. And since you can use these items at any time you have control of Juste (as opposed to having to wait your turn in [=RPGs=]), having 99 Hi-Potions can make the game damn near impossible to die in. ** in. The same is true of ''VideoGame/CastlevaniaCircleOfTheMoon'', except that with no store you had to actually farm for your pile of 99 spicy meats or whatever.

* The ''HarvestMoon'' games are notorious for this. ** In the very first one, you can only have two tools equipped at a time.. and you can only ever carry ONE item, which made harvesting and gift-giving a real pain in the ass sometimes.
to:
* The ''HarvestMoon'' ''Franchise/HarvestMoon'' games are notorious for this. this: ** In the [[VideoGame/HarvestMoonOriginalSeries very first one, one]], you can only have two tools equipped at a time.. and you can only ever carry ONE item, which made harvesting and gift-giving a real pain in the ass sometimes.
31st Jan '16 9:09:31 AM nombretomado
Is there an issue? Send a Message
* ''{{System Shock}}'' was the first FPS to impose fairly strict limits on inventory. of the sixteen weapons in the game, only seven can be carried at a time; grenades and consumables can be carried in unlimited quantities, but a separate inventory for other items (such as Batteries and First Aid Kits, and most puzzle items) only allow twelve at a time. The sequel, being more of an RPG/Survival Horror game than its predecessor, swaps it out for an extremely restrictive Tetris inventory.
to:
* ''{{System Shock}}'' ''VideoGame/SystemShock'' was the first FPS to impose fairly strict limits on inventory. of the sixteen weapons in the game, only seven can be carried at a time; grenades and consumables can be carried in unlimited quantities, but a separate inventory for other items (such as Batteries and First Aid Kits, and most puzzle items) only allow twelve at a time. The sequel, being more of an RPG/Survival Horror game than its predecessor, swaps it out for an extremely restrictive Tetris inventory.
24th Dec '15 2:48:14 PM AnotherDuck
Is there an issue? Send a Message
Not an example.
* If you have a large, yet very full, flash drive or hard drive, maintaining space for new content or temporary files can be a chore in itself.
21st Nov '15 5:33:28 PM Dravencour
Is there an issue? Send a Message
** In the original ''Diablo'', money took space in your inventory. Sure, it stacked, but the richer you were, the less room you had left in your inventory. Even worse, due to a glitch it became impossible to buy the best armor in the game because carrying enough gold to pay for it meant there wasn't enough room for the item itself!
to:
** In the original ''Diablo'', money took space in your inventory. Sure, it stacked, but the richer you were, the less room you had left in your inventory. leading many veteran Diablo players to drop off the gold they had in Tristram's town square on solo runs. Even worse, due to a glitch it became impossible to buy the best armor in the game because carrying enough gold to pay for it meant there wasn't enough room for the item itself!
16th Nov '15 4:38:10 PM Prfnoff
Is there an issue? Send a Message
Namespaces
* The platforming Roguelike ''{{Spelunky}}'' allows you to only keep one item in your hands at a time. Sounds fair. However, you can only "store" bombs, flares, and ropes, meaning if you want both the Shotgun and the Gold Idol, you have to do some juggling back and forth. And God help you if it's a dark level and you need to use your flare too... However, it should be noted that items you wear (shoes, gloves, glasses, the cape or jetpack, the parachute) and a few other special items (the ankh and the Hedjet Eye) are "equipped" and take up no inventory space, as opposed to the "carried" items you can only have one of. And the game won't even stop you from wearing both gloves or both shoes at the same time. * The ''Videogame/{{Diablo}}'' series had a pretty small GridInventory with very few stackable items, and the sequel adding a small trunk and [[HyperspaceArsenal Hypercube]], which meant lots of trekking back and forth to sell ur lewtz (use somebody else's town portal and save scrolls!). One trick to get around this in a solo or less jerky server is to just drop things on the ground back at base (although you need to stuff everything away before logging out,) which also defangs the only real bite that the game's DeathIsASlapOnTheWrist had.
to:
* The platforming Roguelike ''{{Spelunky}}'' ''VideoGame/{{Spelunky}}'' allows you to only keep one item in your hands at a time. Sounds fair. However, you can only "store" bombs, flares, and ropes, meaning if you want both the Shotgun and the Gold Idol, you have to do some juggling back and forth. And God help you if it's a dark level and you need to use your flare too... However, it should be noted that items you wear (shoes, gloves, glasses, the cape or jetpack, the parachute) and a few other special items (the ankh and the Hedjet Eye) are "equipped" and take up no inventory space, as opposed to the "carried" items you can only have one of. And the game won't even stop you from wearing both gloves or both shoes at the same time. * The ''Videogame/{{Diablo}}'' series had a pretty small GridInventory with very few stackable items, and the sequel ''VideoGame/DiabloII'' adding a small trunk and [[HyperspaceArsenal Hypercube]], which meant lots of trekking back and forth to sell ur lewtz (use somebody else's town portal and save scrolls!). One trick to get around this in a solo or less jerky server is to just drop things on the ground back at base (although you need to stuff everything away before logging out,) which also defangs the only real bite that the game's DeathIsASlapOnTheWrist had.

** Downplayed in ''{{Diablo III}}''. While grid inventory still exists, not only is your inventory space much larger, most equipment only take up just 2 grids. * The dungeons in ''{{Recettear}}'' invoke this. Fortunately any dropped item is recoverable (until you leave that level), so some swapping is possible.
to:
** Downplayed in ''{{Diablo III}}''.''VideoGame/DiabloIII''. While grid inventory still exists, not only is your inventory space much larger, most equipment only take up just 2 grids. * The dungeons in ''{{Recettear}}'' ''VideoGame/RecettearAnItemShopsTale'' invoke this. Fortunately any dropped item is recoverable (until you leave that level), so some swapping is possible.

** It didn't get much better from there. ''Harvest Moon 64'' both provided you with, at the most, 8 slots in your rucksack... and items didn't stack. ** In ''Back to Nature'', you start off with a 4-slot rucksack (with two extra slots for an equipped tool and an item to carry), technically, you end up with 16 slots - eight for tools, eight for items. ** ''Magical Melody'' starts you off with only 5 slots. You can upgrade to 15, and items don't stack there either. Plus, tools and regular items don't have separate slots. You get 15 slots, period. And you run slower when you're carrying items. ** ''A Wonderful Life'' averts this. Your player character starts with the staggering ammount of 280 slots for items, right from the start. All the slots allow you to carry and stack all kinds of items, and even in the case you need extra space, you have another 500 slots between your fridge and your toolbox.
to:
** It didn't get much better from there. ''Harvest Moon 64'' ''VideoGame/HarvestMoon64'' both provided you with, at the most, 8 slots in your rucksack... and items didn't stack. ** In ''Back to Nature'', ''VideoGame/HarvestMoonBackToNature'', you start off with a 4-slot rucksack (with two extra slots for an equipped tool and an item to carry), technically, you end up with 16 slots - eight for tools, eight for items. ** ''Magical Melody'' ''VideoGame/HarvestMoonMagicalMelody'' starts you off with only 5 slots. You can upgrade to 15, and items don't stack there either. Plus, tools and regular items don't have separate slots. You get 15 slots, period. And you run slower when you're carrying items. ** ''A Wonderful Life'' ''VideoGame/HarvestMoonAWonderfulLife'' averts this. Your player character starts with the staggering ammount of 280 slots for items, right from the start. All the slots allow you to carry and stack all kinds of items, and even in the case you need extra space, you have another 500 slots between your fridge and your toolbox.

* ''{{Gungnir}}'' is an odd case. While there's no inventory limit itself and characters can hold up to five pieces of gear in battle (which is enough), there's a weight system applied to everything, with stronger equipment typically weighing more. It's particularly jarring when a bikini that weighs more than a ''suit of armour''.
to:
* ''{{Gungnir}}'' ''VideoGame/{{Gungnir}}'' is an odd case. While there's no inventory limit itself and characters can hold up to five pieces of gear in battle (which is enough), there's a weight system applied to everything, with stronger equipment typically weighing more. It's particularly jarring when a bikini that weighs more than a ''suit of armour''.
12th Nov '15 4:19:24 PM nombretomado
Is there an issue? Send a Message
* ''RivieraThePromisedLand'' allowed the party to carry only 20 items, with no external storage option. This limit gets especially frustrating when an item is won from almost every single battle, and almost all items have usefulness in raising character's stats. Even more frustrating in battles, when only 4 items were usable at all. On the other hand, abusing the training option enough makes it possible to ditch most weapon items since there will be stronger versions found soon anyway. The only items which should never be ditched are the TooAwesomeToUse Fanelia and Longinus Lance.
to:
* ''RivieraThePromisedLand'' ''VideoGame/RivieraThePromisedLand'' allowed the party to carry only 20 items, with no external storage option. This limit gets especially frustrating when an item is won from almost every single battle, and almost all items have usefulness in raising character's stats. Even more frustrating in battles, when only 4 items were usable at all. On the other hand, abusing the training option enough makes it possible to ditch most weapon items since there will be stronger versions found soon anyway. The only items which should never be ditched are the TooAwesomeToUse Fanelia and Longinus Lance.
7th Nov '15 2:50:11 PM Prfnoff
Is there an issue? Send a Message
Namespaces
* ''{{Phantasmagoria}}'' had a strict eight-item inventory limit. This failed to be annoying for most of the game because (a) the puzzles were crafted such that only a very few items were ever in-play at the same time, and (b) This being the Interactive Movie genre, which was never really perfected, players usually had much worse things to get annoyed by.
to:
* ''{{Phantasmagoria}}'' ''VideoGame/{{Phantasmagoria}}'' had a strict eight-item inventory limit. This failed to be annoying for most of the game because (a) the puzzles were crafted such that only a very few items were ever in-play at the same time, and (b) This being the Interactive Movie genre, which was never really perfected, players usually had much worse things to get annoyed by.

* In ''DreamChronicles'' the inventory is limited to ten items. Normally, this isn't much of an obstacle, as the objects get to be used pretty quickly, but there are a few puzzles with way more pieces than just ten: this would mean you can't avoid moving back and forth between several parts of the location when trying to solve them. One more generic example of this is the gate puzzle, where you need to use scales to find the correct items for unlocking the gates. After you have collected all of the items in the street, you will have to leave some of them on the gate pillars in order to be able to pick up the scales. At the same time, however, multiple ''identical'' objects only require a single space inside the inventory, implying that Faye ''can'' carry more than ten items, just that the game's interface won't allow collecting too much stuff. * ''BookwormAdventures'' awards the player a new treasure in every chapter, with the total number of them being eighteen (not counting upgrades). Lex can only take three treasures to every new chapter, which can be tough choice: the treasure selection screen provides a guess at what is to be expected, but it doesn't neccesarily cover everything that you will encounter in the chapter, and sometimes fails to provide any meaningful advice at all.
to:
* In ''DreamChronicles'' ''VideoGame/DreamChronicles'', the inventory is limited to ten items. Normally, this isn't much of an obstacle, as the objects get to be used pretty quickly, but there are a few puzzles with way more pieces than just ten: this would mean you can't avoid moving back and forth between several parts of the location when trying to solve them. One more generic example of this is the gate puzzle, where you need to use scales to find the correct items for unlocking the gates. After you have collected all of the items in the street, you will have to leave some of them on the gate pillars in order to be able to pick up the scales. At the same time, however, multiple ''identical'' objects only require a single space inside the inventory, implying that Faye ''can'' carry more than ten items, just that the game's interface won't allow collecting too much stuff. * ''BookwormAdventures'' ''VideoGame/BookwormAdventures'' awards the player a new treasure in every chapter, with the total number of them being eighteen (not counting upgrades). Lex can only take three treasures to every new chapter, which can be tough choice: the treasure selection screen provides a guess at what is to be expected, but it doesn't neccesarily cover everything that you will encounter in the chapter, and sometimes fails to provide any meaningful advice at all.

* ''VagrantStory'' had quite a limited repertoire of weapons you could carry (plain items weren't bad), making you store excess ones in "containers" which were magically linked to each other so you could pull any weapon out of any container. This wouldn't have been so bad if you couldn't do ItemCrafting to change the stats of each weapon (and weapons have ''fifteen'' stats), meaning your inventory takes up a whopping three memory card saves. Every time you wanted to exchange items to/from your "saved" inventory it would take a good 15-20 seconds to save.
to:
* ''VagrantStory'' ''VideoGame/VagrantStory'' had quite a limited repertoire of weapons you could carry (plain items weren't bad), making you store excess ones in "containers" which were magically linked to each other so you could pull any weapon out of any container. This wouldn't have been so bad if you couldn't do ItemCrafting to change the stats of each weapon (and weapons have ''fifteen'' stats), meaning your inventory takes up a whopping three memory card saves. Every time you wanted to exchange items to/from your "saved" inventory it would take a good 15-20 seconds to save.
30th Sep '15 10:49:47 AM Exxolon
Is there an issue? Send a Message
* ''DungeonSiege'' doesn't even try to hide how cruel it is with this trope. Rather than giving you any way to expand the inventory of your characters, it lets you sacrifice a party slot for a ''pack mule'' that has a bigger inventory but cannot fight or level up. The expansion alleviated this somewhat with the introduction of inventory-expanding backpacks ([[FridgeLogic then how were you carrying everything before?]]).
to:
* ''DungeonSiege'' doesn't even try to hide how cruel it is with this trope. Rather than giving you any way to expand the inventory of your characters, it lets you sacrifice a party slot for a ''pack mule'' that has a bigger inventory but cannot fight or level up. The expansion alleviated this somewhat with the introduction of inventory-expanding backpacks ([[FridgeLogic then how were you carrying everything before?]]). However the "Transmute" spell alleviates this somewhat - you can transmute most items to gold for a percentage loss in value compared to selling them direct. Unfortunately you are not guaranteed to find the spell before your inventory maxes out.
6th Sep '15 5:40:09 PM MyFinalEdits
Is there an issue? Send a Message
* From the third game onward, the ''VideoGame/MegaManBattleNetwork'' games feature an optional (but very helpful) literal Inventory Management Puzzle in the Navi Customizer. You can use a number of programs to give Mega Man benefits with four rules: Textured programs may not touch the Command Line, non-textured programs must touch the Command Line, programs of the same color may not be touch, and all used programs must fit within the allotted space.
to:
* ''VideoGame/MegaManBattleNetwork'': ** From the third game onward, the ''VideoGame/MegaManBattleNetwork'' games feature an optional (but very helpful) literal Inventory Management Puzzle in the Navi Customizer. You can use a number of programs to give Mega Man benefits with four rules: Textured programs may not touch the Command Line, non-textured programs must touch the Command Line, programs of the same color may not be touch, and all used programs must fit within the allotted space.
6th Sep '15 8:20:05 AM LunaEtte
Is there an issue? Send a Message
Added DiffLines:
** ''VideoGame/LightningReturnsFinalFantasyXIII'' lets you carry ''six'' usable items at the beginning of the game, with the capacity increasing by completing main quests. Given that otherwise restoring HP, curing status ailments, and buffing yourself is very limited, you'll learn to make good use of those item slots—even when one of them inevitably gets taken up by the Elixir [[LampshadeHanging the game knows]] [[TooAwesomeToUse you'll never use]].
This list shows the last 10 events of 305. Show all.