History Main / InventoryManagementPuzzle

21st Jul '17 5:58:01 AM CosmicFerret
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* ''VideoGame/FinalFantasyThe4HeroesOfLight'': This GaidenGame (which also had elements from the ''Franchise/DragonQuest'' series) had an inventory of 15 per character, no side-inventory for equipped items, and no BagOfHolding. This did not go unnoticed with critics, given the importance and unpredictability of items, the sheer number of items, and the fact it's a 2009 game.

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* ''VideoGame/FinalFantasyThe4HeroesOfLight'': This GaidenGame (which also had elements from the ''Franchise/DragonQuest'' ''VideoGame/DragonQuest'' series) had an inventory of 15 per character, no side-inventory for equipped items, and no BagOfHolding. This did not go unnoticed with critics, given the importance and unpredictability of items, the sheer number of items, and the fact it's a 2009 game.
17th Jul '17 8:07:48 AM Steven
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* ''VideoGame/FinalFantasyXIV'' lets you carry 100 items, which sounds like a lot, but your slots would fill awfully fast if you didn't sell or trash items you don't use. Crafting can be a nightmare with inventory management since you need to gather quite a lot of materials and it becomes doubly true if you plan to level more than one crafting class. There's a separate inventory for gear (referred to as an armory), but the number of slots for that is determined by how many classes and jobs you unlocked so far. Retainers ([=NPCs=] that act as your personal item carrier) can carry almost twice as many items as a player character, but they don't have an armory system. You're also only allowed to have two retainers and you'll have to pay an additional fee if you want to have more retainers. Inns also have a special cabinet that lets you store irreplaceable items and there doesn't seem to be a limit to that.

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* ''VideoGame/FinalFantasyXIV'' lets you carry 100 items, which sounds like a lot, but your slots would fill awfully fast if you didn't sell or trash items you don't use. Crafting can be a nightmare with inventory management since you need to gather quite a lot of materials and it becomes doubly true if you plan to level more than one crafting class. There's a separate inventory for gear (referred to as an armory), but the number of slots for that is determined by how many classes and jobs you unlocked so far. Retainers ([=NPCs=] that act as your personal item carrier) can carry almost twice as many items as a player character, but they don't have an armory system. You're also only allowed to have two retainers and you'll have to pay an additional fee if you want to have more retainers. Inns also have a special cabinet that lets you store irreplaceable items and there doesn't seem to be a limit to that. This became a problem for players liked to hoard gear for the purpose of glamours; even though gear can also be stored in your regular inventory, it could quickly fill up if you liked to hoard a lot of gear. Players asked the developers for bigger inventory space for years and the ''Stormblood'' update finally granted it by giving everyone 40 more slots for their inventory and several more slots for their armory/gear. Key items have their own inventory page and has nearly as much space as the regular inventory, but you'll never get it filled up since quests remove the items in question when they're needed or have no further use.
9th Jul '17 4:51:20 AM Fallingwater
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* Unusually for being an all-action FPS with no RPG features at all, ''{{VideoGame/Chrome}}'' and the sequel ''Chrome Specforce'' feature an *extremely* restrictive Tetris inventory. Not only do you get a square-based grid where to fit your guns, but the grid is split in several small spaces and ammo takes some of it too. This makes any weapon loadout different than a rifle plus a shotgun greatly impractical - simply carrying a rocket launcher and its ammo, for example, restricts the only other weapon you can possibly carry to something small like a pistol.
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* Unusually for being an all-action FPS with no RPG features at all, ''{{VideoGame/Chrome}}'' and the sequel ''Chrome Specforce'' feature an *extremely* ''extremely'' restrictive Tetris inventory. Not only do you get a square-based grid where to fit your guns, but the grid is split in several small spaces and ammo takes some of it too. This makes any weapon loadout different than a rifle plus a shotgun greatly impractical - simply carrying a rocket launcher and its ammo, for example, restricts the only other weapon you can possibly carry to something small like a pistol.
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9th Jul '17 4:50:52 AM Fallingwater
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[[/folder]]

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* Unusually for being an all-action FPS with no RPG features at all, ''{{VideoGame/Chrome}}'' and the sequel ''Chrome Specforce'' feature an *extremely* restrictive Tetris inventory. Not only do you get a square-based grid where to fit your guns, but the grid is split in several small spaces and ammo takes some of it too. This makes any weapon loadout different than a rifle plus a shotgun greatly impractical - simply carrying a rocket launcher and its ammo, for example, restricts the only other weapon you can possibly carry to something small like a pistol.
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19th Jun '17 3:18:56 PM Midna
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' places a limit on the number of melee weapons and bows you can carry that can be increased by collecting hidden Korok Seeds from around the world and trading them in with Hestu. Like with ''Skyward Sword'', though, any armor, ItemCrafting ingredients, potions, food, and PlotCoupons you find are firmly exempt from this trope.

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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' places a limit on the number of melee weapons and bows you can carry that can be increased by collecting hidden Korok Seeds from around the world and trading them in with Hestu. Like with ''Skyward Sword'', though, any armor, ItemCrafting ingredients, potions, food, armor and PlotCoupons {{PlotCoupon}}s you find come across are firmly exempt from this trope.trope. ItemCrafting ingredients and food are also limited, but the cap on them is so large that it's rarely an issue.
9th Jun '17 8:13:55 AM Midna
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* ''VideoGame/TheLegendOfZeldaSkywardSword'' has a limited "Adventure Pouch" which can only hold a limited number of shields, bottles, spare ammo packs (his main items have their own small ammo packs), and medallions, initially set at four spaces and later upgradeable to eight. Any extra Adventure Pouch items he picks up or buys have to be left with Peatrice the Item Check Girl. (Fortunately, though, Link's main tools, PlotCoupons, and ItemCrafting collectables are still subject to the usual BagOfHolding rules.)

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* ''VideoGame/TheLegendOfZeldaSkywardSword'' has a limited "Adventure Pouch" which can only hold a limited number of shields, bottles, spare ammo packs (his main items have their own small ammo packs), and medallions, initially set at four spaces and later upgradeable to eight. Any extra Adventure Pouch items he picks up or buys have to be left with Peatrice the Item Check Girl. (Fortunately, though, Link's main tools, PlotCoupons, and ItemCrafting collectables are still subject to the usual BagOfHolding HyperspaceArsenal rules.)
9th Jun '17 8:08:47 AM Midna
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' places a limit on the number of melee weapons and bows you can carry that can be increased by collecting hidden Korok Seeds from around the world and trading them in with Hestu. Like with ''Skyward Sword'', though, any armor, ItemCrafting ingredients, potions, food, and PlotCoupons you find are firmly exempt from this trope.
8th Jun '17 2:36:36 PM GoblinCipher
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** The punchline to the whole mess is the fetch modus used by John's dad -- the Wallet Modus, which makes your entire inventory convenient and available at all times.
29th May '17 5:13:35 AM Morgenthaler
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* ''VideoGame/MSSagaANewDawn'' has this with its GridInventory system. Each [[HumongousMecha mobile suit]] has its own personal weapon inventory. Weapons take up different amounts of space, generally matching up with their physical appearance[[note]]With the slight tweak that stronger weapons are larger by default[[/note]]. At the same time, weapons have different alignments based off of type: melee weapons are vertical while ranged weapons are horizontal, and any given MS' grid is arranged to suit its natural specialization. Thus the name of the game is virtual {{Tetris}} as you attempt to fit your desired weapons into the MS' grid.

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* ''VideoGame/MSSagaANewDawn'' has this with its GridInventory system. Each [[HumongousMecha mobile suit]] has its own personal weapon inventory. Weapons take up different amounts of space, generally matching up with their physical appearance[[note]]With the slight tweak that stronger weapons are larger by default[[/note]]. At the same time, weapons have different alignments based off of type: melee weapons are vertical while ranged weapons are horizontal, and any given MS' grid is arranged to suit its natural specialization. Thus the name of the game is virtual {{Tetris}} VideoGame/{{Tetris}} as you attempt to fit your desired weapons into the MS' grid.
30th Apr '17 1:18:41 PM nombretomado
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* The ''Franchise/HarvestMoon'' games are notorious for this:

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* The ''Franchise/HarvestMoon'' ''VideoGame/HarvestMoon'' games are notorious for this:
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