History Main / InsaneEqualsViolent

3rd Aug '17 8:10:02 AM Kekkama
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* In ''Literature/EverybodyLovesLargeChests'' Every character who is written to be mentally unstable tends kill everyone in site once they have the opportunity.
22nd Jul '17 9:26:30 PM ElectroKraken
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* ''WesternAnimation/RockosModernLife'' subverted this when a clearly unhinged mailman with an issue of ''Psycho Weekly'' scared all the nearby subway passengers away when he made a seemingly threatening comment about becoming disgruntled ever since he was laid off. He then proceeds to take advantage of the cleared-up space by [[ManChild innocently swinging on a subway strap]].

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* ''WesternAnimation/RockosModernLife'' subverted this when a clearly unhinged mailman with an issue of ''Psycho Weekly'' scared all the nearby subway passengers away when he made by making a seemingly threatening comment about becoming disgruntled ever since he was laid off. He then proceeds to take advantage of the cleared-up space by [[ManChild innocently swinging on a subway strap]].
14th Jul '17 9:25:05 PM DastardlyDemolition
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* ''TabletopGame/{{Cyberpunk}} 2013/2020'' has "Cyberpsychosis" which happens when an already unstable mind becomes even more unstable with too many cybernetics. In game each piece of cybernetics reduces your "Empathy" stat (similar to ''TabletopGame/Shadowrun'''s "Essence" stat) and with each loss of Empathy the PlayerCharacter becomes more distant to people and start to relate more to machines until every little interaction with a living person can drive them over the Edge and become murderous sociopaths that need to be taken away by the local Psycho Squad to under-go mandatory therapy. With each session of therapy the PlayerCharacter gains two points of Empathy.

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* ''TabletopGame/{{Cyberpunk}} 2013/2020'' has "Cyberpsychosis" which happens when an already unstable mind becomes even more unstable with too many cybernetics. In game each piece of cybernetics reduces your "Empathy" stat (similar to ''TabletopGame/Shadowrun'''s ''TabletopGame/{{Shadowrun}}'''s "Essence" stat) and with each loss of Empathy the PlayerCharacter becomes more distant to people and start to relate more to machines until every little interaction with a living person can drive them over the Edge and become murderous sociopaths that need to be taken away by the local Psycho Squad to under-go mandatory therapy. With each session of therapy the PlayerCharacter gains two points of Empathy.
14th Jul '17 9:24:38 PM DastardlyDemolition
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* ''TabletopGame/Cyberpunk2020'' has "Cyberpsychosis" which happens when an already unstable mind becomes even more unstable with too many cybernetics. In game each piece of cybernetics reduces your "Empathy" stat (similar to ''TabletopGame/Shadowrun'''s "Essence" stat) and with each loss of Empathy the PlayerCharacter becomes more distant to people and start to relate more to machines until every little interaction with a living person can drive them over the Edge and become murderous sociopaths that need to be taken away by the local Psycho Squad to under-go mandatory therapy. With each session of therapy the PlayerCharacter gains two points of Empathy.

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* ''TabletopGame/Cyberpunk2020'' ''TabletopGame/{{Cyberpunk}} 2013/2020'' has "Cyberpsychosis" which happens when an already unstable mind becomes even more unstable with too many cybernetics. In game each piece of cybernetics reduces your "Empathy" stat (similar to ''TabletopGame/Shadowrun'''s "Essence" stat) and with each loss of Empathy the PlayerCharacter becomes more distant to people and start to relate more to machines until every little interaction with a living person can drive them over the Edge and become murderous sociopaths that need to be taken away by the local Psycho Squad to under-go mandatory therapy. With each session of therapy the PlayerCharacter gains two points of Empathy.
14th Jul '17 9:24:16 PM DastardlyDemolition
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** ''TabletopGame/Cyberpunk2020'' has "Cyberpsychosis" which happens when an already unstable mind becomes even more unstable with too many cybernetics. In game each piece of cybernetics reduces your "Empathy" stat (similar to ''TabletopGame/Shadowrun'''s "Essence" stat) and with each loss of Empathy the PlayerCharacter becomes more distant to people and start to relate more to machines until every little interaction with a living person can drive them over the Edge and become murderous sociopaths that need to be taken away by the local Psycho Squad to under-go mandatory therapy. With each session of therapy the PlayerChracter gains two points of Empathy.

to:

** * ''TabletopGame/Cyberpunk2020'' has "Cyberpsychosis" which happens when an already unstable mind becomes even more unstable with too many cybernetics. In game each piece of cybernetics reduces your "Empathy" stat (similar to ''TabletopGame/Shadowrun'''s "Essence" stat) and with each loss of Empathy the PlayerCharacter becomes more distant to people and start to relate more to machines until every little interaction with a living person can drive them over the Edge and become murderous sociopaths that need to be taken away by the local Psycho Squad to under-go mandatory therapy. With each session of therapy the PlayerChracter PlayerCharacter gains two points of Empathy.
14th Jul '17 9:23:56 PM DastardlyDemolition
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* [[TabletopGame/DungeonsAndDragons Dungeons and Dragons 3.5]] features several spells which can cause the target to become insane. An insane person has to roll on a chart to see what their character does; there is a 10% chance the character acts normally, a 20% chance to run away as quickly as possible, etc. The highest probability action (30% chance) is that the character attacks the nearest creature, friend or foe.

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* [[TabletopGame/DungeonsAndDragons ''[[TabletopGame/DungeonsAndDragons Dungeons and Dragons 3.5]] 5]]'' features several spells which can cause the target to become insane. An insane person has to roll on a chart to see what their character does; there is a 10% chance the character acts normally, a 20% chance to run away as quickly as possible, etc. The highest probability action (30% chance) is that the character attacks the nearest creature, friend or foe.



* The Marauders from TabletopGame/MageTheAscension are [[RealityWarper Mages]] who went insane via mundane or magical means. In this setting, how a Mage perceives the world and believes how it should work is what changes reality. With hallucination and delusion, this becomes... somewhat skewed. The Marauders' existence ''itself'' is violence upon reality.
* TabletopGame/{{Warhammer}} and TabletopGame/{{Warhammer 40000}}: pretty much anyone corrupted by Chaos. And seeing as the Blood God Khorne is the incarnation of rage... Then again, it could be argued that everyone in this universe is insane and violent to varying degrees.

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* The Marauders from TabletopGame/MageTheAscension ''TabletopGame/MageTheAscension'' are [[RealityWarper Mages]] who went insane via mundane or magical means. In this setting, how a Mage perceives the world and believes how it should work is what changes reality. With hallucination and delusion, this becomes... somewhat skewed. The Marauders' existence ''itself'' is violence upon reality.
* TabletopGame/{{Warhammer}} ''TabletopGame/{{Warhammer}}'' and TabletopGame/{{Warhammer 40000}}: ''TabletopGame/{{Warhammer 40000}}'': pretty much anyone corrupted by Chaos. And seeing as the Blood God Khorne is the incarnation of rage... Then again, it could be argued that everyone in this universe is insane and violent to varying degrees.


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** ''TabletopGame/Cyberpunk2020'' has "Cyberpsychosis" which happens when an already unstable mind becomes even more unstable with too many cybernetics. In game each piece of cybernetics reduces your "Empathy" stat (similar to ''TabletopGame/Shadowrun'''s "Essence" stat) and with each loss of Empathy the PlayerCharacter becomes more distant to people and start to relate more to machines until every little interaction with a living person can drive them over the Edge and become murderous sociopaths that need to be taken away by the local Psycho Squad to under-go mandatory therapy. With each session of therapy the PlayerChracter gains two points of Empathy.
24th Jun '17 12:20:18 AM Xtifr
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* When Freeze Man from ''Webcomic/InWilysDefense'' went insane, he started killing people for the fun of it, despite his being a robot and therefore breaking [[ThreeLawsCompliant the]] [[ThouShaltNotKill rules]].



* When Freeze Man from ''InWilysDefense'' went insane, he started killing people for the fun of it, despite his being a robot and therefore breaking [[ThreeLawsCompliant the]] [[ThouShaltNotKill rules]].
16th Jun '17 3:23:21 AM RandomnessUnlimited
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* ''WesternAnimation/{{Kaeloo}}'': [[AxCrazy Mr. Cat]] is an insane psychopath owns a bunch of weapons, and attacks people and objects very violently to the slightest annoyance (or even for no reason at all). Stumpy may be an aversion since he is insane, but not violent. If he is being violent, it's probably in a video game or attacking an object, but not a person.
15th Jun '17 3:45:11 PM Discar
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* ''Series/{{Elementary}}'': Subverted in the first episode. The serial killer is a mentally unstable man with violent inclinations and an obsession with red-headed women. He was well aware of his problems, however, and went through multiple psychologists in an attempt to control himself. [[spoiler:His current psychologist was dosing him with steroids instead of tranquilizers in order to make his problems worse, all to push the man to kill his wife so that the psychologist could get her fortune]].
29th May '17 9:24:52 AM MrUnderhill
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* Demon Lord Ghirahim from ''VideoGame/TheLegendOfZeldaSkywardSword''. He's AxCrazy and has unabashed bloodlust, first promising to beat Link within an inch of his life, then burn him alive, and then finally torture him until he's deafened by his own screams.
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