History Main / InformedFlaw

18th Jul '17 9:33:33 PM gophergiggles
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* [[TheDragon Lord Crump]] from ''VideoGame/PaperMarioTheThousandYearDoor'' is allegedly both a moron and, according to [[BigBad Grodus]] is his "most idiotic henchman". However, while a bit dense, Crump time and time again is very good at laying traps and out thinking the heroes, managing to outfox Mario and friends ''twice'' in the second dungeon, once by rigging a fake Puni Orb pedestal to entrap them, and once by letting them find the Crystal Star and swiping it from under their noses. He also only resorts to fighting them when he has superior numbers or [[HumongousMecha Magnus Von Grapple]] at his side as well.
4th Jul '17 5:32:36 PM Octorok103
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* In ''Film/TheProducers'' Roger De Bris is supposedly a terrible theatrical director, but he competently stages a production of "Springtime For Hitler" complete with an elaborate BusbyBerkeleyNumber.

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* In ''Film/TheProducers'' Roger De Bris is supposedly a terrible theatrical director, but he competently stages a production of "Springtime For Hitler" complete with an elaborate BusbyBerkeleyNumber. Of course, his main problem is that he makes everything way too campy; it just happens to work out with "Springtime for Hitler" by pushing it into CrossingTheLineTwice territory.
4th Jul '17 2:45:38 PM LudicrousRaven
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** Tsunade's Mitotic Regeneration Technique (which she uses pretty often) is said to [[CastFromLifespan shorten her lifespan]]. [[spoiler:She's still alive in the series epilogue, which takes place around 15 years after the final arc, and there's no indication that she's in poor health. She'd be around 70.]]

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** Tsunade's Mitotic Regeneration Technique (which she uses pretty often) is said to [[CastFromLifespan shorten her lifespan]]. [[spoiler:She's still alive in the series epilogue, which takes place around 15 years after the final arc, and there's no indication that she's in poor health. She'd be around 70.]] Though her mix of Uzumaki/Senju blood from her grandparents may have helped boost her resilience and lifeforce]]
25th Jun '17 8:33:55 PM GigaHand
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* In ''Anime/Danganronpa3'', Chiaki apparently had no friends before Hope's Peak and mostly spent her time indoors. By the second episode, everyone in her class- no matter how grumpy or asocial- likes her and she is unanimously elected class president. (She is slightly socially awkward, but only ever in cute or inconsequential ways.)
15th Jun '17 1:33:49 AM Kadorhal
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* ''Franchise/MetalGear'':

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* ''Franchise/MetalGear'':''VideoGame/MetalGear'':



** In ''VideoGame/MetalGearSolid3SnakeEater'', the radio characters frequently remind us that Para-Medic is considered obnoxious because she talks too much. She does talk an awful lot, but so does everyone else in the series. In fact, compared to most characters, she's relatively subdued as, unlike the legitimately-annoying character who served her role in [[VideoGame/MetalGearSolid2SonsOfLiberty the previous game]], she only talks to you when the player chooses to contact her directly, apart from a small handful of forced conversations here and there.

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** In ''VideoGame/MetalGearSolid3SnakeEater'', the radio characters frequently remind us that Para-Medic is considered obnoxious because she talks too much. She does talk an awful lot, but so does everyone else in the series. In fact, compared to most characters, she's relatively subdued as, unlike the legitimately-annoying character who served her role in [[VideoGame/MetalGearSolid2SonsOfLiberty the previous game]], subdued, as she only talks to you when the player chooses to contact her directly, apart from a small handful of forced conversations here and there.there - most of which are her butting in on ''another'' radio character's conversation, in contrast to the legitimately-annoying character who served her role in [[VideoGame/MetalGearSolid2SonsOfLiberty the previous game]], who would at multiple points throughout the game force you into a ten-minute Codec call.



** The teleportation device manages to make someone vanish instead of successfully teleporting them the second time it's used (though that isn't really his fault - it only made Marle vanish because her magical pendant (powered by Lavos, no less) interfered with it), and many of those (flamethrower, grenades, Wonder Shot) are literally inventions that blow up or blow other things up -- they're just ''supposed'' to do that.

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** The teleportation device manages to make someone vanish instead of successfully teleporting them the second time it's used (though that isn't really his her fault - it only made Marle vanish because her magical pendant (powered by Lavos, no less) interfered with it), and many of those (flamethrower, grenades, Wonder Shot) are literally inventions that blow up or blow other things up -- they're just ''supposed'' to do that.
13th Jun '17 9:28:00 PM Kadorhal
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** In ''VideoGame/MetalGearSolid3SnakeEater'', the radio characters frequently remind us that Para-Medic is considered obnoxious because she talks too much. She does talk an awful lot, but so does everyone else in the series. In fact, compared to most characters, she's relatively subdued as she only talks to you when the player chooses to contact her directly, apart from a couple of forced conversations here and there.
* In ''VideoGame/SuperRobotWarsOriginalGeneration'' Kyosuke's mech Alt Eisen is stated to be a awkwardly designed mech that Kyosuke can only use because of [[BornLucky his insane luck]], yet StatisticallySpeaking there isn't anything that keeps the thing from functioning perfectly as a MightyGlacier and fair much better than the average [[MookMobile Gespent]].

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** In ''VideoGame/MetalGearSolid3SnakeEater'', the radio characters frequently remind us that Para-Medic is considered obnoxious because she talks too much. She does talk an awful lot, but so does everyone else in the series. In fact, compared to most characters, she's relatively subdued as as, unlike the legitimately-annoying character who served her role in [[VideoGame/MetalGearSolid2SonsOfLiberty the previous game]], she only talks to you when the player chooses to contact her directly, apart from a couple small handful of forced conversations here and there.
* In ''VideoGame/SuperRobotWarsOriginalGeneration'' Kyosuke's mech Alt Eisen is stated to be a awkwardly designed an awkwardly-designed mech that Kyosuke can only use because of [[BornLucky his insane luck]], yet StatisticallySpeaking there isn't anything that keeps the thing from functioning perfectly as a MightyGlacier and fair much better than the average [[MookMobile Gespent]].



** The teleportation device manages to make someone vanish instead of successfully teleporting them the second time it's used (though that isn't really his fault - only made Marle vanish because her magical pendant (powered by Lavos, no less) interfered with it.), and many of those (flamethrower, grenades, Wonder Shot) are literally inventions that blow up or blow other things up--they're just supposed to do that.

to:

** The teleportation device manages to make someone vanish instead of successfully teleporting them the second time it's used (though that isn't really his fault - it only made Marle vanish because her magical pendant (powered by Lavos, no less) interfered with it.), it), and many of those (flamethrower, grenades, Wonder Shot) are literally inventions that blow up or blow other things up--they're up -- they're just supposed ''supposed'' to do that.



** Landon Ricketts' bio describes him as 'vain and pretentious'. The worst he gets is slightly arrogant about his genuinely phenomenal gun-slinging ability, when poking fun at Marston for 'barely being able to shoot straight'. His self-deprecating attitude towards himself (and his love life), his genuine devotion to the people of Mexico, his compassion towards Marston and his thoughtful but straight-talking manner actually lead to him coming across as humble, the precise opposite of what his bio says. Especially in contrast with the genuinely vain and pretentious Mexican politicians. (He is vain and pretentious in the AlternateUniverse zombie DLC, though.)
* Various sources state that ''Franchise/SonicTheHedgehog'' can be a jerk at times. This contrasts with his actual in-game portrayal. He is always portrayed as a caring, friendly, if somewhat snarky guy. While more a case of CharacterizationMarchesOn, bios also sometimes refer to Tails being childlike and hyperactive, despite his personality being [[WiseBeyondTheirYears even more mature and rational than Sonic's]] for the large part. Note, however, that this only really applies to the games- [[Anime/SonicTheHedgehogTheMovie In]] [[WesternAnimation/SonicUnderground other]] [[WesternAnimation/SonicSatAM media]] Sonic's a lot more of a JerkWithAHeartOfGold, and Tails is usually more childlike and naive. This applies least for Sonic in ''Anime/SonicX'', in which he can be rather impolite and disrespectful of other people at other times but is still pretty nice nonetheless, and least for Tails in ''WesternAnimation/SonicBoom'', in which he's a ''lot'' more intelligent and mature than Sonic could ever hope to be.

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** Landon Ricketts' bio describes him as 'vain and pretentious'. The worst he gets is slightly arrogant about his genuinely phenomenal gun-slinging ability, when poking fun at Marston for 'barely being able to shoot straight'. His self-deprecating attitude towards himself (and his love life), his genuine devotion to the people of Mexico, his compassion towards Marston and his thoughtful but straight-talking manner actually lead to him coming across as humble, the precise opposite of what his bio says. Especially in contrast with the genuinely vain and pretentious Mexican politicians. (He is He ''is'' vain and pretentious in the AlternateUniverse zombie DLC, though.)
though.
* Various sources state that ''Franchise/SonicTheHedgehog'' Franchise/SonicTheHedgehog can be a jerk at times. This contrasts with his actual in-game portrayal. He is always portrayed as a caring, friendly, if somewhat snarky guy. While more a case of CharacterizationMarchesOn, bios also sometimes refer to Tails being childlike and hyperactive, despite his personality being [[WiseBeyondTheirYears even more mature and rational than Sonic's]] for the large part. Note, however, that this only really applies to the games- games -- [[Anime/SonicTheHedgehogTheMovie In]] in]] [[WesternAnimation/SonicUnderground other]] [[WesternAnimation/SonicSatAM media]] Sonic's a lot more of a JerkWithAHeartOfGold, and Tails is usually more childlike and naive. This applies least for Sonic in ''Anime/SonicX'', in which he can be rather impolite and disrespectful of other people at other times but is still pretty nice nonetheless, and least for Tails in ''WesternAnimation/SonicBoom'', in which he's a ''lot'' more intelligent and mature than Sonic could ever hope to be.



* We're told that ''VideoGame/TexMurphy'''s {{Love Interest|s}} Chelsee is a mutant, but unlike the other mutants featured in the game who all have noticeable physical deformities, Chelsee looks like a normal human. In fact, she's even rather pretty. Lampshaded, in that it's mentioned in-game that ''nobody'' knows what her mutation is, and she's not telling.

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* We're told that ''VideoGame/TexMurphy'''s {{Love Interest|s}} Chelsee is a mutant, but unlike the other mutants featured in the game who all have noticeable physical deformities, Chelsee looks like a normal human. In fact, she's even rather pretty. Lampshaded, in that it's mentioned in-game that ''nobody'' knows what her mutation actually is, and she's not telling.



** ''VideoGame/Left4Dead'' has Bill, a Vietnam veteran whose knees are messed up due to the shrapnel injury he got during the war. Despite the fact that Bill complains about having to go up flights of stairs, he can run up and down stairs without any problems during the game.
** ''VideoGame/Left4Dead2'' states that Coach injured his knee during his days in college football and it sacked his football career. On top of this, Coach is overweight, which would make running and climbing more difficult for him. The injury and weight problem is shown off in the opening intro scene where Coach has to take a breather from climbing up several flights of stairs but Coach is not hindered at all during the actual game.
* The translocator in ''VideoGame/UnrealTournament2004'' was slightly {{nerf}}ed from the original game - it now has an ammo limit which slowly recharges. The justification for this is that using the thing too much can result in a disease called "Teleportation Related Dementia", even though in the original game there's literally nothing preventing you from just translocating everywhere for an hour or so, other than maybe [[TeleFrag someone sabotaging the disc]] or trying to take a flag with them.[[note]]Much like replacing the SniperRifle with a LightningGun that shows exactly where the sniper's shooting from, the real reason is ''precisely'' to prevent people from translocating everywhere, making them a really hard target and potentially instakilling anyone they come across.[[/note]]

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** ''VideoGame/Left4Dead'' The first ''Left 4 Dead'' has Bill, a Vietnam veteran whose knees are messed up due to the shrapnel injury he got during the war. Despite the fact that Bill complains about having to go up flights of stairs, he can run up and down stairs without any problems during the game.
** ''VideoGame/Left4Dead2'' states that Coach injured his knee during his days in college football and it sacked his football career. On top of this, Coach is overweight, which would make running and climbing more difficult for him. The injury and weight problem is shown off in the opening intro scene where Coach has to take a breather from climbing up several flights of stairs (while the younger and more fit Nick, while still noticeably out of breath, is blazing on past him), but Coach is not hindered at all during the actual game.
* The translocator in ''VideoGame/UnrealTournament2004'' was slightly {{nerf}}ed from the original game - it now has an ammo limit which slowly recharges. The justification for this is that using the thing too much can result in a disease called "Teleportation Related Dementia", even though in the original game there's literally nothing preventing you from just translocating everywhere for an hour or so, other than maybe [[TeleFrag someone sabotaging the disc]] or trying to take a flag with them.[[note]]Much Much like replacing the SniperRifle with a LightningGun that shows exactly where the sniper's shooting from, the real reason is ''precisely'' to prevent people from translocating everywhere, making them a really hard target and potentially instakilling anyone they come across.[[/note]]everywhere all the time as part of game balance.



* Dan Hibiki, the iconic JokeCharacter of ''Franchise/StreetFighter,'' frequently has the joke taken a bit ''too'' far. It's been variously claimed that his homegrown martial art is completely useless, that he can't land a single hit on Sakura, a talented schoolgirl fighter who also briefly studied under him before deciding she's better learning things on her own and that the Gadoken is about as powerful as a slap. Though Dan's power has fluctuated over his history, he's still an incredibly muscular man who can jump six feet straight up and shoot fireballs out of his hands. It can get especially disconcerting when playing ''[[VideoGame/StreetFighterIV Super Street Fighter IV]]'', where Dan's Gadoken is actually ''[[LethalJokeCharacter stronger]]'' than the [[KamehameHadoken Hadoken]] when it hits.

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* Dan Hibiki, the iconic JokeCharacter of ''Franchise/StreetFighter,'' frequently has the joke taken a bit ''too'' far. It's been variously claimed that his homegrown martial art is completely useless, that he can't land a single hit on Sakura, a talented schoolgirl fighter who also briefly studied under him before deciding she's better learning things on her own and that the Gadoken is about as powerful as a slap. Though Dan's power has fluctuated over his history, he's still an incredibly muscular man who can jump six feet straight up and shoot fireballs out of his hands. hands, even if only for a few inches before it disappears. It can get especially disconcerting when playing ''[[VideoGame/StreetFighterIV Super Street Fighter IV]]'', ''Super VideoGame/StreetFighterIV'', where Dan's Gadoken is actually ''[[LethalJokeCharacter stronger]]'' than the [[KamehameHadoken Hadoken]] when it hits.



* For someone so supposedly afraid of her past and future, [[VideoGame/{{Bayonetta}} Bayonetta]] doesn't seem very afraid to charge ahead and massacre anything in the way of her getting her memories back.
* In the mercs in ''VideoGame/TeamFortress2'' have a few:
** While their sanity (or lack thereof) isn't questioned, they have been described as "mostly having below-average IQ's" by Miss Pauling, and as "idiots" by Helen the Administrator, though each of them later displayed smarts ranging from GeniusDitz to DitzyGenius level, probably factoring in the "emotional stability" part of IQ amongst others. A later comic shows why they make such claims; Helen believes them to be just like the lead poisoned idiots of Teufort, while Miss Pauling has secretly been providing all of them with bottled water, except the Soldier, who didn't bother listening to her warnings
** Also, both of them claim that the mercs are illiterate; videos seem to contradict this, as all of them except the Soldier and maybe the Pyro are able to read just fine. (With the Heavy and the Engineer even holding PhDs and the Medic having an MD, since he had a medical license in the past.)

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* For someone so supposedly afraid of her past and future, [[VideoGame/{{Bayonetta}} Bayonetta]] VideoGame/{{Bayonetta}} doesn't seem very afraid to charge ahead and massacre anything in the way of her getting her memories back.
* In the The mercs in ''VideoGame/TeamFortress2'' have a few:
** While their sanity (or lack thereof) isn't questioned, they have been described as "mostly having below-average IQ's" by Miss Pauling, and as "idiots" by Helen the Administrator, though each of them later displayed smarts ranging from GeniusDitz to DitzyGenius level, probably factoring in the "emotional stability" part of IQ amongst others. A later comic shows why they make such claims; Helen believes them to be just like the lead poisoned idiots of Teufort, while Miss Pauling has secretly been providing all of them with bottled water, except the Soldier, who didn't bother listening to her warnings
warnings.
** Also, both of them claim that the mercs are illiterate; videos seem to contradict this, as all of them except the Soldier and maybe the Pyro are able to read just fine. (With fine, with the Heavy and the Engineer even holding PhDs [=PhDs=] and the Medic having an MD, since he had a medical license in the past.)



* ''VideoGame/RainbowSix: Vegas''[='=] BigBad turns out to be Gabe Nowak, a teammate from the first mission who was effectively the team screw-up, and the prologue of the sequel decides to show us exactly how much of a screw-up he was... and it fails completely at this. Not least for the fact that the AI of Gabe and Logan for this mission is ''far'' superior to the [[ArtificialStupidity might-as-well-be-brain-damaged duo]] of Mike and Jung you're babysitting for the rest of the game, but because Gabe keeps making decisions that the writing goes out of its way to portray as "bad" and "not how you should do it", only for the gameplay to do nothing to bear this out - for instance, one of the first encounters with enemies has him suggest throwing a frag grenade to just kill them all immediately. Logan suggests that if you do so, other terrorists will hear it and execute their hostages, but you can then do exactly as Gabe suggests and not suffer for it in the least. The worst he gets is accidentally getting the hostage negotiator killed, because it legitimately seemed like the terrorists were going to just kill the hostages anyway, and [[AcquiredSituationalNarcissism narcissism]], which comes to a head when he assumes after an ambush that the team deliberately set him up to get killed for his screw-ups - screw-ups that aren't nearly as numerous or terrible as the game wants you to think. It's telling that when you finally confront him at the end of the game, he has to completely change track to being angry at you over ''covering for'' his (almost entirely off-screen) screw-ups and not letting him learn from them.

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* ''VideoGame/RainbowSix: Vegas''[='=] BigBad turns out to be Gabe Nowak, a teammate from the first mission who was effectively the team screw-up, and the prologue of the sequel decides to show us exactly how much of a screw-up he was... and it fails completely at this. Not least for the fact that the AI of Gabe and Logan for this mission is ''far'' superior to the [[ArtificialStupidity might-as-well-be-brain-damaged duo]] of Mike and Jung you're babysitting for the rest of the game, but because Gabe keeps making decisions that the writing goes out of its way to portray as "bad" and "not not how you should do it", things, only for the gameplay to do nothing to bear this out - for instance, one of the first encounters with enemies has him suggest throwing a frag grenade to just kill them all immediately. Logan suggests that if you do so, other terrorists will hear it and execute their hostages, but you can then do exactly as Gabe suggests for ''every'' encounter, except maybe the one that ''actually'' involves hostages, and not suffer for it in the least. The worst he gets is accidentally getting the hostage negotiator killed, because it legitimately seemed like the terrorists were going to just kill the hostages anyway, and anyway; being [[AcquiredSituationalNarcissism narcissism]], narcissistic]], which only really comes to up twice, once bragging that he could take a head sniper out from twice the distance the player does and once assuming he performed a breaching maneuver perfectly; and, when the team is ambushed and he assumes gets incapacitated after an ambush defusing a bomb at the end of the mission, angrily assuming that the team deliberately set him up to get killed for his screw-ups - screw-ups that aren't nearly as numerous or terrible as the game wants you to think. It's telling that when you finally confront him at the end of the game, he has to completely change track to being angry at you over ''covering for'' his (almost entirely off-screen) screw-ups and not letting him learn from them.them - with the added bonus of him covering for the nonexistence of his own flaw by fabricating a completely new informed flaw for Bishop (their supposed "babying" of their recruits and not letting them mature on their own - even though Logan, the other recruit from the prologue, is as competent as you can get considering he's the player character in the previous game).



* Keli from ''Webcomic/WorldOfFizz'' is said to have a "[[GassHole high gas factor]]" [[http://fergoandenrique.comicgenesis.com/d/20101016.html]]although other characters are more frequently shown belching or farting than Kelli, in fact she is rarely shown doing it all.

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* Keli from ''Webcomic/WorldOfFizz'' is said to have a "[[GassHole high gas factor]]" [[http://fergoandenrique.comicgenesis.com/d/20101016.html]]although html said to have]] a "[[GassHole high gas factor]]", although other characters are more frequently shown belching or farting than Kelli, in fact she is rarely shown doing it all.



* Zoro in ''Webcomic/OnePieceGrandLine3Point5'' was ''supposed'' [[InvokedTrope to have this.]] His {{Munchkin}} metagaming player, Cory, took a ton of flaws he never expected to come into play for extra feats, such as his Loyalty flaw not mattering because Zoro didn't answer to anyone...until he joined Luffy's crew. The GM has targeted some of his other intended-to-be-useless flaws as well, making the trope truly subverted.

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* Zoro in ''Webcomic/OnePieceGrandLine3Point5'' was ''supposed'' [[InvokedTrope to have this.]] His {{Munchkin}} metagaming player, Cory, took a ton of flaws he never expected to come into play for extra feats, such as his Loyalty flaw not mattering because Zoro didn't answer to anyone... until he joined Luffy's crew. The GM has targeted some of his other intended-to-be-useless flaws as well, making the trope truly subverted.
10th Jun '17 6:25:52 AM Kadorhal
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* ''VideoGame/RainbowSix: Vegas''[='=] BigBad turns out to be Gabe Nowak, a teammate from the first mission who was effectively the team screw-up, and the prologue of the sequel decides to show us exactly how much of a screw-up he was... and it fails completely at this. Not least for the fact that the AI of Gabe and Logan for this mission is ''far'' superior to the [[ArtificialStupidity might-as-well-be-brain-damaged duo]] of Mike and Jung you're babysitting for the rest of the game, but because Gabe keeps making decisions that the writing goes out of its way to portray as "bad" and "not how you should do it", only for the gameplay to do nothing to bear this out - for instance, one of the first encounters with enemies has him suggest throwing a frag grenade to just kill them all immediately. Logan suggests that if you do so, other terrorists will hear it and execute their hostages, but you can then do exactly as Gabe suggests and not suffer for it in the least. The worst he gets is accidentally getting the hostage negotiator killed, because it legitimately seemed like the terrorists were going to just kill the hostages anyway, and [[AcquiredSituationalNarcissism narcissism]], which comes to a head when he assumes after an ambush that the team deliberately set him up to get killed for his screw-ups - screw-ups that aren't nearly as numerous or terrible as the game wants you to think.

to:

* ''VideoGame/RainbowSix: Vegas''[='=] BigBad turns out to be Gabe Nowak, a teammate from the first mission who was effectively the team screw-up, and the prologue of the sequel decides to show us exactly how much of a screw-up he was... and it fails completely at this. Not least for the fact that the AI of Gabe and Logan for this mission is ''far'' superior to the [[ArtificialStupidity might-as-well-be-brain-damaged duo]] of Mike and Jung you're babysitting for the rest of the game, but because Gabe keeps making decisions that the writing goes out of its way to portray as "bad" and "not how you should do it", only for the gameplay to do nothing to bear this out - for instance, one of the first encounters with enemies has him suggest throwing a frag grenade to just kill them all immediately. Logan suggests that if you do so, other terrorists will hear it and execute their hostages, but you can then do exactly as Gabe suggests and not suffer for it in the least. The worst he gets is accidentally getting the hostage negotiator killed, because it legitimately seemed like the terrorists were going to just kill the hostages anyway, and [[AcquiredSituationalNarcissism narcissism]], which comes to a head when he assumes after an ambush that the team deliberately set him up to get killed for his screw-ups - screw-ups that aren't nearly as numerous or terrible as the game wants you to think. It's telling that when you finally confront him at the end of the game, he has to completely change track to being angry at you over ''covering for'' his (almost entirely off-screen) screw-ups and not letting him learn from them.
8th Jun '17 2:21:29 PM Kadorhal
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* In ''Visulanovel/PhoenixWrightAceAttorneySpiritOfJustice'' Maya describes her past attempts at channelling spirits as "hit-and-miss". This might've been true for the [[VisualNovel/PhoenixWrightAceAttorney first game in the series]] where she did have a few failures, but that's when she's specifically described as being still in training. One game later, while she continues to train, she's considered full-fledged spirit medium, and from that point onward she never once she failed to channel a spirit of a dead person.

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* In ''Visulanovel/PhoenixWrightAceAttorneySpiritOfJustice'' ''VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice'' Maya describes her past attempts at channelling spirits as "hit-and-miss". This might've been true for the [[VisualNovel/PhoenixWrightAceAttorney first game in the series]] where she did have a few failures, but that's when she's specifically described as being still in training. One game later, while she continues to train, she's considered full-fledged spirit medium, and from that point onward she never once she failed to channel a spirit of a dead person.person.
* ''VideoGame/RainbowSix: Vegas''[='=] BigBad turns out to be Gabe Nowak, a teammate from the first mission who was effectively the team screw-up, and the prologue of the sequel decides to show us exactly how much of a screw-up he was... and it fails completely at this. Not least for the fact that the AI of Gabe and Logan for this mission is ''far'' superior to the [[ArtificialStupidity might-as-well-be-brain-damaged duo]] of Mike and Jung you're babysitting for the rest of the game, but because Gabe keeps making decisions that the writing goes out of its way to portray as "bad" and "not how you should do it", only for the gameplay to do nothing to bear this out - for instance, one of the first encounters with enemies has him suggest throwing a frag grenade to just kill them all immediately. Logan suggests that if you do so, other terrorists will hear it and execute their hostages, but you can then do exactly as Gabe suggests and not suffer for it in the least. The worst he gets is accidentally getting the hostage negotiator killed, because it legitimately seemed like the terrorists were going to just kill the hostages anyway, and [[AcquiredSituationalNarcissism narcissism]], which comes to a head when he assumes after an ambush that the team deliberately set him up to get killed for his screw-ups - screw-ups that aren't nearly as numerous or terrible as the game wants you to think.



* Pete in ''Webcomic/DarthsAndDroids'' took Lactose Intolerance as a flaw ... for [[StarWars R2-D2]]. His character is also supposed to be effectively mute, which never comes into play as none of the players ever act that much in character.

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* Pete in ''Webcomic/DarthsAndDroids'' took Lactose Intolerance as a flaw ... for [[StarWars R2-D2]]. [[Franchise/StarWars R2-D2]], a droid that doesn't eat. His character is also supposed to be effectively mute, which never comes into play as none of the players ever act that much in character.character anyway.
6th Jun '17 3:29:57 PM MJC
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** Tsunade's Mitotic Regeneration Technique (which she uses pretty often) is said to [[CastFromLifespan shorten her lifespan]]. [[spoiler:She's still alive in the series epilogue, which takes place around 15 years after the final arc, and there's no indication that she's in poor health. She'd be around 70.]]
4th Jun '17 5:21:23 PM Ferot_Dreadnaught
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* ''{{Literature/Redwall}}'': Some mentions of the Bloodwrath mention that those cursed with it can't tell friend from for and end up attacking their own allies without realizing it. Except that we've never seen any evidence that this could happen, making the Bloodwrath [[CursedWithAwesome more awesome than cursed.]] It's possible everyone is GenreSavvy enough to realise that one should stay out of the way of people like that.

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* ''{{Literature/Redwall}}'': Some mentions of the Bloodwrath mention that those cursed with it can't tell friend from for foe and end up attacking their own allies without realizing it. Except that we've never seen any evidence that this could happen, making the Bloodwrath [[CursedWithAwesome more awesome than cursed.]] It's possible everyone is GenreSavvy enough to realise realises that one should stay out of the way of people like that.
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