History Main / InfiniteOneUps

4th May '18 5:09:31 PM rjd1922
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*** ''Super Mario Galaxy 2'' goes back to tradition by allowing you to farm Koopas for 1-Ups. Go to Supermassive Galaxy, and head for the planetoid with the three giant Koopas. Jump onto the shell of one of them, and judge the control stick so you keep stomping on it. You'll hit 99 lives in less than a minute.

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*** ''Super Mario Galaxy 2'' ''VideoGame/SuperMarioGalaxy2'' goes back to tradition by allowing you to farm Koopas for 1-Ups. Go to Supermassive Galaxy, and head for the planetoid with the three giant Koopas. Jump onto the shell of one of them, and judge the control stick so you keep stomping on it. You'll hit 99 lives in less than a minute.
17th Feb '18 5:09:49 PM Ferot_Dreadnaught
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[[OneUp 1-Ups]] are a good thing in many games; with a limited number of VideoGameLives, you'll need some extras just in case if you want to get through the game in one sitting. Some game designers, however, don't know when to quit giving you opportunities to earn them, and create an InfiniteOneUp, an incredibly easy (if sometimes tricky) way of gaining an infinite amount of life which makes the game far easier than it should be.

Typically, this'll be some sort of GuideDangIt infinite loop combo that would rack up extra lives like crazy, but InfiniteOneUps can be used to describe ''any'' instance where you're able to gather an insane number of extra lives, through gimmicks or no. This trope can cause the game to have MeaninglessLives. On the other hand, a really NintendoHard game can eat through even the lives gained by this, since the life counter is going to reach a {{Cap}} sooner or later.

See also BraggingRightsReward, which InfiniteOneUps is if performing it is harder than surviving anything in the game.

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[[OneUp 1-Ups]] are a good thing in many games; with a limited number of VideoGameLives, you'll need some extras just in case if you want to get through the game in one sitting. Some game designers, however, don't know when to quit giving you opportunities to earn them, and create an InfiniteOneUp, Infinite 1-Ups, an incredibly easy (if sometimes tricky) way of gaining an infinite amount of life which makes the game far easier than it should be.

Typically, this'll be some sort of GuideDangIt infinite loop combo that would rack up extra lives like crazy, but InfiniteOneUps Infinite 1-Ups can be used to describe ''any'' instance where you're able to gather an insane number of extra lives, through gimmicks or no. This trope can cause the game to have MeaninglessLives. On the other hand, a really NintendoHard game can eat through even the lives gained by this, since the life counter is going to reach a {{Cap}} sooner or later.

See also BraggingRightsReward, which InfiniteOneUps Infinite 1-Ups is if performing it is harder than surviving anything in the game.



* ''Franchise/SuperMarioBros'' is the king of this trope: there's the infamous "Koopa Shell Bounce" from the first game (where you corner a Koopa Shell on a stair and continuously jump on it, keeping it stuck there while you rack up points and lives until you jump off and land on the ground—''The Lost Levels'' lets you do this at the very beginning of the game![[note]][[NintendoHard and you'll need every last one)]][[/note]], the "Koopa Shell Ricochet" (where you'll keep on earning lives from enemies a kicked Koopa Shell kills, as long as it doesn't stop or go off the screen, exploited heavily in areas where you can trap a shell in one screen between two blocks while Lakitu or another MookMaker can keep feeding foes to the grinder), the "Starman Rush"/"Demolition Mario" (essentially the same as the Koopa Shell Ricochet, except you use the power of a Starman instead of a shell to kill enemies), the "Goomba Stomp Chain" (the Koopa Shell Bounce done on multiple enemies and usually with the assistance of VideoGameFlight, again only stopping when you touch solid ground), and the "End Point Exploit" (only applicable in ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', where touching the goal while enemies are on the screen turns them into point-heavy coins). In the case of ''VideoGame/SuperMarioBros1'' and ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', though, you have to be very careful about how you use your InfiniteOneUps, because the game features an unintentional form of NoFairCheating where getting more than 128 lives at once makes the life counter overflow into negatives, giving you an instant GameOver as soon as you die.

to:

* ''Franchise/SuperMarioBros'' is the king of this trope: there's the infamous "Koopa Shell Bounce" from the first game (where you corner a Koopa Shell on a stair and continuously jump on it, keeping it stuck there while you rack up points and lives until you jump off and land on the ground—''The Lost Levels'' lets you do this at the very beginning of the game![[note]][[NintendoHard and you'll need every last one)]][[/note]], the "Koopa Shell Ricochet" (where you'll keep on earning lives from enemies a kicked Koopa Shell kills, as long as it doesn't stop or go off the screen, exploited heavily in areas where you can trap a shell in one screen between two blocks while Lakitu or another MookMaker can keep feeding foes to the grinder), the "Starman Rush"/"Demolition Mario" (essentially the same as the Koopa Shell Ricochet, except you use the power of a Starman instead of a shell to kill enemies), the "Goomba Stomp Chain" (the Koopa Shell Bounce done on multiple enemies and usually with the assistance of VideoGameFlight, again only stopping when you touch solid ground), and the "End Point Exploit" (only applicable in ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', where touching the goal while enemies are on the screen turns them into point-heavy coins). In the case of ''VideoGame/SuperMarioBros1'' and ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', though, you have to be very careful about how you use your InfiniteOneUps, Infinite 1-Ups, because the game features an unintentional form of NoFairCheating where getting more than 128 lives at once makes the life counter overflow into negatives, giving you an instant GameOver as soon as you die.



** [[http://www.youtube.com/watch?v=U1bsf05wtbQ#t=02m00s This tool-assisted speedrun]] of ''VideoGame/SuperMarioBros3'' turns certain ''entire levels'' into InfiniteOneUps.

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** [[http://www.youtube.com/watch?v=U1bsf05wtbQ#t=02m00s This tool-assisted speedrun]] of ''VideoGame/SuperMarioBros3'' turns certain ''entire levels'' into InfiniteOneUps.Infinite 1-Ups.



** Because of ''{{VideoGame/New Super Mario Bros 2}}'''s emphasis on gaining coins, the entire game can turn into this, but by far the biggest example is World 2-4. There's an easily obtainable Gold Flower at the beginning of the level which, among other things, grants you coins instead of points for killing enemies. Later on there's an area that infinitely spawns Goombas. Jumping on them consecutively starts awarding a 1-up for every other enemy you kill (since the counter tops out at 50 coins per enemy killed). Since a skilled player can rack up around 9000 coins in a single playthrough of this level using this method, and 100 coins still nets you an extra life, you can do the math from here.

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** Because of ''{{VideoGame/New Super Mario Bros 2}}'''s ''VideoGame/NewSuperMarioBros2'''s emphasis on gaining coins, the entire game can turn into this, but by far the biggest example is World 2-4. There's an easily obtainable Gold Flower at the beginning of the level which, among other things, grants you coins instead of points for killing enemies. Later on there's an area that infinitely spawns Goombas. Jumping on them consecutively starts awarding a 1-up for every other enemy you kill (since the counter tops out at 50 coins per enemy killed). Since a skilled player can rack up around 9000 coins in a single playthrough of this level using this method, and 100 coins still nets you an extra life, you can do the math from here.
17th Feb '18 5:07:38 PM AnotherGamer
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* ''VideoGame/MegaMan9'' has the Mystery Tank, a sort of mega E-Tank that refills your life and all of your special weapons. However, [[spoiler: if you use it when all of your health and weapons are full, the tank instead turns all enemies on the screen when you exit out of the weapon selection screen into [[OneUp 1-Ups]]. You can only carry one at a time, but they're sold in the store, and if used in Galaxy Man's stage (where there are several blob enemies that split into smaller blobs when you attack them), you can refill your entire cache of extra lives in one sitting.]]

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* ''VideoGame/MegaMan9'' has the Mystery Tank, a sort of mega E-Tank that refills your life and all of your special weapons. However, [[spoiler: if you use it when all of your health and weapons are full, the tank instead turns all enemies on the screen when you exit out of the weapon selection screen into [[OneUp 1-Ups]]. You can only carry one at a time, but they're sold in the store, and if used in Galaxy Man's stage (where there are several blob enemies that split into smaller blobs when you attack them), you can refill your entire cache of extra lives in one sitting.]]
15th Feb '18 8:54:49 PM Vilui
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* ''VideoGame/DonkeyKongCountry'' has balloons. Red balloons give one extra life, green ones give two and blue ones give three. Collecting three identical animal tokens opens a special area where the player can get even more extra lives. A ''lot'' of lives; roughly every 100 mini-tokens you gather in the special areas net you an extra life, and there's usually a mega-token there that, if collected, effectively ''doubled'' the total amount of mini-tokens collected.

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* ''VideoGame/DonkeyKongCountry'' has balloons. Red balloons give one extra life, green ones give two and blue ones give three. Collecting three identical animal tokens opens a special area where the player can get even more extra lives. A ''lot'' of lives; roughly every 100 mini-tokens you gather in the special areas net you an extra life, and there's usually a mega-token there that, if collected, effectively ''doubled'' ''doubles'' the total amount of mini-tokens collected.



*** The Krusha trick can be done in "Loopy Lights," "Manic Mincers," or "Millstone Mayhem" (the first ruins stage); play as Diddy Kong and bounce on a Krusha pinned up against the wall as many times as you want to get a ginormous amount of lives insanely quickly - as in, you will earn extra lives roughly ''three times faster than the life counter can display.'' You can easily reach 99 (and far beyond, though [[{{Cap}} the life counter doesn't show it]]) in under 60 seconds.

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*** The Krusha trick can be done in "Loopy Lights," "Manic Mincers," or "Millstone Mayhem" (the first ruins stage); play as Diddy Kong and bounce on a Krusha pinned up against the wall as many times as you want to get a ginormous amount of lives insanely quickly - as in, you will earn extra lives roughly ''three times faster than the life counter can display.'' You can easily reach 99 (and far beyond, though [[{{Cap}} the life counter doesn't show it]]) it) in under 60 seconds.
8th Jan '18 1:31:06 AM ironcommando
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* {{Bonus Level}}s in ''VideoGame/{{Bug}}'' involve collecting medals (every 10 or so collected gives you a life). One of them in the second-to-last world stands out -- Bug starts out on a platform above the "arena", the entire floor of which is filled with springs (that only work on Bug) while huge snowballs are dropped into and bounce all over the arena. Every time a snowball hits the ground, it spawns a medal, and the number of snowballs increases over time. Unlike several other bonus zones there's no time limit and no limit to the amount of medals that Bug can collect until he get hit and booted out, meaning that if you let Bug stay on the platform above until the ground is littered with medals then quickly venture down to grab an area of medals, he may be able to get several lives [[NintendoHard which you'll need]].



* {{Bonus Level}}s in ''VideoGame/{{Bug}}'' involve collecting medals (every 10 or so collected gives you a life). One of them in the second-to-last world stands out -- Bug starts out on a platform above the "arena", the entire floor of which is filled with springs (that only work on Bug) while huge snowballs are dropped into and bounce all over the arena. Every time a snowball hits the ground, it spawns a medal, and the number of snowballs increases over time. Unlike several other bonus zones there's no time limit and no limit to the amount of medals that Bug can collect until he get hit and booted out, meaning that if you let Bug stay on the platform above until the ground is littered with medals then quickly venture down to grab an area of medals, he may be able to get several lives [[NintendoHard which you'll need]].
8th Jan '18 1:30:09 AM ironcommando
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* {{Bonus Level}}s in ''VideoGame/{{Bug}}'' involve collecting medals (every 10 or so collected gives you a life). One of them in the second-to-last world stands out -- Bug starts out on a platform above the "arena", the entire floor of which is filled with springs (that only work on Bug) while huge boulders are dropped into and bounce all over the arena. Every time a boulder hits the ground, it spawns a medal, and the number of boulders increases over time. Unlike several other bonus areas there's no limit to the amount you can collect until you get hit and booted out, meaning that if you let Bug stay on the platform above until the ground is littered with medals then quickly venture down to grab an area of medals, he may be able to get several lives [[NintendoHard which you'll need]].

to:

* {{Bonus Level}}s in ''VideoGame/{{Bug}}'' involve collecting medals (every 10 or so collected gives you a life). One of them in the second-to-last world stands out -- Bug starts out on a platform above the "arena", the entire floor of which is filled with springs (that only work on Bug) while huge boulders snowballs are dropped into and bounce all over the arena. Every time a boulder snowball hits the ground, it spawns a medal, and the number of boulders snowballs increases over time. Unlike several other bonus areas zones there's no time limit and no limit to the amount you of medals that Bug can collect until you he get hit and booted out, meaning that if you let Bug stay on the platform above until the ground is littered with medals then quickly venture down to grab an area of medals, he may be able to get several lives [[NintendoHard which you'll need]].
8th Jan '18 1:27:43 AM ironcommando
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* {{Bonus Levels}} in ''VideoGame/{{Bug}}'' involve collecting medals (every 10 or so collected gives you a life). One of them in the second-to-last world stands out -- Bug starts out on a platform above the "arena", the entire floor of which is filled with springs (that only work on Bug) while huge boulders are dropped into and bounce all over the arena. Every time a boulder hits the ground, it spawns a medal, and the number of boulders increases over time. Unlike several other bonus areas there's no limit to the amount you can collect until you get hit and booted out, meaning that if you let Bug stay on the platform above until the ground is littered with medals then quickly venture down to grab an area of medals, he may be able to get several lives [[NintendoHard which you'll need]].

to:

* {{Bonus Levels}} Level}}s in ''VideoGame/{{Bug}}'' involve collecting medals (every 10 or so collected gives you a life). One of them in the second-to-last world stands out -- Bug starts out on a platform above the "arena", the entire floor of which is filled with springs (that only work on Bug) while huge boulders are dropped into and bounce all over the arena. Every time a boulder hits the ground, it spawns a medal, and the number of boulders increases over time. Unlike several other bonus areas there's no limit to the amount you can collect until you get hit and booted out, meaning that if you let Bug stay on the platform above until the ground is littered with medals then quickly venture down to grab an area of medals, he may be able to get several lives [[NintendoHard which you'll need]].
8th Jan '18 1:27:16 AM ironcommando
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* One of the BonusLevel types in ''VideoGame/{{Bug}}'' involves collecting medals (every 10 or so collected gives you a life) while huge boulders bounce all over the arena. In this particular one, every time a boulder hits the ground, it spawns a medal, and the number of them increases over time. Unlike several other bonus areas there's no limit to the amount you can collect until you get hit and booted out, meaning that if you're canny or lucky enough to avoid the increasing amounts of boulders, you may be able to get several lives [[NintendoHard which you'll need]].

to:

* One of the BonusLevel types {{Bonus Levels}} in ''VideoGame/{{Bug}}'' involves involve collecting medals (every 10 or so collected gives you a life) life). One of them in the second-to-last world stands out -- Bug starts out on a platform above the "arena", the entire floor of which is filled with springs (that only work on Bug) while huge boulders are dropped into and bounce all over the arena. In this particular one, every Every time a boulder hits the ground, it spawns a medal, and the number of them boulders increases over time. Unlike several other bonus areas there's no limit to the amount you can collect until you get hit and booted out, meaning that if you're canny or lucky enough to avoid you let Bug stay on the increasing amounts platform above until the ground is littered with medals then quickly venture down to grab an area of boulders, you medals, he may be able to get several lives [[NintendoHard which you'll need]].
5th Jan '18 8:48:30 PM ironcommando
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Added DiffLines:

* One of the BonusLevel types in ''VideoGame/{{Bug}}'' involves collecting medals (every 10 or so collected gives you a life) while huge boulders bounce all over the arena. In this particular one, every time a boulder hits the ground, it spawns a medal, and the number of them increases over time. Unlike several other bonus areas there's no limit to the amount you can collect until you get hit and booted out, meaning that if you're canny or lucky enough to avoid the increasing amounts of boulders, you may be able to get several lives [[NintendoHard which you'll need]].
20th Nov '17 2:02:19 AM Cryoclaste
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* ''VideoGame/SuperMarioBros'' is the king of this trope: there's the infamous "Koopa Shell Bounce" from the first game (where you corner a Koopa Shell on a stair and continuously jump on it, keeping it stuck there while you rack up points and lives until you jump off and land on the ground—''The Lost Levels'' lets you do this at the very beginning of the game![[note]][[NintendoHard and you'll need every last one)]][[/note]], the "Koopa Shell Ricochet" (where you'll keep on earning lives from enemies a kicked Koopa Shell kills, as long as it doesn't stop or go off the screen, exploited heavily in areas where you can trap a shell in one screen between two blocks while Lakitu or another MookMaker can keep feeding foes to the grinder), the "Starman Rush"/"Demolition Mario" (essentially the same as the Koopa Shell Ricochet, except you use the power of a Starman instead of a shell to kill enemies), the "Goomba Stomp Chain" (the Koopa Shell Bounce done on multiple enemies and usually with the assistance of VideoGameFlight, again only stopping when you touch solid ground), and the "End Point Exploit" (only applicable in ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', where touching the goal while enemies are on the screen turns them into point-heavy coins). In the case of ''Super Mario Bros.'' and ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', though, you have to be very careful about how you use your InfiniteOneUps, because the game features an unintentional form of NoFairCheating where getting more than 128 lives at once makes the life counter overflow into negatives, giving you an instant GameOver as soon as you die.

to:

* ''VideoGame/SuperMarioBros'' ''Franchise/SuperMarioBros'' is the king of this trope: there's the infamous "Koopa Shell Bounce" from the first game (where you corner a Koopa Shell on a stair and continuously jump on it, keeping it stuck there while you rack up points and lives until you jump off and land on the ground—''The Lost Levels'' lets you do this at the very beginning of the game![[note]][[NintendoHard and you'll need every last one)]][[/note]], the "Koopa Shell Ricochet" (where you'll keep on earning lives from enemies a kicked Koopa Shell kills, as long as it doesn't stop or go off the screen, exploited heavily in areas where you can trap a shell in one screen between two blocks while Lakitu or another MookMaker can keep feeding foes to the grinder), the "Starman Rush"/"Demolition Mario" (essentially the same as the Koopa Shell Ricochet, except you use the power of a Starman instead of a shell to kill enemies), the "Goomba Stomp Chain" (the Koopa Shell Bounce done on multiple enemies and usually with the assistance of VideoGameFlight, again only stopping when you touch solid ground), and the "End Point Exploit" (only applicable in ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', where touching the goal while enemies are on the screen turns them into point-heavy coins). In the case of ''Super Mario Bros.'' ''VideoGame/SuperMarioBros1'' and ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', though, you have to be very careful about how you use your InfiniteOneUps, because the game features an unintentional form of NoFairCheating where getting more than 128 lives at once makes the life counter overflow into negatives, giving you an instant GameOver as soon as you die.



** ''Super Mario Galaxy'' practically lampshades this trope by having Peach mail you five 1-Ups every time you start the game, [[spoiler: or 20 in the NewGamePlus,]] as well as feeding you tons of the green mushrooms in every level which respawn when you die (and in the Hub World).

to:

** ''Super Mario Galaxy'' ''VideoGame/SuperMarioGalaxy'' practically lampshades this trope by having Peach mail you five 1-Ups every time you start the game, [[spoiler: or 20 in the NewGamePlus,]] as well as feeding you tons of the green mushrooms in every level which respawn when you die (and in the Hub World).



** [[http://www.youtube.com/watch?v=U1bsf05wtbQ#t=02m00s This tool-assisted speedrun]] of ''SuperMarioBrothers 3'' turns certain ''entire levels'' into InfiniteOneUps.

to:

** [[http://www.youtube.com/watch?v=U1bsf05wtbQ#t=02m00s This tool-assisted speedrun]] of ''SuperMarioBrothers 3'' ''VideoGame/SuperMarioBros3'' turns certain ''entire levels'' into InfiniteOneUps.
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