History Main / InfiniteOneUps

8th Jan '18 1:31:06 AM ironcommando
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* {{Bonus Level}}s in ''VideoGame/{{Bug}}'' involve collecting medals (every 10 or so collected gives you a life). One of them in the second-to-last world stands out -- Bug starts out on a platform above the "arena", the entire floor of which is filled with springs (that only work on Bug) while huge snowballs are dropped into and bounce all over the arena. Every time a snowball hits the ground, it spawns a medal, and the number of snowballs increases over time. Unlike several other bonus zones there's no time limit and no limit to the amount of medals that Bug can collect until he get hit and booted out, meaning that if you let Bug stay on the platform above until the ground is littered with medals then quickly venture down to grab an area of medals, he may be able to get several lives [[NintendoHard which you'll need]].



* {{Bonus Level}}s in ''VideoGame/{{Bug}}'' involve collecting medals (every 10 or so collected gives you a life). One of them in the second-to-last world stands out -- Bug starts out on a platform above the "arena", the entire floor of which is filled with springs (that only work on Bug) while huge snowballs are dropped into and bounce all over the arena. Every time a snowball hits the ground, it spawns a medal, and the number of snowballs increases over time. Unlike several other bonus zones there's no time limit and no limit to the amount of medals that Bug can collect until he get hit and booted out, meaning that if you let Bug stay on the platform above until the ground is littered with medals then quickly venture down to grab an area of medals, he may be able to get several lives [[NintendoHard which you'll need]].
8th Jan '18 1:30:09 AM ironcommando
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* {{Bonus Level}}s in ''VideoGame/{{Bug}}'' involve collecting medals (every 10 or so collected gives you a life). One of them in the second-to-last world stands out -- Bug starts out on a platform above the "arena", the entire floor of which is filled with springs (that only work on Bug) while huge boulders are dropped into and bounce all over the arena. Every time a boulder hits the ground, it spawns a medal, and the number of boulders increases over time. Unlike several other bonus areas there's no limit to the amount you can collect until you get hit and booted out, meaning that if you let Bug stay on the platform above until the ground is littered with medals then quickly venture down to grab an area of medals, he may be able to get several lives [[NintendoHard which you'll need]].

to:

* {{Bonus Level}}s in ''VideoGame/{{Bug}}'' involve collecting medals (every 10 or so collected gives you a life). One of them in the second-to-last world stands out -- Bug starts out on a platform above the "arena", the entire floor of which is filled with springs (that only work on Bug) while huge boulders snowballs are dropped into and bounce all over the arena. Every time a boulder snowball hits the ground, it spawns a medal, and the number of boulders snowballs increases over time. Unlike several other bonus areas zones there's no time limit and no limit to the amount you of medals that Bug can collect until you he get hit and booted out, meaning that if you let Bug stay on the platform above until the ground is littered with medals then quickly venture down to grab an area of medals, he may be able to get several lives [[NintendoHard which you'll need]].
8th Jan '18 1:27:43 AM ironcommando
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* {{Bonus Levels}} in ''VideoGame/{{Bug}}'' involve collecting medals (every 10 or so collected gives you a life). One of them in the second-to-last world stands out -- Bug starts out on a platform above the "arena", the entire floor of which is filled with springs (that only work on Bug) while huge boulders are dropped into and bounce all over the arena. Every time a boulder hits the ground, it spawns a medal, and the number of boulders increases over time. Unlike several other bonus areas there's no limit to the amount you can collect until you get hit and booted out, meaning that if you let Bug stay on the platform above until the ground is littered with medals then quickly venture down to grab an area of medals, he may be able to get several lives [[NintendoHard which you'll need]].

to:

* {{Bonus Levels}} Level}}s in ''VideoGame/{{Bug}}'' involve collecting medals (every 10 or so collected gives you a life). One of them in the second-to-last world stands out -- Bug starts out on a platform above the "arena", the entire floor of which is filled with springs (that only work on Bug) while huge boulders are dropped into and bounce all over the arena. Every time a boulder hits the ground, it spawns a medal, and the number of boulders increases over time. Unlike several other bonus areas there's no limit to the amount you can collect until you get hit and booted out, meaning that if you let Bug stay on the platform above until the ground is littered with medals then quickly venture down to grab an area of medals, he may be able to get several lives [[NintendoHard which you'll need]].
8th Jan '18 1:27:16 AM ironcommando
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* One of the BonusLevel types in ''VideoGame/{{Bug}}'' involves collecting medals (every 10 or so collected gives you a life) while huge boulders bounce all over the arena. In this particular one, every time a boulder hits the ground, it spawns a medal, and the number of them increases over time. Unlike several other bonus areas there's no limit to the amount you can collect until you get hit and booted out, meaning that if you're canny or lucky enough to avoid the increasing amounts of boulders, you may be able to get several lives [[NintendoHard which you'll need]].

to:

* One of the BonusLevel types {{Bonus Levels}} in ''VideoGame/{{Bug}}'' involves involve collecting medals (every 10 or so collected gives you a life) life). One of them in the second-to-last world stands out -- Bug starts out on a platform above the "arena", the entire floor of which is filled with springs (that only work on Bug) while huge boulders are dropped into and bounce all over the arena. In this particular one, every Every time a boulder hits the ground, it spawns a medal, and the number of them boulders increases over time. Unlike several other bonus areas there's no limit to the amount you can collect until you get hit and booted out, meaning that if you're canny or lucky enough to avoid you let Bug stay on the increasing amounts platform above until the ground is littered with medals then quickly venture down to grab an area of boulders, you medals, he may be able to get several lives [[NintendoHard which you'll need]].
5th Jan '18 8:48:30 PM ironcommando
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* One of the BonusLevel types in ''VideoGame/{{Bug}}'' involves collecting medals (every 10 or so collected gives you a life) while huge boulders bounce all over the arena. In this particular one, every time a boulder hits the ground, it spawns a medal, and the number of them increases over time. Unlike several other bonus areas there's no limit to the amount you can collect until you get hit and booted out, meaning that if you're canny or lucky enough to avoid the increasing amounts of boulders, you may be able to get several lives [[NintendoHard which you'll need]].
20th Nov '17 2:02:19 AM Cryoclaste
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* ''VideoGame/SuperMarioBros'' is the king of this trope: there's the infamous "Koopa Shell Bounce" from the first game (where you corner a Koopa Shell on a stair and continuously jump on it, keeping it stuck there while you rack up points and lives until you jump off and land on the ground—''The Lost Levels'' lets you do this at the very beginning of the game![[note]][[NintendoHard and you'll need every last one)]][[/note]], the "Koopa Shell Ricochet" (where you'll keep on earning lives from enemies a kicked Koopa Shell kills, as long as it doesn't stop or go off the screen, exploited heavily in areas where you can trap a shell in one screen between two blocks while Lakitu or another MookMaker can keep feeding foes to the grinder), the "Starman Rush"/"Demolition Mario" (essentially the same as the Koopa Shell Ricochet, except you use the power of a Starman instead of a shell to kill enemies), the "Goomba Stomp Chain" (the Koopa Shell Bounce done on multiple enemies and usually with the assistance of VideoGameFlight, again only stopping when you touch solid ground), and the "End Point Exploit" (only applicable in ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', where touching the goal while enemies are on the screen turns them into point-heavy coins). In the case of ''Super Mario Bros.'' and ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', though, you have to be very careful about how you use your InfiniteOneUps, because the game features an unintentional form of NoFairCheating where getting more than 128 lives at once makes the life counter overflow into negatives, giving you an instant GameOver as soon as you die.

to:

* ''VideoGame/SuperMarioBros'' ''Franchise/SuperMarioBros'' is the king of this trope: there's the infamous "Koopa Shell Bounce" from the first game (where you corner a Koopa Shell on a stair and continuously jump on it, keeping it stuck there while you rack up points and lives until you jump off and land on the ground—''The Lost Levels'' lets you do this at the very beginning of the game![[note]][[NintendoHard and you'll need every last one)]][[/note]], the "Koopa Shell Ricochet" (where you'll keep on earning lives from enemies a kicked Koopa Shell kills, as long as it doesn't stop or go off the screen, exploited heavily in areas where you can trap a shell in one screen between two blocks while Lakitu or another MookMaker can keep feeding foes to the grinder), the "Starman Rush"/"Demolition Mario" (essentially the same as the Koopa Shell Ricochet, except you use the power of a Starman instead of a shell to kill enemies), the "Goomba Stomp Chain" (the Koopa Shell Bounce done on multiple enemies and usually with the assistance of VideoGameFlight, again only stopping when you touch solid ground), and the "End Point Exploit" (only applicable in ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', where touching the goal while enemies are on the screen turns them into point-heavy coins). In the case of ''Super Mario Bros.'' ''VideoGame/SuperMarioBros1'' and ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', though, you have to be very careful about how you use your InfiniteOneUps, because the game features an unintentional form of NoFairCheating where getting more than 128 lives at once makes the life counter overflow into negatives, giving you an instant GameOver as soon as you die.



** ''Super Mario Galaxy'' practically lampshades this trope by having Peach mail you five 1-Ups every time you start the game, [[spoiler: or 20 in the NewGamePlus,]] as well as feeding you tons of the green mushrooms in every level which respawn when you die (and in the Hub World).

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** ''Super Mario Galaxy'' ''VideoGame/SuperMarioGalaxy'' practically lampshades this trope by having Peach mail you five 1-Ups every time you start the game, [[spoiler: or 20 in the NewGamePlus,]] as well as feeding you tons of the green mushrooms in every level which respawn when you die (and in the Hub World).



** [[http://www.youtube.com/watch?v=U1bsf05wtbQ#t=02m00s This tool-assisted speedrun]] of ''SuperMarioBrothers 3'' turns certain ''entire levels'' into InfiniteOneUps.

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** [[http://www.youtube.com/watch?v=U1bsf05wtbQ#t=02m00s This tool-assisted speedrun]] of ''SuperMarioBrothers 3'' ''VideoGame/SuperMarioBros3'' turns certain ''entire levels'' into InfiniteOneUps.
8th Oct '17 4:44:39 PM johnnye
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* ''VideoGame/SuperMarioBros'' is the king of this trope: there's the infamous "Koopa Shell Bounce" from the first game (where you corner a Koopa Shell on a stair and continuously jump on it, keeping it stuck there while you rack up points and lives until you jump off and land on the ground—''The Lost Levels'' lets you do this at the very beginning of the game![[note]][[NintendoHard and you'll need every last one)]][[/note]], the "Koopa Shell Ricochet" (where you'll keep on earning lives from enemies a kicked Koopa Shell kills, as long as it doesn't stop or go off the screen, exploited heavily in areas where you can trap a shell in one screen between two blocks while Lakitu or another MookMaker can keep feeding foes to the grindstone), the "Starman Rush"/"Demolition Mario" (essentially the same as the Koopa Shell Ricochet, except you use the power of a Starman instead of a shell to kill enemies), the "Goomba Stomp Chain" (the Koopa Shell Bounce done on multiple enemies and usually with the assistance of VideoGameFlight, again only stopping when you touch solid ground), and the "End Point Exploit" (only applicable in ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', where touching the goal while enemies are on the screen turns them into point-heavy coins). In the case of ''Super Mario Bros.'' and ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', though, you have to be very careful about how you use your InfiniteOneUps, because the game features an unintentional form of NoFairCheating where getting more than 128 lives at once makes the life counter overflow into negatives, giving you an instant GameOver as soon as you die.

to:

* ''VideoGame/SuperMarioBros'' is the king of this trope: there's the infamous "Koopa Shell Bounce" from the first game (where you corner a Koopa Shell on a stair and continuously jump on it, keeping it stuck there while you rack up points and lives until you jump off and land on the ground—''The Lost Levels'' lets you do this at the very beginning of the game![[note]][[NintendoHard and you'll need every last one)]][[/note]], the "Koopa Shell Ricochet" (where you'll keep on earning lives from enemies a kicked Koopa Shell kills, as long as it doesn't stop or go off the screen, exploited heavily in areas where you can trap a shell in one screen between two blocks while Lakitu or another MookMaker can keep feeding foes to the grindstone), grinder), the "Starman Rush"/"Demolition Mario" (essentially the same as the Koopa Shell Ricochet, except you use the power of a Starman instead of a shell to kill enemies), the "Goomba Stomp Chain" (the Koopa Shell Bounce done on multiple enemies and usually with the assistance of VideoGameFlight, again only stopping when you touch solid ground), and the "End Point Exploit" (only applicable in ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', where touching the goal while enemies are on the screen turns them into point-heavy coins). In the case of ''Super Mario Bros.'' and ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', though, you have to be very careful about how you use your InfiniteOneUps, because the game features an unintentional form of NoFairCheating where getting more than 128 lives at once makes the life counter overflow into negatives, giving you an instant GameOver as soon as you die.
23rd Jun '17 7:12:15 AM Prfnoff
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* ''VideoGame/SuperMarioBros'' is the king of this trope: there's the infamous "Koopa Shell Bounce" from the first game (where you corner a Koopa Shell on a stair and continuously jump on it, keeping it stuck there while you rack up points and lives until you jump off and land on the ground—''The Lost Levels'' lets you do this at the very beginning of the game![[note]][[NintendoHard and you'll need every last one)]][[/note]], the "Koopa Shell Ricochet" (where you'll keep on earning lives from enemies a kicked Koopa Shell kills, as long as it doesn't stop or go off the screen, exploited heavily in areas where you can trap a shell in one screen between two blocks while Lakitu or another MookMaker can keep feeding foes to the grindstone), the "Starman Rush"/"Demolition Mario" (essentially the same as the Koopa Shell Ricochet, except you use the power of a Starman instead of a shell to kill enemies), the "Goomba Stomp Chain" (the Koopa Shell Bounce done on multiple enemies, again only stopping when you touch solid ground), and the "End Point Exploit" (only applicable in ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', where touching the goal while enemies are on the screen turns them into point-heavy coins). In the case of ''Super Mario Bros.'' and ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', though, you have to be very careful about how you use your InfiniteOneUps, because the game features an unintentional form of NoFairCheating where getting more than 128 lives at once makes the life counter overflow into negatives, giving you an instant GameOver as soon as you die.

to:

* ''VideoGame/SuperMarioBros'' is the king of this trope: there's the infamous "Koopa Shell Bounce" from the first game (where you corner a Koopa Shell on a stair and continuously jump on it, keeping it stuck there while you rack up points and lives until you jump off and land on the ground—''The Lost Levels'' lets you do this at the very beginning of the game![[note]][[NintendoHard and you'll need every last one)]][[/note]], the "Koopa Shell Ricochet" (where you'll keep on earning lives from enemies a kicked Koopa Shell kills, as long as it doesn't stop or go off the screen, exploited heavily in areas where you can trap a shell in one screen between two blocks while Lakitu or another MookMaker can keep feeding foes to the grindstone), the "Starman Rush"/"Demolition Mario" (essentially the same as the Koopa Shell Ricochet, except you use the power of a Starman instead of a shell to kill enemies), the "Goomba Stomp Chain" (the Koopa Shell Bounce done on multiple enemies, enemies and usually with the assistance of VideoGameFlight, again only stopping when you touch solid ground), and the "End Point Exploit" (only applicable in ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'', where touching the goal while enemies are on the screen turns them into point-heavy coins). In the case of ''Super Mario Bros.'' and ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', though, you have to be very careful about how you use your InfiniteOneUps, because the game features an unintentional form of NoFairCheating where getting more than 128 lives at once makes the life counter overflow into negatives, giving you an instant GameOver as soon as you die.
20th Mar '17 3:25:33 PM MisterVercetti
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* A rare non-video game example: this is how contestant Michael Larson was able to go on his infamous $110,237 run on ''Series/PressYourLuck''. At the time, there were two spaces on the board that guaranteed an extra spin. Utilizing his knowledge of the board patterns, Larson was able to time his spins so that he always landed on one of these two spaces, ensuring he had a virtually endless supply of spins with which to rack up insane amounts of cash.
22nd Jan '17 2:31:54 PM v-n-n-n-n
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** In ''VideoGame/CrashBandicoot3Warped'', the wumpa fruit in [[spoiler: the secret level Eggipus Rex don't disappear like they usually do in Time Trail mode. As you [[AntiFrustrationFeatures don't lose lives]] in this mode, you can farm the wumpa fruit for more lives]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.InfiniteOneUps