History Main / InertialDampening

15th Oct '17 9:35:21 AM Sabrewing
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* The Arilou fighters in the ''VideoGame/StarControl'' series have inertia-less drives, granting them much better maneuverability than the other ships.

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* The Arilou fighters in the ''VideoGame/StarControl'' series have inertia-less drives, granting them much better maneuverability than the other ships.ships, as well as rendering them immune to outside sources of gravity, namely planets and the Chmmr fighters' tractor beams.
2nd Sep '17 11:42:58 AM Jhonny
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* High-speed trains such as Pendolinos damp out the centrifugal effect on curved sections of track by tilting the car bodies, thereby ensuring that passengers don't suffer from nausea. However, as British Rail learned with its failed APT project, if the damping effect is ''too'' good passengers can still feel nauseated because their eyes tell them they should be feeling a force and their bodies don't.

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* [[UsefulNotes/HighSpeedRail High-speed trains trains]] such as Pendolinos damp out the centrifugal effect on curved sections of track by tilting the car bodies, thereby ensuring that passengers don't suffer from nausea. However, as British Rail learned with its failed APT project, if the damping effect is ''too'' good passengers can still feel nauseated because their eyes tell them they should be feeling a force and their bodies don't.
22nd Jul '17 3:58:47 PM KhymChanur
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* Averted in Creator/CJCherryh's ''Literature/AllianceUnion'' series. In addition to its primary purpose of traveling through hyperspace, a starship's FTL drive can be used to make instantaneous changes in velocity. Since this involves no acceleration, a starship can quickly achieve relativistic velocities without having to worry about inertia.

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* Averted in Creator/CJCherryh's ''Literature/AllianceUnion'' series. In addition to its primary purpose of traveling through hyperspace, a starship's FTL drive can be used to make instantaneous changes briefly dip into hyperspace in velocity. a way such that the ship's velocity is different when it comes back out. Since this involves no acceleration, a starship can quickly achieve relativistic velocities without having to worry about inertia.
13th May '17 11:37:28 AM NumberFortyFour
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* ''Literature/ManiacMagee'' gives ups the "stopball," a secret pitch that somehow allows the pitcher to make the ball stop in midair just before going over the plate. While [[UnreliableNarrator: no proof of this is ever provided]], Maniac does believe it without question.

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* ''Literature/ManiacMagee'' gives ups the "stopball," a secret pitch that somehow allows the pitcher to make the ball stop in midair just before going over the plate. While [[UnreliableNarrator: [[UnreliableNarrator no proof of this is ever provided]], Maniac does believe it without question.
13th May '17 11:37:02 AM NumberFortyFour
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Added DiffLines:

* ''Literature/ManiacMagee'' gives ups the "stopball," a secret pitch that somehow allows the pitcher to make the ball stop in midair just before going over the plate. While [[UnreliableNarrator: no proof of this is ever provided]], Maniac does believe it without question.
28th Mar '17 8:00:13 AM crazysamaritan
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* Gravitic Compensators in ''TabletopGame/{{GURPS}}: Spaceships'' negate 99% of the force of acceleration, which is good for empires with extremely powerful engines because ''GURPS'' [[TheDevTeamThinksOfEverything accounts for the effect of extreme changes in speed on characters]].

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* Gravitic Compensators in ''TabletopGame/{{GURPS}}: Spaceships'' negate 99% of the force of acceleration, which is good for empires with extremely powerful engines because ''GURPS'' [[TheDevTeamThinksOfEverything [[DevelopersForesight accounts for the effect of extreme changes in speed on characters]].
27th Feb '17 1:21:05 PM WillKeaton
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* Presumably, AMS Compatibility in VideoGame/ArmoredCore 4/for Answer also directly influences tolerance to G-forces. That particular universe ''is'' filled with hyper-maneuverable HumongousMecha that can hit upwards from 100 kph in an instant acceleration to any lateral direction, repeatedly.

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* Presumably, AMS Compatibility in VideoGame/ArmoredCore 4/for Answer ''VideoGame/ArmoredCore 4''/''For Answer'' also directly influences tolerance to G-forces. That particular universe ''is'' filled with hyper-maneuverable HumongousMecha that can hit upwards from 100 kph in an instant acceleration to any lateral direction, repeatedly.
27th Feb '17 1:16:25 PM WillKeaton
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* Necron ships in TabletopGame/Warhammer40000 use inertialess drives. How they work is never really explained but they allow their ships to reach superluminar speeds without the use of warpdrives, apparently by enabling them to instantly and massively accelerate. Apparently the technology needed to build such engines is incredibly advanced and far beyond the reach of any of the other factions. It also helps that Necrons are made of intelligent metal, which means they are much less likely to spontaneously turn into pink mush from excessive G-forces.

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* Necron ships in TabletopGame/Warhammer40000 ''TabletopGame/Warhammer40000'' use inertialess drives. How they work is never really explained but they allow their ships to reach superluminar speeds without the use of warpdrives, apparently by enabling them to instantly and massively accelerate. Apparently the technology needed to build such engines is incredibly advanced and far beyond the reach of any of the other factions. It also helps that Necrons are made of intelligent metal, which means they are much less likely to spontaneously turn into pink mush from excessive G-forces.
27th Feb '17 1:16:07 PM WillKeaton
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* Averted in the roleplaying game ''TabletopGame/JovianChronicles''. Most ships in the setting are actually built with their decks vertically arranged so that the g-force of acceleration (or deceleration for the second half of the trip) simulates gravity. (not unlike ''{{Tintin}}''[='s=] rocket)

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* Averted in the roleplaying game ''TabletopGame/JovianChronicles''. Most ships in the setting are actually built with their decks vertically arranged so that the g-force of acceleration (or deceleration for the second half of the trip) simulates gravity. gravity (not unlike ''{{Tintin}}''[='s=] rocket)rocket).
27th Feb '17 1:15:25 PM WillKeaton
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* ''Series/Space1999: Moonbase Alpha and the Eagles have artificial gravity which doubles as inertial dampening. Sufficient acceleration can overpower the artificial gravity, but under normal circumstances an Eagle crew can walk around the ship while under thrust. When the Moon is blasted out of Earth orbit, the crew are at first flattened by the acceleration, but once the thrust eases it is explicitly stated that the Moon is still accelerating, but that gravity generators are compensating.

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* ''Series/Space1999: ''Series/Space1999'': Moonbase Alpha and the Eagles have artificial gravity which doubles as inertial dampening. Sufficient acceleration can overpower the artificial gravity, but under normal circumstances an Eagle crew can walk around the ship while under thrust. When the Moon is blasted out of Earth orbit, the crew are at first flattened by the acceleration, but once the thrust eases it is explicitly stated that the Moon is still accelerating, but that gravity generators are compensating.
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