History Main / InertialDampening

28th Mar '17 8:00:13 AM crazysamaritan
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* Gravitic Compensators in ''TabletopGame/{{GURPS}}: Spaceships'' negate 99% of the force of acceleration, which is good for empires with extremely powerful engines because ''GURPS'' [[TheDevTeamThinksOfEverything accounts for the effect of extreme changes in speed on characters]].

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* Gravitic Compensators in ''TabletopGame/{{GURPS}}: Spaceships'' negate 99% of the force of acceleration, which is good for empires with extremely powerful engines because ''GURPS'' [[TheDevTeamThinksOfEverything [[DevelopersForesight accounts for the effect of extreme changes in speed on characters]].
27th Feb '17 1:21:05 PM WillKeaton
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* Presumably, AMS Compatibility in VideoGame/ArmoredCore 4/for Answer also directly influences tolerance to G-forces. That particular universe ''is'' filled with hyper-maneuverable HumongousMecha that can hit upwards from 100 kph in an instant acceleration to any lateral direction, repeatedly.

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* Presumably, AMS Compatibility in VideoGame/ArmoredCore 4/for Answer ''VideoGame/ArmoredCore 4''/''For Answer'' also directly influences tolerance to G-forces. That particular universe ''is'' filled with hyper-maneuverable HumongousMecha that can hit upwards from 100 kph in an instant acceleration to any lateral direction, repeatedly.
27th Feb '17 1:16:25 PM WillKeaton
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* Necron ships in TabletopGame/Warhammer40000 use inertialess drives. How they work is never really explained but they allow their ships to reach superluminar speeds without the use of warpdrives, apparently by enabling them to instantly and massively accelerate. Apparently the technology needed to build such engines is incredibly advanced and far beyond the reach of any of the other factions. It also helps that Necrons are made of intelligent metal, which means they are much less likely to spontaneously turn into pink mush from excessive G-forces.

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* Necron ships in TabletopGame/Warhammer40000 ''TabletopGame/Warhammer40000'' use inertialess drives. How they work is never really explained but they allow their ships to reach superluminar speeds without the use of warpdrives, apparently by enabling them to instantly and massively accelerate. Apparently the technology needed to build such engines is incredibly advanced and far beyond the reach of any of the other factions. It also helps that Necrons are made of intelligent metal, which means they are much less likely to spontaneously turn into pink mush from excessive G-forces.
27th Feb '17 1:16:07 PM WillKeaton
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* Averted in the roleplaying game ''TabletopGame/JovianChronicles''. Most ships in the setting are actually built with their decks vertically arranged so that the g-force of acceleration (or deceleration for the second half of the trip) simulates gravity. (not unlike ''{{Tintin}}''[='s=] rocket)

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* Averted in the roleplaying game ''TabletopGame/JovianChronicles''. Most ships in the setting are actually built with their decks vertically arranged so that the g-force of acceleration (or deceleration for the second half of the trip) simulates gravity. gravity (not unlike ''{{Tintin}}''[='s=] rocket)rocket).
27th Feb '17 1:15:25 PM WillKeaton
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* ''Series/Space1999: Moonbase Alpha and the Eagles have artificial gravity which doubles as inertial dampening. Sufficient acceleration can overpower the artificial gravity, but under normal circumstances an Eagle crew can walk around the ship while under thrust. When the Moon is blasted out of Earth orbit, the crew are at first flattened by the acceleration, but once the thrust eases it is explicitly stated that the Moon is still accelerating, but that gravity generators are compensating.

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* ''Series/Space1999: ''Series/Space1999'': Moonbase Alpha and the Eagles have artificial gravity which doubles as inertial dampening. Sufficient acceleration can overpower the artificial gravity, but under normal circumstances an Eagle crew can walk around the ship while under thrust. When the Moon is blasted out of Earth orbit, the crew are at first flattened by the acceleration, but once the thrust eases it is explicitly stated that the Moon is still accelerating, but that gravity generators are compensating.
13th Feb '17 6:30:31 PM zarpaulus
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Added DiffLines:

* Averted in ''Series/TheExpanse'', when ships initiate a burn the crew have to strap into crash couches that inject some sort of drugs into their necks. In one episode a [[{{Lightworlder}} Belter]] commits suicide by moving out of the way of the injectors while the ship is taking off from Earth.
3rd Feb '17 4:34:53 PM Xtifr
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* The "balanced drive" in Charles Sheffield's [=McAndrew=] stories uses a flat plate of superdense matter at the front of the ship, with the crew pod trailing behind at just the right distance so that acceleration g-forces in one direction and the plate's gravity in the other add up to a comfortable 1g. This form of inertial dampening works ''without'' bending any of the known laws of physics -- it merely requires solutions to the [[SarcasmMode slight]] engineering problems involved in making the superdense plate, keeping it compressed, and accelerating its immense mass.

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* The "balanced drive" in Charles Sheffield's Creator/CharlesSheffield's [=McAndrew=] stories uses a flat plate of superdense matter at the front of the ship, with the crew pod trailing behind at just the right distance so that acceleration g-forces in one direction and the plate's gravity in the other add up to a comfortable 1g. This form of inertial dampening works ''without'' bending any of the known laws of physics -- it merely requires solutions to the [[SarcasmMode slight]] engineering problems involved in making the superdense plate, keeping it compressed, and accelerating its immense mass.
19th Jan '17 6:09:31 PM Bissek
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** It's worth noting that impeller drives are capable of acceleration far greater than the compensators can handle, so the limit on a vessel's acceleration is the compensator's ability to make it survivable for the crew. Missiles, which have weaker drives than warships, but have no need for inertial compensation as they are unmanned, can accelerate at up to 90,000 gravities. At one point Rafe Cardones wins a battle by evacuating a freighter, turning off the compensator, and then redlining the drive to turn the ship into a battering ram moving far too fast to dodge.
7th Jan '17 9:19:11 AM StFan
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Inertial Dampening is generally ''not'' TimTaylorTechnology. An overloading IDF [Inertial Dampening Field] has the opposite effect of most AppliedPhlebotinum, causing a greater inertial effect, usually culminating in a StarTrekShake. Generally, however, the StarTrekShake has no relation to the ''direction'' of inertia; i.e., the ship is traveling forward, but the crew feels a right-to-left effect.Though often left unmentioned, InertialDampening is a [[RequiredSecondaryPowers requisite side-technology]] to any spaceship that can turn or accelerate more quickly than a fighter jet. It's also the reason why TheBridge has NoSeatBelts. Note that the physical HandWave that accompanies many forms of FasterThanLightTravel dictate that the ship does not accelerate in the traditional Newtonian or, for that matter, Einsteinian fashion, and so the inertial dampener is mostly for maneuvering and orbit changes.

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Inertial Dampening is generally ''not'' TimTaylorTechnology. An overloading IDF [Inertial Dampening Field] has the opposite effect of most AppliedPhlebotinum, causing a greater inertial effect, usually culminating in a StarTrekShake. Generally, however, the StarTrekShake has no relation to the ''direction'' of inertia; i.e., the ship is traveling forward, but the crew feels a right-to-left effect. Though often left unmentioned, InertialDampening is a [[RequiredSecondaryPowers requisite side-technology]] to any spaceship that can turn or accelerate more quickly than a fighter jet. It's also the reason why TheBridge has NoSeatBelts. Note that the physical HandWave that accompanies many forms of FasterThanLightTravel dictate that the ship does not accelerate in the traditional Newtonian or, for that matter, Einsteinian fashion, and so the inertial dampener is mostly for maneuvering and orbit changes.



* DependingOnTheWriter, this is often the reason why IronMan can suddenly rocket off, take huge punches, fall from orbit and just crawl out of the crater. Other times it is simply {{Hand Wave}}d.
* One of Creator/DonRosa's [[ComicBook/DisneyDucksComicUniverse Scrooge [=McDuck=] ]] stories had the Beagle Boys get their hands on a raygun that "completely" removed inertia from objects (really having none at all would be a bizarre idea, but it was cut down to minimum so that anything short of air resistance would instantly stop the object's movement), as well as one that removed "all" friction. The results were interesting to say the least.

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* DependingOnTheWriter, this is often the reason why IronMan ComicBook/IronMan can suddenly rocket off, take huge punches, fall from orbit and just crawl out of the crater. Other times it is simply {{Hand Wave}}d.
* One of Creator/DonRosa's [[ComicBook/DisneyDucksComicUniverse Scrooge [=McDuck=] ]] McDuck]] stories had has the Beagle Boys get their hands on a raygun that "completely" removed removes inertia from objects (really having none at all would be a bizarre idea, but it was is cut down to minimum so that anything short of air resistance would instantly stop the object's movement), as well as one that removed removes "all" friction. The results were are interesting to say the least.



* ''Fanfic/TheHeadhunt'' shows the result of an inertial dampener failure when the USS ''Bajor'' sends a BoardingParty over and discovers every surface on the bridge [[LudicrousGibs covered in a lumpy, reddish goo]].

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* ''Fanfic/TheHeadhunt'' shows the result of an inertial dampener damper failure when the USS ''Bajor'' sends a BoardingParty over and discovers every surface on the bridge [[LudicrousGibs covered in a lumpy, reddish goo]].



'''[=McMillan=]:''' ''([[VomitingCop throws up all over a console]])''

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'''[=McMillan=]:''' ''([[VomitingCop ''[[=McMillan=] [[VomitingCop throws up all over a console]])''console]]]''



[[folder:Film]]

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[[folder:Film]][[folder:Films -- Live-Action]]



-->'''D.J.''': When the ion drive fires, you'll be taking about 30 [=Gs=]. Without a tank, the force would liquefy your skeleton.
-->'''Weir''': I've seen the effect on mice.
** Somewhat marred because none of the items on the table in the pod room slid to the floor or were crushed during the journey.
** Also because its been demonstrated ''experimentally'' that a human can withstand at least 46.2 g in the forward position, with adequate harnessing.[[note]]It's still not pretty.[[/note]]
* The classic sci-fi movie ''Film/ForbiddenPlanet'' offered one of the earliest examples of this trope. In the beginning when the ship decelerates, we see the crew climb into strange booths which presumably neutralize their inertia.

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-->'''D.J.''': :''' When the ion drive fires, you'll be taking about 30 [=Gs=]. Without a tank, the force would liquefy your skeleton.
-->'''Weir''':
skeleton.\\
'''Weir:'''
I've seen the effect on mice.
** :: Somewhat marred because none of the items on the table in the pod room slid to the floor or were crushed during the journey.
**
journey. Also because its it's been demonstrated ''experimentally'' that a human can withstand at least 46.2 g in the forward position, with adequate harnessing.[[note]]It's (It's still not pretty.[[/note]]
)
* The classic sci-fi movie ''Film/ForbiddenPlanet'' offered offers one of the earliest examples of this trope. In the beginning beginning, when the ship decelerates, we see the crew climb into strange booths which presumably neutralize their inertia.



[[folder:Live Action TV]]

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[[folder:Live Action [[folder:Live-Action TV]]



** However, Centauri fighters have either limited dampeners or none at all. ''The Fall on Night'' mentions that Centauri pilots are willing to put their fighters on autopilot and risk blacking out from G-force if it gives them the optimum firing position.

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** However, Centauri fighters have either limited dampeners dampers or none at all. ''The Fall on Night'' mentions that Centauri pilots are willing to put their fighters on autopilot and risk blacking out from G-force if it gives them the optimum firing position.



* ''{{Series/Firefly}}'' offers a possibly non-canon explanation of its systems in the paper RPG sourcebook. Included is a unified generator system coupled directly to the reactor (back in the "bulb") that provides ArtificialGravity, nullifies the ship's weight, and absorbs the inertia of the crew. Also, there's a mass-neutralizing drive that serves as a slower-than-light warp engine.

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* ''{{Series/Firefly}}'' ''Series/{{Firefly}}'' offers a possibly non-canon explanation of its systems in the paper RPG sourcebook. Included is a unified generator system coupled directly to the reactor (back in the "bulb") that provides ArtificialGravity, nullifies the ship's weight, and absorbs the inertia of the crew. Also, there's a mass-neutralizing drive that serves as a slower-than-light warp engine.



(''shortly thereafter'')\\

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(''shortly thereafter'')\\''[shortly thereafter]''\\



** Shown when Sheppard is in a [[OldSchoolDogfight dogfight]] '''IN SPACE''' with [=McKay=] onboard. After feeling the G's from a few hard turns, he asks "I thought these things had inertial dampers on them?" Apparently they do, but considering how many sudden changes in acceleration are involved in dogfighting, it probably takes a bit to catch up. The Puddle Jumpers are also 10,000 years old. It's possible the inertial dampers aren't at peak operating condition, probably having missed a few state inspections.
** There was also the time Sheppard intentionally accelerated an Ancient starship ''without'' the inertial dampers activated, because he was the only one who could fly the ship, but was being held hostage by people who wanted it. He was sitting down, but they were standing up, and were sent flying.
--->'''Sheppard:''' you said, "Start by moving the ship forward", [[LiteralGenie when you should have said]], "Start by initializing the inertial dampeners."
* ''Franchise/StarTrek'', as usual, is one of the few SciFi settings to provide even a weak explanation. The IDF is tied in to the gravity generators, and applies a G-force opposite what the crew would feel, cancelling it out. The system takes inputs from the engines, so forces from acceleration are accounted for in real-time, but external forces can't be predicted, thus the StarTrekShake. A similar system, the structural integrity field, is a HandWave on how such wimpy-looking structures hold up to the incredible forces involved; the ship is held up mostly by forcefields. One of the technical manuals comments that if the ships didn't have inertial damping, the crew would be instantly turned into chunky salsa when the ship accelerates.
** Which was then demonstrated in an ExpandedUniverse novel - a 22nd-century ship was hit with a massive force that blew the dampeners and pulverized the entire crew (and any object not welded solidly to the bulkheads) into an organic paste about 1 inch thick.
* Also demonstrated in the ''Series/StarTrekDeepSpaceNine'' episode "The Ship". The entire Jem'hadar crew of a Dominion ship was killed when a failing intertial dampener caused every bone in their body to shatter during acceleration. [[spoiler:A changeling managed to survive temporarily due to lacking any organs that could be ruptured]].
* The ''[[Series/StarTrekVoyager Voyager]]'' episode "Tattoo" lampshades the need for these devices in a conversation between Tom Paris and Harry Kim:

to:

** Shown when Sheppard is in a [[OldSchoolDogfight dogfight]] '''IN SPACE''' with [=McKay=] onboard. After feeling the G's Gs from a few hard turns, he asks "I thought these things had inertial dampers on them?" Apparently they do, but considering how many sudden changes in acceleration are involved in dogfighting, it probably takes a bit to catch up. The Puddle Jumpers are also 10,000 years old. It's possible the inertial dampers aren't at peak operating condition, probably having missed a few state inspections.
** There was is also the time Sheppard intentionally accelerated accelerate an Ancient starship ''without'' the inertial dampers activated, because he was is the only one who could can fly the ship, but was is being held hostage by people Travelers, who wanted it. want it for their own. He was is sitting down, but they were and being an Earth pilot is trained to take a few Gs. The Travelers, however, are standing up, and were are all sent flying.
--->'''Sheppard:'''
flying against walls.
--->'''Sheppard:''' ...
you said, "Start by moving the ship forward", [[LiteralGenie when you should have said]], "Start by initializing the inertial dampeners.dampers."
* ''Franchise/StarTrek'', as ''Franchise/StarTrek'':
** As
usual, it is one of the few SciFi settings to provide even a weak explanation. The IDF is tied in to the gravity generators, and applies a G-force opposite what the crew would feel, cancelling it out. The system takes inputs from the engines, so forces from acceleration are accounted for in real-time, but external forces can't be predicted, thus the StarTrekShake. A similar system, the structural integrity field, is a HandWave on how such wimpy-looking structures hold up to the incredible forces involved; the ship is held up mostly by forcefields. One of the technical manuals comments that if the ships didn't have inertial damping, the crew would be instantly turned into chunky salsa when the ship accelerates.
**
accelerates. Which was is then demonstrated in an ExpandedUniverse novel - -- a 22nd-century ship was is hit with a massive force that blew blows the dampeners dampers and pulverized pulverizes the entire crew (and any object not welded solidly to the bulkheads) into an organic paste about 1 inch thick.
* ** Also demonstrated in the ''Series/StarTrekDeepSpaceNine'' episode "The Ship". The entire Jem'hadar crew of a Dominion ship was is killed when a failing intertial dampener caused inertial damper causes every bone in their body to shatter during acceleration. [[spoiler:A changeling managed manages to survive temporarily due to lacking any organs that could can be ruptured]].
* ** The ''[[Series/StarTrekVoyager Voyager]]'' episode "Tattoo" lampshades the need for these devices in a conversation between Tom Paris and Harry Kim:



* ''Series/{{Space1999}}: Moonbase Alpha and the Eagles have artifical gravity which doubles as inertial dampening. Sufficient acceleration can overpower the artifical gravity, but under normal circumstances an Eagle crew can walk around the ship while under thrust. When the Moon is blasted out of Earth orbit, the crew are at first flattened but the acceleration, but once the thrust eases it is explicitely stated that the Moon is still accelerating, but that gravity generators are compensating.

to:

* ''Series/{{Space1999}}: ''Series/Space1999: Moonbase Alpha and the Eagles have artifical artificial gravity which doubles as inertial dampening. Sufficient acceleration can overpower the artifical artificial gravity, but under normal circumstances an Eagle crew can walk around the ship while under thrust. When the Moon is blasted out of Earth orbit, the crew are at first flattened but by the acceleration, but once the thrust eases it is explicitely explicitly stated that the Moon is still accelerating, but that gravity generators are compensating.



* Necron ships in TabletopGame/{{Warhammer 40000}} use inertialess drives. How they work is never really explained but they allow their ships to reach superluminar speeds without the use of warpdrives, apparently by enabling them to instantly and massively accelerate. Apparently the technology needed to build such engines is incredibly advanced and far beyond the reach of any of the other factions. It also helps that Necrons are made of intelligent metal, which means they are much less likely to spontanously turn into pink mush from excessive G-forces.

to:

* Necron ships in TabletopGame/{{Warhammer 40000}} TabletopGame/Warhammer40000 use inertialess drives. How they work is never really explained but they allow their ships to reach superluminar speeds without the use of warpdrives, apparently by enabling them to instantly and massively accelerate. Apparently the technology needed to build such engines is incredibly advanced and far beyond the reach of any of the other factions. It also helps that Necrons are made of intelligent metal, which means they are much less likely to spontanously spontaneously turn into pink mush from excessive G-forces.



28th Aug '16 7:34:27 PM trumpetmarietta
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--->'''Sheppard:''' What you said was: "Fire up the engines." [[LiteralGenie What you should have said was]]: "Turn on the inertial dampers."

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--->'''Sheppard:''' What you said was: "Fire up said, "Start by moving the engines." ship forward", [[LiteralGenie What when you should have said was]]: "Turn on said]], "Start by initializing the inertial dampers.dampeners."
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