History Main / IncrediblyObviousBomb

29th Mar '18 1:07:46 PM TheCuza
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* In an episode of ''Series/CornerGas'', it's said that Hank ruined the relationship between Dog River and their old twin town in Sweden by sending them a gift that represented various aspects of their town including a bag of fertilizer, a couple of pipe cleaners, and a clock, which the town easily mistook for a bomb. When the question arises as to what gift to send their new twin town in Japan, Hank suggests (and produces) a novelty bowling ball candle that looks like a CartoonBomb. Later, he suggests an assortment of "toys from Dog River", such as a brick of Plasticine, some pipe cleaners, and a toy clock.

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* In an episode of ''Series/CornerGas'', it's said that Hank ruined the relationship between Dog River and their old twin town in Sweden by sending them a gift that represented various aspects of their town including town: a bag of fertilizer, a couple can of pipe cleaners, gasoline, and a clock, truck battery; which the town easily mistook for a bomb. When the question arises as to what gift to send their new twin town in Japan, Hank suggests (and produces) a novelty bowling ball candle that looks like a CartoonBomb. Later, he suggests an assortment of "toys from Dog River", such as a brick of Plasticine, some pipe cleaners, and a toy clock.
24th Mar '18 3:37:03 AM JackG
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* In the ''Series/DoctorWho'' episode "The Sound of Drums," The Master uses one of these (three sticks of dynamite bound together with a clicking timer stuck on the back of Martha's TV) in an attempt to do in the Doctor. He discovers it just in the nick of time -- just enough time to initiate a joint "get the hell out of there before the explosion" manoeuvre with Martha and Captain Jack.
** To be fair, The Master loves these kind of clichés.
*** Especially since such booby traps are planted more to put pressure on the Doctor and endanger his friends than in a serious belief that they'll kill him.
** Also, how often does anyone look [[ParanoiaFuel behind their TVs]]?

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* ''Series/DoctorWho''
**
In the ''Series/DoctorWho'' episode "The Sound of Drums," Drums", The Master uses one of these (three sticks of dynamite bound together with a clicking timer stuck on the back of Martha's TV) in an attempt to do in the Doctor. He discovers it just in the nick of time -- just enough time to initiate a joint "get the hell out of there before the explosion" manoeuvre with Martha and Captain Jack.
**
Jack. To be fair, The Master loves these kind of clichés.
***
clichés. Especially since such booby traps are planted more to put pressure on the Doctor and endanger his friends than in a serious belief that they'll kill him.
**
him. Also, how often does anyone look [[ParanoiaFuel behind their TVs]]?TVs]]?
** In "Thin Ice", the Doctor and his companion are tied up next to wooden casks with suspicious wires coming from them. The companion says nervously that they might just contain rum... the Doctor quickly disillusions her.
24th Feb '18 2:05:18 AM bryancrain88
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* ''Series/MacGyver1985'': The early episodes have bombs everywhere. The intro sequence for the first season or so has one with a nice big digital timer. The pilot has a ''missile'' with a timer inside it. Just about every explosive device (there are lots of them) has a timer, unless [[MacGyvering Mac made it himself]]. Of course, those are usually highly visible, but rarely incredibly obvious. One whole episode revolves around bombs actually well-disguised as electrical panels... which are nevertheless quickly identified as bombs by Mac.
** Subverted in one of the earlier episodes. Mac spends most of the episode disarming the bomb, and when he finally disarms it a set of blinking [=LEDs=] switch off and the apparatus falls silent... but the real bomb is underneath the entire rig (which was merely a detonator) and still ticking.
22nd Feb '18 7:54:27 AM REV6Pilot
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* Throwable explosives in ''VideoGame/{{Blood}}'' are dynamite bundles, with a green radar screen or a red blinking light in the cases of proximity and remote ones. In the sequel, they're remodeled as green blocks of C4 with bright red (remote), green (proximity) and yellow (timer) lights on the upper face.
22nd Feb '18 7:50:45 AM REV6Pilot
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* In ''VideoGame/CommandAndConquerGenerals'' , an entire division of the Chinese Army attempts to cross a suspension bridge and not one soldier notices the beeping, blinking, bank-vault sized explosive device attached to the bridge's side. As soon as the span is loaded with men and vehicles, the bomb goes off, wiping out all but a handful of your force.
** To be fair it's on the side that we look at; given that the troops are marching in formation and probably not looking over the handrailless side it's kind of hard to see. Also it's the kind of stealth thing that makes them ignore neon-green clothed riflemen standing ''right in front of them'', in the ''desert'' if they have the right upgrade.

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* In ''VideoGame/CommandAndConquerGenerals'' , an entire division of the Chinese Army attempts to cross a suspension bridge and not one soldier notices the beeping, blinking, bank-vault sized explosive device attached to the bridge's side. As soon as the span is loaded with men and vehicles, the bomb goes off, wiping out all but a handful of your force.
**
force. To be fair [[RuleOfPerception it's on the side that we look at; the camera looks at]]; given that the troops are marching in formation and probably not looking over the handrailless handrail-less side it's kind of hard to see. Also it's the kind of stealth thing that makes them ignore neon-green clothed riflemen standing ''right in front of them'', in the ''desert'' if they have the right upgrade.



* ''VideoGame/TeamFortress2'': On payload maps, the BLU team must escort a minecart with an enormous nuclear warhead in it that causes the cart to visibly crack open near the front. It obviously doesn't go unnoticed, considering the entire point of the map for the RED team is to intercept it.

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* ''VideoGame/TeamFortress2'': ''VideoGame/TeamFortress2'':
**
On payload maps, the BLU team must escort a minecart with an enormous nuclear warhead in it that causes the cart to visibly crack open near the front. It obviously doesn't go unnoticed, considering the entire point of the map for the RED team is to intercept it. On payload race, RED gets their own bomb cart.



* Justified in ''VideoGame/Left4Dead''. The pipe bomb in the game has a bright blinking red light and a loud beep, thanks to a smoke detector taped to it. The zombies in the game are attracted to light and sound, so making it incredibly obvious means that they'll actually '''try''' to get into the blast radius.

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* Justified in ''VideoGame/Left4Dead''. The pipe bomb in the game has a bright blinking red light and a loud beep, thanks to a beeping speaker scavenged from smoke detector detectors taped to it. The zombies in the game are attracted to light and sound, sound (so much so that a pipe bomb's lure is more attractive than a survivor [[CoveredInGunge gooed by Boomer bile]]), so making it incredibly obvious means that they'll actually '''try''' to get into the blast radius.radius without knowing it'll splatter them all over the block [[KungFuProofMook unless they're donning worker gear that doesn't let them hear the beeping]]. It also helps other survivors get the heck out of the way.



* Both the player's and enemy's explosives in ''VideoGame/MedalOfHonor'' are the "clock on a bundle of dynamite" type. Likewise for ''VideoGame/CallOfDuty''.

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* Both the player's and enemy's explosives in ''VideoGame/MedalOfHonor'' are the "clock on a bundle of dynamite" type. Likewise for ''VideoGame/CallOfDuty''.''VideoGame/CallOfDuty'' and ''VideoGame/ReturnToCastleWolfenstein''.
28th Jan '18 1:38:14 AM JackG
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* Subverted in the film adaptation of Creator/StephenKing's ''[[Literature/NightmaresAndDreamscapes Battleground]]''. A security guard sees a ringing mobile phone left on the doorstep outside the building he's guarding. The phone's display starts to read THIS IS A BOMB. IT WILL EXPLODE IN 10...9...8... The guard opens the door to grab the phone and throw it as far away as possible, only to be shot by a TranquilizerDart by the hitman who [[SchmuckBait left the fake bomb to lure him outside]]. He then uses the guard's swipe card to enter the building.
28th Jan '18 12:18:28 AM foxley
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* ''Series/MacGyver1985'': The early episodes have bombs everywhere. The intro sequence for the first season or so has one with a nice big digital timer. The pilot has a ''missile'' with a timer inside it. Just about every explosive device (there are lots of them) has a timer, unless [[MacGyvering Mac made it himself]]. Of course, those are usually highly visible, but rarely incredibly obvious. One whole episode revolves around bombs actually well-disguised as electrical panels... which are nevertheless quickly identified as bombs by Mac.
** Subverted in one of the earlier episodes. Mac spends most of the episode disarming the bomb, and when he finally disarms it a set of blinking [=LEDs=] switch off and the apparatus falls silent... but the real bomb is underneath the entire rig (which was merely a detonator) and still ticking.
7th Jan '18 10:26:01 AM Omeganian
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* Subverted in an episode of ''Series/LoisAndClark'' which uses a bomb with no power source and no moving parts. It's a suitcase with two compartments, one with an explocive, the other with an acid that will detonate it as soon as it eats away the partition between the compartments. The only way anyone knew there was a bomb was thanks to Superman's nose.

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* Subverted in an episode of ''Series/LoisAndClark'' which uses a bomb with no power source and no moving parts. It's a suitcase with two compartments, one with an explocive, explosive, the other with an acid that will detonate it as soon as it eats away the partition between the compartments. The only way anyone knew there was a bomb was thanks to Superman's nose.
21st Dec '17 5:28:14 AM Andyroid
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* {{Inverted|Trope}} in the ''WebAnimation/HomestarRunner'' short [[http://www.homestarrunner.com/sbemail199andahalf.html Place ya bets!"]]. Homestar implies he's going to win his bet by blowing up Strong Bad with dynamite. Strong Sad then {{lampshade|Hanging}}s the fact that it's actually just a bundle of candles with a paper clock face taped onto it.

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* ''WebAnimation/HomestarRunner''
**
{{Inverted|Trope}} in the ''WebAnimation/HomestarRunner'' short [[http://www."[[http://www.homestarrunner.com/sbemail199andahalf.html Place ya bets!"]].Ya Bets!]]". Homestar implies he's going to win his bet by blowing up Strong Bad with dynamite. Strong Sad then {{lampshade|Hanging}}s the fact that it's actually just a bundle of candles with a paper clock face taped onto it.it.
** In the WebAnimation/StrongBadEmail "[=hremail3184=]", Strong Bad shows a flashback to "the coolest-looking explosion I ever rigged up in Strong Sad's org-ethnic breakfast pouch on a Tuesday". It involved attaching a fairly large, beeping device with a big red blinking light to Strong Sad's "sag paneer Pop Tart".
1st Oct '17 9:57:48 PM ADrago
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The problem is when TheCoconutEffect makes people think any "suspicious device" or explosive device must be an Incredibly Obvious Bomb, because most terrorists and the MadBomber go for far better concealment, and mines and old unexploded ordnance, as mentioned above, aren't often obvious ''until'' it's [[TelevisionIsTryingToKillUs too late.]] As in, that big metal thing your shovel just hit in your backyard could be a UsefulNotes/WorldWarII era bomb or mine, and a terror bomb is more likely to be an otherwise unnoticeable moving truck or similar which happens to be packed with explosives to cause maximum damage as opposed to a bundle of dynamite with a timer.

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The problem is when TheCoconutEffect makes people think any "suspicious device" or explosive device must be an Incredibly Obvious Bomb, because most terrorists and the MadBomber go for far better concealment, and mines and old unexploded ordnance, as mentioned above, aren't often obvious ''until'' it's [[TelevisionIsTryingToKillUs [[JustForFun/TelevisionIsTryingToKillUs too late.]] late]]. As in, that big metal thing your shovel just hit in your backyard could be a UsefulNotes/WorldWarII era bomb or mine, and a terror bomb is more likely to be an otherwise unnoticeable moving truck or similar which happens to be packed with explosives to cause maximum damage as opposed to a bundle of dynamite with a timer.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.IncrediblyObviousBomb