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* ''VideoGame/BabaIsYou'' uses the conveyor belt to introduce the "Shift" property. Due to the RewritingReality theme of the game, you can manipulate the level's rules to let you move belts around or apply "Shift" to other objects. The puzzle then becomes figuring out how to make these belts convenient.

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* ''VideoGame/BabaIsYou'' uses the conveyor belt to introduce the "Shift" property. Due to the RewritingReality theme of the game, you can manipulate there is nothing inherent in the level's rules to let you move belts around or apply connection between "Shift" to other objects. The puzzle then becomes figuring out and "Belt", so just as easily you can have a conveyor apple and belts that open closed lava. Puzzles involving them are usually about how to make these belts convenient.rearrange them into a useful configuration, but sometimes they're just used as one way passages.



* Transport belts in ''VideoGame/{{Factorio}}'' not only move products but also the player and enemies that stand on them, meaning careless factory layout can result in this trope. On the other hand the player can place belts to be inconvenient for the 'enemy', pushing them away from the defenses.

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* Transport belts in In ''VideoGame/{{Factorio}}'' transport belts not only move products but also the player and enemies that stand on them, meaning careless factory layout can result in this trope. On the other hand the player can place belts to be inconvenient for the 'enemy', pushing them away from the defenses. Equipment that prevents belts from affecting the player can be unlocked later in the game.



* ''VideoGame/{{Spelunky 2}}'': A long abandoned factory is said to be located in Volcana, one of the choices for the second area. Stretches of conveyor belts often appear near ledges, of little consequence regularly (they roll slower than running speed of the player character) but landing on them while knocked down risks the Spelunker being delivered to their final resting place (usually lava).



* ''VideoGame/WaveRace'': The original installment for the UsefulNotes/GameBoy has marked arrows in the racetracks that act like conveyors, even though they don't look like it. While they try to keep the drivers on the course, they may inadvertedly make one clash against a nearby object if they're trying to take a curve too tightly.

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* ''VideoGame/WaveRace'': The original installment for the UsefulNotes/GameBoy Platform/GameBoy has marked arrows in the racetracks that act like conveyors, even though they don't look like it. While they try to keep the drivers on the course, they may inadvertedly make one clash against a nearby object if they're trying to take a curve too tightly.
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* ''VideoGame/PennysBigBreakaway'': Blue surfaces with arrows act as a conveyor belt and are encountered in some of the later scenes. These belts often lead to bottomless pits.
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* ''VideoGame/SuperKiwi64'' has conveyor belts in various areas, often hanging mid-air.

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* ''VideoGame/SuperKiwi64'' has ''VideoGame/SuperKiwi64'': The first desert level and the second coastal one have conveyor belts in various areas, often with some of them hanging mid-air.mid-air and thus increasing the risk for the kiwi to fall down.
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* ''VideoGame/ChipsChallenge'': Among the hazards is conveyer belts (known in-game as ''force floors''), frequently leading either backwards in the level, or into another, more fatal hazard. But there's a powerup (suction cup shoes) that lets you negate their effects.

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* ''VideoGame/ChipsChallenge'': Among the hazards is are conveyer belts (known in-game InUniverse as ''force floors''), frequently leading either backwards in the level, or into another, more fatal hazard. They're also frequently used to create [[PointOfNoReturn one-way doors]]. But there's a powerup PowerUp (suction cup shoes) that lets you negate their effects.
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* ''VideoGame/[[Garlic2021 Garlic]]'': Conveyor belts appear as a common hazard in Zone 4, the Factory. These belts do nothing but to impede the player.

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* ''VideoGame/[[Garlic2021 ''[[VideoGame/Garlic2021 Garlic]]'': Conveyor belts appear as a common hazard in Zone 4, the Factory. These belts do nothing but to impede the player.

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In video games, conveyor belts can show up anywhere: in the middle of a forest, in underground catacombs, etc. These belts don't move in a logical direction. They carry pedestrians against dead ends of a corridor, into SpikesOfDoom or drop them down BottomlessPits or a LavaPit. Multiple conveyor belts move in opposite directions to trap players.

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In video games, conveyor belts can show up anywhere: in the middle of a forest, in underground catacombs, etc. These Even if they show up in factories, these belts still don't move in a logical direction. They carry pedestrians against dead ends of a corridor, into SpikesOfDoom or drop them down BottomlessPits BottomlessPits, or a LavaPit. Multiple Sometimes, multiple conveyor belts move in opposite directions to trap players.



A staple element to both 2D and 3D platformers. Its usage started to become widespread from the era of third generation of gaming consoles. Out-of-place conveyor belts are also not limited to platform games, most commonly also appearing in first-person shooters and puzzle games. In [[FactoryBuildingGame Factory Building Games]], however, the objective for the player is to defy this trope, making sure that conveyor belts transport materials and products as efficiently as possible.

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A staple element to both 2D and 3D platformers. Its While the first known instance of conveyor belt hazard appeared in ''VideoGame/DonkeyKong'' back in 1981, its usage started to become widespread from the era of third generation of gaming consoles. consoles onward. Out-of-place conveyor belts are also not limited to platform games, most commonly also appearing in first-person shooters and puzzle games. In [[FactoryBuildingGame Factory Building Games]], Games]] with conveyor belts, however, the objective for the player is to defy this trope, making sure that conveyor belts transport materials and products as efficiently as possible.



%%* ''VideoGame/TheCastlesOfDoctorCreep'' has these as one possible obstacle. Generally you need to find the switch to control them, so that they are stopped or set to go in a certain direction. Sometimes the switch will be impossible to reach, in which case it generally acts as a one-way path (since it's moving too fast to run against; if you try to run against it, you'll slowly get pushed by it toward the end). %%Example needs context to make sense on its own.

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%%* * ''VideoGame/TheCastlesOfDoctorCreep'' has these conveyor belts as one possible obstacle. Generally you need to find the switch to control them, so that they are stopped or set to go in a certain direction. Sometimes the switch will be impossible to reach, in which case it generally acts as a one-way path (since it's moving too fast to run against; if you try to run against it, you'll slowly get pushed by it toward the end). %%Example needs context to make sense on its own.



* ''VideoGame/[[Garlic2021 Garlic]]'': Conveyor belts appear as a common hazard in Zone 4, the Factory. These belts do nothing but to impede the player.



%%* ''VideoGame/LifeGoesOn'' features these in multiple levels; sometimes as a hindrance, sometimes as a solution to the puzzle of the level. Many having switches that allow you to alter if they have spikes or are walkable which allows you to transport corpses around to hit needed PressurePlate and whatnot. %%Example needs context to make sense on its own.

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%%* * ''VideoGame/LifeGoesOn'' features these belts in multiple levels; sometimes as a hindrance, sometimes as a solution to the puzzle of the level. Many having switches that allow you to alter if they have spikes or are walkable which allows you to transport corpses around to hit needed PressurePlate and whatnot. %%Example needs context to make sense on its own.
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A staple element to both 2D and 3D platformers. Its usage started to become widespread from the era of third generation of gaming consoles. Out-of-place conveyor belts are also not limited to platform games, most commonly also appearing in first-person shooters and puzzle games. In [[FactoryBuildingGame Factory Building Games]], however, the objective is for the player to defy the trope, making sure that conveyor belts do what they must do.

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A staple element to both 2D and 3D platformers. Its usage started to become widespread from the era of third generation of gaming consoles. Out-of-place conveyor belts are also not limited to platform games, most commonly also appearing in first-person shooters and puzzle games. In [[FactoryBuildingGame Factory Building Games]], however, the objective is for the player is to defy the this trope, making sure that conveyor belts do what they must do.
transport materials and products as efficiently as possible.

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Introduction overhaul


In RealLife, conveyor belts, escalators, moving walkways and similar conveyances are part of certain specialized environments, and serve the function of moving things in a convenient direction. In video games, conveyor belts can show up anywhere: in the middle of a forest, in underground catacombs, etc. These belts don't move in a logical direction. They carry pedestrians into SpikesOfDoom or drop them down BottomlessPits. Multiple conveyor belts move in opposite directions to trap players.

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In RealLife, conveyor belts, escalators, moving walkways and similar conveyances are part of certain specialized environments, and serve the function of moving things in a convenient direction. They are most commonly seen in shopping centers, checkouts, transportation hubs and, or course, various factories.

In video games, conveyor belts can show up anywhere: in the middle of a forest, in underground catacombs, etc. These belts don't move in a logical direction. They carry pedestrians against dead ends of a corridor, into SpikesOfDoom or drop them down BottomlessPits.BottomlessPits or a LavaPit. Multiple conveyor belts move in opposite directions to trap players.


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A staple element to both 2D and 3D platformers. Its usage started to become widespread from the era of third generation of gaming consoles. Out-of-place conveyor belts are also not limited to platform games, most commonly also appearing in first-person shooters and puzzle games. In [[FactoryBuildingGame Factory Building Games]], however, the objective is for the player to defy the trope, making sure that conveyor belts do what they must do.
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* ''VideoGame/ViceProjectDoom'' has conveyor belts to be very common navigational hazard, seemingly serving no other purpose than to impede the player.

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%%* ''VideoGame/TheAdventuresOfRadGravity'': [[DownInTheDumps Effluvia]] and [[TheVeryDefinitelyFinalDungeon Telos]] are full of these, especially the latter. The former also has a ConveyorBeltODoom you have to rescue your RobotBuddy from. %%Example needs context to make sense on its own.

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%%* * ''VideoGame/TheAdventuresOfRadGravity'': [[DownInTheDumps Effluvia]] and [[TheVeryDefinitelyFinalDungeon Telos]] are full of these, conveyor belts, especially the latter. The former also has a ConveyorBeltODoom you have to rescue your RobotBuddy from. %%Example needs context to make sense on its own.


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* ''B.I.O.T.A.'': Factory area features a lot of conveyor belts for the player to navigate, most of them being part of MalevolentArchitecture.

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%%** One of the last two levels in the Game Gear spinoff game ''VideoGame/TailsAdventure'' had one or two of these at the start. %%Example needs context to make sense on its own.

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%%** ** One of the last two levels in the Game Gear spinoff game ''VideoGame/TailsAdventure'' had one or two of these conveyor belts at the start. %%Example needs context to make sense on its own.


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* ''VideoGame/SpankysQuest'': Conveyor belts as a stage element make appearance in some levels and bonus stages.
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** ''[[VideoGame/MarioTennis Mario Power Tennis]]:'' One of the themed courts is made up of conveyor belts, which require you to constantly stay on the move and impart unexpected trajectories to bouncing balls.

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** ''[[VideoGame/MarioTennis Mario Power Tennis]]:'' Tennis]]'': One of the themed courts is made up of conveyor belts, which require you to constantly stay on the move and impart unexpected trajectories to bouncing balls.



* ''VideoGame/SuperSmashBrosBrawl'': Conveyor belt is one of the items placeable in custom maps, giving the player the option of placing them inconveniently when building a sadist stage. %%Example needs context to make sense on its own.

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* ''VideoGame/SuperSmashBrosBrawl'': Conveyor belt is one of the items placeable in custom maps, giving the player the option of placing them inconveniently when building a sadist stage. %%Example needs context to make sense on its own.

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%%* ''Super VideoGame/MeatBoy'': They're found in this game. %%Example needs context to make sense on its own.

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%%* * ''Super VideoGame/MeatBoy'': They're Conveyor belts are found in this game. %%Example needs context to make sense on its own.Salt Factory area and serve as a hazard. A few conveyor belts also appear in Cotton Alley.



%%* ''VideoGame/SuperSmashBrosBrawl'': This is one of the items placeable in custom maps, giving the player the option of placing them inconveniently when building a sadist stage. %%Example needs context to make sense on its own.
%%* ''VideoGame/TaskMaker'': One of these shows up in the tutorial level. The game instructs you to go over to a switch to turn off the belt. Interestingly, this actual trap only shows up in one place in the game — and all it's blocking off is a small pile of {{Skeleton Key}}s amid loads of garbage. %%Example needs context to make sense on its own.

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%%* ''VideoGame/SuperSmashBrosBrawl'': This * ''VideoGame/SuperSmashBrosBrawl'': Conveyor belt is one of the items placeable in custom maps, giving the player the option of placing them inconveniently when building a sadist stage. %%Example needs context to make sense on its own.
%%* * ''VideoGame/TaskMaker'': One of these conveyor belt shows up in the tutorial level. The game instructs you to go over to a switch to turn off the belt. Interestingly, this actual trap only shows up in one place in the game — and all it's blocking off is a small pile of {{Skeleton Key}}s amid loads of garbage. %%Example needs context to make sense on its own.


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* Both ''Terminator'' and ''Terminator 2'' on the NES have conveyor belts. While conveyor belts are limited to foundry in ''2'', in the first game, they can be found in sewers.
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* ''VideoGame/Gremlins2TheNewBatch'' for the NES from stage 3-2 to the end. This game used almost every common hazard (except solid clouds) which filled one of the most inhospitable office buildings in the world.

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* ''VideoGame/Gremlins2TheNewBatch'' for the NES from has conveyor belts from stage 3-2 to the end. This game used almost every common hazard (except solid clouds) which filled one of the most inhospitable office buildings in the world.final stage. These often lead into BottomlessPits, LavaPit hazards or electric hazards.

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%%* ''VideoGame/{{Action 52}}'': Even the Active Enterprises game ''Cheetahmen'' managed to contain them. Due to ''Action 52'' being a [[GameBreakingBug bug breeding ground]], results were [[WrapAround messy]]. %%Example needs context to make sense on its own.

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%%* * ''VideoGame/{{Action 52}}'': Even the Active Enterprises game ''Cheetahmen'' managed to contain them. Due conveyor belts. They can also be exploited to ''Action 52'' being a [[GameBreakingBug bug breeding ground]], results were [[WrapAround messy]]. %%Example needs context WrapAround from one screen to make sense on its own.another.



* ''VideoGame/BomermanHero'' has conveyor belts as a navigation hazard.



%%* ''VideoGame/DynamiteHeaddy'': Diagonal ones appear in the Terminate Her Too level, with switches to change their direction. %%Example needs context to make sense on its own.

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%%* * ''VideoGame/DynamiteHeaddy'': Diagonal ones conveyor belts appear in the Terminate Her Too level, with switches to change their direction. %%Example needs context to make sense on its own.

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