History Main / ImmuneToFlinching

11th Feb '17 11:23:51 AM Morgenthaler
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** The Dwarves of ''WarhammerOnline'' have a tactic that is a partial example of this. The tactic is called "Stoutness of Stone" and it allows them to recover from being knocked down or stunned in half the time they normally would.

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** The Dwarves of ''WarhammerOnline'' ''VideoGame/WarhammerOnline'' have a tactic that is a partial example of this. The tactic is called "Stoutness of Stone" and it allows them to recover from being knocked down or stunned in half the time they normally would.
22nd Dec '16 2:01:33 PM DracoKanji
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** ''VideoGame/DarkSoulsI'': Poise can get so high and regenerates so fast (it all comes back after three seconds without being hit) as to make numerous enemies in [=PvE=] and weapons in [=PvP=] completely incapable of stun lock, which makes them nearly harmless. The "poise race"--getting just enough Poise to withstand one enemy attack--[[GameplayDerailment became a large part of the metagame]].
** ''VideoGame/DarkSoulsII'': Poise regenerates so slowly that it might as well not at all, weapons do much more Poise damage, many attacks ignore Poise to automatically stun (unless you're in the middle of an attack that cuts Poise damage in half), and even if you Poise through an attack, it will still slow down a run or roll (which is meant to [[ObviousRulePatch counter]] people using heavy armor to roll through attacks into position for a backstab).

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** ''VideoGame/DarkSoulsI'': Poise can get so high and regenerates so fast (it all comes back after three seconds without being hit) as to make numerous enemies in [=PvE=] and weapons in [=PvP=] completely incapable of stun lock, which makes them nearly harmless. The "poise race"--getting just enough Poise to withstand one enemy attack--[[GameplayDerailment became a large part of the metagame]].
metagame]]. Specific characters with these kind of builds include Havel the Rock and Black Iron Tarkus; the former is a BeefGate meant to keep low-level players out of Darkroot Basin, the latter is an NPC who can solo the boss he's summoned for.
** ''VideoGame/DarkSoulsII'': Poise regenerates so slowly that it might as well not at all, weapons do much more Poise damage, many attacks ignore Poise to automatically stun (unless you're in the middle of an attack that cuts Poise damage in half), and even if you Poise through an attack, it will still slow down a run or roll (which is meant to [[ObviousRulePatch counter]] people using heavy armor to roll through attacks into position for a backstab). Despite this, some late game bosses have this as an ability. The Fume Knight from the DLC can take half of his health bar in damage before flinching, ''if'' the player stays on the offensive long enough. Otherwise, he might go the whole fight without staggering.
8th Dec '16 3:38:51 AM Raikoh
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** The tougher enemies and more powerful opponents (particularly Saga bosses and final fights in Parallel Quests) of ''VideoGame/DragonBallXenoverse'' pack exclusive Z-Souls that give them this kind of super armor, at least until you decrease their health enough that it turns off. It's technically surmountable in certain circumstances, but they don't give you the chance. Great Apes also get it again, but their battle mechanics invoke this by having to drain their stamina to leave them wide open for actual attack. In an inversion, however, the player can earn one of Broly's Z-Souls that essentially gives them the exact same immunity as bosses do - except, of course, the player's health is usually nowhere near as large as that of bosses to make the same use of it.
20th Nov '16 8:38:50 AM thatother1dude
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** ''VideoGame/DarkSoulsIII'': Despite being a stat, Poise is functionally worthless. Instead, large weapons give Hyper Armor as in ''Demon's Souls'', and attacking someone who's already staggered resets them to normal, preventing an indefinite stunlock. Poise technically makes Hyper Armor better, but the improvement is extremely small (when it's there at all) and happens when you have ''any'' Poise above 0. [[MyRulesAreNotYourRules However, for enemies, Poise works essentially the same as in the first game.]] [[https://www.reddit.com/r/darksouls3/comments/4gdj3j/discussion_about_a_recent_discovery_about_a/ Interestingly enough]], the programming is there for it to work the same for players, it's just turned off.

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** ''VideoGame/DarkSoulsIII'': Despite being a stat, Poise is functionally worthless. Instead, drastically less useful than it was even in ''II''. It only does ''anything'' for certain attacks, generally slow ones with large weapons give Hyper Armor as in ''Demon's Souls'', weapons, and attacking even then it just reduces stagger taken by 1% per point (i.e. interrupting the same attack with armor will take twice the stagger power against an opponent with 50 Poise as it would if they had no Poise). Attacking someone who's already staggered resets them to normal, preventing an indefinite stunlock. stunlock even with no Poise technically makes Hyper Armor better, but the improvement is extremely small (when it's there at all) and happens when you have ''any'' Poise above 0. all. [[MyRulesAreNotYourRules However, for non-humanoid enemies, Poise works essentially the same as in the first game.]] [[https://www.reddit.com/r/darksouls3/comments/4gdj3j/discussion_about_a_recent_discovery_about_a/ Interestingly enough]], the programming is there for it to work the same for players, it's just turned off.
19th Sep '16 5:20:45 PM thatother1dude
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** ''VideoGame/DarkSoulsI'': Poise can get so high and regenerates so fast (it all comes back after three seconds without being hit) as to make numerous enemies in [=PvE=] and weapons in [=PvP=] completely incapable of stun lock, which makes them nearly harmless. The "poise race"--getting just enough Poise to withstand one enemy attack--became a large part of the metagame.

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** ''VideoGame/DarkSoulsI'': Poise can get so high and regenerates so fast (it all comes back after three seconds without being hit) as to make numerous enemies in [=PvE=] and weapons in [=PvP=] completely incapable of stun lock, which makes them nearly harmless. The "poise race"--getting just enough Poise to withstand one enemy attack--became attack--[[GameplayDerailment became a large part of the metagame.metagame]].
18th Jun '16 12:05:19 PM Moopsball
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* In ''VideoGame/PathOfExile'' chance to stun is determined by how much damage is done by a single hit compared to the target's maximum health. Bosses are mostly immune to stun by virtue of their large health pools, but a build optimized to reduce the stun threshold can reliably effect them. Characters can become completely immune to stun with the Unwavering Stance keystone passive, which has the NecessaryDrawback of being unable to evade enemy hits.
8th Jun '16 11:03:14 PM Miracle@StOlaf
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* The hardest challenge in [[VideoGame/SoulSeries Soul Calibur III]]'s "Chronicles of the Sword" mode grants this ability to your opponents. One opponent combines this ability with zero traction on the arena floor, making the fight a special kind of hell even with the AIBreaker moves.
26th May '16 8:03:50 PM thatother1dude
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* The Poise stats in ''VideoGame/DarkSouls'' granted by heavier armor to compensate for its weight makes you more capable of taking damage without having your actions interrupted or getting stunned. All characters, including enemies, have Poise. Being hit drains Poise which regenerates after some time without being hit, much like a hidden stamina bar. When Poise is completely drained, the character becomes stunned. Having one more point of Poise than is being dealt will prevent the character from being stunned by that hit. This proved to be rather difficult to balance, and was reworked rather heavily from game to game.

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* The Poise stats in ''VideoGame/DarkSouls'' granted by heavier armor to compensate for its weight makes you more capable of taking damage without having your actions interrupted or getting stunned. All characters, including enemies, have Poise. Being hit drains Poise Poise, which regenerates after some time without being hit, much like a hidden stamina bar. When Poise is completely drained, the character becomes stunned. Having one more point of Poise than is being dealt will prevent the character from being stunned by that hit. This proved to be rather difficult to balance, and was reworked rather heavily from game to game.



** ''VideoGame/DarkSoulsII'': Poise regenerates so slowly that it might as well not at all, weapons do much more Poise damage, many attacks ignore Poise to automatically stun (unless you're in the middle of an attack that cuts Poise damage in half), and even if you Poise through an attack, it will still slow down a run or roll (which is meant to [[ObviousRulePatch counter]] people using heavy armor to roll into backstabs).
** ''VideoGame/DarkSoulsIII'': Despite being a stat, Poise is functionally worthless. Instead, large weapons give Hyper Armor as in ''Demon's Souls'', and breaking out of stunlock by rolling is easier. Poise technically makes Hyper Armor better, but the improvement is extremely small (when it's there at all) and happens when you have ''any'' Poise above 0. [[MyRulesAreNotYourRules However, for enemies, Poise works essentially the same as in the first game.]] [[https://www.reddit.com/r/darksouls3/comments/4gdj3j/discussion_about_a_recent_discovery_about_a/ Interestingly enough]], the programming is there for it to work the same for players, it's just turned off.

to:

** ''VideoGame/DarkSoulsII'': Poise regenerates so slowly that it might as well not at all, weapons do much more Poise damage, many attacks ignore Poise to automatically stun (unless you're in the middle of an attack that cuts Poise damage in half), and even if you Poise through an attack, it will still slow down a run or roll (which is meant to [[ObviousRulePatch counter]] people using heavy armor to roll through attacks into backstabs).
position for a backstab).
** ''VideoGame/DarkSoulsIII'': Despite being a stat, Poise is functionally worthless. Instead, large weapons give Hyper Armor as in ''Demon's Souls'', and breaking out of stunlock by rolling is easier.attacking someone who's already staggered resets them to normal, preventing an indefinite stunlock. Poise technically makes Hyper Armor better, but the improvement is extremely small (when it's there at all) and happens when you have ''any'' Poise above 0. [[MyRulesAreNotYourRules However, for enemies, Poise works essentially the same as in the first game.]] [[https://www.reddit.com/r/darksouls3/comments/4gdj3j/discussion_about_a_recent_discovery_about_a/ Interestingly enough]], the programming is there for it to work the same for players, it's just turned off.
27th Apr '16 10:34:53 AM thatother1dude
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* ''Franchise/DevilMayCry'' Dante's most powerful Devil Trigger, Majin Form, is a walking fortress, it is the only Devil Trigger in series so far to grant Dante true invulnerability, as in he canít possibly be hurt or knocked down in this form, be it a {{Mook}} or the TrueFinalBoss, he is untouchable.
* The Poise stats in ''VideoGame/DarkSouls'' granted by heavier armor to compensate for its weight makes you more capable of taking damage without having your actions interrupted or getting stunned. All characters, including enemies, have Poise. Being hit drains Poise which regenerates after a moment, much like a hidden stamina bar. When Poise is completely drained, the character becomes stunned. Having one more point of Poise than is being dealt will prevent the character from being stunned by that hit.
** On the same vein, its spiritual predecessor ''DemonsSouls'' grant hyperarmor properties on certain heavy weapons, particularly greataxes and greathammers. This is important, because Poise had not been introduced yet, meaning knockback is unaffected by your armor. This means wearing heavier armor [[ArmorIsUseless isn't usually a good choice]].

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* ''Franchise/DevilMayCry'' Dante's most powerful Devil Trigger, Majin Form, is a walking fortress, it fortress. It is the only Devil Trigger in the series so far to grant Dante true invulnerability, as in he invulnerability--he canít possibly be hurt or knocked down in this form, be form. Be it a {{Mook}} or the TrueFinalBoss, he is untouchable.
* ''VideoGame/DemonsSouls'' grants hyperarmor properties on certain heavy weapons, particularly greataxes and greathammers. Knockback is unaffected by your armor, which means wearing heavier armor [[ArmorIsUseless isn't usually a good choice]].
* The Poise stats in ''VideoGame/DarkSouls'' granted by heavier armor to compensate for its weight makes you more capable of taking damage without having your actions interrupted or getting stunned. All characters, including enemies, have Poise. Being hit drains Poise which regenerates after a moment, some time without being hit, much like a hidden stamina bar. When Poise is completely drained, the character becomes stunned. Having one more point of Poise than is being dealt will prevent the character from being stunned by that hit. \n This proved to be rather difficult to balance, and was reworked rather heavily from game to game.
** On ''VideoGame/DarkSoulsI'': Poise can get so high and regenerates so fast (it all comes back after three seconds without being hit) as to make numerous enemies in [=PvE=] and weapons in [=PvP=] completely incapable of stun lock, which makes them nearly harmless. The "poise race"--getting just enough Poise to withstand one enemy attack--became a large part of the metagame.
** ''VideoGame/DarkSoulsII'': Poise regenerates so slowly that it might as well not at all, weapons do much more Poise damage, many attacks ignore Poise to automatically stun (unless you're in the middle of an attack that cuts Poise damage in half), and even if you Poise through an attack, it will still slow down a run or roll (which is meant to [[ObviousRulePatch counter]] people using heavy armor to roll into backstabs).
** ''VideoGame/DarkSoulsIII'': Despite being a stat, Poise is functionally worthless. Instead, large weapons give Hyper Armor as in ''Demon's Souls'', and breaking out of stunlock by rolling is easier. Poise technically makes Hyper Armor better, but the improvement is extremely small (when it's there at all) and happens when you have ''any'' Poise above 0. [[MyRulesAreNotYourRules However, for enemies, Poise works essentially
the same vein, its spiritual predecessor ''DemonsSouls'' grant hyperarmor properties on certain heavy weapons, particularly greataxes and greathammers. This as in the first game.]] [[https://www.reddit.com/r/darksouls3/comments/4gdj3j/discussion_about_a_recent_discovery_about_a/ Interestingly enough]], the programming is important, because Poise had not been introduced yet, meaning knockback is unaffected by your armor. This means wearing heavier armor [[ArmorIsUseless isn't usually a good choice]].there for it to work the same for players, it's just turned off.
19th Mar '16 12:18:41 PM Karxrida
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* ''VideoGame/KingdomHeartsII'': Riku never gets stunned or reacts to taking damage during his BossFight in the Land of Dragons.
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