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[[KillerInstinct ULTRAAAAA]] [[MemeticMutation COOOMBOOOOOO!]]



* Combos in the ''BitTrip'' series are rewarded two ways: by a more conventional "Mega, Super, Ultra, Extra, etc" system, and by adding more notes to the background music. Furthermore, this is the core of the gameplay, as by the end you're making a fully fleshed out song.

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* Combos in the ''BitTrip'' series are rewarded two ways: by a more conventional "Mega, Super, Ultra, Extra, etc" score multiplier system, and by adding which also adds more notes to the background music. Furthermore, this is the core of the gameplay, as by the end you're making a fully fleshed out song.



** And there's less emphasis on the second system as the series goes on, [[ confirmed by]] WordOfGod as a reflection of the protagonist's CharacterDevelopment.

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** And there's There was less emphasis on the second system as the series goes on, [[ confirmed by]] by WordOfGod as a reflection of the protagonist's CharacterDevelopment.CharacterDevelopment. However, it returns in full force in the last game, as the background changes as well. The highest level, the aptly named "''Meta''", has a completely different background which visually explains some of the metaphors present throughout the game series.
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[[KillerInstinct ULTRAAAAA]] [[MemeticMutation COOOMBOOOOOO!]]]]

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[[KillerInstinct ULTRAAAAA]] [[MemeticMutation COOOMBOOOOOO!]]]]
COOOMBOOOOOO!]]
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[[KillerInstinct ]]
[[ ULTRAAAAA]] [[MemeticMutation COOOMBOOOOOO!]]]]

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[[KillerInstinct ]]
[[
ULTRAAAAA]] [[MemeticMutation COOOMBOOOOOO!]]]]
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* In ''ParappaTheRapper'', your ratings ranged from "Awful", "Bad", "Good", and "Cool". You needed your rating to stay in the range of Good in order to clear a level while playing the level on a rating of Bad or Awful would reflect in the change of the background and music. Getting to Cool rating had the rap master step aside and the background would change as well while you free style.

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[[KillerInstinct http://static.tvtropes.org/pmwiki/pub/images/ki-ultra-combo_856.jpg]]
[[caption-width:330:[[KillerInstinct ULTRAAAAA]] [[MemeticMutation COOOMBOOOOOO!]]]]

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[[KillerInstinct http://static.tvtropes.org/pmwiki/pub/images/ki-ultra-combo_856.jpg]]
[[caption-width:330:[[KillerInstinct
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[[
ULTRAAAAA]] [[MemeticMutation COOOMBOOOOOO!]]]]



** And there's less emphasis on the second system as the series goes on, [[http://www.bitmob.com/articles/origin-stories-bittrip-runner?page=2 confirmed by]] WordOfGod as a reflection of the protagonist's CharacterDevelopment.

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** And there's less emphasis on the second system as the series goes on, [[http://www.bitmob.com/articles/origin-stories-bittrip-runner?page=2 [[ confirmed by]] WordOfGod as a reflection of the protagonist's CharacterDevelopment.


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* In the ''Mario & Luigi'' series, theres 'OK', 'Good', 'Great' and 'Excellent' depending on how well you perform your Bros. Attacks.
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** (''L-L-L-L-[[strike:LUDACRIS]]LUDICROUS KILL!'' '''''[[BeyondTheImpossible HOLY SHIT!]]''''')

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** (''L-L-L-L-[[strike:LUDACRIS]]LUDICROUS [[UnrealTournament2004 (''L-L-L-L-LUDICROUS KILL!'' '''''[[BeyondTheImpossible HOLY SHIT!]]''''') '''''HOLY SHIT!''''')]]
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*In ''{{Pokemon Puzzle League}}'', When you combo the destruction of same color blocks, the {{Pokemon}} you've chosen will say some part of their name, eventually being echoed if you do good enough (five or more combos). The human character you've chosen will say various things as well if you do two or more chains, even being echoed as well if you do good enough (five or more chains).
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* ''TalesOfDestiny'' gives you more XP with a higher combo after you get a certain item and enable the feature in the game's option menu. Combos are scored by knocking an enemy up into the air and hitting it as many times as you can without allowing it to touch the ground. EXP received from Combos starts to get up to ludicrous levels if you can get a 25+ hit combo (which is not easy by any means), and can be worth more XP than the hardest non-boss monsters in the game. Said XP gain is exponential, 2-3 hit combos barely give you anything, 5-8 hits are 'meh', 10+ and it starts getting awesome quickly.

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* ''TalesOfDestiny'' gives you more XP with a higher combo after you get a certain item and enable the feature in the game's option menu. Combos are scored by knocking an enemy up into the air and hitting it as many times as you can without allowing it to touch the ground. EXP received from Combos starts to get up to ludicrous levels if you can get a 25+ hit combo (which is not easy by any means), and can be worth more XP than the hardest non-boss monsters in the game. Said XP gain is exponential, 2-3 hit combos barely give you anything, 5-8 hits are 'meh', 10+ and it starts getting awesome quickly. Thanks to the ability to control multiple characters (thanks to an accessory you get early on with extra copies popping up later), it can be possible to just use their normal attacks on a durable enemy in rapid succession, reach 99 hits and walk away 20-30 levels higher. Apparently they realized this since every game after Destiny has a far smaller exp boost for even marathon-lenght combos and in order to get enough combo bonus EXP to gain several levels from it, you need to get up to 4 digits if not higher.
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* The not-as-well-known ''Atomica'', by the same people that made ''Bejeweled'' has one as well. "Combo", "Super Combo", "Mega Combo", "Ultra Combo", "Hyper Combo", "Giga Combo", "Max Combo".

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* And then there's the Style Point system from the ''DevilMayCry'' series: it's actually alphabetical. Towards the end, it goes 'Beautiful!' 'Amazing!' 'STYLISH!'... and from there [[DepartmentOfRedundancyDepartment it just keeps adding more]] !'s to the end of STYLISH!.
** It actually varies from one game to the next. The first game had Dull, Cool, Bravo, Awesome, and Stylish.
* ''SonicAdventure2'' awards you bonus points for the number enemies you kill in a combo. As Sonic/Shadow, this means number of enemies you kill without touching the ground. As Tails/Eggman, this means number of enemies you kill with one round of seeker shots. The number of bonus points you get increases as you kill more enemies, with each combo being complemented by a ranking. They range from Good to Radical to Perfect. Most of them are meant to keep with the "'tude" that Sonic has.

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* And then there's the Style Point system from the ''DevilMayCry'' series: it's actually alphabetical. Towards the end, it goes 'Beautiful!' 'Amazing!' 'STYLISH!'... and from there [[DepartmentOfRedundancyDepartment it just keeps adding more]] !'s to 'STYLISH!', all the end of STYLISH!.
** It actually varies from one game
way up to the next. [="SSSweet!"=] The first game had Dull, Cool, Bravo, Awesome, and Stylish.
exact words change between games.
* ''SonicAdventure2'' awards you bonus points for the number enemies you kill in a combo. As Sonic/Shadow, this means number of enemies you kill without touching the ground. As Tails/Eggman, this means number of enemies you kill with one round of seeker shots. The number of bonus points you get increases as you kill more enemies, with each combo being complemented by a ranking. They range from Good to Radical to Perfect. Most of them are meant to keep with the "'tude" that Sonic has.
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[[caption-width-left:330:[[KillerInstinct ULTRAAAAA]] [[MemeticMutation COOOMBOOOOOO!]]]]

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[[caption-width-left:330:[[KillerInstinct [[caption-width:330:[[KillerInstinct ULTRAAAAA]] [[MemeticMutation COOOMBOOOOOO!]]]]
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[[caption-width-leftt:330:[[KillerInstinct ULTRAAAAA]] [[MemeticMutation COOOMBOOOOOO!]]]]

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[[caption-width-leftt:330:[[KillerInstinct [[caption-width-left:330:[[KillerInstinct ULTRAAAAA]] [[MemeticMutation COOOMBOOOOOO!]]]]
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[[caption-width-right:330:[[KillerInstinct ULTRAAAAA]][[MemeticMutation COOOMBOOOOOO!]]]]

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[[caption-width-right:330:[[KillerInstinct ULTRAAAAA]][[MemeticMutation [[caption-width-leftt:330:[[KillerInstinct ULTRAAAAA]] [[MemeticMutation COOOMBOOOOOO!]]]]
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[[caption-width-right:330:[[KillerInstinct ULTRAAAAA]][[MemeticMutation COOOMBOOOOOO!]]]]
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** ''Bejeweled 3'' also has the Column Combos in Ice Storm mode.
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** It actually varies from one game to the next. The first game had Dull, Cool, Bravo, Awesome, and Stylish.
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* ''UnrealTournament'' rewards combination kills with announcements approaching the orgasmic: "Monster Kill!"
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* ''UnrealTournament'' rewards combination kills with announcements approaching the orgasmic: "Monster Kill!"
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*** '''[[MemeticMutation Good! Great! Awesome! Outstanding! Amazing!]]'''
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* The combo ranking for ''{{Bejeweled}}'' goes from Good to Excellent to Awesome to Spectacular to Extraordinary.

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* ''ClayFighter 63 1/3'' parodies this with labels like "lame", "cheesy", and "little girlie" for small combos. Bigger ones get labels like "ludicrous" and "insane".
** Or King Size.

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* ''ClayFighter 63 1/3'' parodies this with labels like "lame", "cheesy", and "little girlie" for small combos. Bigger ones get labels like "king size", "triple brown betty", "ludicrous" and "insane".
** Or King Size.
"insane".
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** (''L-L-L-L-LUDACRIS KILL!'' '''''[[BeyondTheImpossible HOLY SHIT!]]''''')

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** (''L-L-L-L-LUDACRIS (''L-L-L-L-[[strike:LUDACRIS]]LUDICROUS KILL!'' '''''[[BeyondTheImpossible HOLY SHIT!]]''''')
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** Or King Size.

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[[KillerInstinct http://static.tvtropes.org/pmwiki/pub/images/ki-ultra-combo_856.jpg]]



* The CapcomVsWhatever and MarvelVsCapcom games often have this. Often, at least one combo level is named for the company Capcom is picking fights with (Such as [[{{MarvelComics}} Marvelous]] or ''[[{{Tatsunoko}} "Tatsunical"]]'')
* MadWorld rates the impressive nature behind your kills as various levels of "violence". This includes "routine violence, ultraviolence, hardcore, etc."

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* The CapcomVsWhatever and MarvelVsCapcom ''{{Capcom Vs|Whatever}}.'' games often (''MarvelVsCapcom'' in particular) have this. Often, at least one combo level is named for the company Capcom is picking fights with (Such as [[{{MarvelComics}} [[MarvelComics Marvelous]] or ''[[{{Tatsunoko}} "Tatsunical"]]'')
* MadWorld ''MadWorld'' rates the impressive nature behind your kills as various levels of "violence". This includes "routine violence, ultraviolence, hardcore, etc."



* TeamFortress2 has these in the form of achievements for the characters, such as "be efficient" for the Sniper.
* the {{Halo}} games have ratings for killing sprees achieved in a set amount of time. 6 is Killtrocity, 7 is Killimanjaro, 8 is Killtastrophe, 9 is Killapocalypse, and 10 is Killionare.

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* TeamFortress2 ''TeamFortress2'' has these in the form of achievements for the characters, such as "be efficient" for the Sniper.
* the {{Halo}} The ''{{Halo}}'' games have ratings for killing sprees achieved in a set amount of time. 6 is Killtrocity, 7 is Killimanjaro, 8 is Killtastrophe, 9 is Killapocalypse, and 10 is Killionare.



* Combos in the BitTrip series are rewarded two ways: by a more conventional "Mega, Super, Ultra, Extra, etc" system, and by adding more notes to the background music. Furthermore, this is the core of the gameplay, as by the end you're making a fully fleshed out song.

to:

* Combos in the BitTrip ''BitTrip'' series are rewarded two ways: by a more conventional "Mega, Super, Ultra, Extra, etc" system, and by adding more notes to the background music. Furthermore, this is the core of the gameplay, as by the end you're making a fully fleshed out song.



* ''KillerInstinct'' label combos based on the number of hits. Names include Master, Blaster, Ultra ect...
** And deliciously averted in the most ''[[Memes/VideoGames memorable]]'' label: '''C-C-C-COMBO BREAKER!!!'''
* ''XMenNextDimension'' and some other X-Men games have half of the combo levels include the letter "X": eXact, eXciting, eXtc...

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* ''KillerInstinct'' label combos based on the number of hits. Names include Master, Blaster, Ultra ect...
[[FinishingMove Ultra]], etc.
** And deliciously averted in the most ''[[Memes/VideoGames memorable]]'' label: '''C-C-C-COMBO BREAKER!!!'''
'''[[ComboBreaker C-C-C-COMBO BREAKER]]!!!'''
* ''XMenNextDimension'' and some other X-Men ''X-Men'' games have half of the combo levels include the letter "X": eXact, eXciting, eXtc...



* PuzzlePirates has combo levels like "Donkey" and "Vegas"

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* PuzzlePirates ''PuzzlePirates'' has combo levels like "Donkey" and "Vegas"



* ''HouseOfTheDead: OVERKILL'' ranks your KillStreak this way. The lowest is "Extreme Violence", followed by "Hardcore Violence", "Ultra Violence", "Psychotic!" and finally "GOREGASM!"

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* ''HouseOfTheDead: OVERKILL'' ranks your KillStreak this way. The lowest is "Extreme Violence", followed by "Hardcore Violence", "Ultra Violence", "Psychotic!" and finally "GOREGASM!""GOREGASM!"
----
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* The CapcomVsWhatever games often have this. Often, at least one combo level is named for the company Capcom is picking fights with (Such as [[{{MarvelComics}} Marvelous]] or ''[[{{Tatsunoko}} "Tatsunical"]]'')

to:

* The CapcomVsWhatever CapcomVsWhatever and MarvelVsCapcom games often have this. Often, at least one combo level is named for the company Capcom is picking fights with (Such as [[{{MarvelComics}} Marvelous]] or ''[[{{Tatsunoko}} "Tatsunical"]]'')



* SonicAdventure 2 awards you bonus points for the number enemies you kill in a combo. As Sonic/Shadow, this means number of enemies you kill without touching the ground. As Tails/Eggman, this means number of enemies you kill with one round of seeker shots. The number of bonus points you get increases as you kill more enemies, with each combo being complemented by a ranking. They range from Good to Radical to Perfect. Most of them are meant to keep with the "'tude" that Sonic has.

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* SonicAdventure 2 ''SonicAdventure2'' awards you bonus points for the number enemies you kill in a combo. As Sonic/Shadow, this means number of enemies you kill without touching the ground. As Tails/Eggman, this means number of enemies you kill with one round of seeker shots. The number of bonus points you get increases as you kill more enemies, with each combo being complemented by a ranking. They range from Good to Radical to Perfect. Most of them are meant to keep with the "'tude" that Sonic has.has.
** ''SonicColors'' does the same when the QuickTimeEvent is done properly.
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* ''X-Men: Next Dimension'' and some other X-Men games have half of the combo levels include the letter "X": eXact, eXciting, eXtc...

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* ''X-Men: Next Dimension'' ''XMenNextDimension'' and some other X-Men games have half of the combo levels include the letter "X": eXact, eXciting, eXtc...
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** And thanks to ESPN's Rob Stone, four is a "hambone".

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** And thanks to ESPN's Rob Stone, four is a "hambone"."hambone".
* ''HouseOfTheDead: OVERKILL'' ranks your KillStreak this way. The lowest is "Extreme Violence", followed by "Hardcore Violence", "Ultra Violence", "Psychotic!" and finally "GOREGASM!"
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* ''TalesOfDestiny'' gives you more XP with a higher combo after you get a certain item and enable the feature in the game's option menu. Combos are scored by knocking an enemy up into the air and hitting it as many times as you can without allowing it to touch the ground. EXP received from Combos starts to get up to ludicrous levels if you can get a 25+ hit combo (which is not easy by any means), and can be worth more XP than the hardest non-boss monsters in the game. Said XP gain is exponential, 2-3 hit combos barely give you anything, 5-8 hits are 'meh', 10+ and it starts getting awesome quickly.


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*** '''WICKED SICK!!'''
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** And there's less emphasis on the second system as the series goes on, [[http://www.bitmob.com/articles/origin-stories-bittrip-runner?page=2 confirmed by]] WordOfGod as a reflection of the protagonist's CharacterDevelopment.
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* Non video game example: Scoring three strikes in a row in bowling is a "turkey".

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* Non video game example: Scoring three strikes in a row in bowling is a "turkey"."turkey".
** And thanks to ESPN's Rob Stone, four is a "hambone".

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