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* {{Inverted}} in ''VideoGame/SuperCaneMagicZero'': the game only has the Ice element, and water-based weapons deal Ice-type damage.

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* {{Inverted}} in ''VideoGame/SuperCaneMagicZero'': the game only has the an Ice element, and water-based weapons deal Ice-type damage.
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* {{Inverted}} in ''VideoGame/SuperCaneMagicZero'': the game only has the Ice element, and water-based weapons deal Ice-type damage.
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* Averted in ''Manga/FairyTail'', where ice and water are very distinct, in fact, ice magic is considered a hard counter to water magic, as seen with Gray defeating the NighInvulnerable water mage Juvia by freezing her otherwise intangible body.

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* Averted in ''Manga/FairyTail'', where ice and water are very distinct, in distinct. In fact, ice magic is considered a hard counter to water magic, as seen with Gray defeating the NighInvulnerable water mage wizard Juvia by freezing her otherwise intangible body.
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* ''VideoGame/PrayerOfTheFaithless'': Trill's Ice elemental Trances are all water-themed: Soothing Waters, Crystal Spring, and Perfect Calm.
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* Through the ''Franchise/{{Pokemon}}'' franchise, Water and Ice are two different types. However, several Pokemon are dual Water and Ice types, and virtually all Water-types are able to learn ice attacks like Ice Beam and Blizzard. Conversely, many Ice-types are capable of learning water moves like Water Pulse.

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* Through the ''Franchise/{{Pokemon}}'' franchise, Water and Ice are two different types. However, several Pokemon are dual Water and Ice types, and virtually all Water-types are able to learn ice attacks like Ice Beam and Blizzard. Conversely, many Ice-types are capable of learning water moves like Water Pulse.Pulse, which helps a lot to cover Ice's weaknesses to Fire and Rock types.
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* Through the ''Franchise/{{Pokemon}}'' franchise, Water and Ice are two different types. However, several Pokemon are dual Water and Ice types, and virtually all Water-types are able to learn ice attacks like Ice Beam and Blizzard.

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* Through the ''Franchise/{{Pokemon}}'' franchise, Water and Ice are two different types. However, several Pokemon are dual Water and Ice types, and virtually all Water-types are able to learn ice attacks like Ice Beam and Blizzard. Conversely, many Ice-types are capable of learning water moves like Water Pulse.
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Compare LavaMagicIsFire, this trope's fiery counterpart.
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* ''LightNovel/DateALive'': Yoshino Himekawa's Spirit magic focuses on controlling the three states of water, but ice is her favorite application. She can create blizzards, freeze her opponentes and shoot icicles.

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* ''LightNovel/DateALive'': ''Literature/DateALive'': Yoshino Himekawa's Spirit magic focuses on controlling the three states of water, but ice is her favorite application. She can create blizzards, freeze her opponentes and shoot icicles.



* Ice is explicitly part of the Water element in ''LightNovel/TheWeaknessOfBeatriceTheLevelCapHolySwordswoman''. This is best shown by the master of Water magic, Wildefrau, who has the RedBaron "Ice Waterfall Princess" and whose immunity to water also makes her completely immune to cold as well.

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* Ice is explicitly part of the Water element in ''LightNovel/TheWeaknessOfBeatriceTheLevelCapHolySwordswoman''.''Literature/TheWeaknessOfBeatriceTheLevelCapHolySwordswoman''. This is best shown by the master of Water magic, Wildefrau, who has the RedBaron "Ice Waterfall Princess" and whose immunity to water also makes her completely immune to cold as well.
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* ''Manga/FlameOfRecca'': Tokiya Mikagami's [[ElementalWeapon Madogu]] is Ensui, a sword that can manipulate water in all of its three states -- liquid, ice and gas.

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[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]
* PlayedForLaughs in ''Webcomic/MyImpossibleSoulmate'' where Nara recalls her old teachers jokingly telling her that [[https://mis.thecomicseries.com/comics/46 “being Frost-aligned still means you can still use Water magic if you’re patient enough to wait for the ice to melt."]]
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** ''Classic'' series: Some of the games in the series (namely, ''1'', ''& Bass'' and ''11'') have both [[ShockAndAwe electricity]]- and [[AnIcePerson ice]]-elemental Robot Masters, with coincidentally there being no [[MakingASplash water]]-elemental ones, and [[PlayingWithFire Fire]]-elemental ones being weak to said ice Robot Masters. In such games, ice Robot Masters are also weak to the special weapon from the electric ones.
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* Garth, the [[ComicBook/{{Aquaman}} original Aqualad]] learned to shape, manipulate and freeze water after he became [[SidekickGraduationsStick Tempest]].

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* ''ComicBook/{{Aquaman}}'': Garth, the [[ComicBook/{{Aquaman}} original Aqualad]] Aqualad, learned to shape, manipulate and freeze water after he became [[SidekickGraduationsStick Tempest]].



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[[/folder]]
* ''ComicBook/{{WITCH}}'': Irma is the Guardian of Water. Over time, she learns to freeze water.
[[/folder]]
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** [[EverythingsBetterWithPenguins King Pen]] can unleash freezing breath that leaves an icy path that can freeze opponents. By destroying said paths, additionally, he can do a myriad of other techniques: he can surround himself in an icy arena, summon a hailstorm of ice from the sky, and even summon a giant glacier from below.

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** [[EverythingsBetterWithPenguins King Pen]] Pen can unleash freezing breath that leaves an icy path that can freeze opponents. By destroying said paths, additionally, he can do a myriad of other techniques: he can surround himself in an icy arena, summon a hailstorm of ice from the sky, and even summon a giant glacier from below.
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** In the fifth game, Portal Master powers relating to the Water Element all dealing in freezing in some way. Water Skylanders can leave a trail of frost that freezes opponents that touch it either in a Water-elemental Zone or when they are low on health, or even freeze them outright when dishing out or receiving damage, or being summoned.

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** In the fifth game, Portal Master powers relating to the Water Element all dealing in relate to freezing in some way. Water Skylanders can leave a trail of frost that freezes opponents that touch it either in a Water-elemental Zone or when they are low on health, or even freeze them outright when dishing out or receiving damage, or being summoned.
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* ''VideoGame/LiveALive'': Ice themed attacks like Akira's "Cold Day in Hell" are grouped under the water damage type.
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* In Literature/{{Discworld}} fic ''Fanfic/ThePriceOfFlight'' [[KaiserReich Nanna von Strafenburg]] is an air combat Witch who ''could'' use air-to-air fireballs as a weapon if she chose. However, Hanna's proficiency is with the exact opposite: a short burst of extreme cold at not much above absolute zero, or else any water in the vicinity will coalesce as very cold, very heavy, ice moving at speed. Read more in the works of Creator/AAPessimal.

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* In Literature/{{Discworld}} fic ''Fanfic/ThePriceOfFlight'' [[KaiserReich Nanna Hanna von Strafenburg]] is an air combat Witch who ''could'' use air-to-air fireballs as a weapon if she chose. However, Hanna's proficiency is with the exact opposite: a short burst of extreme cold at not much above absolute zero, or else any water in the vicinity will coalesce as very cold, very heavy, ice moving at speed. Read more in the works of Creator/AAPessimal.
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Frozen meets the Discworld


* In Literature/{{Discworld}} fic ''[[Fanfic/ThePriceOfFlight]]'' [[Kaiserreich Nanna von Strafenburg]] is an air combat Witch who ''could'' use air-to-air fireballs as a weapon if she chose. However, Hanna's proficiency is with the exact opposite: a short burst of extreme cold at not much above absolute zero, or else any water in the vicinity will coalesce as very cold, very heavy, ice moving at speed. Read more in the works of Creator/AAPessimal.

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* In Literature/{{Discworld}} fic ''[[Fanfic/ThePriceOfFlight]]'' [[Kaiserreich ''Fanfic/ThePriceOfFlight'' [[KaiserReich Nanna von Strafenburg]] is an air combat Witch who ''could'' use air-to-air fireballs as a weapon if she chose. However, Hanna's proficiency is with the exact opposite: a short burst of extreme cold at not much above absolute zero, or else any water in the vicinity will coalesce as very cold, very heavy, ice moving at speed. Read more in the works of Creator/AAPessimal.
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Frozen meets the Discworld

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* In Literature/{{Discworld}} fic ''[[Fanfic/ThePriceOfFlight]]'' [[Kaiserreich Nanna von Strafenburg]] is an air combat Witch who ''could'' use air-to-air fireballs as a weapon if she chose. However, Hanna's proficiency is with the exact opposite: a short burst of extreme cold at not much above absolute zero, or else any water in the vicinity will coalesce as very cold, very heavy, ice moving at speed. Read more in the works of Creator/AAPessimal.
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None

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* ''LightNovel/DateALive'': Yoshino Himekawa's Spirit magic focuses on controlling the three states of water, but ice is her favorite application. She can create blizzards, freeze her opponentes and shoot icicles.
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** VideoGame/FinalFantasyXIIRevenantWings, in a departure from series tradition, classifies Blizzard spells and Shiva summons as Water rather than Ice.

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** VideoGame/FinalFantasyXIIRevenantWings, ''VideoGame/FinalFantasyXIIRevenantWings'', in a departure from series tradition, classifies Blizzard spells and Shiva summons as Water rather than Ice.
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* In ''VideoGame/NinetyNineVidas'', King's level 1 special summons a tidal wave that washes enemies away. His level 2 special changes it to a wave of icy stalagmites.

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* In ''VideoGame/NinetyNineVidas'', King's King's[[note]]and by extension, his DistaffCounterpart Hannah[[/note]] level 1 special summons a tidal wave that washes enemies away.away. Same with his knockback attack, which creates a wave of water to knock enemies back. His level 2 special changes it to a wave of icy stalagmites.
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* There is no ice elemental in the ''VideoGame/WorldOfMana'' series. Water elemental Undine provides ice spells instead.
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* ''VideoGame/SuperMarioRPG'': Culex's Water Crystal mainly uses ice-themed spells. It is also weak to fire, something [[ElementalRockPaperScissors usually expected]] out of an ice enemy rather than a water enemy.
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* ''VideoGame/MegaMan'':

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* ''VideoGame/MegaMan'':''Franchise/MegaMan'':



** Both the ''VideoGame/MegamanZero'' and ''VideoGame/MegaManZX'' series have 3 elements: electric, fire and ice ([[MyFriendsAndZoidberg and neutral]]), but most of the ice reploids are either based on aquatic animals or can fight underwater. In fact, of all the bosses in both series, there is only ''one'' that fights underwater who isn't an ice type.

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** Both the ''VideoGame/MegamanZero'' ''VideoGame/MegaManZero'' and ''VideoGame/MegaManZX'' series have 3 elements: electric, fire and ice ([[MyFriendsAndZoidberg and neutral]]), but most of the ice reploids are either based on aquatic animals or can fight underwater. In fact, of all the bosses in both series, there is only ''one'' that fights underwater who isn't an ice type.
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* ''Animation/BoBoiBoy'': Although none of the heroes' powers are described as magical, the NextTierPowerup of [=BoBoiBoy=]'s water elemental instead controls ice, while the other elementals' 2nd-tier forms turn into typically more powerful forms of the same element (from Lightning to Thunderstorm, Wind to Cyclone, etc.)

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* ''Animation/BoBoiBoy'': Although none of the heroes' powers are described as magical, the NextTierPowerup The NextTierPowerUp of [=BoBoiBoy=]'s water elemental instead controls ice, while the other elementals' 2nd-tier forms turn into typically more powerful forms of the same element (from Lightning to Thunderstorm, Wind to Cyclone, etc.)

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Alphabetizing


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[[quoteright:350:[[WesternAnimation/AvatarTheLastAirbender https://static.tvtropes.org/pmwiki/pub/images/icebending.png]]]]

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[[quoteright:350:[[WesternAnimation/AvatarTheLastAirbender https://static.tvtropes.org/pmwiki/pub/images/icebending.png]]]] %% This page has been alphabetized. Please add new examples in the correct order. Thanks!



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[[quoteright:350:[[WesternAnimation/AvatarTheLastAirbender https://static.tvtropes.org/pmwiki/pub/images/icebending.png]]]]
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* Averted in ''Manga/FairyTail'', where ice and water are very distinct, in fact, ice magic is considered a hard counter to water magic, as seen with Gray defeating the NighInvulnerable water mage Juvia by freezing her otherwise intangible body.



* Averted in ''Manga/FairyTail'', where ice and water are very distinct, in fact, ice magic is considered a hard counter to water magic, as seen with Gray defeating the NighInvulnerable water mage Juvia by freezing her otherwise intangible body.
Is there an issue? Send a MessageReason:
None


* Averted in ''Manga/FairyTail'', where ice and water are very distinct, in fact, Ice Magic is considered a hard counter to water magic, as seen with Gray defeating the NighInvulnerable water mage Juvia by freezing her otherwise intangible body.

to:

* Averted in ''Manga/FairyTail'', where ice and water are very distinct, in fact, Ice Magic ice magic is considered a hard counter to water magic, as seen with Gray defeating the NighInvulnerable water mage Juvia by freezing her otherwise intangible body.

Added: 245

Changed: 245

Is there an issue? Send a MessageReason:
None


* Averted in ''Manga/FairyTail'', where ice and water are very distinct, in fact, Ice Magic is considered a hard counter to water magic, as seen with Gray defeating the NighInvulnerable water mage Juvia by freezing her otherwise intangible body.



* Averted in ''Manga/FairyTail'', where ice and water are very distinct, in fact, Ice Magic is considered a hard counter to water magic, as seen with Gray defeating the NighInvulnerable water mage Juvia by freezing her otherwise intangible body.

to:

* Averted in ''Manga/FairyTail'', where ice and water are very distinct, in fact, Ice Magic is considered a hard counter to water magic, as seen with Gray defeating the NighInvulnerable water mage Juvia by freezing her otherwise intangible body.
Is there an issue? Send a MessageReason:
None



to:

* Averted in ''Manga/FairyTail'', where ice and water are very distinct, in fact, Ice Magic is considered a hard counter to water magic, as seen with Gray defeating the NighInvulnerable water mage Juvia by freezing her otherwise intangible body.

Added: 394

Changed: 715

Removed: 621

Is there an issue? Send a MessageReason:
None


** In the fifth game, Portal Master powers relating to the Water Element all dealing in freezing in some way. Water Skylanders can leave a trail of frost that freezes opponents that touch it either in a Water-elemental Zone or when they are low on health, or even freeze them outright in three conditions:
*** The Water Skylander was summoned.
*** The Water Skylander was attacked.
*** The Water Skylander's attacks hit an opponent.
* Zig-Zagged in the ''VideoGame/TalesSeries''. Most games treat water and ice as the same element. ''VideoGame/TalesOfEternia'' and ''VideoGame/TalesOfSymphonia'' separated them to facilitate the balance theme in both games. ''VideoGame/TalesOfLegendia'' separated them because water was lumped in with light instead. In ''VideoGame/TalesOfVesperia'', ice spells are simultaneously considered to be of the water and wind elements. From ''VideoGame/TalesOfXillia'' onward, ice is simultaneously treated as the water and earth elements.

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** In the fifth game, Portal Master powers relating to the Water Element all dealing in freezing in some way. Water Skylanders can leave a trail of frost that freezes opponents that touch it either in a Water-elemental Zone or when they are low on health, or even freeze them outright in three conditions:
*** The Water Skylander was
when dishing out or receiving damage, or being summoned.
*** The Water Skylander was attacked.
*** The Water Skylander's attacks hit an opponent.
* Zig-Zagged in the ''VideoGame/TalesSeries''. Most games treat water and ice as the same element. ''VideoGame/TalesOfEternia'' and ''VideoGame/TalesOfSymphonia'' separated them to facilitate the balance theme in both games. ''VideoGame/TalesOfLegendia'' separated them because water was lumped in with light instead. instead[[note]]You see, the ocean is sacred in this game[[/note]]. In ''VideoGame/TalesOfVesperia'', ice spells are simultaneously considered to be of both the water and wind elements. From ''VideoGame/TalesOfXillia'' onward, ice is simultaneously treated as the water and earth elements. ''VideoGame/TalesOfArise'', however, ditches multi-element spells, and plays it straight once more.


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* ''VideoGame/TrailsSeries'': Blue [[MagicFromTechnology quartz]] grants its user both water and ice orbal arts. They vary in strength, but the most powerful blue art is usually ice-related. They also differ in applied StatusEffects - ice arts also can [[HarmlessFreezing freeze]] the enemy, while water arts, starting with ''VideoGame/TrailsOfColdSteel III'', can [[PowerNullifier mute]] them.

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