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* ''Anime/{{Kite}}'', otherwise a rather serious OVA, has one of these that doubles as an OverlyLongGag. Sawa fights a man in a bathroom; the two end up falling out of a large hole in the wall. Sawa grabs onto a sign which snaps off the hinges. Sawa and the man spend about two minutes falling, during which they see a random couple having sex in an office. They hit a tunnel and go through the roof; they hit a car and go through the floor of the tunnel. Another two minutes of falling. The car, the mook and Sawa hit the ground and go through to the subway system, upon which they hit a subway train. The sign then falls the rest of the way and blasts Sawa into a nearby building.

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* ''Anime/{{Kite}}'', ''Anime/Kite1998'', otherwise a rather serious OVA, has one of these that doubles as an OverlyLongGag. Sawa fights a man in a bathroom; the two end up falling out of a large hole in the wall. Sawa grabs onto a sign which snaps off the hinges. Sawa and the man spend about two minutes falling, during which they see a random couple having sex in an office. They hit a tunnel and go through the roof; they hit a car and go through the floor of the tunnel. Another two minutes of falling. The car, the mook and Sawa hit the ground and go through to the subway system, upon which they hit a subway train. The sign then falls the rest of the way and blasts Sawa into a nearby building.
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* The [[ExactlyWhatItSaysOnTheTin aptly named]] "Bottomless Pit" episode of ''WesternAnimation/GravityFalls'' shows us a literal {{Bottomless Pit|s}}, funnily enough. The cast falling into it has time to tell four stories, among other activities, before finally reaching a halt [[spoiler:, coming out of the same end they fell into, oddly enough. Then Stan falls in again and is seen (still falling) in TheStinger.]]

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* The [[ExactlyWhatItSaysOnTheTin aptly named]] "Bottomless Pit" episode of ''WesternAnimation/GravityFalls'' shows us a literal {{Bottomless Pit|s}}, funnily enough. The cast falling into it has time to tell four stories, among other activities, activities to pass the time, before finally reaching a halt [[spoiler:, coming out of the same end they fell into, oddly enough. Then Stan falls in again and is seen (still falling) in TheStinger.]]
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* In ''Videogame/{{Skully}}'', the confrontation against Brent goes south leads to Skully and Terry falling from the ''heavens''.

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* In ''Videogame/{{Skully}}'', the confrontation against Brent goes south leads south, leading to Skully and Terry falling from the ''heavens''.



* The First ''VideoGame/SpyFox'' game puts this at the very beginning after being ejected out of a plane. Naturally, you use a spy gadget to break your fall.

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* The First first ''VideoGame/SpyFox'' game puts this at the very beginning after being ejected out of a plane. Naturally, you use a spy gadget to break your fall. However, you have [[TakeYourTime as much time as you need]] to select the right gadget.
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->'''Luigi:''' I fell for hours!\\

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->'''Luigi:''' [[TitleDrop I fell for hours!\\hours]]!\\
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': On certain occasions, Link has to fall downward several hundreds of meters from the high skies to the ground (though making sure to use the Paraglider to land safely, unless he's diving into water which is harmless). On other occasions, Link has to fall downward several hundreds of meters from a chasm in the ground to the Depths. But ''then'' there's the big, epic dive from a sky Lomei Labyrinth right after completing its trial, passing by its ground equivalent in the ground right before entering through a newly-opened hole, to the underworld equivalent of the Labyrinth in the Depths. This is one of the few instances in the game when the Skydiving music can be heard in full without needing to drag the fall with the Paraglider, averting LongSongShortScene.

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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': On certain occasions, Link has to fall downward several hundreds of meters from the high skies to the ground (though making sure to use the Paraglider to land safely, unless he's diving into water which is harmless). On other occasions, Link has to fall downward several hundreds of meters from a chasm in the ground to the Depths. But ''then'' there's the big, epic dive from that begins atop a sky Lomei Labyrinth right after completing its trial, passing by then goes through its ground equivalent in the ground surface of Hyrule right before entering through a newly-opened hole, to hole in its center, and finally ends in the underworld equivalent of the Labyrinth in the Depths. This is one of the few instances in the game when the Skydiving music can be heard in full without needing to drag the fall with the Paraglider, averting LongSongShortScene.

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Added example(s)


** In ''VideoGame/TheLegendOfZeldaMajorasMask'', in Snowhead Temple, there's one area where you must fall for several in-game hours (if you aren't using the Inverted Song of Time, that is) as Deku Link -- just to get the last Stray Fairy of the area. Of course, it's worth it to get the Double Magic Meter. All the while, Link's just making strange spasms while holding onto the flowers.

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** ''VideoGame/TheLegendOfZeldaMajorasMask'': In ''VideoGame/TheLegendOfZeldaMajorasMask'', in Snowhead Temple, there's one area where you must fall for several in-game hours (if you aren't using the Inverted Song of Time, that is) as Deku Link -- just to get the last Stray Fairy of the area. Of course, it's worth it to get the Double Magic Meter. All the while, Link's just making strange spasms while holding onto the flowers.flowers.
** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': On certain occasions, Link has to fall downward several hundreds of meters from the high skies to the ground (though making sure to use the Paraglider to land safely, unless he's diving into water which is harmless). On other occasions, Link has to fall downward several hundreds of meters from a chasm in the ground to the Depths. But ''then'' there's the big, epic dive from a sky Lomei Labyrinth right after completing its trial, passing by its ground equivalent in the ground right before entering through a newly-opened hole, to the underworld equivalent of the Labyrinth in the Depths. This is one of the few instances in the game when the Skydiving music can be heard in full without needing to drag the fall with the Paraglider, averting LongSongShortScene.




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Example Indentation / Alphabetization


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* In the finale of ''Anime/SailorMoon [=SuperS=]'', Chibi-Moon is thrown from an asteroid that is rising up to the moon and falls down to earth, down to Tokyo, with Sailor Moon after her, in a sequence that takes about four minutes within the show.



* In the finale of ''Anime/SailorMoon [=SuperS=]'', Chibi-Moon is thrown from an asteroid that is rising up to the moon and falls down to earth, down to Tokyo, with Sailor Moon after her, in a sequence that takes about four minutes within the show.



* In ''ComicBook/{{Judas|2017}}'', Jezebel's fate in Hell is to fall forever with no bottom in sight.
* In a ''WesternAnimation/SpongeBobSquarePants'' comic, [=SpongeBob=] and Patrick drop down a seemingly bottomless pit. They fall for so long that they grow beards and then shave them off before hitting the ground.



* In a ''WesternAnimation/SpongeBobSquarePants'' comic, [=SpongeBob=] and Patrick drop down a seemingly bottomless pit. They fall for so long that they grow beards and then shave them off before hitting the ground.
* In ''ComicBook/{{Judas|2017}}'', Jezebel's fate in Hell is to fall forever with no bottom in sight.



* At the end of ''Fanfic/HarryPotterAndThePortraitOfWhatLookedLikeALargePileOfAsh'', Harry falls down a spiral staircase for ''"the rest of the summer"'', all the while going on about how the dark arts better be worried.



* At the end of ''Fanfic/HarryPotterAndThePortraitOfWhatLookedLikeALargePileOfAsh'', Harry falls down a spiral staircase for ''"the rest of the summer"'', all the while going on about how the dark arts better be worried.



* In ''WesternAnimation/TwiceUponATime'', Flora falls for so long after stepping out of Rod Rescueman's flying bachelor pad, Rod has enough time to wash and iron one of his dirty capes before flying to her rescue... sorta.
* In the French stop-motion film ''A Town Called Panic'', the main characters ride a falling rock for so long that they eventually lapse into a card game on top of it.



* In ''WesternAnimation/TheSpongeBobSquarePantsMovie'', [=SpongeBob=] and Patrick, under the belief that they've become men with mustaches and invincibility, jump into a monster-infested trench. They fall for about 30 seconds before hitting a coral branch that slows their descent so they have a safe landing.



* In ''WesternAnimation/TheSpongeBobSquarePantsMovie'', [=SpongeBob=] and Patrick, under the belief that they've become men with mustaches and invincibility, jump into a monster-infested trench. They fall for about 30 seconds before hitting a coral branch that slows their descent so they have a safe landing.

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* In ''WesternAnimation/TheSpongeBobSquarePantsMovie'', [=SpongeBob=] and Patrick, under the belief French stop-motion film ''A Town Called Panic'', the main characters ride a falling rock for so long that they've become men with mustaches and invincibility, jump they eventually lapse into a monster-infested trench. They fall card game on top of it.
* In ''WesternAnimation/TwiceUponATime'', Flora falls
for about 30 seconds so long after stepping out of Rod Rescueman's flying bachelor pad, Rod has enough time to wash and iron one of his dirty capes before hitting a coral branch that slows their descent so they have a safe landing.flying to her rescue... sorta.



* In ''Film/BillAndTedsBogusJourney'', the two title characters find themselves in this situation when they are exorcised by Missy and her New-Age friends. After several minutes of screaming, Bill remarks, "Dude. This is a totally deep hole." and Ted replies "Yeah... now what?" and they start screaming again because there is nothing else they can do. The drop last so long and B&T are so bored that they end up playing "Twenty Questions" before FINALLY hitting the bottom (Hell).
* Downplayed, but still Nightmare Fuel, in ''Film/Halo4ForwardUntoDawn'' when the SpaceElevator is blown up, and screaming passengers start hitting the ground almost a full minute after this happens.
* ''Film/HomeAlone3'': Jernigan enters through a second story window in search of Alex and falls through holes in the floors to the basement. While that should be three stories, he appears to go down seven floors.
* The short film (5 minutes) ''Film/InPassing'' (in the Omeleto series on Website/YouTube) shows a man and a woman jumping off a building, meeting on the way down, and falling in love.



* ''Film/LooneyTunesBackInAction'' redoes the ''Falling Hare'' (see below) example but with a falling car: [[MythologyGag the vehicle once again stops a few inches just before hitting the ground]], Bugs Bunny says "[[ShoutOut Heh, out of gas]]," and [[QuipToBlack the screen fades out]], only for TheComicallySerious Kate to protest "[[LampshadeHanging What?! It doesn't work like that!]]", prompting [[SubvertedTrope the car to crash into the ground anyway]], though the momentarily arrested momentum meant that death from crashing was at least averted.
* Even in the book, Gandalf later on claims to have been falling forever, but in the movie version of ''Film/TheLordOfTheRingsTheTwoTowers'' we actually see Gandalf and the Balrog falling down the pit under the Bridge of Khazad-Dûm, taking seventy seconds to reach the bottom, and [[FreeFallFight fighting each other all the way down]]. For reference, if a Balrog has no terminal velocity, that would mean they fell roughly 24 km and hit the water at Mach 2. OTOH, assuming the terminal velocity of a human-sized wizard, up to 70 m/s, the 70 seconds bring us to 4900 m, just under 5 km (~3 miles), which is not an unreasonable depth for a secret otherworldly dungeon under the deepest mine.
* In ''Film/ReturnToOz'', the characters make a long fall to the ground when their living flying machine falls apart. Soon after this, Dorothy falls deep into the Earth, and the fall is long enough for her to have a conversation with the Nome King.



* At the end of ''Film/SuperheroMovie'', the hero and his girlfriend are falling from a building, long enough to have a heart-to-heart conversation, until [[spoiler:the Dragonfly finally gains the power of flight]]. Lampshaded:
-->'''Rick:''' Wow, this is a really tall building.
* Early in ''Film/ThorRagnarok'', Doctor Strange opens a portal beneath Loki's feet dropping him inside. When he's let out later he crashes on to the floor.
-->'''Loki:''' ''[after landing in the hallway]'' I have been ''falling'' for '''''thirty minutes!'''''



* Even in the book, Gandalf later on claims to have been falling forever, but in the movie version of ''Film/TheLordOfTheRingsTheTwoTowers'' we actually see Gandalf and the Balrog falling down the pit under the Bridge of Khazad-Dûm, taking seventy seconds to reach the bottom, and [[FreeFallFight fighting each other all the way down]]. For reference, if a Balrog has no terminal velocity, that would mean they fell roughly 24 km and hit the water at Mach 2. OTOH, assuming the terminal velocity of a human-sized wizard, up to 70 m/s, the 70 seconds bring us to 4900 m, just under 5 km (~3 miles), which is not an unreasonable depth for a secret otherworldly dungeon under the deepest mine.
* ''Film/LooneyTunesBackInAction'' redoes the ''Falling Hare'' (see below) example but with a falling car: [[MythologyGag the vehicle once again stops a few inches just before hitting the ground]], Bugs Bunny says "[[ShoutOut Heh, out of gas]]," and [[QuipToBlack the screen fades out]], only for TheComicallySerious Kate to protest "[[LampshadeHanging What?! It doesn't work like that!]]", prompting [[SubvertedTrope the car to crash into the ground anyway]], though the momentarily arrested momentum meant that death from crashing was at least averted.
* In ''Film/BillAndTedsBogusJourney'', the two title characters find themselves in this situation when they are exorcised by Missy and her New-Age friends. After several minutes of screaming, Bill remarks, "Dude. This is a totally deep hole." and Ted replies "Yeah... now what?" and they start screaming again because there is nothing else they can do. The drop last so long and B&T are so bored that they end up playing "Twenty Questions" before FINALLY hitting the bottom (Hell).
* In ''Film/ReturnToOz'', the characters make a long fall to the ground when their living flying machine falls apart. Soon after this, Dorothy falls deep into the Earth, and the fall is long enough for her to have a conversation with the Nome King.
* At the end of ''Film/SuperheroMovie'', the hero and his girlfriend are falling from a building, long enough to have a heart-to-heart conversation, until [[spoiler:the Dragonfly finally gains the power of flight]]. Lampshaded:
-->'''Rick:''' Wow, this is a really tall building.
* Early in ''Film/ThorRagnarok'', Doctor Strange opens a portal beneath Loki's feet dropping him inside. When he's let out later he crashes on to the floor.
-->'''Loki:''' ''[after landing in the hallway]'' I have been ''falling'' for '''''thirty minutes!'''''
* ''Film/HomeAlone3'': Jernigan enters through a second story window in search of Alex and falls through holes in the floors to the basement. While that should be three stories, he appears to go down seven floors.
* The short film (5 minutes) ''Film/InPassing'' (in the Omeleto series on Website/YouTube) shows a man and a woman jumping off a building, meeting on the way down, and falling in love.
* Downplayed, but still Nightmare Fuel, in ''Film/Halo4ForwardUntoDawn'' when the SpaceElevator is blown up, and screaming passengers start hitting the ground almost a full minute after this happens.

to:

* Even in the book, Gandalf later on claims to have been falling forever, but in the movie version of ''Film/TheLordOfTheRingsTheTwoTowers'' we actually see Gandalf and the Balrog falling down the pit under the Bridge of Khazad-Dûm, taking seventy seconds to reach the bottom, and [[FreeFallFight fighting each other all the way down]]. For reference, if a Balrog has no terminal velocity, that would mean they fell roughly 24 km and hit the water at Mach 2. OTOH, assuming the terminal velocity of a human-sized wizard, up to 70 m/s, the 70 seconds bring us to 4900 m, just under 5 km (~3 miles), which is not an unreasonable depth for a secret otherworldly dungeon under the deepest mine.
* ''Film/LooneyTunesBackInAction'' redoes the ''Falling Hare'' (see below) example but with a falling car: [[MythologyGag the vehicle once again stops a few inches just before hitting the ground]], Bugs Bunny says "[[ShoutOut Heh, out of gas]]," and [[QuipToBlack the screen fades out]], only for TheComicallySerious Kate to protest "[[LampshadeHanging What?! It doesn't work like that!]]", prompting [[SubvertedTrope the car to crash into the ground anyway]], though the momentarily arrested momentum meant that death from crashing was at least averted.
* In ''Film/BillAndTedsBogusJourney'', the two title characters find themselves in this situation when they are exorcised by Missy and her New-Age friends. After several minutes of screaming, Bill remarks, "Dude. This is a totally deep hole." and Ted replies "Yeah... now what?" and they start screaming again because there is nothing else they can do. The drop last so long and B&T are so bored that they end up playing "Twenty Questions" before FINALLY hitting the bottom (Hell).
* In ''Film/ReturnToOz'', the characters make a long fall to the ground when their living flying machine falls apart. Soon after this, Dorothy falls deep into the Earth, and the fall is long enough for her to have a conversation with the Nome King.
* At the end of ''Film/SuperheroMovie'', the hero and his girlfriend are falling from a building, long enough to have a heart-to-heart conversation, until [[spoiler:the Dragonfly finally gains the power of flight]]. Lampshaded:
-->'''Rick:''' Wow, this is a really tall building.
* Early in ''Film/ThorRagnarok'', Doctor Strange opens a portal beneath Loki's feet dropping him inside. When he's let out later he crashes on to the floor.
-->'''Loki:''' ''[after landing in the hallway]'' I have been ''falling'' for '''''thirty minutes!'''''
* ''Film/HomeAlone3'': Jernigan enters through a second story window in search of Alex and falls through holes in the floors to the basement. While that should be three stories, he appears to go down seven floors.
* The short film (5 minutes) ''Film/InPassing'' (in the Omeleto series on Website/YouTube) shows a man and a woman jumping off a building, meeting on the way down, and falling in love.
* Downplayed, but still Nightmare Fuel, in ''Film/Halo4ForwardUntoDawn'' when the SpaceElevator is blown up, and screaming passengers start hitting the ground almost a full minute after this happens.



* In ''Literature/TheHitchhikersGuideToTheGalaxy'', the Infinite Improbability drive changes a missile into a sperm whale two miles above the surface of a planet. It has about half a page of monologue to come to terms with its own existence, comprehend its situation, and come up with a name for the big round thing rushing up at it really fast before it learns, rather abruptly, that the ground does not wish to be friends with it, whereupon it becomes a rather messy crater at ground zero.
** The other missile, turned into a potted petunia, only thought "Oh no, not again," despite presumably falling for a similar length of time.

to:

* In ''Literature/TheHitchhikersGuideToTheGalaxy'', the Infinite Improbability drive changes ''Literature/ConsiderPhlebas''. During a shoot-out someone falls into a launch tube for a deep underground missile into a sperm whale two miles above system, and when the surface protagonist peeks over the edge he can see the flare of their energy weapon getting smaller and smaller as the soldier is still falling. Later when he has to carry a prisoner down the same shaft (using an anti-gravity harness) she asks him to [[FateWorseThanDeath shoot her first if he's forced to drop her for any reason]].
* In ''Wizard'', second novel in the ''Literature/GaeaTrilogy'', a character falls from the hub of the gargantuan living space station all the way to the outer torus. Between the low gravity inside of Gaea and the sheer distance, it takes the better part
of a planet. It has about half a page of monologue to come to terms with its own existence, comprehend its situation, and come up with a name for the big round thing rushing up at it really fast before it learns, rather abruptly, that the ground does not wish to be friends with it, whereupon it becomes a rather messy crater at ground zero.
** The other missile, turned into a potted petunia, only thought "Oh no, not again," despite presumably falling
hour, [[spoiler:allowing sufficient time for a similar length of time.winged humanoid to notice her, and offer to slow her fall to a survivable speed in exchange for sexual favors.]]



* In ''Literature/TheWheelOfTime'' while Skimming, one of the Aiel being transported falls off the platform everyone's on. The area in question is essentially an endless nothingness where one will fall forever without chance of rescue. Gulp. This is how [[spoiler:they eventually deal with the Gholam. It's lured into leaping through a portal with no platform on the other side.]]
* In the ''Literature/{{Tunnels}}'' series, if you fall into [[BottomlessPits the Pore]], you fall for ''days''. What eventually stops you is not any sort of bottom, but the gradual loss of gravity. (The ''Tunnels'' series has a rather strained relationship with [[GravityIsAHarshMistress inertia]]... don't think about it too hard).
* In ''Literature/HouseOfLeaves'', Navidson is stuck at the bottom of the Grand Staircase after it suddenly gets a '''lot''' longer, and hears a coin drop. He realizes it must have been dropped by Tom right after the Staircase stopped expanding, over fifty minutes ago. The book explicitly notes that this makes the shaft of the Staircase longer than the diameter of the Earth. Considering how [[AlienGeometries fucked-up the geometry of the house is]], it makes perfect sense.
* In ''Wizard'', second novel in the ''Literature/GaeaTrilogy'', a character falls from the hub of the gargantuan living space station all the way to the outer torus. Between the low gravity inside of Gaea and the sheer distance, it takes the better part of a hour, [[spoiler:allowing sufficient time for a winged humanoid to notice her, and offer to slow her fall to a survivable speed in exchange for sexual favors.]]
* The Abyss from ''Literature/HisDarkMaterials'' takes this to a ridiculous extreme -- it's mentioned that someone who fell in would die of starvation long before they reached halfway, then they'd keep falling as a ghost for all eternity.



* The Abyss from ''Literature/HisDarkMaterials'' takes this to a ridiculous extreme -- it's mentioned that someone who fell in would die of starvation long before they reached halfway, then they'd keep falling as a ghost for all eternity.
* In ''Literature/TheHitchhikersGuideToTheGalaxy'', the Infinite Improbability drive changes a missile into a sperm whale two miles above the surface of a planet. It has about half a page of monologue to come to terms with its own existence, comprehend its situation, and come up with a name for the big round thing rushing up at it really fast before it learns, rather abruptly, that the ground does not wish to be friends with it, whereupon it becomes a rather messy crater at ground zero. The other missile, turned into a potted petunia, only thought "Oh no, not again," despite presumably falling for a similar length of time.
* In ''Literature/HouseOfLeaves'', Navidson is stuck at the bottom of the Grand Staircase after it suddenly gets a '''lot''' longer, and hears a coin drop. He realizes it must have been dropped by Tom right after the Staircase stopped expanding, over fifty minutes ago. The book explicitly notes that this makes the shaft of the Staircase longer than the diameter of the Earth. Considering how [[AlienGeometries fucked-up the geometry of the house is]], it makes perfect sense.
* Subverted in ''Literature/JamesAndTheGiantPeach''. The giant peach grows from a tree at the top of a very high hill. When the centipede bites through the stem, the peach, with the protagonists inside, makes an epic journey rolling down the hill, described over several pages, crushing everything in its path, eventually arriving at some tall cliffs, from which it makes a very long descent, landing in the sea. As for the characters inside, not only are they falling with the peach, but they are also spinning round, like the contents of a rattle being rattled by a mad giant who refuses to stop. When they wonder where they are at the end, the Earthworm ponders that they are probably at the bottom of a coal mine, having gone down a long way at the last moment. The peach makes a second epic fall out of the sky near the end of the book, when an aeroplane slices through all the strings holding it up.



* By ''Literature/ParadiseLost'''s calculations, it took nine days for the rebellious angels to fall from Heaven, through Chaos, and into Hell.



* In the ''Literature/{{Tunnels}}'' series, if you fall into [[BottomlessPits the Pore]], you fall for ''days''. What eventually stops you is not any sort of bottom, but the gradual loss of gravity. (The ''Tunnels'' series has a rather strained relationship with [[GravityIsAHarshMistress inertia]]... don't think about it too hard).
* In the first book of ''Literature/TheUnderlandChronicles'', Gregor feels like he and Boots fall for hours down the laundry shaft. This is actually a good thing, since it means the air currents slowed their descent enough that they didn't have a [[NotTheFallThatKillsYou crash landing]]. In later books they skip the air currents and just ride [[GiantFlier bats]].
* In ''Literature/TheWheelOfTime'' while Skimming, one of the Aiel being transported falls off the platform everyone's on. The area in question is essentially an endless nothingness where one will fall forever without chance of rescue. Gulp. This is how [[spoiler:they eventually deal with the Gholam. It's lured into leaping through a portal with no platform on the other side.]]



* By ''Literature/ParadiseLost'''s calculations, it took nine days for the rebellious angels to fall from Heaven, through Chaos, and into Hell.
* ''Literature/ConsiderPhlebas''. During a shoot-out someone falls into a launch tube for a deep underground missile system, and when the protagonist peeks over the edge he can see the flare of their energy weapon getting smaller and smaller as the soldier is still falling. Later when he has to carry a prisoner down the same shaft (using an anti-gravity harness) she asks him to [[FateWorseThanDeath shoot her first if he's forced to drop her for any reason]].
* In the first book of ''Literature/TheUnderlandChronicles'', Gregor feels like he and Boots fall for hours down the laundry shaft. This is actually a good thing, since it means the air currents slowed their descent enough that they didn't have a [[NotTheFallThatKillsYou crash landing]]. In later books they skip the air currents and just ride [[GiantFlier bats]].
* Subverted in ''Literature/JamesAndTheGiantPeach''. The giant peach grows from a tree at the top of a very high hill. When the centipede bites through the stem, the peach, with the protagonists inside, makes an epic journey rolling down the hill, described over several pages, crushing everything in its path, eventually arriving at some tall cliffs, from which it makes a very long descent, landing in the sea. As for the characters inside, not only are they falling with the peach, but they are also spinning round, like the contents of a rattle being rattled by a mad giant who refuses to stop. When they wonder where they are at the end, the Earthworm ponders that they are probably at the bottom of a coal mine, having gone down a long way at the last moment. The peach makes a second epic fall out of the sky near the end of the book, when an aeroplane slices through all the strings holding it up.



* In "The Bottomless Hole" by Music/TheHandsomeFamily, the narrator discovers "deep, dark hole" behind his barn. After him and his family have used the hole to dispose of garbage and scrap metal for years, he realizes that he has never heard anything hit the bottom of the pit, so he starts to wonder if it is truly bottomless. Deciding to explore further, he gathers all his rope and wires himself down into the hole as far as he cannot possibly go, only to find that even then he still cannot see the bottom. In anger and frustration, he decides to cut the rope holding him up, causing him to fall. By the end of the song, he is still falling down the hole, and is implied to have been falling for a very, ''very'' long time at that point (he admits at the start of the song that he cannot remember his own name any more).



* In "The Bottomless Hole" by Music/TheHandsomeFamily, the narrator discovers "deep, dark hole" behind his barn. After him and his family have used the hole to dispose of garbage and scrap metal for years, he realizes that he has never heard anything hit the bottom of the pit, so he starts to wonder if it is truly bottomless. Deciding to explore further, he gathers all his rope and wires himself down into the hole as far as he cannot possibly go, only to find that even then he still cannot see the bottom. In anger and frustration, he decides to cut the rope holding him up, causing him to fall. By the end of the song, he is still falling down the hole, and is implied to have been falling for a very, ''very'' long time at that point (he admits at the start of the song that he cannot remember his own name any more).



* ''TabletopGame/Warhammer40000'': When one of Khorne's Bloodthirsters was pushed to attack him by Tzeentch, Khorne ripped the poor bastard's wings off and threw him out of his fortress. He fell for eight days and eight nights before finally crashing to the ground.



* ''TabletopGame/Warhammer40000'': When one of Khorne's Bloodthirsters was pushed to attack him by Tzeentch, Khorne ripped the poor bastard's wings off and threw him out of his fortress. He fell for eight days and eight nights before finally crashing to the ground.



* One of the bonus levels in ''VideoGame/AeroTheAcroBat'' is a long, long dive into a pool. The BigBad also spends the entire credits falling to his doom.
* ''VideoGame/BanjoTooie'' features an elevator to move between the five floors of [[EternalEngine Grunty Industries]], only there's no elevator and you have to climb a rope to get to the top. Without any elevator to get in your way, however, you can jump off from the top and fall for such a long time that Banjo's falling yell ends before you're even halfway to the bottom. The fall is so long that you will die even with full health (unless you have the fallproof cheat active).



* In ''Videogame/{{Skully}}'', the confrontation against Brent goes south leads to Skully and Terry falling from the ''heavens''.
--> '''Terry''': Aaaaaaahhhhhhhhhhhhhh...\\
[cue LOADING screen]\\
'''Terry''': ...aaaaarrrrrrrrrrrrgggggghhhhhhhhhhhhhhhhh!!! [SPLAT]
* ''VideoGame/SpiritualAssassinTaromaru'' have a level where you fall off a tower and just... keep on falling. While fighting various flying enemies, including a boss, while in mid-air. The ground doesn't appear ''until'' the boss is destroyed, at which point you magically lands safely on the ground.
* ''Franchise/SuperMarioBros'': Many games in the series feature levels in which Mario or any other playable character falls a long distance, and is able to steer himself through the air to grab rows of coins on his way down.
** ''VideoGame/SuperMarioBros2'': The ''very first part'' of the game has you falling from a door in the sky onto a hill in Subcon. Later, in World 3-1, you can access a secret cave by falling several screens onto the bottom of the very tall waterfall (this cave has several vegetables which can be collected as coins in Subspace, plus a WarpZone to World 5). Lastly, in World 5-2, you eventually climb up a rocky area only to fall from the other side (and due to the spikes present, quick reflexes are required to avoid taking damage).
** ''VideoGame/SuperMarioBros3'': This is one of the two possible ways to proceed in World 5-2 (the bottom is a watery cavern); the other is ''avoiding'' the fall by quickly catching one of the musical blocks.
** ''VideoGame/SuperMarioWorld'': The Sunken Ghost Ship ends this way. After venturing through a derelict sunken ship overrun by Boos, you enter a pipe that takes you to a very deep abyss, and as you fall so do other things (including a Starman powerup). At the bottom lies an object that clears the level upon contact, and also reveals the entrance to the last regular world (Valley of Bowser).
** ''VideoGame/SuperMarioSunshine'' has a glitch involving Mario, Yoshi, and a flower that forcefully moves sand on the beach to send Mario flying past the sun. The resulting fall can take anywhere from a few seconds to over an hour.
** ''VideoGame/SuperMarioMaker'': Falling into BottomlessPits will sometimes trigger an OverlyLongGag, one of which consists of Mario falling for a really long time. ''VideoGame/SuperMarioMaker2'' makes this trope possible in the levels proper thanks to the addition of vertical sub-areas.
** ''VideoGame/SuperMarioOdyssey'': Some areas are really tall, even into account that most of the stages seem like islands suspended in the sky like in ''VideoGame/SuperMario64''. Since Mario doesn't take fall damage in ''Odyssey'', one can take a plunge from such places (such as the top floor of New Donk City Hall or the Moon Kingdom Wedding Hall) and wait a good few seconds before hitting the ground.
** ''VideoGame/MarioPartyIslandTour'': In the minigame Diamond A Dozen, the players stand in front of five holes that all lead to an ancient chamber built ''way'' below, likely hundreds of meters. Each hole, however, has a specific amount of diamonds, and before the minigame starts we can see the holes' tall track and the diamonds found in them. Each character has to choose the hole, hoping it's the one with the most diamonds, and then fall onto it to gather them. Once they reach the chamber at the bottom, the game counts how many diamonds each one has, and the one with the most wins.
* ''VideoGame/CosmosCosmicAdventure'': The first episodic game ends as Cosmo falls through a tall, spiky hollow until he approaches the maw of a hungry monster. It ends with a cliffhanger, with the game wondering if Cosmo will avoid being eaten, then teasing the next episodic game. Episode 2 starts with this very level, and shows that Cosmo ''is'' indeed eaten... which means level 2 is a WombLevel, so the game progresses normally from there.

to:

* In ''Videogame/{{Skully}}'', the confrontation against Brent goes south leads to Skully and Terry falling from the ''heavens''.
--> '''Terry''': Aaaaaaahhhhhhhhhhhhhh...\\
[cue LOADING screen]\\
'''Terry''': ...aaaaarrrrrrrrrrrrgggggghhhhhhhhhhhhhhhhh!!! [SPLAT]
* ''VideoGame/SpiritualAssassinTaromaru'' have
''VideoGame/{{Bayonetta}}'' has a level where few of these. The playable introductory sequence has you fall off tumbling down a tower and just... keep on falling. While cliff while fighting various flying enemies, including a boss, while in mid-air. The ground doesn't appear ''until'' angels for four minutes, and the penultimate boss is destroyed, at which point you magically lands safely on the ground.
* ''Franchise/SuperMarioBros'': Many games in the series feature levels in which Mario or any other playable character falls a long distance, and is able to steer himself through the air to grab rows of coins on his way down.
** ''VideoGame/SuperMarioBros2'': The ''very first part'' of the game
battle has you falling continuously from a door in the sky onto a hill in Subcon. Later, in World 3-1, you can access a secret cave by falling several screens onto the bottom of the very tall waterfall (this cave has several vegetables which can be collected as coins in Subspace, plus a WarpZone to World 5). Lastly, in World 5-2, you eventually climb up a rocky area only to fall from the other side (and due to the spikes present, quick reflexes are required to avoid taking damage).
** ''VideoGame/SuperMarioBros3'': This is one of the two possible ways to proceed in World 5-2 (the bottom is a watery cavern); the other is ''avoiding'' the fall by quickly catching one of the musical blocks.
** ''VideoGame/SuperMarioWorld'': The Sunken Ghost Ship ends this way. After venturing through a derelict sunken ship overrun by Boos, you enter a pipe that
skyscraper for however long it takes you to a very deep abyss, defeat him. The final boss really takes it up to eleven though, when you [[spoiler:punch the spirit of Jubileus out of her body and as you fall so do other things (including a Starman powerup). At send it falling into the bottom lies an object that clears heart of the level upon contact, and also reveals sun from beyond the orbit of Pluto]].
* In the original ''{{VideoGame/Castlevania|I}}'' on the NES,
the entrance to the last regular world (Valley of Bowser).
** ''VideoGame/SuperMarioSunshine'' has a glitch involving Mario, Yoshi, and a flower that forcefully moves sand on the beach to send Mario flying past the sun. The resulting fall can take anywhere from a few seconds to over an hour.
** ''VideoGame/SuperMarioMaker'': Falling into BottomlessPits will sometimes trigger an OverlyLongGag, one of which consists of Mario
level 4 starts by Simon falling for down a really long time. ''VideoGame/SuperMarioMaker2'' makes this trope possible in chasm into the levels proper thanks to the addition of vertical sub-areas.
** ''VideoGame/SuperMarioOdyssey'': Some areas are really tall,
level. It's not even into account close to endless, but some fans hypothesized that most of the stages seem like islands suspended in the sky like in ''VideoGame/SuperMario64''. Since Mario doesn't take fall causes severe wounds to Simon, explaining why he takes four units of damage in ''Odyssey'', one can take a plunge from such places (such as the top floor of New Donk City Hall or the Moon Kingdom Wedding Hall) and wait a good few seconds before hitting the ground.
** ''VideoGame/MarioPartyIslandTour'': In the minigame Diamond A Dozen, the players stand in front of five holes
''everything'' after that all lead to an ancient chamber built ''way'' below, likely hundreds of meters. Each hole, however, has a specific amount of diamonds, and before the minigame starts we can see the holes' tall track and the diamonds found in them. Each character has to choose the hole, hoping it's the one with the most diamonds, and then fall onto it to gather them. Once they reach the chamber at the bottom, the game counts how many diamonds each one has, and the one with the most wins.
* ''VideoGame/CosmosCosmicAdventure'': The first episodic game ends as Cosmo falls through a tall, spiky hollow until he approaches the maw of a hungry monster. It ends with a cliffhanger, with the game wondering if Cosmo will avoid being eaten, then teasing the next episodic game. Episode 2 starts with this very level, and shows that Cosmo ''is'' indeed eaten... which means level 2 is a WombLevel, so the game progresses normally from there.
point.



* ''VideoGame/{{Glider}} PRO'': This is easily doable given a sufficient expanse of open sky.
* Torin falls down one in the adventure game ''VideoGame/TorinsPassage'', and he falls so long that he has to stop to catch his breath mid-scream.
* ''VideoGame/GhostInTheShell'' (old [=PS1=] tie-in to the anime) have it's FinalBoss being a FreeFallFight which lasts for 30 seconds as you trade bullets with it while dropping from a skyscraper. Note that you're piloting a humungous SpiderTank, and that the boss is a robot larger than you - the skyscraper is just ''that'' tall.
* Doable in most ''VideoGame/GrandTheftAuto'' games, provided that you use the invincibility cheatcode and have access to aircraft. And depending on where you land (e.g. the sea), sometimes doable ''without'' the aforementioned cheatcode.
* In ''VideoGame/{{Portal}}'', you can set up a portal loop such that your character falls indefinitely through the ceiling and into the floor. There's an achievement for doing this, called "Terminal Velocity" -- you have to set up a portal loop and let yourself fall for about 15 minutes to get it.
* The beginning of Chapter 6 in ''VideoGame/{{Portal 2}}'', aptly titled "The Fall" and containing a nice bit of LampshadeHanging from [[spoiler:[=GLaDOS=]]].
-->'''[[spoiler:[=GLaDOS=]]]:''' Well, since we aren't going anywhere -- well, we ''are'' going somewhere, alarmingly fast actually, but since we aren't busy other than that...

to:

* ''VideoGame/{{Glider}} PRO'': This is easily doable given a sufficient expanse of open sky.
* Torin
''VideoGame/CosmosCosmicAdventure'': The first episodic game ends as Cosmo falls down one in the adventure game ''VideoGame/TorinsPassage'', and he falls so long that he has to stop to catch his breath mid-scream.
* ''VideoGame/GhostInTheShell'' (old [=PS1=] tie-in to the anime) have it's FinalBoss being a FreeFallFight which lasts for 30 seconds as you trade bullets with it while dropping from a skyscraper. Note that you're piloting a humungous SpiderTank, and that the boss is a robot larger than you - the skyscraper is just ''that'' tall.
* Doable in most ''VideoGame/GrandTheftAuto'' games, provided that you use the invincibility cheatcode and have access to aircraft. And depending on where you land (e.g. the sea), sometimes doable ''without'' the aforementioned cheatcode.
* In ''VideoGame/{{Portal}}'', you can set up a portal loop such that your character falls indefinitely
through a tall, spiky hollow until he approaches the ceiling maw of a hungry monster. It ends with a cliffhanger, with the game wondering if Cosmo will avoid being eaten, then teasing the next episodic game. Episode 2 starts with this very level, and into shows that Cosmo ''is'' indeed eaten... which means level 2 is a WombLevel, so the floor. There's an achievement for doing this, called "Terminal Velocity" -- you have to set up a portal loop and let yourself fall for about 15 minutes to get it.
* The beginning of Chapter 6 in ''VideoGame/{{Portal 2}}'', aptly titled "The Fall" and containing a nice bit of LampshadeHanging
game progresses normally from [[spoiler:[=GLaDOS=]]].
-->'''[[spoiler:[=GLaDOS=]]]:''' Well, since we aren't going anywhere -- well, we ''are'' going somewhere, alarmingly fast actually, but since we aren't busy other than that...
there.



* ''VideoGame/BanjoTooie'' features an elevator to move between the five floors of [[EternalEngine Grunty Industries]], only there's no elevator and you have to climb a rope to get to the top. Without any elevator to get in your way, however, you can jump off from the top and fall for such a long time that Banjo's falling yell ends before you're even halfway to the bottom. The fall is so long that you will die even with full health (unless you have the fallproof cheat active).
* ''Franchise/SonicTheHedgehog'':
** In [[VideoGame/SonicTheHedgehog1 the first game]], Labyrinth Zone Act 3 starts with a water slide that is a vertical WrapAround, serving as one of these until the player attempts to break out of it and finds the switch allowing passage to the rest of the act.
** ''VideoGame/SonicTheHedgehog2'' has another endless vertical area during the Metropolis Zone.
** This also happens near the beginning of Ice Cap Zone in ''VideoGame/Sonic3AndKnuckles''. How do you make it stop? Land on that ice block that's the only flat surface around, and it'll break off and crash through an otherwise-unbreakable wall.
** ''VideoGame/ShadowTheHedgehog'' had Cosmic Fall. You spend the entire level jumping from falling platforms.
* In the original ''{{VideoGame/Castlevania|I}}'' on the NES, the entrance to level 4 starts by Simon falling down a chasm into the level. It's not even close to endless, but some fans hypothesized that the fall causes severe wounds to Simon, explaining why he takes four units of damage from ''everything'' after that point.
* Parodied in ''VideoGame/SonicLostWorld'' and ''VideoGame/SonicForces'' where Sonic crosses his legs and leans back in a bored pose if he's left idle for long enough during a long fall.
* ''Franchise/TheLegendOfZelda'':
** In ''VideoGame/TheLegendOfZeldaMajorasMask'', in Snowhead Temple, there's one area where you must fall for several in-game hours (if you aren't using the Inverted Song of Time, that is) as Deku Link -- just to get the last Stray Fairy of the area. Of course, it's worth it to get the Double Magic Meter. All the while, Link's just making strange spasms while holding onto the flowers.
** Any 3D ''Zelda'' game, when using a cheating device and a levitation code, [[https://www.youtube.com/watch?v=3JDH9TlSEpQ can result in this]].
* ''VideoGame/SilentHillShatteredMemories'' has one really long fall at one point, in its DarkWorld.
* ''Franchise/MortalKombat''
** Many stage fatalities in the series feature this, but the one most in effect of this trope is the Sky Temple in ''Deception'' (which returns in ''Armageddon''), from which the fall is outrageously long.
** Noob Saibot's Babality has baby Noob accidentally create a portal loop, which he falls through until the screen goes black.



* ''VideoGame/MetroidPrime3Corruption'' has, in what has to be a {{Homage}} to ''Film/TheLordOfTheRings'', Samus fighting Ridley in freefall early in the game. The shaft they're falling down is explicitly shown to be several kilometers deep. Samus survives because Rundas catches her before she hits bottom. Ridley survives because [[JokerImmunity he's Ridley]].
* ''Franchise/{{Halo}}'' loves this, and on several occasions has the protagonist (mainly the Chief) jumping/falling from spaceships to either land on another ship several kilometers below, or go all the way down to the planet's surface.

to:

* ''VideoGame/MetroidPrime3Corruption'' has, in what The ending to ''VideoGame/DoubleDragonNeon'' has to be a {{Homage}} to ''Film/TheLordOfTheRings'', Samus fighting Ridley in freefall early in Skullmageddon singing the game. The shaft they're falling end credits song as he falls into a near-endless void. At the end of the song, he lands on [[spoiler:Marian's raised fist, killing him]].
* PlayedForDrama in ''VideoGame/{{Enchanter}}'': If your KULCAD spell turns the endless stairs into a {{Bottomless Pit|s}}, you'll fall
down is explicitly shown to be several kilometers deep. Samus survives because Rundas catches her before she hits bottom. Ridley survives because [[JokerImmunity he's Ridley]].
* ''Franchise/{{Halo}}'' loves this,
for hours. If you don't IZYUK yourself or if your IZYUK wears off, you'll fall forever and on several occasions has the protagonist (mainly the Chief) jumping/falling from spaceships to either land on another ship several kilometers below, or go all the way down to the planet's surface.eventually die.



* ''VideoGame/{{Bayonetta}}'' has a few of these. The playable introductory sequence has you tumbling down a cliff while fighting angels for four minutes, and the penultimate boss battle has you falling continuously from a skyscraper for however long it takes you to defeat him. The final boss really takes it up to eleven though, when you [[spoiler:punch the spirit of Jubileus out of her body and send it falling into the heart of the sun from beyond the orbit of Pluto]].
* ''VideoGame/Rockman4MinusInfinity''
** There is a section of Toad Man's level and it is based on the same thing from Sonic the Hedgehog's Labyrinth Zone.
** After beating Mothraya, Mega Man falls because the explosion knocks Rush away. In fact, the screen fades to black during said fall.
* ''VideoGame/IllusionOfGaia'': At the end of the FloatingContinent dungeon, the protagonist Will jumps off the side and starts falling. His cousin Neil [[CatchAFallingStar tries to pilot a biplane under him]] but drops a contact lens, resulting in Will continuing to fall for a while while Neil argues with his passengers and brings the plane around again.

to:

* ''VideoGame/{{Bayonetta}}'' has a few of these. The playable introductory sequence has you tumbling down a cliff while fighting angels for four minutes, and In ''VideoGame/Gamer2'', ACE's death causes the penultimate boss battle has you video game world to disintegrate around Hailey. She spends a whole level falling continuously through an endless sky dodging random objects, and by the end is openly wondering when the fall would end.
* ''VideoGame/GhostInTheShell'' (old [=PS1=] tie-in to the anime) have it's FinalBoss being a FreeFallFight which lasts for 30 seconds as you trade bullets with it while dropping
from a skyscraper. Note that you're piloting a humungous SpiderTank, and that the boss is a robot larger than you - the skyscraper for however long it takes you to defeat him. The final boss really takes it up to eleven though, when you [[spoiler:punch the spirit of Jubileus out of her body and send it falling into the heart of the sun from beyond the orbit of Pluto]].
* ''VideoGame/Rockman4MinusInfinity''
** There
is a section of Toad Man's level and it is based on the same thing from Sonic the Hedgehog's Labyrinth Zone.
** After beating Mothraya, Mega Man falls because the explosion knocks Rush away. In fact, the screen fades to black during said fall.
* ''VideoGame/IllusionOfGaia'': At the end of the FloatingContinent dungeon, the protagonist Will jumps off the side and starts falling. His cousin Neil [[CatchAFallingStar tries to pilot a biplane under him]] but drops a contact lens, resulting in Will continuing to fall for a while while Neil argues with his passengers and brings the plane around again.
just ''that'' tall.



* During the prologue of the H-game ''Sumaga'', the main character has enough time from waking up in freefall to think to himself for a bit, have an extended conversation with three flying girls, watch an aerial battle between said girls and what they mistook him for, and have one of them make a mad dive towards him before he hits the ground and dies. He's awfully calm about it, more so than having LaserGuidedAmnesia.
* One of the bonus levels in ''VideoGame/AeroTheAcroBat'' is a long, long dive into a pool. The BigBad also spends the entire credits falling to his doom.
* ''VideoGame/TeamFortress2'': the Scout and Spy have this reaction when falling into the bottomless pit in Ghost Fort (thankfully, this being a fast-paced action game, the ''players'' only see about ten seconds of the falling, then the game flags them "dead" so they can respawn).
* The First ''VideoGame/SpyFox'' game puts this at the very beginning after being ejected out of a plane. Naturally, you use a spy gadget to break your fall.

to:

* During ''VideoGame/{{Glider}} PRO'': This is easily doable given a sufficient expanse of open sky.
* Doable in most ''VideoGame/GrandTheftAuto'' games, provided that you use
the prologue of the H-game ''Sumaga'', the main character has enough time from waking up in freefall to think to himself for a bit, have an extended conversation with three flying girls, watch an aerial battle between said girls and what they mistook him for, invincibility cheatcode and have one of them make a mad dive towards him before he hits access to aircraft. And depending on where you land (e.g. the ground sea), sometimes doable ''without'' the aforementioned cheatcode.
* ''Franchise/{{Halo}}'' loves this,
and dies. He's awfully calm about it, more so than having LaserGuidedAmnesia.
on several occasions has the protagonist (mainly the Chief) jumping/falling from spaceships to either land on another ship several kilometers below, or go all the way down to the planet's surface.
* One ''VideoGame/IllusionOfGaia'': At the end of the bonus levels in ''VideoGame/AeroTheAcroBat'' is a long, long dive into a pool. The BigBad also spends FloatingContinent dungeon, the entire credits falling protagonist Will jumps off the side and starts falling. His cousin Neil [[CatchAFallingStar tries to pilot a biplane under him]] but drops a contact lens, resulting in Will continuing to fall for a while while Neil argues with his doom.
* ''VideoGame/TeamFortress2'':
passengers and brings the Scout and Spy have this reaction when falling into the bottomless pit in Ghost Fort (thankfully, this being a fast-paced action game, the ''players'' only see about ten seconds of the falling, then the game flags them "dead" so they can respawn).
* The First ''VideoGame/SpyFox'' game puts this at the very beginning after being ejected out of a plane. Naturally, you use a spy gadget to break your fall.
plane around again.



* ''Franchise/TheLegendOfZelda'':
** In ''VideoGame/TheLegendOfZeldaMajorasMask'', in Snowhead Temple, there's one area where you must fall for several in-game hours (if you aren't using the Inverted Song of Time, that is) as Deku Link -- just to get the last Stray Fairy of the area. Of course, it's worth it to get the Double Magic Meter. All the while, Link's just making strange spasms while holding onto the flowers.
** Any 3D ''Zelda'' game, when using a cheating device and a levitation code, [[https://www.youtube.com/watch?v=3JDH9TlSEpQ can result in this]].


* In ''VideoGame/MegaMan8'', one mid-boss battle takes place on a waterfall. When the enemy in question appears, it destroys the bridge that Mega Man is standing on, thus forcing him to jump on logs to fight it while constantly falling down the waterfall, behind which the enemy lurks. The entire fight therefore is in a state of near-continuous freefall. Only after he defeats this mid-boss, however long it takes, does Mega Man reach the bottom of the waterfall.
* ''VideoGame/MetroidPrime3Corruption'' has, in what has to be a {{Homage}} to ''Film/TheLordOfTheRings'', Samus fighting Ridley in freefall early in the game. The shaft they're falling down is explicitly shown to be several kilometers deep. Samus survives because Rundas catches her before she hits bottom. Ridley survives because [[JokerImmunity he's Ridley]].
* ''VideoGame/MinecraftStoryMode'': During the leap off the bridge at the beginning of the game, Jesse and Petra fall for a long time, even accounting for the fall being done in slow-mo. Eventually, you start wondering just when they're going to land. The fact that [[SoftWater their fall doesn't injure them in the slightest]] doesn't help.
* ''Franchise/MortalKombat''
** Many stage fatalities in the series feature this, but the one most in effect of this trope is the Sky Temple in ''Deception'' (which returns in ''Armageddon''), from which the fall is outrageously long.
** Noob Saibot's Babality has baby Noob accidentally create a portal loop, which he falls through until the screen goes black.



* ''VideoGame/ZorkGrandInquisitor'' if you fall into a {{Bottomless Pit|s}}: [[HaveANiceDeath You fall forever, of course, and even start a family with another luckless person falling down the pit.]]
* PlayedForDrama in ''VideoGame/{{Enchanter}}'': If your KULCAD spell turns the endless stairs into a {{Bottomless Pit|s}}, you'll fall down for hours. If you don't IZYUK yourself or if your IZYUK wears off, you'll fall forever and eventually die.
* In the Japanese Adventure game ''VideoGame/ShounenKinindenTsumuji'' has a scene in which Tsumuji tries several ways to stop falling, but he eventually gives up and waits until he reaches the bottom.
* There are a number of ways to end up in this in ''VideoGame/WorldOfWarcraft'', but the easiest to achieve is to go to Teldrassil, the WorldTree, and jump off the edge with one of the many Slow Fall effects. Teldrassil is so tall that it takes three minutes to reach the water from the top of the tree. The fall [[SoftWater is survivable]], as long as you don't hit any of the many branches on the way down. You can also go to any map edge in [[ShatteredWorld Outlands]] and jump off the edge. The game will judge you dead immediately, but your corpse will keep falling for a long, long time.

to:

* ''VideoGame/ZorkGrandInquisitor'' if In ''VideoGame/{{Portal}}'', you fall can set up a portal loop such that your character falls indefinitely through the ceiling and into the floor. There's an achievement for doing this, called "Terminal Velocity" -- you have to set up a {{Bottomless Pit|s}}: [[HaveANiceDeath You fall forever, of course, portal loop and even start a family with another luckless person falling down the pit.]]
* PlayedForDrama in ''VideoGame/{{Enchanter}}'': If your KULCAD spell turns the endless stairs into a {{Bottomless Pit|s}}, you'll fall down for hours. If you don't IZYUK
let yourself or if your IZYUK wears off, you'll fall forever and eventually die.
* In the Japanese Adventure game ''VideoGame/ShounenKinindenTsumuji'' has a scene in which Tsumuji tries several ways to stop falling, but he eventually gives up and waits until he reaches the bottom.
* There are a number of ways to end up in this in ''VideoGame/WorldOfWarcraft'', but the easiest to achieve is to go to Teldrassil, the WorldTree, and jump off the edge with one of the many Slow Fall effects. Teldrassil is so tall that it takes three
for about 15 minutes to reach the water get it.
* The beginning of Chapter 6 in ''VideoGame/{{Portal 2}}'', aptly titled "The Fall" and containing a nice bit of LampshadeHanging
from the top of the tree. The fall [[SoftWater is survivable]], as long as you don't hit any of the many branches on the way down. You can also go to any map edge in [[ShatteredWorld Outlands]] and jump off the edge. The game will judge you dead immediately, [[spoiler:[=GLaDOS=]]].
-->'''[[spoiler:[=GLaDOS=]]]:''' Well, since we aren't going anywhere -- well, we ''are'' going somewhere, alarmingly fast actually,
but your corpse will keep falling for a long, long time.since we aren't busy other than that...



* In ''VideoGame/Gamer2'', ACE's death causes the video game world to disintegrate around Hailey. She spends a whole level falling through an endless sky dodging random objects, and by the end is openly wondering when the fall would end.
* In ''VideoGame/MegaMan8'', one mid-boss battle takes place on a waterfall. When the enemy in question appears, it destroys the bridge that Mega Man is standing on, thus forcing him to jump on logs to fight it while constantly falling down the waterfall, behind which the enemy lurks. The entire fight therefore is in a state of near-continuous freefall. Only after he defeats this mid-boss, however long it takes, does Mega Man reach the bottom of the waterfall.
* The ending to ''VideoGame/DoubleDragonNeon'' has Skullmageddon singing the end credits song as he falls into a near-endless void. At the end of the song, he lands on [[spoiler:Marian's raised fist, killing him]].



* ''VideoGame/MinecraftStoryMode'': During the leap off the bridge at the beginning of the game, Jesse and Petra fall for a long time, even accounting for the fall being done in slow-mo. Eventually, you start wondering just when they're going to land. The fact that [[SoftWater their fall doesn't injure them in the slightest]] doesn't help.

to:

* ''VideoGame/MinecraftStoryMode'': During ''VideoGame/Rockman4MinusInfinity''
** There is a section of Toad Man's level and it is based on
the leap off same thing from Sonic the bridge Hedgehog's Labyrinth Zone.
** After beating Mothraya, Mega Man falls because the explosion knocks Rush away. In fact, the screen fades to black during said fall.

* In the Japanese Adventure game ''VideoGame/ShounenKinindenTsumuji'' has a scene in which Tsumuji tries several ways to stop falling, but he eventually gives up and waits until he reaches the bottom.
* ''VideoGame/SilentHillShatteredMemories'' has one really long fall
at one point, in its DarkWorld.
* In ''Videogame/{{Skully}}'', the confrontation against Brent goes south leads to Skully and Terry falling from the ''heavens''.
--> '''Terry''': Aaaaaaahhhhhhhhhhhhhh...\\
[cue LOADING screen]\\
'''Terry''': ...aaaaarrrrrrrrrrrrgggggghhhhhhhhhhhhhhhhh!!! [SPLAT]
* ''Franchise/SonicTheHedgehog'':
** In [[VideoGame/SonicTheHedgehog1 the first game]], Labyrinth Zone Act 3 starts with a water slide that is a vertical WrapAround, serving as one of these until the player attempts to break out of it and finds the switch allowing passage to the rest of the act.
** ''VideoGame/SonicTheHedgehog2'' has another endless vertical area during the Metropolis Zone.
** This also happens near
the beginning of Ice Cap Zone in ''VideoGame/Sonic3AndKnuckles''. How do you make it stop? Land on that ice block that's the game, Jesse only flat surface around, and Petra fall it'll break off and crash through an otherwise-unbreakable wall.
** ''VideoGame/ShadowTheHedgehog'' had Cosmic Fall. You spend the entire level jumping from falling platforms.
** Parodied in ''VideoGame/SonicLostWorld'' and ''VideoGame/SonicForces'' where Sonic crosses his legs and leans back in a bored pose if he's left idle
for long enough during a long time, even accounting for the fall.
* ''VideoGame/SpiritualAssassinTaromaru'' have a level where you
fall being done off a tower and just... keep on falling. While fighting various flying enemies, including a boss, while in slow-mo. Eventually, you start wondering just when they're going to land. mid-air. The fact that [[SoftWater their fall ground doesn't injure appear ''until'' the boss is destroyed, at which point you magically lands safely on the ground.
* The First ''VideoGame/SpyFox'' game puts this at the very beginning after being ejected out of a plane. Naturally, you use a spy gadget to break your fall.
* During the prologue of the H-game ''Sumaga'', the main character has enough time from waking up in freefall to think to himself for a bit, have an extended conversation with three flying girls, watch an aerial battle between said girls and what they mistook him for, and have one of
them make a mad dive towards him before he hits the ground and dies. He's awfully calm about it, more so than having LaserGuidedAmnesia.
* ''Franchise/SuperMarioBros'': Many games
in the slightest]] series feature levels in which Mario or any other playable character falls a long distance, and is able to steer himself through the air to grab rows of coins on his way down.
** ''VideoGame/SuperMarioBros2'': The ''very first part'' of the game has you falling from a door in the sky onto a hill in Subcon. Later, in World 3-1, you can access a secret cave by falling several screens onto the bottom of the very tall waterfall (this cave has several vegetables which can be collected as coins in Subspace, plus a WarpZone to World 5). Lastly, in World 5-2, you eventually climb up a rocky area only to fall from the other side (and due to the spikes present, quick reflexes are required to avoid taking damage).
** ''VideoGame/SuperMarioBros3'': This is one of the two possible ways to proceed in World 5-2 (the bottom is a watery cavern); the other is ''avoiding'' the fall by quickly catching one of the musical blocks.
** ''VideoGame/SuperMarioWorld'': The Sunken Ghost Ship ends this way. After venturing through a derelict sunken ship overrun by Boos, you enter a pipe that takes you to a very deep abyss, and as you fall so do other things (including a Starman powerup). At the bottom lies an object that clears the level upon contact, and also reveals the entrance to the last regular world (Valley of Bowser).
** ''VideoGame/SuperMarioSunshine'' has a glitch involving Mario, Yoshi, and a flower that forcefully moves sand on the beach to send Mario flying past the sun. The resulting fall can take anywhere from a few seconds to over an hour.
** ''VideoGame/SuperMarioMaker'': Falling into BottomlessPits will sometimes trigger an OverlyLongGag, one of which consists of Mario falling for a really long time. ''VideoGame/SuperMarioMaker2'' makes this trope possible in the levels proper thanks to the addition of vertical sub-areas.
** ''VideoGame/SuperMarioOdyssey'': Some areas are really tall, even into account that most of the stages seem like islands suspended in the sky like in ''VideoGame/SuperMario64''. Since Mario
doesn't help.take fall damage in ''Odyssey'', one can take a plunge from such places (such as the top floor of New Donk City Hall or the Moon Kingdom Wedding Hall) and wait a good few seconds before hitting the ground.
** ''VideoGame/MarioPartyIslandTour'': In the minigame Diamond A Dozen, the players stand in front of five holes that all lead to an ancient chamber built ''way'' below, likely hundreds of meters. Each hole, however, has a specific amount of diamonds, and before the minigame starts we can see the holes' tall track and the diamonds found in them. Each character has to choose the hole, hoping it's the one with the most diamonds, and then fall onto it to gather them. Once they reach the chamber at the bottom, the game counts how many diamonds each one has, and the one with the most wins.
* ''VideoGame/TeamFortress2'': the Scout and Spy have this reaction when falling into the bottomless pit in Ghost Fort (thankfully, this being a fast-paced action game, the ''players'' only see about ten seconds of the falling, then the game flags them "dead" so they can respawn).
* Torin falls down one in the adventure game ''VideoGame/TorinsPassage'', and he falls so long that he has to stop to catch his breath mid-scream.
* There are a number of ways to end up in this in ''VideoGame/WorldOfWarcraft'', but the easiest to achieve is to go to Teldrassil, the WorldTree, and jump off the edge with one of the many Slow Fall effects. Teldrassil is so tall that it takes three minutes to reach the water from the top of the tree. The fall [[SoftWater is survivable]], as long as you don't hit any of the many branches on the way down. You can also go to any map edge in [[ShatteredWorld Outlands]] and jump off the edge. The game will judge you dead immediately, but your corpse will keep falling for a long, long time.
* ''VideoGame/ZorkGrandInquisitor'' if you fall into a {{Bottomless Pit|s}}: [[HaveANiceDeath You fall forever, of course, and even start a family with another luckless person falling down the pit.]]



* In the 2nd ''WebAnimation/ASDFMovie'', a llama drives off a cliff. ''Three videos later'', [[BrickJoke it lands on someone.]]
* ''WebAnimation/DeadFantasy'' starts with [[VideoGame/FinalFantasy Yuna, Rikku and later Tifa]] fighting [[VideoGame/DeadOrAlive Ayane, Kasumi and Hitomi]] atop a very tall building. Said building eventually gets demolished and the girls continue fighting as they free-fall for a few minutes.



* In the 2nd ''WebAnimation/ASDFMovie'', a llama drives off a cliff. ''Three videos later'', [[BrickJoke it lands on someone.]]



* ''WebAnimation/DeadFantasy'' starts with [[VideoGame/FinalFantasy Yuna, Rikku and later Tifa]] fighting [[VideoGame/DeadOrAlive Ayane, Kasumi and Hitomi]] atop a very tall building. Said building eventually gets demolished and the girls continue fighting as they free-fall for a few minutes.



* Done as a RunningGag in ''Webcomic/ProblemSleuth'', where the fall is accompanied by [[InteractiveFiction requested actions]] like "Fall in a silly/nervous/hardboiled manner." Usually followed by the command (Character): Land already. The same gag has been used in ''Webcomic/{{Homestuck}}''.
* Roy's [[InfiniteCanvas famous]] (and monologue-heavy) fall in [[http://www.giantitp.com/comics/oots0443.html strip #443]] of ''Webcomic/TheOrderOfTheStick''.
* In an arc of a gaming webcomic, one of the [=PCs=] falls down a bottomless pit, which is made bottomless by having a teleport zone zap them up to the top of the pit repeatedly. It's said to kill you via the eventual build up of air friction burning you to death.
* ''''Webcomic/IrregularWebcomic'' has [[http://irregularwebcomic.net/2221.html a]] [[http://irregularwebcomic.net/2229.html long]] [[http://irregularwebcomic.net/2236.html fall]] [[http://irregularwebcomic.net/2244.html (with commentary)]].
* A chapter of ''Webcomic/{{Flipside}}'' has two characters going down on a seemingly endless staircase only to discover that the whole thing is just three floors and a pair of portals. A non canon intermission has one of them fall off. You can guess the rest.



* In ''Webcomic/ChampionsOfFaraus'', when Daryl [[ItMakesSenseInContext falls into Leilusa’s avatar]], the next time we see him, he’s peeking through his fingers and wondering when he stopped falling. This is [[JustifiedTrope Justified]] as the inside of a deity is a BiggerOnTheInside PocketDimension with no gravity, and nothing to land on, or at the very least smack into, which would have slowed him down.



* Part of a [[http://www.sluggy.com/comics/archives/daily/19990810 quick gag]] in ''Webcomic/SluggyFreelance''.
* In ''Webcomic/ChampionsOfFaraus'', when Daryl [[ItMakesSenseInContext falls into Leilusa’s avatar]], the next time we see him, he’s peeking through his fingers and wondering when he stopped falling. This is [[JustifiedTrope Justified]] as the inside of a deity is a BiggerOnTheInside PocketDimension with no gravity, and nothing to land on, or at the very least smack into, which would have slowed him down.

to:

* Part A chapter of ''Webcomic/{{Flipside}}'' has two characters going down on a seemingly endless staircase only to discover that the whole thing is just three floors and a pair of portals. A non canon intermission has one of them fall off. You can guess the rest.
* In an arc
of a [[http://www.sluggy.com/comics/archives/daily/19990810 quick gag]] in ''Webcomic/SluggyFreelance''.
* In ''Webcomic/ChampionsOfFaraus'', when Daryl [[ItMakesSenseInContext
gaming webcomic, one of the [=PCs=] falls into Leilusa’s avatar]], the next time we see him, he’s peeking through his fingers and wondering when he stopped falling. This is [[JustifiedTrope Justified]] as the inside of down a deity is a BiggerOnTheInside PocketDimension with no gravity, and nothing to land on, or at the very least smack into, bottomless pit, which would have slowed him down.is made bottomless by having a teleport zone zap them up to the top of the pit repeatedly. It's said to kill you via the eventual build up of air friction burning you to death.
* ''''Webcomic/IrregularWebcomic'' has [[http://irregularwebcomic.net/2221.html a]] [[http://irregularwebcomic.net/2229.html long]] [[http://irregularwebcomic.net/2236.html fall]] [[http://irregularwebcomic.net/2244.html (with commentary)]].



* Webcomic/{{Yamara}}, unaware that she has been granted three wishes, offhandedly [[BeCarefulWhatYouWishFor wishes]] that her annoying friend Blag would fall off a cliff. An extradimensional cliff promptly appears under him, and he remains in free fall for days until Yamara brings him back by wishing that he would show up and pay back the money he owes her.

to:

* Webcomic/{{Yamara}}, unaware Roy's [[InfiniteCanvas famous]] (and monologue-heavy) fall in [[http://www.giantitp.com/comics/oots0443.html strip #443]] of ''Webcomic/TheOrderOfTheStick''.
* Done as a RunningGag in ''Webcomic/ProblemSleuth'', where the fall is accompanied by [[InteractiveFiction requested actions]] like "Fall in a silly/nervous/hardboiled manner." Usually followed by the command (Character): Land already. The same gag has been used in ''Webcomic/{{Homestuck}}''.
* Part of a [[http://www.sluggy.com/comics/archives/daily/19990810 quick gag]] in ''Webcomic/SluggyFreelance''.
* ''Webcomic/{{Yamara}}'': Unaware
that she has been granted three wishes, Yamara offhandedly [[BeCarefulWhatYouWishFor wishes]] that her annoying friend Blag would fall off a cliff. An extradimensional cliff promptly appears under him, and he remains in free fall for days until Yamara brings him back by wishing that he would show up and pay back the money he owes her.



* One of the stories in ''Podcast/TheMagnusArchives'' involves a skydiver who finds himself "swallowed by the sky". From his point of view, the earth is gone and there's nothing but blue sky in ''every direction,'' even ''down.'' He falls for what feels like ''days'' before returning to the real world.



* One of the stories in ''Podcast/TheMagnusArchives'' involves a skydiver who finds himself "swallowed by the sky". From his point of view, the earth is gone and there's nothing but blue sky in ''every direction,'' even ''down.'' He falls for what feels like ''days'' before returning to the real world.



* In the last episode of ''WebVideo/FranceFive'', the fight between [[TheHero Red Fromage]] and [[TheDragon Zakaral]] leads to them both falling from a building, and exchanging some EvilGloating vs. Heroic Banter for a good while before hitting the ground. (In UsefulNotes/{{Paris}}, where tall buildings are quite rare.)



* In the last episode of ''WebVideo/FranceFive'', the fight between [[TheHero Red Fromage]] and [[TheDragon Zakaral]] leads to them both falling from a building, and exchanging some EvilGloating vs. Heroic Banter for a good while before hitting the ground. (In UsefulNotes/{{Paris}}, where tall buildings are quite rare.)



* The TropeNamer, coming from the ''WesternAnimation/{{Super Mario World|1991}}'' cartoon. In the episode "[[Recap/SuperMarioWorldEPisode13MamaLuigi Mama Luigi]]", Luigi explains to Yoshi that a Fire Sumo Brother opened up a crack in the ground as it attacked, and Luigi allegedly fell into the resulting chasm "for hours". He then admits that it just seemed like hours, though, making it a possible subversion. [[NotTheFallThatKillsYou He survived falling]] because he [[MemeticMutation "Found a MAAAAAAAGIC balloon!"]] This went full-circle with the 2017 Mama Luigi reanimation collab, in-which Luigi actually checks his watch during the iconic fall.



* In the ''WesternAnimation/AmericanDad'' episode "Old Stan in the Mountain," Stan manages to climb to the top of Mount Kilimanjaro, but ends up losing his balance and bouncing all the way back down the mountain. The tumbling [[OverlyLongGag takes so long]] that Stan [[LampshadeHanging lampshades it]] by saying "Still? Really? Still falling." as he bounces down.
* In an episode of ''WesternAnimation/DextersLaboratory'' Dexter and Mandark fall down a hole and partway through take the time to scowl at each other.
* In Creator/TexAvery's first WesternAnimation/{{Droopy}} short, ''Dumb-Hounded'', it takes a very long time for the Wolf to fall from the top of a skyscraper. There's even time enough for a CreepyMortician to take his measurements as they're plummeting.
* In the '' WesternAnimation/{{Freakazoid}}'' episode "Virtual Freak", this happens to Freakazoid and the Lobe when a digital pterodactyl drops them from the ceiling of a shopping mall.
-->'''Lobe:''' Freakazoid! Why is it taking us so long to fall?!\\
'''Freakazoid:''' [[RuleOfFunny 'Cause it's funny!]]\\
'''Lobe:''' No it's not, [[SelfDeprecation it's just stupid!]] [[ContinuityNod It's as dumb as that Handman episode!]]
* The [[ExactlyWhatItSaysOnTheTin aptly named]] "Bottomless Pit" episode of ''WesternAnimation/GravityFalls'' shows us a literal {{Bottomless Pit|s}}, funnily enough. The cast falling into it has time to tell four stories, among other activities, before finally reaching a halt [[spoiler:, coming out of the same end they fell into, oddly enough. Then Stan falls in again and is seen (still falling) in TheStinger.]]



** Another episode had a one-off joke where Pud'n crashes into the school janitor and they fly through a window, showing that the school is now suddenly on top of an extremely high cliff, and it zooms out a few times to show just how far they're falling, until the characters are just specks in the distance. Further, when they started falling, it was daytime, but as they fall, the sun sets, and by the time they hit the ground, it's night.

to:

** Another episode had In a one-off joke where joke, Pud'n crashes into the school janitor and they fly through a window, showing that the school is now suddenly on top of an extremely high cliff, and it zooms out a few times to show just how far they're falling, until the characters are just specks in the distance. Further, when they started falling, it was daytime, but as they fall, the sun sets, and by the time they hit the ground, it's night.



* In Creator/TexAvery's first WesternAnimation/{{Droopy}} short, ''Dumb-Hounded'', it takes a very long time for the Wolf to fall from the top of a skyscraper. There's even time enough for a CreepyMortician to take his measurements as they're plummeting.
* On ''WesternAnimation/TinyToonAdventures'', in the episode "Journey to the Center of Acme Acres", Plucky and Hampton fall down a crack in the ground when a huge earthquake hits Acme Acres. After a while, they start getting bored and hope they eventually hit something just to break the monotony. They eventually end up at the center of the Earth where they float because their gravity reaches an equilibrium.
-->'''Hamton:''' Think we'll hit bottom soon?\\
'''Plucky:''' I hope so, this is so boring. Getting splattered would be a nice change!

to:

* In Creator/TexAvery's first WesternAnimation/{{Droopy}} short, ''Dumb-Hounded'', it takes the 1st season finale of ''WesternAnimation/TheMrPeabodyAndShermanShow'', the titular duo fall off of the roof of a very skyscraper and the credits roll as they continue falling and falling. In the resolution, the duo continue falling for so long time for the Wolf to fall from the top that they run out of parting words before finally crashing into a skyscraper. There's even time enough for a CreepyMortician to take his measurements as they're plummeting.
* On ''WesternAnimation/TinyToonAdventures'', in the episode "Journey to the Center of Acme Acres", Plucky and Hampton fall down a crack in
flying car with no indication they were anywhere near the ground when a huge earthquake hits Acme Acres. After a while, they start getting bored yet.
-->'''Sherman:''' I love you, Mr. Peabody!\\
'''Mr. Peabody:''' I love you too, Sherman!\\
''[they scream some more]''\\
'''Sherman:''' It's been really fun traveling through time with you!\\
'''Mr. Peabody:''' Yes, Sherman, fun
and hope they remarkably educational all at the same time! I too will miss it!\\
''[they scream some more]''\\
'''Sherman:''' And you've been a really great dad!\\
'''Mr. Peabody:''' Thanks Sherman, you too! Great son, I mean, not dad!\\
''[they scream some more, but then stop]''\\
'''Sherman:''' Sheesh, this is a really long fall, isn't it?
* In the ''WesternAnimation/MyLifeAsATeenageRobot'' episode "The Boy Who Cried Robot", a mountain climber slips and falls after having climbed the largest mountain in all of Asia. The fall takes him so long that he coughs in mid-scream and begins screaming again and
eventually takes out his watch. Jenny conveniently [[NotTheFallThatKillsYou catches him right before he has a chance to hit something just to break the monotony. They eventually end up ground]].
* In part 2 of the ''WesternAnimation/PhineasAndFerb'' episode "Phineas and Ferb's Hawaiian Vacation", Candace goes over a waterfall and falls for about ten seconds straight, [[OverlyLongScream screaming all the way]].
* In the ''WesternAnimation/RockosModernLife'' episode "Wallaby on Wheels", Heffer falls down the O-Town Bottomless Pit
at the center of end, taking a breath mid-scream before the Earth where they float because their gravity reaches an equilibrium.
-->'''Hamton:''' Think we'll hit bottom soon?\\
'''Plucky:''' I hope so, this is so boring. Getting splattered would be a nice change!
IrisOut.



* In the '' WesternAnimation/{{Freakazoid}}'' episode "Virtual Freak", this happens to Freakazoid and the Lobe when a digital pterodactyl drops them from the ceiling of a shopping mall.
-->'''Lobe:''' Freakazoid! Why is it taking us so long to fall?!\\
'''Freakazoid:''' [[RuleOfFunny 'Cause it's funny!]]\\
'''Lobe:''' No it's not, [[SelfDeprecation it's just stupid!]] [[ContinuityNod It's as dumb as that Handman episode!]]
* An episode of ''WesternAnimation/ThunderCats'' features the Four-Day Drop, a meteoric crater allegedly so deep it takes four days to hit bottom if you fall in.
* In the ''WesternAnimation/RockosModernLife'' episode "Wallaby on Wheels", Heffer falls down the O-Town Bottomless Pit at the end, taking a breath mid-scream before the IrisOut.



* In the ''WesternAnimation/MyLifeAsATeenageRobot'' episode "The Boy Who Cried Robot", a mountain climber slips and falls after having climbed the largest mountain in all of Asia. The fall takes him so long that he coughs in mid-scream and begins screaming again and eventually takes out his watch. Jenny conveniently [[NotTheFallThatKillsYou catches him right before he has a chance to hit the ground]].
* In part 2 of the ''WesternAnimation/PhineasAndFerb'' episode "Phineas and Ferb's Hawaiian Vacation", Candace goes over a waterfall and falls for about ten seconds straight, [[OverlyLongScream screaming all the way]].
* In an episode of ''WesternAnimation/DextersLaboratory'' Dexter and Mandark fall down a hole and partway through take the time to scowl at each other.
* The [[ExactlyWhatItSaysOnTheTin aptly named]] "Bottomless Pit" episode of ''WesternAnimation/GravityFalls'' shows us a literal {{Bottomless Pit|s}}, funnily enough. The cast falling into it has time to tell four stories, among other activities, before finally reaching a halt [[spoiler:, coming out of the same end they fell into, oddly enough. Then Stan falls in again and is seen (still falling) in TheStinger.]]



* In the ''WesternAnimation/AmericanDad'' episode "Old Stan in the Mountain," Stan manages to climb to the top of Mount Kilimanjaro, but ends up losing his balance and bouncing all the way back down the mountain. The tumbling [[OverlyLongGag takes so long]] that Stan [[LampshadeHanging lampshades it]] by saying "Still? Really? Still falling." as he bounces down.
* In the 1st season finale of ''WesternAnimation/TheMrPeabodyAndShermanShow'', the titular duo fall off of the roof of a skyscraper and the credits roll as they continue falling and falling. In the resolution, the duo continue falling for so long that they run out of parting words before finally crashing into a flying car with no indication they were anywhere near the ground yet.
-->'''Sherman:''' I love you, Mr. Peabody!\\
'''Mr. Peabody:''' I love you too, Sherman!\\
''[they scream some more]''\\
'''Sherman:''' It's been really fun traveling through time with you!\\
'''Mr. Peabody:''' Yes, Sherman, fun and remarkably educational all at the same time! I too will miss it!\\
''[they scream some more]''\\
'''Sherman:''' And you've been a really great dad!\\
'''Mr. Peabody:''' Thanks Sherman, you too! Great son, I mean, not dad!\\
''[they scream some more, but then stop]''\\
'''Sherman:''' Sheesh, this is a really long fall, isn't it?

to:

* The TropeNamer, coming from the ''WesternAnimation/{{Super Mario World|1991}}'' cartoon. In the ''WesternAnimation/AmericanDad'' episode "Old Stan in the Mountain," Stan manages "[[Recap/SuperMarioWorldEPisode13MamaLuigi Mama Luigi]]", Luigi explains to climb to the top of Mount Kilimanjaro, but ends up losing his balance and bouncing all the way back down the mountain. The tumbling [[OverlyLongGag takes so long]] Yoshi that Stan [[LampshadeHanging lampshades it]] by saying "Still? Really? Still falling." as he bounces down.
* In the 1st season finale of ''WesternAnimation/TheMrPeabodyAndShermanShow'', the titular duo fall off of the roof of
a skyscraper and the credits roll as they continue falling and falling. In the resolution, the duo continue falling for so long that they run out of parting words before finally crashing into Fire Sumo Brother opened up a flying car with no indication they were anywhere near crack in the ground yet.
-->'''Sherman:''' I love you, Mr. Peabody!\\
'''Mr. Peabody:''' I love you too, Sherman!\\
''[they scream some more]''\\
'''Sherman:''' It's been really fun traveling through time
as it attacked, and Luigi allegedly fell into the resulting chasm "for hours". He then admits that it just seemed like hours, though, making it a possible subversion. [[NotTheFallThatKillsYou He survived falling]] because he [[MemeticMutation "Found a MAAAAAAAGIC balloon!"]] This went full-circle with you!\\
'''Mr. Peabody:''' Yes, Sherman, fun
the 2017 Mama Luigi reanimation collab, in-which Luigi actually checks his watch during the iconic fall.
* An episode of ''WesternAnimation/ThunderCats'' features the Four-Day Drop, a meteoric crater allegedly so deep it takes four days to hit bottom if you fall in.
* On ''WesternAnimation/TinyToonAdventures'', in the episode "Journey to the Center of Acme Acres", Plucky
and remarkably educational all Hampton fall down a crack in the ground when a huge earthquake hits Acme Acres. After a while, they start getting bored and hope they eventually hit something just to break the monotony. They eventually end up at the same time! center of the Earth where they float because their gravity reaches an equilibrium.
-->'''Hamton:''' Think we'll hit bottom soon?\\
'''Plucky:'''
I too will miss it!\\
''[they scream some more]''\\
'''Sherman:''' And you've been a really great dad!\\
'''Mr. Peabody:''' Thanks Sherman, you too! Great son, I mean, not dad!\\
''[they scream some more, but then stop]''\\
'''Sherman:''' Sheesh,
hope so, this is so boring. Getting splattered would be a really long fall, isn't it?nice change!
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None


* ''Film/LooneyTunesBackInAction'' redoes the ''Falling Hare'' (see below) example but with a falling car: [[MythologyGag the vehicle once again stops a few inches just before hitting the ground]], Bugs Bunny says "[[ShoutOut Heh, out of gas]]," and [[QuipToBlack the screen fades out]], only for TheComicallySerious Kate to protest "[[SurprisinglyRealisticOutcome What?! It doesn't work like that!]]", prompting [[SubvertedTrope the car to crash into the ground anyway]], though the momentarily arrested momentum meant that death from crashing was at least averted.

to:

* ''Film/LooneyTunesBackInAction'' redoes the ''Falling Hare'' (see below) example but with a falling car: [[MythologyGag the vehicle once again stops a few inches just before hitting the ground]], Bugs Bunny says "[[ShoutOut Heh, out of gas]]," and [[QuipToBlack the screen fades out]], only for TheComicallySerious Kate to protest "[[SurprisinglyRealisticOutcome "[[LampshadeHanging What?! It doesn't work like that!]]", prompting [[SubvertedTrope the car to crash into the ground anyway]], though the momentarily arrested momentum meant that death from crashing was at least averted.
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Added DiffLines:

* ''WebAnimation/LoveOfTheSn'': After letting go of the walkway to escape Michael and Sean, Charger Block and Crown fall for 51 minutes before hitting the bottom of the S*n.
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* The [[ExactlyWhatItSaysOnTheTin aptly named]] "Bottomless Pit" episode of ''WesternAnimation/GravityFalls'' shows us a literal {{Bottomless Pit|s}}, funnily enough. The cast falling into it has time to tell four stories, among other activities, before finally reaching a halt[[spoiler:, coming out of the same end they fell into, oddly enough.]]

to:

* The [[ExactlyWhatItSaysOnTheTin aptly named]] "Bottomless Pit" episode of ''WesternAnimation/GravityFalls'' shows us a literal {{Bottomless Pit|s}}, funnily enough. The cast falling into it has time to tell four stories, among other activities, before finally reaching a halt[[spoiler:, halt [[spoiler:, coming out of the same end they fell into, oddly enough.enough. Then Stan falls in again and is seen (still falling) in TheStinger.]]
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None


* A more benign example of the above entry, but still suffering from NotTheFallThatKillsYou if height is large enough for you to develop a speed high enough, is falling on a small world (small moons, comets, asteroids, and the like). Since gravity's acceleration there can be very low[[note]]''centimeters'' per second, and even less as is the case for the comet [[https://en.wikipedia.org/wiki/67P/Churyumov–Gerasimenko 67P/Churyumov-Gerasimenko]], of Rosetta mission fame[[/note]], for all purposes one could even say it's floating, not falling[[note]]And be ''very'' careful, since for small bodies as the mentioned comet the speed velocity is so low that, with even a slight jump, you could end up in orbit.[[/note]]

to:

* A more benign example of the above entry, but still suffering from NotTheFallThatKillsYou if height is large enough for you to develop a speed high enough, is falling on a small world (small moons, comets, asteroids, and the like). Since gravity's acceleration there can be very low[[note]]''centimeters'' per second, and even less as is the case for the comet [[https://en.wikipedia.org/wiki/67P/Churyumov–Gerasimenko 67P/Churyumov-Gerasimenko]], of Rosetta mission fame[[/note]], for all purposes one could even say it's floating, not falling[[note]]And be ''very'' careful, since for small bodies as the mentioned comet the speed escape velocity is so low that, with even a slight jump, you could end up in orbit.[[/note]]

Added: 35

Changed: 154

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i hope it's okay to replace the caption, i think the lyrics from the part of the song the image is from demonstrate the trope better


[[caption-width-right:350:''[[Music/LemonDemon No offense but at least it's predictable.\\
Gotta stop stalling, I've got some falling to do.]]'']]

to:

[[caption-width-right:350:''[[Music/LemonDemon No offense but at least This is boring; yes, I'm falling\\
But
it's predictable.\\
Gotta stop stalling, I've got some falling to do.]]'']]
taking quite a while\\
My destination is impending\\
Might as well go out in style]]'']]
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None


[[caption-width-right:350:[[Music/LemonDemon No offense but at least it's predictable.\\
Gotta stop stalling, I've got some falling to do.]]]]

to:

[[caption-width-right:350:[[Music/LemonDemon [[caption-width-right:350:''[[Music/LemonDemon No offense but at least it's predictable.\\
Gotta stop stalling, I've got some falling to do.]]]]
]]'']]
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None


'''Luigi:''' ... well, it ''seemed'' like hours. Anyway, I was falling!

to:

'''Luigi:''' ... well, it ''seemed'' like hours. Anyway, I was falling!falling, nothing below me but ''boiling lava!''

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