History Main / HyperspaceIsaScaryPlace

22nd Aug '16 2:04:45 PM ImpudentInfidel
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** Wormholes are treacherous and difficult to navigate, and cause all sorts of tricky problems with time and space and turning into liquid when you don't quite understand them, and are inhabited by bizarre and dangerous creatures- ranging from gigantic phase-shifting serpents to sentient "Pathfinders" of dubious morality. On the other hand, one episode dealt with the dangers of Starburst, which is a short-range emergency FTL technology that works by temporarily slipping into another dimension and coming out pretty quickly. Somehow, the ship Moya gets stuck and splayed out in other dimensions -- one of which causes mind-splitting noise, another which causes visual pain, and a third which causes elation and euphoria, in addition to the normal one -- and has to be reassembled by moving all four ships in unison through the dimension while avoiding the interdimensional gatekeeper monster... thing. The problem with that particular starburst involved Moya's pregnancy cumulated with other labor complications. As of some time after [[spoiler:Talyn's birth]], it is still said him starbursting would be dangerous. [[spoiler:He does it even before properly learning to fly, though.]]

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** Wormholes are treacherous and difficult to navigate, and cause all sorts of tricky problems with time and space and turning into liquid when you don't quite understand them, and are inhabited by bizarre and dangerous creatures- ranging from gigantic phase-shifting serpents to sentient "Pathfinders" of dubious morality. On the other hand, one episode dealt with the dangers of Starburst, which is a short-range emergency FTL technology that works by temporarily slipping into another dimension and coming out pretty quickly. Somehow, the ship Moya gets stuck and splayed out in other dimensions -- one of which causes mind-splitting noise, another which causes visual pain, and a third which causes elation and euphoria, in addition to the normal one -- and has to be reassembled by moving all four ships in unison through the dimension while avoiding the interdimensional gatekeeper monster... thing. [[spoiler: Luckily the Gatekeeper turned out to be friendly and helped them escape.]] The problem with that particular starburst involved Moya's pregnancy cumulated with other labor complications. As of some time after [[spoiler:Talyn's birth]], it is still said him starbursting would be dangerous. [[spoiler:He does it even before properly learning to fly, though.]]
22nd Aug '16 1:53:58 PM ImpudentInfidel
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* Hyperspace in ''Series/BabylonFive'', while less scary than most hyperspaces in this entry, is still rather nasty. It has random currents that can throw you off course rather quickly if you have a navigational failure, no landmarks to navigate by other than the artificial beacons placed by the various races, and there's even some rumors about things living in it. ([[spoiler:They're true, and though some of them are just annoying, there are ''lots'' of things that are [[AlwaysChaoticEvil far from nice]].]]) And then there's the eponymous ''Thirdspace''... Other less nasty but still dangerous problems include freak storms and vortexes that are capable of altering the currents and eddies and throwing ships off course, something that can normally prove fatal. Also, if you try to open a jump point within an already active gate, this will result in a very large explosion.\\\

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* Hyperspace in ''Series/BabylonFive'', while less scary than most hyperspaces in this entry, is still rather nasty. It has random currents that can throw you off course rather quickly if you have a navigational failure, no landmarks to navigate by other than the artificial beacons placed by the various races, and there's even some rumors about things living in it. ([[spoiler:They're true, and though some of them are just annoying, there are ''lots'' of things that are [[AlwaysChaoticEvil far from nice]].]]) And then there's the eponymous ''Thirdspace''...''Thirdspace'', a deeper level of which almost nothing is known because the only known attempt to access it (one device, opened twice) created a portal to the territory of an extremely powerful (enough to scare the Vorlons) and aggressive race that instantly attacks through it. Other less nasty but still dangerous problems include freak storms and vortexes that are capable of altering the currents and eddies and throwing ships off course, something that can normally prove fatal. Also, if you try to open a jump point within an already active gate, this will result in a very large explosion.\\\
22nd Aug '16 1:46:27 PM ImpudentInfidel
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* Inverted in ''Literature/TheLongEarth''. Interdimensional travel is so safe and convenient, Datum Earth has a political and economic crisis as people leave it in massive quantities.

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* Inverted in ''Literature/TheLongEarth''. Interdimensional travel is so safe and convenient, Datum Earth has a political and economic crisis as people leave it in massive quantities. Several sentient species mastered it at the "pointy stick" level of technology.
12th Aug '16 5:12:32 PM UmbrellasWereAwesome
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* The ''VideoGame/{{Halo}}'' universe's hyperspace is known as slipspace. In the early days of FTL travel, technicians sometimes had to repair the drives while in mid-jump, exposing themselves to the "slipstream" and risking injury, death, or even being [[RetGone completely erased from existence]] in the process. Even when the engine isn't operating, there's still a tendency for tools and technicians to turn up missing after a shift. Sometimes ships entering hyperspace will simply never reappear. Time dilation effects are present, which can cause unpredictable delays. It's also implied that slipspace travel has adverse effects on your health, thus the cryopods present on all UNSC vessels. Being ThrownOutTheAirlock simply kicks you back into realspace, though you do get bathed in radiation in the process. Opening a slipspace rift while in an atmosphere creates a massive {{EMP}} pulse and shockwave that can knock down a SpaceElevator. Trying to transition from realspace to slipspace when the slipspace drive isn't fully charged (at least on human ships) causes the ship to be blown into atomized bits.

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* The ''VideoGame/{{Halo}}'' ''Franchise/{{Halo}}'' universe's hyperspace is known as slipspace. In the early days of FTL travel, technicians sometimes had to repair the drives while in mid-jump, exposing themselves to the "slipstream" and risking injury, death, or even being [[RetGone completely erased from existence]] in the process. Even when the engine isn't operating, there's still a tendency for tools and technicians to turn up missing after a shift. Sometimes ships entering hyperspace will simply never reappear. Time dilation effects are present, which can cause unpredictable delays. It's also implied that slipspace travel has adverse effects on your health, thus the cryopods present on all UNSC vessels. Being ThrownOutTheAirlock simply kicks you back into realspace, though you do get bathed in radiation in the process. Opening a slipspace rift while in an atmosphere creates a massive {{EMP}} pulse and shockwave that can knock down a SpaceElevator. Trying to transition from realspace to slipspace when the slipspace drive isn't fully charged (at least on human ships) causes the ship to be blown into atomized bits.bits.
** Slipspace is significantly less scary for more advanced species like the Covenant and Forerunners, but even for them it can still be treacherous without the proper precautions.
13th Jul '16 11:23:29 PM NOYB
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** Of course, being ''40K'', some factions just don't care about the mind-breaking horrors inherent to the Warp. The Orks coat their vessels in "teef" to ward off daemons (which work [[ClapYourHandsIfYouBelieve because Orks believe it should]]), but even if that doesn't work daemonic incursions are treated as a way of [[BloodKnight breaking up the tedium of long trips]]. Chaos followers have a much easier time navigating the home realm of their patron deities, but they still need Gellar fields to prevent daemons from coming to [[DealWithTheDevil collect on their pacts]]. And the sheer might of the Tyranid HiveMind plays havoc with the Warp and its denizens, meaning only the most powerful daemons can go anywhere near them, and they can't fight an entire hive fleet by themselves anyway.
** Last but not least, the Necrons utilize impossibly advanced technology so they can simply ignore the warp. Their take on FTL works by ''actually'' going faster than light rather than taking a short-cut, plus as a civilisation whose people are made of living metal, they have much less problems related to warp sickness. Of note are their attempts to get the warp to influence their bodies and flawlessly combine metal and flesh (something only Chaos has managed yet) which seldomly go lucky. However, it seems easier for them to just use the Webway.

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** Of course, being ''40K'', some factions just don't care about the mind-breaking horrors inherent to the Warp. The Orks coat their vessels in "teef" to ward off daemons (which work works [[ClapYourHandsIfYouBelieve because Orks believe it should]]), but even if that doesn't work work, daemonic incursions are treated as a way of [[BloodKnight breaking up the tedium of long trips]]. Chaos followers have a much easier time navigating the home realm of their patron deities, but they still need Gellar fields to prevent daemons from coming to [[DealWithTheDevil collect on their pacts]]. And the sheer might of the Tyranid HiveMind plays havoc with the Warp and its denizens, meaning only the most powerful daemons can go anywhere near them, and they can't fight an entire hive fleet by themselves anyway.
** Last but not least, the Necrons utilize impossibly advanced technology so they can simply ignore the warp.Warp. Their take on FTL works by ''actually'' going faster than light rather than taking a short-cut, plus as a civilisation whose people are made of living metal, they have much less problems related to warp sickness. Of note are their attempts to get the warp to influence their bodies and flawlessly combine metal and flesh (something only Chaos has managed yet) which seldomly go lucky. However, it seems easier for them to just use the Webway.
13th Jul '16 11:20:50 PM NOYB
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*** Other episodes with a rough ride include ''Red Sky'', due to safety protocols being disabled.

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*** Other episodes with a rough ride include ''Red Sky'', "Red Sky", due to safety protocols being disabled.
29th Jun '16 12:08:55 PM REV6Pilot
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* Although not technically hyperspace, the plot of the ''VideoGame/{{Doom}}'' series revolves around teleporters that work by routing the teleported matter through Hell itself -- the demons eventually notice the unexpected entry and even less expected exits and come through the teleporters themselves. In ''[[VideoGame/{{Doom}} Doom 3]]'', it's specifically stated that the Martian civilization's use of this technology nearly drove them into extinction, and it took a HeroicSacrifice on the part of their entire species to send the demons back and close up the portals again before they could conquer the universe. And then humans came along and [[SealedEvilInACan Unsealed the Can]].\\\
As with ''Film/EventHorizon'', ''Doom'' is itself often jokingly cited as an example of ancient history within the ''Warhammer 40k'' universe... which would mean the Doomguy has to be The Emperor... Oh hells yeah! If the demonic invasion wasn't bad enough even travelling though a portal to another place on Mars can cause paranoia and insanity. Makes sense, since the hyperspace tunnel appears to be a bloody tunnel filled with screaming.
* ''VideoGame/HalfLife''

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* Although not technically hyperspace, the plot of the ''VideoGame/{{Doom}}'' series revolves around teleporters that work by routing the teleported matter through Hell itself -- the demons eventually notice the unexpected entry and even less expected exits and come through the teleporters themselves. In ''[[VideoGame/{{Doom}} Doom 3]]'', it's specifically stated that the Martian civilization's use of this technology nearly drove them into extinction, and it took a HeroicSacrifice on the part of their entire species to send the demons back and close up the portals again before they could conquer the universe. And then humans came along and [[SealedEvilInACan Unsealed the Can]].\\\
As with ''Film/EventHorizon'', ''Doom'' is itself often jokingly cited as an example of ancient history within the ''Warhammer 40k'' universe... which would mean the Doomguy has to be The Emperor... Oh hells yeah!
If the demonic invasion wasn't bad enough enough, even travelling though a portal to another place on Mars can cause paranoia and insanity. Makes sense, since the hyperspace tunnel appears to be a bloody tunnel filled with screaming.
vein-like tunnel, and you hear screaming as you move along it.
* ''VideoGame/HalfLife''''VideoGame/HalfLife'':
29th Jun '16 12:06:00 PM REV6Pilot
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* Despite being uninhabited, hyperspace in ''Fanfic/TheConversionBureauConquerTheStars'' is very freaky on several levels. To the naked eye, it's a black void completely devoid of light. Radar gives constant false readings of things that accelerate ''way'' too fast and occasionally pass through the ships. Thaumic sensors go completely berserk. LIDAR... [[NoodleIncident forget about LIDAR]]. It's also full of hydrogen, enough to transmit a sound that exists in frequencies beyond normal hearing. The only time that someone managed to translate it into something audible, [[BrownNote all those who heard it committed suicide and several more were murdered by the one person who didn't]]. It's standard protocol for ships to have no contact with anything outside the ship during transit. The only good thing is that [[MundaneUtility the hydrogen can be scooped as fuel]].
24th Jun '16 7:27:39 AM InfinityX
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** Then there's the problem when subspace extrudes into normal space. Basically, being caught in such a flux means trouble. The energies and particles coming from them are generally not healthy, and stresses can tear starships apart. And you can forget about trying to use Warp Drive (indeed, one ''TNG'' episode showed that excessive warp usage was fraying the boundary between space and subspace like an well-trodden carpet). Thus the laser-like focus of the Federation when it comes to Omega molecules (seen in ''[[Series/StarTrekVoyager Voyager]]''): just one of them will rip the space/subspace barrier for a radius of several light years. Get too many of these kinds of holes popping up and you can kiss galactic civilization as you know it goodbye.

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** Then there's the problem when subspace extrudes into normal space. Basically, being caught in such a flux means trouble. The energies and particles coming from them are generally not healthy, and stresses can tear starships apart. And you can forget about trying to use Warp Drive (indeed, one ''TNG'' episode showed that excessive warp usage was fraying the boundary between space and subspace like an a well-trodden carpet). Thus the laser-like focus of the Federation when it comes to Omega molecules (seen in ''[[Series/StarTrekVoyager Voyager]]''): just one of them will rip the space/subspace barrier for a radius of several light years. Get too many of these kinds of holes popping up and you can kiss galactic civilization as you know it goodbye.
13th Jun '16 7:02:52 AM Kakai
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* In ''Film/WarCraft2016'', the journey from Draenor to Azeroth can only be described as floating helplessly through water-like, black void between two points of light, with nothing but trees falling as they crash into the portal from Azeroth's side, and orcs rising upwards from Draenor. The experience almost kills Draka's unborn child.
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