History Main / HyperspaceIsaScaryPlace

10th Jan '18 11:41:03 PM permeakra
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10th Jan '18 11:40:19 PM permeakra
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* The Shroud in ''VideoGame/{{Stellaris}}'' draws clear inspiration from ''Warhammer 40K''[='=]s Warp.
** In the base game, Jump Drives, which may or may not involved PsychicPowers, are simply the best FTL method available. They may also tear a hole in reality and allow [[EldritchAbomination the Unbidden]] to come through from a place "very close" to the Shroud into the physical universe. Where they will feed upon every sapient being they can.
** The ''Utopia'' expansion allows Spiritualists who have sufficiently strong PsychicPowers to contact the Shroud directly and make [[DealWithTheDevil bargains]] with its denizens. Denizens whose morality [[BlackAndGrayMorality ranges from]] "[[BlueAndOrangeMorality vastly alien but willing to strike a potentially mutually beneficial bargain]]" to "[[CosmicHorrorStory no matter how powerful or clever you think you are, they regard you as but lambs to fatten and slaughter]]".
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* The Shroud in ''VideoGame/{{Stellaris}}'' draws clear inspiration from ''Warhammer 40K''[='=]s Warp.
** In the base game, Jump Drives, which may or may not involved PsychicPowers, are simply the best FTL method available. They may also tear a hole in reality and allow [[EldritchAbomination the Unbidden]] to come through from a place "very close" to the Shroud into the physical universe. Where they will feed upon every sapient being they can.
** The ''Utopia'' expansion allows Spiritualists who have sufficiently
Warp, though no strong PsychicPowers to contact the Shroud directly and make [[DealWithTheDevil bargains]] ties with its denizens. Denizens whose morality [[BlackAndGrayMorality ranges from]] "[[BlueAndOrangeMorality vastly alien but willing to strike FTL is implied. Jump drive, on the other hand, can be obtained by studying remnants of Space Horror: a potentially mutually beneficial bargain]]" to "[[CosmicHorrorStory no matter how very powerful or clever you think you are, they regard you space monster described as but lambs to fatten and slaughter]]".
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only partially existing in our universe.
25th Dec '17 5:53:15 PM WillKeaton
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*** Also, it's a good idea not to let the quantum engines get damaged. If they're hit bad enough, they start forming [[http://en.wikipedia.org/wiki/Quantum_foam quantum foam]]. That's a good thing only if you enjoy being obliterated by a quantum force strong enough to destroy a planet.

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*** Also, it's a good idea not to let the quantum engines get damaged. If they're hit bad enough, they start forming [[http://en.wikipedia.org/wiki/Quantum_foam quantum foam]]. foam.]] That's a good thing only if you enjoy being obliterated by a quantum force strong enough to destroy a planet.
25th Dec '17 5:52:54 PM WillKeaton
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* In "Common Time" by Creator/JamesBlish, a person travelling in "over-drive" experiences first experiences his mind (and therefore his perception of time) operating thousands of times faster than his body, and later his body operating vastly faster than his mind - both potentially fatal conditions. (Several earlier expeditions failed to return). It then gets [[MindScrew weirder]], and the whole thing is possibly [[http://en.wikipedia.org/wiki/Common_Time#Symbolism kinky]].

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* In "Common Time" by Creator/JamesBlish, a person travelling in "over-drive" experiences first experiences his mind (and therefore his perception of time) operating thousands of times faster than his body, and later his body operating vastly faster than his mind - both potentially fatal conditions. (Several earlier expeditions failed to return). It then gets [[MindScrew weirder]], and the whole thing is possibly [[http://en.wikipedia.org/wiki/Common_Time#Symbolism kinky]].kinky.]]



* Given a nod in ''TabletopGame/BattleTech'', where the Kearny-Fuchida jump drive is occasionally poorly looked upon. This is, of course, thanks to a long track record of damn near epic foul-ups that have happened. Time-lost ships, ships that have emerged with massive holes that look like they've been bitten, ships emerging without crew, ships that jumped too close to another ship and were fused, ships where the same happened and the still-living crew were found literally embedded in the bulkheads, and some ships just plain disappearing. Never mind the fact that the [[ChurchMilitant Word of Blake]] apparently figured out a way to keep a ship in hyperspace so their recruits have a more [[EverythingTryingToKillYou interesting]] environment to learn in. And it has already been established that looking out a porthole during a jump is just plain stupid...\\\
The things listed above are the exceptions to the rule -- K-F Drives are 98% safe, as long as the capacitors don't blow. However, the understood mechanics of jump travel are almost as bad as the parts that aren't understood. Every single time a ship jumps, heat is manifested at the destination prior to the ship showing up. The more mass being jumped, the longer and hotter. But K-F Drives are instantaneous. This means that every time you jump, you're shunting waste heat into the past. For stupendously huge ships, that means your jump effectively starts before you even decide it's necessary, and that Doctor Kearny and Doctor Fuchida not only made space travel possible, but snapped the space time continuum (and possibly Thermal Dynamics) over their collective knees. It's said there are two type of Jump Scientists. One who can recite the theory backwards and forth but make little headway in it... And those who are completely insane but in-between their ramblings they make discoveries.\\\
One of the most dangerous things about the KF drive is what happens when a ship jumps: Any other ship within a radius of about one hundred kilometers will be shredded, at various levels of completeness from "kind of intact" to "on a molecular level" with the higher end being the norm. Though the process is instant, it's been noted that on occasion a destroyed ship will continue to transmit for several seconds after the jump flash ends.\\\
The SLDF discovered that any trip via K-F Drive made all of their attempts at drone warship AI suffer what is described as a "paranoid psychotic break" in which they would lock out all communications and see everything that moved as a hostile that was actively attacking them. Any K-F deployment of drones had to be conducted with the AI powered down, then reactivated by a caretaker crew on arrival.

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* Given a nod in ''TabletopGame/BattleTech'', where the Kearny-Fuchida jump drive is occasionally poorly looked upon. This is, of course, thanks to a long track record of damn near epic foul-ups that have happened. Time-lost ships, ships that have emerged with massive holes that look like they've been bitten, ships emerging without crew, ships that jumped too close to another ship and were fused, ships where the same happened and the still-living crew were found literally embedded in the bulkheads, and some ships just plain disappearing. Never mind the fact that the [[ChurchMilitant Word of Blake]] apparently figured out a way to keep a ship in hyperspace so their recruits have a more [[EverythingTryingToKillYou interesting]] environment to learn in. And it has already been established that looking out a porthole during a jump is just plain stupid...\\\
stupid...
**
The things listed above are the exceptions to the rule -- K-F Drives are 98% safe, as long as the capacitors don't blow. However, the understood mechanics of jump travel are almost as bad as the parts that aren't understood. Every single time a ship jumps, heat is manifested at the destination prior to the ship showing up. The more mass being jumped, the longer and hotter. But K-F Drives are instantaneous. This means that every time you jump, you're shunting waste heat into the past. For stupendously huge ships, that means your jump effectively starts before you even decide it's necessary, and that Doctor Kearny and Doctor Fuchida not only made space travel possible, but snapped the space time continuum (and possibly Thermal Dynamics) over their collective knees. It's said there are two type of Jump Scientists. One who can recite the theory backwards and forth but make little headway in it... And those who are completely insane but in-between their ramblings they make discoveries.\\\
discoveries.
**
One of the most dangerous things about the KF drive is what happens when a ship jumps: Any other ship within a radius of about one hundred kilometers will be shredded, at various levels of completeness from "kind of intact" to "on a molecular level" with the higher end being the norm. Though the process is instant, it's been noted that on occasion a destroyed ship will continue to transmit for several seconds after the jump flash ends.\\\
ends.
**
The SLDF discovered that any trip via K-F Drive made all of their attempts at drone warship AI suffer what is described as a "paranoid psychotic break" in which they would lock out all communications and see everything that moved as a hostile that was actively attacking them. Any K-F deployment of drones had to be conducted with the AI powered down, then reactivated by a caretaker crew on arrival.
25th Dec '17 5:51:44 PM WillKeaton
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* Film/GuardiansOfTheGalaxyVol2 introduces the concept of "jumps", which are essentially wormholes that connect to otherwise distant locations. In moderation, they're fine - doing 50 at a time is about the limit a human body can take, and most locations are never more than a few jumps away - but when you do 700 at once (like Rocket, Yondu, Groot, and Kraglin do), things get [[BodyHorror really weird]].

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* Film/GuardiansOfTheGalaxyVol2 ''Film/GuardiansOfTheGalaxyVol2'' introduces the concept of "jumps", which are essentially wormholes that connect to otherwise distant locations. In moderation, they're fine - doing 50 at a time is about the limit a human body can take, and most locations are never more than a few jumps away - but when you do 700 at once (like Rocket, Yondu, Groot, and Kraglin do), things get [[BodyHorror really weird]].
25th Dec '17 5:51:08 PM WillKeaton
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** The entire DC Multiverse is basically contained by an enormous wall at the end of everything called the Source Wall. As seen in [[http://upload.wikimedia.org/wikipedia/en/8/8d/Source_Wall.jpg one panel]], the Source Wall is an enormous screaming mass of writhing flesh, possibly composed of everyone who's ever tried and failed to discover the secrets hidden on its other side. Exactly what it looked like at the start is a good question, then.

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** The entire DC Multiverse is basically contained by an enormous wall at the end of everything called the Source Wall. As seen in [[http://upload.wikimedia.org/wikipedia/en/8/8d/Source_Wall.jpg one panel]], panel,]] the Source Wall is an enormous screaming mass of writhing flesh, possibly composed of everyone who's ever tried and failed to discover the secrets hidden on its other side. Exactly what it looked like at the start is a good question, then.
26th Nov '17 11:58:10 AM thatother1dude
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* In ''WesternAnimation/StevenUniverse'', the Homeworld starships travel at FTL speeds via "gravity engines". They create a gravitational singularity point (similar to a black hole) and use the massive gravitational pull to warp space-time, changing the definition of speed. The gravitational singularity is constantly created (and, presumably, evaporated in nanoseconds) in front of the ship, which basically causes it to "continuously fall" towards the singularity. It's freaky as hell; from inside the ship it basically looks like you're rocketing through a dark, multicolored void. The lighting is distorted and there's a weird 3D stereoscopic effect over everything. The GravityScrew is so extreme that the ship has to maintain a "containment field" to protect passengers from the effects; when the field gets temporarily turned off on the ship the Crystal Gems are using, the gravity suddenly becomes so intense that Steven is pinned to his chair and has fight with all his strength to reach the control panel.
** One unique aspect is a bit of RealityEnsues regarding the phrase "faster than light": The bodies of Gems are just HardLight constructs projecting from their real "bodies", the small stones located on some part of their figure. This presents an obvious problem; if the ship is going faster than light, it is therefore traveling faster than ''the bodies of the crew''. The containment field isn't just there to protect against gravitational effects, it's also to make sure the the physical forms of the crew stay with the ship. When the field is turned off, their bodies lose pace with the ship and trail behind it, only "catching up" when it decelerates. According to Amethyst, experiencing this feels just as bizarre as it sounds.

to:

* In ''WesternAnimation/StevenUniverse'', the Homeworld starships travel at FTL speeds via "gravity engines". They create a gravitational singularity point (similar to a black hole) and use the massive gravitational pull to warp space-time, changing the definition of speed. The gravitational singularity is constantly created (and, presumably, evaporated in nanoseconds) in front of the ship, which basically causes it to "continuously fall" towards the singularity. It's freaky as hell; from inside the ship it basically looks like you're rocketing through a dark, multicolored void. The lighting is distorted and there's a weird 3D stereoscopic effect over everything. The GravityScrew is so extreme that the ship has to maintain a "containment field" to protect passengers from the effects; when the field gets temporarily turned off on the ship the Crystal Gems are using, the gravity suddenly becomes so intense that Steven is pinned to his chair and has fight with all his strength to reach the control panel.
**
panel. One unique aspect is a bit of RealityEnsues regarding the phrase "faster than light": idea of FasterThanLightTravel: The bodies of Gems are just HardLight constructs projecting from their real "bodies", the small stones located on some part of their figure. This presents an obvious problem; if the ship is going faster than light, it is therefore traveling faster than ''the bodies of the crew''. The containment field isn't just there to protect against gravitational effects, it's also to make sure the the physical forms of the crew stay with the ship. When the field is turned off, their bodies lose pace with the ship and trail behind it, only "catching up" when it decelerates. According to Amethyst, experiencing this feels just as bizarre as it sounds.
25th Nov '17 10:12:03 AM chopshop
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Added DiffLines:

* In ''WesternAnimation/StevenUniverse'', the Homeworld starships travel at FTL speeds via "gravity engines". They create a gravitational singularity point (similar to a black hole) and use the massive gravitational pull to warp space-time, changing the definition of speed. The gravitational singularity is constantly created (and, presumably, evaporated in nanoseconds) in front of the ship, which basically causes it to "continuously fall" towards the singularity. It's freaky as hell; from inside the ship it basically looks like you're rocketing through a dark, multicolored void. The lighting is distorted and there's a weird 3D stereoscopic effect over everything. The GravityScrew is so extreme that the ship has to maintain a "containment field" to protect passengers from the effects; when the field gets temporarily turned off on the ship the Crystal Gems are using, the gravity suddenly becomes so intense that Steven is pinned to his chair and has fight with all his strength to reach the control panel.
** One unique aspect is a bit of RealityEnsues regarding the phrase "faster than light": The bodies of Gems are just HardLight constructs projecting from their real "bodies", the small stones located on some part of their figure. This presents an obvious problem; if the ship is going faster than light, it is therefore traveling faster than ''the bodies of the crew''. The containment field isn't just there to protect against gravitational effects, it's also to make sure the the physical forms of the crew stay with the ship. When the field is turned off, their bodies lose pace with the ship and trail behind it, only "catching up" when it decelerates. According to Amethyst, experiencing this feels just as bizarre as it sounds.
23rd Nov '17 12:48:54 PM Yozzy
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** Faster-than-light travel is achieved by jumping into a parallel dimension known by many names, but chiefly called the Warp, and to put it one way, it's comprised entirely of exotic energies and behaves in a manner very similar to an ocean. To put it in another way, it acts as the "sink" for the material universe's psychic energy, including serving as a number of Afterlives. It's a [[YourMindMakesItReal manifestation]] of the [[TheHeartless thoughts and emotions of all conscious life]], the location of [[OurSoulsAreDifferent everyone's souls]], and the origin, power source and curse of all PsychicPowers, but it is also a {{Hell}} brimming with [[TheLegionsOfHell soul-eating daemons]] and [[EldritchAbomination Dark Gods]]. Ships need special Gellar Fields to keep the entities that swarm through the Immaterium from passing right through the hull and feasting on the minds and souls of all within. Even with the Gellar Field, the ship needs to be covered in holy baroque symbols to prevent daemons from blowing it up, or worse. The normal passage of time is also completely irrelevant; it's impossible to know the exact age of people who do a lot of Warp travel, it's possible (though rare) for a vessel to disappear within the Warp for centuries or even ''millennia'' despite the crew only experiencing a few months of difference, and there is at least one documented case of someone entering the Warp and exiting at the same location ''before they left''. One Ork Waaaagh! did so as well, but since the future warboss killed the past warboss in order to have a spare of his favorite gun, the Waaagh! disbanded due to the confusion.

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** Faster-than-light Most societies achieve faster-than-light travel is achieved by jumping into a parallel dimension known by many names, but chiefly called the Warp, and to Warp. To put it one way, it's the Warp is a dimension comprised entirely of exotic energies and behaves in a manner [[SpaceIsAnOcean very similar to an ocean. ocean]]. To put it in another way, it acts as the "sink" for the material universe's psychic energy, including serving as a number of Afterlives. It's energy; a [[YourMindMakesItReal manifestation]] of the [[TheHeartless thoughts and emotions of all conscious life]], life, the end location of [[OurSoulsAreDifferent everyone's souls]], and the origin, power source source, and curse of all PsychicPowers, but it is also a {{Hell}} brimming with [[TheLegionsOfHell soul-eating daemons]] and [[EldritchAbomination Dark Gods]]. Ships need special Gellar Fields to keep the entities that swarm through the Immaterium from passing right through the hull and feasting on the minds and souls of all within. Even with the Gellar Field, the ship needs to be covered in holy baroque symbols to prevent daemons from blowing it up, or worse. The normal passage of time is also completely irrelevant; it's impossible to know the exact age of people who do a lot of Warp travel, it's possible (though rare) for a vessel to disappear within the Warp for centuries or even ''millennia'' despite the crew only experiencing a few months of difference, and there is at least one documented case of someone entering the Warp and exiting at the same location ''before they left''. One This was an Ork Waaaagh! did so as well, but since where the future warboss killed the his past warboss self in order to have a spare of his favorite gun, the Waaagh! disbanded due to the confusion.



** The Eldar webway tunnels are passages through what is essentially another dimension between the Materium and the Immaterium, and though nicer than the Warp they're still quite nasty. Whereas the Warp is pure chaos, the Webway is more akin to AlienGeometries; rational and internally consistent, yet utterly alien. One of the Primarchs was lost trying to navigate it, and Commorragh, capital city of the Dark Eldar hidden deep within the webway, is an EldritchLocation with architecture that makes ''Film/{{Inception}}'' look reasonable.

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** The Eldar webway Webway is a labyrinthine set of tunnels are and passages through what is essentially another an artificial dimension between the Materium Realspace and the Immaterium, and though Warp. While the Webway is nicer than the Warp they're Warp, it's still quite nasty.nasty and host to it's own brand of weirdness. Whereas the Warp is pure chaos, the Webway is more akin to AlienGeometries; rational and internally consistent, yet utterly alien. One of the Primarchs was lost trying to navigate it, and Commorragh, capital city of the Dark Eldar hidden deep within the webway, is an EldritchLocation with architecture that makes ''Film/{{Inception}}'' look reasonable.
7th Nov '17 11:06:40 AM Doug86
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* ''ComicBook/{{X-Men}}'': The times we've seen the dimension Nightcrawler passes through, it resembles hell. This plot was also used in the comics with Illyana Rasputin's "stepping-discs", which moved the users through the demon-filled Limbo.

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* ''ComicBook/{{X-Men}}'': ''ComicBook/XMen'': The times we've seen the dimension Nightcrawler passes through, it resembles hell. This plot was also used in the comics with Illyana Rasputin's "stepping-discs", which moved the users through the demon-filled Limbo.
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