History Main / HumansAreSurvivors

14th Jul '17 5:03:52 PM Cobalt58
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* Humanity in ''Videogame/{{Destiny}}'' is explicitly described as this in their [[AllThereInTheManual Grimoire]] entry. Mankind once lived in a golden age of advanced technology thanks to [[BigGood the Traveler]], until [[EldritchAbomination the Darkness]], its archenemy, attacked and ruined mankind. The current human society is made up of the descendants of the survivors of the collapse, gathered in a single city on earth, desperately struggling for survival and to reawaken the Traveler. They are surrounded by incredibly powerful enemies, including alien pirates, an occupying alien army, a legion of bloodthirsty MagiTek {{Omnicidal Maniac}}s, and hyper-advanced, malevolent time-traveling robots who warp reality. But despite all the myriad threats they face, this one weakened species and its one small city are slowly, doggedly pushing back, intent on retaking what was once theirs.
* The humans in [[Videogame/XCOMEnemyUnknown XCOM: Enemy Unknown]]. Aliens have landed on Earth, and are abducting citizens and razing entire cities. Every nation's military is no match. In a last ditch effort, nations from around the world pool all their funding and technology into "The XCOM Project", a secretive Paramilitary organization dedicated to combating the aliens. Even with the absolute best humanity has to offer, they are severely outmatched. The aliens can take large barrages of gunfire, all while tearing through XCOM's body armor as if it were paper. In addition to being outnumbered, the humans are outgunned as well. Countless aliens keep landing, tearing apart more and more of the world. They can bend minds and kill soldiers with just a thought, and yet the humans of XCOM hang on. After managing to kill enough aliens and steal enough tech, XCOM begins reverse-engineering alien tech and supplying their soldiers with gear that can make their soldiers survive even the aliens' deadly plasma guns. The soldiers that keep surviving missions become tougher and tougher, stronger and more determined, until your elite soldiers can survive the deadliest weapons the aliens can throw at you, even powering through alien mind control and lethal wounds though sheer will and determination. Even losing the City to the Cabal in ''Videogame/Destiny2'' has only furthered their resolve to keep fighting and surviving.

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* Humanity in ''Videogame/{{Destiny}}'' is explicitly described as this in their [[AllThereInTheManual Grimoire]] entry. Mankind once lived in a golden age of advanced technology thanks to [[BigGood the Traveler]], until [[EldritchAbomination the Darkness]], its archenemy, attacked and ruined mankind. The current human society is made up of the descendants of the survivors of the collapse, gathered in a single city on earth, desperately struggling for survival and to reawaken the Traveler. They are surrounded by incredibly powerful enemies, including alien pirates, an occupying alien army, a legion of bloodthirsty MagiTek {{Omnicidal Maniac}}s, and hyper-advanced, malevolent time-traveling robots who warp reality. But despite all the myriad threats they face, this one weakened species and its one small city are slowly, doggedly pushing back, intent on retaking what was once theirs.
theirs. Even losing the City to the Cabal in ''Videogame/Destiny2'' has only furthered their resolve to keep fighting and surviving.
* The humans in [[Videogame/XCOMEnemyUnknown XCOM: Enemy Unknown]]. Aliens have landed on Earth, and are abducting citizens and razing entire cities. Every nation's military is no match. In a last ditch effort, nations from around the world pool all their funding and technology into "The XCOM Project", a secretive Paramilitary organization dedicated to combating the aliens. Even with the absolute best humanity has to offer, they are severely outmatched. The aliens can take large barrages of gunfire, all while tearing through XCOM's body armor as if it were paper. In addition to being outnumbered, the humans are outgunned as well. Countless aliens keep landing, tearing apart more and more of the world. They can bend minds and kill soldiers with just a thought, and yet the humans of XCOM hang on. After managing to kill enough aliens and steal enough tech, XCOM begins reverse-engineering alien tech and supplying their soldiers with gear that can make their soldiers survive even the aliens' deadly plasma guns. The soldiers that keep surviving missions become tougher and tougher, stronger and more determined, until your elite soldiers can survive the deadliest weapons the aliens can throw at you, even powering through alien mind control and lethal wounds though sheer will and determination. Even losing the City to the Cabal in ''Videogame/Destiny2'' has only furthered their resolve to keep fighting and surviving.
11th Jul '17 12:25:17 AM superkeijikun
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* In ''VideoGame/XenobladeChroniclesX'', humanity is forced to flee into the stars after Earth is destroyed in the crossfire between two warring alien races. One of those races continues to pursue humanity, forcing them to crashland on the planet of Mira, a beautiful but hostile world teeming with dangerous alien flora and fauna. In spite of their circumstances, humanity continues to survive, building a colony the size of a small city and settling into their new niche in space.
4th Jul '17 10:32:28 PM Zaptech
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* The humans in [[Videogame/XCOMEnemyUnknown XCOM: Enemy Unknown]]. Aliens have landed on Earth, and are abducting citizens and razing entire cities. Every nation's military is no match. In a last ditch effort, nations from around the world pool all their funding and technology into "The XCOM Project", a secretive Paramilitary organization dedicated to combating the aliens. Even with the absolute best humanity has to offer, they are severely outmatched. The aliens can take large barrages of gunfire, all while tearing through XCOM's body armor as if it were paper. In addition to being outnumbered, the humans are outgunned as well. Countless aliens keep landing, tearing apart more and more of the world. They can bend minds and kill soldiers with just a thought, and yet the humans of XCOM hang on. After managing to kill enough aliens and steal enough tech, XCOM begins reverse-engineering alien tech and supplying their soldiers with gear that can make their soldiers survive even the aliens' deadly plasma guns. The soldiers that keep surviving missions become tougher and tougher, stronger and more determined, until your elite soldiers can survive the deadliest weapons the aliens can throw at you, even powering through alien mind control and lethal wounds though sheer will and determination.

to:

* The humans in [[Videogame/XCOMEnemyUnknown XCOM: Enemy Unknown]]. Aliens have landed on Earth, and are abducting citizens and razing entire cities. Every nation's military is no match. In a last ditch effort, nations from around the world pool all their funding and technology into "The XCOM Project", a secretive Paramilitary organization dedicated to combating the aliens. Even with the absolute best humanity has to offer, they are severely outmatched. The aliens can take large barrages of gunfire, all while tearing through XCOM's body armor as if it were paper. In addition to being outnumbered, the humans are outgunned as well. Countless aliens keep landing, tearing apart more and more of the world. They can bend minds and kill soldiers with just a thought, and yet the humans of XCOM hang on. After managing to kill enough aliens and steal enough tech, XCOM begins reverse-engineering alien tech and supplying their soldiers with gear that can make their soldiers survive even the aliens' deadly plasma guns. The soldiers that keep surviving missions become tougher and tougher, stronger and more determined, until your elite soldiers can survive the deadliest weapons the aliens can throw at you, even powering through alien mind control and lethal wounds though sheer will and determination. Even losing the City to the Cabal in ''Videogame/Destiny2'' has only furthered their resolve to keep fighting and surviving.
18th May '17 7:33:52 PM JoeMerl
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* {{Discussed}} in ''WesternAnimation/StevenUniverse,'' when [[spoiler:[[ALighterShadeOfBlack Blue Diamond]]]] comes to Earth to [[spoiler:mourn [[PredecessorVillain Pink Diamond]]]] and meets [[NonActionGuy Greg]].
-->"How curious. I am impressed by humanity's ability to survive in the wild. What a strange planet...where else would a being as fragile as a human live...while [[spoiler:[[NotSoInvincibleAfterAll a being as powerful as a Diamond perish]]]]?"

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* {{Discussed}} in ''WesternAnimation/StevenUniverse,'' when [[spoiler:[[ALighterShadeOfBlack Blue Diamond]]]] comes to Earth to [[spoiler:mourn [[spoiler:[[EvenEvilHasLovedOnes mourn]] [[PredecessorVillain Pink Diamond]]]] and meets [[NonActionGuy Greg]].
-->"How curious. I am impressed by humanity's ability to survive in the wild. What a strange planet...where else would a being as fragile as a human live...while [[spoiler:[[NotSoInvincibleAfterAll [[NotSoInvincibleAfterAll a being as powerful as a Diamond perish]]]]?"as]] [[spoiler:a Diamond]] perish?"
4th Feb '17 5:16:43 PM JoeMerl
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* {{Discussed}} in ''WesternAnimation/StevenUniverse,'' when [[spoiler:[[ALighterShadeOfBlack Blue Diamond]]]] comes to Earth to [[spoiler:mourn [[PredecessorVillain Pink Diamond]]]] and meets [[NonActionGuy Greg]].
-->"How curious. I am impressed by humanity's ability to survive in the wild. What a strange planet...where else would a being as fragile as a human live...while [[spoiler:[[NotSoInvincibleAfterAll a being as powerful as a Diamond perish]]]]?"
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26th Jan '17 8:00:29 AM Morgenthaler
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* The Terrans in ''StarCraft'' are the descendants of a small group of refugees from earth's death camps who crashed into a bunch of planets after missing their intended destination by some 15 years in warp and later proceeded to fight at least one nuclear war amongst themselves. In the games themselves several of their colonies are infested by a HordeOfAlienLocusts and/or sterilized by ScaryDogmaticAliens, and yet they continue to not only hold out against both species and internal strife but to prosper.
* In the ''{{Metro 2033}}'' series (both [[Literature/{{Metro2033}} the two]] [[Literature/{{Metro2034}} books]] and [[VideoGame/{{Metro2033}} the two]] [[VideoGame/MetroLastLight video games]]), even after the apocalypse, even when you don't count [[OneManArmy Artyom]], humans are still the toughest and most badass species around. They eat shrimps[[note]]armored arthropods at the top of the food chain, a conclusion made with some careful observation and knowledge of ecology - nothing else eats them, even the mutated giant {{bear|sAreBadNews}}, who killed a big one but didn't eat it, an act that can only be surmised as territorial dispute[[/note]] with beer, kill demons[[note]]apex flying predators that compete with Librarians for prey and Shrimps for territory[[/note]], on a regular basis, and can slaughter nosalises and watchmen with [[KnifeNut knives and nothing else]] with some effort. It's reflected in-game, too: [[http://metrovideogame.wikia.com/wiki/Arena the combat analysis on this page]] shows how humans excel in all kinds of face-off, even when outnumbered, and don't suffer at all from ConservationOfNinjutsu like the other competitors[[note]]watchmen, nosalises and male shrimps[[/note]] often do - in fact, a quartet of humans can only consistently be matched by [[MirrorMatch four other humans]] or the PlayerCharacter.

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* The Terrans in ''StarCraft'' ''VideoGame/StarCraft'' are the descendants of a small group of refugees from earth's death camps who crashed into a bunch of planets after missing their intended destination by some 15 years in warp and later proceeded to fight at least one nuclear war amongst themselves. In the games themselves several of their colonies are infested by a HordeOfAlienLocusts and/or sterilized by ScaryDogmaticAliens, and yet they continue to not only hold out against both species and internal strife but to prosper.
* In the ''{{Metro ''VideoGame/{{Metro 2033}}'' series (both [[Literature/{{Metro2033}} the two]] [[Literature/{{Metro2034}} books]] and [[VideoGame/{{Metro2033}} the two]] [[VideoGame/MetroLastLight video games]]), even after the apocalypse, even when you don't count [[OneManArmy Artyom]], humans are still the toughest and most badass species around. They eat shrimps[[note]]armored arthropods at the top of the food chain, a conclusion made with some careful observation and knowledge of ecology - nothing else eats them, even the mutated giant {{bear|sAreBadNews}}, who killed a big one but didn't eat it, an act that can only be surmised as territorial dispute[[/note]] with beer, kill demons[[note]]apex flying predators that compete with Librarians for prey and Shrimps for territory[[/note]], on a regular basis, and can slaughter nosalises and watchmen with [[KnifeNut knives and nothing else]] with some effort. It's reflected in-game, too: [[http://metrovideogame.wikia.com/wiki/Arena the combat analysis on this page]] shows how humans excel in all kinds of face-off, even when outnumbered, and don't suffer at all from ConservationOfNinjutsu like the other competitors[[note]]watchmen, nosalises and male shrimps[[/note]] often do - in fact, a quartet of humans can only consistently be matched by [[MirrorMatch four other humans]] or the PlayerCharacter.
26th Nov '16 2:59:46 AM Morgenthaler
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->''Homo sapiens. What an inventive, invincible species. It's only a few million years since they've crawled up out of the mud and learned to walk. Puny, defenceless bipeds. They've survived flood, famine and plague. They've survived cosmic wars and holocausts, and now here they are amongst the stars, waiting to begin a new life, ready to outsit eternity. They're indomitable. Indomitable! ''

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->''Homo sapiens. What an inventive, invincible species. It's only a few million years since they've crawled up out of the mud and learned to walk. Puny, defenceless bipeds. They've survived flood, famine and plague. They've survived cosmic wars and holocausts, and now here they are amongst the stars, waiting to begin a new life, ready to outsit eternity. They're indomitable. Indomitable! ''Indomitable!''



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26th Nov '16 1:51:15 AM Morgenthaler
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* The population of the [[EverythingTryingToKillYou aptly named "death worlds"]] in ''TabletopGame/{{Warhammer 40000}}''. Due to natural (and sometimes not-quite-natural) selection, these planets are basically breeding grounds for [[{{Badass}} Badasses]], who fill the ranks of the most renown Imperial Guard regiments as well as Space Marine chapters.

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* The population of the [[EverythingTryingToKillYou aptly named "death worlds"]] in ''TabletopGame/{{Warhammer 40000}}''. Due to natural (and sometimes not-quite-natural) selection, these planets are basically breeding grounds for [[{{Badass}} Badasses]], badasses, who fill the ranks of the most renown Imperial Guard regiments as well as Space Marine chapters.
13th May '16 9:14:05 AM zarpaulus
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* In ''VideoGame/{{Stellaris}}'' games where humans are FTL-capable from the start they're nothing special, but if they aren't Sol III has a high chance of randomly generating as a [[AfterTheEnd Tomb World]] with a better chance of being still inhabited than any other world whose natives had a nuclear war in the past. In which case humans become a useful client race for any Empire that plans to colonize a bunch of Tomb Worlds since they're rather inhospitable to species from other planet types.
4th Apr '16 12:49:09 AM PaladinOwen
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* The humans in ''Videogame/{{XCOMEnemyUnknown}}. Aliens have landed on Earth, and are abducting citizens and razing entire cities. Every nation's military is no match. In a last ditch effort, nations from around the world pool all their funding and technology into "The XCOM Project", a secretive Paramilitary organization dedicated to combating the aliens. Even with the absolute best humanity has to offer, they are severely outmatched. The aliens can take large barrages of gunfire, all while tearing through XCOM's body armor as if it were paper. In addition to being outnumbered, the humans are outgunned as well. Countless aliens keep landing, tearing apart more and more of the world. They can bend minds and kill soldiers with just a thought, and yet the humans of XCOM hang on. After managing to kill enough aliens and steal enough tech, XCOM begins reverse-engineering alien tech and supplying their soldiers with gear that can make their soldiers survive even the aliens' deadly plasma guns. The soldiers that keep surviving missions become tougher and tougher, stronger and more determined, until your elite soldiers can survive the deadliest weapons the aliens can throw at you, even powering through alien mind control and lethal wounds though sheer will and determination.

to:

* The humans in ''Videogame/{{XCOMEnemyUnknown}}.[[Videogame/XCOMEnemyUnknown XCOM: Enemy Unknown]]. Aliens have landed on Earth, and are abducting citizens and razing entire cities. Every nation's military is no match. In a last ditch effort, nations from around the world pool all their funding and technology into "The XCOM Project", a secretive Paramilitary organization dedicated to combating the aliens. Even with the absolute best humanity has to offer, they are severely outmatched. The aliens can take large barrages of gunfire, all while tearing through XCOM's body armor as if it were paper. In addition to being outnumbered, the humans are outgunned as well. Countless aliens keep landing, tearing apart more and more of the world. They can bend minds and kill soldiers with just a thought, and yet the humans of XCOM hang on. After managing to kill enough aliens and steal enough tech, XCOM begins reverse-engineering alien tech and supplying their soldiers with gear that can make their soldiers survive even the aliens' deadly plasma guns. The soldiers that keep surviving missions become tougher and tougher, stronger and more determined, until your elite soldiers can survive the deadliest weapons the aliens can throw at you, even powering through alien mind control and lethal wounds though sheer will and determination.
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