History Main / HubLevel

17th Feb '17 2:11:07 AM Morgenthaler
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* ''VideoGame/{{Bloodborne}}'' has the Hunter's Dream, where the [[TheHunter Hunters]] rest and prepare their [[DreamWalker dreams]]. [[spoiler: It doubles as WhereItAllBegan, your journey ends at your last meeting with [[DeathSeeker Gehrman]], either he [[MercyKill puts you out of your misery]] or you [[TheLastDance free him from this nightmare]].]]

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* ''VideoGame/{{Bloodborne}}'' has the Hunter's Dream, where the [[TheHunter [[HunterOfMonsters Hunters]] rest and prepare their [[DreamWalker dreams]]. [[spoiler: It doubles as WhereItAllBegan, your journey ends at your last meeting with [[DeathSeeker Gehrman]], either he [[MercyKill puts you out of your misery]] or you [[TheLastDance free him from this nightmare]].]]
9th Jan '17 3:43:17 PM DastardlyDemolition
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* Your home planet/colonies in the Space phase of ''VideoGame/{{Spore}}''.

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* Your home planet/colonies in the Space phase of ''VideoGame/{{Spore}}''. They let you recharge and repair for free where every other planet will charge you but the real problem is getting there. The galazy is a very big place so it's best if you carry some Batteries and Repair Packs for long distances unless you are a Shaman civ as their "Return Ticket" ability lets them open a wormhole back to their home planet, cutting time off of one-way return trips.
29th Sep '16 3:22:42 PM HighCrate
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* It's a bit of a stretch, but in ''VideoGame/BatmanArkhamOrigins'', Batman can fast travel via Batwing to the Batcave when not in the middle of a mission. From there, he can fast travel back into Gotham, retrieve new gadgets, access the training simulator, or just chat with [[BattleButler Alfred]].

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* It's a bit of a stretch, but in ''VideoGame/BatmanArkhamOrigins'', Batman can fast travel via Batwing to the Batcave when not in the middle of a mission. From there, he can fast travel back into Gotham, retrieve new gadgets, access the training simulator, or just chat with [[BattleButler Alfred]].
29th Sep '16 3:21:46 PM HighCrate
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* Mean Street in ''VideoGame/EpicMickey''.

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* %%* Mean Street in ''VideoGame/EpicMickey''.
21st Sep '16 10:59:50 AM DannWoolf
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* ''VideoGame/{{Bloodborne}}'' has the Hunter's Dream, where the [[TheHunter Hunters]] rest and prepare their [[DreamWalker dreams]]. [[spoiler: It doubles as WhereItAllBegan, your journey ends at your last meeting with [[DeathSeeker Gehrman]], either he [[MercyKill puts you out of your misery]] or you [[TheLAstDance free him from this nightmare]].]]

to:

* ''VideoGame/{{Bloodborne}}'' has the Hunter's Dream, where the [[TheHunter Hunters]] rest and prepare their [[DreamWalker dreams]]. [[spoiler: It doubles as WhereItAllBegan, your journey ends at your last meeting with [[DeathSeeker Gehrman]], either he [[MercyKill puts you out of your misery]] or you [[TheLAstDance [[TheLastDance free him from this nightmare]].]]
28th Jul '16 12:24:06 PM Morgenthaler
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* ''{{Repton}} 2''. All levels except the last two are accessed via transporters on the first level. In the PC remake, additional scenarios often have more complex structures, but having one or more hub levels is still common.

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* ''{{Repton}} ''VideoGame/{{Repton}} 2''. All levels except the last two are accessed via transporters on the first level. In the PC remake, additional scenarios often have more complex structures, but having one or more hub levels is still common.
12th Jul '16 1:37:04 AM PaulA
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* An early example for platformers is ''Series/TheAddamsFamily'' for the SNES. Entering the mansion leads to the [[ScoobyDoobyDoors Hall of Doors]]. Each one leads to a different series of rooms which in another game would count as a world. Some of these "worlds" even connect one another.

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* An early example for platformers is ''Series/TheAddamsFamily'' ''VideoGame/TheAddamsFamily'' for the SNES. Entering the mansion leads to the [[ScoobyDoobyDoors Hall of Doors]]. Each one leads to a different series of rooms which in another game would count as a world. Some of these "worlds" even connect one another.



* The Hall of Stairs in the SNES game of ''TheAddamsFamily''.
5th Jul '16 4:22:44 PM morenohijazo
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Added DiffLines:

* ''VideoGame/TheTalosPrinciple'': The "stage" maps have three or four puzzles each. These are connected together by three {{Hub Level}}s, each with a different theme that extends into the puzzle maps. These hubs in turn are linked by ''another'' hub with a fourth theme. You start the game in what is otherwise an ordinary puzzle map.
18th Jun '16 1:48:27 PM MyFinalEdits
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* ''VideoGame/MarioAndLuigiSuperstarSaga'' has Beanbean Castle Town as well as pretty much the areas surrounding it.

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* ''VideoGame/MarioAndLuigiSuperstarSaga'' has Beanbean Castle Town as well as pretty much the areas surrounding it.



** The hub level from ''Adventure'' returns in ''VideoGame/KirbysReturnToDreamLand'', where it pretty much acts like the former minus the minigames and whatnot. The Lor Starcutter is this too, which contains minigames, copy ability rooms and challenge stages.

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** The hub level from ''Adventure'' returns in ''VideoGame/KirbysReturnToDreamLand'', where it pretty much acts like the former minus the minigames and whatnot. The Lor Starcutter is this too, which contains minigames, copy ability rooms and challenge stages.



** Also, the two first rooms, "Leap of Faith" and "A Jump Too Far", are connected to lots of different rooms, more than any other room in the game. Together, the different branches allows fast access (if you know well the layout, that is) to pretty much every area of the game. This includes the top of TheTower (which contains the Red Matter Gun), shortcuts to the rooms with the Green and Yellow Matter Guns and the access to TheVeryDefinitelyFinalDungeon. [[https://www.youtube.com/watch?v=yjmIW7Oe9hY This]] SpeedRun video shows it's possible to complete the game without getting too far from those two rooms, thanks to their connections.

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** Also, the two first rooms, "Leap of Faith" and "A Jump Too Far", are connected to lots of different rooms, more than any other room in the game. Together, the different branches allows fast access (if you know well the layout, that is) to pretty much every area of the game. This includes the top of TheTower (which contains the Red Matter Gun), shortcuts to the rooms with the Green and Yellow Matter Guns and the access to TheVeryDefinitelyFinalDungeon. [[https://www.youtube.com/watch?v=yjmIW7Oe9hY This]] SpeedRun video shows it's possible to complete the game without getting too far from those two rooms, thanks to their connections.



* Most ''TabletopGame/DungeonsAndDragons'' settings have the Astral Plane and sometimes the city of Sigil (or an {{Expy}}) work as this. The Astral Plane is filled with portals that--in theory--connect to every other plane in the multiverse, no matter how minor or remote. Sigil is also known as the City of Doors for similar reasons. The Astral Plane also meets the common Hub Level qualities of being the largest plane (as much as something can be larger than "infinite"), and being pretty much empty aside from white nebulous sight, the aforementioned portals, and the occasional traveller.

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* Most ''TabletopGame/DungeonsAndDragons'' settings have the Astral Plane and sometimes the city of Sigil (or an {{Expy}}) work as this. The Astral Plane is filled with portals that--in theory--connect to every other plane in the multiverse, no matter how minor or remote. Sigil is also known as the City of Doors for similar reasons. The Astral Plane also meets the common Hub Level qualities of being the largest plane (as much as something can be larger than "infinite"), and being pretty much empty aside from white nebulous sight, the aforementioned portals, and the occasional traveller.



* Ride/DisneyThemeParks: Central Plaza, located at the end of Main Street, USA in both Disneyland and Disney World, connects directly to the four major themed "lands"--[[JungleJapes Adventureland]], [[TheWildWest Frontierland]], [[{{Magicant}} Fantasyland]], and {{Tomorrowland}}. It even has The Hub as an alternate name.

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* Ride/DisneyThemeParks: Ride/DisneyThemeParks:
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Central Plaza, located at the end of Main Street, USA in both Disneyland and Disney World, connects directly to the four major themed "lands"--[[JungleJapes Adventureland]], [[TheWildWest Frontierland]], [[{{Magicant}} Fantasyland]], and {{Tomorrowland}}. It even has The Hub as an alternate name.
18th Jun '16 12:09:22 PM Rorosilky5
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* ''VideoGame/KirbysAdventure'' may be the first game that used the same engine in the "between levels" segments as in the stages themselves.

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* ''Franchise/{{Kirby}}'':
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''VideoGame/KirbysAdventure'' may be the first game that used the same engine in the "between levels" segments as in the stages themselves.themselves.
** ''VideoGame/KirbysDreamLand2'' contains one in each world, which also provides the page image above.


Added DiffLines:

** The hub level from ''Adventure'' returns in ''VideoGame/KirbysReturnToDreamLand'', where it pretty much acts like the former minus the minigames and whatnot. The Lor Starcutter is this too, which contains minigames, copy ability rooms and challenge stages.
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