History Main / HubLevel

24th Mar '18 8:33:38 PM Ghingahn
Is there an issue? Send a Message

Added DiffLines:

** The game also has a secondary hub in Oedon Chapel, which has paths to every area in Yharnam proper and can be turned into a sanctuary for the locals. Of course, you can use Iosefka's clinic as the NPC hub instead, but it's a little more difficult to talk to people if you send them there.


Added DiffLines:

** ''VideoGame/DarkSoulsIII'' has [[InNameOnly Firelink Shrine]] again. Unlike in the other two games, the hub is disconnected from the rest of the world. To get anywhere, you'll need to warp through the bonfire.
15th Mar '18 7:51:40 PM MegaMarioMan
Is there an issue? Send a Message


* The ''VideoGame/PaperMario'' games have [[VideoGame/PaperMario64 Toad Town]], [[VideoGame/PaperMarioTheThousandYearDoor Rogueport/Rogueport Sewers]], [[VideoGame/SuperPaperMario Flipside/Flopside]], and [[VideoGame/PaperMarioStickerStar Decalburg]].

to:

* The ''VideoGame/PaperMario'' games have [[VideoGame/PaperMario64 Toad Town]], [[VideoGame/PaperMarioTheThousandYearDoor Rogueport/Rogueport Sewers]], [[VideoGame/SuperPaperMario Flipside/Flopside]], and [[VideoGame/PaperMarioStickerStar Decalburg]].Decalburg]], and [[VideoGame/PaperMarioColorSplash Port Prisma]].
21st Feb '18 1:30:05 PM morenohijazo
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/MasterOfTheMonsterLair'': The town.
3rd Feb '18 1:03:10 AM Piterpicher
Is there an issue? Send a Message





** ''VideoGame/PhantasyStarOnline2'' has the ARKS Ship, which is divided into a Gate Area where players select quests to undertake, a Shop Area with a variety of stores, and a Casino Area [[MinigameZone with minigames]]. The former two areas have monitors which advertise additions added to the game in patches, media that the game does cross-promotion with, and occasionally shows fan-made videos uploaded to NicoNicoDouga.

to:

** ''VideoGame/PhantasyStarOnline2'' has the ARKS Ship, which is divided into a Gate Area where players select quests to undertake, a Shop Area with a variety of stores, and a Casino Area [[MinigameZone with minigames]]. The former two areas have monitors which advertise additions added to the game in patches, media that the game does cross-promotion with, and occasionally shows fan-made videos uploaded to NicoNicoDouga.Website/NicoNicoDouga.
27th Jan '18 6:19:46 PM nombretomado
Is there an issue? Send a Message


* The castle in ''MazeOfGalious''. Uncharacteristically for this trope, it's a labyrinthine complex bigger than some of the actual worlds, the entrances to which can be a bit hard to locate.

to:

* The castle in ''MazeOfGalious''.''VideoGame/KnightmareIITheMazeOfGalious''. Uncharacteristically for this trope, it's a labyrinthine complex bigger than some of the actual worlds, the entrances to which can be a bit hard to locate.
22nd Jan '18 12:45:50 PM totoofze47
Is there an issue? Send a Message


** The ''Franchise/{{Disgaea}}'' games have relatively small hubs with a gate and a "Dimensional Guide" to help you through to each of the levels. In the [[VideoGame/DisgaeaHourOfDarkness first game]], it's the Overlord's Castle. In the [[VideoGame/Disgaea2CursedMemories second game]], it's Adell's hometown. The [[VideoGame/Disgaea3AbsenceOfJustice third]]'s is the lobby of Maritsu Evil Academy, and the [[VideoGame/Disgaea4APromiseUnforgotten fourth]]'s is the lobby of the Hades prison facility (Though it can later be any map that you've cleared/made).

to:

** The ''Franchise/{{Disgaea}}'' games have relatively small hubs with a gate and a "Dimensional Guide" to help you through to each of the levels. In the [[VideoGame/DisgaeaHourOfDarkness first game]], it's the Overlord's Castle. In the [[VideoGame/Disgaea2CursedMemories second game]], it's Adell's hometown. The [[VideoGame/Disgaea3AbsenceOfJustice third]]'s is the lobby of Maritsu Evil Academy, and the [[VideoGame/Disgaea4APromiseUnforgotten fourth]]'s is the lobby of the Hades prison facility (Though it can later be any map that you've cleared/made).cleared/made), and [[VideoGame/Disgaea5AllianceOfVengeance the fifth]]'s is Seraphina's pocket Netherworld.
7th Jan '18 1:26:38 PM Kadorhal
Is there an issue? Send a Message


* ''Videogame/{{Strife}}'', being the last commercial game known to use the Doom engine, also has more refined hub levels with NPCs to talk to and quests to undertake. There's usually only one way to advance the plot and acquire the story quest, and its infamous that the early sidequest leads to an inescapable trap (that was fixed in the Steam remake)

to:

* ''Videogame/{{Strife}}'', being the last commercial game known to use the Doom engine, also has more refined hub levels with NPCs to talk to and quests to undertake. There's usually only one way to advance the plot and acquire the story quest, and its it's infamous that the one early sidequest [[UnwinnableByDesign leads to an inescapable trap trap]] (that was fixed in the Steam remake) remake).
23rd Dec '17 7:52:00 PM nombretomado
Is there an issue? Send a Message


* EpicGames' first ''VideoGame/JillOfTheJungle'' game uses this between levels. At first things are linear and it seems like a gimmick, but soon the same key-collecting and powerup-collecting mechanics from the levels themselves become necessary to progress ''between'' levels, and reaching the secret level requires some backtracking in the hub. Mercifully, the hub doesn't provide any enemies or ways for you to die. The second game had a purely linear progression while the third game adopted a top-down overworld.

to:

* EpicGames' Creator/EpicGames' first ''VideoGame/JillOfTheJungle'' game uses this between levels. At first things are linear and it seems like a gimmick, but soon the same key-collecting and powerup-collecting mechanics from the levels themselves become necessary to progress ''between'' levels, and reaching the secret level requires some backtracking in the hub. Mercifully, the hub doesn't provide any enemies or ways for you to die. The second game had a purely linear progression while the third game adopted a top-down overworld.
10th Dec '17 5:07:46 PM nombretomado
Is there an issue? Send a Message


* DynastyWarriorsOnline has 6 different hubs, one for each faction as well as the peach garden. Since there's not always 5 factions fighting, not all of them are always available, and you're usually not allowed to go to any more than two of them at a time.

to:

* DynastyWarriorsOnline ''VideoGame/DynastyWarriorsOnline'' has 6 different hubs, one for each faction as well as the peach garden. Since there's not always 5 factions fighting, not all of them are always available, and you're usually not allowed to go to any more than two of them at a time.
17th Nov '17 3:07:50 AM Cryoclaste
Is there an issue? Send a Message


* Many ''Franchise/CrashBandicoot'' and ''SpyroTheDragon'' games have a Hub to connect their different levels.

to:

* Many ''Franchise/CrashBandicoot'' and ''SpyroTheDragon'' ''Franchise/SpyroTheDragon'' games have a Hub to connect their different levels.
This list shows the last 10 events of 272. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.HubLevel