History Main / HubLevel

28th Jul '16 12:24:06 PM Morgenthaler
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* ''{{Repton}} 2''. All levels except the last two are accessed via transporters on the first level. In the PC remake, additional scenarios often have more complex structures, but having one or more hub levels is still common.

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* ''{{Repton}} ''VideoGame/{{Repton}} 2''. All levels except the last two are accessed via transporters on the first level. In the PC remake, additional scenarios often have more complex structures, but having one or more hub levels is still common.
12th Jul '16 1:37:04 AM PaulA
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* An early example for platformers is ''Series/TheAddamsFamily'' for the SNES. Entering the mansion leads to the [[ScoobyDoobyDoors Hall of Doors]]. Each one leads to a different series of rooms which in another game would count as a world. Some of these "worlds" even connect one another.

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* An early example for platformers is ''Series/TheAddamsFamily'' ''VideoGame/TheAddamsFamily'' for the SNES. Entering the mansion leads to the [[ScoobyDoobyDoors Hall of Doors]]. Each one leads to a different series of rooms which in another game would count as a world. Some of these "worlds" even connect one another.



* The Hall of Stairs in the SNES game of ''TheAddamsFamily''.
5th Jul '16 4:22:44 PM morenohijazo
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* ''VideoGame/TheTalosPrinciple'': The "stage" maps have three or four puzzles each. These are connected together by three {{Hub Level}}s, each with a different theme that extends into the puzzle maps. These hubs in turn are linked by ''another'' hub with a fourth theme. You start the game in what is otherwise an ordinary puzzle map.
18th Jun '16 1:48:27 PM MyFinalEdits
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* ''VideoGame/MarioAndLuigiSuperstarSaga'' has Beanbean Castle Town as well as pretty much the areas surrounding it.

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* ''VideoGame/MarioAndLuigiSuperstarSaga'' has Beanbean Castle Town as well as pretty much the areas surrounding it.



** The hub level from ''Adventure'' returns in ''VideoGame/KirbysReturnToDreamLand'', where it pretty much acts like the former minus the minigames and whatnot. The Lor Starcutter is this too, which contains minigames, copy ability rooms and challenge stages.

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** The hub level from ''Adventure'' returns in ''VideoGame/KirbysReturnToDreamLand'', where it pretty much acts like the former minus the minigames and whatnot. The Lor Starcutter is this too, which contains minigames, copy ability rooms and challenge stages.



** Also, the two first rooms, "Leap of Faith" and "A Jump Too Far", are connected to lots of different rooms, more than any other room in the game. Together, the different branches allows fast access (if you know well the layout, that is) to pretty much every area of the game. This includes the top of TheTower (which contains the Red Matter Gun), shortcuts to the rooms with the Green and Yellow Matter Guns and the access to TheVeryDefinitelyFinalDungeon. [[https://www.youtube.com/watch?v=yjmIW7Oe9hY This]] SpeedRun video shows it's possible to complete the game without getting too far from those two rooms, thanks to their connections.

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** Also, the two first rooms, "Leap of Faith" and "A Jump Too Far", are connected to lots of different rooms, more than any other room in the game. Together, the different branches allows fast access (if you know well the layout, that is) to pretty much every area of the game. This includes the top of TheTower (which contains the Red Matter Gun), shortcuts to the rooms with the Green and Yellow Matter Guns and the access to TheVeryDefinitelyFinalDungeon. [[https://www.youtube.com/watch?v=yjmIW7Oe9hY This]] SpeedRun video shows it's possible to complete the game without getting too far from those two rooms, thanks to their connections.



* Most ''TabletopGame/DungeonsAndDragons'' settings have the Astral Plane and sometimes the city of Sigil (or an {{Expy}}) work as this. The Astral Plane is filled with portals that--in theory--connect to every other plane in the multiverse, no matter how minor or remote. Sigil is also known as the City of Doors for similar reasons. The Astral Plane also meets the common Hub Level qualities of being the largest plane (as much as something can be larger than "infinite"), and being pretty much empty aside from white nebulous sight, the aforementioned portals, and the occasional traveller.

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* Most ''TabletopGame/DungeonsAndDragons'' settings have the Astral Plane and sometimes the city of Sigil (or an {{Expy}}) work as this. The Astral Plane is filled with portals that--in theory--connect to every other plane in the multiverse, no matter how minor or remote. Sigil is also known as the City of Doors for similar reasons. The Astral Plane also meets the common Hub Level qualities of being the largest plane (as much as something can be larger than "infinite"), and being pretty much empty aside from white nebulous sight, the aforementioned portals, and the occasional traveller.



* Ride/DisneyThemeParks: Central Plaza, located at the end of Main Street, USA in both Disneyland and Disney World, connects directly to the four major themed "lands"--[[JungleJapes Adventureland]], [[TheWildWest Frontierland]], [[{{Magicant}} Fantasyland]], and {{Tomorrowland}}. It even has The Hub as an alternate name.

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* Ride/DisneyThemeParks: Ride/DisneyThemeParks:
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Central Plaza, located at the end of Main Street, USA in both Disneyland and Disney World, connects directly to the four major themed "lands"--[[JungleJapes Adventureland]], [[TheWildWest Frontierland]], [[{{Magicant}} Fantasyland]], and {{Tomorrowland}}. It even has The Hub as an alternate name.
18th Jun '16 12:09:22 PM Rorosilky5
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* ''VideoGame/KirbysAdventure'' may be the first game that used the same engine in the "between levels" segments as in the stages themselves.

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* ''Franchise/{{Kirby}}'':
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''VideoGame/KirbysAdventure'' may be the first game that used the same engine in the "between levels" segments as in the stages themselves.themselves.
** ''VideoGame/KirbysDreamLand2'' contains one in each world, which also provides the page image above.


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** The hub level from ''Adventure'' returns in ''VideoGame/KirbysReturnToDreamLand'', where it pretty much acts like the former minus the minigames and whatnot. The Lor Starcutter is this too, which contains minigames, copy ability rooms and challenge stages.
4th Jun '16 9:46:58 AM nombretomado
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* ''Rayman Revolution'', the PS2 port of ''VideoGame/{{Rayman 2}}'', had a set of three large hubworlds as an upgrade from the previous versions.

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* ''Rayman Revolution'', the PS2 [=PS2=] port of ''VideoGame/{{Rayman 2}}'', had a set of three large hubworlds as an upgrade from the previous versions.
21st May '16 10:19:10 PM nombretomado
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** The 360/PS3/PC versions of ''VideoGame/SonicGenerations'' has one big TwoAndAHalfD WhiteVoidRoom hub that serves as an "interactive menu" for selecting levels/bosses, talking to Sonic's friends, accessing extra content, etc.

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** The 360/PS3/PC 360/[=PS3=]/PC versions of ''VideoGame/SonicGenerations'' has one big TwoAndAHalfD WhiteVoidRoom hub that serves as an "interactive menu" for selecting levels/bosses, talking to Sonic's friends, accessing extra content, etc.
20th May '16 4:26:38 AM AjWargo
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** And in ''LEGO The Lord of the Rings'', this is taken to the ultimate extreme of having ''the entirety of Middle-Earth'' in the form of an open, contiguous landscape as the hub--well, the parts relevant to the movies anyway.

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** And in ''LEGO The Lord of the Rings'', this is taken to the ultimate extreme of having ''the entirety of Middle-Earth'' in the form of an open, contiguous landscape as the hub--well, the parts relevant to the movies anyway. The same holds true for ''LEGO The Hobbit''.


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** ''LEGO Batman 3'' had several hub worlds, incluidng all the planets in the Green Lantern comics.
** ''LEGO Jurassic World'' has four hubs- one for each Jurassic Park movie.
27th Apr '16 12:40:37 PM KamenRiderOokalf
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** Hytopia Castle Town in ''VideoGame/TheLegendOfZeldaTriforceHeroes'' has Madame Coture's Shop, the StreetPass Shop, and King Tuft's Castle where levels are actually accessed. It is also the FirstTown because it is where you first wind up.

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** Hytopia Castle Town in ''VideoGame/TheLegendOfZeldaTriforceHeroes'' ''VideoGame/TheLegendOfZeldaTriForceHeroes'' has Madame Coture's Shop, the StreetPass [=StreetPass=] Shop, and King Tuft's Castle where levels are actually accessed. It is also the FirstTown because it is where you first wind up.
18th Apr '16 5:50:57 AM nighttrainfm
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** The Warden's Party Camp in ''VideoGame/DragonAgeOrigins'' is, perhaps the straightest example: it is a (for the most part) perfectly safe location where you can travel to whenever you have access to the global map to heal, sell loot, and talk with your companions. It is implied that the camp is set up anew when you enter a major location (which is why you never have to travel far to reach it) but the layout is ''always'' the same. Also, [[spoiler:Arl Eamon's Estate]] becomes your hub in Denerim late in the game (though the Party Camp is still accessible).

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** The Warden's Party Camp in ''VideoGame/DragonAgeOrigins'' is, is perhaps the straightest example: it is a (for the most part) perfectly safe location where you can travel to whenever you have access to the global map to heal, sell loot, and talk with your companions. It is implied that the camp is set up anew when you enter a major location (which is why you never have to travel far to reach it) but the layout is ''always'' the same. Also, [[spoiler:Arl Eamon's Estate]] becomes your hub in Denerim late in the game (though the Party Camp is still accessible).
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