History Main / HpToOne

21st Jul '16 6:18:25 AM Turrican
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*** Subverted by BonusBoss Ultima Weapon (and its even more powerful palette swap Omega), which uses an attack that inflicts exactly 9998 points of damage, meaning that it will only reduce your HP to 1 as long as it's maxed out.

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*** Subverted by BonusBoss Ultima Weapon (and its even more powerful palette swap Omega), which uses an attack that inflicts exactly 9998 points of damage, meaning that it will only reduce your HP to 1 as long as it's maxed out. Otherwise it's instant death.
21st Jul '16 6:16:40 AM Turrican
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*** Subverted by BonusBoss Ultima Weapon (and its even more powerful palette swap Omega), which uses an attack that inflicts exactly 9998 points of damage, meaning that it will only reduce your HP to 1 as long as it's maxed out.
5th Jul '16 11:37:55 AM Steven
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* ''VideoGame/{{Minecraft}}'' has the Poison status that causes constant damage, but it won't actually kill you and will just leave you at a mere half heart. However, the Wither status, which is basically another kind of poison, ''will'' kill you if your health is low.
9th Jun '16 3:28:36 PM MyFinalEdits
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* ''VideoGame/WorldOfWarcraft'': Raid Boss Prince Malchezaar has Enfeeble that works this way, but it's only temporary damage. The trick is to avoid any further damage until the effect wears off. Of course, he casts an area-effect spell soon after, so the targets need to run away from him (and avoid the Infernals area damage). The effect also prevents any form of healing, so there is no easy way out. Mercifully, he won't use it on whoever is on top of his threat list. This would keep it from being a ''completely'' LuckBasedMission, but the above-mentioned infernals do a fine job of making it one on their own.

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* ''VideoGame/WorldOfWarcraft'': ''VideoGame/WorldOfWarcraft'':
**
Raid Boss Prince Malchezaar has Enfeeble that works this way, but it's only temporary damage. The trick is to avoid any further damage until the effect wears off. Of course, he casts an area-effect spell soon after, so the targets need to run away from him (and avoid the Infernals area damage). The effect also prevents any form of healing, so there is no easy way out. Mercifully, he won't use it on whoever is on top of his threat list. This would keep it from being a ''completely'' LuckBasedMission, but the above-mentioned infernals do a fine job of making it one on their own.



* In Videogame/MabinogiFantasyLife, the Poison and Mirage Missile effects reduce HP to one, then do only enough damage to counteract {{Healing Factor}}s. Mirage Missile is ''very'' useful if you can follow up with an AreaOfEffect attack, since with its infectious nature it can turn a whole roomful of monsters into {{One Hitpoint Wonder}}s.
** Attacks that do more than a player's whole health bar sends them automatically into Deadly mode, [[LastChanceHitPoint one hit away from getting killed]].
*** However, Deadly actually means "you have negative HP but are still conscious"; you ''do'' have to heal all that damage to get back up to 1 and beyond. Also, you can take additional damage in Deadly status, make your Will save, and ''stay'' in Deadly status an indefinite number of times. It just gets progressively less likely.

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* In Videogame/MabinogiFantasyLife, ''Videogame/MabinogiFantasyLife'', the Poison and Mirage Missile effects reduce HP to one, then do only enough damage to counteract {{Healing Factor}}s. Mirage Missile is ''very'' useful if you can follow up with an AreaOfEffect attack, since with its infectious nature it can turn a whole roomful of monsters into {{One Hitpoint Wonder}}s.
**
Wonder}}s. Attacks that do more than a player's whole health bar sends them automatically into Deadly mode, [[LastChanceHitPoint one hit away from getting killed]].
*** However, Deadly actually means "you have negative HP but are still conscious"; you ''do'' have to heal all that damage to get back up to 1 and beyond. Also, you can take additional damage in Deadly status, make your Will save, and ''stay'' in Deadly status an indefinite number of times. It just gets progressively less likely.
killed]].



* In ''Videogame/CityOfHeroes'', [[NotTheFallThatKillsYou falling cannot kill you]]. No matter from what height you fall, you will always have at least one hit point left. That said: you will survive the impact itself, but depending on your hit points left whatever is around you can and will off you pretty quick.

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* In ''Videogame/CityOfHeroes'', ''Videogame/CityOfHeroes'':
**
[[NotTheFallThatKillsYou falling cannot kill you]]. No matter from what height you fall, you will always have at least one hit point left. That said: you will survive the impact itself, but depending on your hit points left whatever is around you can and will off you pretty quick.
9th Jun '16 12:42:27 AM Midna
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** The very first attack in the game is one of these.
21st May '16 10:18:57 PM nombretomado
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** The final boss of ''VideoGame/TalesOfVesperia'', [[spoiler:Duke]], has a [[LimitBreak Mystic Arte]] called Big Bang that deals an absurd amount of damage to your entire party but can never reduce your HP below 1. It's not technically a HPToOne effect but at higher difficulty levels (and ''especially'' against his TrueFinalBoss form) it might as well be. (''Unless'', you happen to be playing the {{PS3}} UpdatedRerelease on Hard or Unknown mode, in which case the "LastChanceHitPoint" condition is thrown out of the window and you can ''really'' [[TotalPartyKill start worrying]]).

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** The final boss of ''VideoGame/TalesOfVesperia'', [[spoiler:Duke]], has a [[LimitBreak Mystic Arte]] called Big Bang that deals an absurd amount of damage to your entire party but can never reduce your HP below 1. It's not technically a HPToOne effect but at higher difficulty levels (and ''especially'' against his TrueFinalBoss form) it might as well be. (''Unless'', you happen to be playing the {{PS3}} UsefulNotes/{{PS3}} UpdatedRerelease on Hard or Unknown mode, in which case the "LastChanceHitPoint" condition is thrown out of the window and you can ''really'' [[TotalPartyKill start worrying]]).
17th May '16 8:31:18 PM billybobfred
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* ''VideoGame/{{Minecraft}}'': Effects such as poison or starving, both of which gradually tick down your health, will cease damaging you at 1/2 heart of health. However, other tick-down effects, like wither or fire, will kill you.

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* ''VideoGame/{{Minecraft}}'': Effects such as poison or starving, both of which gradually tick down your health, Poison will cease damaging you at 1/2 heart of health. If the difficulty is on Normal, so will starvation.[[note]]On Easy, it stops at 5. On Hard, it'll kill you.[[/note]] However, other tick-down effects, like wither or fire, will kill you.
15th May '16 12:17:29 PM Quanyails
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* Old MMO Lineage 2 had a downplayed version of this called Seal of Limit, [=AoE=] spell that hard caps affected target's HP at 30%. Bonus points for being ridiculously spammable and being a hard counter to Balance Life, the single best healing spell in the game.

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* Old MMO Lineage 2 had a downplayed version of this called Seal of Limit, [=AoE=] an area-of-effect spell that hard caps affected target's HP at 30%. Bonus points for being It is ridiculously spammable and being a hard counter to Balance Life, the single best healing spell in the game.



** Equality on paladins reduces the hit points of all minions to 1, making enemy minions easier to kill with AoE

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** Equality on paladins reduces the hit points of all minions to 1, making enemy minions easier to kill with AoEarea-of-effect damage.
10th May '16 6:53:39 PM zaphod77
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** ''VideoGame/FinalFantasyVII'': Sephiroth can use "Heartless Angel" in his OneWingedAngel form at the end of the game. He even kept it for his BonusBoss fights in KingdomHearts (in which it also reduced your MP to 0, meaning you had to recover from it with items) and his playable appearance in ''VideoGame/DissidiaFinalFantasy'' (which mercifully only takes your ''Brave'' Points down to 1), so in a way, it's almost become his trademark attack. It's also used by him in ''VideoGame/CrisisCore'' during the Nibelheim event.

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** ''VideoGame/FinalFantasyVII'': Sephiroth can use "Heartless Angel" in his OneWingedAngel form at the end of the game. He even kept it for his BonusBoss fights in KingdomHearts (in which it also (it actually reduced your MP HP/MP to 0, meaning ZERO if you had to recover from it with items) didn't interrupt it. Fortunately you have [[LastChanceHitPoint Second Chance]] by then) and his playable appearance in ''VideoGame/DissidiaFinalFantasy'' (which mercifully only takes your ''Brave'' Points down to 1), so in a way, it's almost become his trademark attack. It's also used by him in ''VideoGame/CrisisCore'' during the Nibelheim event.
22nd Apr '16 11:08:41 PM MyFinalEdits
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* ''TabletopGame/MagicTheGathering'' gives us several examples;

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* ''TabletopGame/MagicTheGathering'' gives us has several examples;



* ''[[TabletopGame/{{Munchkin}} Super Munchkin]]'' gives us the Plot Device card. It sets the effective level of the munchkin currently in combat exactly 1 above or below that of the monster (depending on who uses it).

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* ''[[TabletopGame/{{Munchkin}} Super Munchkin]]'' gives us has the Plot Device card. It sets the effective level of the munchkin currently in combat exactly 1 above or below that of the monster (depending on who uses it).
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