History Main / HonorAmongThieves

17th Jul '16 8:19:23 AM jamespolk
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* In ''Film/{{Rififi}}'' the four jewel thieves are good friends who cheerfully ask each other after the robbery what each is going to do with their share of the loot. César betrays the other three to the BigBad, but only at the point of a gun, and the other three stick together until the end.
15th Jul '16 2:15:33 PM Enkida
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* 'In ''Fanfic/MementoVivere'', a ''VideoGame/FinalFantasyX'' fanfiction, Rikku has to prove this to Auron several times.

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* 'In In ''Fanfic/MementoVivere'', a ''VideoGame/FinalFantasyX'' VideoGame/FinalFantasyX fanfiction, Rikku has to prove this to Auron several times.
15th Jul '16 1:28:41 PM Enkida
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* 'In ''Fanfic/MementoVivere'', a ''VideoGame/FinalFantasyX'' fanfiction, Rikku has to prove this to Auron several times.
29th Jun '16 5:39:33 PM LinTaylor
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** ''VideoGame/TheElderScrollsVSkyrim'': The Thieves' Guild in Skyrim is on hard times, but a few still hold out. [[spoiler:Turns out that their hard times are ultimately caused by their duplicitous murderous guild leader who nihilistically disbelieves in this trope.]] Near the end of the questline, [[spoiler:the guildmaster mocks this concept, stating that as thieves all that matters is money. You're given the option to agree or disagree with him.]]

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** ''VideoGame/TheElderScrollsVSkyrim'': The Thieves' Guild in Skyrim is on hard times, but a few still hold out. [[spoiler:Turns out that their hard times are ultimately caused by their duplicitous murderous guild leader who nihilistically disbelieves in this trope.]] Near When the end of player gets inducted into the questline, [[spoiler:the Guild, they have the option of saying "Why do we need rules? We're thieves. We do what we want", which earns them a reprimand from the guildmaster Mercer Frey. [[spoiler:It turns out to be an act: Mercer abandoned anything resembling principles years ago, murdering the previous guildmaster, framing another thief, and stealing an artifact belonging to the thieves' patron Daedra, Nocturnal -- which is believed to be the source of their bad luck. During the final confrontation, Mercer openly mocks this concept, stating that as thieves all that matters is money. You're given the option to agree or disagree with him.]]
18th Jun '16 8:50:54 AM M84
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* The Dark Eldar in ''TabletopGame/{{Warhammer40000}}'' are backstabbing jerks at home, but are consummate professionals during real-space raids. The raids' success is vital to the Dark Eldar's survival, and Dark Eldar usually aren't stupid enough to risk failure just to get rid of their rivals.
1st Jun '16 3:52:11 AM isoycrazy
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* ''Literature/TheDresdenFiles'':
** It has, in part, the Unseelie Accords. These are terms and conditions nearly every supernatural faction has signed because not doing so, first, gives them less power to retaliate against a larger and more dangerous threat, and, second, not signing would have insulted their writer Queen Mab and no one wants that.
** On the other part, these supernatural beings have an old world mindset about honor and duty. If they swear they aren't there to cause you harm, you can trust them for as long as that meeting lasts. Keeping to these traditions and methods is what allows various, and usually antagonistic, factions to work together one week when they were against each other the previous one.
31st May '16 8:57:24 PM isoycrazy
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* ''Literature/TheDresdenFiles'':
** It has, in part, the Unseelie Accords. These are terms and conditions nearly every supernatural faction has signed because not doing so, first, gives them less power to retaliate against a larger and more dangerous threat, and, second, not signing would have insulted their writer Queen Mab and no one wants that.
** On the other part, these supernatural beings have an old world mindset about honor and duty. If they swear they aren't there to cause you harm, you can trust them for as long as that meeting lasts. Keeping to these traditions and methods is what allows various, and usually antagonistic, factions to work together one week when they were against each other the previous one.
31st May '16 8:50:24 PM isoycrazy
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* Barbarians like Cohen in the ''Franchise/{{Discworld}}'' books have a number of rules of conduct among them, which they rely on to protect them as "heroes" - the sort known for grand deeds, not good ones, since they're perfectly willing to pillage and rob "soft" civilized folk. You obey the rules or else they stop protecting you.

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* Barbarians like Cohen in the ''Franchise/{{Discworld}}'' books have a number of rules of conduct among them, which they rely on to protect them as "heroes" - the sort known for grand deeds, not good ones, since they're perfectly willing to pillage and rob "soft" civilized folk.folk, or rob temples of gods but never rob the grave of a fallen hero. You obey the rules or else they stop protecting you. Even the villains they face follow rules, like hiring the most stupid mooks, have easily breakable dungeon cells, and giving the Hero a chance to escape because by the rules, the villain can exit stage left. If the villain doesn't follow these rules, the hero might just not let them live to have a second go at things.
29th Mar '16 8:01:40 AM Morgenthaler
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14th Mar '16 3:52:31 PM Allronix
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* A Light-Sided BountyHunter or Smuggler in VideoGame/StarWarstheOldRepublic. Yes, the Hunter captures and/or kills people for a living, the Smuggler sells black market weapons, and both of them are doing "off the books" and highly illegal privateering missions for their respective factions, but a light side run means they have higher ethical standards than most of their employers.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HonorAmongThieves