History Main / HighSpeedMissileDodge

14th May '17 3:41:52 AM ScorpiusOB1
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* Similarly to the World of Warships example of above, during UsefulNotes/WorldWarII ships -up to battleship-sized ones- were able to dodge torpedoes launched either by submarines or planes. However against [[MarcrossMissileMassacre many of them in pincer attacks]] even [[https://en.wikipedia.org/wiki/HMS_Repulse_(1916)#Force_Z skillfull handling]] was not enough.

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* Similarly to the World of Warships example of above, during UsefulNotes/WorldWarII ships -up to battleship-sized ones- were able to dodge torpedoes launched either by submarines or planes. However against [[MarcrossMissileMassacre [[MacrossMissileMassacre many of them in pincer attacks]] even [[https://en.wikipedia.org/wiki/HMS_Repulse_(1916)#Force_Z skillfull handling]] was not enough.
14th May '17 3:40:22 AM ScorpiusOB1
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* Contrary to what some battleship players may protest, it is entirely possible to dodge torpedoes in ''VideoGame/WorldOfWarships.'' [[https://www.youtube.com/watch?v=HTPoWpYwuNg Here]] is just one (actually fairly mild) example with eight torpedoes. There's footage of players dodging entire ''torpedo curtains'' from higher-tier Japanese ships.

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* Contrary to what some battleship players may protest, it is entirely possible to dodge torpedoes in ''VideoGame/WorldOfWarships.'' [[https://www.youtube.com/watch?v=HTPoWpYwuNg Here]] is just one (actually fairly mild) example with eight torpedoes. There's footage of players dodging entire ''torpedo curtains'' from higher-tier Japanese ships.ships[[note]]Possible in RealLife, see below[[/note]].
* The old Creator/{{Microprose}}'s simulator ''Gunship'' mentions [[AllThereInTheManual in the manual]] that it's possible to dodge a missile with a helicopter thanks to the large turning radius of the former but also that it's ''extremely'' difficult.


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*Similarly to the World of Warships example of above, during UsefulNotes/WorldWarII ships -up to battleship-sized ones- were able to dodge torpedoes launched either by submarines or planes. However against [[MarcrossMissileMassacre many of them in pincer attacks]] even [[https://en.wikipedia.org/wiki/HMS_Repulse_(1916)#Force_Z skillfull handling]] was not enough.
3rd May '17 6:28:24 PM Generality
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* In ''Manga/{{Trigun}}'', Vash the Stampede goes the extra mile and actually deflects a rocket-propelled grenade by kicking it.
1st May '17 5:35:00 PM Willbyr
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* It is not exactly an aircraft missile, but the Red Shell from the ''VideoGame/MarioKart'' series is a HomingProjectile that can be very hard to avoid. In MarioKartWii the homing shell must be blocked with another item, as it is next to impossible to dodge due to how the shell mechanics work. In earlier installments like ''[[MarioKartDoubleDash Double Dash]]'', however, it can be dodged by doing a mini-turbo boost at the right moment. The shells will chase you down, then "hover" for a second behind your kart, and then speed up to ram into you. Just as it does so, it breaks the homing effect, meaning that ending your power slide drift (with the added drift boost) is enough to make the shell pass behind you at an angle instead of striking the vehicle.

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* It is not exactly an aircraft missile, but the Red Shell from the ''VideoGame/MarioKart'' series is a HomingProjectile that can be very hard to avoid. In MarioKartWii ''VideoGame/MarioKartWii'' the homing shell must be blocked with another item, as it is next to impossible to dodge due to how the shell mechanics work. In earlier installments like ''[[MarioKartDoubleDash ''[[VideoGame/MarioKartDoubleDash Double Dash]]'', however, it can be dodged by doing a mini-turbo boost at the right moment. The shells will chase you down, then "hover" for a second behind your kart, and then speed up to ram into you. Just as it does so, it breaks the homing effect, meaning that ending your power slide drift (with the added drift boost) is enough to make the shell pass behind you at an angle instead of striking the vehicle.
11th Mar '17 12:04:12 PM nombretomado
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* Used in combination with a RocketPunch in ''MetalWolfChaos''.

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* Used in combination with a RocketPunch in ''MetalWolfChaos''.''VideoGame/MetalWolfChaos''.
25th Feb '17 11:19:10 AM nombretomado
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* ''AceCombat'' players must master this before taking on the higher difficulty levels. Particularly fun when outnumbered five or ten to one. The enemy ''will'' do it too. It's not clear why the missiles act so oddly, as they can take out a tank with one "shack on the target" but need two to blow through a plane, at least in ''Shattered Skies''. [[LikeRealityUnlessNoted Strangereal is weird]].

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* ''AceCombat'' ''VideoGame/AceCombat'' players must master this before taking on the higher difficulty levels. Particularly fun when outnumbered five or ten to one. The enemy ''will'' do it too. It's not clear why the missiles act so oddly, as they can take out a tank with one "shack on the target" but need two to blow through a plane, at least in ''Shattered Skies''. [[LikeRealityUnlessNoted Strangereal is weird]].



* VideoGame/VectorThrust makes heavy use of this trope by nature of being a SpiritualSuccessor to ''AceCombat'', but future updates may phase this out with upgrades to missile seekers that make them more perceptible to increased engine heat (such as when you're trying to speed away).

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* VideoGame/VectorThrust ''VideoGame/VectorThrust'' makes heavy use of this trope by nature of being a SpiritualSuccessor to ''AceCombat'', ''VideoGame/AceCombat'', but future updates may phase this out with upgrades to missile seekers that make them more perceptible to increased engine heat (such as when you're trying to speed away).
29th Sep '16 8:45:03 PM Stealth
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* A capable pilot can juke through missile volleys in ''VideoGame/MechWarrior''. Short-range missiles are dumb-fired, so a sufficiently agile 'Mech, such as the ''Raven'', can make sharp, sudden turns and get out of the way. Long-range missiles have homing systems, but some enemies (and players) fire them without locking just to get a volley out. These too can be dodged if you are capably agile.
* Contrary to what some battleship players may protest, it is entirely possible to dodge torpedoes in ''VideoGame/WorldOfWarships.'' [[https://www.youtube.com/watch?v=HTPoWpYwuNg Here]] is just one (actually fairly mild) example with eight torpedoes. There's footage of players dodging entire ''torpedo curtains'' from higher-tier Japanese ships.
14th Sep '16 10:32:38 PM ZippyJake
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*** Israeli tank crews facing the Malyutka ATGM in the Yom Kippur War quickly discovered that one of the best ways of dealing with them was to target the now-extremely-obvious missile launch site [[MoreDakka with everything they had]]; the operator of the missile, only a few feet away from the launcher, would be almost completely unable to accurately guide the missile with so much fire coming his wayy.

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*** Israeli tank crews facing the Malyutka ATGM in the Yom Kippur War quickly discovered that one of the best ways of dealing with them was to target the now-extremely-obvious missile launch site [[MoreDakka with everything they had]]; the operator of the missile, only a few feet away from the launcher, would be almost completely unable to accurately guide the missile with so much fire coming his wayy.way.
14th Sep '16 10:32:02 PM ZippyJake
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***Israeli tank crews facing the Malyutka ATGM in the Yom Kippur War quickly discovered that one of the best ways of dealing with them was to target the now-extremely-obvious missile launch site [[MoreDakka with everything they had]]; the operator of the missile, only a few feet away from the launcher, would be almost completely unable to accurately guide the missile with so much fire coming his wayy.
13th Aug '16 2:06:19 PM nombretomado
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* There's also a couple of examples from more recent ''Franchise/FinalFantasy'' games, such as ''DirgeOfCerberus'' and ''VideoGame/FinalFantasyIX''.

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* There's also a couple of examples from more recent ''Franchise/FinalFantasy'' games, such as ''DirgeOfCerberus'' ''VideoGame/DirgeOfCerberus'' and ''VideoGame/FinalFantasyIX''.
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