History Main / HighSpeedMissileDodge

5th Aug '17 7:20:50 PM GrammarNavi
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* ''AceOnline'' has the Idle Sniper I-Gear, the fighter type Gear that can outrun most missiles from levels as low as 40-50. I-Gear top speed= 500 (before lvl 86), most missile top speed=450. Enter Episode 3 and the [[OhCrap introduction of Speed Card missile upgrades]]. Now most I-Gear pilots rely not only on pure high speed, but also a healthy dose of WronskiFeint and barrel rolls. Any I-Gear that manages to hit 94 however, will still be able to outrun most missiles except highly customized ones.

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* ''AceOnline'' ''VideoGame/AceOnline'' has the Idle Sniper I-Gear, the fighter type Gear that can outrun most missiles from levels as low as 40-50. I-Gear top speed= 500 (before lvl 86), most missile top speed=450. Enter Episode 3 and the [[OhCrap introduction of Speed Card missile upgrades]]. Now most I-Gear pilots rely not only on pure high speed, but also a healthy dose of WronskiFeint and barrel rolls. Any I-Gear that manages to hit 94 however, will still be able to outrun most missiles except highly customized ones.
6th Jul '17 8:01:47 PM Ferot_Dreadnaught
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** The patch worn by the Wild Weasel aircrews showed a terrified weasel, with their slogan printed [[FunWithAcronyms in acronym form]]: YGBSM: '''Y'''ou've '''G'''otta '''B'''e '''S'''hittin' '''M'''e!, the [[OhCrap reaction]] most crews had when [[GenreSavvy informed of their new mission]]. In fact, the phrase was first coined by a former B-52 electronic warfare officer when he was told that he would be the GuyInBack to a [[TheAce self-absorbed fighter pilot]] while purposely exposing themselves to enemy SAM sites in order to destroy them.

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** The patch worn by the Wild Weasel aircrews showed a terrified weasel, with their slogan printed [[FunWithAcronyms in acronym form]]: YGBSM: '''Y'''ou've '''G'''otta '''B'''e '''S'''hittin' '''M'''e!, the [[OhCrap reaction]] most crews had when [[GenreSavvy informed of their new mission]].mission. In fact, the phrase was first coined by a former B-52 electronic warfare officer when he was told that he would be the GuyInBack to a [[TheAce self-absorbed fighter pilot]] while purposely exposing themselves to enemy SAM sites in order to destroy them.
28th May '17 1:26:08 PM AndyLA
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-->'''Bullseye:''' Okay, yeah, I admit it. That was ****in' ''awesome''.
27th May '17 7:45:20 PM thatother1dude
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** In the VF-21's initial test run in ''Anime/MacrossPlus'', a truly enormous swarm of self-guided decoy missiles is shot at it to display its maneuvering capabilities. Since the YF-21 is controlled via neural link, Guld merely has to plot the missiles' individual trajectories and ''think'' his way through the gaps in a massively complex vector. Ironically, when he [[spoiler: shoots an impenetrable wall of real missiles at Isamu, the latter merely shuts off his engines, drops some countermeasures for the missiles to hit, and glides peacefully above the ensuing inferno.]]
*** They even comment on the proximity fuses of the missiles and wonder why they have not detonated as the YF-21 is dodging them. It seems the YF-21 is traveling too fast for the triggers to engage.

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** In the VF-21's YF-21's initial test run in ''Anime/MacrossPlus'', a truly enormous swarm of self-guided decoy missiles is shot at it to display its maneuvering capabilities. Since the YF-21 is controlled via neural link, Guld merely has to plot the missiles' individual trajectories and ''think'' his way through the gaps in a massively complex vector. They even comment on the proximity fuses of the missiles and wonder why they have not detonated as the YF-21 is dodging them. It seems the YF-21 is traveling too fast for the triggers to engage. Ironically, when he [[spoiler: shoots an impenetrable wall of real missiles at Isamu, the latter merely shuts off his engines, drops some countermeasures for the missiles to hit, and glides peacefully above the ensuing inferno.]]
*** They even comment on the proximity fuses of the missiles and wonder why they have not detonated as the YF-21 is dodging them. It seems the YF-21 is traveling too fast for the triggers to engage.
]]
14th May '17 3:41:52 AM ScorpiusOB1
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* Similarly to the World of Warships example of above, during UsefulNotes/WorldWarII ships -up to battleship-sized ones- were able to dodge torpedoes launched either by submarines or planes. However against [[MarcrossMissileMassacre many of them in pincer attacks]] even [[https://en.wikipedia.org/wiki/HMS_Repulse_(1916)#Force_Z skillfull handling]] was not enough.

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* Similarly to the World of Warships example of above, during UsefulNotes/WorldWarII ships -up to battleship-sized ones- were able to dodge torpedoes launched either by submarines or planes. However against [[MarcrossMissileMassacre [[MacrossMissileMassacre many of them in pincer attacks]] even [[https://en.wikipedia.org/wiki/HMS_Repulse_(1916)#Force_Z skillfull handling]] was not enough.
14th May '17 3:40:22 AM ScorpiusOB1
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* Contrary to what some battleship players may protest, it is entirely possible to dodge torpedoes in ''VideoGame/WorldOfWarships.'' [[https://www.youtube.com/watch?v=HTPoWpYwuNg Here]] is just one (actually fairly mild) example with eight torpedoes. There's footage of players dodging entire ''torpedo curtains'' from higher-tier Japanese ships.

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* Contrary to what some battleship players may protest, it is entirely possible to dodge torpedoes in ''VideoGame/WorldOfWarships.'' [[https://www.youtube.com/watch?v=HTPoWpYwuNg Here]] is just one (actually fairly mild) example with eight torpedoes. There's footage of players dodging entire ''torpedo curtains'' from higher-tier Japanese ships.ships[[note]]Possible in RealLife, see below[[/note]].
* The old Creator/{{Microprose}}'s simulator ''Gunship'' mentions [[AllThereInTheManual in the manual]] that it's possible to dodge a missile with a helicopter thanks to the large turning radius of the former but also that it's ''extremely'' difficult.


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*Similarly to the World of Warships example of above, during UsefulNotes/WorldWarII ships -up to battleship-sized ones- were able to dodge torpedoes launched either by submarines or planes. However against [[MarcrossMissileMassacre many of them in pincer attacks]] even [[https://en.wikipedia.org/wiki/HMS_Repulse_(1916)#Force_Z skillfull handling]] was not enough.
3rd May '17 6:28:24 PM Generality
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* In ''Manga/{{Trigun}}'', Vash the Stampede goes the extra mile and actually deflects a rocket-propelled grenade by kicking it.
1st May '17 5:35:00 PM Willbyr
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* It is not exactly an aircraft missile, but the Red Shell from the ''VideoGame/MarioKart'' series is a HomingProjectile that can be very hard to avoid. In MarioKartWii the homing shell must be blocked with another item, as it is next to impossible to dodge due to how the shell mechanics work. In earlier installments like ''[[MarioKartDoubleDash Double Dash]]'', however, it can be dodged by doing a mini-turbo boost at the right moment. The shells will chase you down, then "hover" for a second behind your kart, and then speed up to ram into you. Just as it does so, it breaks the homing effect, meaning that ending your power slide drift (with the added drift boost) is enough to make the shell pass behind you at an angle instead of striking the vehicle.

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* It is not exactly an aircraft missile, but the Red Shell from the ''VideoGame/MarioKart'' series is a HomingProjectile that can be very hard to avoid. In MarioKartWii ''VideoGame/MarioKartWii'' the homing shell must be blocked with another item, as it is next to impossible to dodge due to how the shell mechanics work. In earlier installments like ''[[MarioKartDoubleDash ''[[VideoGame/MarioKartDoubleDash Double Dash]]'', however, it can be dodged by doing a mini-turbo boost at the right moment. The shells will chase you down, then "hover" for a second behind your kart, and then speed up to ram into you. Just as it does so, it breaks the homing effect, meaning that ending your power slide drift (with the added drift boost) is enough to make the shell pass behind you at an angle instead of striking the vehicle.
11th Mar '17 12:04:12 PM nombretomado
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* Used in combination with a RocketPunch in ''MetalWolfChaos''.

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* Used in combination with a RocketPunch in ''MetalWolfChaos''.''VideoGame/MetalWolfChaos''.
25th Feb '17 11:19:10 AM nombretomado
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* ''AceCombat'' players must master this before taking on the higher difficulty levels. Particularly fun when outnumbered five or ten to one. The enemy ''will'' do it too. It's not clear why the missiles act so oddly, as they can take out a tank with one "shack on the target" but need two to blow through a plane, at least in ''Shattered Skies''. [[LikeRealityUnlessNoted Strangereal is weird]].

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* ''AceCombat'' ''VideoGame/AceCombat'' players must master this before taking on the higher difficulty levels. Particularly fun when outnumbered five or ten to one. The enemy ''will'' do it too. It's not clear why the missiles act so oddly, as they can take out a tank with one "shack on the target" but need two to blow through a plane, at least in ''Shattered Skies''. [[LikeRealityUnlessNoted Strangereal is weird]].



* VideoGame/VectorThrust makes heavy use of this trope by nature of being a SpiritualSuccessor to ''AceCombat'', but future updates may phase this out with upgrades to missile seekers that make them more perceptible to increased engine heat (such as when you're trying to speed away).

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* VideoGame/VectorThrust ''VideoGame/VectorThrust'' makes heavy use of this trope by nature of being a SpiritualSuccessor to ''AceCombat'', ''VideoGame/AceCombat'', but future updates may phase this out with upgrades to missile seekers that make them more perceptible to increased engine heat (such as when you're trying to speed away).
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