History Main / HeroMustSurvive

11th Apr '17 5:34:33 PM nombretomado
Is there an issue? Send a Message


* The ''ShiningForce'' games are possibly {{Ur Example}}s, having this as an inherent and central game mechanic. Each game has a hero character that acts as the leader of the force. If the hero dies, you're sent back to the last save point with half your gold.

to:

* The ''ShiningForce'' ''Franchise/ShiningSeries'' of games are possibly {{Ur Example}}s, having this as an inherent and central game mechanic. Each game has a hero character that acts as the leader of the force. If the hero dies, you're sent back to the last save point with half your gold.
29th Mar '17 7:03:20 PM Sammettik
Is there an issue? Send a Message


* In VideoGame/BladeStormTheHundredYearsWar, you control a mercenary captain who can control a squad of other units. While you can [[RedShirtArmy send them off to die]], if your character gets knocked out, the mission ends immediately, and you only get paid what you earned in battle (usually a pitiful amount), and are returned to the tavern.
* In VideoGame/FedaTheEmblemOfJustice, the game ends if [[TheLeader Brian]] or [[{{Deuteragonist}} Ain]] die off.

to:

* In VideoGame/BladeStormTheHundredYearsWar, ''VideoGame/BladeStormTheHundredYearsWar'', you control a mercenary captain who can control a squad of other units. While you can [[RedShirtArmy send them off to die]], if your character gets knocked out, the mission ends immediately, and you only get paid what you earned in battle (usually a pitiful amount), and are returned to the tavern.
* In VideoGame/FedaTheEmblemOfJustice, ''VideoGame/FedaTheEmblemOfJustice'', the game ends if [[TheLeader Brian]] or [[{{Deuteragonist}} Ain]] die off.



* VideoGame/BattleNations averts this one. The heroes can die with no plot problems: they simply walk it off. The only "straight" version of this trope comes from the duels Morgan fights in, where his death is an instant loss condition.

to:

* VideoGame/BattleNations ''VideoGame/BattleNations'' averts this one. The heroes can die with no plot problems: they simply walk it off. The only "straight" version of this trope comes from the duels Morgan fights in, where his death is an instant loss condition.
15th Jan '17 11:26:05 AM nombretomado
Is there an issue? Send a Message


* In the first ''AgeOfWonders'' game the death of a leader means the defeat of their whole empire. No matter how badly you're losing, you can make it all better with one assassination. Conversely, one stupid mistake with your own leader can avert what would be a winning game.
** Other ''AgeOfWonders'' games averted this with instant retreat Wizard Towers. If a leader is defeated but they have at least one other city with a Wizard Tower in their empire, they respawn in that city automatically. They still lose all items the leader had equipped at the time of death.

to:

* In the first ''AgeOfWonders'' ''VideoGame/AgeOfWonders'' game the death of a leader means the defeat of their whole empire. No matter how badly you're losing, you can make it all better with one assassination. Conversely, one stupid mistake with your own leader can avert what would be a winning game.
** Other ''AgeOfWonders'' ''VideoGame/AgeOfWonders'' games averted this with instant retreat Wizard Towers. If a leader is defeated but they have at least one other city with a Wizard Tower in their empire, they respawn in that city automatically. They still lose all items the leader had equipped at the time of death.
2nd Jan '17 1:42:57 PM Gosicrystal
Is there an issue? Send a Message


* ''VideoGame/WarlordsBattlecry'', where you must protect Your Hero and the other minor storyline heroes. Note that Your Hero is also in the skirmish games but there you don't need to protect him/her (unless playing Ironman mode, in which case the hero is LostForever).

to:

* ''VideoGame/WarlordsBattlecry'', where you must protect Your Hero and the other minor storyline heroes. Note that Your Hero is also in the skirmish games but there you don't need to protect him/her (unless playing Ironman mode, in which case the hero is LostForever).{{Permanently Missable|Content}}).
27th Nov '16 1:17:15 PM timotaka
Is there an issue? Send a Message

Added DiffLines:

* ''Literature/LordOfTheRings'' licensed game ''War in Middle Earth'' (not to be confused with the much more recent ''VideoGame/TheBattleForMiddleEarth'') gives you one objective: Bring the Ring to Mount Doom. Beyond that, every single named character is expendable. Once very viable strategy is to stash Frodo and the Ring somewhere out of harm's way while the you focus on the war against Sauron's forces. Then after you manage to occupy Mordor, have Frodo get killed, wait for a Nazgul to grab the Ring and speed off to Mordor where it will then fall to you forces.
25th Jun '16 11:56:05 AM nombretomado
Is there an issue? Send a Message


* ''TheBattleForWesnoth'': Practically every campaign. Here, you have a choice of risking your leader's death and making him powerful, or leaving him in the keep to recruit more units and make your army powerful. Similarly, most campaigns accumulate various hero units that spawn for free and can be very useful in combat, but must be kept from dying.

to:

* ''TheBattleForWesnoth'': ''VideoGame/TheBattleForWesnoth'': Practically every campaign. Here, you have a choice of risking your leader's death and making him powerful, or leaving him in the keep to recruit more units and make your army powerful. Similarly, most campaigns accumulate various hero units that spawn for free and can be very useful in combat, but must be kept from dying.
8th Apr '16 8:31:03 AM steam66
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/CortexCommand'' has this as one of its main objectives during each battle. The players themselves are disembodied brains (either in a humanoid robot, or simply mounted to a wall) and control troops that are genetically engineered to be strong and unflinching, but literally brainless (so that you yourself may control them). If the brain is destroyed, it's an instant loss for the player, since their troops are meaty paperweights without them.
19th Feb '16 12:35:11 AM Sammettik
Is there an issue? Send a Message


** The original Tiberian Dawn didn't exactly have this mechanic, rather the commando was the only unit you controlled. Loosing him meant you lost all units you controlled, which is the default condition for Loss. Red Alert was the first one to start using this mechanic, where you can still have your entire compliment of troops there, but if you lose Tanya the mission would automatically fail. it was also the only lose condition that had a unique announcement: "Tanya has been lost". The only exception is the final Allied mission where after you receive your base-building unit it's possible to lose Tanya without failing the mission, since it's the last mission and therefore Tanya wouldn't be making any subsequent appearances (this is before they decided to make a sequel to Red Alert).

to:

** The original Tiberian Dawn didn't exactly have this mechanic, rather the commando was the only unit you controlled. Loosing Losing him meant you lost all units you controlled, which is the default condition for Loss. Red Alert was the first one to start using this mechanic, where you can still have your entire compliment of troops there, but if you lose Tanya the mission would automatically fail. it It was also the only lose condition that had a unique announcement: "Tanya has been lost". The only exception is the final Allied mission where after you receive your base-building unit it's possible to lose Tanya without failing the mission, since it's the last mission and therefore Tanya wouldn't be making any subsequent appearances (this is before they decided to make a sequel to Red Alert).
23rd Sep '15 5:25:55 AM Winter
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/ValkyriaChroniclesII'' has several missions where a special Escort APC has to make it to a designated point on the map. While the game refers to these as Escort Missions, the player has full control over the APC. A number of other missions also have the death of specific characters as a failure condition.
17th Sep '15 2:23:55 PM JamaicanCastle
Is there an issue? Send a Message

Added DiffLines:

** The ''Total War'' series as a whole, however, has no such requirement. You're perfectly free to [[ViolationOfCommonSense charge your general and guard straight at the enemy's front lines]] if you like. The general dying [[LosingTheTeamSpirit is bad for morale]] and can cause major problems later on if he was your faction leader or heir, but it's not a loss condition ''per se''.
This list shows the last 10 events of 144. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.HeroMustSurvive