History Main / HeroMustSurvive

11th Jun '18 9:48:22 PM azbyc15243
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* ''VideoGame/AncientEmpires'': The death of the King results in loss for a side. Kings are the only unit that can't be bought and they are needed for a side to buy new units, so this makes some sense. Averted in the sequel, mentioned below.


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* ''VideoGame/AncientEmpires'' II allows you to revive your commander if they get killed by buying them from an allied castle. The cost increases each time you do this, so it's still a good idea to try to keep your commander alive.
3rd Apr '18 10:50:52 PM Monsund
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* ''VideoGame/{{Warcraft}} II: beyond the Dark Portal'' introduced hero units on both sides and they had to be kept alive throughout the campaigns, with the exception of the final Human and Orc missions since (just like C&C Red Alert above) there would be no more subsequent missions for the heroes to appear in so they decided it's okay if your heroes die on the last mission. Of course, Blizzard probably didn't anticipate making further Warcraft games at the time, so characters like Grom Hellscream and Deathwing could die in your playthrough but then make an appearance later on.

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* ''VideoGame/{{Warcraft}} II: beyond the Dark Portal'' introduced hero units on both sides and they had to be kept alive throughout the campaigns, with the exception of the final Human and Orc missions since (just like C&C Red Alert above) there would be no more subsequent missions for the heroes to appear in so they decided it's okay if your heroes die on the last mission. Of course, Though in the final human mission, the Mage, Khadgar still had to be kept alive as he was the only character with the knowledge to [[OnlyICanKillHim destroy]] the [[PortalDoor Dark Portal]]. Blizzard probably didn't anticipate making further Warcraft games at the time, so characters like Grom Hellscream Hellscream, Turlayon and Deathwing could die in your playthrough but then make an appearance later on.
20th Feb '18 2:16:31 AM Cryoclaste
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* Lords tend to be treated this way in the ''FireEmblem'' games. Other characters that the story requires to stay alive can be brought to 0 HP without causing a Game Over; rather than dying, they will be "critically injured" but will still be unable to fight again.

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* Lords tend to be treated this way in the ''FireEmblem'' ''Franchise/FireEmblem'' games. Other characters that the story requires to stay alive can be brought to 0 HP without causing a Game Over; rather than dying, they will be "critically injured" but will still be unable to fight again.
6th Feb '18 12:59:39 PM bitemytail
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* In ''ActOfWar'' most of the missions feature a named hero character who also appears in many of the cutscenes. He must be kept alive to preserve the story. He's actually considerably tougher than your average infantry unit, he's great at turning enemy troops into [=POWs=] for money, and best of all he's the only unit that has regenerating health which gives you a good incentive to use him over your other troops. However if you get too aggressive and bite off more than you can chew, it's an instant game over.

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* In ''ActOfWar'' ''VideoGame/ActOfWar'' most of the missions feature a named hero character who also appears in many of the cutscenes. He must be kept alive to preserve the story. He's actually considerably tougher than your average infantry unit, he's great at turning enemy troops into [=POWs=] for money, and best of all he's the only unit that has regenerating health which gives you a good incentive to use him over your other troops. However if you get too aggressive and bite off more than you can chew, it's an instant game over.
30th Jan '18 6:27:44 PM ZuTheSkunk
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* In ''VideoGame/{{Colobot}}'', although the player is given the option to directly control any unit, the human character they start out as absolutely has to survive in order to complete the missions.
20th Jan '18 6:37:03 PM DirtyHarry44Magnum
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* ''VideoGame/TreasurePlanetBattleAtProcyon'': In the campaign, if Jim Hawkins' ship is sunk, the mission fails. Does not apply to skirmishes however, as if the command ship is sunk, the second ship in the fleet will become the new command ship.
29th Oct '17 7:25:49 PM ReaderAt2046
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* The ''FanFic/TriptychContinuum'' features a non-video game example of this trope. Luna and Celestia are the only beings on the planet (except for the imprisoned Discord) who can interface with SUN and MOON, meaning that if they both die, the world dies with them. It is for this reason that they so rarely risk getting directly involved with the crises facing Equestria.
22nd Sep '17 12:44:29 PM Morgenthaler
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* In ''RiseOfLegends'', heroes can simply be resummoned anywhere in friendly territory if they're destroyed. Justified for the Alin because their heroes are immortal genies whose physical defeat means little and for the Vinci because you presumably only destroy their vehicle and not the hero inside. The Cuotl are a more mysterious case.

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* In ''RiseOfLegends'', ''VideoGame/RiseOfLegends'', heroes can simply be resummoned anywhere in friendly territory if they're destroyed. Justified for the Alin because their heroes are immortal genies whose physical defeat means little and for the Vinci because you presumably only destroy their vehicle and not the hero inside. The Cuotl are a more mysterious case.
3rd Sep '17 11:55:54 AM YourMomma
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* Some of the recruitment missions in ''VideoGame/PokemonSuperMysteryDungeon'' require you to escort a Pokemon, whether it's to find a locked door, show them an item they lost, or help them fight another Pokemon. They aren't officially a part of your team yet, but if an enemy knocks them out, they're warped to a random location on the floor, which can be incredibly frustrating since you have to find them and use up a Reviver Seed in order to complete the mission (even moreso if it's a long dungeon and/or the Pokemon residing there are very powerful). This trope also comes into play during certain parts of the main story, such as the Ancient Barrow, Submerged Cave, Calm Craggy Area, etc.
11th Apr '17 5:34:33 PM nombretomado
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* The ''ShiningForce'' games are possibly {{Ur Example}}s, having this as an inherent and central game mechanic. Each game has a hero character that acts as the leader of the force. If the hero dies, you're sent back to the last save point with half your gold.

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* The ''ShiningForce'' ''Franchise/ShiningSeries'' of games are possibly {{Ur Example}}s, having this as an inherent and central game mechanic. Each game has a hero character that acts as the leader of the force. If the hero dies, you're sent back to the last save point with half your gold.
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