History Main / HeroMustSurvive

23rd Sep '15 5:25:55 AM Winter
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* ''VideoGame/ValkyriaChroniclesII'' has several missions where a special Escort APC has to make it to a designated point on the map. While the game refers to these as Escort Missions, the player has full control over the APC. A number of other missions also have the death of specific characters as a failure condition.
17th Sep '15 2:23:55 PM JamaicanCastle
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** The ''Total War'' series as a whole, however, has no such requirement. You're perfectly free to [[ViolationOfCommonSense charge your general and guard straight at the enemy's front lines]] if you like. The general dying [[LosingTheTeamSpirit is bad for morale]] and can cause major problems later on if he was your faction leader or heir, but it's not a loss condition ''per se''.
29th Aug '15 10:18:07 PM Prfnoff
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* ''VideoGame/TheLordOfTheRingsTheBattleForMiddleEarth'' used this in a few of its levels, though others you could just summon your heroes back at your base if you had enough money.
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* ''VideoGame/TheLordOfTheRingsTheBattleForMiddleEarth'' ''VideoGame/TheBattleForMiddleEarth'' used this in a few of its levels, though others you could just summon your heroes back at your base if you had enough money.
29th Aug '15 10:17:03 PM Prfnoff
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* ''VideoGame/TheLordOfTheRings: The Battle For Middle-Earth'' used this in a few of its levels, though others you could just summon your heroes back at your base if you had enough money. * ''LordsOfMagic'' has a version of this. If your lord dies it is all over for that side. However if that side liberates the temple of a friendly faith, they get an heir unit.
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* ''VideoGame/TheLordOfTheRings: The Battle For Middle-Earth'' ''VideoGame/TheLordOfTheRingsTheBattleForMiddleEarth'' used this in a few of its levels, though others you could just summon your heroes back at your base if you had enough money. * ''LordsOfMagic'' ''VideoGame/LordsOfMagic'' has a version of this. If your lord dies it is all over for that side. However if that side liberates the temple of a friendly faith, they get an heir unit.

** This carries over to many boss battles in ''WorldOfWarcraft''. In most cases, though, if the person you're trying to protect dies, the enemies despawn; your group will have to try again, but the survivors won't have to run in or pay a repair bill. * ''WarlordsBattlecry'', where you must protect Your Hero and the other minor storyline heroes. Note that Your Hero is also in the skirmish games but there you don't need to protect him/her (unless playing Ironman mode, in which case the hero is LostForever).
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** This carries over to many boss battles in ''WorldOfWarcraft''.''VideoGame/WorldOfWarcraft''. In most cases, though, if the person you're trying to protect dies, the enemies despawn; your group will have to try again, but the survivors won't have to run in or pay a repair bill. * ''WarlordsBattlecry'', ''VideoGame/WarlordsBattlecry'', where you must protect Your Hero and the other minor storyline heroes. Note that Your Hero is also in the skirmish games but there you don't need to protect him/her (unless playing Ironman mode, in which case the hero is LostForever).

* Applies to the Commander in TotalAnnihilation campaign, as this unit is supposed to represent you (though it does raise the question of how were you able to control your army in the first Core mission, when it was deactivated). It doesn't necessarily apply to skirmish games, but many players keep it in their base, and upon its death it destroys almost everything in a three-fourth of a screen radius around it, often triggering a chain reaction of explosions and leaving unfortunate player at a disadvantage that is impossible to overcome.
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* Applies to the Commander in TotalAnnihilation ''VideoGame/TotalAnnihilation'' campaign, as this unit is supposed to represent you (though it does raise the question of how were you able to control your army in the first Core mission, when it was deactivated). It doesn't necessarily apply to skirmish games, but many players keep it in their base, and upon its death it destroys almost everything in a three-fourth of a screen radius around it, often triggering a chain reaction of explosions and leaving unfortunate player at a disadvantage that is impossible to overcome.
18th Aug '15 9:33:14 AM Willbyr
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* In a VisualNovel example, during the Kawakami War segment of MajiDeWatashiNiKoiShinasai, the war instantly ends if [[TheProtagonist Yamato]] or [[PrivilegedRival Hideo]] is defeated in combat. While Hideo's a pretty good fighter, [[ActionSurvivor Yamato]] tries to spend as little time on the front lines as possible.
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* In a VisualNovel example, during the Kawakami War segment of MajiDeWatashiNiKoiShinasai, ''VisualNovel/MajiDeWatashiNiKoiShinasai'', the war instantly ends if [[TheProtagonist Yamato]] or [[PrivilegedRival Hideo]] is defeated in combat. While Hideo's a pretty good fighter, [[ActionSurvivor Yamato]] tries to spend as little time on the front lines as possible.
25th Jun '15 6:12:35 PM nombretomado
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* ''YggdraUnion'', ''VideoGame/BlazeUnion'', and ''KnightsInTheNightmare'' all feature this. In fact, all through the first chapter of ''VideoGame/BlazeUnion'', it's Game Over if ''any'' party member dies; this just gets less strict as the game progresses.
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* ''YggdraUnion'', ''VideoGame/YggdraUnion'', ''VideoGame/BlazeUnion'', and ''KnightsInTheNightmare'' ''VideoGame/KnightsInTheNightmare'' all feature this. In fact, all through the first chapter of ''VideoGame/BlazeUnion'', it's Game Over if ''any'' party member dies; this just gets less strict as the game progresses.
23rd Jun '15 5:17:15 PM Prfnoff
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** Fortunately, StarWarsGalacticBattlegrounds avoided this by making most of the heroes Jedi with healing abilities.
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** Fortunately, StarWarsGalacticBattlegrounds ''VideoGame/StarWarsGalacticBattlegrounds'' avoided this by making most of the heroes Jedi with healing abilities.

* ''TheDarkLegions'' does this over the course of its' second campaign. 90% of the time, it's a heavy calvalry unit that goes by the name of Theodoric (complete with golden armor), the rest is either a specified Knight or a King, or sometimes all of these.
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* ''TheDarkLegions'' ''VideoGame/TheDarkLegions'' does this over the course of its' its second campaign. 90% of the time, it's a heavy calvalry cavalry unit that goes by the name of Theodoric (complete with golden armor), the rest is either a specified Knight or a King, or sometimes all of these.
29th May '15 12:48:44 PM Willbyr
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Contrast NonEntityGeneral ------
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* Another ''{{Warhammer40000}}'' computer game, ''Rites of War'', has a couple of missions where you lose if a certain key hero unit dies. In the very last mission, only the Avatar of Khaine can kill the Hive Tyrant, who must be killed to win. Bear in mind, other units can ''wound'' the Hive Tyrant, but only the Avatar can finish it off. Obviously, then, you lose if the Avatar is killed. Of course, the Avatar is by far the strongest unit in your army, and quite possibly the strongest unit in the game, so that helps.
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* Another ''{{Warhammer40000}}'' ''TabletopGame/{{Warhammer40000}}'' computer game, ''Rites of War'', has a couple of missions where you lose if a certain key hero unit dies. In the very last mission, only the Avatar of Khaine can kill the Hive Tyrant, who must be killed to win. Bear in mind, other units can ''wound'' the Hive Tyrant, but only the Avatar can finish it off. Obviously, then, you lose if the Avatar is killed. Of course, the Avatar is by far the strongest unit in your army, and quite possibly the strongest unit in the game, so that helps.
16th May '15 7:19:00 PM nombretomado
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* ''HaloWars'' has Sergeant Forge and Red Team (Douglas-042, Jerome-092 and Alice-130.) in Campaign using the same 'downed' system as ''VideoGame/AgeOfEmpiresIII''. Also averted in Skirmish where Spartans/Covenant Leaders can be rebuilt if killed.
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* ''HaloWars'' ''VideoGame/HaloWars'' has Sergeant Forge and Red Team (Douglas-042, Jerome-092 and Alice-130.) in Campaign using the same 'downed' system as ''VideoGame/AgeOfEmpiresIII''. Also averted in Skirmish where Spartans/Covenant Leaders can be rebuilt if killed.
21st Apr '15 4:19:11 AM jormis29
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* The ''Alexander'' expansion of ''RomeTotalWar'' requires Alexander to survive in the campaigns and the historical battles. * ''TacticsOgre'', despite playing WeCannotGoOnWithoutYou straight for Denim (the main hero), averts HeroMustSurvive quite strongly. While the game does have plot armor "escapes" for certain uncontrollable characters should they fall in battle, once a character is in your army, they absolutely can die in battle - did I mention, this game features PermaDeath? That's right, if any of the plot relevant characters die in battle, they die for good, and all subsequent scenes and plot points will be rewritten without them, including endings.
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* The ''Alexander'' expansion of ''RomeTotalWar'' ''VideoGame/RomeTotalWar'' requires Alexander to survive in the campaigns and the historical battles. * ''TacticsOgre'', ''VideoGame/TacticsOgre'', despite playing WeCannotGoOnWithoutYou straight for Denim (the main hero), averts HeroMustSurvive quite strongly. While the game does have plot armor "escapes" for certain uncontrollable characters should they fall in battle, once a character is in your army, they absolutely can die in battle - did I mention, this game features PermaDeath? That's right, if any of the plot relevant characters die in battle, they die for good, and all subsequent scenes and plot points will be rewritten without them, including endings.
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