History Main / HeroMustSurvive

15th Jan '17 11:26:05 AM nombretomado
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* In the first ''AgeOfWonders'' game the death of a leader means the defeat of their whole empire. No matter how badly you're losing, you can make it all better with one assassination. Conversely, one stupid mistake with your own leader can avert what would be a winning game.
** Other ''AgeOfWonders'' games averted this with instant retreat Wizard Towers. If a leader is defeated but they have at least one other city with a Wizard Tower in their empire, they respawn in that city automatically. They still lose all items the leader had equipped at the time of death.

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* In the first ''AgeOfWonders'' ''VideoGame/AgeOfWonders'' game the death of a leader means the defeat of their whole empire. No matter how badly you're losing, you can make it all better with one assassination. Conversely, one stupid mistake with your own leader can avert what would be a winning game.
** Other ''AgeOfWonders'' ''VideoGame/AgeOfWonders'' games averted this with instant retreat Wizard Towers. If a leader is defeated but they have at least one other city with a Wizard Tower in their empire, they respawn in that city automatically. They still lose all items the leader had equipped at the time of death.
2nd Jan '17 1:42:57 PM Gosicrystal
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* ''VideoGame/WarlordsBattlecry'', where you must protect Your Hero and the other minor storyline heroes. Note that Your Hero is also in the skirmish games but there you don't need to protect him/her (unless playing Ironman mode, in which case the hero is LostForever).

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* ''VideoGame/WarlordsBattlecry'', where you must protect Your Hero and the other minor storyline heroes. Note that Your Hero is also in the skirmish games but there you don't need to protect him/her (unless playing Ironman mode, in which case the hero is LostForever).{{Permanently Missable|Content}}).
27th Nov '16 1:17:15 PM timotaka
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* ''Literature/LordOfTheRings'' licensed game ''War in Middle Earth'' (not to be confused with the much more recent ''VideoGame/TheBattleForMiddleEarth'') gives you one objective: Bring the Ring to Mount Doom. Beyond that, every single named character is expendable. Once very viable strategy is to stash Frodo and the Ring somewhere out of harm's way while the you focus on the war against Sauron's forces. Then after you manage to occupy Mordor, have Frodo get killed, wait for a Nazgul to grab the Ring and speed off to Mordor where it will then fall to you forces.
25th Jun '16 11:56:05 AM nombretomado
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* ''TheBattleForWesnoth'': Practically every campaign. Here, you have a choice of risking your leader's death and making him powerful, or leaving him in the keep to recruit more units and make your army powerful. Similarly, most campaigns accumulate various hero units that spawn for free and can be very useful in combat, but must be kept from dying.

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* ''TheBattleForWesnoth'': ''VideoGame/TheBattleForWesnoth'': Practically every campaign. Here, you have a choice of risking your leader's death and making him powerful, or leaving him in the keep to recruit more units and make your army powerful. Similarly, most campaigns accumulate various hero units that spawn for free and can be very useful in combat, but must be kept from dying.
8th Apr '16 8:31:03 AM steam66
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* ''VideoGame/CortexCommand'' has this as one of its main objectives during each battle. The players themselves are disembodied brains (either in a humanoid robot, or simply mounted to a wall) and control troops that are genetically engineered to be strong and unflinching, but literally brainless (so that you yourself may control them). If the brain is destroyed, it's an instant loss for the player, since their troops are meaty paperweights without them.
19th Feb '16 12:35:11 AM Sammettik
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** The original Tiberian Dawn didn't exactly have this mechanic, rather the commando was the only unit you controlled. Loosing him meant you lost all units you controlled, which is the default condition for Loss. Red Alert was the first one to start using this mechanic, where you can still have your entire compliment of troops there, but if you lose Tanya the mission would automatically fail. it was also the only lose condition that had a unique announcement: "Tanya has been lost". The only exception is the final Allied mission where after you receive your base-building unit it's possible to lose Tanya without failing the mission, since it's the last mission and therefore Tanya wouldn't be making any subsequent appearances (this is before they decided to make a sequel to Red Alert).

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** The original Tiberian Dawn didn't exactly have this mechanic, rather the commando was the only unit you controlled. Loosing Losing him meant you lost all units you controlled, which is the default condition for Loss. Red Alert was the first one to start using this mechanic, where you can still have your entire compliment of troops there, but if you lose Tanya the mission would automatically fail. it It was also the only lose condition that had a unique announcement: "Tanya has been lost". The only exception is the final Allied mission where after you receive your base-building unit it's possible to lose Tanya without failing the mission, since it's the last mission and therefore Tanya wouldn't be making any subsequent appearances (this is before they decided to make a sequel to Red Alert).
23rd Sep '15 5:25:55 AM Winter
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* ''VideoGame/ValkyriaChroniclesII'' has several missions where a special Escort APC has to make it to a designated point on the map. While the game refers to these as Escort Missions, the player has full control over the APC. A number of other missions also have the death of specific characters as a failure condition.
17th Sep '15 2:23:55 PM JamaicanCastle
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** The ''Total War'' series as a whole, however, has no such requirement. You're perfectly free to [[ViolationOfCommonSense charge your general and guard straight at the enemy's front lines]] if you like. The general dying [[LosingTheTeamSpirit is bad for morale]] and can cause major problems later on if he was your faction leader or heir, but it's not a loss condition ''per se''.
29th Aug '15 10:18:07 PM Prfnoff
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* ''VideoGame/TheLordOfTheRingsTheBattleForMiddleEarth'' used this in a few of its levels, though others you could just summon your heroes back at your base if you had enough money.

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* ''VideoGame/TheLordOfTheRingsTheBattleForMiddleEarth'' ''VideoGame/TheBattleForMiddleEarth'' used this in a few of its levels, though others you could just summon your heroes back at your base if you had enough money.
29th Aug '15 10:17:03 PM Prfnoff
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* ''VideoGame/TheLordOfTheRings: The Battle For Middle-Earth'' used this in a few of its levels, though others you could just summon your heroes back at your base if you had enough money.
* ''LordsOfMagic'' has a version of this. If your lord dies it is all over for that side. However if that side liberates the temple of a friendly faith, they get an heir unit.

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* ''VideoGame/TheLordOfTheRings: The Battle For Middle-Earth'' ''VideoGame/TheLordOfTheRingsTheBattleForMiddleEarth'' used this in a few of its levels, though others you could just summon your heroes back at your base if you had enough money.
* ''LordsOfMagic'' ''VideoGame/LordsOfMagic'' has a version of this. If your lord dies it is all over for that side. However if that side liberates the temple of a friendly faith, they get an heir unit.



** This carries over to many boss battles in ''WorldOfWarcraft''. In most cases, though, if the person you're trying to protect dies, the enemies despawn; your group will have to try again, but the survivors won't have to run in or pay a repair bill.
* ''WarlordsBattlecry'', where you must protect Your Hero and the other minor storyline heroes. Note that Your Hero is also in the skirmish games but there you don't need to protect him/her (unless playing Ironman mode, in which case the hero is LostForever).

to:

** This carries over to many boss battles in ''WorldOfWarcraft''.''VideoGame/WorldOfWarcraft''. In most cases, though, if the person you're trying to protect dies, the enemies despawn; your group will have to try again, but the survivors won't have to run in or pay a repair bill.
* ''WarlordsBattlecry'', ''VideoGame/WarlordsBattlecry'', where you must protect Your Hero and the other minor storyline heroes. Note that Your Hero is also in the skirmish games but there you don't need to protect him/her (unless playing Ironman mode, in which case the hero is LostForever).



* Applies to the Commander in TotalAnnihilation campaign, as this unit is supposed to represent you (though it does raise the question of how were you able to control your army in the first Core mission, when it was deactivated). It doesn't necessarily apply to skirmish games, but many players keep it in their base, and upon its death it destroys almost everything in a three-fourth of a screen radius around it, often triggering a chain reaction of explosions and leaving unfortunate player at a disadvantage that is impossible to overcome.

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* Applies to the Commander in TotalAnnihilation ''VideoGame/TotalAnnihilation'' campaign, as this unit is supposed to represent you (though it does raise the question of how were you able to control your army in the first Core mission, when it was deactivated). It doesn't necessarily apply to skirmish games, but many players keep it in their base, and upon its death it destroys almost everything in a three-fourth of a screen radius around it, often triggering a chain reaction of explosions and leaving unfortunate player at a disadvantage that is impossible to overcome.
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