History Main / HeroMustSurvive

20th Feb '18 2:16:31 AM Cryoclaste
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* Lords tend to be treated this way in the ''FireEmblem'' games. Other characters that the story requires to stay alive can be brought to 0 HP without causing a Game Over; rather than dying, they will be "critically injured" but will still be unable to fight again.

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* Lords tend to be treated this way in the ''FireEmblem'' ''Franchise/FireEmblem'' games. Other characters that the story requires to stay alive can be brought to 0 HP without causing a Game Over; rather than dying, they will be "critically injured" but will still be unable to fight again.
6th Feb '18 12:59:39 PM bitemytail
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* In ''ActOfWar'' most of the missions feature a named hero character who also appears in many of the cutscenes. He must be kept alive to preserve the story. He's actually considerably tougher than your average infantry unit, he's great at turning enemy troops into [=POWs=] for money, and best of all he's the only unit that has regenerating health which gives you a good incentive to use him over your other troops. However if you get too aggressive and bite off more than you can chew, it's an instant game over.

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* In ''ActOfWar'' ''VideoGame/ActOfWar'' most of the missions feature a named hero character who also appears in many of the cutscenes. He must be kept alive to preserve the story. He's actually considerably tougher than your average infantry unit, he's great at turning enemy troops into [=POWs=] for money, and best of all he's the only unit that has regenerating health which gives you a good incentive to use him over your other troops. However if you get too aggressive and bite off more than you can chew, it's an instant game over.
30th Jan '18 6:27:44 PM ZuTheSkunk
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* In ''VideoGame/{{Colobot}}'', although the player is given the option to directly control any unit, the human character they start out as absolutely has to survive in order to complete the missions.
20th Jan '18 6:37:03 PM DirtyHarry44Magnum
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* ''VideoGame/TreasurePlanetBattleAtProcyon'': In the campaign, if Jim Hawkins' ship is sunk, the mission fails. Does not apply to skirmishes however, as if the command ship is sunk, the second ship in the fleet will become the new command ship.
29th Oct '17 7:25:49 PM ReaderAt2046
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* The ''FanFic/TriptychContinuum'' features a non-video game example of this trope. Luna and Celestia are the only beings on the planet (except for the imprisoned Discord) who can interface with SUN and MOON, meaning that if they both die, the world dies with them. It is for this reason that they so rarely risk getting directly involved with the crises facing Equestria.
22nd Sep '17 12:44:29 PM Morgenthaler
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* In ''RiseOfLegends'', heroes can simply be resummoned anywhere in friendly territory if they're destroyed. Justified for the Alin because their heroes are immortal genies whose physical defeat means little and for the Vinci because you presumably only destroy their vehicle and not the hero inside. The Cuotl are a more mysterious case.

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* In ''RiseOfLegends'', ''VideoGame/RiseOfLegends'', heroes can simply be resummoned anywhere in friendly territory if they're destroyed. Justified for the Alin because their heroes are immortal genies whose physical defeat means little and for the Vinci because you presumably only destroy their vehicle and not the hero inside. The Cuotl are a more mysterious case.
3rd Sep '17 11:55:54 AM YourMomma
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* Some of the recruitment missions in ''VideoGame/PokemonSuperMysteryDungeon'' require you to escort a Pokemon, whether it's to find a locked door, show them an item they lost, or help them fight another Pokemon. They aren't officially a part of your team yet, but if an enemy knocks them out, they're warped to a random location on the floor, which can be incredibly frustrating since you have to find them and use up a Reviver Seed in order to complete the mission (even moreso if it's a long dungeon and/or the Pokemon residing there are very powerful). This trope also comes into play during certain parts of the main story, such as the Ancient Barrow, Submerged Cave, Calm Craggy Area, etc.
11th Apr '17 5:34:33 PM nombretomado
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* The ''ShiningForce'' games are possibly {{Ur Example}}s, having this as an inherent and central game mechanic. Each game has a hero character that acts as the leader of the force. If the hero dies, you're sent back to the last save point with half your gold.

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* The ''ShiningForce'' ''Franchise/ShiningSeries'' of games are possibly {{Ur Example}}s, having this as an inherent and central game mechanic. Each game has a hero character that acts as the leader of the force. If the hero dies, you're sent back to the last save point with half your gold.
29th Mar '17 7:03:20 PM Sammettik
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* In VideoGame/BladeStormTheHundredYearsWar, you control a mercenary captain who can control a squad of other units. While you can [[RedShirtArmy send them off to die]], if your character gets knocked out, the mission ends immediately, and you only get paid what you earned in battle (usually a pitiful amount), and are returned to the tavern.
* In VideoGame/FedaTheEmblemOfJustice, the game ends if [[TheLeader Brian]] or [[{{Deuteragonist}} Ain]] die off.

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* In VideoGame/BladeStormTheHundredYearsWar, ''VideoGame/BladeStormTheHundredYearsWar'', you control a mercenary captain who can control a squad of other units. While you can [[RedShirtArmy send them off to die]], if your character gets knocked out, the mission ends immediately, and you only get paid what you earned in battle (usually a pitiful amount), and are returned to the tavern.
* In VideoGame/FedaTheEmblemOfJustice, ''VideoGame/FedaTheEmblemOfJustice'', the game ends if [[TheLeader Brian]] or [[{{Deuteragonist}} Ain]] die off.



* VideoGame/BattleNations averts this one. The heroes can die with no plot problems: they simply walk it off. The only "straight" version of this trope comes from the duels Morgan fights in, where his death is an instant loss condition.

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* VideoGame/BattleNations ''VideoGame/BattleNations'' averts this one. The heroes can die with no plot problems: they simply walk it off. The only "straight" version of this trope comes from the duels Morgan fights in, where his death is an instant loss condition.
15th Jan '17 11:26:05 AM nombretomado
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* In the first ''AgeOfWonders'' game the death of a leader means the defeat of their whole empire. No matter how badly you're losing, you can make it all better with one assassination. Conversely, one stupid mistake with your own leader can avert what would be a winning game.
** Other ''AgeOfWonders'' games averted this with instant retreat Wizard Towers. If a leader is defeated but they have at least one other city with a Wizard Tower in their empire, they respawn in that city automatically. They still lose all items the leader had equipped at the time of death.

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* In the first ''AgeOfWonders'' ''VideoGame/AgeOfWonders'' game the death of a leader means the defeat of their whole empire. No matter how badly you're losing, you can make it all better with one assassination. Conversely, one stupid mistake with your own leader can avert what would be a winning game.
** Other ''AgeOfWonders'' ''VideoGame/AgeOfWonders'' games averted this with instant retreat Wizard Towers. If a leader is defeated but they have at least one other city with a Wizard Tower in their empire, they respawn in that city automatically. They still lose all items the leader had equipped at the time of death.
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