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* The ''VideoGame/PlantsVsZombies2'' GameMod ''Reflourished'' has the Bandit Zombie. He sneaks onto your lawn to chomp a few plants, before retreating as discreetly as he can... because he has a bag of sun on his back. If you can kill him before he escapes (No hard feat; he's about as brittle as a basic zombie), he drops his spoils, giving you a 75 sun boost.

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* The ''VideoGame/PlantsVsZombies2'' GameMod ''Reflourished'' ''VideoGame/PlantsVsZombies2Reflourished'' has the Bandit Zombie. He sneaks onto your lawn to chomp a few plants, before retreating as discreetly as he can... because he has a bag of sun on his back. If you can kill him before he escapes (No hard feat; he's about as brittle as a basic zombie), he drops his spoils, giving you a 75 sun boost.
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** In the first ''[[VideoGame/EarthBoundBeginnings Mother]] '' game, there was an enemy that looked like a pair of floating Groucho Marx glasses. If you let it, it would eventually say "Hello!" And flee the battle... Giving you more XP than you would get for killing it. Better yet? You find this in one of the first areas you go to.

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** In the first ''[[VideoGame/EarthBoundBeginnings Mother]] '' game, ''VideoGame/EarthBoundBeginnings'', there was an enemy that looked like a pair of floating Groucho Marx glasses. If you let it, it would eventually say "Hello!" And flee the battle... Giving you more XP than you would get for killing it. Better yet? You find this in one of the first areas you go to.



* ''VideoGame/SonicTheHedgehog'':
** In ''VideoGame/SonicTheHedgehog3'', the Marble Garden Zone has enemies that disguise themselves as spikes and shoot out projectiles when you get close. However, the spikes aren't really spikes, but bendy rubber ones that act as springs.
** Also, rarely in the earlier games but prevalent from [[VideoGame/SonicAdventure Adventure]] and on, you will often have enemies that float around waiting to be killed by Sonic's homing attack, so Sonic can use the momentum to reach other parts of the stage. In certain games, they will even respawn if you somehow fail the jumps.

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* ''VideoGame/SonicTheHedgehog'':
''Franchise/SonicTheHedgehog'':
** In ''VideoGame/SonicTheHedgehog3'', ''VideoGame/Sonic3AndKnuckles'', the Marble Garden Zone has enemies that disguise themselves as spikes and shoot out projectiles when you get close. However, the spikes aren't really spikes, but bendy rubber ones that act as springs.
** Also, rarely in the earlier games but prevalent from [[VideoGame/SonicAdventure Adventure]] ''VideoGame/SonicAdventure'' and on, you will often have enemies that float around waiting to be killed by Sonic's homing attack, so Sonic can use the momentum to reach other parts of the stage. In certain games, they will even respawn if you somehow fail the jumps.
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Actually it's probably better to link directly to the game instead of potholing the Virtual Boy, just in case someone actually creates a page for Mario Crash.


** ''[[Platform/VirtualBoy Mario Clash]]!'': Koopa Troopas again. While they can hurt you, they're ineffective, and throwing their shells is the only way to defeat every enemy except them. Even [[TheGoomba the Goombas]] are tougher!

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** ''[[Platform/VirtualBoy Mario Clash]]!'': ''Videogame/MarioClash'': Koopa Troopas again. While they can hurt you, they're ineffective, and throwing their shells is the only way to defeat every enemy except them. Even [[TheGoomba the Goombas]] are tougher!
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** ''[[UsefulNotes/VirtualBoy Mario Clash]]!'': Koopa Troopas again. While they can hurt you, they're ineffective, and throwing their shells is the only way to defeat every enemy except them. Even [[TheGoomba the Goombas]] are tougher!

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** ''[[UsefulNotes/VirtualBoy ''[[Platform/VirtualBoy Mario Clash]]!'': Koopa Troopas again. While they can hurt you, they're ineffective, and throwing their shells is the only way to defeat every enemy except them. Even [[TheGoomba the Goombas]] are tougher!
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* ''VideoGame/{{Noita}}'': Parantajahiisi are Hiisi that shoot their allies with healing beams... or, well, they ''try'' to. It's very easy to trick them into healing you, because they don't check their firing line at all. The classic setup is to get two Parantajahiisi, kick them both for minimal damage, and stand between them as they try to heal each other, but there are several more ways to do it if you're creative.

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