History Main / HelmetMountedSight

2nd Dec '16 10:37:48 AM N1KF
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* [[http://tri.army.mil/LC/cs/csa/apihadss.htm US helicopter gunships since the early 1980s have used the IHADSS system,]] which can not only aim a laser designator for [[AirLaunchedWeapons the AGM114 laser-guided antitank missile]], but also aim an autocannon in the powered turret under the helicopter's "chin"

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* [[http://tri.army.mil/LC/cs/csa/apihadss.htm US helicopter gunships since the early 1980s have used the IHADSS system,]] which can not only aim a laser designator for [[AirLaunchedWeapons [[UsefulNotes/AirLaunchedWeapons the AGM114 laser-guided antitank missile]], but also aim an autocannon in the powered turret under the helicopter's "chin"
5th Sep '16 1:14:16 PM erforce
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[[quoteright:341:[[Film/AlienVsPredator http://static.tvtropes.org/pmwiki/pub/images/rsz_list_2_66_20101210_085349_427_th_4599.jpg]]]]

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[[quoteright:341:[[Film/AlienVsPredator [[quoteright:341:[[Film/AVPAlienVsPredator http://static.tvtropes.org/pmwiki/pub/images/rsz_list_2_66_20101210_085349_427_th_4599.jpg]]]]
10th Aug '16 8:30:54 PM Thunderchin
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Added DiffLines:

* ''VideoGame/TeamFortress2'' in Virtual Reality mode can use the player's headset to aim weapons.
1st Jul '16 9:40:24 PM UmbrellasWereAwesome
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* The prototype [=VF-0=] ''[[TransformingMecha Valkyrie]]'' in ''Anime/MacrossZero'' does it one better: the helmet tracks the pilot's ''eyeballs'' in order to acquire targets for the mecha's head-mounted cannons. Presumably, this became a standard feature, but this is one of only two times we actually see how it works.
** The other time it appears on screen is a blink and you'll miss it moment with Ozma in ''Anime/{{Macross Frontier}}''.

to:

* The prototype [=VF-0=] ''[[TransformingMecha Valkyrie]]'' in ''Anime/MacrossZero'' does it one better: the helmet tracks the pilot's ''eyeballs'' in order to acquire targets for the mecha's head-mounted cannons. Presumably, this later became a standard feature, but this is one of only two times in the entire ''Anime/{{Macross}}'' franchise we actually see how it works.
** The
works, with the other time it appears on screen is being a blink and you'll miss it moment with Ozma in ''Anime/{{Macross Frontier}}''.
22nd Mar '16 6:55:32 PM WillKeaton
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* [[http://tri.army.mil/LC/cs/csa/apihadss.htm US helicopter gunships since the early 1980s have used the IHADSS system]], which can not only aim a laser designator for [[AirLaunchedWeapons the AGM114 laser-guided antitank missile]], but also aim an autocannon in the powered turret under the helicopter's "chin"

to:

* [[http://tri.army.mil/LC/cs/csa/apihadss.htm US helicopter gunships since the early 1980s have used the IHADSS system]], system,]] which can not only aim a laser designator for [[AirLaunchedWeapons the AGM114 laser-guided antitank missile]], but also aim an autocannon in the powered turret under the helicopter's "chin"
28th Nov '15 5:46:05 PM nombretomado
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* ComicBook/{{Deadshot}}, a Franchise/{{Batman}} villain and a member of the Comicbook/SuicideSquad and the SecretSix has one of these.

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* ComicBook/{{Deadshot}}, a Franchise/{{Batman}} villain and a member of the Comicbook/SuicideSquad and the SecretSix ComicBook/SecretSix has one of these.
6th Oct '15 6:17:37 AM erforce
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* ''Film/{{Predator}}''. The title creature's shoulder cannon moves in synch with its helmet.
** In ''AliensVsPredatorRequiem'', the Predator installs a second plasmacaster on the other shoulder, although both are controlled by the same sight.

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* ''Film/{{Predator}}''. The ''Franchise/{{Predator}}''
** In the [[Film/{{Predator}} original film]], the
title creature's shoulder cannon moves in synch with its helmet.
** In ''AliensVsPredatorRequiem'', ''Film/AliensVsPredatorRequiem'', the Predator installs a second plasmacaster on the other shoulder, although both are controlled by the same sight.



* Nicholas Cage's character in ''Film/FireBirds'', a rookie Apache pilot, has trouble learning to use one of these, leading to some... ''innovative'' teaching methods on the part of his instructor.
* In ''Film/HalfPastDead'', StevenSeagal's character explains to his friend (played by JaRule) how to operate a crashed helicopter's gun using the helmet. When the firefight breaks out, it comes in handy.

to:

* Nicholas Cage's Creator/NicholasCage's character in ''Film/FireBirds'', a rookie Apache pilot, has trouble learning to use one of these, leading to some... ''innovative'' teaching methods on the part of his instructor.
* In ''Film/HalfPastDead'', StevenSeagal's Creator/StevenSeagal's character explains to his friend (played by JaRule) how to operate a crashed helicopter's gun using the helmet. When the firefight breaks out, it comes in handy.
23rd Aug '15 10:21:25 PM MarqFJA
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A HelmetMountedSight is essentially a [[{{HUD}} Heads Up Display]] that tells your [[CoolPlane fighter]]/chopper where you want the [[MoreDakka bullets]] or [[MacrossMissileMassacre missiles]] to go. It also can show what friendly or enemy fighters are equipped with to provide StatOVision. This can appear in modern or sci-fi settings, but [[ElitesAreMoreGlamorous only the most elite]] soldiers or [[OneManArmy very powerful single]] combatants are likely to have it equipped.

to:

A HelmetMountedSight is essentially a [[{{HUD}} Heads Up Display]] HeadsUpDisplay that tells your [[CoolPlane fighter]]/chopper where you want the [[MoreDakka bullets]] or [[MacrossMissileMassacre missiles]] to go. It also can show what friendly or enemy fighters are equipped with to provide StatOVision. This can appear in modern or sci-fi settings, but [[ElitesAreMoreGlamorous only the most elite]] soldiers or [[OneManArmy very powerful single]] combatants are likely to have it equipped.
8th Jul '15 3:00:57 PM ShinyTsukkomi
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* The prototype [=VF-0=] ''[[TransformingMecha Valkyrie]]'' in ''MacrossZero'' does it one better: the helmet tracks the pilot's ''eyeballs'' in order to acquire targets for the mecha's head-mounted cannons. Presumably, this became a standard feature, but this is one of only two times we actually see how it works.
** The other time it appears on screen is a blink and you'll miss it moment with Ozma in {{Macross Frontier}}.

to:

* The prototype [=VF-0=] ''[[TransformingMecha Valkyrie]]'' in ''MacrossZero'' ''Anime/MacrossZero'' does it one better: the helmet tracks the pilot's ''eyeballs'' in order to acquire targets for the mecha's head-mounted cannons. Presumably, this became a standard feature, but this is one of only two times we actually see how it works.
** The other time it appears on screen is a blink and you'll miss it moment with Ozma in {{Macross Frontier}}.''Anime/{{Macross Frontier}}''.
5th Apr '15 5:25:11 PM SlugToTheSkull
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A HelmetMountedSight is essentially a [[{{HUD}} Heads Up Display]] that tells your [[CoolPlane fighter]]/chopper where you want the [[MoreDakka bullets]] or [[MacrossMissileMassacre missiles]] to go. It also can show what friendly or enemy fighters are equipped with to provide StatOVision. This can appear in modern or sci-fi settings, but [[ElitesAreMoreGlamorous only the most elite]] soldiers or [[OneManArmy very powerful single]] combatents are likely to have it equipped.

to:

A HelmetMountedSight is essentially a [[{{HUD}} Heads Up Display]] that tells your [[CoolPlane fighter]]/chopper where you want the [[MoreDakka bullets]] or [[MacrossMissileMassacre missiles]] to go. It also can show what friendly or enemy fighters are equipped with to provide StatOVision. This can appear in modern or sci-fi settings, but [[ElitesAreMoreGlamorous only the most elite]] soldiers or [[OneManArmy very powerful single]] combatents combatants are likely to have it equipped.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HelmetMountedSight