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** In multiplayer mode, when a player dies, a humorous message pops up in the chat window that varies depending on the death.

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** In multiplayer mode, when When a player dies, a humorous message pops up in the chat window that varies depending on the death.

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Potential Fridge Logic misuse


** Die from {{damage over time}} by [[KillItWithFire being lit on fire]], and you get a disturbingly graphic description of your character painfully asphyxiating from the burning smoke. ([[FridgeLogic How]] ''[[FridgeLogic smoke inhalation]]'' [[FridgeLogic finishes off someone who]] ''[[ManOnFire is]] '''[[ManOnFire burning]]''''' [[FridgeLogic is not addressed.]])

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** Die from {{damage over time}} by [[KillItWithFire [[ManOnFire being lit on fire]], and you get a disturbingly graphic description of your character painfully asphyxiating from the burning smoke. ([[FridgeLogic How]] ''[[FridgeLogic smoke inhalation]]'' [[FridgeLogic finishes off someone who]] ''[[ManOnFire is]] '''[[ManOnFire burning]]''''' [[FridgeLogic is not addressed.]])smoke.
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* The DVD of ''Anime/FateZero'' included the Einzbern Consultation Room, effectively a prequel to the Tiger Dojo. This features the Servents who were all defeated who talk about their regrets and hopes before moving forward to the Holy Grail.

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* The DVD of ''Anime/FateZero'' ''Literature/FateZero'' included the Einzbern Consultation Room, effectively a prequel to the Tiger Dojo. This features the Servents who were all defeated who talk about their regrets and hopes before moving forward to the Holy Grail.
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* ''VideoGame/RoadRash'' has post-race cutscenes that show your triumphs and, if you get busted or wreck your bike, your failures. From ''II'', you can be shown:
** When busted: getting stuffed into the trunk of a police car, trying to escape while the arresting officer appears to be DistractedByTheSexy (and failing), chucked into the back of a paddy wagon, having the paddy wagon drive off before you can be chucked into it and subsequently landing on the pavement, and trying to escape by driving the paddy wagon yourself only to be thwarted by another patrol car
** When wrecked: watching helplessly as paramedics take your bike and leave you behind, stumbling into the road and getting hit by a semi truck, falling out of the ambulance as it drives off, failing to hitch a ride on a pickup truck carrying hay, and trying to ride your bike only for it to fall apart
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* In ''VideoGame/LiveALive'', GameOvers are accompanied by an animation showing how the protagonists die or what happens after that. Some of them are lighthearted, like Pogo's AnimalCompanion Gori laughing as he falls, or Masaru's opponent mocking him, others are not, and the worst one includes the entire universe across all time being destroyed.

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* In ''VideoGame/LiveALive'', GameOvers [[GameOver Game Over sequences]] are accompanied by an animation showing how the protagonists die or what happens after that. Some of them are lighthearted, like Pogo's AnimalCompanion Gori laughing as he falls, or Masaru's opponent mocking him, others are not, and the worst one includes the entire universe across all time being destroyed.
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* In ''VideoGame/LiveALive'', GameOvers are accompanied by an animation showing how the protagonists die or what happens after that. Some of them are lighthearted, like Pogo's AnimalCompanion Gori laughing as he falls, or Masaru's opponent mocking him, others are not, and the worst one includes the entire universe across all time being destroyed.
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* ''Fanfic/FateRevelationOnline'', a cross-over of ''VisualNovel/FateStayNight'' and ''LightNovel/SwordArtOnline'', has omakes where Shirou dies and visits the Tiger Dojo from the original visual novel, only with Saber standing in for Ilya.

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* ''Fanfic/FateRevelationOnline'', a cross-over of ''VisualNovel/FateStayNight'' and ''LightNovel/SwordArtOnline'', ''Literature/SwordArtOnline'', has omakes where Shirou dies and visits the Tiger Dojo from the original visual novel, only with Saber standing in for Ilya.
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Indentation, again


** In ''VideoGame/TheLegendOfZeldaMajorasMask'', going three in-game days without using the [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]] to travel back to the Dawn of the First Day leads to the moon crashing into Termina, [[ItsAWonderfulFailure destroying the world and erasing all your progress]]. You also get a fun message from the Happy Mask Salesman:

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** In ''VideoGame/TheLegendOfZeldaMajorasMask'', going ''VideoGame/TheLegendOfZeldaMajorasMask'':
*** Going
three in-game days without using the [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]] to travel back to the Dawn of the First Day leads to the moon crashing into Termina, [[ItsAWonderfulFailure destroying the world and erasing all your progress]]. You also get a fun message from the Happy Mask Salesman:



** Though certainly not as harsh as some of the other examples on here, if you die in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' in wolf form, [[DeadpanSnarker Midna]] appears beside your body and gives an irritated little sigh with the most "[[NiceJobBreakingItHero Oh no not]] ''[[NiceJobBreakingItHero again]]''" gesture you ever saw.

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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
***
Though certainly not as harsh as some of the other examples on here, if you die in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' in wolf form, [[DeadpanSnarker Midna]] appears beside your body and gives an irritated little sigh with the most "[[NiceJobBreakingItHero Oh no not]] ''[[NiceJobBreakingItHero again]]''" gesture you ever saw.
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* The [[PlatformHell sadomasochistically difficult]] freeware game ''VideoGame/IWannaBeTheGuy'' contains a recreation of the famous "IT'S DANGEROUS TO GO ALONE! TAKE THIS" screen from ''VideoGame/TheLegendOfZelda'', but the sword, like [[EverythingTryingToKillYou everything else]], [[OneHitPointWonder instantly kills you if you touch it]], prompting the message to change to [[ViolationOfCommonSense "YOU JUMPED INTO A SWORD, YOU RETARD!"]].

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* The [[PlatformHell sadomasochistically difficult]] freeware game ''VideoGame/IWannaBeTheGuy'' contains a recreation of the famous "IT'S DANGEROUS TO GO ALONE! TAKE THIS" screen from ''VideoGame/TheLegendOfZelda'', ''VideoGame/TheLegendOfZeldaI'', but the sword, like [[EverythingTryingToKillYou everything else]], [[OneHitPointWonder instantly kills you if you touch it]], prompting the message to change to [[ViolationOfCommonSense "YOU JUMPED INTO A SWORD, YOU RETARD!"]].
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* For an old, vintage (1994) FPS, ''VideoGame/BattleCorps'' have a really terrible "Game Over" message from your commander that rubs your failure in:
--> You ''really'' fragged it, sweetheart. I should've sent in a battalion of girl-guides - they'd have done better than you...
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* ''VideoGame/LuigisMansion'': "Goodnight!!!" Done again in ''[[VideoGame/LuigisMansionDarkMoon Dark Moon]]''. [[VideoGame/LuigisMansion3 The third game]] [[ItsAWonderfulFailure takes it up a notch]] by having [[BigBad King Boo]] serve as a GameOverMan.

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* ''VideoGame/LuigisMansion'': ''VideoGame/LuigisMansion1'': "Goodnight!!!" Done again in ''[[VideoGame/LuigisMansionDarkMoon Dark Moon]]''. [[VideoGame/LuigisMansion3 The third game]] [[ItsAWonderfulFailure takes it up a notch]] by having [[BigBad King Boo]] serve as a GameOverMan.

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Indentation, again


** ''VideoGame/{{Uninvited}}'' was similar, only with a blood-red skull and/or a horrifying close-up of whatever was killing you to accompany the description of your horrible death.

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** * ''VideoGame/{{Uninvited}}'' was similar, only does this with a blood-red skull and/or a horrifying close-up of whatever was killing you to accompany the description of your horrible death.



* ''VideoGame/{{Bik}}'' is a throwback to the old point-and-click adventures. Naturally, this trope is in effect. In fact, the game gives you achievements for dying in creative ways. For example, when controlling Bik on the final level, clicking on one of the tables in the robot room results in Bik undergoing UnwillingRoboticisation with the message that he spends the rest of his days as a mindless servant. The game awards you with the "More Machine than Man" achievement. A good indicator that your current PlayerCharacter (Bik, Ammut, Talandra) is about to be killed is the game autosaving to provide you with a way to continue.
** One particularly long example involves having Ammut pick up a huge gun called [[{{BFG}} LFG 9000]], whose description claims that it's banned on most worlds. Ammut immediately tries to use it to kill the huge creature trying to eat him. The weapon discharges, destroying the ship, with the blast continuing through space and destroying planets in its path, including Earth. Finally, a message tells you that there is a reason the weapon is banned.

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* ''VideoGame/{{Bik}}'' is a throwback to the old point-and-click adventures. Naturally, this trope is in effect. In fact, the game gives you achievements for dying in creative ways. For example, when controlling Bik on the final level, clicking on one of the tables in the robot room results in Bik undergoing UnwillingRoboticisation with the message that he spends the rest of his days as a mindless servant. The game awards you with the "More Machine than Man" achievement. A good indicator that your current PlayerCharacter (Bik, Ammut, Talandra) is about to be killed is the game autosaving to provide you with a way to continue.
**
continue. One particularly long example involves having Ammut pick up a huge gun called [[{{BFG}} LFG 9000]], whose description claims that it's banned on most worlds. Ammut immediately tries to use it to kill the huge creature trying to eat him. The weapon discharges, destroying the ship, with the blast continuing through space and destroying planets in its path, including Earth. Finally, a message tells you that there is a reason the weapon is banned.
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* Your imbecilic adventuring skills that led you to such an untimely death. (Think the game's [[NintendoHard a bit too difficult]]? [[EasyModeMockery You're a wimp.]])

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* Your possibly imbecilic adventuring skills that led you to such an untimely death. (Think the game's [[NintendoHard a bit too difficult]]? [[EasyModeMockery You're a wimp.Wimpy, wimpy, wimpy.]])



* In ''VideoGame/MortalKombat3'', if you lose to the OptionalBoss Noob Saibot ([[NintendoHard which you most likely will]]), Shao Kahn says "It's official. You Suck".

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* In ''VideoGame/MortalKombat3'', if you lose you(r character) lose(s) to the OptionalBoss Noob Saibot ([[NintendoHard which you most likely will]]), Shao Kahn says "It's official. You Suck".



* ''VideoGame/RiseOfTheTriad.'' Although not cruel to the player on the actual game over screen beyond showing severed, burning feet, the track title for the song that occurs upon a game over is aptly titled, "You suck", accompanied with a soundbite saying it word-for-word. Some deaths in the game result in an OrbitalShot before the character spontaneously [[CriticalExistenceFailure gibs]], may show the player burn, and in some suicides, causes the "Yooouuuuu Suuuuck!" announcement.

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* ''VideoGame/RiseOfTheTriad.'' Although not cruel to the player on the actual game over screen beyond showing severed, burning feet, the track title for the song that occurs upon a game over is aptly nonetheless titled, "You suck", accompanied with a soundbite saying it word-for-word. Some deaths in the game result in an OrbitalShot before the character spontaneously [[CriticalExistenceFailure gibs]], may show the player burn, and in some suicides, causes the "Yooouuuuu Suuuuck!" announcement.

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* In the online Flash RPG ''VideoGame/AdventureQuest'', sometimes you go to Death, who will return you for reasons other than having a filled quota. Your death also varies based on your armor equipped.
* ''VideoGame/TheAgeOfDecadence'': Many of the game's combat encounters have unique GameOver text that narrates your character's final thoughts before dying, which differs based on the situation at hand. The developers likely took the time to write these due to the high frequency at which players are expected to die.



* ''VideoGame/BetrayalAtKrondor'', sort of. There are book-style text screens for every major and minor occurrence, and each different way to die yields different descriptions -- whether you were killed by a trap, defeated by enemies, fell into a pit, tried to light a torch in a mine heavy with naptha fumes, starved in the Sleeping Glades, or annoyed the half-dead gods of Timiranya by repeatedly trying to walk into a restricted area.
* In the online Flash RPG, ''VideoGame/AdventureQuest'', sometimes you go to Death, who will return you for reasons other than having a filled quota. Your death also varies based on your armor equipped.
* Dying in the action/adventure game ''VideoGame/{{Nox}}'' leads to a stylized picture of your death and the BigBad mocking you.

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* ''VideoGame/BetrayalAtKrondor'', ''VideoGame/BetrayalAtKrondor'' has these, sort of. There are book-style text screens for every major and minor occurrence, and each different way to die yields different descriptions -- whether you were killed by a trap, defeated by enemies, fell into a pit, tried to light a torch in a mine heavy with naptha fumes, starved in the Sleeping Glades, or annoyed the half-dead gods of Timiranya by repeatedly trying to walk into a restricted area.
* In ''VideoGame/DragonQuest'': "[[YeOldeButcheredeEnglishe Thou art dead]]". Although, DeathIsASlapOnTheWrist here, for it only boots you back to the online Flash RPG, ''VideoGame/AdventureQuest'', sometimes you go to Death, who will return you for reasons other than having a filled quota. Your death also varies based on castle [[ContinuingIsPainful minus half your armor equipped.
* Dying in the action/adventure game ''VideoGame/{{Nox}}'' leads to a stylized picture of your death and the BigBad mocking you.
gold]].



* ''VideoGame/Fallout1'' and ''[[VideoGame/Fallout2 2]]'' talks of your demise over your dead corpse as the narrator speaks of your impending doom and how the village and humanity is doomed. ''VideoGame/Fallout3'' is not as bad, but still shows how your character dies before respawning moments before your demise. Some of these could get especially humorous or harsh, depending on the cause of it. One particularly memorable phrase: "Boy, are you dumb. And dead."
* Bioware's ''VideoGame/JadeEmpire'' usually gives you a helpful tip after the following message: "You have died." At some point, the game runs out of tips, and just says "You have died." in the tip box.
** If the MC has his/her HP completely depleted against their combat duel with Sir Roderick, instead of the usual style of the MC falling to his/her knees, Sir Roderick rubs in a [[PreMortemOneliner final line of mockery]] to his defeated opponent before finishing him/her off with his Mirabelle blunderbuss rifle.
* Dying in the action/adventure game ''VideoGame/{{Nox}}'' leads to a stylized picture of your death and the BigBad mocking you.



* ''VideoGame/DragonQuest'': "[[YeOldeButcheredeEnglishe Thou art dead]]". Although, DeathIsASlapOnTheWrist here, for it only boots you back to the castle [[ContinuingIsPainful minus half your gold]].
* Bioware's ''VideoGame/JadeEmpire'' usually gives you a helpful tip after the following message: "You have died." At some point, the game runs out of tips, and just says "You have died." in the tip box.
** If the MC has his/her HP completely depleted against their combat duel with Sir Roderick, instead of the usual style of the MC falling to his/her knees, Sir Roderick rubs in a [[PreMortemOneliner final line of mockery]] to his defeated opponent before finishing him/her off with his Mirabelle blunderbuss rifle.
* ''VideoGame/Fallout1'' and ''[[VideoGame/Fallout2 2]]'' talks of your demise over your dead corpse as the narrator speaks of your impending doom and how the village and humanity is doomed. ''VideoGame/Fallout3'' is not as bad, but still shows how your character dies before respawning moments before your demise. Some of these could get especially humorous or harsh, depending on the cause of it. One particularly memorable phrase: "Boy, are you dumb. And dead."
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Most death messages in Quake I (has its own page) can be found officially via Github. A grenade would be shot out (not a misfire) and explode too close, too.


* ''VideoGame/{{Quake}}'' had a different death message for being killed by each monster. It also featured a colourful list of messages for suicides, environmental deaths, and the multiplayer kill messages are loaded with [[DoubleEntendre double entendres]].
** Complete list of environmental deaths, suicides, and multiplayer messages (taken from the game's data files):

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* ''VideoGame/{{Quake}}'' ''VideoGame/QuakeI'' had a different death message for being killed by each monster. It also featured a colourful list of messages for suicides, environmental deaths, and the multiplayer kill messages are loaded with [[DoubleEntendre double entendres]].
** Complete list of environmental deaths, suicides, and multiplayer messages (taken from the game's data files):files, such as [[https://github.com/id-Software/Quake/blob/master/qw-qc/client.qc the official Github]]):



"Weenie [[WrongGenreSavvy tries to put the pin back in]]" (grenade misfire)\\

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"Weenie [[WrongGenreSavvy tries to put the pin back in]]" (grenade misfire)\\(died to own grenade)\\
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'''Aeonus:'''[[NothingCanStopUsNow NO ONE CAN STOP US!]] ([[VoiceOfTheLegion stop us stop us]]) NO ONE!\\

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'''Aeonus:'''[[NothingCanStopUsNow '''Aeonus:''' [[NothingCanStopUsNow NO ONE CAN STOP US!]] ([[VoiceOfTheLegion stop us stop us]]) NO ONE!\\
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*** You can also be '[[TakenForGranite petrified]] by elementary physics' if the object you threw straight up was a cockatrice/chickatrice corpse and you weren't wearing a helmet.
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Bonus Boss was renamed by TRS


* In ''VideoGame/MortalKombat3'', if you lose to the BonusBoss Noob Saibot ([[NintendoHard which you most likely will]]), Shao Kahn says "It's official. You Suck".

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* In ''VideoGame/MortalKombat3'', if you lose to the BonusBoss OptionalBoss Noob Saibot ([[NintendoHard which you most likely will]]), Shao Kahn says "It's official. You Suck".
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** Further, in the ''Opposing Force'' expansion of the first game, you get an opportunity to jump into Freeman's portal to Xen. If you do, the game will end, accusing you of trying to rewrite history -- "Evaluation terminated: Subject attempted to create a TemporalParadox.".
* Reed Wahl, the antagonist of the ''Minerva's Den'' DLC for ''VideoGame/BioShock2'' who's in control of a supercomputer called The Thinker, will taunt you over the radio if you die.

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** Further, in the ''Opposing Force'' ''[[VideoGame/HalfLifeOpposingForce Opposing Force]]'' expansion of the first game, you get an opportunity to jump into Freeman's portal to Xen. If you do, the game will end, accusing you of trying to rewrite history -- "Evaluation terminated: Subject attempted to create a TemporalParadox.".
* Reed Wahl, the antagonist of the ''Minerva's Den'' DLC for ''VideoGame/BioShock2'' who's in control of a supercomputer called The Thinker, will taunt taunts you over the radio if you die.
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* ''Mafia'' (aka "Werewolf") involves players being murdered by "mafia" during the "nighttime" phase of the game and being executed by an increasingly histerical mob of (ostensible) citizens during the "daytime" phase. Usually the narrator comes up with creative ways to describe each player's death.

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* ''Mafia'' (aka "Werewolf") involves players being murdered by "mafia" during the "nighttime" phase of the game and being executed by an increasingly histerical hysterical mob of (ostensible) citizens during the "daytime" phase. Usually the narrator comes up with creative ways to describe each player's death.
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* ''VideoGame/BeyondTheEdgeOfOwlsgard'': Being inspired by classic Sierra games, the game provides a throwback to their {{GameOver}}s in the form of unique grim-yet-humorous death messages that appear whenever Finn meets an untimely end.

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* ''VideoGame/BeyondTheEdgeOfOwlsgard'': Being inspired by classic Sierra games, the game provides a throwback to their {{GameOver}}s {{Game Over}}s in the form of unique grim-yet-humorous death messages that appear whenever Finn meets an untimely end.
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* ''VideoGame/BeyondTheEdgeOfOwlsgard'': Being inspired by classic Sierra games, the game provides a throwback to their {{GameOver}}s in the form of unique grim-yet-humorous death messages that appear whenever Finn meets an untimely end.
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** ''Maziacs have to eat as well.'' (Killed by a Maziac.)

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** ''Maziacs have to eat as well.'' (Killed (Another message received when killed by a Maziac.)
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* In the ''VideoGame/HenryStickminSeries'', most of the choices you make will result in either an [[ContrivedCoincidence improbable event leading to failure]], such as a guard throwing up his arms just in time to deflect a tranquilizer dart, which then ricochets to hit you, or [[SurprisinglyRealisticOutcome Reality Ensuing]] about the effects of the sci-fi devices you use.

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* In the ''VideoGame/HenryStickminSeries'', most of the choices you make will result in either an [[ContrivedCoincidence improbable event leading to failure]], such as a guard throwing up his arms just in time to deflect a tranquilizer dart, which then ricochets to hit you, or [[SurprisinglyRealisticOutcome Reality Ensuing]] about the effects of the sci-fi devices you use. You will then be mocked relentlessly in the [=FAIL=] screen.
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* ''VideoGame/EldenRing'' keeps the 'YOU DIED', but also gives most bosses and some [=NPCs=] voiced lines after they kill a player.
-->'''Margit''': Put these foolish ambitions to rest.
-->'''Godrick''' (phase 1): Lowly Tarnished... Thou'rt unfit even to graft...
-->'''Morgott''' (phase 2): May the curse seep to thy very soul.
-->'''Malenia''' (Phase 1): I am Malenia, Blade of Miquella.
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** Heck, even the win quotes from the opponent (or even ''you'', if you were the winner) can be outright brutal to even see, even if your opponent was being nice about your defeat. Some examples from ''VideoGame/PuyoPuyoTetris2'':

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** Heck, even the win quotes from the opponent (or even ''you'', if you were the winner) can be outright brutal to even see, even if your opponent the winning party's character was being nice about your the other's defeat. Some examples from ''VideoGame/PuyoPuyoTetris2'':
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** Heck, even the win quotes from the opponent (or even ''you'', if you were the winner) can be outright brutal to even see, even if it was said politely. Some examples from ''VideoGame/PuyoPuyoTetris2'':

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** Heck, even the win quotes from the opponent (or even ''you'', if you were the winner) can be outright brutal to even see, even if it your opponent was said politely.being nice about your defeat. Some examples from ''VideoGame/PuyoPuyoTetris2'':
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Not to be confused with the 2022 release ''VideoGame/HaveANiceDeathVideoGame''.

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Not to be confused with the 2022 release ''VideoGame/HaveANiceDeathVideoGame''.
''VideoGame/HaveANiceDeath2022''.
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* ''VideoGame/RiseOfTheTriad.'' Although not cruel to the player on the actual game over screen beyond showing severed, burning feet, the track title for the song that occurs upon a game over is aptly titled, "You suck". Some deaths in the game result in an OrbitalShot before the character spontaneously [[CriticalExistenceFailure gibs]], may show the player burn, and in some suicides, causes the "Yooouuuuu Suuuuck!" announcement.

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* ''VideoGame/RiseOfTheTriad.'' Although not cruel to the player on the actual game over screen beyond showing severed, burning feet, the track title for the song that occurs upon a game over is aptly titled, "You suck".suck", accompanied with a soundbite saying it word-for-word. Some deaths in the game result in an OrbitalShot before the character spontaneously [[CriticalExistenceFailure gibs]], may show the player burn, and in some suicides, causes the "Yooouuuuu Suuuuck!" announcement.

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