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** ''VideoGame/WarioLandII'': Mice can only bounce Wario back a bit. They're commonly used as a GoombaSpringboard or as an obstacle that can knock Wario off ledges.

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** ''VideoGame/WarioLandII'': ''VideoGame/WarioLandII'':
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Mice can only bounce Wario back a bit. They're commonly used as a GoombaSpringboard or as an obstacle that can knock Wario off ledges.ledges.
*** White puffs can block Wario's progress, but cannot injure him; if Wario touches them, he will be harmlessly pushed back.
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* ''VideoGame/PaperMarioColorSplash'': In the Sacred Forest area, Kamek's magic has turned everything tiny...including the enemies. The stage is populated with Small Goombas, Cheep Cheeps, and Buzzy Beetles, and while some of them team up to become [[DeathOfAThousandCuts geniunely threatening,]] most of them have utterly pathetic HP and attacks that can only deal [[ScratchDamage 1 damage.]] At the end of the level you fight two Small Hammer Bros. who are ''too short to hit you'' unless they walk closer first.
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* ''VideoGame/CoffeeCrisis'' have a purple Smurglien who, unlike the rest of it's kind, doesn't have any weapons or abilities to attack. This particular Smurglien instead lugs around a sack of coffee beans, and drops beans when he's hit (which can be collected for points). If left idel for too long the purple Smurglien will instead run off on his own.
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* ''VideoGame/GourmetSentaiBarayaro'' has a humanoid enemy with a slab of tofu for a head called "Oh damn!" (''yes, that's his name'') that is incapable of attacking you, instead lingering around the area until you knock his lights out. He does explode after being defeated, which causes minimal damage to your players, but even that one is easily avoidable.

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Mega Choppers don't qualify in my eyes, rings are essentially an extra health point and if Sonic has zero rings then they outright kill him. Feel free to re-add them if I'm wrong about this.


** ''VideoGame/KirbysDreamLand3'' has the {{Franchise/Metroid}}s in Iceburg's second level. While they can latch onto Kirby and Gooey like in their home series, they don't deal any damage to them and detach themselves after a few seconds.



*** The Hydrocity Zone features the Mega Chopper, a piranha enemy that latches onto the player, draining rings and making you unable to jump, duck, or Spin Dash. However, you can randomly mash the controls for a bit to make the Mega Chopper fall off, and if you're playing co-op with Sonic and Tails, the second player can use Tails to destroy the Mega Chopper as long as there isn't one attached to him as well.



** ''VideoGame/SonicMania'': The Mega Chopper from ''VideoGame/Sonic3AndKnuckles'' reappears with the same attack pattern, again in the Hydrocity Zone.
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Fixing incorrect Japanese.


*** The game also features extremely rare unnamed green Shy Guys (known as Itsunomanika Heihos in Japanese guides), which hide behind foreground objects such as crystals in underground stages. If Yoshi comes into contact with them, they'll switch places with Baby Mario, who will be quickly stolen by a [[TeleportingKeycardSquad suddenly appearing Bandit]].

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*** The game also features extremely rare unnamed green Shy Guys (known as Itsunomanika Heihos Heihō in Japanese guides), which hide behind foreground objects such as crystals in underground stages. If Yoshi comes into contact with them, they'll switch places with Baby Mario, who will be quickly stolen by a [[TeleportingKeycardSquad suddenly appearing Bandit]].
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* ''VideoGame/SilentHill'' features the Larval Stalker, small transparent creatures who stumble away from you and pose no threat whatsoever.

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* ''VideoGame/SilentHill'' ''VideoGame/SilentHill1'' features the Larval Stalker, small transparent creatures who stumble away from you and pose no threat whatsoever.
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* ''VideoGame/SilentHill'' features the Larval Stalker, small transparent creatures who stumble away from you and pose no threat whatsoever.
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More accurate.


* In ''VideoGame/BloodstainedRitualOfTheNight'' the Carabosse enemies were originally completely incapable of harming Miriam, using an attack that appears to inflict a StatusAilment but in fact does nothing at all. Presumably it was a glitch as later patches of the game have changed this into a weak damaging attack.

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* In ''VideoGame/BloodstainedRitualOfTheNight'' the Carabosse enemies were originally completely incapable of harming Miriam, using an attack that appears to [[StatusInflictionAttack inflict a StatusAilment status ailment]] but in fact does nothing at all. Presumably it was a glitch as later patches of the game have changed this into a weak damaging attack.
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* Landseek trucks from ''VideoGame/MetalSlug'' are entirely incapable of defending itself, where it's sole purpose is to transport enemy soldiers, drop them off, and then remain where they are until the players blow them up. It is possible to be killed by a Landseek if the player bumps into one on foot as soon as it enters the screen, but after dodging this initial attack the truck is just a stationary vehicle to be shot at.
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*** The tiny version of Goombas in the Tiny-Huge Island level cannot hurt Mario, but can still push him back. Subverted with the tiny Piranha Plants where their tiny fireballs can still set Mario on fire.
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* ''VideoGame/GoosebumpsNightOfScares'' (and its sequel, ''Dead of Night'') has those pesky lawn gnomes, who cannot harm the player in any way, but can be easily smashed on sight.
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removed redundant link


** ''VideoGame/KirbysEpicYarn'', unlike other ''Franchise/{{Kirby}}'' games, lacks CollisionDamage. [[TheGoomba Waddle Dees]] not holding weapons, [[AquaticMook Blippers]], {{Cyclo|ps}}ds, [[AirborneMook Buttonflies]], and several other enemies are consequently completely harmless, only serving as fodder for Kirby to turn into yarn balls to throw at other enemies.

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** ''VideoGame/KirbysEpicYarn'', unlike other ''Franchise/{{Kirby}}'' ''Kirby'' games, lacks CollisionDamage. [[TheGoomba Waddle Dees]] not holding weapons, [[AquaticMook Blippers]], {{Cyclo|ps}}ds, [[AirborneMook Buttonflies]], and several other enemies are consequently completely harmless, only serving as fodder for Kirby to turn into yarn balls to throw at other enemies.

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* ''VideoGame/KirbysEpicYarn'', unlike other ''Franchise/{{Kirby}}'' games, lacks CollisionDamage, and [[TheGoomba Waddle Dees]] not holding spears are consequently completely harmless, only serving as fodder for Kirby to turn into yarn balls to throw at other enemies.

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* ''Franchise/{{Kirby}}'':
**
''VideoGame/KirbysEpicYarn'', unlike other ''Franchise/{{Kirby}}'' games, lacks CollisionDamage, and CollisionDamage. [[TheGoomba Waddle Dees]] not holding spears weapons, [[AquaticMook Blippers]], {{Cyclo|ps}}ds, [[AirborneMook Buttonflies]], and several other enemies are consequently completely harmless, only serving as fodder for Kirby to turn into yarn balls to throw at other enemies.enemies.
** In ''VideoGame/KirbyMassAttack'', the Geg enemy [[AirborneMook flies around]] and causes [[InterfaceScrew distracting sandstorm effects]], but it doesn't attack Kirby directly.
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** Alubas are placid flying creatures that glide slowly back and forth above acid lakes at a height you're not likely to even touch them at early in the game. Only two of these tangibly exist (in different areas), but more can be seen floating around in backgrounds.

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** Alubas are placid flying creatures that glide slowly back and forth above acid lakes at lakes. They can still cause CollisionDamage if you bump into them, but that's unlikely (especially if you don't have a DoubleJump yet) given the height you're not likely to even touch them at early in the game.they fly at. Only two of these tangibly exist (in different areas), but more can be seen floating around in backgrounds.
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** Maskflies appear in large flocks in Greenpath which rapidly flee when approached by anything. They do not even deal CollisionDamage if you dash into them.
** Alubas are placid flying creatures that glide slowly back and forth above acid lakes at a height you're not likely to even touch them at early in the game. Only two of these exist (in different areas).

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** Maskflies appear in large sizable flocks in Greenpath which rapidly flee when approached by anything. They do not even deal CollisionDamage if you dash into them.
** Alubas are placid flying creatures that glide slowly back and forth above acid lakes at a height you're not likely to even touch them at early in the game. Only two of these tangibly exist (in different areas).areas), but more can be seen floating around in backgrounds.
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* ''VideoGame/TheBindingOfIsaac'':
** Nerve Endings are stationary and have no attacks. They generally only exist to block shots for scarier enemies. Nerve Endings II are slightly more dangerous since they can [[CombatTentacles swat at you]], although it's pretty short-ranged.
** Bulbs can only steal charges from your active item, and are completely harmless if you have no active item or it has no charges.
** Henry is an EasterEgg UniqueEnemy that only spawns in one super-rare room on one floor. If you do find him, all he does is flush himself away. He doesn't even deal contact damage.

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* ''VideoGame/AroundTheClockAtBikiniBottom'' has a few cases.
** Pinkies are the basic enemy, merely stunning you and making an electric screen border for a moment. In the tutorial, red jellyfish appear, who act exactly like pinkies.
** Squirters slowly follow you and shoot teal sludge that causes an InterfaceScrew.
** Volters are a minor example of this, as their primary attack merely stuns you, but if you touch them they will kill.
** The Weenie Hut Manager is a big example of this, being the only enemy in the game completely incapable of killing you, indirectly or not. It patrols the inside of Weenie Hut Jr.'s, and merely throws you out if it catches you.

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* ''VideoGame/DungeonCrawl'': [[{{Oculothorax}} Draining Eyes]] can only drain {{Mana}} with their gaze. While this is a great nuisance to mages, non-magical characters simply mash them to pulp with no resistance whatsoever.

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* ''VideoGame/HollowKnight'' has a few enemy types that are decidedly less threatening than a [[TheGoomba Crawlid]]. Most are extremely rare as well as weak and are only worth killing to fill out the [[MonsterCompendium Hunter's Journal]].

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* ''VideoGame/HollowKnight'' has a few enemy types that are decidedly less threatening than a [[TheGoomba Crawlid]]. Most of these are extremely rare as well as weak and are only worth killing to fill out the [[MonsterCompendium Hunter's Journal]].


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** Lifeseeds and Bluggsacs, despite having entries in the Hunter's Journal, matter less as enemies than as sources of Lifeblood and Rancid Eggs, respectively. Bluggsac does take several hits to kill, but does not move or attack.
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** The Royal Retainers of the White Palace are weak variants of the standard bug {{Mooks}} whose only reaction to your approach is to fall to their knees, making them effectively dead for gameplay purposes. You have to dash towards them if you want to farm them for Soul. They also do no CollisionDamage.

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* ''VideoGame/BubbleTanks'' has several types in the series. Besides TheGoomba enemies that appear frequently in starting zones and less commonly in later ones, there are also those that appear after the player takes too much damage[[note]]In the series taking damage [[LevelDrain reduces your exp]][[/note]], don't attack, and [[PinataEnemy drop loads of bubbles when killed]].

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* ''VideoGame/BubbleTanks'' has several types in the series. Besides TheGoomba enemies that appear frequently in starting zones and less commonly in later ones, there are also those that appear after the player takes too much damage[[note]]In damage,[[note]]In the series taking damage [[LevelDrain reduces your exp]][[/note]], exp]][[/note]] don't attack, and [[PinataEnemy drop loads of bubbles when killed]].


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* The Wrecked Ship from ''VideoGame/SuperMetroid'' has several {{TinCanRobot}}s with no arms that slowly walk around the area, unable to damage Samus.
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* ''VideoGame/HollowKnight'' has a few enemy types that are decidedly less threatening than a [[TheGoomba Crawlid]]. Most are extremely weak and rare and are only worth killing to fill out the [[MonsterCompendium Hunter's Journal]].

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* ''VideoGame/HollowKnight'' has a few enemy types that are decidedly less threatening than a [[TheGoomba Crawlid]]. Most are extremely rare as well as weak and rare and are only worth killing to fill out the [[MonsterCompendium Hunter's Journal]].
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** Maskflies appear in large flocks in Greenpath which rapidly flee when approached by anything. They do not even deal CollisionDamage.

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** Maskflies appear in large flocks in Greenpath which rapidly flee when approached by anything. They do not even deal CollisionDamage.CollisionDamage if you dash into them.
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** Maggots belong to the same SlaveRace as the False Knight, but lack its weapon, armor or attacks. The only two encountered in the game do nothing but ineptly try to run from you in terror.

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** Maggots belong to the same SlaveRace ServantRace as the False Knight, but lack its weapon, armor or attacks. The You can only two encountered in encounter one pair of these after killing the game False Knight, and they do nothing but ineptly try to run from you in terror.
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* ''VideoGame/HollowKnight'' has a few enemy types that are decidedly less threatening than a [[TheGoomba Crawlid]]. Most are extremely weak and rare and are only worth killing to fill out the [[MonsterCompendium Hunter's Journal]].
** Maskflies appear in large flocks in Greenpath which rapidly flee when approached by anything. They do not even deal CollisionDamage.
** Alubas are placid flying creatures that glide slowly back and forth above acid lakes at a height you're not likely to even touch them at early in the game. Only two of these exist (in different areas).
** Maggots belong to the same SlaveRace as the False Knight, but lack its weapon, armor or attacks. The only two encountered in the game do nothing but ineptly try to run from you in terror.


May overlap with BanditMook, HelpfulMook, PersonalSpaceInvader, and PushyMooks. See also DefenselessTransports, FairyBattle, and TheGoomba. Compare HarmlessVillain, and contrast UtilityPartyMember, a PlayerParty member who doesn't participate in combat often (if at all).

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May overlap with BanditMook, HelpfulMook, PersonalSpaceInvader, and PushyMooks.PersonalSpaceInvader. PushyMooks is a SubTrope when they're made to push you around. See also DefenselessTransports, FairyBattle, and TheGoomba. Compare HarmlessVillain, and contrast UtilityPartyMember, a PlayerParty member who doesn't participate in combat often (if at all).
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* ''VideoGames/WWEVideoGames'': In Smackdown vs Raw 2011's edition of Road to Wrestlemania, one of the stories involves trying to break Wrestling/TheUndertaker's Wrestlemania streak. The Raw before Wrestlemania involves the player facing Paul Bearer in a backstage brawl, in which the player has to knock him out in under ninty seconds. Paul Bearer will spend most of that match running away and begging you not to hurt him instead of attacking you. The most he'll do is reverse your moves but he won't try and hit you.

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* ''VideoGames/WWEVideoGames'': ''VideoGame/WWEVideoGames'': In Smackdown vs Raw 2011's edition of Road to Wrestlemania, one of the stories involves trying to break Wrestling/TheUndertaker's Wrestlemania streak. The Raw before Wrestlemania involves the player facing Paul Bearer in a backstage brawl, in which the player has to knock him out in under ninty ninety seconds. Paul Bearer will spend most of that match running away and begging you not to hurt him instead of attacking you. The most he'll do is reverse your moves but he won't try and hit you.



* ''VideoGame/CarnEvil'': The Mame enemies are a group of {{Enemy Mime}}s that do nothing but perform their mime routines and get in the player's way without actually hurting them.

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* ''VideoGame/CarnEvil'': The Mame Mime enemies are a group of {{Enemy Mime}}s that do nothing but perform their mime routines and get in the player's way without actually hurting them.
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May overlap to BanditMook, HelpfulMook, PersonalSpaceInvader, and PushyMooks. See also DefenselessTransports, FairyBattle, and TheGoomba. Compare HarmlessVillain, and contrast UtilityPartyMember, a PlayerParty member who doesn't participate in combat often (if at all).

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May overlap to with BanditMook, HelpfulMook, PersonalSpaceInvader, and PushyMooks. See also DefenselessTransports, FairyBattle, and TheGoomba. Compare HarmlessVillain, and contrast UtilityPartyMember, a PlayerParty member who doesn't participate in combat often (if at all).
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not really


SuperTrope to BanditMook, HelpfulMook, PersonalSpaceInvader, and PushyMooks. See also DefenselessTransports, FairyBattle, and TheGoomba. Compare HarmlessVillain, and contrast UtilityPartyMember, a PlayerParty member who doesn't participate in combat often (if at all).

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SuperTrope May overlap to BanditMook, HelpfulMook, PersonalSpaceInvader, and PushyMooks. See also DefenselessTransports, FairyBattle, and TheGoomba. Compare HarmlessVillain, and contrast UtilityPartyMember, a PlayerParty member who doesn't participate in combat often (if at all).

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