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* ''VideoGame/MarioPartyAdvance'':
** The minigame Forest Jump has a solo player run against a strong gust while avoiding incoming tree trunks, some of which merely roll while others leap. Jumping onto a rolling trunk or passing beneath a leaping one grants points, but their varying size has to be accountd for. The strength and direction of the gust will also vary over time, making evasions more difficult. If a character is hit by a trunk, they'll be temporarily stunned, which increases the risk of the wind pushing them into the pit, ending the minigame. In Shroom City mode, the player has to score 300 points to win.
** The minigame Flingshot has a solo player launch themselves into a wide chasm with a very large slingshot. Along the way, they can find tornadoes that either boost their height (if they're placed vertically) or distance (if they're placed horizontally). The total distance traveled is determined as soon as the player stops running after touching the ground, and will make up for the final score. In Shroom City mode, the player needs to achieve at least 5000 points to win.
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* The seventh chapter of ''VideoGame/{{Journey}}'', the Mountain, is this trope. There is less wind when [[spoiler:you're revived by the six White Robes and reach the summit]] then when you're under the snowstorm surrounding the mountain, and running is rare. It's difficult to get past certain parts of it without tombstones and tunnels.

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* The seventh chapter of ''VideoGame/{{Journey}}'', ''VideoGame/Journey2012'', the Mountain, is this trope. There is less wind when [[spoiler:you're revived by the six White Robes and reach the summit]] then when you're under the snowstorm surrounding the mountain, and running is rare. It's difficult to get past certain parts of it without tombstones and tunnels.
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[[folder:Party Game]]
* ''VideoGame/MarioParty3'': The Blowhard duel board has a large, sentient ventilation fan in the central junction. When a character passes by it, the fan will blow them upward, switching the position of their partner(s) if there are any. Afterwards, the character can choose to move onto any direction that isn't the one they came from.
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* ''VideoGame/SongsForAHero'': Strong winds appear in both the fith and sixth levels, normally dragging the Hero to his doom and implied to be controlled by the bosses of their respective bioms. At the final phase of level 5, they get so strong the last few enemies are fought while inside of a tornado.

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* ''VideoGame/SongsForAHero'': Strong winds appear in both the fith fifth and sixth levels, normally dragging the Hero to his doom and implied to be controlled by the bosses of their respective bioms.biomes. At the final phase of level 5, they get so strong the last few enemies are fought while inside of a tornado.



* The second challenge level in ''VideoGame/TheLegendaryStarfy'' does this with geysers.

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* ''VideoGame/TheLegendaryStarfy'':
** In Cupid Village of the [[VideoGame/DensetsuNoStafy4 fourth game]], some areas have Kumo Ojisan, who will occasionally blow gusts of wind to the left or right to hinder Starfy and Starly. To avoid this, they have to stand behind barriers until the wind dies down.
**
The second challenge level in ''VideoGame/TheLegendaryStarfy'' the fifth game does this with geysers.
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** ''VideoGame/SonicTheHedgehog2'' has [[AirborneAircraftCarrier Wing Fortress Zone]] in the [[UsefulNotes/SegaGenesis Genesis]] version, and [[DeathMountain Sky High Zone]] Act 2 in the [[UsefulNotes/SegaMasterSystem Master System]] and UsefulNotes/GameGear versions.

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** ''VideoGame/SonicTheHedgehog2'' has [[AirborneAircraftCarrier Wing Fortress Zone]] in the [[UsefulNotes/SegaGenesis Genesis]] version, and [[DeathMountain Sky High Zone]] Act 2 in the [[UsefulNotes/SegaMasterSystem [[VideoGame/SonicTheHedgehog28Bit Master System]] System and UsefulNotes/GameGear versions.Game Gear versions]].
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* ''VideoGame/SongsForAHero'': Strong winds appear in both the fith and sixth levels, normally dragging the Hero to his doom and implied to be controlled by the bosses of their respective bioms. At the final phase of level 5, they get so strong the last few enemies are fought while inside of a tornado.
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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary


These types of levels often overlap with BubblyClouds, LevelsTakeFlight, FunnelCloudJourney, or DeathMountain.

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These types of levels often overlap with BubblyClouds, LevelInTheClouds, LevelsTakeFlight, FunnelCloudJourney, or DeathMountain.
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[[AC:Webcomics]]
* ''Webcomic/TheOrderOfTheStick'': Windy Canyon is a maze of passages with [[BlowYouAway magically enhanced winds]] to prevent adventurers from [[https://www.giantitp.com/comics/oots0837.html flying]] above. A family of powerful spellcasters use it as one line of defense for their hidden home base.

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** True to its name, the Wind Temple in ''VideoGame/TheLegendOfZeldaTheWindWaker'' has wind as a major theme, and thus there are several rooms with fans that continuously expel wind for Link to fly higher with his Deku Leaf.
** The Forest Temple in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' mixes this with TheLostWoods, as there are outdoor areas where wind blows and puts into work the eolic machinery (in the indoor areas, Link has to use the Gale Boomerang instead). Later in the game, Link visits the City in the Sky, which has lots of gusting winds and fans that help and/or hinder his progress.
** The Isle of Gust in ''VideoGame/TheLegendOfZeldaPhantomHourglass'' features many wind currents as well as wind geysers. It's necessary to work around them to reach the resident dungeon (Temple of Wind).
** The House of Gales and several similar mini-dungeons in ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' feature plenty of fans that blow Link in fixed directions and must be activated or shut off when needed. They also have many puzzles that require Link to use the Tornado Rod to go between floors.
** Divine Beast Vah Medoh in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has numerous fans that must be manipulated and exploited with the Paraglider to solve puzzles. The homeland of Vah Medoh, the Hebra region, generally has lots of updrafts and strong winds blowing around the place, which is probably why the [[BirdPeople Rito]] have chosen it as their home.

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** ''VideoGame/TheLegendOfZeldaTheWindWaker'': True to its name, the Wind Temple in ''VideoGame/TheLegendOfZeldaTheWindWaker'' has wind as a major theme, and thus there are several rooms with fans that continuously expel wind for Link to fly higher with his Deku Leaf.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The Forest Temple in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' mixes this with TheLostWoods, as there are outdoor areas where wind blows and puts into work the eolic machinery (in the indoor areas, Link has to use the Gale Boomerang instead). Later in the game, Link visits the City in the Sky, which has lots of gusting winds and fans that help and/or hinder his progress.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'': The Isle of Gust in ''VideoGame/TheLegendOfZeldaPhantomHourglass'' features many wind currents as well as wind geysers. It's necessary to work around them to reach the resident dungeon (Temple of Wind).
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'': The House of Gales and several similar mini-dungeons in ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' feature plenty of fans that blow Link in fixed directions and must be activated or shut off when needed. They also have many puzzles that require Link to use the Tornado Rod to go between floors.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Divine Beast Vah Medoh in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has numerous fans that must be manipulated and exploited with the Paraglider to solve puzzles. The homeland of Vah Medoh, the Hebra region, generally has lots of updrafts and strong winds blowing around the place, which is probably why the [[BirdPeople Rito]] have chosen it as their home.



** ''VideoGame/SuperMarioBrosTheLostLevels'' does this in some overworld levels, often as a means of making the jump timings more difficult.
** One level in [[ShiftingSandLand World 2]] of ''VideoGame/NewSuperMarioBrosWii'' has strong winds, but it blows coins, too.
** Gusty Garden Galaxy from the first ''VideoGame/SuperMarioGalaxy'' game, where the wind is essential to fly between planets without a Launch Star.

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** ''VideoGame/SuperMarioBrosTheLostLevels'' does this in some overworld levels, often as a means of making the jump timings more difficult.
difficult. The good news is that the wind always blows east, so it never dampens the jump's height or the run's speed as long as Mario or Luigi is moving to the right.
** ''VideoGame/NewSuperMarioBrosWii'': One level in [[ShiftingSandLand World 2]] of ''VideoGame/NewSuperMarioBrosWii'' has strong winds, but it blows coins, too.
** ''VideoGame/SuperMarioGalaxy'': Gusty Garden Galaxy from Galaxy, located in the first ''VideoGame/SuperMarioGalaxy'' game, where the fourth dome. The wind is essential to fly between planets without a Launch Star.



** Various levels in ''VideoGame/YoshisIsland DS'' have fans that blow wind upward. Baby Peach can take advantage of them to help Yoshi hover in the air with her parasol.
** The GameMod ''VideoGame/ASuperMarioThing'' has the level "Currents".
** Another Game Mod ''S Mario'' has the final castle, which has RANDOM wind physics. Yes, you get the joy of being pushed left and right with no indication at all in a level at PlatformHell difficulty. Fun!

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** Various levels in ''VideoGame/YoshisIsland DS'' DS'': Various levels have fans that blow wind upward. Baby Peach can take advantage of them to help Yoshi hover in the air with her parasol.
** The GameMod ''VideoGame/ASuperMarioThing'' has the level "Currents".
**
"Currents". Another Game Mod Mod, ''S Mario'' Mario'', has the final castle, which has RANDOM wind physics. Yes, you get the joy of being pushed left and right with no indication at all in a level at PlatformHell difficulty. Fun!



** Some levels in ''VideoGame/KirbysAdventure'' include winds, like the airship section in one level.

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** ''VideoGame/KirbysAdventure'': Some levels in ''VideoGame/KirbysAdventure'' the game include winds, like the airship section in one level.



** Mistralton Gym in ''VideoGame/PokemonBlack2AndWhite2''. It's basically navigating a series of powerful fans that blow you all over the place. You progress by waiting for a lull in the gusting and then moving between barriers that block the wind.
** The Kalos Badlands in ''VideoGame/PokemonXAndY'' have winds that shift direction (or just dissipate entirely) at certain times of the day. Too bad for the player that the wild Pokémon, all of whom burrow around underground, aren't affected by the winds.

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** ''VideoGame/PokemonBlack2AndWhite2'': Mistralton Gym in ''VideoGame/PokemonBlack2AndWhite2''. It's basically consists of navigating a series of powerful fans that blow you all over the place. You progress by waiting for a lull in the gusting and then moving between barriers that block the wind.
** ''VideoGame/PokemonXAndY'': The Kalos Badlands in ''VideoGame/PokemonXAndY'' have winds that shift direction (or just dissipate entirely) at certain times of the day. Too bad for the player that the wild Pokémon, all of whom burrow around underground, aren't affected by the winds.



* The Windy Archive in ''VideoGame/EtrianOdyssey IV'' is a MiniDungeon version. There are wind currents blowing south, so the player's party characters have to know where to walk to properly navigate the place and avoid being blown back to the start. Strangely for a video game series that fully exploits the potential of every gimmick seen in each game's dungeons, these wind currents aren't seen anywhere else in the game (not even in the BonusDungeon, which otherwise brings back many familiar mechanics seen in previous locations), though their functionality was seen beforehand with the sea currents in the Undersea Grotto from ''Etrian Odyssey III'' (and seen again in that dungeon in ''Nexus'').

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* ''VideoGame/EtrianOdyssey'': The Windy Archive in ''VideoGame/EtrianOdyssey IV'' the fourth game, ''Legends of the Titan'', is a MiniDungeon version. There are wind currents blowing south, so the player's party characters have to know where to walk to properly navigate the place and avoid being blown back to the start. Strangely for a video game series that fully exploits the potential of every gimmick seen in each game's dungeons, these wind currents aren't seen anywhere else in the game (not even in the BonusDungeon, which otherwise brings back many familiar mechanics seen in previous locations), though their functionality was seen beforehand with the sea currents in the Undersea Grotto from ''Etrian Odyssey III'' (and seen again in that dungeon in ''Nexus'').
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* The Forsaken Lands in ''VideoGame/BugFables'' have numerous pipes that blow out streams of air that will let [[VirtuousBees Vi]] fly over much greater distances than she could normally.
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** Certain enemies in [[VideoGame/MegaMan2 Air Man]]'s level blow you backwards. They don't really push you into danger, but if you get blown far enough back the enemy will respawn with full health when you advance again. Air Man himself can do this, [[BlowYouAway too]], actually.

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** Certain enemies in [[VideoGame/MegaMan2 Air Man]]'s level blow you backwards. They don't really push you into danger, but if you get blown far enough back the enemy will respawn with full health when you advance again. Air Man himself can do this, also push you back, making it hard to get past his [[BlowYouAway too]], actually.tornadoes]] to get a clear shot at him.
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** [[VideoGame/MegaMan2 Air Man]]'s level does this. He does, [[BlowYouAway too]], actually.

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** Certain enemies in [[VideoGame/MegaMan2 Air Man]]'s level does this. He does, blow you backwards. They don't really push you into danger, but if you get blown far enough back the enemy will respawn with full health when you advance again. Air Man himself can do this, [[BlowYouAway too]], actually.
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[[quoteright:350:[[VideoGame/DonkeyKongCountryTropicalFreeze https://static.tvtropes.org/pmwiki/pub/images/dkctf_frantic_fields_2.png]]]]

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[[quoteright:350:[[VideoGame/DonkeyKongCountryTropicalFreeze [[quoteright:349:[[VideoGame/DonkeyKongCountryTropicalFreeze https://static.tvtropes.org/pmwiki/pub/images/dkctf_frantic_fields_2.png]]]]
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[[folder:Non-Video Game Examples]]
* In real life, [[https://worldbuilding.stackexchange.com/questions/4850/how-would-winds-behave-on-a-tidally-locked-planet this is likely to be the case]] for {{Tidally Locked Planet}}s with dense atmospheres. Such planets have one side always facing their star and the other side always facing away, resulting in extreme temperature differences that would in turn cause strong winds.
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Organizing Sonic examples by release date and adding a new one.


** ''VideoGame/SonicTheHedgehog2'' has [[AirborneAircraftCarrier Wing Fortress Zone]] in the [[UsefulNotes/SegaGenesis Genesis]] version, and [[DeathMountain Sky High Zone]] Act 2 in the [[UsefulNotes/SegaMasterSystem Master System]] and UsefulNotes/GameGear versions.



** ''VideoGame/SonicTheHedgehog2'' has [[AirborneAircraftCarrier Wing Fortress Zone]] in the [[UsefulNotes/SegaGenesis Genesis]] version, and [[DeathMountain Sky High Zone]] Act 2 in the [[UsefulNotes/SegaMasterSystem Master System]] and UsefulNotes/GameGear versions.
** ''VideoGame/SonicAndTheSecretRings'' has hindering wind in Levitated Ruin; it is incredibly strong wind to not only rob Sonic of his speed, but pushes him backwards slowly even at maximum speed. Sonic needs to use alternate techniques to get by, such as the Homing Attack and the Speed Break.

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** ''VideoGame/SonicTheHedgehog2'' has [[AirborneAircraftCarrier Wing Fortress Zone]] In ''VideoGame/SonicAdventure2'', there's a giant air current in the [[UsefulNotes/SegaGenesis Genesis]] version, and [[DeathMountain Sky High Zone]] Act 2 in middle of [[ShiftingSandLand Wild Canyon]]. Knuckles has to jump into it so it can propel him to the [[UsefulNotes/SegaMasterSystem Master System]] and UsefulNotes/GameGear versions.
** ''VideoGame/SonicAndTheSecretRings'' has hindering wind in Levitated Ruin; it is incredibly strong wind to not only rob Sonic
upper parts of his speed, but pushes him backwards slowly even at maximum speed. Sonic needs to use alternate techniques to get by, such as the Homing Attack and the Speed Break.level.



** ''VideoGame/SonicRiders'' has helpful winds in the form of turbulence (in the first game at least; the name was changed to "slipstreams" in the later two games), half pipe-shaped winds left behind by a fast-moving opponent. Rather than blowing you around, entering turbulence accelerates you and also allows you to do tricks; in certain places, doing tricks in an opponent's turbulence will even propel you up to a higher shortcut route.
** ''VideoGame/SonicAndTheSecretRings'' has hindering wind in Levitated Ruin; it is incredibly strong wind to not only rob Sonic of his speed, but pushes him backwards slowly even at maximum speed. Sonic needs to use alternate techniques to get by, such as the Homing Attack and the Speed Break.



** ''VideoGame/SonicRiders'' has helpful winds in the form of turbulence (in the first game at least; the name was changed to "slipstreams" in the later two games), half pipe-shaped winds left behind by a fast-moving opponent. Rather than blowing you around, entering turbulence accelerates you and also allows you to do tricks; in certain places, doing tricks in an opponent's turbulence will even propel you up to a higher shortcut route.

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* Krazoa Palace in ''VideoGame/StarFoxAdventures'' is this trope mixed with TempleOfDoom.

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* Krazoa Palace in ''VideoGame/StarFoxAdventures'' is this trope mixed with TempleOfDoom. Large eolic devices are installed through the palace, and using those of the central chamber is how you move from one floor to another.



* The original ''VideoGame/SuperSmashBros'' has the Dream Land stage. ''Melee'' has the Green Greens stage, along with a remade Dream Land from the first game. ''Brawl'' has a few areas on the outside of the [[CoolAirship Halberd]] whilst it is in the air.

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* The original ''VideoGame/SuperSmashBros'' ''[[VideoGame/SuperSmashBros64 Super Smash Bros.]]'' has the Dream Land stage. ''Melee'' has ''[[VideoGame/SuperSmashBrosMelee Melee]]'', ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' and ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'' all have the Green Greens stage, along with a remade Dream Land from the first game. game (also present in ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU 4]]''. The Subspace Emissary in ''Brawl'' has a few areas on the outside of the [[CoolAirship Halberd]] whilst it is in the air.



** There's the TropeNamer Gusty Glade in ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', which combines wind with mildly difficult platforming. Most of the difficulty comes from adapting to the wind gimmick. Then there's Windy Well, which uses the wind to suspend or raise the player through the air. Finally, there's [[ThatOneLevel Animal Antics]], where you have to fly through a maze of [[CollisionDamage thorned brambles]] while winds push you from side to side.
** As ''Donkey Kong Land 2'' is largely based on ''Donkey Kong Country 2'', it also features wind levels.

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** There's the TropeNamer Gusty Glade in ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', which combines wind with mildly difficult platforming. Most of the difficulty comes from adapting to the wind gimmick. Then there's Windy Well, which uses the wind to suspend or raise the player through the air. Finally, there's [[ThatOneLevel Animal Antics]], where you have to fly through a maze of [[CollisionDamage thorned brambles]] while winds push you from side to side.
**
side. As ''Donkey Kong Land 2'' is largely based on ''Donkey Kong Country 2'', it also features wind levels.
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* In ''VideoGame/{{Meteos}}'', Bavoom is a planet with a rapidly moving atmosphere. As a result, the intelligent life that developed on this planet has bodies designed to sail on the strong winds, their lack of legs suggesting they never ever touch down on the ground below.
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** In ''VideroGame/SuperMarioMaker2'', levels that are set in the desert during night will have wind blowing periodically. The rate and direction will depend on the game style: In the ''VideoGame/SuperMarioBros1'' style, wind blows west every few seconds; in the ''VideoGame/SuperMarioBros3'' style, it blows east every few seconds; in the ''VideoGame/SuperMarioWorld'' style, it alternates between blowing west and east; in the ''VideoGame/NewSuperMarioBrosU'' style, it permanently blows east. It is not possible to have night mode in the ''VideoGame/SuperMario3DWorld'' style, so the trope is averted there.

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** In ''VideroGame/SuperMarioMaker2'', ''VideoGame/SuperMarioMaker2'', levels that are set in the desert during night will have wind blowing periodically. The rate and direction will depend on the game style: In the ''VideoGame/SuperMarioBros1'' style, wind blows west every few seconds; in the ''VideoGame/SuperMarioBros3'' style, it blows east every few seconds; in the ''VideoGame/SuperMarioWorld'' style, it alternates between blowing west and east; in the ''VideoGame/NewSuperMarioBrosU'' style, it permanently blows east. It is not possible to have night mode in the ''VideoGame/SuperMario3DWorld'' style, so the trope is averted there.
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** In ''VideroGame/SuperMarioMaker2'', levels that are set in the desert during night will have wind blowing periodically. The rate and direction will depend on the game style: In the ''VideoGame/SuperMarioBros1'' style, wind blows west every few seconds; in the ''VideoGame/SuperMarioBros3'' style, it blows east every few seconds; in the ''VideoGame/SuperMarioWorld'' style, it alternates between blowing west and east; in the ''VideoGame/NewSuperMarioBrosU'' style, it permanently blows east. It is not possible to have night mode in the ''VideoGame/SuperMario3DWorld'' style, so the trope is averted there.

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* The original ''VideoGame/SuperSmashBros'' had the Dream Land stage. ''Melee'' had the Green Greens stage, along with a remade Dream Land from the first game. ''Brawl'' has a few areas on the outside of the [[CoolAirship Halberd]] whilst it is in the air.

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* The original ''VideoGame/SuperSmashBros'' had has the Dream Land stage. ''Melee'' had has the Green Greens stage, along with a remade Dream Land from the first game. ''Brawl'' has a few areas on the outside of the [[CoolAirship Halberd]] whilst it is in the air.


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** Various levels in ''VideoGame/YoshisIsland DS'' have fans that blow wind upward. Baby Peach can take advantage of them to help Yoshi hover in the air with her parasol.
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* The Windy Archive in ''VideoGame/EtrianOdyssey IV'' is a MiniDungeon version. There are wind currents blowing south, so the player's party characters have to know where to walk to properly navigate the place and avoid being blown back to the start. Strangely for a video game series that fully exploits the potential of every gimmick seen in each game's dungeons, these wind currents aren't seen anywhere else in the game (not even in the BonusDungeon, which brings back many familiar mechanics seen in previous locations).

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* The Windy Archive in ''VideoGame/EtrianOdyssey IV'' is a MiniDungeon version. There are wind currents blowing south, so the player's party characters have to know where to walk to properly navigate the place and avoid being blown back to the start. Strangely for a video game series that fully exploits the potential of every gimmick seen in each game's dungeons, these wind currents aren't seen anywhere else in the game (not even in the BonusDungeon, which otherwise brings back many familiar mechanics seen in previous locations).locations), though their functionality was seen beforehand with the sea currents in the Undersea Grotto from ''Etrian Odyssey III'' (and seen again in that dungeon in ''Nexus'').
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** ''VideoGame/SonicTheHedgehog2'' has Wing Fortress Zone''.

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** ''VideoGame/SonicTheHedgehog2'' has [[AirborneAircraftCarrier Wing Fortress Zone''.Zone]] in the [[UsefulNotes/SegaGenesis Genesis]] version, and [[DeathMountain Sky High Zone]] Act 2 in the [[UsefulNotes/SegaMasterSystem Master System]] and UsefulNotes/GameGear versions.

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* ''VideoGame/{{Okami}}'' actually made this a player power, explained by Amaterasu gaining the powers of the Wind God. The ability is gained in the wind-themed second dungeon, Gale Shrine.

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* ''VideoGame/{{Okami}}'' actually made makes this a player power, explained by Amaterasu gaining the powers of the Wind God. The ability is gained in the wind-themed second dungeon, Gale Shrine.



** The Isle of Gust in ''VideoGame/TheLegendOfZeldaPhantomHourglass'' features many wind currents as well as wind geysers. It's necessary to work around them to reach the resident dungeon (Temple of Wind).



* In ''VideoGame/TheFlintstones'' - Surprise at Dinosaur Peak, there's a section in the [[MacroZone kitchen level]] where you go down the drainpipe and fight against the currents.

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* In ''VideoGame/TheFlintstones'' ''VideoGame/TheFlintstones - Surprise at Dinosaur Peak, Peak'', there's a section in the [[MacroZone kitchen level]] where you go down the drainpipe and fight against the currents.


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* The Windy Archive in ''VideoGame/EtrianOdyssey IV'' is a MiniDungeon version. There are wind currents blowing south, so the player's party characters have to know where to walk to properly navigate the place and avoid being blown back to the start. Strangely for a video game series that fully exploits the potential of every gimmick seen in each game's dungeons, these wind currents aren't seen anywhere else in the game (not even in the BonusDungeon, which brings back many familiar mechanics seen in previous locations).
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* ''Franchise/SonicTheHedgehog'':

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* ''Franchise/SonicTheHedgehog'':''VideoGame/SonicTheHedgehog'':
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[[caption-width-right:350:[[WesternAnimation/RobotChicken What a tweest!]]

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[[caption-width-right:350:[[WesternAnimation/RobotChicken What a tweest!]]
tweest!]]]]
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[[quoteright:350:[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dkctf_frantic_fields_2.png]]]]

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[[quoteright:350:[[quoteright:350:https://static.[[quoteright:350:[[VideoGame/DonkeyKongCountryTropicalFreeze https://static.tvtropes.org/pmwiki/pub/images/dkctf_frantic_fields_2.png]]]]
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[[quoteright:350:[[[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dkctf_frantic_fields_2.png]]

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[[caption-width-right:350:[[WesternAnimation/RobotChicken What a tweest!]]]]

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[[caption-width-right:350:[[WesternAnimation/RobotChicken What a tweest!]]]]
tweest!]]
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Essentially the same image, but with slightly better quality, making it less blurry. Other differences like characters shown are trivial.


[[quoteright:350:[[VideoGame/DonkeyKongCountryTropicalFreeze https://static.tvtropes.org/pmwiki/pub/images/dkctf_franticfields.png]]]]

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[[quoteright:350:[[VideoGame/DonkeyKongCountryTropicalFreeze https://static.[[quoteright:350:[[[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dkctf_franticfields.png]]]]org/pmwiki/pub/images/dkctf_frantic_fields_2.png]]

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