History Main / GustyGlade

16th Jun '16 6:55:34 AM erforce
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* ''VideoGame/DonkeyKongCountry 2'' is the TropeNamer, and the series includes several levels of the type.
** There's the TropeNamer Gusty Glade in [=DKC2=], which combines wind with mildly difficult platforming. Most of the difficulty comes from adapting to the wind gimmick. Then there's Windy Well, which uses the wind to suspend or raise the player through the air. Finally, there's [[ThatOneLevel Animal Antics]], where you have to fly through a maze of [[CollisionDamage thorned brambles]] while winds push you from side to side.

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* ''VideoGame/DonkeyKongCountry 2'' is the TropeNamer, and the series includes several levels of the type.
''VideoGame/DonkeyKongCountry''
** There's the TropeNamer Gusty Glade in [=DKC2=], ''VideoGame/DonkeyKongCountry2DiddysKongQuest, which combines wind with mildly difficult platforming. Most of the difficulty comes from adapting to the wind gimmick. Then there's Windy Well, which uses the wind to suspend or raise the player through the air. Finally, there's [[ThatOneLevel Animal Antics]], where you have to fly through a maze of [[CollisionDamage thorned brambles]] while winds push you from side to side.



** ''Donkey Kong Country 3'' has a couple of levels with ocean current. In some sections, the player has to try to swim against the current, and in others, the player has to swim with the current and avoid being pushed into enemies.

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** ''Donkey Kong Country 3'' ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' has a couple of levels with ocean current. In some sections, the player has to try to swim against the current, and in others, the player has to swim with the current and avoid being pushed into enemies.
18th Mar '16 1:07:13 PM Willbyr
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* In ''{{Terranigma}}'', there's a boss in Eklemata whose first form takes shape of a yeti which constantly shifting wind in all directions while you avoid blocks of ice.

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* In ''{{Terranigma}}'', ''VideoGame/{{Terranigma}}'', there's a boss in Eklemata whose first form takes shape of a yeti which constantly shifting wind in all directions while you avoid blocks of ice.
23rd Jan '16 9:18:57 AM Theriocephalus
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* Mistralton Gym in ''VideoGame/PokemonBlack2AndWhite2''. It's basically navigating a series of powerful fans that blow you all over the place. You progress by waiting for a lull in the gusting and then moving between barriers that block the wind.
** Kalos Badlands in ''VideoGame/PokemonXAndY'' has winds that shift direction (or just dissipate entirely) at certain times of the day. Too bad for the player that the wild Pokémon, all of whom burrow around underground, aren't affected by the winds.

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* ''Franchise/{{Pokemon}}''
**
Mistralton Gym in ''VideoGame/PokemonBlack2AndWhite2''. It's basically navigating a series of powerful fans that blow you all over the place. You progress by waiting for a lull in the gusting and then moving between barriers that block the wind.
** The Kalos Badlands in ''VideoGame/PokemonXAndY'' has have winds that shift direction (or just dissipate entirely) at certain times of the day. Too bad for the player that the wild Pokémon, all of whom burrow around underground, aren't affected by the winds.
14th Jan '16 12:47:02 PM catmuto
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Added DiffLines:

* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' has Asgard's minigame against reaching the Garuda. Emil needs to reach the Garuda, but a strong wind is constantly trying to blow Emil off the stoneplate he is on and the Garuda swinging its wings can lead to small tornados appearing and getting into his way, meaning Emil needs to avoid them, all while getting closer.
4th Dec '15 12:39:36 PM DragonQuestZ
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Get ready for extra challenge if the level has {{Ledge Bat}}s.

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Get ready for extra challenge if the level has {{Ledge Bat}}s.
LedgeBats.
4th Dec '15 12:39:17 PM DragonQuestZ
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Not to be confused with a powerful wind that halts the character's progress through a specific area ''entirely'' (that's just another kind of BrokenBridge). Compare InconvenientlyPlacedConveyorBelt for the on-ground version, and RoaringRapids for the aquatic version. May overlap with BubblyClouds, LevelsTakeFlight, or DeathMountain.

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Get ready for extra challenge if the level has {{Ledge Bat}}s.

May overlap with BubblyClouds, LevelsTakeFlight, or DeathMountain.

Compare InconvenientlyPlacedConveyorBelt (the on-ground version), RoaringRapids (the aquatic version).

Not to be confused with a powerful wind that halts the character's progress through a specific area ''entirely'' (that's just another kind of BrokenBridge). Compare InconvenientlyPlacedConveyorBelt for the on-ground version, and RoaringRapids for the aquatic version. May overlap with BubblyClouds, LevelsTakeFlight, or DeathMountain.
11th Nov '15 5:08:48 PM MyFinalEdits
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** The Wind Temple in ''VideoGame/TheLegendOfZeldaTheWindWaker'' is actually dedicated to this, as is the Forest Temple in ''VideoGame/TheLegendOfZeldaTwilightPrincess''. The latter also has the City in the Sky, which has lots of gusting winds and fans that help and/or hinder Link's progress.

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** The True to its name, the Wind Temple in ''VideoGame/TheLegendOfZeldaTheWindWaker'' is actually dedicated has wind as a major theme, and thus there are several rooms with fans that continuously expel wind for Link to this, as is the fly higher with his Deku Leaf.
** The
Forest Temple in ''VideoGame/TheLegendOfZeldaTwilightPrincess''. The latter also ''VideoGame/TheLegendOfZeldaTwilightPrincess'' mixes this with TheLostWoods, as there are outdoor areas where wind blows and puts into work the eolic machinery (in the indoor areas, Link has to use the Gale Boomerang instead). Later in the game, Link visits the City in the Sky, which has lots of gusting winds and fans that help and/or hinder Link's his progress.



* The VentPhysics in ''GliderPRO'' easily leads to this with the presence of invisible air currents that can push up, down, left or right. "Sky Links" is a first-class example.
** ''Glider 4.0'' couldn't do quite as many things with vents and fans, but a glider in the same room with an open window would tremble violently.

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* The VentPhysics in ''GliderPRO'' easily leads to this with the presence of invisible air currents that can push up, down, left or right. "Sky Links" is a first-class example.
**
example. ''Glider 4.0'' couldn't do quite as many things with vents and fans, but a glider in the same room with an open window would tremble violently.



** ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros.: The Lost Levels]]'' does this, [[NintendoHard to the infuriation of many players]].

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** ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros.: The Lost Levels]]'' ''VideoGame/SuperMarioBrosTheLostLevels'' does this, [[NintendoHard to this in some overworld levels, often as a means of making the infuriation of many players]].jump timings more difficult.



** ''VideoGame/SuperMarioGalaxy2'' is an inversion. There are winds in some levels, but they're there to help you by pushing your clouds along rather than impede you. There's also Gusty Garden Galaxy from the first ''VideoGame/SuperMarioGalaxy'' game.

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** ''VideoGame/SuperMarioGalaxy2'' is an inversion. There are has winds in some levels, but they're there to help you by pushing your clouds along rather than impede you. There's also you.
**
Gusty Garden Galaxy from the first ''VideoGame/SuperMarioGalaxy'' game.game, where the wind is essential to fly between planets without a Launch Star.
11th Nov '15 12:08:27 PM StFan
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* The fan shafts in Primagen's Lightship from ''{{Turok}} 2''.

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* The fan shafts in Primagen's Lightship from ''{{Turok}} ''VideoGame/{{Turok}} 2''.
14th Apr '15 8:19:52 AM JapaneseTeeth
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** The Wind Temple in ''VideoGame/TheLegendOfZeldaTheWindWaker'' is actually dedicated to this, as is the Forest Temple in ''VideoGame/TheLegendOfZeldaTwilightPrincess''.

to:

** The Wind Temple in ''VideoGame/TheLegendOfZeldaTheWindWaker'' is actually dedicated to this, as is the Forest Temple in ''VideoGame/TheLegendOfZeldaTwilightPrincess''. The latter also has the City in the Sky, which has lots of gusting winds and fans that help and/or hinder Link's progress.
1st Apr '15 8:57:02 PM nombretomado
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* Several of the ''DynastyWarriors'' games add this element to the Yellow Turban Rebellion stage, as one of the enemy generals is supposedly a sorcerer with power over the winds. Depending on which game you play it's either push your way against the wind or choose the path with [[RocksFallEveryoneDies falling boulders]] and flank him.

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* Several of the ''DynastyWarriors'' ''VideoGame/DynastyWarriors'' games add this element to the Yellow Turban Rebellion stage, as one of the enemy generals is supposedly a sorcerer with power over the winds. Depending on which game you play it's either push your way against the wind or choose the path with [[RocksFallEveryoneDies falling boulders]] and flank him.
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