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* Chapter 5 of ''VideoGame/{{Jusant}}'' has high winds blowing in various directions, even vertically. It can affect the direction you can jump, [[AirAidedAcrobatics significantly increasing the distance you can jump]] or blowing you back, requiring you to time your jumps carefully.
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* ''{{VideoGame/Beeny}}'' has two levels that take place during rainstorms. The rain comes with strong winds that constantly push Beeny to either the left or right for the entire level as she tries to climb up the tree branches.
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* ''VideoGame/BreadAndFred'': Windy Winds is naturally filled with powerful air currents. Most of these rise and wane at regular intervals, necessitating precise timing in order to use their force to your advantage.
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** Conversely, ''VideoGame/PokemonScarletAndViolet'''s winds (which can pop up almost anywhere) won't affect the player character at all, but will cause lighter Pokémon like Jigglypuff and Hopip to be blown around ([[AntiFrustrationFeatures unless they're shiny]]).
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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Shadow Temple is a [[HailfirePeaks mixture]] of this and BigBoosHaunt. While the latter trope is the majority of the temple, since it is located in the Kakariko Graveyard, this trope falls into place due to some obstacles containing active fans that require the use of the Iron Boots to resist their push, while one, as long as the Hover Boots are equipped, leads Link to the final passage leading to Bongo-Bongo's lair in the heart of the temple.

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Shadow Temple is a [[HailfirePeaks mixture]] of this and BigBoosHaunt. While the latter trope is the majority of the temple, since it is located in the Kakariko Graveyard, this trope falls into place due to some obstacles containing active fans that require the use of the Iron Boots to resist their push, while one, as long as the Hover Boots are equipped, leads Link to the final passage leading to Bongo-Bongo's lair in the heart of the temple. It pops back up again in the Forest Temple section of the Ganon's tower, which seems to be a hold over from early plans for it to have been a wind temple.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The Wind Temple is an ancient ark that floats in the skies inside a powerful blizzard, alongside numerous smaller arks. It uses eolic energy to operate, but it has been malfunctioning due to Ganondorf's influence (which also led to the abnormally cold weather around Rito Village). To solve the problem, Link has to guide Tulin across the various parts of the dungeon so the latter can use his gale to power up the turbines that re-activate the main engine. For extra difficulty, the surrounding temperatures are low enough to decrease Link's health unless he either consumes a cold-resisting meal or elixir (for a limited-time protection) or wears a coldproof clothing set (for a permanent one). The boss is Colgera, which is fought in a HighAltitudeBattle.
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* The Death Peak ''VideoGame/ChronoTrigger'' is a windy place; the first challenge is you having to make your way to the top of the screen while the wind intensifies regularly, blowing you off the screen unless you're standing behind a tree when this happens; the second is a thin bridge you have to cross while being constantly pushed down by the winds.

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* The Death Peak in ''VideoGame/ChronoTrigger'' is a windy place; the first challenge is you having to make your way to the top of the screen while the wind intensifies regularly, blowing you off the screen unless you're standing behind a tree when this happens; the second is a thin bridge you have to cross while being constantly pushed down by the winds.
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* ''VideoGame/FZero'' has the Death Wind courses, where a powerful gust pushes your machine (which hovers above the ground rather than using wheels) and causes it to drift in one direction so long as it is in motion.

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* ''VideoGame/FZero'' ''VideoGame/FZero1990'' has the Death Wind courses, where a powerful gust pushes your machine (which hovers above the ground rather than using wheels) and causes it to drift in one direction so long as it is in motion.
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* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':



** Played with in ''VideoGame/SonicAdventure''. Yes, Windy Valley is called that because it has strong winds. But they usually help you.

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** Played with in ''VideoGame/SonicAdventure''. Yes, Windy Valley is called that because it has from ''VideoGame/SonicAdventure'' serves as Sonic's second action stage, Tails' first, and E-102 Gamma's third. Sonic's section begins with him running through the lower parts of the valley until he reaches [[FunnelCloudJourney a tornado, which he must find his way out of]], ending with him running through the upper parts of the valley to get the Purple Chaos Emerald, which forms the entirety of Tails' section. In Gamma's section, Gamma travels through the lower parts of the valley to seek out and destroy E-103 Delta. Running through the strong winds. But they usually winds will help you.you get across the large gaps over them.
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'''Durkon:''' Aye, but I thought it were the '''Windy''' Canyon— as in, it were full o' winding passages.\\
'''Elan''': It is! It's a Windy Windy Canyon!

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'''Durkon:''' Aye, but I thought it were the '''Windy''' Canyon— Canyon — as in, it were full o' winding passages.\\
'''Elan''': '''Elan:''' It is! It's a Windy Windy Canyon!


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'''Roy:''' You didn't— You knew we were coming to WINDY Canyon today!!\\

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'''Roy:''' You didn't— You knew we were coming going to WINDY Canyon today!!\\
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->'''Roy:''' No, I am not meandering on this maze on foot. Durkon, cast Control Winds!\\

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->'''Roy:''' No, I am not meandering on wandering around this maze on foot. Durkon, cast Control Winds!\\
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** ''VideoGame/TheLegendOfZeldaTheWindWaker'': True to its name, the Wind Temple has wind as a major theme, and thus there are several rooms with fans that continuously expel wind for Link to fly higher with his Deku Leaf.

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** ''VideoGame/TheLegendOfZeldaTheWindWaker'': True to its name, the Wind Temple has wind as a major theme, and thus there are several rooms with fans that continuously expel wind for Link to fly higher with his Deku Leaf. Also included is the Wind Temple corridor in Ganon's Tower, which require Link to fight [[spoiler:Molgera in a [[DarkReprise black-and-white]] BossRush to open the tower.]]
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* The spring breeze-themed level of ''VideoGame/NappleTale'', The Wild Wind.

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* The spring breeze-themed level of ''VideoGame/NappleTale'', ''VideoGame/NappleTaleArsiaInDaydream'', The Wild Wind.
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'''Roy:''' You didn't— You knew we were coming to WINDY Canyon today.!!\\

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'''Roy:''' You didn't— You knew we were coming to WINDY Canyon today.!!\\today!!\\
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->'''Roy:''' No, I am not meandering on this maze on foot. Durkon, cast Control Winds!\\
'''Durkon:''' I, uh... I dinnae prepare it today.\\
'''Roy:''' You didn't— You knew we were coming to WINDY Canyon today.!!\\
'''Durkon:''' Aye, but I thought it were the '''Windy''' Canyon— as in, it were full o' winding passages.\\
'''Elan''': It is! It's a Windy Windy Canyon!
-->-- ''WebComic/TheOrderOfTheStick''
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* ''VideoGame/OriAndTheBlindForest'' has a few areas where there is a strong upwards draft. Ori can use the glide ability to move upwards using the draft.
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* ''VideoGame/GoldenSun'':
** ''VideoGame/GoldenSun1'': The Suhalla desert is under a permanent sandstorm and infested with human-sized tornadoes that turn out to be caused by gigantic frilled lizards, revealed by pouring water/generating water while caught up in one. Getting caught in one without neutralizing it either results in getting sent back to the town at the entrance of the desert, or by finding the desert's secret boss and ''not'' fighting it, getting sent to the BonusDungeon.
** ''VideoGame/GoldenSunTheLostAge'': The aptly-named Air's Rock (a pun on [[https://en.wikipedia.org/wiki/Uluru Ayers Rock, since it's also an isolated mountain in the middle of Weyard's Australia]]) is filled with statues that spit tornadoes that grab Felix and send him across chasms. Some need to be moved to reach different areas or stop blocking the way.
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* ''VideoGame/GarfieldsNightmare'': The first level of World 3 (which takes place in the skies) features fans that, when turned on, blow a wind that is strong enough to push Garfield upward or sideways (depending on the position of the fans and where they're blowing). While most fans prove beneficial for Garfield to reach new places, others are detrimental to his progress and thus have to be turned off by pressing switches. The level also has small tornadoes that must be avoided.
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* ''VideoGame/PrinnyCanIReallyBeTheHero'': The Sequel has the Nethervalley as one of the selectable stages, listed as a place where evil winds blow. The main obstacle is weathervanes that can point either west or east, activating once Hero Prinny is close enough. The more arrows in that direction, the harder the wind blows, which will affect your movement and jumping capabilities. Uniquely, there is also a weathervane with an X on it, which cancels the wind.

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* The spring breeze-themed level of ''VideoGame/NappleTale'', The Wild Wind.



* The spring breeze-themed level of ''VideoGame/NappleTale'', The Wild Wind.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Divine Beast Vah Medoh has numerous fans that must be manipulated and exploited with the Paraglider to solve puzzles. The homeland of Vah Medoh, the Hebra region, generally has lots of updrafts and strong winds blowing around the place, which is probably why the [[BirdPeople Rito]] have chosen it as their home.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Divine Beast Vah Medoh has numerous fans that must be manipulated and exploited with the Paraglider to solve puzzles. The homeland of Vah Medoh, the Hebra region, generally has lots of updrafts and strong winds blowing around the place, which is probably why the [[BirdPeople Rito]] have chosen it as their home. Lastly, there's a Shrine where Link has to make the wind sources bring eolic energy to ''all'' fans present in order to complete it, as well as a number of Shrine-styled floors in the [[MultiMookMelee Trial of the Sword]] DLC dungeon where wind perpetually blows upward.



* The original ''[[VideoGame/SuperSmashBros64 Super Smash Bros.]]'' has the Dream Land stage. ''[[VideoGame/SuperSmashBrosMelee Melee]]'', ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' and ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'' all have the Green Greens stage, along with a remade Dream Land from the first game (also present in ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU 4]]''. The Subspace Emissary in ''Brawl'' has a few areas on the outside of the [[CoolAirship Halberd]] whilst it is in the air.

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* ''VideoGame/SuperSmashBros'':
**
The original ''[[VideoGame/SuperSmashBros64 Super Smash Bros.]]'' has the Dream Land stage. ''[[VideoGame/SuperSmashBrosMelee Melee]]'', ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' and ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'' all have the Green Greens stage, along with a remade Dream Land from the first game (also present in ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU 4]]''. The Subspace Emissary in ''Brawl'' has a few areas on the outside of the [[CoolAirship Halberd]] whilst it is in the air.
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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The Shadow Temple is a [[HailfirePeaks mixture]] of this and BigBoosHaunt. While the latter trope is the majority of the temple, since it is located in the Kakariko Graveyard, this trope falls into place due to some obstacles containing active fans that require the use of the Iron Boots to resist their push, while one, as long as the Hover Boots are equipped, leads Link to the final passage leading to Bongo-Bongo's lair in the heart of the temple.
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* ''VideoGame/ProfessorLaytonAndTheAzranLegacy'': Hoogland features lots of [[WindTurbinePower windmills]], and is apparently prone to tornadoes. The locals don't even seem particularly rattled, despite the destruction they cause. Layton and his friends eventually discover that the tornadoes are caused by [[spoiler:a malfunctioning eolic machine of Azran origin]].
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** There's the TropeNamer Gusty Glade in ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', which combines wind with mildly difficult platforming. Most of the difficulty comes from adapting to the wind gimmick. Then there's Windy Well, which uses the wind to suspend or raise the player through the air. Finally, there's [[ThatOneLevel Animal Antics]], where you have to fly through a maze of [[CollisionDamage thorned brambles]] while winds push you from side to side. As ''Donkey Kong Land 2'' is largely based on ''Donkey Kong Country 2'', it also features wind levels.

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** There's the TropeNamer {{Trope Namer|s}} Gusty Glade in ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', which combines wind with mildly difficult platforming. Most of the difficulty comes from adapting to the wind gimmick. Then there's Windy Well, which uses the wind to suspend or raise the player through the air. Finally, there's [[ThatOneLevel Animal Antics]], where you have to fly through a maze of [[CollisionDamage thorned brambles]] while winds push you from side to side. As ''Donkey Kong Land 2'' is largely based on ''Donkey Kong Country 2'', it also features wind levels.
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You had one job, MFE...


* ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': The Windy Archive, located in Cloudy Stronghold, is a MiniDungeon version. It's a library where wind currents perpetually blow south, so the player's party characters have to know where to walk to properly navigate the place and avoid being blown back to the start. Strangely for a video game series that fully exploits the potential of every gimmick seen in each game's dungeons, these wind currents aren't seen anywhere else in the game (not even in the BonusDungeon, which otherwise brings back many familiar mechanics seen in previous locations), though their functionality was seen beforehand with the sea currents in the Undersea Grotto from ''VideoGame/EtrianOdysseyIIIBeyondTheMyth'' (and seen again in that dungeon in ''VideoGame/EtrianOdysseyNexus'').

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* ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': The Windy Archive, located in Cloudy Stronghold, is a MiniDungeon version. It's a library where wind currents perpetually blow south, so the player's party characters have to know where to walk to properly navigate the place and avoid being blown back to the start. Strangely for a video game series that fully exploits the potential of every gimmick seen in each game's dungeons, these wind currents aren't seen anywhere else in the game (not even in the BonusDungeon, which otherwise brings back many familiar mechanics seen in previous locations), though their functionality was seen beforehand with the sea currents in the Undersea Grotto from ''VideoGame/EtrianOdysseyIIIBeyondTheMyth'' ''VideoGame/EtrianOdysseyIIITheDrownedCity'' (and seen again in that dungeon in ''VideoGame/EtrianOdysseyNexus'').
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* ''VideoGame/EtrianOdyssey'': The Windy Archive in the fourth game, ''Legends of the Titan'', is a MiniDungeon version. There are wind currents blowing south, so the player's party characters have to know where to walk to properly navigate the place and avoid being blown back to the start. Strangely for a video game series that fully exploits the potential of every gimmick seen in each game's dungeons, these wind currents aren't seen anywhere else in the game (not even in the BonusDungeon, which otherwise brings back many familiar mechanics seen in previous locations), though their functionality was seen beforehand with the sea currents in the Undersea Grotto from ''Etrian Odyssey III'' (and seen again in that dungeon in ''Nexus'').

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* ''VideoGame/EtrianOdyssey'': ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': The Windy Archive Archive, located in the fourth game, ''Legends of the Titan'', Cloudy Stronghold, is a MiniDungeon version. There are It's a library where wind currents blowing perpetually blow south, so the player's party characters have to know where to walk to properly navigate the place and avoid being blown back to the start. Strangely for a video game series that fully exploits the potential of every gimmick seen in each game's dungeons, these wind currents aren't seen anywhere else in the game (not even in the BonusDungeon, which otherwise brings back many familiar mechanics seen in previous locations), though their functionality was seen beforehand with the sea currents in the Undersea Grotto from ''Etrian Odyssey III'' ''VideoGame/EtrianOdysseyIIIBeyondTheMyth'' (and seen again in that dungeon in ''Nexus'').''VideoGame/EtrianOdysseyNexus'').

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