History Main / GustyGlade

14th Apr '17 3:43:06 PM morenohijazo
Is there an issue? Send a Message

Added DiffLines:


[[folder:Wide Open Sandbox]]
* ''VideoGame/{{Terraria}}'': Oddly ''averted''. There is a wind mechanic in the game and viewing the weather using the weather radio or cell phone items can list it as getting pretty high, with speeds up to 70 mph being fairly common during storms, but the wind itself is purely cosmetic. It affects the movement of clouds in the background, the way that snow, rain, and bubbles move, and the direction of the North Pole's projectiles, but nothing else. It has no effect on player movement or even ranged weapon effectiveness. Played straight in the last update: sandstorms now may happen in the desert, blowing in one direction and making it harder to move against it.
[[/folder]]
16th Mar '17 6:48:16 PM Galacton
Is there an issue? Send a Message


A video game setting where the player's challenge is made more difficult by winds or air currents (visible or otherwise) that push the player around, interfering with their platforming skills. The winds may be localized to specific sections of the level, or may be stop and blow at intervals. Depending on the pattern, the player will have to [[AirAidedAcrobatics time their actions with favorable winds]] and/or push forward to compensate for hostile winds.

The source of these mighty winds could be anything -- an object in the level, a specific enemy, or just Mother Nature getting in on the EverythingTryingToKillYou. Characters of a metallic or robotic nature can also blame magnets for similar trouble.

to:

A An area in a video game setting where the player's challenge is made more difficult by winds or air currents (visible or otherwise) that push blow the player around, character about, interfering with and sometimes aiding their platforming skills. The winds may be localized to specific sections of the level, or may be stop and blow at intervals. Depending on the pattern, the The player will may have to have to [[AirAidedAcrobatics time their actions with to take advantage of favorable winds]] and/or push forward to compensate for hostile winds.

The source of these mighty winds could be anything -- an object in the level, a specific enemy, or just Mother Nature getting in on natural phenomenon of the EverythingTryingToKillYou. area in question. Characters of a metallic or robotic nature can also blame may have to deal with magnets for similar trouble.
trouble.



May overlap with BubblyClouds, LevelsTakeFlight, FunnelCloudJourney, or DeathMountain.

to:

May These types of levels often overlap with BubblyClouds, LevelsTakeFlight, FunnelCloudJourney, or DeathMountain.



** [[VideoGame/MegaMan2 Air Man]]'s level does this. He does, too, actually.

to:

** [[VideoGame/MegaMan2 Air Man]]'s level does this. He does, too, [[BlowYouAway too]], actually.



** Launch Octopus' level in ''VideoGame/MegaManX'' has two fights with Anglerges, which are submarines that either suck in or expel water to move Mega Man around. The second fight is made more difficult by having deadly spike pits.

to:

** Launch Octopus' level in ''VideoGame/MegaManX'' has two fights with Anglerges, which are submarines that either suck in or expel water to move Mega Man push X around. The second fight is made more difficult by having deadly spike pits.
11th Mar '17 3:30:40 PM DoNotEatMyBacon
Is there an issue? Send a Message


May overlap with BubblyClouds, LevelsTakeFlight, or DeathMountain.

to:

May overlap with BubblyClouds, LevelsTakeFlight, FunnelCloudJourney, or DeathMountain.
8th Mar '17 4:01:00 PM nombretomado
Is there an issue? Send a Message


** The [[FloatingContinent floating ruins]] level in MegaManZX also have one, with winds blowing against you to slow you down. There are also tornadoes that make you float.

to:

** The [[FloatingContinent floating ruins]] level in MegaManZX ''VideoGame/MegaManZX'' also have one, with winds blowing against you to slow you down. There are also tornadoes that make you float.
20th Feb '17 8:45:27 PM wolftickets1969
Is there an issue? Send a Message

Added DiffLines:

* Certain areas in ''VideoGame/ChildOfLight'', such as the grove between the Village of Capilli and the Plains of Rambert, have wind currents that force Aurora to fly in their direction; some are constant, others gust periodically.
21st Jan '17 8:33:26 PM MyFinalEdits
Is there an issue? Send a Message


** There's the TropeNamer Gusty Glade in ''VideoGame/DonkeyKongCountry2DiddysKongQuest, which combines wind with mildly difficult platforming. Most of the difficulty comes from adapting to the wind gimmick. Then there's Windy Well, which uses the wind to suspend or raise the player through the air. Finally, there's [[ThatOneLevel Animal Antics]], where you have to fly through a maze of [[CollisionDamage thorned brambles]] while winds push you from side to side.

to:

** There's the TropeNamer Gusty Glade in ''VideoGame/DonkeyKongCountry2DiddysKongQuest, ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', which combines wind with mildly difficult platforming. Most of the difficulty comes from adapting to the wind gimmick. Then there's Windy Well, which uses the wind to suspend or raise the player through the air. Finally, there's [[ThatOneLevel Animal Antics]], where you have to fly through a maze of [[CollisionDamage thorned brambles]] while winds push you from side to side.



** One of the levels in Bright Savannah in ''VideoGame/DonkeyKongCountryTropicalFreeze'' has the Kongs deal with a streak of violent cyclones and several objects (including enemies) flying because of the strong wind gusts in the environment. Lightning strikes are also present as a harmful hazard.
** ''VideoGame/DonkeyKong94'', Area Six, which happens to take place on an airplane.



* [[VideoGame/MegaMan2 Air Man]]'s level does this. He does, too, actually.
** Other examples: The rain in Toad Man's stage in ''VideoGame/MegaMan4'' has this effect. This obstacle is repeated in Tornado Man's level in ''VideoGame/MegaMan9'', and a section of the opening stage in ''VideoGame/MegaManAndBass''.

to:

* ''Franchise/MegaMan'':
**
[[VideoGame/MegaMan2 Air Man]]'s level does this. He does, too, actually.
** Other examples: The rain in Toad Man's stage in ''VideoGame/MegaMan4'' has this effect. This obstacle is repeated in Tornado Man's level in ''VideoGame/MegaMan9'', and a section of the opening stage in ''VideoGame/MegaManAndBass''.



** ''VideoGame/SuperMarioGalaxy2'' has winds in some levels, but they're there to help you by pushing your clouds along rather than impede you.



** ''VideoGame/SuperMarioGalaxy2'' has winds in some levels, particularly Cloudy Court Galaxy, but they're there to help you by pushing your clouds along rather than impede you.



* Played with in ''VideoGame/SonicAdventure''. Yes, Windy Valley is called that because it has strong winds. But they usually help you.
** The ''[[Franchise/SonicTheHedgehog Sonic]]'' series in general rather likes this trope. Anyone remember [[VideoGame/SonicTheHedgehog2 Wing Fortress Zone?]]

to:

* ''Franchise/SonicTheHedgehog'':
**
Played with in ''VideoGame/SonicAdventure''. Yes, Windy Valley is called that because it has strong winds. But they usually help you.
** The ''[[Franchise/SonicTheHedgehog Sonic]]'' series in general rather likes this trope. Anyone remember [[VideoGame/SonicTheHedgehog2 ''VideoGame/SonicTheHedgehog2'' has Wing Fortress Zone?]]Zone''.



* ''VideoGame/DonkeyKong94'', Area Six, which happens to take place on an airplane.
25th Dec '16 9:22:44 AM TheOneWhoTropes
Is there an issue? Send a Message


* ''LostWinds'' and its sequel on WiiWare uses this as the entire game idea. You use winds to move around your character, throw rocks into doors to break them, kill enemies by lifting them into the air and slamming them back onto the ground...

to:

* ''LostWinds'' ''VideoGame/LostWinds'' and its sequel on WiiWare uses this as the entire game idea. You use winds to move around your character, throw rocks into doors to break them, kill enemies by lifting them into the air and slamming them back onto the ground...
24th Nov '16 12:58:13 AM Morgenthaler
Is there an issue? Send a Message


* In ''{{Flintstones}}'' - Surprise at Dinosaur Peak, there's a section in the [[MacroZone kitchen level]] where you go down the drainpipe and fight against the currents.

to:

* In ''{{Flintstones}}'' ''VideoGame/TheFlintstones'' - Surprise at Dinosaur Peak, there's a section in the [[MacroZone kitchen level]] where you go down the drainpipe and fight against the currents.



* The VentPhysics in ''GliderPRO'' easily leads to this with the presence of invisible air currents that can push up, down, left or right. "Sky Links" is a first-class example. ''Glider 4.0'' couldn't do quite as many things with vents and fans, but a glider in the same room with an open window would tremble violently.

to:

* The VentPhysics in ''GliderPRO'' ''VideoGame/GliderPRO'' easily leads to this with the presence of invisible air currents that can push up, down, left or right. "Sky Links" is a first-class example. ''Glider 4.0'' couldn't do quite as many things with vents and fans, but a glider in the same room with an open window would tremble violently.
13th Oct '16 9:12:49 AM FlyingDuckManGenesis
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/{{Vectorman}}'', the sixteenth and final level (just before the final battle with Warhead) involves Vectorman being carried upwards by a giant tornado. In the sequel, ''Vectorman 2'', in the eighteenth level, the tornado is relegated to the background, but still constantly pushes Vectorman to the left. There is a transformation Vectorman can pick up in that level that briefly turns him into a tornado. As sort of a CallBack, the original game's level is called "Twist and Shout", and the sequel's level is called "Shout and Twist".
16th Jun '16 6:55:34 AM erforce
Is there an issue? Send a Message


* ''VideoGame/DonkeyKongCountry 2'' is the TropeNamer, and the series includes several levels of the type.
** There's the TropeNamer Gusty Glade in [=DKC2=], which combines wind with mildly difficult platforming. Most of the difficulty comes from adapting to the wind gimmick. Then there's Windy Well, which uses the wind to suspend or raise the player through the air. Finally, there's [[ThatOneLevel Animal Antics]], where you have to fly through a maze of [[CollisionDamage thorned brambles]] while winds push you from side to side.

to:

* ''VideoGame/DonkeyKongCountry 2'' is the TropeNamer, and the series includes several levels of the type.
''VideoGame/DonkeyKongCountry''
** There's the TropeNamer Gusty Glade in [=DKC2=], ''VideoGame/DonkeyKongCountry2DiddysKongQuest, which combines wind with mildly difficult platforming. Most of the difficulty comes from adapting to the wind gimmick. Then there's Windy Well, which uses the wind to suspend or raise the player through the air. Finally, there's [[ThatOneLevel Animal Antics]], where you have to fly through a maze of [[CollisionDamage thorned brambles]] while winds push you from side to side.



** ''Donkey Kong Country 3'' has a couple of levels with ocean current. In some sections, the player has to try to swim against the current, and in others, the player has to swim with the current and avoid being pushed into enemies.

to:

** ''Donkey Kong Country 3'' ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' has a couple of levels with ocean current. In some sections, the player has to try to swim against the current, and in others, the player has to swim with the current and avoid being pushed into enemies.
This list shows the last 10 events of 100. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.GustyGlade