History Main / GustyGlade

5th Sep '17 1:33:42 PM morenohijazo
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* ''VideoGame/{{Terraria}}'': Oddly ''averted''. There is a wind mechanic in the game and viewing the weather using the weather radio or cell phone items can list it as getting pretty high, with speeds up to 70 mph being fairly common during storms, but the wind itself is purely cosmetic. It affects the movement of clouds in the background, the way that snow, rain, and bubbles move, and the direction of the North Pole's projectiles, but nothing else. It has no effect on player movement or even ranged weapon effectiveness. Played straight in the last update: sandstorms now may happen in the desert, blowing in one direction and making it harder to move against it.

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* ''VideoGame/{{Terraria}}'': Oddly ''averted''. There is a wind mechanic in the game and viewing the weather using the weather radio or cell phone items can list it as getting pretty high, with speeds up to 70 mph being fairly common during storms, but the wind itself is purely cosmetic. It affects the movement of clouds in the background, the way that snow, rain, and bubbles move, and the direction of the North Pole's projectiles, snowflake trail, but nothing else. It has no effect on player movement or even ranged weapon effectiveness. Played straight in the last 1.3.3 update: sandstorms now may happen in the desert, blowing in one direction and making it harder to move against it.
13th Aug '17 8:26:20 PM Abodos
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** Divine Beast Vah Medoh in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has numerous fans that must be manipulated and exploited with the Paraglider to solve puzzles.
5th Jul '17 11:21:37 PM biolizard
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* Act 1 of [[ShiftingSandLand Oil Desert Zone]] in ''VideoGame/SonicTheHedgehog4 Episode 2''.

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* ** Act 1 of [[ShiftingSandLand Oil Desert Zone]] in ''VideoGame/SonicTheHedgehog4 Episode 2''.2''.
** ''VideoGame/SonicRiders'' has helpful winds in the form of turbulence (in the first game at least; the name was changed to "slipstreams" in the later two games), half pipe-shaped winds left behind by a fast-moving opponent. Rather than blowing you around, entering turbulence accelerates you and also allows you to do tricks; in certain places, doing tricks in an opponent's turbulence will even propel you up to a higher shortcut route.
6th Jun '17 5:04:09 AM ApeAccount
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* In ''Videogame/ThetaVsPi7'' the desert levels had strong winds which would blow through in gusts and if you weren’t firmly planted on the ground would either throw you into an enemy or into the quicksand (there were flags you could watch for a clue when they'd change). Adding to the cruelty, enemies were apparently immune to the wind.
3rd Jun '17 3:23:10 PM nombretomado
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* ''VideoGame/LostWinds'' and its sequel on WiiWare uses this as the entire game idea. You use winds to move around your character, throw rocks into doors to break them, kill enemies by lifting them into the air and slamming them back onto the ground...

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* ''VideoGame/LostWinds'' and its sequel on WiiWare UsefulNotes/WiiWare uses this as the entire game idea. You use winds to move around your character, throw rocks into doors to break them, kill enemies by lifting them into the air and slamming them back onto the ground...
14th Apr '17 3:43:06 PM morenohijazo
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[[folder:Wide Open Sandbox]]
* ''VideoGame/{{Terraria}}'': Oddly ''averted''. There is a wind mechanic in the game and viewing the weather using the weather radio or cell phone items can list it as getting pretty high, with speeds up to 70 mph being fairly common during storms, but the wind itself is purely cosmetic. It affects the movement of clouds in the background, the way that snow, rain, and bubbles move, and the direction of the North Pole's projectiles, but nothing else. It has no effect on player movement or even ranged weapon effectiveness. Played straight in the last update: sandstorms now may happen in the desert, blowing in one direction and making it harder to move against it.
[[/folder]]
16th Mar '17 6:48:16 PM Galacton
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A video game setting where the player's challenge is made more difficult by winds or air currents (visible or otherwise) that push the player around, interfering with their platforming skills. The winds may be localized to specific sections of the level, or may be stop and blow at intervals. Depending on the pattern, the player will have to [[AirAidedAcrobatics time their actions with favorable winds]] and/or push forward to compensate for hostile winds.

The source of these mighty winds could be anything -- an object in the level, a specific enemy, or just Mother Nature getting in on the EverythingTryingToKillYou. Characters of a metallic or robotic nature can also blame magnets for similar trouble.

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A An area in a video game setting where the player's challenge is made more difficult by winds or air currents (visible or otherwise) that push blow the player around, character about, interfering with and sometimes aiding their platforming skills. The winds may be localized to specific sections of the level, or may be stop and blow at intervals. Depending on the pattern, the The player will may have to have to [[AirAidedAcrobatics time their actions with to take advantage of favorable winds]] and/or push forward to compensate for hostile winds.

The source of these mighty winds could be anything -- an object in the level, a specific enemy, or just Mother Nature getting in on natural phenomenon of the EverythingTryingToKillYou. area in question. Characters of a metallic or robotic nature can also blame may have to deal with magnets for similar trouble.
trouble.



May overlap with BubblyClouds, LevelsTakeFlight, FunnelCloudJourney, or DeathMountain.

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May These types of levels often overlap with BubblyClouds, LevelsTakeFlight, FunnelCloudJourney, or DeathMountain.



** [[VideoGame/MegaMan2 Air Man]]'s level does this. He does, too, actually.

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** [[VideoGame/MegaMan2 Air Man]]'s level does this. He does, too, [[BlowYouAway too]], actually.



** Launch Octopus' level in ''VideoGame/MegaManX'' has two fights with Anglerges, which are submarines that either suck in or expel water to move Mega Man around. The second fight is made more difficult by having deadly spike pits.

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** Launch Octopus' level in ''VideoGame/MegaManX'' has two fights with Anglerges, which are submarines that either suck in or expel water to move Mega Man push X around. The second fight is made more difficult by having deadly spike pits.
11th Mar '17 3:30:40 PM DoNotEatMyBacon
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May overlap with BubblyClouds, LevelsTakeFlight, or DeathMountain.

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May overlap with BubblyClouds, LevelsTakeFlight, FunnelCloudJourney, or DeathMountain.
8th Mar '17 4:01:00 PM nombretomado
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** The [[FloatingContinent floating ruins]] level in MegaManZX also have one, with winds blowing against you to slow you down. There are also tornadoes that make you float.

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** The [[FloatingContinent floating ruins]] level in MegaManZX ''VideoGame/MegaManZX'' also have one, with winds blowing against you to slow you down. There are also tornadoes that make you float.
20th Feb '17 8:45:27 PM wolftickets1969
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* Certain areas in ''VideoGame/ChildOfLight'', such as the grove between the Village of Capilli and the Plains of Rambert, have wind currents that force Aurora to fly in their direction; some are constant, others gust periodically.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GustyGlade