History Main / GrapplingWithGrapplingRules

18th Oct '16 8:26:37 AM Morgenthaler
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** And you can too, [[DifficultButAwesome if you can find out the (admittedly insane) ways to break bones, etc. every time.]] Performing a "pinch" as a coup de grâce on an unconscious opponent ''[[OffWithHisHead causes their head to pop off and fly several meters]]''.

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** And you can too, [[DifficultButAwesome if you can find out the (admittedly insane) ways to break bones, etc. every time.]] Performing a "pinch" as a coup de grâce on an unconscious opponent ''[[OffWithHisHead causes their head to pop off and fly several meters]]''.



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13th Oct '16 11:08:40 AM Pysiewicz
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* Soundly averted in ''TabletopGame/TheWitcherGameOfImagination'', due to the general nature of the game mechanics. Grappling is just one of the hand-to-hand maneuvers. Performing one goes under the same rules as any other attack, just like in case of any other maneuvers. To break free, it only takes a standard check of either ''Acrobatics'', ''Flexibility'' or own ''Unarmed combat''. Even if you don't happen to have any of the skills, you can still try to perform the check - it just won't be modified by the skill. Clean, simple, reliable.
** Enemy already grappled? Each round the attacker deals 2d3+Strenght of damage, until the victim breaks free, dies or the grappling is simply stopped.
** One of the expansions added few other maneuvers that require to grapple your enemy first or automatically apply grappled status if successful.
4th Oct '16 7:33:36 AM GamingBallistic
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** ...Aaaand, since half of the fanbase seems to want more detail and realism, a new supplement, called Technical Grappling, is on the way.

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** ...Aaaand, since half of the fanbase seems to want more detail and realism, a new supplement, called Technical Grappling, is on the way.was published in November 2013.
21st Jul '16 9:29:45 PM Rynosaur94
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**Averted HARD in 5th edition, where grappling is now just an opposed skill check of Athletics for the grappler and Acrobatics for the grapplee.
26th Apr '16 7:45:11 PM Steam_Lord
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* ''VideoGame/DwarfFortress'', in this as in so many other things, is so beautifully detailed as to be nearly worthless. You can grab any visible body part of the opponent with any of your grasping limbs. (Note that "any of your grappling limbs" means you can technically break someone's elbow using only your right thigh, or have six different teeth grabbing six different body-parts.) Theoretically you can snap bones and break necks if you perform the proper sequence of operations, but mostly you'll end up awkwardly grasping and releasing the enemy's elbow several times. Also, the only combat advantage grabs themselves give, not matter what you grab is the enemy being unable to dodge.

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* ''VideoGame/DwarfFortress'', in this as in so many other things, is so beautifully detailed as to be nearly worthless. You can grab any visible body part of the opponent with any of your grasping limbs. (Note that "any of your grappling grasping limbs" means you can technically break someone's elbow using only your right thigh, or have six different teeth grabbing six different body-parts.) Theoretically you can snap bones and break necks if you perform the proper sequence of operations, but mostly you'll end up awkwardly grasping and releasing the enemy's elbow several times. Also, the only combat advantage grabs themselves give, not matter what you grab is the enemy being unable to dodge.
5th Feb '16 10:19:34 PM thatother1dude
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* ''Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG'' #999 ("I can't train squirrel mobs to abuse the grapple rules."). This is primarily a reference to 3rd ed. ''TabletopGame/DungeonsAndDragons'', which allows dozens of tiny creatures to gang up on large ones, each one gaining a significant bonus for every other combatant. Or at least, allowing sixteen grapple rolls, one of which will inevitably be a CriticalHit. Granted, the latter doesn't help on a grapple check if their modifier is too low to win even then, which is why the true {{Munchkin}} trains the squirrels to use the Aid Another action. Those that make a successful attack against a flat AC of 10 (probably about three out of four squirrels) each grant a stacking +2 bonus on the character's grapple check (or attack roll or armor class, at the squirrel's option).

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* ''Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG'' #999 ("I can't train squirrel mobs to abuse the grapple rules."). This is primarily a reference to 3rd ed. ''TabletopGame/DungeonsAndDragons'', which allows dozens of tiny creatures to gang up on large ones, each one gaining a significant bonus for every other combatant. Or at least, allowing sixteen grapple rolls, one of which will inevitably be a CriticalHit. Granted, the latter doesn't help on a grapple check if their modifier is too low to win even then, which is why the true {{Munchkin}} [[SynchronizedSwarming trains the squirrels to use the Aid Another action.action]]. Those that make a successful attack against a flat AC of 10 (probably about three out of four squirrels) each grant a stacking +2 bonus on the character's grapple check (or attack roll or armor class, at the squirrel's option).
13th Jan '16 12:16:46 AM FordPrefect
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* Both ''TabletopGame/OldWorldOfDarkness'' and [[TabletopGame/NewWorldOfDarkness the new.]] You might think a system in which vampires grappling helpless victims on a daily basis would have a simple means of determining success...

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* Both ''TabletopGame/OldWorldOfDarkness'' and [[TabletopGame/NewWorldOfDarkness the new.]] You might think a system in which vampires grappling grapple helpless victims on a daily basis would have a simple means of determining success...
24th Oct '15 10:42:44 PM AuraXtreme
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** While the regular GM would rather give up than deal with the grappling rules, when [[{{Munchkin}} Pete]] later stands in as substitute GM he [[http://www.darthsanddroids.net/episodes/0344.html takes pride in using the full system]]. But doesn't give the full impact of it, so this [[http://darthsanddroids.net/comics/darths0344_bonus.jpg THIS]] is the full uncut version with the true insanity level.

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** While the regular GM would rather give up than deal with the grappling rules, when [[{{Munchkin}} Pete]] later stands in as substitute GM he [[http://www.darthsanddroids.net/episodes/0344.html takes pride in using the full system]]. But that doesn't give the full impact of it, so this [[http://darthsanddroids.net/comics/darths0344_bonus.jpg THIS]] is the full uncut version with the true insanity level.level.
*** Worth noting is, although Pete was being a KillerGameMaster for most of that session, he can only claim credit for the opponent and the surrounding hazards; the end result of that fight putting Jim in a horrible position was all this trope.
20th Oct '15 8:51:55 PM NinjaLore
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** Four movies and over a thousand strips later, the GM sighs when Lando has to grapple on Jabba's sailbarge.
9th Sep '15 1:25:09 PM StFan
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* ''Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG'' #999 ("I can't train squirrel mobs to abuse the grapple rules."). This is primarily a reference to 3rd ed. ''TabletopGame/AdvancedDungeonsAndDragons'', which allowed dozens of tiny creatures to gang up on large ones, each one gaining a significant bonus for every other combatant. Or at least, allowing sixteen grapple rolls, one of which will inevitably be a CriticalHit. Granted, the latter doesn't help on a grapple check if their modifier is too low to win even then, which is why the true {{Munchkin}} trains the squirrels to use the Aid Another action. Those that make a successful attack against a flat AC of 10 (probably about three out of four squirrels) each grant a stacking +2 bonus on the character's grapple check (or attack roll or armor class, at the squirrel's option).

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* ''Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG'' #999 ("I can't train squirrel mobs to abuse the grapple rules."). This is primarily a reference to 3rd ed. ''TabletopGame/AdvancedDungeonsAndDragons'', ''TabletopGame/DungeonsAndDragons'', which allowed allows dozens of tiny creatures to gang up on large ones, each one gaining a significant bonus for every other combatant. Or at least, allowing sixteen grapple rolls, one of which will inevitably be a CriticalHit. Granted, the latter doesn't help on a grapple check if their modifier is too low to win even then, which is why the true {{Munchkin}} trains the squirrels to use the Aid Another action. Those that make a successful attack against a flat AC of 10 (probably about three out of four squirrels) each grant a stacking +2 bonus on the character's grapple check (or attack roll or armor class, at the squirrel's option).
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