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->''"...we tell you what's good. Then play play play it 'til you like it."''
-->-- '''A [[GTARadio Flash FM]] slogan''', from ''[[VideoGame/GrandTheftAutoViceCity Grand Theft Auto: Vice City]]''

When a video game repeats certain songs sufficiently frequently, players of that game will associate the song with the game whenever they hear it regardless of circumstance.

This can get distracting.

The TropeNamer and TropeCodifier is the ''VideoGame/GrandTheftAuto'' series, most specifically ''[[VideoGame/GrandTheftAutoViceCity Grand Theft Auto: Vice City]]'' and ''[[VideoGame/GrandTheftAutoSanAndreas Grand Theft Auto: San Andreas]]''. Before those two games, popular music in video games was rare because of the expensive and [[UsefulNotes/{{Copyright}} complex nature of licensing it.]] Even securing a single song could prove problematic because the nature of the contracts the music industry uses; bulk discounts are exceedingly rare. Then there were the space restrictions of floppy disks and [=CDs=] and the lack of compression. Thus, the most you usually heard was a token song or two, and rarely of anyone famous because songs by famous people cost more.

This changed in 2002. After the success of ''VideoGame/GrandTheftAutoIII'' and the popularity of its (mostly original) radio stations, Rockstar Games was confident that it could make money on a game with nearly 100 licensed musical tracks from several labels. This proved successful, so they took it a step further in the next sequel and licensed over 150 songs ''without any repeats from the previous game.''

In both games, you spent a vast majority of the time in a vehicle. You didn't have to listen to music, but most players would listen to something. Each radio station only offered maybe an hour's worth of content (which tended to jump formats), repeats were both inevitable and (often) infuriating.

For many players, particular songs had a tendency to stand out and become permanently ingrained. There are many songs in the game, and most of them still get played a lot in RealLife. So situations would often come up where a person hears a song on the radio and immediately thinks of the ''Grand Theft Auto'' game it was featured in ("I Ran" is an especially common example, due to being featured in ''Vice City'''s trailer).

Another curious effect is that the player would hear a song that they disliked or from a genre they wouldn't listen to, and it would grow on them as it's repeated (known in psychology as [[http://en.wikipedia.org/wiki/Mere_exposure_effect the mere exposure effect]]). Advertising at its finest.

You can also get a pang of nostalgia from the stuff that some not-so-famous musicians came up with for the first two ''GTA'' games -- "Taxi Drivers Must DIEEEEEEEEEEE!" It's just that you are much less likely to run into those songs if you aren't playing those games.

Other video games have had the same effect (either through causing it or by being a victim of it) to varying degrees.

Not to be confused with the "''GuitarHero'' effect" -- a phrase meaning RevivalByCommercialization [[note]]even though the Grand Theft Auto Effect can occur with songs that appear in ''Guitar Hero''.[[/note]]

The same thing can happen when previously-composed music is used in films (live action or animated). How many people think of "Thus Spoke Zarasthustra" as "Theme from ''2001''", or associate "The War March of the Priests" with the Bugs Bunny short or "Entry of the Gladiators" [[note]]Originally a Czech military march[[/note]] as "The Clown Song" from nearly anything to feature a circus. See also StandardSnippet.
----

to:

->''"...we tell you what's good. Then play play play it 'til you like it."''
-->-- '''A [[GTARadio Flash FM]] slogan''', from ''[[VideoGame/GrandTheftAutoViceCity Grand Theft Auto: Vice City]]''

When a video game repeats certain songs sufficiently frequently, players of that game will associate the song with the game whenever they hear it regardless of circumstance.

This can get distracting.

The TropeNamer and TropeCodifier is the ''VideoGame/GrandTheftAuto'' series, most specifically ''[[VideoGame/GrandTheftAutoViceCity Grand Theft Auto: Vice City]]'' and ''[[VideoGame/GrandTheftAutoSanAndreas Grand Theft Auto: San Andreas]]''. Before those two games, popular music in video games was rare because of the expensive and [[UsefulNotes/{{Copyright}} complex nature of licensing it.]] Even securing a single song could prove problematic because the nature of the contracts the music industry uses; bulk discounts are exceedingly rare. Then there were the space restrictions of floppy disks and [=CDs=] and the lack of compression. Thus, the most you usually heard was a token song or two, and rarely of anyone famous because songs by famous people cost more.

This changed in 2002. After the success of ''VideoGame/GrandTheftAutoIII'' and the popularity of its (mostly original) radio stations, Rockstar Games was confident that it could make money on a game with nearly 100 licensed musical tracks from several labels. This proved successful, so they took it a step further in the next sequel and licensed over 150 songs ''without any repeats from the previous game.''

In both games, you spent a vast majority of the time in a vehicle. You didn't have to listen to music, but most players would listen to something. Each radio station only offered maybe an hour's worth of content (which tended to jump formats), repeats were both inevitable and (often) infuriating.

For many players, particular songs had a tendency to stand out and become permanently ingrained. There are many songs in the game, and most of them still get played a lot in RealLife. So situations would often come up where a person hears a song on the radio and immediately thinks of the ''Grand Theft Auto'' game it was featured in ("I Ran" is an especially common example, due to being featured in ''Vice City'''s trailer).

Another curious effect is that the player would hear a song that they disliked or from a genre they wouldn't listen to, and it would grow on them as it's repeated (known in psychology as [[http://en.wikipedia.org/wiki/Mere_exposure_effect the mere exposure effect]]). Advertising at its finest.

You can also get a pang of nostalgia from the stuff that some not-so-famous musicians came up with for the first two ''GTA'' games -- "Taxi Drivers Must DIEEEEEEEEEEE!" It's just that you are much less likely to run into those songs if you aren't playing those games.

Other video games have had the same effect (either through causing it or by being a victim of it) to varying degrees.

Not to be confused with the "''GuitarHero'' effect" -- a phrase meaning RevivalByCommercialization [[note]]even though the Grand Theft Auto Effect can occur with songs that appear in ''Guitar Hero''.[[/note]]

The same thing can happen when previously-composed music is used in films (live action or animated). How many people think of "Thus Spoke Zarasthustra" as "Theme from ''2001''", or associate "The War March of the Priests" with the Bugs Bunny short or "Entry of the Gladiators" [[note]]Originally a Czech military march[[/note]] as "The Clown Song" from nearly anything to feature a circus. See also StandardSnippet.
----
[[[[redirect:SongAssociation]]
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Or singular, whatever.


The same thing can happen when previously-composed music is used in films (live action or animated). How many people think of "Thus Spoke Zarasthustra" as "Theme from ''2001''", or associate "The War March of the Priests" with the Bugs Bunny short or "Entry of the Gladiators" [[note]]Originally a Czech military march[[/note]] as "The Clown Song" from nearly anything to feature a circus. See also StandardSnippets.

to:

The same thing can happen when previously-composed music is used in films (live action or animated). How many people think of "Thus Spoke Zarasthustra" as "Theme from ''2001''", or associate "The War March of the Priests" with the Bugs Bunny short or "Entry of the Gladiators" [[note]]Originally a Czech military march[[/note]] as "The Clown Song" from nearly anything to feature a circus. See also StandardSnippets.StandardSnippet.
Is there an issue? Send a MessageReason:


The same thing can happen when previously-composed music is used in films (live action or animated). How many people think of "Thus Spoke Zarasthustra" as "Theme from ''2001''", or associate "The War March of the Priests" with the Bugs Bunny short or "Entry of the Gladiators" [[note]]Originally a Czech military march[[/note]] as "The Clown Song" from nearly anything to feature a circus.

to:

The same thing can happen when previously-composed music is used in films (live action or animated). How many people think of "Thus Spoke Zarasthustra" as "Theme from ''2001''", or associate "The War March of the Priests" with the Bugs Bunny short or "Entry of the Gladiators" [[note]]Originally a Czech military march[[/note]] as "The Clown Song" from nearly anything to feature a circus. See also StandardSnippets.
Is there an issue? Send a MessageReason:
None


The same thing can happen when previously-composed music is used in films (live action or animated). How many people think of "Thus Spoke Zarasthustra" as "Theme from ''2001''", or associate "The War March of the Priests" with the Bugs Bunny short?

to:

The same thing can happen when previously-composed music is used in films (live action or animated). How many people think of "Thus Spoke Zarasthustra" as "Theme from ''2001''", or associate "The War March of the Priests" with the Bugs Bunny short?short or "Entry of the Gladiators" [[note]]Originally a Czech military march[[/note]] as "The Clown Song" from nearly anything to feature a circus.
Is there an issue? Send a MessageReason:
Inserted page quote that seems to fit the Mere Exposure Effect. Just wiki magic (delete) it if it seems inappropriate :D

Added DiffLines:

->''"...we tell you what's good. Then play play play it 'til you like it."''
-->-- '''A [[GTARadio Flash FM]] slogan''', from ''[[VideoGame/GrandTheftAutoViceCity Grand Theft Auto: Vice City]]''

Changed: 94

Is there an issue? Send a MessageReason:
None


The TropeNamer and TropeCodifier is the ''VideoGame/GrandTheftAuto'' series, most specifically ''VideoGame/GrandTheftAutoViceCity'' and ''VideoGame/GrandTheftAutoSanAndreas''. Before those two games, popular music in video games was rare because of the expensive and [[UsefulNotes/{{Copyright}} complex nature of licensing it.]] Even securing a single song could prove problematic because the nature of the contracts the music industry uses; bulk discounts are exceedingly rare. Then there were the space restrictions of floppy disks and [=CDs=] and the lack of compression. Thus, the most you usually heard was a token song or two, and rarely of anyone famous because songs by famous people cost more.

This changed in 2002. After the success of ''VideoGame/GrandTheftAutoIII'' and the popularity of its (mostly original) radio stations, Rockstar was confident that it could make money on a game with nearly 100 licensed musical tracks from several labels. This proved successful, so it took it a step further in the next sequel and licensed over 150 songs ''without any repeats from the previous game.''

to:

The TropeNamer and TropeCodifier is the ''VideoGame/GrandTheftAuto'' series, most specifically ''VideoGame/GrandTheftAutoViceCity'' ''[[VideoGame/GrandTheftAutoViceCity Grand Theft Auto: Vice City]]'' and ''VideoGame/GrandTheftAutoSanAndreas''.''[[VideoGame/GrandTheftAutoSanAndreas Grand Theft Auto: San Andreas]]''. Before those two games, popular music in video games was rare because of the expensive and [[UsefulNotes/{{Copyright}} complex nature of licensing it.]] Even securing a single song could prove problematic because the nature of the contracts the music industry uses; bulk discounts are exceedingly rare. Then there were the space restrictions of floppy disks and [=CDs=] and the lack of compression. Thus, the most you usually heard was a token song or two, and rarely of anyone famous because songs by famous people cost more.

This changed in 2002. After the success of ''VideoGame/GrandTheftAutoIII'' and the popularity of its (mostly original) radio stations, Rockstar Games was confident that it could make money on a game with nearly 100 licensed musical tracks from several labels. This proved successful, so it they took it a step further in the next sequel and licensed over 150 songs ''without any repeats from the previous game.''



For many players, particular songs had a tendency to stand out and become permanently ingrained. There are many songs in the game, and most of them still get played a lot in RealLife. So situations would often come up where a person hears a song on the radio and immediately thinks of the ''Grand Theft Auto'' game it was featured in. ("I Ran" is an especially common example, due to being featured in Vice City's trailer.)

Another curious effect is that the player would hear a song that they disliked or from a genre they wouldn't listen to, and it would grow on them as it's repeated. (Known in psychology as [[http://en.wikipedia.org/wiki/Mere_exposure_effect the mere exposure effect]].) Advertising at its finest.

to:

For many players, particular songs had a tendency to stand out and become permanently ingrained. There are many songs in the game, and most of them still get played a lot in RealLife. So situations would often come up where a person hears a song on the radio and immediately thinks of the ''Grand Theft Auto'' game it was featured in. in ("I Ran" is an especially common example, due to being featured in Vice City's trailer.)

''Vice City'''s trailer).

Another curious effect is that the player would hear a song that they disliked or from a genre they wouldn't listen to, and it would grow on them as it's repeated. (Known repeated (known in psychology as [[http://en.wikipedia.org/wiki/Mere_exposure_effect the mere exposure effect]].) effect]]). Advertising at its finest.



The same thing can happen when previously-composed music is used in films (live action or animated.) How many people think of "Thus Spoke Zarasthustra" as "Theme from 2001", or associate "The War March of the Priests" with the Bugs Bunny short?

to:

The same thing can happen when previously-composed music is used in films (live action or animated.) animated). How many people think of "Thus Spoke Zarasthustra" as "Theme from 2001", ''2001''", or associate "The War March of the Priests" with the Bugs Bunny short?
Is there an issue? Send a MessageReason:
None


The TropeNamer and TropeCodifier is the ''VideoGame/GrandTheftAuto'' series, most specifically ''VideoGame/GrandTheftAutoViceCity'' and ''VideoGame/GrandTheftAutoSanAndreas''. Before those two games, popular music in video games was rare because of the expensive and [[{{Copyright}} complex nature of licensing it.]] Even securing a single song could prove problematic because the nature of the contracts the music industry uses; bulk discounts are exceedingly rare. Then there were the space restrictions of floppy disks and [=CDs=] and the lack of compression. Thus, the most you usually heard was a token song or two, and rarely of anyone famous because songs by famous people cost more.

to:

The TropeNamer and TropeCodifier is the ''VideoGame/GrandTheftAuto'' series, most specifically ''VideoGame/GrandTheftAutoViceCity'' and ''VideoGame/GrandTheftAutoSanAndreas''. Before those two games, popular music in video games was rare because of the expensive and [[{{Copyright}} [[UsefulNotes/{{Copyright}} complex nature of licensing it.]] Even securing a single song could prove problematic because the nature of the contracts the music industry uses; bulk discounts are exceedingly rare. Then there were the space restrictions of floppy disks and [=CDs=] and the lack of compression. Thus, the most you usually heard was a token song or two, and rarely of anyone famous because songs by famous people cost more.
Is there an issue? Send a MessageReason:
None


The TropeNamer and TropeCodifier is the ''VideoGame/GrandTheftAuto'' series, most specifically ''GrandTheftAutoViceCity'' and ''GrandTheftAutoSanAndreas''. Before those two games, popular music in video games was rare because of the expensive and [[{{Copyright}} complex nature of licensing it.]] Even securing a single song could prove problematic because the nature of the contracts the music industry uses; bulk discounts are exceedingly rare. Then there were the space restrictions of floppy disks and [=CDs=] and the lack of compression. Thus, the most you usually heard was a token song or two, and rarely of anyone famous because songs by famous people cost more.

to:

The TropeNamer and TropeCodifier is the ''VideoGame/GrandTheftAuto'' series, most specifically ''GrandTheftAutoViceCity'' ''VideoGame/GrandTheftAutoViceCity'' and ''GrandTheftAutoSanAndreas''.''VideoGame/GrandTheftAutoSanAndreas''. Before those two games, popular music in video games was rare because of the expensive and [[{{Copyright}} complex nature of licensing it.]] Even securing a single song could prove problematic because the nature of the contracts the music industry uses; bulk discounts are exceedingly rare. Then there were the space restrictions of floppy disks and [=CDs=] and the lack of compression. Thus, the most you usually heard was a token song or two, and rarely of anyone famous because songs by famous people cost more.



Not to be confused with the "''GuitarHero'' effect" -- a phrase meaning RevivalByCommercialization [[hottip:*:even though the Grand Theft Auto Effect can occur with songs that appear in ''Guitar Hero''.]]

to:

Not to be confused with the "''GuitarHero'' effect" -- a phrase meaning RevivalByCommercialization [[hottip:*:even [[note]]even though the Grand Theft Auto Effect can occur with songs that appear in ''Guitar Hero''.]]
[[/note]]
Is there an issue? Send a MessageReason:
Fixing Namespace, yeah


This can get distracting.

The TropeNamer and TropeCodifier is the ''GrandTheftAuto'' series, most specifically ''GrandTheftAutoViceCity'' and ''GrandTheftAutoSanAndreas''. Before those two games, popular music in video games was rare because of the expensive and [[{{Copyright}} complex nature of licensing it.]] Even securing a single song could prove problematic because the nature of the contracts the music industry uses; bulk discounts are exceedingly rare. Then there were the space restrictions of floppy disks and [=CDs=] and the lack of compression. Thus, the most you usually heard was a token song or two, and rarely of anyone famous because songs by famous people cost more.

to:

This can get distracting.

distracting.

The TropeNamer and TropeCodifier is the ''GrandTheftAuto'' ''VideoGame/GrandTheftAuto'' series, most specifically ''GrandTheftAutoViceCity'' and ''GrandTheftAutoSanAndreas''. Before those two games, popular music in video games was rare because of the expensive and [[{{Copyright}} complex nature of licensing it.]] Even securing a single song could prove problematic because the nature of the contracts the music industry uses; bulk discounts are exceedingly rare. Then there were the space restrictions of floppy disks and [=CDs=] and the lack of compression. Thus, the most you usually heard was a token song or two, and rarely of anyone famous because songs by famous people cost more.



Other video games have had the same effect (either through causing it or by being a victim of it) to varying degrees.

to:

Other video games have had the same effect (either through causing it or by being a victim of it) to varying degrees.
degrees.
Is there an issue? Send a MessageReason:
Removed inexplicable page quote


--> '''Announcer''': Call the station for a contest entry if you recognize this song: (plays song)\\
'''Eb Dawson''': That's (gives name of song by group, runs to telephone to call it in)\\
(20 Minutes later) '''Announcer''': Call the station for a contest entry if you recognize this song: (plays exact same song as in previous announcement)\\
'''Eb Dawson''': That's (gives entirely different name of song by different group, runs to telephone to call it in also)\\
'''Oliver Douglas''': But it's the same song they just played!\\
-- '''GreenAcres'''
Is there an issue? Send a MessageReason:
None

Added DiffLines:


The same thing can happen when previously-composed music is used in films (live action or animated.) How many people think of "Thus Spoke Zarasthustra" as "Theme from 2001", or associate "The War March of the Priests" with the Bugs Bunny short?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

--> '''Announcer''': Call the station for a contest entry if you recognize this song: (plays song)\\
'''Eb Dawson''': That's (gives name of song by group, runs to telephone to call it in)\\
(20 Minutes later) '''Announcer''': Call the station for a contest entry if you recognize this song: (plays exact same song as in previous announcement)\\
'''Eb Dawson''': That's (gives entirely different name of song by different group, runs to telephone to call it in also)\\
'''Oliver Douglas''': But it's the same song they just played!\\
-- '''GreenAcres'''
Is there an issue? Send a MessageReason:
None


This changed in 2002. After the success of ''GrandTheftAutoIII'' and the popularity of its (mostly original) radio stations, Rockstar was confident that it could make money on a game with nearly 100 licensed musical tracks from several labels. This proved successful, so it took it a step further in the next sequel and licensed over 150 songs ''without any repeats from the previous game.''

to:

This changed in 2002. After the success of ''GrandTheftAutoIII'' ''VideoGame/GrandTheftAutoIII'' and the popularity of its (mostly original) radio stations, Rockstar was confident that it could make money on a game with nearly 100 licensed musical tracks from several labels. This proved successful, so it took it a step further in the next sequel and licensed over 150 songs ''without any repeats from the previous game.''
Camacan MOD

Changed: 277

Removed: 215

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Alt-titles are for searching. Tropes have one name. Probably better to not use the quote since it doesn\'t make sense unless the reader knows the trope first. Better to avoid italics in the lead since we use \'em for quotes at the top.


->''And you know, that was so good, I reckon I'll play it again...''

''When a video game repeats certain songs sufficiently frequently, players of that game will associate the song with the game whenever they hear it regardless of circumstance.''

to:

->''And you know, that was so good, I reckon I'll play it again...''

''When
When a video game repeats certain songs sufficiently frequently, players of that game will associate the song with the game whenever they hear it regardless of circumstance.''
circumstance.



You can also get a pang of nostalgia from the stuff that some not-so-famous musicians came up with for the first two ''GTA'' games... "Taxi Drivers Must DIEEEEEEEEEEE!" It's just that you are much less likely to run into those songs if you aren't playing those games.

to:

You can also get a pang of nostalgia from the stuff that some not-so-famous musicians came up with for the first two ''GTA'' games... games -- "Taxi Drivers Must DIEEEEEEEEEEE!" It's just that you are much less likely to run into those songs if you aren't playing those games.



'''Not''' to be confused with the GuitarHeroEffect, which is one of several terms referring to RevivalByCommercialization, even though the ''GTA'' effect can occur with songs that appear in ''Guitar Hero''.
----
<<|VideoGameTropes|>>
<<|MusicTropes|>>

to:

'''Not''' Not to be confused with the GuitarHeroEffect, which is one of several terms referring to RevivalByCommercialization, even "''GuitarHero'' effect" -- a phrase meaning RevivalByCommercialization [[hottip:*:even though the ''GTA'' effect Grand Theft Auto Effect can occur with songs that appear in ''Guitar Hero''.
----
<<|VideoGameTropes|>>
<<|MusicTropes|>>
Hero''.]]
----
Is there an issue? Send a MessageReason:
GTA effect with GH


'''Not''' to be confused with the GuitarHeroEffect, which is one of several terms referring to RevivalByCommercialization.

to:

'''Not''' to be confused with the GuitarHeroEffect, which is one of several terms referring to RevivalByCommercialization.RevivalByCommercialization, even though the ''GTA'' effect can occur with songs that appear in ''Guitar Hero''.
Is there an issue? Send a MessageReason:
None


When a video game repeats certain songs sufficiently frequently, players of that game will associate the song with the game whenever they hear it regardless of circumstance. This can get distracting.

to:

When ''When a video game repeats certain songs sufficiently frequently, players of that game will associate the song with the game whenever they hear it regardless of circumstance. circumstance.''

This can get distracting.
Is there an issue? Send a MessageReason:
None


For many players, particular songs had a tendency to stand out and become permanently ingrained. There are many songs in the game, and most of them still get played a lot in RealLife. So situations would often come up where a person hears a song on the radio and immediately thinks of the ''Grand Theft Auto'' game it was featured in. ("I Ran" is an especially common example, due to being featured in Vice City's trailer)

to:

For many players, particular songs had a tendency to stand out and become permanently ingrained. There are many songs in the game, and most of them still get played a lot in RealLife. So situations would often come up where a person hears a song on the radio and immediately thinks of the ''Grand Theft Auto'' game it was featured in. ("I Ran" is an especially common example, due to being featured in Vice City's trailer)
trailer.)

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