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Most {{Roguelikes}} let you recover HP and MP gradually over time without needing to do anything special, due to HyperactiveMetabolism.

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Most {{Roguelikes}} {{Roguelike}}s let you recover HP and MP gradually over time without needing to do anything special, due to HyperactiveMetabolism.
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* ''VideoGame/EternalDarkness'' has the Magick Pool spell. Casting it with the Chattur'gha rune replenishes your health, Xel'lotath replenishes the SanityMeter, and Mantorok replenishes both. Your ManaMeter also gradually replenishes naturally as an innate property.

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* ''VideoGame/EternalDarkness'' has the Magick Pool spell. Casting it with the Chattur'gha Chattur'gha's rune replenishes your health, Xel'lotath Ulyaoth's rune replenishes the ManaMeter, Xel'lotath's replenishes the SanityMeter, and Mantorok replenishes both. all three. Your ManaMeter also gradually replenishes naturally naturally, if slowly, as an innate property.
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** The ability Poison Heal means the Pokemon heals gradually when poisoned, rather than taking damage. This applies even to the bad poison from Toxic.

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** The ability Poison Heal means the Pokemon heals gradually when poisoned, rather than taking damage. This applies even to the bad poison 'badly poisoned' effect from Toxic.

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** The Leftovers and Black Sludge (for Poison-type Pokemon) items
** The moves Ingrain and Aqua Ring.
** The abilities Rain Dish, Ice Body, Dry Skin (which rely on weather conditions), and Poison Heal (which relies on the Poisoned Status Effect).
** The Grassy Terrain field effect (for Pokemon that touch the ground).

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** The Leftovers and item restors a bit of HP after every turn for all Pokemon. Poison-types can hold Black Sludge (for Poison-type Pokemon) items
for the same effect.
** The moves Ingrain and Aqua Ring.
Ring restore health for a number of turns after use.
** The abilities Rain Dish, Ice Body, Dry Skin (which and Ice Body rely on weather conditions), and conditions. The former two restore HP when it rains; the latter, when it's hailing.
** The ability
Poison Heal (which relies on means the Poisoned Status Effect).
Pokemon heals gradually when poisoned, rather than taking damage. This applies even to the bad poison from Toxic.
** The Grassy Terrain field effect (for heals Pokemon that touch the ground).ground.
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* ''VideoGame/RiverCityGirls'': The meter to wait for a Recruit's attack to become available again reactivates the attack once it's full and it regenerates over time.
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Adding some links to what certain terms mean.


* ''VideoGame/{{Hades}}'': Stubborn Roots, the Duo Boon of Athena and Demeter, gives Zagreus life regeneration if he has no Death/Stubborn Defiances remaining.

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* ''VideoGame/{{Hades}}'': Stubborn Roots, the [[AbilityMixing Duo Boon Boon]] of Athena (who specializes in defensive buffs) and Demeter, Demeter (who specializes in cold-themed buffs), gives Zagreus life regeneration if he has no [[AutoRevive Death/Stubborn Defiances Defiances]] remaining.
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* ''VideoGame/PrayerOfTheFaithless'': One of the effects of the Miasma Charge buff, as said in the Guide:
--> they regenerate HP each turn,
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* ''VideoGame/{{Transistor}}'': Flood() as a passive, heals 5 HitPoints a second, stopping when Red has 50% of her max health left.
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new entry

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* ''VideoGame/ZanZarahTheHiddenPortal'': Water and Light fairies have passive spells that can heal a small amount of HP every few seconds.
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* In ''VideoGame/{{Temtem}}'', the regenerated status heals 10% of a Temtem's health at the end of each turn until it runs out.

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* ''VideoGame/ANNOMutationem'': The standard health item, 'Stim Shots' and the later 'Digitalin', provide a regeneration effect upon use.



* ''VideoGame/DanganronpaRPG'': The 'Another Hope' item revives a knocked out party member with 30% of their total HP and then gradually restores more.



** In ''VideoGame/CrisisCoreFinalFantasyVII'', the Genji Armor raises Zack's HP limit to 99999 while providing [[ImmuneToFlinching Endure]] and Regen buffs.



* ''VideoGame/{{Hades}}'': Stubborn Roots, the Duo Boon of Athena and Demeter, gives Zagreus life regeneration if he has no Death/Stubborn Defiances remaining.



* In ''VideoGame/PuellaMagiMadokaMagicaPortable'', the cast can regenerate their health and magic by walking it off, but there are items available to restore set amounts of health.



* ''VideoGame/SuperSmashBrosUltimate'':
** The Healing Sprout item constantly heals off your damage as long as you are holding it. However, it can be thrown, and it can be transferred to other fighters on contact or knocked off if you take enough damage or are thrown.
** Some Support Spirits give the "Autoheal" Skill, which heals you for a small amount of damage every 5 seconds. The "Great Autoheal" Ability exclusive to Celebi does the same, but heals in much greater amounts.
** Madama Butterfly from ''VideoGame/{{Bayonetta}}'' gives the unique Ability "Poison Heals", which inverts the effects of the Poison status effect, Poison Floors, and poison clouds, causing them to rapidly heal off damage. While it costs three slots, this Ability can make you effectively invincible in certain fights.



* ''VideoGame/{{Wizardry}}'' series: wearing the Ring of Healing or Lord's Garb slowly healed lost HitPoints.

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* ''VideoGame/{{Wizardry}}'' series: wearing ''VideoGame/{{Wizardry}}'': Wearing the Ring of Healing or Lord's Garb slowly healed lost HitPoints.HitPoints.
* ''VideoGame/SouthParkPhoneDestroyer'': The Regeneration spell grants this to all the player's units for a limited amount of time. Friar Jimmy emits an aura that constantly regenerates his own health along with any allies close to him. Priest Maxi has the same ability, with slightly stronger effects.



* In ''VideoGame/DeathStranding'', as a repatriate, all of Sam's lethal wounds heal over time, but only if he has enough blood in his circulatory system. If Sam loses too much blood, he dies and must return to life by finding his body through the Seam, after which his blood will have regenerated itself to stable levels.
* In ''VideoGame/NierAutomata'', with an Auto-Heal chip equipped, HP recovers when 2B hasn't been damaged for six seconds, the rate dependent on the rank and/or number of chips she has equipped. A single level 6 version can regenerate the entire health bar in about ten seconds, making it one of the most powerful chips available on any difficulty except Very Hard.



* ''[[Website/GaiaOnline zOMG!]]'': the Healing Halo and Divinity rings greatly increase the amount of HitPoints and Stamina restored respectively, and the Fitness ring does both by a small amount. The Demon and Shaman ringsets do the same respectively. Sitting down restores more than standing up as well.

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* ''[[Website/GaiaOnline zOMG!]]'': the ''VideoGame/{{ZOMG}}'': The Healing Halo and Divinity rings greatly increase the amount of HitPoints and Stamina restored respectively, and the Fitness ring does both by a small amount. The Demon and Shaman ringsets do the same respectively. Sitting down restores more than standing up as well.



* ''VideoGame/{{IkenFell}}'': Petronella's "Aura" and Ima's "Rainbow" can be used on party members to increase their HP over several of their turns, as can specific items.



* Browser-based RPG ''[[Website/{{Neopets}} Neo Quest II]]'' lets the characters heal 1% of their total for the first ten moves after a battle.

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* Browser-based RPG ''[[Website/{{Neopets}} Neo Quest II]]'' ''VideoGame/NeoQuest II'' lets the characters heal 1% of their total for the first ten moves after a battle.



* In ''VideoGame/MegaManZX Advent'', your Weapon Energy is always regenerating.

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* In ''VideoGame/MegaManZX Advent'', ''VideoGame/MegaManZXAdvent'', your Weapon Energy is always regenerating.



** ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' includes gradual healing ''in combat'' (though it's slower than out of combat) and a feat to increase regeneration rate. Certain items and upgrades also include this. In the first game, Canderous has a regeneration "implant" (also in the second, though he can use it to increase stats as well).

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** ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' ''VideoGame/StarWarsKnightsOfTheOldRepublicIITheSithLords'' includes gradual healing ''in combat'' (though it's slower than out of combat) and a feat to increase regeneration rate. Certain items and upgrades also include this. In the first game, Canderous has a regeneration "implant" (also in the second, though he can use it to increase stats as well).



* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'': Elliot's Echoes/Resonance Beat grants this to all allies in range, along with a DEF boost. At 200 CP, his second [[LimitBreak S-Craft]], Remedy Oratorium also gets this effect as an added bonus, at 50% per turn.



** In ''VideoGame/TheElderScrollsIIDaggerfall'', you can customize your character to regenerate Health or Magicka in sunlight or darkness.
** ''VideoGame/TheElderScrollsIIIMorrowind'': The Necromancer's Amulet has a powerful Constant Effect enchantment which boosts the wearer's Intelligence by 25 points, adds a 25% "normal weapons" resistance, [[RegeneratingHealth restores 1pt of Health per second]], and gives a 25% chance to absorb incoming spells.
* In ''VideoGame/LegendOfGrimrock'' your health and stamina very slowly refills over time, but really slowly. To truly heal you must "rest" having your party sleep where it will gradually fill up but at a much faster rate than normal. The downside is that enemies are still free to attack you so you better be sure you're in a safe place.

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** In ''VideoGame/TheElderScrollsIIDaggerfall'', ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', you can customize your character to regenerate Health or Magicka in sunlight or darkness.
** ''VideoGame/TheElderScrollsIIIMorrowind'': ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'': The Necromancer's Amulet has a powerful Constant Effect enchantment which boosts the wearer's Intelligence by 25 points, adds a 25% "normal weapons" resistance, [[RegeneratingHealth restores 1pt of Health per second]], and gives a 25% chance to absorb incoming spells.
* In ''VideoGame/LegendOfGrimrock'' ''VideoGame/LegendOfGrimrock'', your health and stamina very slowly refills over time, but really slowly. To truly heal you must "rest" having your party sleep where it will gradually fill up but at a much faster rate than normal. The downside is that enemies are still free to attack you so you better be sure you're in a safe place.

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