History Main / GradualRegeneration

23rd Apr '17 2:56:19 PM nombretomado
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* From ''VideoGame/TalesOfSymphonia'' on, TP can be regained in the Franchise/TalesSeries by attacking enemies physically. Watch in horror as your SquishyWizard runs up to punch the Giga Dragon in the face after blowing his load on Meteor Swarm spells. There are also equippable items that give characters regeneration, that [[CombatExclusiveHealing inexplicably only works while in battle]].

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* From ''VideoGame/TalesOfSymphonia'' on, TP can be regained in the Franchise/TalesSeries ''VideoGame/TalesSeries'' by attacking enemies physically. Watch in horror as your SquishyWizard runs up to punch the Giga Dragon in the face after blowing his load on Meteor Swarm spells. There are also equippable items that give characters regeneration, that [[CombatExclusiveHealing inexplicably only works while in battle]].
20th Apr '17 9:55:48 AM FF32
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* In ''VideoGame/PersonaQ'', Fuuka's Healing Breeze restores a small amount of health for all surviving party members at the end of each round.

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* In ''VideoGame/PersonaQ'', ''VideoGame/PersonaQShadowOfTheLabyrinth'', Fuuka's Healing Breeze restores a small amount of health for all surviving party members at the end of each round.
21st Feb '17 3:36:29 PM Bugfragged
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* ''VideoGame/NocturneRebirth'' has passives that increase HP and MP regeneration. Additionally, HP regen items/spells tend to be more MP efficient and heal more in the long run than traditional instant healing items/spells.
22nd Nov '16 3:25:23 PM Kadorhal
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* ''VideoGame/{{STALKER}}'' always has a tree of artifacts that regenerates health when equipped, with certain downsides. In ''Shadow of Chernobyl'', they decrease resistance to all kinds of physical damage by 50%, which makes them bad choices for fighting but allow the Marked One from hiding in a peaceful spot to let his health recharge. In the other two games, however, the healing comes at the cost of radiation, which forces the stalker interested in their effects to use a radiation-eliminating artifact, but such a combo grants considerable regeneration. A stalker armed with three Koloboks and a Bubble to disperse the radiation is NighInvulnerable to mutant attacks, though bullets are still a big threat. Outside of the use of artifacts, there is gradual regeneration of your health provided that you're not bleeding or starving, but it's so slow as to be effectively impractical.
* In ''Daggerfall'', you can customize your character to regenerate Health or Magicka in sunlight or darkness.

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* ''VideoGame/{{STALKER}}'' always has a tree of artifacts that regenerates health when equipped, with certain downsides. In ''Shadow of Chernobyl'', they decrease resistance to all kinds of physical damage by 50%, which makes them bad choices for fighting but allow the Marked One from hiding to hide in a peaceful spot to let his health recharge. In the other two games, however, the healing comes at the cost of radiation, which forces the stalker interested in their effects to use a radiation-eliminating artifact, but such a combo grants considerable regeneration. A stalker armed with three Koloboks and a Bubble to disperse the radiation is NighInvulnerable to mutant attacks, though bullets are still a big threat. Outside of the use of artifacts, there is gradual regeneration of your health provided that you're not bleeding or starving, but it's so slow as to be effectively impractical.
* In ''Daggerfall'', ''VideoGame/TheElderScrollsIIDaggerfall'', you can customize your character to regenerate Health or Magicka in sunlight or darkness.



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19th Sep '16 3:16:48 PM sadron
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** ''VideoGame/FinalFantasyXII'' has abilities to get MP when losing health, killing and enemy, and hitting an enemy with a physical or magical attack. MP also regenerates gradually if you [[WalkItOff walk around]]. [[JustifiedTrope Justified]] in that magic in XII comes in the form of Mist, which can be absorbed via inhalation, and is often released by striking magical monsters. [[GameplayAndStoryIntegration It even regenerates more quickly in highly magical areas!]]

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** ''VideoGame/FinalFantasyXII'' has abilities to get MP when losing health, killing and an enemy, and hitting an enemy with a physical or magical attack. MP also regenerates gradually if you [[WalkItOff walk around]]. [[JustifiedTrope Justified]] in that magic in XII comes in the form of Mist, which can be absorbed via inhalation, and is often released by striking magical monsters. [[GameplayAndStoryIntegration It even regenerates more quickly in highly magical areas!]]
26th Jul '16 7:52:11 AM Malady
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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': The Lifeblood Necklace gives back a small percentage of HP per turn.
26th Jul '16 6:09:54 AM Malady
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* ''VideoGame/LuxarenAllure'':
** Chisa's 'Pearl Breeze' Impulse Skill gives health regeneration.
** The Angelic Ring grants health regeneration to the character that has it equipped.
3rd Jul '16 10:10:47 AM FoolsEditAccount
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* Two characters in ''VideoGame/JimmyAndThePulsatingMass'' have this as an intrinsic trait: Lars' laziness allows him to regenerate HP over time, while Andrew's erudition gives him passive MP regeneration.
11th Jan '16 5:24:53 AM REV6Pilot
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* None of the Vault Hunters has it available by default, but the ''VideoGame/{{Borderlands}}'' franchise offers a variety of skills or class mods (or the odd piece of gear) that provide passive regeneration of health or, less commonly, ammo. Shields will always passively regenerate.

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* None of the Vault Hunters has it available by default, but the ''VideoGame/{{Borderlands}}'' franchise offers a variety of skills or class mods (or the odd piece of gear) that provide passive regeneration of health or, less commonly, ammo. Shields will always passively regenerate.regenerate, starting a good few seconds after the last bit of damage was dealt. Some character abilities like Quick Charge will force shield regeneration upon an enemy kill.
11th Jan '16 5:18:01 AM REV6Pilot
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* ''VideoGame/{{STALKER}}'' always has a tree of artifacts that regenerates health when equipped, with certain downsides. In ''Shadow of Chernobyl'', they decreased resistance to all kinds of damage by 50%, which nonetheless didn't stop the player from hiding in a peaceful hole to let his health recharge. In the other two games, however, the healing comes at the cost of radiation, which forces the stalker interested in their effects to use a radiation-eliminating artifact, but such a combo grants considerable regeneration. A stalker armed with three Koloboks and a Bubble to disperse the radiation is NighInvulnerable to mutant attacks, though bullets are still a big threat. Outside of the use of artifacts, there is gradual regeneration of your health provided that you're not bleeding or starving, but it's so slow as to be effectively impractical.

to:

* ''VideoGame/{{STALKER}}'' always has a tree of artifacts that regenerates health when equipped, with certain downsides. In ''Shadow of Chernobyl'', they decreased decrease resistance to all kinds of physical damage by 50%, which nonetheless didn't stop makes them bad choices for fighting but allow the player Marked One from hiding in a peaceful hole spot to let his health recharge. In the other two games, however, the healing comes at the cost of radiation, which forces the stalker interested in their effects to use a radiation-eliminating artifact, but such a combo grants considerable regeneration. A stalker armed with three Koloboks and a Bubble to disperse the radiation is NighInvulnerable to mutant attacks, though bullets are still a big threat. Outside of the use of artifacts, there is gradual regeneration of your health provided that you're not bleeding or starving, but it's so slow as to be effectively impractical.
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