History Main / GradualRegeneration

8th Apr '18 4:16:40 PM Malady
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May overlap with RegeneratingHealth (the LifeMeter restores slowly), HealingFactor (a dramatic rather than a gameplay ability), RegeneratingMana (the ManaMeter restores slowly).

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May overlap with RegeneratingHealth (the and RegeneratingMana, if a LifeMeter or ManaMeter, respectively, restores slowly), HealingFactor (a slowly, but not if there's spontaneous regeneration to the maximum, after a battle ends, for instance, as that's not gradual.

May also overlap with HealingFactor, a
dramatic rather than a gameplay ability), RegeneratingMana (the ManaMeter restores slowly).ability, when there is GameplayAndStoryIntegration.
1st Apr '18 6:24:14 PM HighCrate
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* Recovery-over-time is the modus operandi of healing druids in ''VideoGame/WorldOFWarcraft'' who have no less than five different spells that heal over time. There's also several elixirs a character can drink that restore health over time, and warlocks have a self-buff that restores their health over time as well.

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* Recovery-over-time is the modus operandi of healing druids in ''VideoGame/WorldOFWarcraft'' who have no less fewer than five different spells that heal over time. There's also several elixirs a character can drink that restore health over time, and warlocks have a self-buff that restores their health over time as well.
24th Jan '18 1:21:03 AM Cryoclaste
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* Recovery-over-time is the modus operandi of healing druids in ''WorldOFWarcraft'' who have no less than five different spells that heal over time. There's also several elixirs a character can drink that restore health over time, and warlocks have a self-buff that restores their health over time as well.

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* Recovery-over-time is the modus operandi of healing druids in ''WorldOFWarcraft'' ''VideoGame/WorldOFWarcraft'' who have no less than five different spells that heal over time. There's also several elixirs a character can drink that restore health over time, and warlocks have a self-buff that restores their health over time as well.
9th Nov '17 5:26:56 AM Kadorhal
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* In ''VideoGame/CommandAndConquer'', one of the special features of the Mammoth tank is that it gradually self-repairs to up to 50% of its full hit points, when it has been damaged to less than that. In later installments of the series some other units also get such an ability.

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* In ''VideoGame/CommandAndConquer'', one of the special features of the Mammoth tank is that it gradually self-repairs to up to 50% of its full hit points, when it has been damaged to less than that. In later installments of the series some other units also get such an ability.ability, particularly when at [[VeteranUnit elite status]] starting from ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]''.
23rd Apr '17 2:56:19 PM nombretomado
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* From ''VideoGame/TalesOfSymphonia'' on, TP can be regained in the Franchise/TalesSeries by attacking enemies physically. Watch in horror as your SquishyWizard runs up to punch the Giga Dragon in the face after blowing his load on Meteor Swarm spells. There are also equippable items that give characters regeneration, that [[CombatExclusiveHealing inexplicably only works while in battle]].

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* From ''VideoGame/TalesOfSymphonia'' on, TP can be regained in the Franchise/TalesSeries ''VideoGame/TalesSeries'' by attacking enemies physically. Watch in horror as your SquishyWizard runs up to punch the Giga Dragon in the face after blowing his load on Meteor Swarm spells. There are also equippable items that give characters regeneration, that [[CombatExclusiveHealing inexplicably only works while in battle]].
20th Apr '17 9:55:48 AM FF32
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* In ''VideoGame/PersonaQ'', Fuuka's Healing Breeze restores a small amount of health for all surviving party members at the end of each round.

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* In ''VideoGame/PersonaQ'', ''VideoGame/PersonaQShadowOfTheLabyrinth'', Fuuka's Healing Breeze restores a small amount of health for all surviving party members at the end of each round.
21st Feb '17 3:36:29 PM Bugfragged
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* ''VideoGame/NocturneRebirth'' has passives that increase HP and MP regeneration. Additionally, HP regen items/spells tend to be more MP efficient and heal more in the long run than traditional instant healing items/spells.
22nd Nov '16 3:25:23 PM Kadorhal
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* ''VideoGame/{{STALKER}}'' always has a tree of artifacts that regenerates health when equipped, with certain downsides. In ''Shadow of Chernobyl'', they decrease resistance to all kinds of physical damage by 50%, which makes them bad choices for fighting but allow the Marked One from hiding in a peaceful spot to let his health recharge. In the other two games, however, the healing comes at the cost of radiation, which forces the stalker interested in their effects to use a radiation-eliminating artifact, but such a combo grants considerable regeneration. A stalker armed with three Koloboks and a Bubble to disperse the radiation is NighInvulnerable to mutant attacks, though bullets are still a big threat. Outside of the use of artifacts, there is gradual regeneration of your health provided that you're not bleeding or starving, but it's so slow as to be effectively impractical.
* In ''Daggerfall'', you can customize your character to regenerate Health or Magicka in sunlight or darkness.

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* ''VideoGame/{{STALKER}}'' always has a tree of artifacts that regenerates health when equipped, with certain downsides. In ''Shadow of Chernobyl'', they decrease resistance to all kinds of physical damage by 50%, which makes them bad choices for fighting but allow the Marked One from hiding to hide in a peaceful spot to let his health recharge. In the other two games, however, the healing comes at the cost of radiation, which forces the stalker interested in their effects to use a radiation-eliminating artifact, but such a combo grants considerable regeneration. A stalker armed with three Koloboks and a Bubble to disperse the radiation is NighInvulnerable to mutant attacks, though bullets are still a big threat. Outside of the use of artifacts, there is gradual regeneration of your health provided that you're not bleeding or starving, but it's so slow as to be effectively impractical.
* In ''Daggerfall'', ''VideoGame/TheElderScrollsIIDaggerfall'', you can customize your character to regenerate Health or Magicka in sunlight or darkness.



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19th Sep '16 3:16:48 PM sadron
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** ''VideoGame/FinalFantasyXII'' has abilities to get MP when losing health, killing and enemy, and hitting an enemy with a physical or magical attack. MP also regenerates gradually if you [[WalkItOff walk around]]. [[JustifiedTrope Justified]] in that magic in XII comes in the form of Mist, which can be absorbed via inhalation, and is often released by striking magical monsters. [[GameplayAndStoryIntegration It even regenerates more quickly in highly magical areas!]]

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** ''VideoGame/FinalFantasyXII'' has abilities to get MP when losing health, killing and an enemy, and hitting an enemy with a physical or magical attack. MP also regenerates gradually if you [[WalkItOff walk around]]. [[JustifiedTrope Justified]] in that magic in XII comes in the form of Mist, which can be absorbed via inhalation, and is often released by striking magical monsters. [[GameplayAndStoryIntegration It even regenerates more quickly in highly magical areas!]]
26th Jul '16 7:52:11 AM Malady
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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': The Lifeblood Necklace gives back a small percentage of HP per turn.
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