History Main / GradualRegeneration

11th Jan '16 5:24:53 AM REV6Pilot
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* None of the Vault Hunters has it available by default, but the ''VideoGame/{{Borderlands}}'' franchise offers a variety of skills or class mods (or the odd piece of gear) that provide passive regeneration of health or, less commonly, ammo. Shields will always passively regenerate.
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* None of the Vault Hunters has it available by default, but the ''VideoGame/{{Borderlands}}'' franchise offers a variety of skills or class mods (or the odd piece of gear) that provide passive regeneration of health or, less commonly, ammo. Shields will always passively regenerate.regenerate, starting a good few seconds after the last bit of damage was dealt. Some character abilities like Quick Charge will force shield regeneration upon an enemy kill.
11th Jan '16 5:18:01 AM REV6Pilot
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* ''VideoGame/{{STALKER}}'' always has a tree of artifacts that regenerates health when equipped, with certain downsides. In ''Shadow of Chernobyl'', they decreased resistance to all kinds of damage by 50%, which nonetheless didn't stop the player from hiding in a peaceful hole to let his health recharge. In the other two games, however, the healing comes at the cost of radiation, which forces the stalker interested in their effects to use a radiation-eliminating artifact, but such a combo grants considerable regeneration. A stalker armed with three Koloboks and a Bubble to disperse the radiation is NighInvulnerable to mutant attacks, though bullets are still a big threat. Outside of the use of artifacts, there is gradual regeneration of your health provided that you're not bleeding or starving, but it's so slow as to be effectively impractical.
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* ''VideoGame/{{STALKER}}'' always has a tree of artifacts that regenerates health when equipped, with certain downsides. In ''Shadow of Chernobyl'', they decreased decrease resistance to all kinds of physical damage by 50%, which nonetheless didn't stop makes them bad choices for fighting but allow the player Marked One from hiding in a peaceful hole spot to let his health recharge. In the other two games, however, the healing comes at the cost of radiation, which forces the stalker interested in their effects to use a radiation-eliminating artifact, but such a combo grants considerable regeneration. A stalker armed with three Koloboks and a Bubble to disperse the radiation is NighInvulnerable to mutant attacks, though bullets are still a big threat. Outside of the use of artifacts, there is gradual regeneration of your health provided that you're not bleeding or starving, but it's so slow as to be effectively impractical.
12th Aug '15 4:23:49 PM HighCrate
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** ''VideoGame/FinalFantasyXII'' has abilities to get MP when losing health, killing and enemy, and hitting an enemy with a physical or magical attack. MP also regenerates gradually if you [[WalkItOff walk around]]. [[JustifiedTrope Justified]] in that magic in XII comes in the form of Mist, which can be absorbed via inhalation, and is often released by striking magical monsters. [[GameplayAndStoryIntegration It even regenerates faster in highly magical areas!]]
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** In ''Franchise/FinalFantasyVII'', Regen is time-based, and the rate of regeneration is doubled while under the effects of a Haste spell, making this combination a borderline GameBreaker. ** ''VideoGame/FinalFantasyXII'' has abilities to get MP when losing health, killing and enemy, and hitting an enemy with a physical or magical attack. MP also regenerates gradually if you [[WalkItOff walk around]]. [[JustifiedTrope Justified]] in that magic in XII comes in the form of Mist, which can be absorbed via inhalation, and is often released by striking magical monsters. [[GameplayAndStoryIntegration It even regenerates faster more quickly in highly magical areas!]]
7th Apr '15 9:41:44 PM Stealth
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** The Concheror grants a 2 HP per second healing buff to the Soldier when worn.

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* None of the Vault Hunters has it available by default, but the ''VideoGame/{{Borderlands}}'' franchise offers a variety of skills or class mods (or the odd piece of gear) that provide passive regeneration of health or, less commonly, ammo. Shields will always passively regenerate.
6th Mar '15 8:51:57 PM Lightning4119
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* ''VideoGame/{{STALKER}}'' always has a tree of artifacts that regenerates health when equipped, with certain downsides. In ''Shadow of Chernobyl'', they decreased resistance to all kinds of damage by 50%, which nonetheless didn't stop the player from hiding in a peaceful hole to let his health recharge. In the other two games, however, the healing comes at the cost of radiation, which forces the stalker interested in their effects to use a radiation-eliminating artifact, but such a combo grants considerable regeneration. A stalker armed with three Koloboks and a Bubble to disperse the radiation is NighInvulnerable to mutant attacks, though bullets are still a big threat.
to:
* ''VideoGame/{{STALKER}}'' always has a tree of artifacts that regenerates health when equipped, with certain downsides. In ''Shadow of Chernobyl'', they decreased resistance to all kinds of damage by 50%, which nonetheless didn't stop the player from hiding in a peaceful hole to let his health recharge. In the other two games, however, the healing comes at the cost of radiation, which forces the stalker interested in their effects to use a radiation-eliminating artifact, but such a combo grants considerable regeneration. A stalker armed with three Koloboks and a Bubble to disperse the radiation is NighInvulnerable to mutant attacks, though bullets are still a big threat. Outside of the use of artifacts, there is gradual regeneration of your health provided that you're not bleeding or starving, but it's so slow as to be effectively impractical.
21st Jan '15 12:42:20 PM Grade0
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* In ''VideoGame/PersonaQ'', Fuuka's Healing Breeze restores a small amount of health for all surviving party members at the end of each round.
16th Dec '14 9:55:22 AM hbi2k
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* This is one of the magical effects that can be applied to loot in ''VideoGame/DiabloIII''; at late levels, it tends not to be as good for most builds as [[LifeDrain Life Per hit]], which synergizes with high Attack Speed to offer more healing while in combat (which is when you need it the most anyway). It does, however, increase the utility of certain skills.
29th Nov '14 9:58:53 AM Jallen
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* In ''VideoGame/LegendOfGrimrock'' your health and stamina very slowly refills over time, but really slowly. To truly heal you must "rest" having your party sleep where it will gradually fill up but at a much faster rate than normal. The downside is that enemies are still free to attack you so you better be sure you're in a safe place.
19th Sep '14 1:04:38 AM ZicherCZ
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Expanded the Dungeon Crawl entry.
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** In addition to this natural regeneration (which is heavily race dependent, from ultra-fast and [[HyperactiveMetabolism ultra hungry]] Trolls on one edge of the scale and non-regenerating-at-all Deep Dwarves and bloodless Vampires on the other), there are several sources that boost (or slow) player's regeneration rate, including mutations (these affect regeneration permanently), rings of regeneration, random artifacts with Regen property and a Regeneration spell (this one, oddly enough, falls into Necromancy school, and as such is not available for followers of good gods).
3rd Jul '14 12:09:42 PM jordanthejq12
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** ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' includes gradual healing ''in combat'' (though it's slower than out of combat) and a feat to increase regeneration rate.
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** ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' includes gradual healing ''in combat'' (though it's slower than out of combat) and a feat to increase regeneration rate. Certain items and upgrades also include this. In the first game, Canderous has a regeneration "implant" (also in the second, though he can use it to increase stats as well).
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