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*** ''VideoGame/Yakuza5'': Tetsuo Shinada played baseball with jersey number 47 (''shi''-''na''-da, get it?)

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* In ''Webcomic/NextSoundOfTheFuture'', the basis for most of the Vocaloids’ codenames are Japanese number puns based on the last 4 digits of their serial codes:
** "4N01" -> "Shi-N" -> "Shine"
** "[=X0T9=]" -> "T-ku" -> "Tech"
** "6RU9" -> "roru" -> "Roll"

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* In ''Webcomic/NextSoundOfTheFuture'', the basis for most of the Vocaloids’ codenames androids’ nicknames are Japanese number puns based on the last 4 digits of their serial codes:
**
codes, such as "4N01" -> "Shi-N" -> "Shine"
**
becoming "Shine" (4/shi-N), "[=X0T9=]" -> "T-ku" -> "Tech"
**
becoming "Tech" (T-9/ku), and "6RU9" -> "roru" -> "Roll"becoming "Roll" (6/ro-ru).

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** ''VideoGame/TheIdolmaster'' revolves around fictional talent agency 765 Production, whose rival company 961 Production is headed by a man named Kuroi. This crosses over with the tie-in DLC for ''VideoGame/AceCombat6FiresOfLiberation'', where the ''iDOLM@STER''-themed DLC planes were given ammo counts referencing their respective character's height and three sizes - the themed A-10, representing the full cast at once, was instead given 765 standard missiles and 70 rockets, 60 fuel-air explosive bombs, or 50 air-to-ground missiles.\\
\\
Other branches of the ''[[Franchise/TheIdolmaster iDOLM@STER]]'' franchise would follow suit with the agency Goroawase naming motif. ''[[VideoGame/TheIdolmasterDearlyStars Dearly Stars]]'' has 876 Production (''ba-na-mu'' - see the Bandai Namco section below), ''[[VideoGame/TheIdolmasterCinderellaGirls Cinderella Girls]]'' has 346 Production (''mi-shi-ro'', "beautiful castle"), ''[[VideoGame/TheIdolmasterSideM SideM]]'' has 315 Production (''sa-i-ko'', "ultimate") and ''[[VideoGame/TheIdolmasterShinyColors Shiny Colors]]'' has 283 Production (''tsu-ba-sa'', "wing").

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** ''VideoGame/TheIdolmaster'' revolves around fictional talent agency 765 Production, whose rival company 961 Production is headed by a man named Kuroi. This crosses over with the tie-in DLC for ''VideoGame/AceCombat6FiresOfLiberation'', where the ''iDOLM@STER''-themed DLC planes were given ammo counts referencing their respective character's height and three sizes - the themed A-10, representing the full cast at once, was instead given 765 standard missiles and 70 rockets, 60 fuel-air explosive bombs, or 50 air-to-ground missiles.\\
\\
Other
missiles.
***Other
branches of the ''[[Franchise/TheIdolmaster iDOLM@STER]]'' franchise would follow suit with the agency Goroawase naming motif. ''[[VideoGame/TheIdolmasterDearlyStars Dearly Stars]]'' has 876 Production (''ba-na-mu'' - see the Bandai Namco section below), ''[[VideoGame/TheIdolmasterCinderellaGirls Cinderella Girls]]'' has 346 Production (''mi-shi-ro'', "beautiful castle"), ''[[VideoGame/TheIdolmasterSideM SideM]]'' has 315 Production (''sa-i-ko'', "ultimate") and ''[[VideoGame/TheIdolmasterShinyColors Shiny Colors]]'' has 283 Production (''tsu-ba-sa'', "wing").


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*** An update to ''VideoGame/Tekken7'' introduces the newest highest rank of Tekken God Omega, which is also called the 765th dan.
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** The [[VideoGame/DanceDanceRevolution MAX]] series of songs - with the exception of Maxx Unlimited - references 573 with their notecounts in their Expert charts. Max 300 has a maximum combo of 555, with 18 jumps of 2 notes to reach 573, while The Legend of Max has a maximum combo of 500 with 73 jumps. Max Period has a maximum combo of 573 naturally, counting its jumps as one note each. Maxx Unlimited is an exception, as it has a maximum combo of 555 with 45 arrows for 600 arrows total.

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** The [[VideoGame/DanceDanceRevolution MAX]] series of songs - with the exception of Maxx Unlimited - references 573 with their notecounts in their Expert charts. Max 300 has a maximum combo of 555, with 18 jumps of 2 notes to reach 573, while The Legend of Max has a maximum combo of 500 with 73 jumps. Max Period has a maximum combo of 573 naturally, counting its 82 jumps as one note each. Maxx Unlimited is an exception, as it has a maximum combo of 555 with 45 arrows jumps for 600 arrows total.

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** There are 573 arrows on the Heavy chart for ''[[VideoGame/DanceDanceRevolution MAX 300]]''; something that wasn't immediately obvious because it was listed on the ''DDRMAX'' stats screen as 555 steps of which 18 are jumps.
** [[https://www.youtube.com/watch?v=HbNUR1P0fTM deltaMAX by DM Ashura]], a remix of ''MAX 300'', starts at 100 BPM, and on each beat its BPM increases by one, until it hits 573 BPM. The song even plays an orchestra hit every 100 BPM so you can tally at how many BPM you are, and the video has the BPM in the background so you can tell how far into the song can you go.

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** There are The [[VideoGame/DanceDanceRevolution MAX]] series of songs - with the exception of Maxx Unlimited - references 573 with their notecounts in their Expert charts. Max 300 has a maximum combo of 555, with 18 jumps of 2 notes to reach 573, while The Legend of Max has a maximum combo of 500 with 73 jumps. Max Period has a maximum combo of 573 naturally, counting its jumps as one note each. Maxx Unlimited is an exception, as it has a maximum combo of 555 with 45 arrows on the Heavy chart for ''[[VideoGame/DanceDanceRevolution MAX 300]]''; something that wasn't immediately obvious because it was listed on the ''DDRMAX'' stats screen as 555 steps of which 18 are jumps.
600 arrows total.
** [[https://www.youtube.com/watch?v=HbNUR1P0fTM deltaMAX by DM Ashura]], a remix of ''MAX 300'', starts at 100 BPM, and on each beat its BPM increases by one, until it hits 573 BPM. The song even plays an orchestra hit every 100 BPM so you can tally at how many BPM you are, and the video has the BPM in the background so you can tell how far into the song can you go. The Expert chart as well also has a maximum combo of 573.


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*** A number of songs have begun referencing the number 753, which uses all the same digits but allows for much higher difficulty, such as Paranoia Revolution in DDR, IX in DDR and [[VideoGame/SoundVoltex Sound Voltex]], and Cleopatrysm in [[{{VideoGame/Beatmania}} Beatmania IIDX]].
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Mental manipulation of physical objects is telekinesis, which Avery does demonstrate; telepathy is mental communication. Is that an error by whoever added the example, or an error on the scriptwriter's/translator's part?


*** Avery, a [[PsychicPowers Psychic-type]] specialist in the ''Isle of Armor'' DLC for ''Shield'', has the number 026 for "otsumu" ("brain"). Avery is the youngest member of the family that has run Galar's (minor-league) Psychic-type Gym for generations, but was ostracized for "only" being psychic enough to [[MindOverMatter use telepathy]] in a family of teleporters and mind-readers.

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*** Avery, a [[PsychicPowers Psychic-type]] specialist in the ''Isle of Armor'' DLC for ''Shield'', has the number 026 for "otsumu" ("brain"). Avery is the youngest member of the family that has run Galar's (minor-league) Psychic-type Gym for generations, but was ostracized for "only" being psychic enough to [[MindOverMatter use telepathy]] telekinesis]] in a family of teleporters and mind-readers.
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* Music/Hinatazaka46 member Nanami Konishi associates herself with the digits 524-773 (ko-ni-shi na-na-mi).
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* ''VideoGame/SuperPaperMario'': Fort Francis's passcodes equal phrases in Japanese. The first one, 2828, can be read as にゃにゃ」(nyanya), for a meowing sound, befitting the many cat robots Francis has around. The other passcode, 2323, is「兄さん兄さん」(nii-san nii-san), an affectionate way to refer to your master, since Francis made all the robots serve him.
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* The cover for ''Fanfic/NewVegasShowtime'' depicts [[VideoGame/Persona5 Makoto Niijima]] in combat armor with "09", for "Mako", written on it.

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* Creator/{{Nijisanji}} has 2434 as a significant number, with it appearing in various contexts such as in several members' Twitter handles and the ''VideoGame/ApexLegends'' 2434 Kill Relay.

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* Creator/{{Nijisanji}} has 2434 as a significant number, with it appearing in various contexts such as in several members' Twitter handles and the ''VideoGame/ApexLegends'' 2434 Kill Relay. It's also extremely common for the talents to receive Superchats totaling ¥2434.


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** Sakura Miko's fans are officially known as 35P, read as "MikoP". Her birthday is 3/5, as in "mi-ko", and the number 35 is often associated with her in official and fanmade contents.


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** It's common to see fans of Sakamata Chloe send her Superchats totaling ¥961, reading "ku-ro-i", or "Chloe". It's also common to see fans of Inugami Korone sending Superchats of ¥563, reading "ko-ro-san", or "Koro-san", fans of Kazama Iroha to send ¥168 "i-ro-ha", and so on.
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* In ''Fuse'', book 2 from the ''Literature/{{Pure}}'' trilogy by Creator/JuliannaBaggott, the heroine dreams she is counting with the words "Itchy knee. Sun, she go." It puzzles her at first, but these words turn out to hold the key to her missing memories of childhood in Japan.

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* In ''Fuse'', ''Literature/{{Fuse}}'', book 2 from the ''Literature/{{Pure}}'' trilogy of ''Literature/ThePureTrilogy'' by Creator/JuliannaBaggott, the heroine dreams she is counting with the words "Itchy knee. Sun, she go." It puzzles her at first, but these words turn out to hold the key to her missing memories of childhood in Japan.

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* In ''LightNovel/NinjaSlayer'', the password to the hideout where Yoroshisan Pharmaceuticals is cloning Yakuza soldiers is 4643893 (Yo-Ro-Shi-San Ya-Ku-Za). The [[LemonyNarrator Narrator]] even calls them out for using such an obvious password.
* In ''LightNovel/NyarukoCrawlingWithLove'', {{Doujin}} artist Tsuruko tries to psych herself up to talk to Mahiro ([[RuleThirtyFour about whom she wrote a]] BoysLove doujin) by practicing her introduction; in it, she mentions that her favorite number is 801 -- [[YaoiFangirl Ya-O-I]].



* In ''Fuse'', book 2 from the ''Pure'' trilogy by Creator/JuliannaBaggott, the heroine dreams she is counting with the words "Itchy knee. Sun, she go." It puzzles her at first, but these words turn out to hold the key to her missing memories of childhood in Japan.

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* In ''Fuse'', book 2 from the ''Pure'' ''Literature/{{Pure}}'' trilogy by Creator/JuliannaBaggott, the heroine dreams she is counting with the words "Itchy knee. Sun, she go." It puzzles her at first, but these words turn out to hold the key to her missing memories of childhood in Japan.Japan.
* In ''Literature/NinjaSlayer'', the password to the hideout where Yoroshisan Pharmaceuticals is cloning Yakuza soldiers is 4643893 (Yo-Ro-Shi-San Ya-Ku-Za). The [[LemonyNarrator Narrator]] even calls them out for using such an obvious password.
* In ''Literature/NyarukoCrawlingWithLove'', {{Doujin}} artist Tsuruko tries to psych herself up to talk to Mahiro ([[RuleThirtyFour about whom she wrote a]] BoysLove doujin) by practicing her introduction; in it, she mentions that her favorite number is 801 -- [[YaoiFangirl Ya-O-I]].
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Correction.


** Kogoro likes to use his name in number format (556) as a password.

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** Kogoro likes to use his name in number format (556) (5563, which reads "Kogoro-san", meaning "Mr. Kogoro") as a password.
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* ''VideoGame/NierReincarnation'' celebrates the 28th of each month as Nier Day - 28, of course, being read as "Ni Ya", relatively close to "Niia".
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* The title of ''Manga/{{Classi9}}'' seems pretty random in English -- sure, there are 9 male characters, but why replace that letter? It makes a lot more sense when you know that 9 is read "kyu", and the English word "classic" is pronounced like "kurashikku" in Japan.
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** In ''Pac-Man Championship Edition 2'', eating all the ghost trains in a maze nets you a bonus 76500 points.

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** In ''Pac-Man Championship Edition ''VideoGame/PacManChampionshipEdition 2'', eating all the ghost trains in a maze nets you a bonus 76500 points.
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When Ichiro's full name is written in English, it's always in Western order.


* Suzuki Ichiro of the Seattle Mariners, professionally just [[UsefulNotes/MajorLeagueBaseball Ichiro]], was celebrated in Seattle as [[TheChosenOne "the One"]].

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* Suzuki UsefulNotes/{{Baseball}} player Ichiro of the Seattle Mariners, Suzuki, professionally just [[UsefulNotes/MajorLeagueBaseball [[FirstNameBasis Ichiro]], was celebrated in Seattle as [[TheChosenOne "the One"]].One"]]. He wore jersey number 51 ("go ichi") for the majority of his career.
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* In ''Webcomic/NextSoundOfTheFuture'', the basis for most of the Vocaloids’ codenames are Japanese number puns based on the last 4 digits of their serial codes.

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* In ''Webcomic/NextSoundOfTheFuture'', the basis for most of the Vocaloids’ codenames are Japanese number puns based on the last 4 digits of their serial codes.codes:
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* In the ''Anime/{{Pokemon}}'' anime, Jessie and James are sometimes associated with the numbers 634 and 546 (or 526), respectively, referencing their Japanese names of Musashi and Kojiro:
** In the Red and Blue-era episode "The Ultimate Test", Jessie and James' exam numbers are 634 and 546. Additionally, in the episode "The Purr-fect Hero", Team Rocket rides a show car with the license plate "R-634-526".
** In the Sun and Moon-era episode "This Magik Moment!" when Jessie is auditioning for a role in a TV miniseries, she's audition number 634.
** The 63rd episode of the X and Y-era anime is a Jessie-centric one, while the 54th is a James-centric one, referencing these numbers minus the last digit.

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* In the ''Anime/{{Pokemon}}'' anime, ''Anime/PokemonTheSeries'', Jessie and James are sometimes associated with the numbers 634 and 546 (or 526), respectively, referencing their Japanese names of Musashi and Kojiro:
** In the ''[[Anime/PokemonTheOriginalSeries Red and Blue-era Blue]]''-era episode "The Ultimate Test", Jessie and James' exam numbers are 634 and 546. Additionally, in the episode "The Purr-fect Hero", Team Rocket rides a show car with the license plate "R-634-526".
** The 63rd episode of the ''[[Anime/PokemonTheSeriesXY XY]]''-era anime is a Jessie-centric one, while the 54th is a James-centric one, referencing these numbers minus the last digit.
** In the ''[[Anime/PokemonTheSeriesSunAndMoon Sun and Moon-era Moon]]''-era episode "This Magik Moment!" when Jessie is auditioning for a role in a TV miniseries, she's audition number 634.
** The 63rd episode of the X and Y-era anime is a Jessie-centric one, while the 54th is a James-centric one, referencing these numbers minus the last digit.
634.



* In Manga/PokemonAdventures, the password of Wallace's aircar is 3818, which translates to "Sapphire".

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* In Manga/PokemonAdventures, ''Manga/PokemonAdventures'', the password of Wallace's aircar is 3818, which translates to "Sapphire".



[[folder:Film - Live-Action]]

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[[folder:Film - -- Live-Action]]



* Used occasionally in ''VideoGame/{{Pokemon}}'':

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* Used occasionally in ''VideoGame/{{Pokemon}}'':''Franchise/{{Pokemon}}'':
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* In ''Webcomic/NextSoundOfTheFuture'', the basis for most of the Vocaloids’ codenames are Japanese number puns based on the last 4 digits of their serial codes.
** "4N01" -> "Shi-N" -> "Shine"
** "[=X0T9=]" -> "T-ku" -> "Tech"
** "6RU9" -> "roru" -> "Roll"


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** Para-Medic's radio frequency number in ''VideoGame/MetalGearSolid3'' and ''VideoGame/MetalGearSolidPortableOps'' is 145.73 (''ishi konami'', or "Dr. Konami").

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** Para-Medic's radio frequency number in ''VideoGame/MetalGearSolid3'' ''VideoGame/MetalGearSolid3SnakeEater'' and ''VideoGame/MetalGearSolidPortableOps'' is 145.73 (''ishi konami'', or "Dr. Konami").



* ''{{VideoGame/Yakuza}}'':
** Defeating the OptionalBoss in the first ''VideoGame/{{Yakuza}}'' game earned you a million yen and 893 experience. 893 is one of the possible roots of the term "yakuza".

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* ''{{VideoGame/Yakuza}}'':
''VideoGame/LikeADragon'':
** Defeating the OptionalBoss in the first ''VideoGame/{{Yakuza}}'' ''VideoGame/Yakuza1'' game earned you a million yen and 893 experience. 893 is one of the possible roots of the term "yakuza".



*** ''[[VideoGame/Yakuza0 Yakuza Zero]]'': When Majima leaves behind [[spoiler: Makoto's]] watch, he sets it to 16:40 (16+40=56) to give them a clue, should they want to find him.
*** ''[[VideoGame/Yakuza1 Yakuza Kiwami]]'': When Majima tries to goad you into a fight by horrendously overcharging you for drinks, how much does he charge? 560000 yen, of course!

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*** ''[[VideoGame/Yakuza0 Yakuza Zero]]'': ''VideoGame/Yakuza0'': When Majima leaves behind [[spoiler: Makoto's]] watch, he sets it to 16:40 (16+40=56) to give them a clue, should they want to find him.
*** ''[[VideoGame/Yakuza1 ''[[VideoGameRemake Yakuza Kiwami]]'': When Majima tries to goad you into a fight by horrendously overcharging you for drinks, how much does he charge? 560000 yen, of course!
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*** His old bounty of 2,247,600,000 has 47, in Japanese is "shishi", which translates to "one's mentor", hinting at his connection to Xebec. Though it has also been noted that this is the real Blackbeard's bounty, [[ShownTheirWork inflated to today's rate and transferred into yen]].

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*** **** His old former bounty of 2,247,600,000 has 47, in Japanese is "shishi", which translates to "one's mentor", hinting at his connection to Xebec. Though it has also been noted that this is the real Blackbeard's bounty, [[ShownTheirWork inflated to today's rate and transferred into yen]].
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*** Blackbeard's bounty of 2,247,600,000 has 47, in Japanese is "shishi", which translates to "one's mentor", hinting at his connection to Xebec. Though it has also been noted that this is the real Blackbeard's bounty, [[ShownTheirWork inflated to today's rate and transferred into yen]].
*** Blackbeard's new bounty of 3,996,000,000 has 96, in Japanese translates to "kuro", which translates to "black".
*** Shank's bounty of 4,048,900,000 has 489, in Japanese translates to "shiyaku", which can be pronounced as "Shanks".

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*** Blackbeard's bounty of 3,996,000,000 has 96, in Japanese translates to "kuro", which translates to "black".
**** His old
bounty of 2,247,600,000 has 47, in Japanese is "shishi", which translates to "one's mentor", hinting at his connection to Xebec. Though it has also been noted that this is the real Blackbeard's bounty, [[ShownTheirWork inflated to today's rate and transferred into yen]].
*** Blackbeard's new bounty of 3,996,000,000 has 96, in Japanese translates to "kuro", which translates to "black".
*** Shank's
Shanks' bounty of 4,048,900,000 has 489, in Japanese translates to "shiyaku", which can be pronounced as "Shanks".

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Adding Return to Dream Land Deluxe info.


** Some EasterEggs in ''VideoGame/KirbyTripleDeluxe'', ''VideoGame/KirbyPlanetRobobot'', ''[[VideoGame/KirbyFightersDeluxe Kirby Fighters 2]]'' and ''VideoGame/KirbysDreamBuffet'' require the player to wait for 86 seconds to access them.
** [[VideoGame/KirbyTripleDeluxe Dedede's Drum Dash Deluxe]], the UpdatedRerelease of Dedede's Drum Dash, has 86,555 ("HAL Go Go Go") as the developer's intended best possible score on the final secret stage.

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** Some EasterEggs in ''VideoGame/KirbyTripleDeluxe'', ''VideoGame/KirbyPlanetRobobot'', ''VideoGame/KirbyStarAllies'', ''[[VideoGame/KirbyFightersDeluxe Kirby Fighters 2]]'' and 2]]'', ''VideoGame/KirbyAndTheForgottenLand'', ''VideoGame/KirbysDreamBuffet'' and ''VideoGame/KirbysReturnToDreamLand Deluxe'' require the player to wait for 86 seconds to access them.
** [[VideoGame/KirbyTripleDeluxe ''[[VideoGame/KirbyTripleDeluxe Dedede's Drum Dash Deluxe]], Deluxe]]'', the UpdatedRerelease of Dedede's Drum Dash, has 86,555 ("HAL Go Go Go") as the developer's intended best possible score on the final secret stage.



** In ''VideoGame/KirbyStarAllies'', 86,555 is the score earned for defeating the TrueFinalBoss of the Soul Melter EX difficulty of the BossRush mode "The Ultimate Choice".
** In ''VideoGame/KirbyAndTheForgottenLand'', [[spoiler:Fecto Forgo]] is codenamed Specimen ID-F86, even if the 86 isn't pronounced ha-ru in Japanese.

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** In ''VideoGame/KirbyStarAllies'', ''Kirby Star Allies'', 86,555 is the score earned for defeating the TrueFinalBoss of the Soul Melter EX difficulty of the BossRush mode "The Ultimate Choice".
** In ''VideoGame/KirbyAndTheForgottenLand'', ''Kirby and the Forgotten Land'', [[spoiler:Fecto Forgo]] is codenamed Specimen ID-F86, even if the 86 isn't pronounced ha-ru in Japanese.Japanese.
** In ''Kirby's Return to Dream land Deluxe'', the final upgrade of Magolor's "Trickery" skill in the Magolor Epilogue costs 5,586 ("go go [[Creator/HALLaboratory HAL]]") Magic Points, referencing the recurring 86/''ha-ru'' CreatorThumbprint. Additionally, the epilogue's Secret Stage gives you 860 Magic Points if cleared perfectly, and another 860 as the first-clear bonus.
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* The Japanese band 175R is pronounced "Inago Rider" and is a ShoutOut to the original ''Series/KamenRider'', namely the fact that the main hero is grasshopper themed. 175 is goroawase for i-na-go, and ''inago'' is Japanese for "grasshopper".
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this phrasing is all over the place, if someone wants to they can take another swing (haha)

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* Suzuki Ichiro of the Seattle Mariners, professionally just [[UsefulNotes/MajorLeagueBaseball Ichiro]], was celebrated in Seattle as [[TheChosenOne "the One"]].
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Bonus Boss was renamed by TRS


** Defeating the BonusBoss in the first ''VideoGame/{{Yakuza}}'' game earned you a million yen and 893 experience. 893 is one of the possible roots of the term "yakuza".

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** Defeating the BonusBoss OptionalBoss in the first ''VideoGame/{{Yakuza}}'' game earned you a million yen and 893 experience. 893 is one of the possible roots of the term "yakuza".
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**** Blackbeard's new bounty of 3,996,000,000 has 96, in Japanese translates to "kuro", which translates to "black".
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* ''Series/UltramanDecker'': Mother Spheresaurus, the BigBad of the series, is 88 meters tall and weighs 88,000 tons; both stats containing 88 (''haha'', translating to "mom" in Japanese) alludes to her title of "Mother".
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Added some additional for Splatoon 3.



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** Many of the locker items' prices are goroawase too. For example, the coconut cereal's price of 5572 (ko-ko-na-tsu, "coconuts"), the various flavours of munchy snacks prices of 8989 (pa-ku-pa-ku, a common sound effect for eating rapidly), the stack of newspapers' price of 6397 (mu-sa-ku-na, "ugly"), or the power clam's price of 71104 (na-i-to-yo, "not necessary"). Any time an item has a weird price, it's likely because of goroawase.

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