History Main / GoodIsImpotent

21st Jun '16 8:14:33 AM Allronix
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** {{Subverted}} come the sequel ''VideoGame/StarWarsTheOldRepublic''. Yes, the Empire managed to catch the Republic with their pants down (because Revan and Exile had a masterful grip on the IdiotBall and the Republic had ''no'' idea that they even existed). But then, there's a treaty that's about as strong as toilet paper that neither side treats with the same amount of respect. Still, it allows the Republic necessary time to regroup while the Sith predictably start infighting. The Republic has a bigger population, better developed infrastructure, rule of law (Senators can be crooked, but they can also be removed from office and sent to jail), and are smart enough to keep the wizards out of government. The Empire is "run" by theocratic cabal of AxCrazy sorcerers (with the only qualification for advancement is "I stabbed the other guy first"), has the infrastructure of a Third World backwater, has an untenable reliance on slave labor (and wastes the talents of anyone who isn't human, Sith species, or Chiss by sending them to the auction block), etc. An ''individual'' Imperial is probably a little tougher than their Republic counterpart because of HadToBeSharp, but overall? The Empire ends up doing more damage to ''itself'' than the Republic, and is on the verge of collapse come the Makeb arc.

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** {{Subverted}} come the sequel ''VideoGame/StarWarsTheOldRepublic''. Yes, the Empire managed to catch the Republic with their pants down (because Revan and Exile had a masterful grip on the IdiotBall and the Republic had ''no'' idea that they even existed). But then, there's a treaty that's about as strong as toilet paper that neither side treats both factions treat with the same amount of respect. [[AwakenTheSleepingGiant Still, it allows the Republic necessary time to regroup regroup]] while the [[ChronicBackstabbingDisorder Sith predictably start infighting. infighting.]] The Republic has a bigger population, better developed infrastructure, rule of law (Senators can be crooked, but they can also be removed from office and sent to jail), and are smart enough to keep the wizards out of government. government for the most part. The Empire is "run" by an OmnicidalManiac, "administered" by a theocratic cabal of AxCrazy sorcerers (with the only qualification for advancement is [[KlingonPromotion "I stabbed the other guy first"), first"]]), has the infrastructure of a Third World backwater, has an untenable reliance relies on slave labor (and wastes the talents of anyone who isn't human, Sith species, or Chiss by sending them to the auction block), lower population, etc. An ''individual'' Imperial is probably a little tougher than their Republic counterpart because of HadToBeSharp, but overall? The Empire ends up doing more damage to ''itself'' than the Republic, and is on the verge of collapse come the Makeb arc.
21st Jun '16 8:03:01 AM Allronix
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** You can actually [[DiscussedTrope discuss this with Carth]], who points out that Malak hasn't won ''yet'' and probably was only winning because of the foundation Revan built. [[note]] The Republic being weakened by the Mandalorian Wars while it's still recovering from Exar Kun's War are also factors; the latter is why the Jedi didn't want to throw support into the former, inadvertently [[NiceJobBreakingItHero making the situation much worse]]. And as passive as the Jedi were, they were unfortunately ''right'' about Mandalore the Indomitable being a pawn of the Sith Emperor. Revan also had a Rakata factory capable of cranking out entire ''fleets'' of warships, droids, and weaponry at the push of a button while the Reoublic had to ''build'' everything from the ground up. [[/note]] It's also known that Revan was defeated, costing the Sith their competent leadership - Malak is so StupidEvil that his tactical sense only goes as far as "burn the whole planet." Carth also remarks in the tomb of Ajunta Pal that the Dark Side's weakness is that it eventually consumes itself.

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** You can actually [[DiscussedTrope discuss this with Carth]], who points out that Malak hasn't won ''yet'' and probably was only winning because of the foundation Revan built. [[note]] The Republic being weakened by the Mandalorian Wars while it's still recovering from Exar Kun's War are also factors; factored in; the latter is why the Jedi didn't want to throw support into the former, inadvertently [[NiceJobBreakingItHero making the situation much worse]]. And as passive as the Jedi were, they were unfortunately ''right'' about Mandalore the Indomitable being a pawn of the Sith Emperor. Revan also had a Rakata [[AbusivePrecursors Rakata]] factory capable of cranking out entire ''fleets'' of warships, droids, and weaponry at the push of a button while the Reoublic Republic had to ''build'' everything from the ground up. [[/note]] It's also known that Revan was defeated, costing the Sith their competent leadership - Malak is so StupidEvil that his tactical sense only goes as far as "burn the whole planet." Carth also remarks in the tomb of Ajunta Pal that the Dark Side's weakness is that it eventually consumes itself.


Added DiffLines:

** {{Subverted}} come the sequel ''VideoGame/StarWarsTheOldRepublic''. Yes, the Empire managed to catch the Republic with their pants down (because Revan and Exile had a masterful grip on the IdiotBall and the Republic had ''no'' idea that they even existed). But then, there's a treaty that's about as strong as toilet paper that neither side treats with the same amount of respect. Still, it allows the Republic necessary time to regroup while the Sith predictably start infighting. The Republic has a bigger population, better developed infrastructure, rule of law (Senators can be crooked, but they can also be removed from office and sent to jail), and are smart enough to keep the wizards out of government. The Empire is "run" by theocratic cabal of AxCrazy sorcerers (with the only qualification for advancement is "I stabbed the other guy first"), has the infrastructure of a Third World backwater, has an untenable reliance on slave labor (and wastes the talents of anyone who isn't human, Sith species, or Chiss by sending them to the auction block), etc. An ''individual'' Imperial is probably a little tougher than their Republic counterpart because of HadToBeSharp, but overall? The Empire ends up doing more damage to ''itself'' than the Republic, and is on the verge of collapse come the Makeb arc.
21st Jun '16 7:47:51 AM Allronix
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** You can actually [[DiscussedTrope discuss this with Carth]], who points out that Malak hasn't won ''yet'' and probably was only winning because of the foundation Revan built. It's also known that Revan was defeated, costing the Sith their competant leadership - Malak is so StupidEvil that his tactical sense only goes as far as "burn the whole planet." Carth also remarks in the tomb of Ajunta Pal that the Dark Side's weakness is that it eventually consumes itself.

to:

** You can actually [[DiscussedTrope discuss this with Carth]], who points out that Malak hasn't won ''yet'' and probably was only winning because of the foundation Revan built. [[note]] The Republic being weakened by the Mandalorian Wars while it's still recovering from Exar Kun's War are also factors; the latter is why the Jedi didn't want to throw support into the former, inadvertently [[NiceJobBreakingItHero making the situation much worse]]. And as passive as the Jedi were, they were unfortunately ''right'' about Mandalore the Indomitable being a pawn of the Sith Emperor. Revan also had a Rakata factory capable of cranking out entire ''fleets'' of warships, droids, and weaponry at the push of a button while the Reoublic had to ''build'' everything from the ground up. [[/note]] It's also known that Revan was defeated, costing the Sith their competant competent leadership - Malak is so StupidEvil that his tactical sense only goes as far as "burn the whole planet." Carth also remarks in the tomb of Ajunta Pal that the Dark Side's weakness is that it eventually consumes itself.
7th Mar '16 12:08:57 PM intastiel
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* ''VideoGame/BlackAndWhite''. Good gods are harder to play than evil ones. They take longer to get set up and are much easier to impede. All of the useful miracles are considered evil to use, while the best you will manage with good is crappy shield miracles which an evil god can and will beat down easily.
** On the other hand while evil is quicker and easier, patient builder Gods who [[ShootTheDog only shoots the dogs]] when there aren't other options can amass more worshippers, resources, and a larger sphere of influence over time. Plus, the evil way of playing wastes resources (especially wood) that could be reinvested in your empire.
** Made quite better in the sequel. In B&W2, 'Good' Gods rely on impressing foreign towns to join your own, whereas 'Evil' Gods use military forces to conquer other towns and defend them. Done properly (read: Ones that don't use military units after being told that military is a Evil Thing), Good Gods are {{Barrier Warrior}}s whose walls stop enemies in their tracks, and the occasional [[KillItWithFire Fireball Miracle]] used to destroy a troop or two doesn't dent one's Good Rating.

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* ''VideoGame/BlackAndWhite''. In the ''VideoGame/BlackAndWhite'' series:
**
Good gods are harder to play than evil ones. They fairly restricted in the first game: they take longer to get set up and their power base, are much easier to impede. All of impede, and have to cooperate with the useful villagers' desires rather than bend their godly power towards dominating the land. Moreover, evil gods get easy access to offensive miracles that are considered a much more efficient use of power than the defensive abilities of good gods. While evil to use, while the best you will manage with good is crappy shield miracles which an evil god can and will beat down easily.
** On the other hand while evil is quicker and easier, patient builder Gods who [[ShootTheDog only shoots the dogs]] when there aren't other options can amass more worshippers, resources, and
play isn't sustainable in a larger sphere of influence level over time. Plus, the evil way long term, its strategy of playing wastes resources (especially wood) taking the land by force and moving on to the next conquest makes that could be reinvested in your empire.
almost irrelevant.
** Made quite better Greatly mitigated in the sequel. In B&W2, 'Good' Gods sequel: good gods rely on impressing foreign towns to join your own, whereas 'Evil' Gods use military forces to conquer other towns and defend them. Done properly (read: Ones that don't use military units after being told that military is a Evil Thing), Good Gods are the enemy into switching sides, so they can focus their abilities on becoming powerful {{Barrier Warrior}}s whose walls stop enemies in their tracks, and who build up an idyllic ShiningCity behind unbeatable defenses. Its ''Battle of the occasional [[KillItWithFire Fireball Miracle]] used Gods'' expansion even adds a non-evil way of wiping out entire enemy armies in the form of a permanent mass BalefulPolymorph miracle, for those too pure of heart to destroy a troop or two doesn't dent one's Good Rating.KillItWithFire.
23rd Feb '16 5:59:39 AM thatmadork
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* In some schools of revolutionary thought, it is argued that peaceful protest held up as a strict moral principle rather than acknowledged as a strategy actually doesn't achieve very much at all and leads to none of the protest's goals being fulfilled. [[RuleOfCautiousEditingJudgement That's all that will be said]].

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* In some schools of revolutionary thought, it is argued that peaceful protest held up as a strict moral principle rather than acknowledged as a strategy actually doesn't achieve very much at all and leads to none few (if any) of the protest's goals being fulfilled. [[RuleOfCautiousEditingJudgement That's all that will be said]].
23rd Feb '16 5:58:59 AM thatmadork
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Added DiffLines:

* In some schools of revolutionary thought, it is argued that peaceful protest held up as a strict moral principle rather than acknowledged as a strategy actually doesn't achieve very much at all and leads to none of the protest's goals being fulfilled. [[RuleOfCautiousEditingJudgement That's all that will be said]].
15th Jan '16 9:53:53 AM Anddrix
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** Made quite better in the sequel. In B&W2, 'Good' Gods rely on impressing foreign towns to join your own, whereas 'Evil' Gods use military forces to conquer other towns and defend them. Done properly (read: [[ViewersAreMorons Ones that don't use military units after being told that military is a Evil Thing]]), Good Gods are {{Barrier Warrior}}s whose walls stop enemies in their tracks, and the occasional [[KillItWithFire Fireball Miracle]] used to destroy a troop or two doesn't dent one's Good Rating.

to:

** Made quite better in the sequel. In B&W2, 'Good' Gods rely on impressing foreign towns to join your own, whereas 'Evil' Gods use military forces to conquer other towns and defend them. Done properly (read: [[ViewersAreMorons Ones that don't use military units after being told that military is a Evil Thing]]), Thing), Good Gods are {{Barrier Warrior}}s whose walls stop enemies in their tracks, and the occasional [[KillItWithFire Fireball Miracle]] used to destroy a troop or two doesn't dent one's Good Rating.
29th Dec '15 3:42:47 AM eroock
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->''Evil is everywhere \\

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->''Evil ->''"Evil is everywhere \\



Evil is bankable!''

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Evil is bankable!''bankable!"''
22nd Nov '15 11:25:06 AM thatmadork
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* Somewhat the point of ''Film/DemolitionMan''. In the future San Angeles, society has banned everything and anything that can possibly harm or offend anybody: guns, alcohol, swearing, caffeine, sexual intercourse, [[FelonyMisdemeanour chocolate, speeding, spicy food]]... The downside to this city of [[PoliticalCorrectnessGoneMad Politically Correct]] PerfectPacifistPeople is that when AxCrazy criminal Simon Phoenix is thawed out of cryostasis, the wimpy police of the future have absolutely no idea how to deal with his old-school brutality, and Phoenix runs amok. Hence, they need to thaw out tough CowboyCop John Spartan to deal with Phoenix and save the day.

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* Somewhat the point of ''Film/DemolitionMan''. In the future San Angeles, society has banned everything and anything that can possibly harm or offend anybody: guns, alcohol, swearing, [[WellIntentionedExtremist caffeine, sexual intercourse, [[FelonyMisdemeanour intercourse (and physical contact too), chocolate, speeding, spicy food]]... The downside to this city of [[PoliticalCorrectnessGoneMad Politically Correct]] PerfectPacifistPeople is that when AxCrazy criminal Simon Phoenix is thawed out of cryostasis, the wimpy police of the future have absolutely no idea how to deal with his old-school brutality, and Phoenix runs amok. Hence, they need to thaw out tough CowboyCop John Spartan to deal with Phoenix and save the day.
22nd Nov '15 11:24:06 AM thatmadork
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Added DiffLines:

* Somewhat the point of ''Film/DemolitionMan''. In the future San Angeles, society has banned everything and anything that can possibly harm or offend anybody: guns, alcohol, swearing, caffeine, sexual intercourse, [[FelonyMisdemeanour chocolate, speeding, spicy food]]... The downside to this city of [[PoliticalCorrectnessGoneMad Politically Correct]] PerfectPacifistPeople is that when AxCrazy criminal Simon Phoenix is thawed out of cryostasis, the wimpy police of the future have absolutely no idea how to deal with his old-school brutality, and Phoenix runs amok. Hence, they need to thaw out tough CowboyCop John Spartan to deal with Phoenix and save the day.
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