History Main / GoodIsImpotent

9th Dec '17 12:11:19 PM nombretomado
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* TheDisneyAfternoon cartoon ''WesternAnimation/DarkwingDuck'' featured an episode of this: Darkwing was hit by a beam that divided him into his "positrons" and "negatrons", resulting in him dividing in two. The "good" version was treacly, cloying, and so nonviolent he refused to even step on bugs... and of course useless in the effort to round up the evil version. However its arguably Downplayed, as the Good version proves to be BadassPacifist, who manages to single handily save himself, Gosalyn and Launchpad from his evil Counterpart's death trap.

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* TheDisneyAfternoon WesternAnimation/TheDisneyAfternoon cartoon ''WesternAnimation/DarkwingDuck'' featured an episode of this: Darkwing was hit by a beam that divided him into his "positrons" and "negatrons", resulting in him dividing in two. The "good" version was treacly, cloying, and so nonviolent he refused to even step on bugs... and of course useless in the effort to round up the evil version. However its arguably Downplayed, as the Good version proves to be BadassPacifist, who manages to single handily save himself, Gosalyn and Launchpad from his evil Counterpart's death trap.
8th Dec '17 10:28:13 PM lalaTKG
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** {{Subverted}} come the sequel ''VideoGame/StarWarsTheOldRepublic''. Yes, the Empire managed to catch the Republic with their pants down (because Revan and Exile had a masterful grip on the IdiotBall and the Republic had ''no'' idea that they even existed). But then, there's a treaty that's about as strong as toilet paper that both factions treat with the same amount of respect. [[AwakenTheSleepingGiant Still, it allows the Republic necessary time to regroup]] while the [[ChronicBackstabbingDisorder Sith predictably start infighting.]] The Republic has a bigger population, better developed infrastructure, rule of law (Senators can be crooked, but they can also be removed from office and sent to jail), and are smart enough to keep the wizards out of government for the most part. The Empire is "run" by an OmnicidalManiac, "administered" by a theocratic cabal of AxCrazy sorcerers (with the only qualification for advancement is [[KlingonPromotion "I stabbed the other guy first"]]), has the infrastructure of a Third World backwater, relies on slave labor (and wastes the talents of anyone who isn't human, Sith species, or Chiss by sending them to the auction block), lower population, etc. An ''individual'' Imperial is probably a little tougher than their Republic counterpart because of HadToBeSharp, but overall? The Empire ends up doing more damage to ''itself'' than the Republic, and is on the verge of collapse come the Makeb arc. [[spoiler: The ''Knights of the Fallen Empire'' expansion reveals the Empire was deliberately constructed to collapse under it's own weight after sufficiently weakening the Republic as part of a larger plan.]]

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** {{Subverted}} come the sequel ''VideoGame/StarWarsTheOldRepublic''. Yes, the Empire managed to catch the Republic with their pants down (because Revan and Exile had a masterful grip on the IdiotBall and the Republic had ''no'' idea that they even existed). But then, there's a treaty that's about as strong as toilet paper that both factions treat with the same amount of respect. [[AwakenTheSleepingGiant Still, it allows the Republic necessary time to regroup]] while the [[ChronicBackstabbingDisorder Sith predictably start infighting.]] The Republic has a bigger population, better developed infrastructure, rule of law (Senators can be crooked, but they can also be removed from office and sent to jail), and are smart enough to keep the wizards out of government for the most part. The Empire is "run" by an OmnicidalManiac, "administered" by a theocratic cabal of AxCrazy sorcerers (with the only qualification for advancement is [[KlingonPromotion "I stabbed the other guy first"]]), has the infrastructure of a Third World backwater, relies on slave labor (and wastes the talents of anyone who isn't human, Sith species, or Chiss by sending them to the auction block), lower population, etc. An ''individual'' Imperial is probably a little tougher than their Republic counterpart because of HadToBeSharp, but overall? The Empire ends up doing more damage to ''itself'' than the Republic, and is on the verge of collapse come the Makeb arc. [[spoiler: The ''Knights of the Fallen Empire'' expansion reveals the Empire was deliberately constructed to collapse under it's its own weight after sufficiently weakening the Republic as part of a larger plan.]]
8th Dec '17 10:27:06 PM lalaTKG
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* In ''VideoGame/{{Xenosaga}}'', chaos all too often comes across as an indecisive wuss where as pretty much the whole series is a EvilPlan by his dark twin Wilhelm. Some people even suspect that Wilhelm?s true goal was to force chaos to make a decisive choice by attempting to make that choice for him.

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* In ''VideoGame/{{Xenosaga}}'', chaos Chaos all too often comes across as an indecisive wuss where as pretty much the whole series is a EvilPlan by his dark twin Wilhelm. Some people even suspect that Wilhelm?s Wilhelm's true goal was to force chaos Chaos to make a decisive choice by attempting to make that choice for him.
4th Aug '17 3:45:06 AM TheAmazingBlachman
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* The classic ''Series/{{Star Trek|The Original Series}}'' episode ("The Enemy Within") where a transporter accident lead to Kirk getting divided into "good" (peaceful, passive, considerate, pacifist) and "evil" (violent, resolute, egoistical, aggressive) selves. What makes this the poster child for this Trope is that the "Evil" side does learn to calm down and even assumes command for a short time, while the "Good" side remains unable to make the simplest decisions (though downplayed in that the episode doesn't ''call'' it Kirk's good and evil sides, it just ends up that way based on the division of traits). Notably, though, the episode actually plays a with the concept, as the "Good" side turns out have been saddled with Kirk's courage while the "Evil" side ultimately turns out to be a total coward when the chips are down, falling into a useless panic at the thought of losing independent existence, something the "Good" side can calmly accept.

to:

* The classic ''Series/{{Star Trek|The Original Series}}'' episode ("The Enemy Within") where a transporter accident lead to Kirk getting divided into "good" (peaceful, passive, considerate, pacifist) and "evil" (violent, resolute, egoistical, aggressive) selves. What makes this the poster child for this Trope is that the "Evil" side does learn to calm down and even assumes command for a short time, while the "Good" side remains unable to make the simplest decisions (though downplayed in that the episode doesn't ''call'' it Kirk's good and evil sides, it just ends up that way based on the division of traits). Notably, though, the episode actually plays a bit with the concept, as the "Good" side turns out have been saddled with Kirk's courage while the "Evil" side ultimately turns out to be a total coward when the chips are down, falling into a useless panic at the thought of losing independent existence, something the "Good" side can calmly accept.
12th Jul '17 2:13:30 AM ImpudentInfidel
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** {{Subverted}} come the sequel ''VideoGame/StarWarsTheOldRepublic''. Yes, the Empire managed to catch the Republic with their pants down (because Revan and Exile had a masterful grip on the IdiotBall and the Republic had ''no'' idea that they even existed). But then, there's a treaty that's about as strong as toilet paper that both factions treat with the same amount of respect. [[AwakenTheSleepingGiant Still, it allows the Republic necessary time to regroup]] while the [[ChronicBackstabbingDisorder Sith predictably start infighting.]] The Republic has a bigger population, better developed infrastructure, rule of law (Senators can be crooked, but they can also be removed from office and sent to jail), and are smart enough to keep the wizards out of government for the most part. The Empire is "run" by an OmnicidalManiac, "administered" by a theocratic cabal of AxCrazy sorcerers (with the only qualification for advancement is [[KlingonPromotion "I stabbed the other guy first"]]), has the infrastructure of a Third World backwater, relies on slave labor (and wastes the talents of anyone who isn't human, Sith species, or Chiss by sending them to the auction block), lower population, etc. An ''individual'' Imperial is probably a little tougher than their Republic counterpart because of HadToBeSharp, but overall? The Empire ends up doing more damage to ''itself'' than the Republic, and is on the verge of collapse come the Makeb arc.

to:

** {{Subverted}} come the sequel ''VideoGame/StarWarsTheOldRepublic''. Yes, the Empire managed to catch the Republic with their pants down (because Revan and Exile had a masterful grip on the IdiotBall and the Republic had ''no'' idea that they even existed). But then, there's a treaty that's about as strong as toilet paper that both factions treat with the same amount of respect. [[AwakenTheSleepingGiant Still, it allows the Republic necessary time to regroup]] while the [[ChronicBackstabbingDisorder Sith predictably start infighting.]] The Republic has a bigger population, better developed infrastructure, rule of law (Senators can be crooked, but they can also be removed from office and sent to jail), and are smart enough to keep the wizards out of government for the most part. The Empire is "run" by an OmnicidalManiac, "administered" by a theocratic cabal of AxCrazy sorcerers (with the only qualification for advancement is [[KlingonPromotion "I stabbed the other guy first"]]), has the infrastructure of a Third World backwater, relies on slave labor (and wastes the talents of anyone who isn't human, Sith species, or Chiss by sending them to the auction block), lower population, etc. An ''individual'' Imperial is probably a little tougher than their Republic counterpart because of HadToBeSharp, but overall? The Empire ends up doing more damage to ''itself'' than the Republic, and is on the verge of collapse come the Makeb arc. [[spoiler: The ''Knights of the Fallen Empire'' expansion reveals the Empire was deliberately constructed to collapse under it's own weight after sufficiently weakening the Republic as part of a larger plan.]]
11th Mar '17 4:48:29 PM ElSquibbonator
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* Inverted in ''Anime/{{Pokemon}}'' with the Team Rocket trio. They're normally a GoldfishPoopGang who never succeed at anything, but on the rare occasions they decide to actually do something good (or at least not evil, like participating in Pokemon Contests) they're much more successful.
11th Mar '17 4:47:24 PM ElSquibbonator
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Added DiffLines:

* Inverted in ''Anime/{{Pokemon}}'' with the Team Rocket trio. They're normally a GoldfishPoopGang who never succeed at anything, but on the rare occasions they decide to actually do something good (or at least not evil, like participating in Pokemon Contests) they're much more successful.
13th Feb '17 3:00:22 PM TheAmazingBlachman
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* The classic ''Series/{{Star Trek|The Original Series}}'' episode ("The Enemy Within") where a transporter accident lead to Kirk getting divided into "good" (peaceful, passive, considerate, pacifist) and "evil" (violent, resolute, egoistical, aggressive) selves. What makes this the poster child for this Trope is that the "Evil" side does learn to calm down and even assumes command for a short time, while the "Good" side remains unable to make the simplest decisions (though downplayed in that the episode doesn't ''call'' it Kirk's good and evil sides, it just ends up that way based on the division of traits). Notably, though, the "Evil" side ultimately turns out to be a total coward when the chips are down, falling into a useless panic at the thought of losing independent existence, something the "Good" side can calmly accept.

to:

* The classic ''Series/{{Star Trek|The Original Series}}'' episode ("The Enemy Within") where a transporter accident lead to Kirk getting divided into "good" (peaceful, passive, considerate, pacifist) and "evil" (violent, resolute, egoistical, aggressive) selves. What makes this the poster child for this Trope is that the "Evil" side does learn to calm down and even assumes command for a short time, while the "Good" side remains unable to make the simplest decisions (though downplayed in that the episode doesn't ''call'' it Kirk's good and evil sides, it just ends up that way based on the division of traits). Notably, though, the episode actually plays a with the concept, as the "Good" side turns out have been saddled with Kirk's courage while the "Evil" side ultimately turns out to be a total coward when the chips are down, falling into a useless panic at the thought of losing independent existence, something the "Good" side can calmly accept.
25th Jan '17 2:06:47 AM LinTaylor
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Added DiffLines:

* ''Series/KamenRiderDouble'': As is standard for ''Franchise/KamenRider'', [[PhlebotinumRebel the heroes and villains draw their power from the same source]] -- in this case, the TransformationTrinket for both is the Gaia Memory. Memories are most powerful when they're inserted directly into the body, but they also carry nasty side effects like addiction. The villainous Sonozaki family, who create and sell the Memories, use special belts that mitigate the side-effects but makes them weaker; in order to make up for this, they use extra-powerful Memories. Meanwhile, the heroes use purified Memories that can't be inserted into the body at all (and [[http://vignette3.wikia.nocookie.net/kamenrider/images/7/7f/D6GM.jpg look like]] fancy USB memory sticks, as opposed to the skeleton-themed [[http://vignette4.wikia.nocookie.net/kamenrider/images/b/ba/Terror_Memory.jpeg bad-guy Memories]]), but they're much weaker than the villains' Memories, only reaching full power for a FinishingMove.
1st Jan '17 6:39:51 AM Morgenthaler
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* On ''Series/AmericanGothic'', no matter how hard Dr. Crower and Gail fight for Caleb's rights, and no matter how much Merlyn uses her angelic powers to protect him, Caleb is inexorably drawn into Buck's orbit and everyone seems helpless to prevent it, or even expose Buck's evil. It doesn't help that the sheriff is a VillainWithGoodPublicity and that both Matt and Gail are hardly immune to mind games or [[EvilIsSexy temptation]], but even Merlyn is made out to be decidedly weaker than her adversary--and gaining more power to face him [[NotSoDifferent almost pushes her too far]].

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* On ''Series/AmericanGothic'', ''Series/AmericanGothic1995'', no matter how hard Dr. Crower and Gail fight for Caleb's rights, and no matter how much Merlyn uses her angelic powers to protect him, Caleb is inexorably drawn into Buck's orbit and everyone seems helpless to prevent it, or even expose Buck's evil. It doesn't help that the sheriff is a VillainWithGoodPublicity and that both Matt and Gail are hardly immune to mind games or [[EvilIsSexy temptation]], but even Merlyn is made out to be decidedly weaker than her adversary--and gaining more power to face him [[NotSoDifferent almost pushes her too far]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GoodIsImpotent