History Main / GoodIsImpotent

13th Feb '17 3:00:22 PM TheAmazingBlachman
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* The classic ''Series/{{Star Trek|The Original Series}}'' episode ("The Enemy Within") where a transporter accident lead to Kirk getting divided into "good" (peaceful, passive, considerate, pacifist) and "evil" (violent, resolute, egoistical, aggressive) selves. What makes this the poster child for this Trope is that the "Evil" side does learn to calm down and even assumes command for a short time, while the "Good" side remains unable to make the simplest decisions (though downplayed in that the episode doesn't ''call'' it Kirk's good and evil sides, it just ends up that way based on the division of traits). Notably, though, the "Evil" side ultimately turns out to be a total coward when the chips are down, falling into a useless panic at the thought of losing independent existence, something the "Good" side can calmly accept.

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* The classic ''Series/{{Star Trek|The Original Series}}'' episode ("The Enemy Within") where a transporter accident lead to Kirk getting divided into "good" (peaceful, passive, considerate, pacifist) and "evil" (violent, resolute, egoistical, aggressive) selves. What makes this the poster child for this Trope is that the "Evil" side does learn to calm down and even assumes command for a short time, while the "Good" side remains unable to make the simplest decisions (though downplayed in that the episode doesn't ''call'' it Kirk's good and evil sides, it just ends up that way based on the division of traits). Notably, though, the episode actually plays a with the concept, as the "Good" side turns out have been saddled with Kirk's courage while the "Evil" side ultimately turns out to be a total coward when the chips are down, falling into a useless panic at the thought of losing independent existence, something the "Good" side can calmly accept.
25th Jan '17 2:06:47 AM LinTaylor
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* ''Series/KamenRiderDouble'': As is standard for ''Franchise/KamenRider'', [[PhlebotinumRebel the heroes and villains draw their power from the same source]] -- in this case, the TransformationTrinket for both is the Gaia Memory. Memories are most powerful when they're inserted directly into the body, but they also carry nasty side effects like addiction. The villainous Sonozaki family, who create and sell the Memories, use special belts that mitigate the side-effects but makes them weaker; in order to make up for this, they use extra-powerful Memories. Meanwhile, the heroes use purified Memories that can't be inserted into the body at all (and [[http://vignette3.wikia.nocookie.net/kamenrider/images/7/7f/D6GM.jpg look like]] fancy USB memory sticks, as opposed to the skeleton-themed [[http://vignette4.wikia.nocookie.net/kamenrider/images/b/ba/Terror_Memory.jpeg bad-guy Memories]]), but they're much weaker than the villains' Memories, only reaching full power for a FinishingMove.
1st Jan '17 6:39:51 AM Morgenthaler
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* On ''Series/AmericanGothic'', no matter how hard Dr. Crower and Gail fight for Caleb's rights, and no matter how much Merlyn uses her angelic powers to protect him, Caleb is inexorably drawn into Buck's orbit and everyone seems helpless to prevent it, or even expose Buck's evil. It doesn't help that the sheriff is a VillainWithGoodPublicity and that both Matt and Gail are hardly immune to mind games or [[EvilIsSexy temptation]], but even Merlyn is made out to be decidedly weaker than her adversary--and gaining more power to face him [[NotSoDifferent almost pushes her too far]].

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* On ''Series/AmericanGothic'', ''Series/AmericanGothic1995'', no matter how hard Dr. Crower and Gail fight for Caleb's rights, and no matter how much Merlyn uses her angelic powers to protect him, Caleb is inexorably drawn into Buck's orbit and everyone seems helpless to prevent it, or even expose Buck's evil. It doesn't help that the sheriff is a VillainWithGoodPublicity and that both Matt and Gail are hardly immune to mind games or [[EvilIsSexy temptation]], but even Merlyn is made out to be decidedly weaker than her adversary--and gaining more power to face him [[NotSoDifferent almost pushes her too far]].
26th Nov '16 4:40:28 PM TheNerevarine
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* In the French-English comic ''ComicBook/RequiemVampireKnight'', Résurrection is a Hell-like dimension where evil people reincarnate as hideous monsters and split into different categories according to their sins in life. The closest thing to a "good" faction in this world are the[[OurGhostsAreDifferent lamias]], who did not commit any real crimes in life, but they are [[CrapsackWorld sentenced to this world regardless because they were victimized by someone else that did became a monster]] and the only way they can leave Résurrection is to destroy the one responsible. They are among the weakest creatures in this setting, only slightly [[OurZombiesAreDifferent zombies]] and capable only spooking their tormentors in their sleep on their own. The lamias are dependent on mind-controlling other creatures such as centaurs and werewolves (i.e. other evil individuals - rapists and religious zealots, respectively) to really make a difference.

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* In the French-English comic ''ComicBook/RequiemVampireKnight'', Résurrection is a Hell-like dimension where evil people reincarnate as hideous monsters and split into different categories according to their sins in life. The closest thing to a "good" faction in this world are the[[OurGhostsAreDifferent the [[OurGhostsAreDifferent lamias]], who did not commit any real crimes in life, but they are [[CrapsackWorld sentenced to this world regardless because they were victimized by someone else that did became a monster]] and the only way they can leave Résurrection is to destroy the one responsible. They are among the weakest creatures in this setting, only slightly above [[OurZombiesAreDifferent zombies]] and make up a significant portion of the slave population, with the most beautiful and not yet bitten female lamias being forced to join Count Dracula's harem. On their own, they are only capable only of spooking their tormentors in their sleep on their own. The lamias are dependent and depend on mind-controlling other creatures such as centaurs and werewolves (i.e. other evil individuals - rapists and religious zealots, respectively) to really make a difference. And even then, that doesn't mean much since the vampires (Résurrection's elite made up of the most depraved individuals to ever live) are more advanced in every single way.
26th Nov '16 4:34:26 PM TheNerevarine
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* In the French-English comic ''ComicBook/RequiemVampireKnight'', Résurrection is a Hell-like dimension where evil people reincarnate as hideous monsters and split into different categories according to their sins in life. The closest thing to a "good" faction in this world are the[[OurGhostsAreDifferent lamias]], who did not commit any real crimes in life, but they are [[CrapsackWorld sentenced to this world regardless because they were victimized by someone else that did became a monster]] and the only way they can leave Résurrection is to destroy the one responsible. They are among the weakest creatures in this setting, only slightly [[OurZombiesAreDifferent zombies]] and capable only spooking their tormentors in their sleep on their own. The lamias are dependent on mind-controlling other creatures such as centaurs and werewolves (i.e. other evil individuals - rapists and religious zealots, respectively) to really make a difference.
17th Oct '16 4:01:41 PM Doodler
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* ''Franchise/StarWars'' is a deliberate subversion. At the peak of their power in the Prequel Trilogy, the Jedi were virtually helpless against the Sith's plans and wound up [[NiceJobBreakingItHero helping]] to create the EvilEmpire before they were wiped out themselves. However, Luke changes tactics and manages to triumph over the Sith in the Original Trilogy. The Sequel Trilogy sees a new Dark Side order [[spoiler: wipe out the fledging Jedi Order once again]], which prompts Luke to become a mentor to [[TheHero Rey]]. Darksiders will go on and on about the [[LoveIsAWeakness weakness]] of the Light Side and they have some good points, but the truth is both sides evolve to meet new threats and [[BalanceBetweenGoodAndEvil neither can truly destroy the other]].
21st Jun '16 8:14:33 AM Allronix
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** {{Subverted}} come the sequel ''VideoGame/StarWarsTheOldRepublic''. Yes, the Empire managed to catch the Republic with their pants down (because Revan and Exile had a masterful grip on the IdiotBall and the Republic had ''no'' idea that they even existed). But then, there's a treaty that's about as strong as toilet paper that neither side treats with the same amount of respect. Still, it allows the Republic necessary time to regroup while the Sith predictably start infighting. The Republic has a bigger population, better developed infrastructure, rule of law (Senators can be crooked, but they can also be removed from office and sent to jail), and are smart enough to keep the wizards out of government. The Empire is "run" by theocratic cabal of AxCrazy sorcerers (with the only qualification for advancement is "I stabbed the other guy first"), has the infrastructure of a Third World backwater, has an untenable reliance on slave labor (and wastes the talents of anyone who isn't human, Sith species, or Chiss by sending them to the auction block), etc. An ''individual'' Imperial is probably a little tougher than their Republic counterpart because of HadToBeSharp, but overall? The Empire ends up doing more damage to ''itself'' than the Republic, and is on the verge of collapse come the Makeb arc.

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** {{Subverted}} come the sequel ''VideoGame/StarWarsTheOldRepublic''. Yes, the Empire managed to catch the Republic with their pants down (because Revan and Exile had a masterful grip on the IdiotBall and the Republic had ''no'' idea that they even existed). But then, there's a treaty that's about as strong as toilet paper that neither side treats both factions treat with the same amount of respect. [[AwakenTheSleepingGiant Still, it allows the Republic necessary time to regroup regroup]] while the [[ChronicBackstabbingDisorder Sith predictably start infighting. infighting.]] The Republic has a bigger population, better developed infrastructure, rule of law (Senators can be crooked, but they can also be removed from office and sent to jail), and are smart enough to keep the wizards out of government. government for the most part. The Empire is "run" by an OmnicidalManiac, "administered" by a theocratic cabal of AxCrazy sorcerers (with the only qualification for advancement is [[KlingonPromotion "I stabbed the other guy first"), first"]]), has the infrastructure of a Third World backwater, has an untenable reliance relies on slave labor (and wastes the talents of anyone who isn't human, Sith species, or Chiss by sending them to the auction block), lower population, etc. An ''individual'' Imperial is probably a little tougher than their Republic counterpart because of HadToBeSharp, but overall? The Empire ends up doing more damage to ''itself'' than the Republic, and is on the verge of collapse come the Makeb arc.
21st Jun '16 8:03:01 AM Allronix
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** You can actually [[DiscussedTrope discuss this with Carth]], who points out that Malak hasn't won ''yet'' and probably was only winning because of the foundation Revan built. [[note]] The Republic being weakened by the Mandalorian Wars while it's still recovering from Exar Kun's War are also factors; the latter is why the Jedi didn't want to throw support into the former, inadvertently [[NiceJobBreakingItHero making the situation much worse]]. And as passive as the Jedi were, they were unfortunately ''right'' about Mandalore the Indomitable being a pawn of the Sith Emperor. Revan also had a Rakata factory capable of cranking out entire ''fleets'' of warships, droids, and weaponry at the push of a button while the Reoublic had to ''build'' everything from the ground up. [[/note]] It's also known that Revan was defeated, costing the Sith their competent leadership - Malak is so StupidEvil that his tactical sense only goes as far as "burn the whole planet." Carth also remarks in the tomb of Ajunta Pal that the Dark Side's weakness is that it eventually consumes itself.

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** You can actually [[DiscussedTrope discuss this with Carth]], who points out that Malak hasn't won ''yet'' and probably was only winning because of the foundation Revan built. [[note]] The Republic being weakened by the Mandalorian Wars while it's still recovering from Exar Kun's War are also factors; factored in; the latter is why the Jedi didn't want to throw support into the former, inadvertently [[NiceJobBreakingItHero making the situation much worse]]. And as passive as the Jedi were, they were unfortunately ''right'' about Mandalore the Indomitable being a pawn of the Sith Emperor. Revan also had a Rakata [[AbusivePrecursors Rakata]] factory capable of cranking out entire ''fleets'' of warships, droids, and weaponry at the push of a button while the Reoublic Republic had to ''build'' everything from the ground up. [[/note]] It's also known that Revan was defeated, costing the Sith their competent leadership - Malak is so StupidEvil that his tactical sense only goes as far as "burn the whole planet." Carth also remarks in the tomb of Ajunta Pal that the Dark Side's weakness is that it eventually consumes itself.


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** {{Subverted}} come the sequel ''VideoGame/StarWarsTheOldRepublic''. Yes, the Empire managed to catch the Republic with their pants down (because Revan and Exile had a masterful grip on the IdiotBall and the Republic had ''no'' idea that they even existed). But then, there's a treaty that's about as strong as toilet paper that neither side treats with the same amount of respect. Still, it allows the Republic necessary time to regroup while the Sith predictably start infighting. The Republic has a bigger population, better developed infrastructure, rule of law (Senators can be crooked, but they can also be removed from office and sent to jail), and are smart enough to keep the wizards out of government. The Empire is "run" by theocratic cabal of AxCrazy sorcerers (with the only qualification for advancement is "I stabbed the other guy first"), has the infrastructure of a Third World backwater, has an untenable reliance on slave labor (and wastes the talents of anyone who isn't human, Sith species, or Chiss by sending them to the auction block), etc. An ''individual'' Imperial is probably a little tougher than their Republic counterpart because of HadToBeSharp, but overall? The Empire ends up doing more damage to ''itself'' than the Republic, and is on the verge of collapse come the Makeb arc.
21st Jun '16 7:47:51 AM Allronix
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** You can actually [[DiscussedTrope discuss this with Carth]], who points out that Malak hasn't won ''yet'' and probably was only winning because of the foundation Revan built. It's also known that Revan was defeated, costing the Sith their competant leadership - Malak is so StupidEvil that his tactical sense only goes as far as "burn the whole planet." Carth also remarks in the tomb of Ajunta Pal that the Dark Side's weakness is that it eventually consumes itself.

to:

** You can actually [[DiscussedTrope discuss this with Carth]], who points out that Malak hasn't won ''yet'' and probably was only winning because of the foundation Revan built. [[note]] The Republic being weakened by the Mandalorian Wars while it's still recovering from Exar Kun's War are also factors; the latter is why the Jedi didn't want to throw support into the former, inadvertently [[NiceJobBreakingItHero making the situation much worse]]. And as passive as the Jedi were, they were unfortunately ''right'' about Mandalore the Indomitable being a pawn of the Sith Emperor. Revan also had a Rakata factory capable of cranking out entire ''fleets'' of warships, droids, and weaponry at the push of a button while the Reoublic had to ''build'' everything from the ground up. [[/note]] It's also known that Revan was defeated, costing the Sith their competant competent leadership - Malak is so StupidEvil that his tactical sense only goes as far as "burn the whole planet." Carth also remarks in the tomb of Ajunta Pal that the Dark Side's weakness is that it eventually consumes itself.
7th Mar '16 12:08:57 PM intastiel
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* ''VideoGame/BlackAndWhite''. Good gods are harder to play than evil ones. They take longer to get set up and are much easier to impede. All of the useful miracles are considered evil to use, while the best you will manage with good is crappy shield miracles which an evil god can and will beat down easily.
** On the other hand while evil is quicker and easier, patient builder Gods who [[ShootTheDog only shoots the dogs]] when there aren't other options can amass more worshippers, resources, and a larger sphere of influence over time. Plus, the evil way of playing wastes resources (especially wood) that could be reinvested in your empire.
** Made quite better in the sequel. In B&W2, 'Good' Gods rely on impressing foreign towns to join your own, whereas 'Evil' Gods use military forces to conquer other towns and defend them. Done properly (read: Ones that don't use military units after being told that military is a Evil Thing), Good Gods are {{Barrier Warrior}}s whose walls stop enemies in their tracks, and the occasional [[KillItWithFire Fireball Miracle]] used to destroy a troop or two doesn't dent one's Good Rating.

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* ''VideoGame/BlackAndWhite''. In the ''VideoGame/BlackAndWhite'' series:
**
Good gods are harder to play than evil ones. They fairly restricted in the first game: they take longer to get set up and their power base, are much easier to impede. All of impede, and have to cooperate with the useful villagers' desires rather than bend their godly power towards dominating the land. Moreover, evil gods get easy access to offensive miracles that are considered a much more efficient use of power than the defensive abilities of good gods. While evil to use, while the best you will manage with good is crappy shield miracles which an evil god can and will beat down easily.
** On the other hand while evil is quicker and easier, patient builder Gods who [[ShootTheDog only shoots the dogs]] when there aren't other options can amass more worshippers, resources, and
play isn't sustainable in a larger sphere of influence level over time. Plus, the evil way long term, its strategy of playing wastes resources (especially wood) taking the land by force and moving on to the next conquest makes that could be reinvested in your empire.
almost irrelevant.
** Made quite better Greatly mitigated in the sequel. In B&W2, 'Good' Gods sequel: good gods rely on impressing foreign towns to join your own, whereas 'Evil' Gods use military forces to conquer other towns and defend them. Done properly (read: Ones that don't use military units after being told that military is a Evil Thing), Good Gods are the enemy into switching sides, so they can focus their abilities on becoming powerful {{Barrier Warrior}}s whose walls stop enemies in their tracks, and who build up an idyllic ShiningCity behind unbeatable defenses. Its ''Battle of the occasional [[KillItWithFire Fireball Miracle]] used Gods'' expansion even adds a non-evil way of wiping out entire enemy armies in the form of a permanent mass BalefulPolymorph miracle, for those too pure of heart to destroy a troop or two doesn't dent one's Good Rating.KillItWithFire.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GoodIsImpotent