History Main / GoldenEnding

22nd Sep '16 7:07:30 PM MrNickelodeon
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* In ''Ride/MenInBlackAlienAttack'' at [[Ride/UniversalStudios Universal Studios Florida]], if the riders get an average score high enough, they'll receive the "Galaxy Defender" ending, where it's said that they'll be accepted into the MIB, and an alien is shown tailoring their future black suits. However, for no given reason, [[FailureIsTheOnlyOption Agent J decides to wipe the riders' memories of the experience anyway and send them back home]].
19th Sep '16 12:31:06 PM nighttrainfm
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* While the ''Franchise/DragonAge'' series does its best to keep its endings ambiguous, the ExpansionPack to the first game, ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'', has a clear-cut Golden Ending wherein [[spoiler:the City of Amaranthine is saved and the Vigil's Keep never falls to the Darkspawn assault (protip: earn the "Enduring Vigil" achievement and then save Amaranthine)]].

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* While the ''Franchise/DragonAge'' series does its best to keep its endings ambiguous, the ExpansionPack to the first game, ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'', has a clear-cut Golden Ending wherein [[spoiler:the City of Amaranthine is saved and the Vigil's Keep never falls to the Darkspawn assault (protip: earn the "Enduring Vigil" achievement and then save Amaranthine)]].Amaranthine).]]
29th Aug '16 10:33:57 PM AnonFangeekGirl
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* ''Roleplay/RubyQuest'' has a variation. The players got a ''very'' good ending for a CosmicHorrorStory- they escaped the Metal Glen and brought another survivor with them. However, it wasn't because they played it exactly right, but because they ''[[OffTheRails didn't]]''. Had they not [[SequenceBreaking sequence broke]] their way into the medical cabinet or exercised VideoGameCaringPotential by giving Stitches the group photo and saving Jay, the ending would have been bittersweet at best.
23rd Aug '16 1:21:34 PM Monolaf317
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* In Empress' ''Starless: Nymphomaniacs Paradise'', in the Ending Room, the one good ending "New World" is literally represented as a large golden key on a keyring.

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* In Empress' ''Starless: Nymphomaniacs Nymphomaniac's Paradise'', in the Ending Room, the one good ending "New World" is literally represented as a large golden key on a keyring.



[[folder:Non Video Game Examples]]

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[[folder:Non Video [[folder:Non-Video Game Examples]]
23rd Aug '16 1:17:21 PM Monolaf317
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[[folder:Visual Novel]]

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[[folder:Visual Novel]] Novels]]



* The ending of the final route ([[spoiler:Phorni's route]]) is the only unambiguously happy ending in VisualNovel/SymphonicRain, where even the good endings are bittersweet at best.

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* In Empress' ''Starless: Nymphomaniacs Paradise'', in the Ending Room, the one good ending "New World" is literally represented as a large golden key on a keyring.
* The ending of the final route ([[spoiler:Phorni's route]]) is the only unambiguously happy ending in VisualNovel/SymphonicRain, ''VisualNovel/SymphonicRain'', where even the good endings are bittersweet at best.
15th Aug '16 10:29:37 AM UmbrellasWereAwesome
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* Collecting all 29 audio files in the Mombasa Streets level of ''VideoGame/Halo3ODST'' changes a short section of the Data Hive level; namely, you can access the 30th and final audio file of the game. If you get all 30 audio files, you will actually end up knowing more about what's going on than the intelligence officer who gave you your mission! On of the final cutscenes changes too, in that instead of Dare stopping the Rookie from shooting the Engineer, it's the other way around.

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* Collecting all 29 audio files in the Mombasa Streets level of ''VideoGame/Halo3ODST'' changes a short section of the Data Hive level; namely, you can access the 30th and final audio file of the game. If you get all 30 audio files, you will actually end up knowing more about what's going on than the intelligence officer who gave you your mission! On One of the final cutscenes changes too, in that instead of Dare stopping the Rookie from shooting the Engineer, it's the other way around.
15th Aug '16 10:29:22 AM UmbrellasWereAwesome
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* Collecting all 29 audio files in the Mombasa Streets level of ''VideoGame/Halo3ODST'' changes a short section of the Data Hive level; namely, you can access the 30th and final audio file of the game. If you get all 30 audio files, you will actually end up knowing more about what's going on than the intelligence officer who gave you your mission! The actual ending changes too, in that instead of Dare stopping the Rookie from shooting the Engineer, it's the other way around.

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* Collecting all 29 audio files in the Mombasa Streets level of ''VideoGame/Halo3ODST'' changes a short section of the Data Hive level; namely, you can access the 30th and final audio file of the game. If you get all 30 audio files, you will actually end up knowing more about what's going on than the intelligence officer who gave you your mission! The actual ending On of the final cutscenes changes too, in that instead of Dare stopping the Rookie from shooting the Engineer, it's the other way around.
30th Jul '16 3:58:42 AM Morgenthaler
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* ''VideoGame/ASPAirStrikePatrol'' (known in Europe as ''DesertFighter'') featured multiple endings (including one [[ItsAWonderfulFailure if you fail the final mission]]). Which ending you get depends entirely on your Force, Supplies, and Opinion meters. If ''any'' of these meters are lacking, you merely get an "okay" ending depending on which meter was the lowest (beating the game with a low Opinion rating means that the war is a political disaster, viewed as a second [[UsefulNotes/VietnamWar Vietnam]]). To get the ''very best'' ending, all three meters have to be high, which is infamously hard to achieve -- but it's worth it for the hero's welcome you're given.

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* ''VideoGame/ASPAirStrikePatrol'' (known in Europe as ''DesertFighter'') ''VideoGame/DesertFighter'') featured multiple endings (including one [[ItsAWonderfulFailure if you fail the final mission]]). Which ending you get depends entirely on your Force, Supplies, and Opinion meters. If ''any'' of these meters are lacking, you merely get an "okay" ending depending on which meter was the lowest (beating the game with a low Opinion rating means that the war is a political disaster, viewed as a second [[UsefulNotes/VietnamWar Vietnam]]). To get the ''very best'' ending, all three meters have to be high, which is infamously hard to achieve -- but it's worth it for the hero's welcome you're given.
21st Jul '16 2:41:52 AM LucaEarlgrey
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** 1- or 2-player, final boss reached[[note]]Complete stages 1 through 6 to unlock stage 7 and the final boss; continues are permitted on stage 7.[[/note]]: Your character or team destroys the Medallion and regardless of character or team, they go home alive.

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** 1- or 2-player, final boss reached[[note]]Complete stages 1 through 6 without any continues to unlock stage 7 and the final boss; continues are permitted on stage 7.[[/note]]: Your character or team destroys the Medallion and regardless of character or team, they go home alive.
16th Jul '16 4:25:55 AM TwilightLord
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** Interestingly, future games seem to imply that the ''bad ending'' of ''VideoGame/SonicTheHedgehogCD'' (where Sonic fails to save Little Planet) is the canon ending. ''VideoGame/SonicTheHedgehog4 Episode II'' picks up immediately where ''VideoGame/SonicTheHedgehogCD'' left off, showing the defeated Metal Sonic after his race with Sonic in that game - in Stardust Speedway ''Bad Future''. In ''VideoGame/SonicTheHedgehogCD'', if you get Stardust Speedway Bad Future, it's impossible to get the good ending, because the next stage after that is the final boss, which means that canonically, Sonic fails in that game.

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** Interestingly, future games seem to imply that the ''bad ending'' of ''VideoGame/SonicTheHedgehogCD'' (where Sonic fails to save Little Planet) is the canon ending. ''VideoGame/SonicTheHedgehog4 Episode II'' picks up immediately where ''VideoGame/SonicTheHedgehogCD'' left off, showing the defeated Metal Sonic after his race with Sonic in that game - in Stardust Speedway ''Bad Future''. In ''VideoGame/SonicTheHedgehogCD'', if you get Stardust Speedway Bad Future, it's impossible to get the good ending, because the next stage after that is the final boss, FinalBoss, which means that canonically, Sonic fails in that game.game.
** ''VideoGame/Sonic3AndKnuckles'' has three endings per character: the bad ending, where you get none of the Chaos Emeralds, the good ending, where you get all the Chaos Emeralds but none of the Super Emeralds, and the best ending, where you get all the Super Emeralds. The good ending for Sonic's story leads directly into Knuckles's story, via TheStinger showing the Eggrobo that becomes Knuckles's recurring boss rising from the wreckage of the Death Egg. Getting the best ending with all three characters, then beating the game with Sonic (and getting the best ending) again, shows an extra scene of the three main characters posing in front of the game's logo.
This list shows the last 10 events of 374. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.GoldenEnding