History Main / GoldenEnding

10th May '18 8:48:18 PM patriciovalencia117
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* ''VideoGame/FalloutNewVegas'' has several endings where you join up with a faction to help them control the titular New Vegas and Hoover Dam, or you can simply take control yourself. Each ending has its ups and downs (except for the [[DownerEnding Legion ending]]), but with a lot of work, you can get the Golden Ending, which involves [[spoiler:siding with the New California Republic or keeping New Vegas independent, resolving all their disputes peacefully, and helping them kill off all the various raider groups and other undesirables. This gives you the best possible ending, where the Mojave is plunged into an new era of peace, prosperity, and freedom. Also notable is that siding with the NCR or keeping New Vegas independent are the only ways to get good endings for Primm, Boone, Arcade, the Followers of the Apocalypse, the Kings, and the Brotherhood of Steel. However, to get the best possible ending for Goodsprings, you have to choose independence over siding with the NCR, or else the burden of NCRs taxation will prove harsh enough to drive some of the town's oldtimers out.]] As long as you don't side with the Legion (which wants to oppress or kill everyone in the wasteland), whether or not you get the Golden Ending depends more on how you handled faction quests and sidequests than it does on whether you side with NCR, House, or an independent Vegas.

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* ''VideoGame/FalloutNewVegas'' has several endings where you join up with a faction to help them control the titular New Vegas and Hoover Dam, or you can simply take control yourself. Each ending has its ups and downs (except for the [[DownerEnding Legion ending]]), but with a lot of work, you can get the Golden Ending, which involves [[spoiler:siding with the New California Republic or keeping New Vegas independent, resolving all their disputes peacefully, and helping them kill off all the various raider groups and other undesirables. This gives you the best possible ending, where the Mojave is plunged into an new era of peace, prosperity, and freedom. Also notable is that siding with the NCR or keeping New Vegas independent are the only ways to get good endings for Primm, Boone, Arcade, the Followers of the Apocalypse, the Kings, and the Brotherhood of Steel. However, to get the best possible ending for Goodsprings, you have to choose independence over siding with the NCR, or else the burden of NCRs NCR taxation will prove harsh enough to drive some of the town's oldtimers out.]] As long as you don't side with the Legion (which wants to oppress or kill everyone in the wasteland), whether or not you get the Golden Ending depends more on how you handled faction quests and sidequests than it does on whether you side with NCR, House, or an independent Vegas.
6th May '18 3:33:27 PM Arcana4th
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* ''VisualNovel/MonsterProm'': THE SUPER SECRET ONE ending is an OmegaEnding that requires, in the best case, 13 runs of the game and 6 secret endings, but, appropriately for a SexComedy game with a LovableSexManiac player character is [[spoiler:an orgy, in which all your love interest show up in the CG waiting for you to join them in a hot tub]].
23rd Apr '18 1:05:37 PM Darkfire545
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* The second ''VisualNovel/FragmentsNote'' implies that Yukitsuki's second ending is the Golden Ending mainly since it's the only ending where Yukitsuki finally manages to get over the events of the first title and live happily. However, Shizuku's second ending is noted to be the "canon" route.
7th Apr '18 5:41:39 PM bt8257
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And of course... '''{{Ending Trope|s}}. Spoilers ahead!'''

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And of course... course: '''{{Ending Trope|s}}. Spoilers ahead!'''
7th Apr '18 4:22:01 PM HappyDog
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* In the card game ''TabletopGame/{{Hearts}}'', the aim in each round is to get the minimum score. You score 1 point for each heart you acquire and 13 points if you acquire the queen of spades, therefore you want to avoid acquiring these cards. However if you acquire ''all'' of the penalty cards, then you actually win the round and each of the other players gets 26 points, instead of you. This is known as ''Shooting The Moon'', which is a Golden Ending of sorts.



* In the card game ''TabletopGame/{{Hearts}}'', the aim in each round is to get the minimum score. You score 1 point for each heart you acquire and 13 points if you acquire the queen of spades, therefore you want to avoid acquiring these cards. However if you acquire ''all'' of the penalty cards, then you actually win the round and each of the other players gets 26 points, instead of you. This is known as ''Shooting The Moon'', which is a Golden Ending of sorts.
7th Apr '18 4:21:07 PM HappyDog
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* In the card game ''TabletopGame/{{Hearts}}'', the aim in each round is to get the minimum score. You score 1 point for each heart you acquire and 13 points if you acquire the queen of spades, therefore you want to avoid acquiring these cards. However if you acquire ''all'' of the penalty cards, then you actually win the round and each of the other players gets 26 points, instead of you. This is known as ''Shooting The Moon'', which is a Golden Ending of sorts.
7th Apr '18 3:55:43 PM bt8257
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And of course... '''[[EndingTropes Ending Trope.]] Spoilers ahead!'''

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And of course... '''[[EndingTropes Ending Trope.]] '''{{Ending Trope|s}}. Spoilers ahead!'''
3rd Apr '18 9:36:20 AM bkitu
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* ''VideoGame/{{Rime}}'' has two endings: The common ending has [[spoiler: the deceased son show up in his room to comfort his father]], while the Golden one has [[spoiler: his deceased wife join them as well]].
31st Mar '18 1:22:47 PM nombretomado
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* The ''Franchise/FatalFrame'' series usually have these. The first two games added very evident Golden Endings in their Xbox release. [[spoiler:And these are the only ones you can truly call happy endings.]]

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* The ''Franchise/FatalFrame'' ''VideoGame/FatalFrame'' series usually have these. The first two games added very evident Golden Endings in their Xbox release. [[spoiler:And these are the only ones you can truly call happy endings.]]
31st Mar '18 11:33:07 AM Luigifan
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See also: CuttingOffTheBranches, MultipleEndings, NonstandardGameOver, EverybodyLives, NoFinalBossForYou, and EarnYourHappyEnding. Contrast EarnYourBadEnding, which is the polar opposite of this trope.

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See also: CuttingOffTheBranches, MultipleEndings, NonstandardGameOver, EverybodyLives, NoFinalBossForYou, and EarnYourHappyEnding. Contrast EarnYourBadEnding, which is the polar opposite of this trope.
trope. NoFinalBossForYou is often mutually exclusive to this trope, but not always.



* In the ''VideoGame/GundamVsSeries'' entry ''Gundam vs. Zeta Gundam'', the game's story mode goes from playing the game straight through canon to hitting every WhatIf scenario you can, ultimately leading to each of the game's three factions -- Federation/[=AEUG=], Zeon/Neo Zeon and the Titans -- bringing peace to the world and space. In their own way.

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* In the ''VideoGame/GundamVsSeries'' entry ''Gundam vs. Zeta Gundam'', the game's story mode goes from playing the game straight through canon to hitting every WhatIf scenario you can, ultimately leading to each of the game's three factions -- Federation/[=AEUG=], Zeon/Neo Zeon Zeon, and the Titans -- bringing peace to the world and space. In their own way.



* ''VideoGame/PrinceOfPersiaWarriorWithin'' features two endings -- one where you destroy the Dahaka and get the girl, and another where the girl dies and the Dahaka still exists but is no longer after you. The bad ending results from you not getting [[OneHundredPercentCompletion all the life upgrades]] and the InfinityPlusOneSword.
** Particularly infuriating because many of the life upgrades are really well hidden, sometimes in places you have to backtrack to [[GuideDangit without any indication whatsoever]] that anything would be there, and quite a few of them can be {{Permanently Missable|Content}}. Made worse by the fact that failing to collect them also means a less effective weapon and a smaller life bar in the final stretch.

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* ''VideoGame/PrinceOfPersiaWarriorWithin'' features two endings -- one where you destroy the Dahaka and get the girl, and another where the girl dies and the Dahaka still exists but is no longer after you. The bad ending results from you not getting [[OneHundredPercentCompletion all the life upgrades]] and the InfinityPlusOneSword.
** Particularly infuriating because many of the life upgrades are really well hidden, sometimes in places you have to backtrack to [[GuideDangit [[GuideDangIt without any indication whatsoever]] that anything would be there, and quite a few of them can be {{Permanently Missable|Content}}. Made worse by the fact that failing to collect them also means a less effective weapon and a smaller life bar in the final stretch.



* In ''VideoGame/ResidentEvil'' and its remake, either character path had four endings -- one in which the player alone survives; one in which the player rescues the other main character but the support character is killed; one in which the support character survives but the player fails to rescue the other main character; and one in which both main characters and the support character get away.

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* In ''VideoGame/ResidentEvil'' and its remake, either character path had four endings -- one in which the player alone survives; one in which the player rescues the other main character but the support character is killed; one in which the support character survives but the player fails to rescue the other main character; and one in which both main characters and the support character get away.



* In ''Videogame/{{Guacamelee}}'', getting the best ending requires the player to gather five of the six Orbs of Chac Mool (you get the last one for beating the final boss). This requires you to find and complete several brutally difficult platforming challenges as well as a combat arena. The end result is that [[spoiler:[[DistressedDamsel El Presidente's Daughter]] survives Calaca's ritual and she and Juan go on to live out a very happy life.]]

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* In ''Videogame/{{Guacamelee}}'', getting the best ending requires the player to gather five of the six Orbs of Chac Mool (you get the last one for beating the final boss). This requires you to find and complete several brutally difficult platforming challenges as well as a combat arena. The end result is that [[spoiler:[[DistressedDamsel El Presidente's Daughter]] survives Calaca's ritual and she and Juan go on to live out a very happy life.]]life]].



* ''VideoGame/{{Primordia}}'' has several endings, most of which are nihilistic: you can destroy Metropol, join the BigBad, get killed, commit suicide, or threaten your way out and return home... only to erase your bitter memories of your fallen friends and start from scratch, if you haven't bothered to save them. To get a better ending, you have to prevent or revert deaths of several characters, and in the case of the best possible variation of the best ending, you also have to solve a couple of additional puzzles without extra help -- which, needless to say, [[EarnYourHappyEnding requires a lot of work]]. Getting anything close to a "victory" feeling involves obtaining a certain item which can be ''missed by accident'', and even after you're on the right path, you still have to figure out the most appropriate way to deal with the villains, and ''still'' have to do everything else the best way possible. Of course, due to [[CrapsackWorld the setting]], even the happier endings still have a bittersweet tinge to them, and WordOfGod does not specify any ending as canon, stating that the players are free to interpret Horatio's character however they like.

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* ''VideoGame/{{Primordia}}'' has several endings, most of which are nihilistic: you can destroy Metropol, join the BigBad, get killed, commit suicide, or threaten your way out and return home... only to erase your bitter memories of your fallen friends and start from scratch, if you haven't bothered to save them. To get a better ending, you have to prevent or revert deaths of several characters, and in the case of the best possible variation of the best ending, you also have to solve a couple of additional puzzles without extra help -- which, needless to say, [[EarnYourHappyEnding requires a lot of work]]. Getting anything close to a "victory" feeling involves obtaining a certain item which can be ''missed by accident'', and even after you're on the right path, you still have to figure out the most appropriate way to deal with the villains, and ''still'' have to do everything else the best way possible. Of course, due to [[CrapsackWorld the setting]], even the happier endings still have a bittersweet tinge to them, and WordOfGod does not specify any ending as canon, stating that the players are free to interpret Horatio's character however they like.



** Played Straight in the ''NieR'' sequel, ''VideoGame/NieRAutomata'' with its final Ending: E. [[spoiler: After 9S and A2 have a MutualKill Adam and Eve state that their conciousness has been uploaded to the Ark, and that the Machine Lifeforms will wander to another planet in an attempt to finally find piece after the war. After that the Pods go against their code to irreversably destroy the three fallen Androids and after an uplifting playable credit scene 2B, 9S and A2 are all rebuilt, and their fate is left to the player's interpretation. Afterwards, the player is given the option to send aid to another randomly selected player for the final BulletHell sequence of the game, but in so doing, they must consent to [[HeroicSacrifice the deletion of all save data]].]]

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** Played Straight in the ''NieR'' sequel, ''VideoGame/NieRAutomata'' with its final Ending: E. [[spoiler: After [[spoiler:After 9S and A2 have a MutualKill MutualKill, Adam and Eve state that their conciousness has been uploaded to the Ark, and that the Machine Lifeforms will wander to another planet in an attempt to finally find piece after the war. After that that, the Pods go against their code to irreversably irreversibly destroy the three fallen Androids Androids, and after an uplifting playable credit scene 2B, 9S 9S, and A2 are all rebuilt, and their fate is left to the player's interpretation. Afterwards, the player is given the option to send aid to another randomly selected player for the final BulletHell sequence of the game, but in so doing, they must consent to [[HeroicSacrifice the deletion of all save data]].]]



* In ''Literature/MurderAtColefaxManor'', the golden ending occurs [[spoiler:if you find the evidence in the caverns and don't set off the dynamite, Lord Colefax and his associates end up arrested, the cult is revealed to the public, you achieve nation-wide fame, and you are promoted to chief inspector.]]

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* In ''Literature/MurderAtColefaxManor'', the golden ending occurs [[spoiler:if you find the evidence in the caverns and don't set off the dynamite, Lord Colefax and his associates end up arrested, the cult {{cult}} is revealed to the public, you achieve nation-wide fame, and you are promoted to chief inspector.]]
inspector]].



** Interestingly, future games seem to imply that the ''bad ending'' of ''VideoGame/SonicTheHedgehogCD'' (where Sonic fails to save Little Planet) is the canon ending. ''VideoGame/SonicTheHedgehog4 Episode II'' picks up immediately where ''VideoGame/SonicTheHedgehogCD'' left off, showing the defeated Metal Sonic after his race with Sonic in that game - in Stardust Speedway ''Bad Future''. In ''VideoGame/SonicTheHedgehogCD'', if you get Stardust Speedway Bad Future, it's impossible to get the good ending, because the next stage after that is the FinalBoss, which means that canonically, Sonic fails in that game.

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** Interestingly, future games seem to imply that the ''bad ending'' of ''VideoGame/SonicTheHedgehogCD'' (where Sonic fails to save Little Planet) is the canon ending. ''VideoGame/SonicTheHedgehog4 Episode II'' picks up immediately where ''VideoGame/SonicTheHedgehogCD'' left off, showing the defeated Metal Sonic after his race with Sonic in that game - in Stardust Speedway ''Bad Future''. In ''VideoGame/SonicTheHedgehogCD'', if you get Stardust Speedway Bad Future, it's impossible to get the good ending, because the next stage after that is the FinalBoss, which means that canonically, Sonic fails in that game.



* In ''VideoGame/WarioLand'', if you get all the treasures and 99,999 coins, Wario would [[spoiler:get his own planet!]]. Oddly enough, if you don't collect all the treasures and make up the difference with coins instead, Wario will go to the ending with five bags of money instead of six -- and fail to get the Golden Ending. [[FridgeLogic Even though the bags contain 99,999 coins in either case.]]

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* In ''VideoGame/WarioLand'', if you get all the treasures and 99,999 coins, Wario would [[spoiler:get his own planet!]]. Oddly enough, if you don't collect all the treasures and make up the difference with coins instead, Wario will go to the ending with five bags of money instead of six -- and fail to get the Golden Ending. [[FridgeLogic Even though the bags contain 99,999 coins in either case.]]



* ''VideoGame/ClarencesBigChance'': [[spoiler:The two fall in LoveAtFirstSight, and CoitusEnsues. Clarence, beyond all belief, is able to not screw up his new-found relationship, and he and the girl are HappilyMarried and spend the rest of their days together.]] [[CuttingOffTheBranches This is the canon ending, and leads into the sequel]].

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* ''VideoGame/ClarencesBigChance'': [[spoiler:The two fall in LoveAtFirstSight, and CoitusEnsues. Clarence, beyond all belief, is able to not screw up his new-found relationship, and he and the girl are HappilyMarried and spend the rest of their days together.]] [[CuttingOffTheBranches This is the canon ending, and leads into the sequel]].sequel.]]



* ''VideoGame/NeedForSpeed 2015'' has six different endings, five of which are the respective endings for the five career paths. The sixth and final one becomes available after completing all five of the career paths and winning the final two races that are given to you -- doubling it also as an OmegaEnding. Said ending shows [[spoiler:[[GroupPictureEnding the main cast and the five Icons having a group photo]] after a party [[BookEnds in the same club where the entire story began.]]]]

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* ''VideoGame/NeedForSpeed 2015'' has six different endings, five of which are the respective endings for the five career paths. The sixth and final one becomes available after completing all five of the career paths and winning the final two races that are given to you -- doubling it also as an OmegaEnding. Said ending shows [[spoiler:[[GroupPictureEnding the main cast and the five Icons having a group photo]] after a party [[BookEnds in the same club where the entire story began.]]]]began]]]].



* The first VideoGame/{{Pikmin}} game has multiple endings -- one if you fail to collect everything in time, one if you collect enough to get off the planet but not everything, and the golden ending if you can get everything in time.

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* The first VideoGame/{{Pikmin}} game has multiple endings -- one if you fail to collect everything in time, one if you collect enough to get off the planet but not everything, and the golden ending if you can get everything in time.



* ''VideoGame/EnterTheGungeon'' has [[spoiler: the sixth chamber Bullet Hell. Defeating the [[OurLichesAreDifferent Lich]] in this level results in the player character being flung out of the Gungeon, instead of being placed back in the Breach if they took the Gun that can Kill the Past.]]
* An inverted example in ''VideoGame/TheBindingOfIsaac'': [[spoiler: Ending 1, the first and easiest ending to get, is the only one in which Isaac may survive.]]

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* ''VideoGame/EnterTheGungeon'' has [[spoiler: the [[spoiler:the sixth chamber chamber, Bullet Hell. Defeating the [[OurLichesAreDifferent Lich]] in this level results in the player character being flung out of the Gungeon, instead of being placed back in the Breach if they took the Gun that can Kill the Past.]]
* An inverted example in ''VideoGame/TheBindingOfIsaac'': [[spoiler: Ending [[spoiler:Ending 1, the first and easiest ending to get, is the only one in which Isaac may survive.]]
survive]].



** ''VideoGame/ChronoCross'', meanwhile, has two different endings depending on how you beat the final boss. The bad end simply treats you to a cutscene of the final boss escaping through a portal. If you jump through a few [[GuideDangIt very well-hidden]] hoops, then you get the Golden Ending. After getting it, though, you can move on to the NewGamePlus and go after the 8+ other endings.

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** ''VideoGame/ChronoCross'', meanwhile, has two different main endings depending on how you beat the final boss. boss after going through the entire plot. The bad end simply treats you to a cutscene of the final boss boss [[VillainExitStageLeft escaping through a portal.portal]]. If you jump through a few [[GuideDangIt very well-hidden]] hoops, then you get the Golden Ending. After getting it, though, you can move on to the NewGamePlus and go after the 8+ other endings.



** The other two games games are a lot easier because it doesn't employ the KarmaMeter anymore and you also have a way to track down what percentage your LoveInterest is at. And even then, you could still get screwed in the third game, because every single event is time specific.

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** The other two games games are a lot easier because it doesn't employ the KarmaMeter anymore and you also have a way to track down what percentage your LoveInterest is at. And even then, you could still [[PermanentlyMissableContent get screwed screwed]] in the third game, because every single event is time specific.time-specific.



** ''VideoGame/HyperdimensionNeptuniaMk2'' is the easiest of the bunch, but without looking up a guide, it's still pretty damn hard, because you could accidentally screw yourself with one of the goddesses endings. [[spoiler:You'd need at ''least'' 15% global share for all four cities.]] Anything else below that, and say goodbye to your Golden Ending. Although ironically, getting the DownerEnding is the ''hardest'' of the bunch because you'd need to do a lot of stuff that takes a ''long'' time to accomplish. It does give Nepgear her InfinityPlusOneSword at the end of it, though, and you get to keep it in a NewGamePlus.
** ''VideoGame/HyperdimensionNeptuniaVictory'' requires you to see a series of optional events during the childhoods of IF, Compa and Peashy, leading you to acquiring seemingly irrelevant mementos of their various shenanigans growing up with Neptune and Plutia. [[GuideDangIt There is no indication that these are relevant in any way or when they pop up for viewing.]] [[ChekhovsGun These later turn out to be vitally important]] in restoring a BrainwashedAndCrazy Peashy to normal, averting the bad ending route. Note that just missing one will lock you out of the better endings. Afterwards, depending on whether you see ''another'' series of completely optional events in a number of different dungeons, you may either go to the Good or True Endings. The dungeons in question need to be unlocked via the Scout System, and [[LuckBasedMission there is absolutely no way to influence the likelihood of these dungeons unlocking.]] There's a good chance that a thorough player will eventually unlock those dungeons simply by playing the game, however.
** ''VideoGame/MegadimensionNeptuniaVII'' continues the trend. Getting the Good ending simply requires watching four very obvious and well-alluded to events in the world map of the game's final arc. The Bad ending (which is simply a scene featured in the normal ending cut short, occurring soon after those events become available) is obtained by ''not'' watching said events. It's in the GoldenEnding where it gets problematic. This time around, the player can lock themselves out of the GoldenEnding ''as early as the first fourth of the game''. This game differs from the rest of the series in that it's divided into three {{Story Arc}}s, and each one has conditions that all need to be met in order to reach the True Ending.[[labelnote: '''The List''']] You must watch a certain event when Neptune gets sent back to Hyperdimension in the Z Arc, complete certain quests during Neptune's episode in the G Arc to unlock more events to see (said quests are completely optional and [[PermanentlyMissableContent time-sensitive, and have relatively small time frames to clear them,]] [[GuideDangIt with no indication of]] ''[[GuideDangIt any]]'' [[GuideDangIt of this anywhere]] save for a throwaway line in one early tutorial), then collect a certain percentage of shares with each goddess in her respective episode to unlock an event to see. Each one ''must'' be done while you're [[ADayInTheLimelight playing the respective goddess's episode]] or it will be {{Permanently Missable|Content}} 'till NewGamePlus. Naturally, [[GuideDangIt there is no indication whatsoever that anything has been unlocked by doing this]] other than [[ProperlyParanoid by constantly checking to see IF anything new has popped up by doing it.]] If you've managed to watch all those events, when you reach the H Arc, just fulfill the conditions for the Good ending described in the beginning and you'll know you've got the ending when the seemingly FinalBoss returns later for a couple more rounds.[[/labelnote]] Like in ''Victory'', there's a considerable chance thorough players will get this ending simply by playing, though the middle of the game can mess them up if they clear it ''too'' quickly. This is perhaps the most fastidious game in the series in terms of requirements, [[EarnYourHappyEnding but it's really,]] ''[[EverybodyLives really]]'' '''[[CrowningMomentOfHeartwarming worth it.]]'''

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** ''VideoGame/HyperdimensionNeptuniaMk2'' is the easiest of the bunch, but without looking up a guide, it's still pretty damn hard, because you could accidentally screw yourself with one of the goddesses goddesses’ endings. [[spoiler:You'd need at ''least'' 15% global share for all four cities.]] Anything else below that, and say goodbye to your Golden Ending. Although ironically, getting the DownerEnding is the ''hardest'' ''[[EarnYourBadEnding hardest]]'' of the bunch because you'd need to do a lot of stuff that takes a ''long'' time to accomplish. It does give Nepgear her InfinityPlusOneSword at the end of it, though, and you get to keep it in a NewGamePlus.
** ''VideoGame/HyperdimensionNeptuniaVictory'' requires you to see a series of optional events during the childhoods of IF, Compa Compa, and Peashy, leading you to acquiring seemingly irrelevant mementos of their various shenanigans growing up with Neptune and Plutia. [[GuideDangIt There is no indication that these are relevant in any way or when they pop up for viewing.]] [[ChekhovsGun These later turn out to be vitally important]] in restoring a BrainwashedAndCrazy Peashy to normal, averting the bad ending route. Note that just missing just one will lock you out of the better endings. Afterwards, depending on whether you see ''another'' series of completely optional events in a number of different dungeons, you may either go to the Good or True Endings. The dungeons in question need to be unlocked via the Scout System, and [[LuckBasedMission there is absolutely no way to influence the likelihood of these dungeons unlocking.]] There's However, there’s a good chance that a thorough player will eventually unlock those dungeons simply by playing the game, however.
game.
** ''VideoGame/MegadimensionNeptuniaVII'' continues the trend. Getting the Good ending simply requires watching four very obvious and well-alluded to events in the world map of the game's final arc. The Bad ending (which is simply a scene featured in the normal ending cut short, occurring soon after those events become available) is obtained by ''not'' watching said events. It's in the GoldenEnding where it gets problematic. This time around, the player can lock themselves out of the GoldenEnding ''as early as the first fourth of the game''. This game differs from the rest of the series in that it's divided into three {{Story Arc}}s, and each one has conditions that all need to be met in order to reach the True Ending.[[labelnote: '''The List''']] You [[labelnote:'''The List''']]You must watch a certain event when Neptune gets sent back to Hyperdimension in the Z Arc, complete certain quests during Neptune's episode in the G Arc to unlock more events to see (said quests are completely optional and [[PermanentlyMissableContent time-sensitive, and have relatively small time frames to clear them,]] [[GuideDangIt with no indication of]] ''[[GuideDangIt any]]'' [[GuideDangIt of this anywhere]] save for a throwaway line in one early tutorial), then collect a certain percentage of shares with each goddess in her respective episode to unlock an event to see. Each one ''must'' be done while you're [[ADayInTheLimelight playing the respective goddess's episode]] or it will be {{Permanently Missable|Content}} 'till NewGamePlus. Naturally, [[GuideDangIt there is no indication whatsoever that anything has been unlocked by doing this]] other than [[ProperlyParanoid by constantly checking to see IF anything new has popped up by doing it.]] If you've managed to watch all those events, when you reach the H Arc, just fulfill the conditions for the Good ending described in the beginning and you'll know you've got the ending when the seemingly FinalBoss [[TrueFinalBoss returns later for a couple more rounds.rounds]].[[/labelnote]] Like in ''Victory'', there's a considerable chance thorough players will get this ending simply by playing, though the middle of the game can mess them up if they clear it ''too'' quickly. This is perhaps the most fastidious game in the series in terms of requirements, [[EarnYourHappyEnding but it's really,]] ''[[EverybodyLives really]]'' '''[[CrowningMomentOfHeartwarming worth it.]]'''



** In Old World Blues, the best ending involves not only upgrading all of the Sink appliances as well as the Stealth Suit, exploring the entirety of Big MT and creating Roxie the Robodog, it also involves [[spoiler:saving Dr. Mobius and convincing the Think Tank to stay in Big MT.]]
** In the Lonesome Road DLC, arguably the best ending involves [[spoiler:talking Ulysses down and disabling the nukes, preventing a nuclear disaster from destroying the wastelands and letting Ulysses live his life out as TheAtoner.]]
* It's generally thought that the best ending of ''VideoGame/{{Fallout 4}}'' is [[spoiler:the one where you infiltrate the Institute for the Railroad, initiate the Institute quest ''Battle of Bunker Hill'' and then inform the Railroad of the Institute's plans to attack Bunker Hill and help them defend it from the Institute. This results in your cover being blown and you are advised by Desdemona to lead the Minutemen in invading the Institute and sounding the evacuation order before you blow the place to hell. Doing this leaves the Railroad and the Minutemen as effectively allies, and it also means the Brotherhood of Steel will continue to co-exist with the two allied factions in an uneasy truce provided you leave them alone. In other words, this is the ending which involves the least loss of innocent life. Though trickier, it's also possible in the Brotherhood ending to bypass killing off the Railroad by initiating the Institute quest ''Mass Fusion'' and handing it in to the Brotherhood, leading to a similar situation except the Brotherhood is the dominant military force in the region instead of the Minutemen.]] However, this ending [[spoiler:will lead to your kidnapped son, currently leader of the Institute, to [[NiceJobBreakingItHero despise you for ruining the whole thing]]. ]]

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** In Old World Blues, the best ending involves not only upgrading all of the Sink appliances as well as the Stealth Suit, exploring the entirety of Big MT MT, and creating Roxie the Robodog, it also involves [[spoiler:saving Dr. Mobius and convincing the Think Tank to stay in Big MT.]]
MT]].
** In the Lonesome Road DLC, arguably the best ending involves [[spoiler:talking Ulysses down and disabling the nukes, preventing a nuclear disaster from destroying the wastelands and letting Ulysses live his life out as TheAtoner.]]
TheAtoner]].
* It's generally thought that the best ending of ''VideoGame/{{Fallout 4}}'' is [[spoiler:the one where you infiltrate the Institute for the Railroad, initiate the Institute quest ''Battle of Bunker Hill'' Hill'', and then inform the Railroad of the Institute's plans to attack Bunker Hill and help them defend it from the Institute. This results in your cover being blown and you are advised by Desdemona to lead the Minutemen in invading the Institute and sounding the evacuation order before you blow the place to hell. Doing this leaves the Railroad and the Minutemen as effectively allies, and it also means the Brotherhood of Steel will continue to co-exist with the two allied factions in an uneasy truce provided you leave them alone. In other words, this is the ending which involves the least loss of innocent life. Though trickier, it's also possible in the Brotherhood ending to bypass killing off the Railroad by initiating the Institute quest ''Mass Fusion'' and handing it in to the Brotherhood, leading to a similar situation except the Brotherhood is the dominant military force in the region instead of the Minutemen.]] However, this ending [[spoiler:will lead to your kidnapped son, currently leader of the Institute, to [[NiceJobBreakingItHero despise you for ruining the whole thing]]. ]]thing]]]].



** ''VideoGame/FinalFantasyXV Episode Ignis'' has an alternate ending where [[spoiler: Ignis trounces Ardyn and gets to keep his sight, Ravus defects to Lucis and befriends the protagonists, Noct successfully becomes the True King, and Ardyn fails to die]].

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** ''VideoGame/FinalFantasyXV Episode Ignis'' has an alternate ending where [[spoiler: Ignis [[spoiler:Ignis trounces Ardyn and gets to keep his sight, Ravus defects to Lucis and befriends the protagonists, Noct successfully becomes the True King, and Ardyn fails to die]].



* Getting the best ending in [[ShadowrunReturns Shadowrun: Hong Kong]] requires that you go out of your way to assemble scattered hints about the nature of the Yama Kings: Crafty Xu's research, Is0bel's recounting of an urban legend from the Walled City, the dreams you experience when you rest after a mission, and dialogue with Raymond you'll only hear if you stop him and Duncan from arguing. With enough information, [[spoiler:you can trick Qian Ya into a deal that forces her to retreat to her realm, destroy the Fortune Engine and release the enthralled people of the Walled City - all without having to sacrifice Raymond.]]
* ''VideoGame/SigmaStarSaga'' has four different endings based on [[spoiler:killing or saving Psyme and whether or not Scarlet has to sacrifice herself]]. All of the endings in which you don't [[spoiler:save both of them]] involve [[spoiler:Recker regretting his actions to various extents -- in order from most to least severe, both girls dead, Psyme dead, and Scarlet dead]]. To make matters worse, [[spoiler:you can't save Scarlet without a virus sample [[NewGamePlus that's locked in a room you can't access during your first playthrough]]]].

to:

* Getting the best ending in [[ShadowrunReturns [[VideoGame/ShadowrunReturns Shadowrun: Hong Kong]] requires that you go out of your way to assemble scattered hints about the nature of the Yama Kings: Crafty Xu's research, Is0bel's [=Is0bel's=] recounting of an urban legend from the Walled City, the dreams you experience when you rest after a mission, and dialogue with Raymond you'll only hear if you stop him and Duncan from arguing. With enough information, [[spoiler:you can trick Qian Ya into a deal that forces her to retreat to her realm, destroy the Fortune Engine Engine, and release the enthralled people of the Walled City - all without having to sacrifice Raymond.]]
Raymond]].
* ''VideoGame/SigmaStarSaga'' has four different endings based on [[spoiler:killing or saving Psyme and whether or not Scarlet has to sacrifice herself]]. All of the endings in which you don't [[spoiler:save both of them]] involve [[spoiler:Recker regretting his actions to various extents -- in order from most to least severe, both girls dead, Psyme dead, and Scarlet dead]]. To make matters worse, [[spoiler:you can't save Scarlet without a virus sample [[NewGamePlus that's locked in a room you can't access during your first playthrough]]]].



* A more obvious example is found in the sequel, ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'', where your actions during the game affect the overall ending, distinguished in the good, the bad, and the neutral ending. Collecting all Centurion's Cores will grant you the possibility to obtain the good ending (also called the "true" or "golden" ending), depending on whether or not you win the fight against [[spoiler:Lloyd and Marta]]. In order to get the good ending, the game expects you to lose the fight. If you do so, you will get the good or neutral ending, depending on whether you collected all the cores or missed some. If you win the fight, you will actually get the bad ending. The reason being [[spoiler:it's all part of Emil's plan to pretend to be taken over by his other half so his friends will stop him and use him to seal the door to the demon world. 'Winning' this fight means you went too far in your act and severely wounded your friends instead.]]

to:

* A more obvious example is found in the sequel, ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'', where your actions during the game affect the overall ending, distinguished in the good, the bad, and the neutral ending. Collecting all Centurion's Cores will grant you the possibility to obtain the good ending (also called the "true" or "golden" ending), depending on whether or not you win the fight against [[spoiler:Lloyd and Marta]]. In order to get the good ending, the game expects you to lose the fight. If you do so, you will get the good or neutral ending, depending on whether you collected all the cores or missed some. If you win the fight, you will actually get the bad ending. The reason being [[spoiler:it's all part of Emil's plan to pretend to be taken over by his other half so his friends will stop him and use him to seal the door to the demon world. 'Winning' this fight means you went too far in your act and severely wounded your friends instead.]]instead]].



* ''VideoGame/VampireTheMasqueradeRedemption'' has two bad endings [[spoiler:(both ending with the death of your love interest)]] and one good ending, depending on your actions with the {{Final Boss}}. [[spoiler:If you choose to drink the Tzimisce's blood -- killing him in the process, you turn into a villain. If you choose to become his slave, you turn into his {{Unwitting Pawn}}. But if you choose to fight him, you can save the day and take the girl.]]
* ''VideoGame/VampireTheMasqueradeBloodlines'' follows down to the precise count of unquestionably bad endings. Siding with [[spoiler:La Croix or Quei'Jin will get you either killed or left to torpor from lack of blood on the bottom of the ocean.]] In many other endings, things will work out just fine, though.

to:

* ''VideoGame/VampireTheMasqueradeRedemption'' has two bad endings [[spoiler:(both ending with the death of your love interest)]] and one good ending, depending on your actions with the {{Final Boss}}. [[spoiler:If you choose to drink the Tzimisce's blood -- killing him in the process, you turn into a villain. If you choose to become his slave, you turn into his {{Unwitting Pawn}}.UnwittingPawn. But if you choose to fight him, you can save the day and take the girl.]]
* ''VideoGame/VampireTheMasqueradeBloodlines'' follows down to the precise count of unquestionably bad endings. Siding with [[spoiler:La Croix or Quei'Jin will get you either killed or left to torpor from lack of blood on the bottom of the ocean.]] ocean]]. In many other endings, things will work out just fine, though.



* While it's a bit less clear in ''VideoGame/TheWitcher3WildHunt'', most of the fandom would agree that the ending where [[spoiler:Radovid dies, you save Roche and his men, and Ciri becomes a witcher]] is the happiest, although this does end with [[spoiler: Nilfgaard conquering Redania, kaedwen, and Aedirn.]]
** In the Skellige Isles, the best ending to the questline to chose the ruler of the isles is generally considered the one where Cerys becomes queen. While Hjalmar can also become king, his ending leads to both increased violence and death as Skellige more aggressively fights Nilfgaard, and also doesn't identify the conspirators behind the plot against his family.
** In the ''Hearts of Stone'' DLC, the golden ending is generally considered to be the one where [[spoiler: Geralt stops O'Dimm from taking Olgierd's soul]], but in order to do this, you have to complete an optional secondary objective to find out how.
** In the ''Blood and Wine'' DLC, the best ending is the one where [[spoiler: Geralt and Regis kill Detlaff, Geralt receives a medal and a monetary reward for stopping him, and Syanna and the Duchess reconcile. Some players dispute how happy this ending is, considering that Syanna's [[KarmaHoudini unlikely to face justice]] for being responsible for everything that's happened, but the [[DownerEnding alternatives]] are much worse.]]
* ''[[{{VideoGame/Wizardry}} Wizardry IV]]'', released in 1986, has possibly the first instance of this trope in any video game. You play as Werdna, the main villain from an earlier game in the series, and there are endings where you join up with the good guys or kill them and continue on with your evil ways. Yet all of those end by teasing you with the words "Have you forgotten something?" The final ending requires going through extremely obscure steps with barely a hint of them, such as [[spoiler:walking on thin air from rooftop to rooftop to a specific spot which allows you to teleport back down ''below'' the level where you started. In this ending Werdna throws away the notions of "good" and "evil" and sets out to make his own path.]]
* ''VideoGame/FableIII'' gives the Hero a SadisticChoice as ruler of Albion: do you [[IDidWhatIHadToDo ruthlessly exploit your citizens to prepare your army]] to fight the Darkness or undo your [[TheEvilPrince predecessor's tyrannies]] to the detriment of readiness for the final battle? To TakeAThirdOption and be wholly benevolent while protecting your citizens is possible, but requires you to donate an incredible amount of cash to keep the kingdom and army both afloat.
* ''VideoGame/ParasiteEveII'' has three endings with each one giving more details than the last. The best ending has a WhereAreTheyNow moment, which includes [[spoiler: Eve, the girl you rescued, becoming Aya's adopted sister and she lives a normal life by going to school. A very far cry from her previous life as an experiment.]]

to:

* While it's a bit less clear in ''VideoGame/TheWitcher3WildHunt'', most of the fandom would agree that the ending where [[spoiler:Radovid dies, you save Roche and his men, and Ciri becomes a witcher]] is the happiest, although this does end with [[spoiler: Nilfgaard [[spoiler:Nilfgaard conquering Redania, kaedwen, Kaedwen, and Aedirn.]]
Aedirn]].
** In the Skellige Isles, the best ending to the questline to chose choose the ruler of the isles is generally considered the one where Cerys becomes queen. While Hjalmar can also become king, his ending leads to both increased violence and death as Skellige more aggressively fights Nilfgaard, and also doesn't identify the conspirators behind the plot against his family.
** In the ''Hearts of Stone'' DLC, the golden ending is generally considered to be the one where [[spoiler: Geralt [[spoiler:Geralt stops O'Dimm from taking Olgierd's soul]], but in order to do this, you have to complete an optional secondary objective to find out how.
** In the ''Blood and Wine'' DLC, the best ending is the one where [[spoiler: Geralt [[spoiler:Geralt and Regis kill Detlaff, Geralt receives a medal and a monetary reward for stopping him, and Syanna and the Duchess reconcile. Some players dispute how happy this ending is, considering that Syanna's [[KarmaHoudini unlikely to face justice]] for being responsible for everything that's happened, but the [[DownerEnding alternatives]] are much worse.]]
worse]].
* ''[[{{VideoGame/Wizardry}} Wizardry IV]]'', released in 1986, has possibly the first instance of this trope in any video game. You play as Werdna, the main villain from an earlier game in the series, and there are endings where you join up with the good guys or kill them and continue on with your evil ways. Yet all of those end by teasing you with the words "Have you forgotten something?" The final ending requires [[GuideDangIt going through extremely obscure steps with barely a hint of them, them]], such as [[spoiler:walking on thin air from rooftop to rooftop to a specific spot which allows you to teleport back down ''below'' the level where you started. In this ending ending, Werdna [[AboveGoodAndEvil throws away the notions of "good" and "evil" "evil"]] and [[{{Ubermensch}} sets out to make his own path.path]].]]
* ''VideoGame/FableIII'' gives the Hero a SadisticChoice as ruler of Albion: do you [[IDidWhatIHadToDo ruthlessly exploit your citizens to prepare your army]] to fight the Darkness or undo your [[TheEvilPrince your predecessor's tyrannies]] to the detriment of readiness for the final battle? To TakeAThirdOption and be wholly benevolent while protecting your citizens is possible, but requires you to donate an incredible amount of cash to keep the kingdom and army both afloat.
* ''VideoGame/ParasiteEveII'' has three endings endings, with each one giving more details than the last. The best ending has a WhereAreTheyNow moment, which includes [[spoiler: Eve, [[spoiler:Eve, the girl you rescued, becoming Aya's adopted sister and she lives a normal life by going to school. A school — a very far cry from her previous life as an experiment.]]



** 1-player, FinalBoss [[NoFinalBossForYou not reached]][[note]]Complete stages 1 through 6 with at least one continue used.[[/note]]: Your character commits HeroicSacrifice in order to destroy the Medallion.

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** 1-player, FinalBoss [[NoFinalBossForYou not reached]][[note]]Complete stages 1 through 6 with at least one continue used.[[/note]]: used[[/note]]: Your character commits a HeroicSacrifice in order to destroy the Medallion.



** 1- or 2-player, final boss reached[[note]]Complete stages 1 through 6 without any continues to unlock stage 7 and the final boss; continues are permitted on stage 7.[[/note]]: Your character or team destroys the Medallion and regardless of character or team, they go home alive.

to:

** 1- or 2-player, final boss reached[[note]]Complete stages 1 through 6 without any continues to unlock stage 7 and the final boss; continues are permitted on stage 7.[[/note]]: 7[[/note]]: Your character or team destroys the Medallion Medallion, and regardless of character or team, they go home alive.



* ''VideoGame/ASPAirStrikePatrol'' (known in Europe as ''VideoGame/DesertFighter'') featured multiple endings (including one [[ItsAWonderfulFailure if you fail the final mission]]). Which ending you get depends entirely on your Force, Supplies, and Opinion meters. If ''any'' of these meters are lacking, you merely get an "okay" ending depending on which meter was the lowest (beating the game with a low Opinion rating means that the war is a political disaster, viewed as a second [[UsefulNotes/VietnamWar Vietnam]]). To get the ''very best'' ending, all three meters have to be high, which is infamously hard to achieve -- but it's worth it for the hero's welcome you're given.

to:

* ''VideoGame/ASPAirStrikePatrol'' (known in Europe as ''VideoGame/DesertFighter'') featured multiple endings (including one [[ItsAWonderfulFailure if you fail the final mission]]). Which ending you get depends entirely on your Force, Supplies, and Opinion meters. If ''any'' of these meters are lacking, you merely get an "okay" ending depending on which meter was the lowest (beating the game with a low Opinion rating means that the war is a political disaster, viewed as a second [[UsefulNotes/VietnamWar Vietnam]]). To get the ''very best'' ending, all three meters have to be high, which is infamously hard to achieve -- but it's worth it for the hero's welcome you're given.



* The ''FatalFrame'' series usually have these. The first two games added very evident Golden Endings in their Xbox release. [[spoiler:And these are the only ones you can truly call happy endings.]]

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* The ''FatalFrame'' ''Franchise/FatalFrame'' series usually have these. The first two games added very evident Golden Endings in their Xbox release. [[spoiler:And these are the only ones you can truly call happy endings.]]



*** A first playthrough of ''[[VideoGame/SilentHillOrigins Origins]]'' will always give you the good ending, but given that it's a prequel you ''know'' going in that things are about to go to hell. Also, [[spoiler:you just leave Lisa alone in the town]].
* ''VideoGame/{{Pathologic}}'' has a strange variation. At the end of the game, you are required to choose how to deal with the city's situation, with more or less options depending of how you played the game. The [[DownerEnding Inquisitor's option]] is always available, while your chosen character's option requires you to complete your missions and save your Adherents. Saving not only your Adherents, but those of another main heroresults in that hero's option being also available; saving all Adherents not only allows you to choose between all 4 options, but gives you an ending cutscene where [[BreakingTheFourthWall the Executor and the Tragedian address the player directly]]. The subversion is that all the options are [[BittersweetEnding Bittersweet Endings]] at best, while the secret cutscene is... weird.

to:

*** A first playthrough of ''[[VideoGame/SilentHillOrigins Origins]]'' will always give you the good ending, but given that it's a prequel prequel, you ''know'' going in that things are about to go to hell. Also, [[spoiler:you just leave Lisa alone in the town]].
* ''VideoGame/{{Pathologic}}'' has a strange variation. At the end of the game, you are required to choose how to deal with the city's situation, with more or less options depending of how you played the game. The [[DownerEnding Inquisitor's option]] is always available, while your chosen character's option requires you to complete your missions and save your Adherents. Saving not only your Adherents, but those of another main heroresults hero results in that hero's option being also available; saving all Adherents not only allows you to choose between all 4 options, but gives you an ending cutscene where [[BreakingTheFourthWall the Executor and the Tragedian address the player directly]]. The subversion is that all the options are [[BittersweetEnding Bittersweet Endings]] at best, while the secret cutscene is... weird.



** To get the bad endings, you usually have to go UpToEleven to get anywhere in bad behavior (despite [[FridgeLogic being a demon]]). Disgaea 2, for the worst ending, needs you to get ally kills and ''waste over 100 gameplay hours combined with story to get the required amount of Felonies; '''99'''.'' Pay in mind that you need to: 1) Get a felony; 2) Go to the high-risked [[MarathonLevel Item World]], and 3) Go to the ''random'' level, which are often 1-30 and get to the door, then either escape using a rare item or go to the 10th floor.
** The original Disgaea also counted the throwing of Prinnies (who explode, damaging anyone around them) as an ally kill. This despite the fact that the game outright encourages you to throw Prinnies by making them incredibly cheap (1 HL) to resurrect. Later games did not count Prinny-bombs as ally kills.
** Played with in regards to the controversial "True Ending" to "Videogame/{{The Witch and The Hundred Knight}}", where the Golden Ending is listed, oddly, as the [[MindScrew bad ending]], and the [[DownerEnding regular ending]] as the True Ending, which packs a nasty [[PlayerPunch player punch]]. However, the game [[PlayerNudge advises that you don't save over your current data]], giving a hint that this ending can be averted if certain actions are taken. [[spoiler:In order to unlock the last 2 chapters and the real true ending, the player must [[GuideDangIt defeat the 3 dark witches encountered earlier in the story]] and answer "Affirm" when asked whether or not you're going to save [[VillainProtagonist Metallia]] by Mani after recovering the Green Crystal from the mana caves beneath the swamp, and beat the boss after the credits]].

to:

** To get the bad endings, you usually have to go UpToEleven to get anywhere in bad behavior (despite [[FridgeLogic being a demon]]). Disgaea 2, ''Disgaea 2'', for the worst ending, needs you to get ally kills and ''waste over 100 gameplay hours combined with story to get the required amount of Felonies; '''99'''.'' Pay in mind that you need to: 1) Get a felony; 2) Go to the high-risked [[MarathonLevel Item World]], and 3) Go to the ''random'' level, which are often 1-30 and get to the door, then either escape using a rare item or go to the 10th floor.
** The original Disgaea ''Disgaea'' also counted the throwing of Prinnies (who explode, damaging anyone around them) as an ally kill. This despite the fact that the game outright encourages you to throw Prinnies by making them incredibly cheap (1 HL) to resurrect. Later games did not count Prinny-bombs as ally kills.
** Played with in regards to the controversial "True Ending" to "Videogame/{{The ''VideoGame/{{The Witch and The Hundred Knight}}", Knight}}'', where the Golden Ending is listed, oddly, as the [[MindScrew bad ending]], and the [[DownerEnding regular ending]] as the True Ending, which packs a nasty [[PlayerPunch player punch]]. However, the game [[PlayerNudge advises that you don't save over your current data]], giving a hint that this ending can be averted if certain actions are taken. [[spoiler:In order to unlock the last 2 chapters and the real true ending, the player must [[GuideDangIt defeat the 3 dark witches encountered earlier in the story]] and answer "Affirm" when asked whether or not you're going to save [[VillainProtagonist Metallia]] by Mani after recovering the Green Crystal from the mana caves beneath the swamp, and beat the boss after the credits]].



** Even earlier was Book 2 of ''Mystery of the Emblem'' and its remake, ''Heroes of Light and Shadow'', the third game of the [[VideoGame/FireEmblemAkaneia Akaneia]] games. Like ''Sword of Seals'', if you don't have the five spheres that are a part of the titular MacGuffin by Chapter 20, then a bad ending occurs when you defeat the boss; get all five, and you keep playing until the true ending at Chapter 24. Interestingly, Chapter 20 has a side chapter, and you can unlock it and play it, even if you get the bad ending -- the game will just end then.

to:

** Even earlier was Book 2 of ''Mystery of the Emblem'' and its remake, ''Heroes of Light and Shadow'', the third game of the [[VideoGame/FireEmblemAkaneia Akaneia]] games. Like ''Sword of Seals'', if you don't have the five spheres that are a part of the titular MacGuffin by Chapter 20, then a bad ending occurs when you defeat the boss; get all five, and you keep playing until the true ending at Chapter 24. Interestingly, Chapter 20 has a side chapter, and you can unlock it and play it, even if you get the bad ending -- the game will just end then.



* ''VideoGame/ValkyrieProfile'' has three endings, with the A Ending being this trope. Getting it is one of the most frustrating cases of GuideDangIt ever, as the steps needed to have it are either counter-intuitive (with the biggest case being [[spoiler:sending a major character not long after recruiting him to Valhalla in a specific frame of time, and then visiting a specific location in Chapter 7]]), or not shown in-game at all ([[spoiler:which in this case is the KarmaMeter that triggers the A Ending when at a certain level -- it's Lenneth's Seal Rating, which must be below thirty points by Chapter 7. Points go down when recruiting characters or witnessing specific scenes, and it goes up when someone goes to Valhalla]]). The standard B Ending is usually the result of not following these steps (or the [[NonStandardGameOver C Ending]] if you screw up).

to:

* ''VideoGame/ValkyrieProfile'' has three endings, with the A Ending being this trope. Getting it is one of the most frustrating cases of GuideDangIt ever, as the steps needed to have it are either counter-intuitive (with the biggest case being [[spoiler:sending a major character not long after recruiting him to Valhalla in a specific frame of time, and then visiting a specific location in Chapter 7]]), or not shown in-game at all ([[spoiler:which in this case is the KarmaMeter that triggers the A Ending when at a certain level -- it's Lenneth's Seal Rating, which must be below thirty points by Chapter 7. Points go down when recruiting characters or witnessing specific scenes, and it goes up when someone goes to Valhalla]]). The standard B Ending is usually the result of not following these steps (or the [[NonStandardGameOver C Ending]] if you screw up).



* ''VideoGame/TheWitness'': Completing the game normally [[spoiler: returns the player to the start of the game with a 0 Puzzles Solved progress status. The true ending is revealed by unlocking a hidden exit concealed in the starting area. This ending also allows players to piece together the game's plot.]]
* ''VideoGame/StellaGlow'': In Imageepoch's swan swong, by reaching rank 7 affinity with [[spoiler:Klaus]] before he leaves your party the choice to reject a certain character's last wish is made available. In this ending the aforementioned character survives and you will pick up a powerful character later on in the game.
* ''VideoGame/XCOMEnemyUnknown'' lacks MultipleEndings, but the good ending is both [[NintendoHard incredibly challenging to accomplish]] and outright non-canon; in fact it's said that when the developers were discussing ideas for a sequel, they decided to go with "LaResistance in the BadFuture" at least partly because so few players could actually beat the first game. What happens if and when a third game is released, given that the cutscene from the ''good'' ending includes a SequelHook this time, remains to be seen.

to:

* ''VideoGame/TheWitness'': Completing the game normally [[spoiler: returns [[spoiler:returns the player to the start of the game with a 0 Puzzles Solved progress status. The true ending is revealed by unlocking a hidden exit concealed in the starting area. This ending also allows players to piece together the game's plot.]]
* ''VideoGame/StellaGlow'': In Imageepoch's swan swong, by reaching rank 7 affinity with [[spoiler:Klaus]] before he leaves your party party, the choice to reject a certain character's last wish is made available. In this ending ending, the aforementioned character survives and you will pick up a powerful character later on in the game.
* ''VideoGame/XCOMEnemyUnknown'' lacks MultipleEndings, but the good ending is both [[NintendoHard incredibly challenging to accomplish]] and outright non-canon; in fact fact, it's said that when the developers were discussing ideas for a sequel, they decided to go with "LaResistance in the BadFuture" at least partly because so few players could actually beat the first game. What happens if and when a third game is released, given that the cutscene from the ''good'' ending includes a SequelHook this time, remains to be seen.



* ''VisualNovel/GrisaiaNoKajitsu'' has ''Amane's Route''. The game itself has ten endings in total, one ''bad'' and ''good'' for each heroine, still either Amane's good or bad ending are the most developed out of all the others. Amane's good ending is the one who goes the furthest in the future, to the point that it actually shows the main characters dying making it a complete story with no scope of continuation, while Amane's bad ending is the one which seems to reveal some vital plot details about Yuuji's life, loosely connecting this route with the sequel.

to:

* ''VisualNovel/GrisaiaNoKajitsu'' has ''Amane's Route''. The game itself has ten endings in total, one ''bad'' and ''good'' for each heroine, still either Amane's good or bad ending are the most developed out of all the others. Amane's good ending is the one who goes the furthest in the future, to the point that it actually shows the main characters dying dying, making it a complete story with no scope of continuation, while Amane's bad ending is the one which seems to reveal some vital plot details about Yuuji's life, loosely connecting this route with the sequel.



* ''VisualNovel/LittleBusters'' has the ending of the refrain route, which is unlocked when [[OmegaEnding all the other routes have been completed]], where [[spoiler:everybody lives in the real world.]]

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* ''VisualNovel/LittleBusters'' has the ending of the refrain route, which is unlocked when [[OmegaEnding all the other routes have been completed]], where [[spoiler:everybody lives in the real world.]]world]].



* In ''VideoGame/AviaryAttorney'', the best ending is when you [[spoiler: save Cocorico from getting shot]] at the end of Act 3, and thus enter Act 4B "Égalité", where the revolution becomes (relatively) peaceful.

to:

* In ''VideoGame/AviaryAttorney'', the best ending is when you [[spoiler: save [[spoiler:save Cocorico from getting shot]] at the end of Act 3, and thus enter Act 4B "Égalité", where the revolution becomes (relatively) peaceful.



* ''VideoGame/GrandTheftAutoV'' has three endings -- one where Franklin kills Michael on top of a factory tower, one where Franklin kills Trevor by setting him on fire, and one where all three of them kill the BigBadEnsemble: Steve Haines, Wei Chang, Stretch, and Devin Weston. The third one is the only ending that allows the player to keep playing as all three protagonists [[spoiler:and keep the ability to hang out with friends.]] It's also the most satisfying and par for the course for the series, as in the other two endings, the villains get away scot-free.

to:

* ''VideoGame/GrandTheftAutoV'' has three endings -- one where Franklin kills Michael on top of a factory tower, one where Franklin kills Trevor by setting him on fire, and one where all three of them kill the BigBadEnsemble: Steve Haines, Wei Chang, Stretch, and Devin Weston. The third one is the only ending that allows the player to keep playing as all three protagonists [[spoiler:and keep the ability to hang out with friends.]] friends]]. It's also the most satisfying and par for the course for the series, as in the other two endings, the villains get away scot-free.



* In ''VideoGame/BatmanArkhamKnight'', beating the game normally has [[spoiler:Batman activating the Knightfall Protocol after his identity is exposed to the world by Scarecrow, leading to the destruction of Wayne Manor with the presumed deaths of Bruce and Alfred.]] If one beats all the non-DLC challenges, the ending is expanded on by revealing that [[spoiler:since that day, James Gordon became mayor of Gotham City, his daughter Barbara is now engaged to Tim Drake, Gotham City is now a much safer place and, hidden away, a mysterious bat-like figure still protects the city...]]

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* In ''VideoGame/BatmanArkhamKnight'', beating the game normally has [[spoiler:Batman activating the Knightfall Protocol after his identity is exposed to the world by Scarecrow, leading to the destruction of Wayne Manor with the presumed deaths of Bruce and Alfred.]] Alfred]]. If one beats all the non-DLC challenges, the ending is expanded on by revealing that [[spoiler:since that day, James Gordon became mayor of Gotham City, his daughter Barbara is now engaged to Tim Drake, Gotham City is now a much safer place place, and, hidden away, a mysterious bat-like figure still protects the city...]]



* ''Film/GroundhogDay'': After being trapped in the loop for God knows how long and getting God knows how many endings, Phil manages to help everyone in the town with all of their problems, woo Rita, and bring about a perfect day. Only then does the loop break. Unfortunately, even on a perfect day someone just has to die...[[spoiler: Even after literally thousands of loops and ''decades'' of time passing within those loops, Phil could never save that homeless man from freezing to death...]]
* This is also the plot of the film, ''Film/MrNobody''. The plot centers around the character of Nemo Nobody, who is aware of all the possible versions of his existence. His ultimate goal is to live as long as he has to in his current timeline, so he can go back to the perfect timeline he is now aware of and be with the woman he loves.

to:

* ''Film/GroundhogDay'': After being trapped in the loop for God knows how long and getting God knows how many endings, Phil manages to help everyone in the town with all of their problems, woo Rita, and bring about a perfect day. Only then does the loop break. Unfortunately, even on a perfect day day, someone just has to die...[[spoiler: Even die... [[spoiler:Even after literally thousands of loops and ''decades'' of time passing within those loops, Phil could never save that homeless man from freezing to death...]]
* This is also the plot of the film, ''Film/MrNobody''. The plot centers around the character of Nemo Nobody, who is aware of all the possible versions of his existence. His ultimate goal is to get to live as long as he has to in his current timeline, so he can go back to the perfect timeline he is now aware of and be with the woman he loves.



* Pretty much any pre-written adventure for a given table top role playing game has multiple possible endings, including a golden ending for a PlayerCharacter team that did everything they're "supposed" to do and a BadEnding for if the villains win. For examples, pick up almost any published adventure for any table top role playing game.
* ''Roleplay/RubyQuest'' has a variation. The players got a ''very'' good ending for a CosmicHorrorStory- they escaped the Metal Glen and brought another survivor with them. However, it wasn't because they played it exactly right, but because they ''[[OffTheRails didn't]]''. Had they not [[SequenceBreaking sequence broke]] their way into the medical cabinet or exercised VideoGameCaringPotential by giving Stitches the group photo and saving Jay, the ending would have been bittersweet at best.
* In the ''Fanfic/PonyPOVSeries'' [[BadFuture Dark World Arc]], this trope is one of the driving forces of [[spoiler:the true BigBad, Nightmare Eclipse, who often uses video game metaphors (such as calling everypony who's ''not'' her past self, [[FutureMeScaresMe Twilight Sparkle]], and Discord s [=NPCs=]). Her ultimate goal is to create a 'Golden World' with her [[PsychoRangers Nightmare Gallery]]. This is impossible, as she's far too obsessed with {{Revenge}} on Discord [[RevengeBeforeReason to ever stop punishing him to actually achieve it]], and thus would have kept resetting the GroundhogDayLoop she trapped the world in for eternity. Thankfully, Twilight and company manage to put and end to her and Twilight ultimately creates a 'Golden World' of her own (by sacrificing herself to create the [[StealthSequel prime timeline]] as a seperate universe).]] The irony of this is that, according to LooseCanon, [[spoiler:[[https://www.fimfiction.net/story/334941/pony-pov-series-fading-futures-final-cut had Eclipse actually done the right thing]] and saved her version of the timeline rather than throwing it away, she'd have gotten a much happier end than even the final group of Mane Six actually managed, due to not having her own meddling making things worse. Cadence, Pinkie Pie, and Fluttershy aren't KilledOffForReal, Magica, Poison Apple, and Amethyst Star never have to experience death in the first place (a still traumatic experience for them even after their revival), Twilight ascends naturally to become an Alicorn, Fluttercruel and Discord both have a chance for redemption while still alive, and the Princesses are still at full power and Celestia still has her memory. This is on top of a great many changes Eclipse made that worsened the timeline considerably never happening to begin with and the countless lives she sentenced to Oblivion never being erased. The only negative compared to the final timeline is Mortis not permitting Libra to do a mass resurrection to bring all of Discord and his minions victims BackFromTheDead and Rarity not becoming Libra to begin with, but compared to the damage Eclipse caused, it's a fair trade off.]]

to:

* Pretty much any pre-written adventure for a given table top role playing tabletop role-playing game has multiple possible endings, including a golden ending for a PlayerCharacter team that did everything they're "supposed" to do and a BadEnding for if the villains win. For examples, pick up almost any published adventure for any table top role playing tabletop role-playing game.
* ''Roleplay/RubyQuest'' has a variation. The players got a ''very'' good ending for a CosmicHorrorStory- CosmicHorrorStory — they escaped the Metal Glen and brought another survivor with them. However, it wasn't because they played it exactly right, but because they ''[[OffTheRails didn't]]''. Had they not [[SequenceBreaking sequence broke]] their way into the medical cabinet or exercised VideoGameCaringPotential by giving Stitches the group photo and saving Jay, the ending would have been bittersweet at best.
* In the ''Fanfic/PonyPOVSeries'' [[BadFuture Dark World Arc]], this trope is one of the driving forces of [[spoiler:the true BigBad, Nightmare Eclipse, who often uses video game metaphors (such as calling referring to everypony who's ''not'' her past self, [[FutureMeScaresMe Twilight Sparkle]], and Discord s as [=NPCs=]). Her ultimate goal is to create a 'Golden World' with her [[PsychoRangers Nightmare Gallery]]. This is impossible, as she's far too obsessed with {{Revenge}} on Discord [[RevengeBeforeReason to ever stop punishing him to actually achieve it]], and thus would have kept resetting the GroundhogDayLoop she trapped the world in for eternity. Thankfully, Twilight and company manage to put and end to her and Twilight ultimately creates a 'Golden World' of her own (by sacrificing herself to create the [[StealthSequel prime timeline]] as a seperate universe).]] The irony of this is that, according to LooseCanon, [[spoiler:[[https://www.fimfiction.net/story/334941/pony-pov-series-fading-futures-final-cut had Eclipse actually done the right thing]] and saved her version of the timeline rather than throwing it away, she'd have gotten a much happier end than even the final group of Mane Six actually managed, due to not having her own meddling making things worse. Cadence, Pinkie Pie, and Fluttershy aren't KilledOffForReal, Magica, Poison Apple, and Amethyst Star never have to experience death in the first place (a still traumatic experience for them even after their revival), Twilight ascends naturally to become an Alicorn, Fluttercruel and Discord both have a chance for redemption while still alive, and the Princesses are still at full power and Celestia still has her memory. This is on top of a great many changes Eclipse made that worsened the timeline considerably never happening to begin with and the countless lives she sentenced to Oblivion never being erased. The only negative compared to the final timeline is Mortis not permitting Libra to do a mass resurrection to bring all of Discord and his minions minions’ victims BackFromTheDead and Rarity not becoming Libra to begin with, but compared to the damage Eclipse caused, it's a fair trade off.trade-off.]]
This list shows the last 10 events of 464. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.GoldenEnding