History Main / GoldenEnding

13th Mar '17 4:17:31 PM cake99999
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* ''VideoGame/{{Undertale}}'s'' best ending is only achieved by completing a PacifistRun [[spoiler:without having ''ever'' allowed the First Child to destroy the universe at the end of the Genocide route]]. It reveals [[spoiler:the nature of "determination," the cause of the depression Alphys suffers from, and Flowey's true identity]], and it's the only ending that features a credits sequence. [[spoiler:You still get to see all of this if you finished the Genocide route first, but the First Child steals Frisk's body at the last moment, and it's implied that they kill everyone. Again.]]

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* ''VideoGame/{{Undertale}}'s'' best ending is only achieved by completing a True PacifistRun [[spoiler:without having ''ever'' allowed the First Child to destroy the universe at the end of the Genocide route]].route. Doing a Pacifist Run after a Genocide Run is called a Souless Pacifist Run]]. It reveals [[spoiler:the nature of "determination," the cause of the depression Alphys suffers from, and Flowey's true identity]], and it's the only ending that features a credits sequence. [[spoiler:You still get to see all of this if you finished the Genocide route first, but the First Child steals Frisk's body at the last moment, and it's implied that they kill everyone. Again.]]
22nd Feb '17 10:03:13 PM PaulA
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* ''Plundered Hearts'', Infocom's first and only attempt at a pirate-themed historical romance with a set female protagonist, has four different endings: one where you as the heroine flee from the final showdown (abandoning everyone else to presumably die), take over Captain Jamison's vessel as "Pirate Queen", and vow revenge on the villains; another where you as the heroine thwart an attempt on Captain Jamison's life by startling the attacker but are mortally wounded in the process; another where you thwart the attacker with a slingshot but the heroine's father dies in the process; and lastly, the best possible ending where the bad guys are defeated, the heroine's father reclaims ownership of the island from the now-deceased villain, and the heroine and Captain Jamison sail off together happily.

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* ''Plundered Hearts'', ''VideoGame/PlunderedHearts'', Infocom's first and only attempt at a pirate-themed historical romance with a set female protagonist, has four different endings: one where you as the heroine flee from the final showdown (abandoning everyone else to presumably die), take over Captain Jamison's vessel as "Pirate Queen", and vow revenge on the villains; another where you as the heroine thwart an attempt on Captain Jamison's life by startling the attacker but are mortally wounded in the process; another where you thwart the attacker with a slingshot but the heroine's father dies in the process; and lastly, the best possible ending where the bad guys are defeated, the heroine's father reclaims ownership of the island from the now-deceased villain, and the heroine and Captain Jamison sail off together happily.
12th Feb '17 1:42:32 PM Godzillawolf
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* In the ''Fanfic/PonyPOVSeries'' [[BadFuture Dark World Arc]], this trope is one of the driving forces of [[spoiler:the true BigBad, Nightmare Eclipse, who often uses video game metaphors (such as calling everypony who's ''not'' her past self, [[FutureMeScaresMe Twilight Sparkle]], and Discord s [=NPCs=]). Her ultimate goal is to create a 'Golden World' with her [[PsychoRangers Nightmare Gallery]]. This is impossible, as she's far too obsessed with {{Revenge}} on Discord [[RevengeBeforeReason to ever stop punishing him to actually achieve it]], and thus would have kept resetting the GroundhogDayLoop she trapped the world in for eternity. Thankfully, Twilight and company manage to put and end to her and Twilight ultimately creates a 'Golden World' of her own (by sacrificing herself to create the [[StealthSequel prime timeline]] as a seperate universe).]] The irony of this is that, according to LooseCanon, [[spoiler:[[https://www.fimfiction.net/story/334941/pony-pov-series-fading-futures-final-cut had Eclipse actually done the right thing]] and saved her version of the timeline rather than throwing it away, she'd have gotten a much happier end than even the final group of Mane Six actually managed, due to not having her own meddling making things worse.]]
20th Jan '17 7:57:05 PM Xtifr
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* ''SigmaStarSaga'' has four different endings based on [[spoiler:killing or saving Psyme and whether or not Scarlet has to sacrifice herself]]. All of the endings in which you don't [[spoiler:save both of them]] involve [[spoiler:Recker regretting his actions to various extents -- in order from most to least severe, both girls dead, Psyme dead, and Scarlet dead]]. To make matters worse, [[spoiler:you can't save Scarlet without a virus sample [[NewGamePlus that's locked in a room you can't access during your first playthrough]]]].

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* ''SigmaStarSaga'' ''VideoGame/SigmaStarSaga'' has four different endings based on [[spoiler:killing or saving Psyme and whether or not Scarlet has to sacrifice herself]]. All of the endings in which you don't [[spoiler:save both of them]] involve [[spoiler:Recker regretting his actions to various extents -- in order from most to least severe, both girls dead, Psyme dead, and Scarlet dead]]. To make matters worse, [[spoiler:you can't save Scarlet without a virus sample [[NewGamePlus that's locked in a room you can't access during your first playthrough]]]].
10th Jan '17 5:31:37 PM Servbot
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* While ''VideoGame/NightsOfAzure'' has multiple normal endings based on the RelationshipValues between [[GirlsLove Arnice and Lily]], getting the True Ending requires completing the game normally, loading the completed game file, completing all the side-quests that appear (which includes beating two {{Bonus Boss}}es), before beating the FinalBoss again. Only then will you get the ending where [[spoiler:the world is saved and Arnice and Lily remain together]].
1st Jan '17 12:03:19 PM Onlythrice
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** In the ''Blood and Wine'' DLC, the best ending is the one where [[spoiler: Geralt and Regis kill Detlaff, Geralt receives a medal and a monetary reward for stopping him, and Syanna and the Duchess reconcile. Some players dispute how happy this ending is, considering that Syanna's [[KarmaHoudini unlikely to face justice]] for being responsible for everything that's happened, but the [[DownerEnding alternatives]] are much worse.]]
31st Dec '16 12:11:42 AM ADrago
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** Particularly infuriating because many of the life upgrades are really well hidden, sometimes in places you have to backtrack to [[GuideDangit without any indication whatsoever]] that anything would be there, and quite a few of them can be [[LostForever Lost Forever]]. Made worse by the fact that failing to collect them also means a less effective weapon and a smaller life bar in the final stretch.

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** Particularly infuriating because many of the life upgrades are really well hidden, sometimes in places you have to backtrack to [[GuideDangit without any indication whatsoever]] that anything would be there, and quite a few of them can be [[LostForever Lost Forever]].{{Permanently Missable|Content}}. Made worse by the fact that failing to collect them also means a less effective weapon and a smaller life bar in the final stretch.



** ''VideoGame/MegadimensionNeptuniaVII'' continues the trend. Getting the Good ending simply requires watching four very obvious and well-alluded to events in the world map of the game's final arc. The Bad ending (which is simply a scene featured in the normal ending cut short, occurring soon after those events become available) is obtained by ''not'' watching said events. It's in the GoldenEnding where it gets problematic. This time around, the player can lock themselves out of the GoldenEnding ''as early as the first fourth of the game''. This game differs from the rest of the series in that it's divided into three {{Story Arc}}s, and each one has conditions that all need to be met in order to reach the True Ending.[[labelnote: '''The List''']] You must watch a certain event when Neptune gets sent back to Hyperdimension in the Z Arc, complete certain quests during Neptune's episode in the G Arc to unlock more events to see (said quests are completely optional and [[LostForever time-sensitive, and have relatively small time frames to clear them,]] [[GuideDangIt with no indication of]] ''[[GuideDangIt any]]'' [[GuideDangIt of this anywhere]] save for a throwaway line in one early tutorial), then collect a certain percentage of shares with each goddess in her respective episode to unlock an event to see. Each one ''must'' be done while you're [[ADayInTheLimelight playing the respective goddess's episode]] or it will be LostForever 'till NewGamePlus. Naturally, [[GuideDangIt there is no indication whatsoever that anything has been unlocked by doing this]] other than [[ProperlyParanoid by constantly checking to see IF anything new has popped up by doing it.]] If you've managed to watch all those events, when you reach the H Arc, just fulfill the conditions for the Good ending described in the beginning and you'll know you've got the ending when the seemingly FinalBoss returns later for a couple more rounds.[[/labelnote]] Like in ''Victory'', there's a considerable chance thorough players will get this ending simply by playing, though the middle of the game can mess them up if they clear it ''too'' quickly. This is perhaps the most fastidious game in the series in terms of requirements, [[EarnYourHappyEnding but it's really,]] ''[[EverybodyLives really]]'' '''[[CrowningMomentOfHeartwarming worth it.]]'''

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** ''VideoGame/MegadimensionNeptuniaVII'' continues the trend. Getting the Good ending simply requires watching four very obvious and well-alluded to events in the world map of the game's final arc. The Bad ending (which is simply a scene featured in the normal ending cut short, occurring soon after those events become available) is obtained by ''not'' watching said events. It's in the GoldenEnding where it gets problematic. This time around, the player can lock themselves out of the GoldenEnding ''as early as the first fourth of the game''. This game differs from the rest of the series in that it's divided into three {{Story Arc}}s, and each one has conditions that all need to be met in order to reach the True Ending.[[labelnote: '''The List''']] You must watch a certain event when Neptune gets sent back to Hyperdimension in the Z Arc, complete certain quests during Neptune's episode in the G Arc to unlock more events to see (said quests are completely optional and [[LostForever [[PermanentlyMissableContent time-sensitive, and have relatively small time frames to clear them,]] [[GuideDangIt with no indication of]] ''[[GuideDangIt any]]'' [[GuideDangIt of this anywhere]] save for a throwaway line in one early tutorial), then collect a certain percentage of shares with each goddess in her respective episode to unlock an event to see. Each one ''must'' be done while you're [[ADayInTheLimelight playing the respective goddess's episode]] or it will be LostForever {{Permanently Missable|Content}} 'till NewGamePlus. Naturally, [[GuideDangIt there is no indication whatsoever that anything has been unlocked by doing this]] other than [[ProperlyParanoid by constantly checking to see IF anything new has popped up by doing it.]] If you've managed to watch all those events, when you reach the H Arc, just fulfill the conditions for the Good ending described in the beginning and you'll know you've got the ending when the seemingly FinalBoss returns later for a couple more rounds.[[/labelnote]] Like in ''Victory'', there's a considerable chance thorough players will get this ending simply by playing, though the middle of the game can mess them up if they clear it ''too'' quickly. This is perhaps the most fastidious game in the series in terms of requirements, [[EarnYourHappyEnding but it's really,]] ''[[EverybodyLives really]]'' '''[[CrowningMomentOfHeartwarming worth it.]]'''



* ''VideoGame/DeadRising'' and its sequel ''VideoGame/DeadRising2'' has multiple endings, with the best ending only gotten by managing to complete all the {{Timed Mission}}s in time before they become LostForever. This also grants access to the TrueFinalBoss. In the former, it's the only ending where the outbreak doesn't spread everywhere, and in the sequel, it's ''the only ending where the main character doesn't die''. All other endings are {{Downer Ending}}s, so it's a good idea to get the best ones (helpfully labeled Ending A and S, respectively). [[spoiler:Actually, in ''VideoGame/DeadRising2'', Chuck DOES survive ending A, being saved in the nick of time by the main character in Dead Rising 1, Frank West, but this is only shown with the downloadable content Xbox arcade standalone title Dead Rising: Case West.]]

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* ''VideoGame/DeadRising'' and its sequel ''VideoGame/DeadRising2'' has multiple endings, with the best ending only gotten by managing to complete all the {{Timed Mission}}s in time before they become LostForever.{{Permanently Missable|Content}}. This also grants access to the TrueFinalBoss. In the former, it's the only ending where the outbreak doesn't spread everywhere, and in the sequel, it's ''the only ending where the main character doesn't die''. All other endings are {{Downer Ending}}s, so it's a good idea to get the best ones (helpfully labeled Ending A and S, respectively). [[spoiler:Actually, in ''VideoGame/DeadRising2'', Chuck DOES survive ending A, being saved in the nick of time by the main character in Dead Rising 1, Frank West, but this is only shown with the downloadable content Xbox arcade standalone title Dead Rising: Case West.]]
24th Dec '16 8:02:02 AM Moonstreak
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Some games have bad endings, good endings, and one, shining, wonderful Golden Ending; the best possible ending out of all the good ones. The Golden Ending may or may not be the CanonEnding, and sometimes WordOfGod will directly state which one they consider to be so. (And then [[FlipFlopOfGod make a sequel based on a different ending]].)

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Some games have bad endings, good endings, and one, one shining, wonderful Golden Ending; the best possible ending out of all the good ones. The Golden Ending may or may not be the CanonEnding, and sometimes WordOfGod will directly state which one they consider to be so. (And then [[FlipFlopOfGod make a sequel based on a different ending]].)
30th Nov '16 2:45:35 PM Zaptech
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** While it's a bit less clear in [[VideoGame/TheWitcher3WildHunt the third game]], most of the fandom would agree that the ending where [[spoiler:Radovid dies, you save Roche and his men, and Ciri becomes a witcher]] is the happiest.

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** * While it's a bit less clear in [[VideoGame/TheWitcher3WildHunt the third game]], ''VideoGame/TheWitcher3WildHunt'', most of the fandom would agree that the ending where [[spoiler:Radovid dies, you save Roche and his men, and Ciri becomes a witcher]] is the happiest.happiest, although this does end with [[spoiler: Nilfgaard conquering Redania, kaedwen, and Aedirn.]]
** In the Skellige Isles, the best ending to the questline to chose the ruler of the isles is generally considered the one where Cerys becomes queen. While Hjalmar can also become king, his ending leads to both increased violence and death as Skellige more aggressively fights Nilfgaard, and also doesn't identify the conspirators behind the plot against his family.
** In the ''Hearts of Stone'' DLC, the golden ending is generally considered to be the one where [[spoiler: Geralt stops O'Dimm from taking Olgierd's soul]], but in order to do this, you have to complete an optional secondary objective to find out how.
19th Nov '16 8:35:00 AM Crino37
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* In ''VideoGame/MaxPayne2'', you can achieve an ending where [[spoiler:Mona Sax survives]], after finishing the game in the highest difficulty. Unfortunelly, [[spoiler: due to the events of Max Payne 3, this ending is reveled to be non-canon.]]

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* In ''VideoGame/MaxPayne2'', you can achieve an ending where [[spoiler:Mona Sax survives]], after finishing the game in the highest difficulty. Unfortunelly, [[spoiler: due to the events of Max Payne 3, this ending is reveled revealed to be non-canon.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GoldenEnding